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- State* Slotmachine::update(State* currentGame) {
- if(isSame(reel[0].getSymbol(),reel[1].getSymbol) && isSame(reel[1].getSymbol(),reel[2].getSymbol())) {
- if(!paid) {
- money += 50;
- paid = true;
- setMoney(money);
- }
- }
- return currentGame;
- }
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