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  1. #pragma once
  2.  
  3. #include <Windows.h>
  4.  
  5.  
  6.  
  7. namespace AssualtRifle
  8. {
  9.     int recoilTableY[150] = { -4,4,-4,-4,-4,-1,-1,-1,-1,-1,-5,-5,-5,-5,-5,-5,-4,-4,-4,-4,-4,0,0,0,0,0,2,2,2,2,2,2,3,3,3,3,2,2,2,2,2,2,3,3,3,3,5,5,5,5,5,4,5,5,5,5,5,5,5,5,4,4,4,4,4,4,4,3,3,3,3,3,3,2,2,2,2,2,-1,-1,-1,-1,-1,-1,-1,-1,-3,-3,-3,-3,-3,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-5,-4,-4,-4,-4,-4,-4,-2,-2,-2,-2,-2,-2,2,2,2,2,2,4,4,4,4,4,5,5,5,5,5,5,6,6,6,6,6,6,6,6,6,2,2,2,2,2 };
  10.     int recoilTableX[150] = { 6,6,6,6,6,5,5,5,5,5,4,4,4,4,4,4,5,5,5,5,5,4,4,4,4,4,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,1,1,1,1,1,1,2,2,2,2,2,2,2,3,3,3,3,3,3,3,3,3,3,3,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,4,3,3,3,3,3,3,3,2,2,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,2,4,4,4,4,4,3,3,3,3,3,4,4,4,4,4,4,4,4,4,0,0,0,0,0
  11.  };
  12. }
  13.  
  14. namespace SemiRifle
  15. {
  16.     int recoilTableY[16] = { 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36, 36 };
  17.     int recoilTableX[16] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
  18. }
  19.  
  20. namespace Python
  21. {
  22.     int recoilTableY[6] = { 61, 61, 61, 61, 61, 61 };
  23.     int recoilTableX[6] = { 0, 0, 0, 0, 0, 0 };
  24. }
  25.  
  26. namespace CustomSmg
  27. {
  28.    
  29.     int recoilTableY[23] = { 30, 30, 30, 35, 35, 20, 20, 25, 25, 13, 13, 13, 10, 10, 10, 15, 12, 10, 5, 5, 6, 6, 6 };
  30.     int recoilTableX[23] = { -10, -8, -5, 18, 15, 15, 15, -10, -10, -8, -8, -8, -5, -5, 10, 10, 7, 7, 4, 4, 4, 4, 4 };
  31. }
  32.  
  33. namespace MachineGun
  34. {
  35.     int recoilTableY[99] = { 35, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44, 44 };
  36.     int recoilTableX[99] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
  37. }
  38.  
  39. namespace Revolver
  40. {
  41.     int recoilTableY[8] = { 19, 19, 19, 19, 19, 19 };
  42.     int recoilTableX[8] = { 0, 0, 0, 0, 0, 0 };
  43. }
  44.  
  45. namespace PistolO
  46. {
  47.     int recoilTableY[15] = {27, 28, 28, 28, 28, 28, 28, 28, 28, 27, 28, 27, 28, 28, 28};
  48.     int recoilTableX[15] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, };
  49. }
  50.  
  51. namespace SemiPistol
  52. {
  53.     int recoilTableY[10] = { 37, 37, 38, 38, 37, 36, 37, 38, 38, 38 };
  54.     int recoilTableX[10] = { 0, 0, 0, 0, 0, 0, 0, 0 };
  55. }
  56.  
  57. namespace LazerRifle
  58. {
  59.     int recoilTableY[30] = { 23, 35, 40, 45, 45, 40, 35, 30, 15, 12, 10, 5, 3, 2, 3, 3, 3, 3, 3, 3, 3, 2, 2, 2, 3, 2, 3, 3, 3, 5};
  60.     int recoilTableX[30] = { 0, 0, -15, -17, -18, -18, -18, 8, 25, 25, 15, 13, -10, -10, -10, -10, -25, -25, -23, -19, -16, -15, 15, 15, 20, 20, 22, 28, 28};
  61. }
  62.  
  63. namespace LaserSmg
  64. {
  65.     int recoilTableY[30] = { 25, 20, 20, 10, 5, 5, 3, 3, 3, 3, 3, 3, 2, 2, 3, 4, 4, 5, 5, 0, -4, -4, -3, -4, -3, -3, -4, -4, -3, -4};
  66.     int recoilTableX[30] = { 0, 0, 0, 15, 35, 35, 35, -10, -25, -23, -23, -23, 15, 15, 15, 23, 25, 25, -10, -15, -25, -24, -30, -35, -35, -35, -35, -35, -35, -35 };
  67. }
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