Zeromix

Counter-Strike: Source Server Config English

Aug 21st, 2019 (edited)
11,051
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 7.78 KB | None | 0 0
  1. //Located in: \SteamCMD\css\cstrike\cfg
  2. //CSS English Config
  3. //Advertising: Visit https://steamcommunity.com/groups/ServerTool
  4.  
  5. sv_lan 0 // 1=Lanserver 0=Internetserver
  6. sv_region 3 // Region Servers. 0=US East, 1=US West, 2= Suedamerika, 3=Europa, 4=Asien, 5=Australien, 6=Mittlerer Osten, 7=Afrika und 255=World
  7. hostname "CS:S Server" // Servername
  8. sv_password "" // Server Password. (""=No password)
  9. sv_consistency 0 // 1=Players with custom skins aren´t allowed to connect
  10.  
  11. //bot_join_team ct // Bots only join team... "ct" or "t"
  12. //mp_humanteam t // Human can only join team... "ct" or "t"
  13.  
  14.  
  15. //FastDL ;
  16. //sv_allowupload "1" //"0" to denied, to upload player custom sprays etc.
  17. //sv_allowdownload "0" //"0" denied the direct download from the server
  18. //sv_loadingurl "http://yourdomain.com/"
  19. //net_maxfilesize 128
  20.  
  21. rcon_password "TEST" // RCON password
  22. sv_rcon_maxfailures 10 //
  23. sv_rcon_minfailures 10 //
  24. sv_rcon_minfailuretime 30 //
  25.  
  26. mp_buytime 1.5 // Buytime
  27. mp_startmoney 800 // Start money
  28. mp_c4timer 45 // C4 (Bomb) Timer (Min.=10 Max.=90)
  29. mp_flashlight 1 // Flashlight (1=Allowed 0=No)
  30. mp_decals "200" //
  31.  
  32. mp_playerid 0 // Show name, if u aim on them. (0=all 1=Just Teammates 2=None)
  33. mp_footsteps 1 // Possible to hear Footsteps (1=on 0=off)
  34. mp_falldamage 1 //
  35. mp_hostagepenalty 0 // After how many hostage kills the player get kicked. 0=No kick
  36. decalfrequency 7 // After how many secounds u can spray again. (20=Default)
  37.  
  38. mp_timelimit 30 // Maptime - Currently set to 30 minutes.
  39. mp_winlimit 0 // After X wins the map will change.
  40. mp_round_restart_delay 3 //
  41. mp_maxrounds 25 // How many rounds will be played per map.
  42. mp_roundtime 3.5 // Roundtime Currently: 3:30 min
  43. mp_freezetime 2 // Freezetime
  44. mp_autoteambalance 0 // Teambalance
  45. mp_limitteams 0 // How many players a team can more have then the other.
  46.  
  47. mp_friendlyfire 0 // Friendlyfire.
  48. mp_tkpunish 0 // Teamkiller will automatic killed in the next round. (0=off 1=on)
  49. mp_spawnprotectiontime 5 // In this team, you will be kicked, if u attack a teammate.
  50. mp_autokick 1 // Kicking AFK player.
  51. sv_timeout 60 // After how many secounds you will be kicked.
  52.  
  53. mp_forcecamera 1 // Cam Settings (0=You can watch everyone/ 1=Teamonly - First person / 2=Camera is forced at deathpoint.)
  54. mp_fadetoblack 0 // If this is set to 1, it became black if u die. (1=on 0=off)
  55. mp_allowspectators 1 // Team Spectaor is chooseable. (1=ja 0=nein)
  56. sv_specaccelerate 5 // It´s fine this way.
  57. sv_specspeed 3 // It´s fine this way.
  58. sv_specnoclip 1 // Spectator can look through Doors etc.
  59.  
  60. sv_voiceenable 1 // Voicechat. (1=on 0=off)
  61. sv_alltalk 0 // 1=Voicechat with both teams. 0=Voicechat Team only.
  62. // sv_voicequality 5 // Fine
  63. // sv_voicecodec "voice_speex" // Avalible codex: "vaudio_miles" und "voice_speex"
  64.  
  65. mp_chattime 10 // Chattime, while the game has ended. (1=min 120=max)
  66. mp_restartgame 0 // Restart in X secounds (The map will be restarted!)
  67.  
  68. mp_forcerespawn 1
  69. mp_teamplay 1 // 1=CTvs.T 2=Deathmatch (Free for all.)
  70.  
  71.  
  72. //--=::[ Physik ]:=--
  73. // Just don´t change anything, unless you know, what you do. :)
  74. sv_gravity 800 // Does change the gravity. (800=Standart)
  75. phys_pushscale 1 // Does change the strengh of the physical objects. (1=original)
  76. phys_timescale 1 // Does change the speed of the physical objects. (1=original)
  77. phys_impactforcescale 1 // Impact of the shoots.
  78.  
  79. sv_pushaway_clientside 0 // Clientsided pushing. (0=off 1=Only local players 2=all players)
  80. sv_pushaway_clientside_size 15 // Minimale Groesse der Objekte die zurueckgestossen werden sollen. (15=default)
  81. sv_pushaway_force 30000 // The strenght with that a player gets pushed away. (30000=default)
  82. sv_pushaway_max_force 1000 // Maximum power, that a player is giving to an objects. (1000=default)
  83. sv_pushaway_min_player_speed 75 // Minimale speed, that a player needs to have to push an object. (Does allow the hiding behind objects.) (75=default)
  84.  
  85. sv_turbophysics 0 // With that options, player are able to stand on physical objects. (1=on 0=off/default)
  86. mp_solidplayers 0 // 1=Set player solid in multiplayer mode, no pushback !! Untested !!
  87.  
  88.  
  89.  
  90. //Launching from external configs vv
  91.  
  92. exec banned_user.cfg
  93. exec banned_ip.cfg
  94. exec mani_server.cfg
  95.  
  96.  
  97. mapchangecfgfile "server.cfg"
  98. servercfgfile "server.cfg"
  99.  
  100.  
  101. //--=::[ Please change the following lines only if the server does lag and you know, what you´re doing.]::=--
  102.  
  103. sv_unlag 1 // Fine
  104. sv_unlag_debug 0
  105. sv_unlag_fixstuck 0
  106.  
  107. sv_maxrate 20000 // Fine
  108. sv_minrate 2500 // Fine
  109. sv_maxupdaterate 66 // Fine
  110. sv_minupdaterate 30 // Fine
  111. fps_max 600 // Fine
  112. host_framerate 0
  113.  
  114.  
  115.  
  116. writeid // Banned players will be loggeg in: "banned_user.cfg".
  117. writeip // Banned IPs will be loggeg in: "banned_ip.cfg".
  118. log on // Log. (on=an off=aus)
  119. sv_aim 0 // Auto aim. (1=on 0=off)
  120. sv_cheats 0 //
  121. sv_pausable 0 //
  122.  
  123. sv_accelerate 5 // Player speed
  124. sv_airaccelerate 10 // Player speed - Fly
  125. sv_wateraccelerate 10 // Player speed water
  126. sv_waterfriction 1
  127. sv_friction 4
  128. sv_maxspeed 320 // Max speed
  129. sv_stepsize 18 // Step size
  130.  
  131.  
  132.  
  133. //--=::[ Source TV ]:=--
  134.  
  135. tv_enable 0 // Source TV. (1=on 0=off)
  136. tv_port 27020 // Port SourceTV
  137. tv_autorecord 0 // Record everyone?
  138. tv_debug 0 // SrcTV debug info.
  139. tv_delay 10 // SrcTV Livestream Delay
  140. tv_dispatchmode 1 // ??? Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
  141. tv_maxclients 128 // Max Spectator
  142. tv_maxrate 3500 // Max bandweight
  143. tv_name "Source TV" // Name of your SourceTV
  144. tv_overrideroot 0 // Changes the SrcTV master root adress.
  145. tv_password "" // SrcTV Password ( "" = Aus)
  146. tv_relaypassword "" // SrcTV relaypassword ( "" = Aus)
  147. tv_snapshotrate 20 // Every "X" Servertick, create a snapshot. (Only works if SrcTV is on.
  148.  
  149.  
  150.  
  151. //--=::[ BOTS ]::=--
  152.  
  153. bot_quota 0 // How many Bots?
  154. bot_quota_mode normal // (fill=If a player join the game, the Bot will be kicked. normal=If a player join, the Bot won´t be kicked.)
  155. bot_join_after_player 1 //
  156. bot_difficulty 2 // (0=easy 1=normal 2=hard 3=extrem)
  157. bot_prefix "<Bot>" // "Clantag" - Bot prefix
  158. bot_defer_to_human 0 // Bot do things like defuse the bomb etc... (1=Humans has to to that - 0=Bots also defuse the bomb etc.)
  159. bot_auto_vacate 1 // How many slots should be left for players.
  160. bot_chatter minimal // (on, off, radio, minimal, normal)
  161.  
  162. bot_allow_grenades 1 // Allow Bot nates
  163. bot_allow_pistols 1 // Pistoles
  164. bot_allow_rifles 1 // Rifles.
  165. bot_allow_rogues 1 //
  166. bot_allow_shotguns 1 // Shotgun.
  167. bot_allow_snipers 1 // Sniper
  168. bot_allow_machine_guns 1 // Maschine Gun
  169. bot_allow_sub_machine_guns 1 // SMG´s
  170.  
  171. // Here are the RCON Commands for bots.
  172. // bot_about // Bot Informations
  173. // bot_add // Add a Bot
  174. // bot_add_t // Add a Bot for T
  175. // bot_add_ct // Add a Bot fot CT
  176. // bot_kill // Kill Bot X
  177. // bot_kick // Kick Bot X
  178.  
Add Comment
Please, Sign In to add comment