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  1. # Settings for controlling the auto-battler for AFK players.
  2. AFKHandler {
  3. # The time in seconds before a player in a battle is declared to be AFK and the auto-battle code takes over for them.
  4. afkActivateSeconds=90
  5. # The time in seconds before the auto-battle handler picks a move automatically each turn.
  6. afkHandlerTurnSeconds=15
  7. # Have auto-battle take over if the player is AFK during a battle. Activates after the specified time period and gives specified time for each turn after that.
  8. enableAFKHandler=false
  9. }
  10. # Settings for breeding behavior.
  11. Breeding {
  12. # Allows the placement of ranch blocks, which are required for breeding Pokemon.
  13. allowBreeding=true
  14. # Allows two Ditto to breed together to produce Eggs with random Pokémon inside.
  15. allowDittoDittoBreeding=true
  16. # Allow the crafting of ranch blocks.
  17. allowRanchCrafting=true
  18. # Allow the ranch expansion.
  19. allowRanchExpansion=true
  20. # Enable random Eggs from Ditto-Ditto breeding to contain Legendaries.
  21. allowRandomBreedingEggsToBeLegendary=false
  22. # Enables random Eggs from /pokegiveegg to contain Legendaries.
  23. allowRandomSpawnedEggsToBeLegendary=false
  24. # Seconds between running the environment check for breeders, requires useBreedingEnvironment to be enabled
  25. breedingEnvironmentCheckSeconds=500
  26. # Number of world ticks needed to increase the breeding stage.
  27. breedingTicks=18000
  28. # Number of stages to go through before breeding occurs (1-5).
  29. numBreedingStages=5
  30. # Sets the number of steps per Egg cycle. Lower numbers hatch Eggs faster.
  31. stepsPerEggCycle=255
  32. # Control speed of breeding based on the blocks set in the area. If false, will set breeding speed to 1.0x.
  33. useBreedingEnvironment=true
  34. }
  35. # Settings for re-routing the Pixelmon saving system into an external database.
  36. Database {
  37. # Put the connection string for the external database in the form jdbc:dbtype://...
  38. connectionString="jdbc:hd://"
  39. # Enable this to change the save system over to a database specified in the connection string property. Only H2 and MySQL currently supported.
  40. saveToExternalDatabase=false
  41. }
  42. # Options for the elevator.
  43. Elevator {
  44. # Maximum search range up/down for a pairing elevator.
  45. elevatorSearchRange=10
  46. }
  47. # Settings for controlling external moves.
  48. ExternalMoves {
  49. # Allows the use of external moves such as Rock Smash and Cut.
  50. allowExternalMoves=true
  51. }
  52. # General settings for the world.
  53. General {
  54. # Allow the anvil to replace finished items with starting item from player's inventory without manual placing.
  55. allowAnvilAutoreloading=false
  56. # Allow player to throw Poke Balls from hotbar. If false, Poke Balls can only be thrown in battles.
  57. allowCaptureOutsideBattle=true
  58. # Allows move tutors that teach event moves to spawn naturally.
  59. allowEventMoveTutors=false
  60. # Allows the 17 types of Gems to be crafted by players.
  61. allowGemCrafting=true
  62. # Allow Pay Day to award PokéDollars when used.
  63. allowPayDayMoney=true
  64. # Allow players to plant Apricorns in the ground.
  65. allowPlanting=true
  66. # Allow the player to nickname Pokemon (not a server-wide setting, just a client setting).
  67. allowPokemonNicknames=true
  68. # Determines if player vs. player battles give Pokemon experience. No EXP gain in PvP when false.
  69. allowPvPExperience=true
  70. # Allows players to make Rare Candies by crafting (server-side option).
  71. allowRareCandyCrafting=true
  72. # Allow players to ride Pokemon. If false, no Pokemon can be ridden (server-side option).
  73. allowRiding=true
  74. # If enabled, TMs are reusable. If disabled, TMs are consumed upon use.
  75. allowTMReuse=false
  76. # Determines if player vs. Trainer battles give Pokemon experience. No EXP gain in Trainer when false.
  77. allowTrainerExperience=true
  78. # Allow creepers, skeletons, etc. to spawn in the world. DANGER - can kill you while battling.
  79. allowVanillaMobs=false
  80. # Award photos to players who defeat wild Pokemon.
  81. awardPhotos=false
  82. # The type of AI to use for boss Pokemon in battle.
  83. # 1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves. 4: Use all moves intelligently and switch out when advantageous.
  84. battleAIBoss=2
  85. # The type of AI to use for NPC Trainers in battle.
  86. # 1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves. 4: Use all moves intelligently and switch out when advantageous.
  87. battleAITrainer=3
  88. # The type of AI to use for wild Pokemon in battle.
  89. # 1: Choose moves randomly. 2: Choose the most damaging move possible (with type match-ups), ignoring status moves. 3: Use both offensive and status moves. 4: Use all moves intelligently and switch out when advantageous.
  90. battleAIWild=1
  91. # Whether sleeping in a bed heals a player's Pokemon.
  92. bedsHealPokemon=true
  93. # The radius in chunks around a player that Pokemon can spawn within.
  94. chunkSpawnRadius=4
  95. # Allow players to use cloning machines to clone Mew into Mewtwo.
  96. cloningMachineEnabled=true
  97. # Sets the amount of boxes players have in their PCs (capped at 256 per player).
  98. computerBoxes=16
  99. # When mounted, enables steering the Pokemon by looking.
  100. enablePointToSteer=true
  101. # Allows the Pokedex to open wiki pages. Turn this off if you don't want the wiki opening from inside Pixelmon.
  102. enablePokedexWikiWebsiteOpen=true
  103. # Allow wild Pokemon to initiate battles.
  104. enableWildAggression=false
  105. # If enabled, players will be able to challenge others by throwing a Pokemon at the enemy player rather than a Pokemon.
  106. engagePlayerByPokeBall=false
  107. # Multiplier for experience gained in Pokemon battles.
  108. expModifier=5
  109. # What will happen if a battle is force-ended without a proper conclusion. 0: A winner is determined based on the number of remaining Pokémon (with % HP as a tiebreaker). 1: The battle is considered a draw. 2: The battle is considered abnormally ended.
  110. forceEndBattleResult=0
  111. # Adjusts the variation in size caused by growth (0-2). 1 is normal.
  112. growthScaleModifier=1
  113. # Allow each player to take multiple photos of the same Pokémon.
  114. multiplePhotosOfSamePokemon=true
  115. # Sets how far Pokemon names and levels can be seen from (client setting only). 1=Default, 2=Farther, 3=Far
  116. namePlateRange=1
  117. # Requires flying and water Pokemon mounts to have HM moves Fly or Surf (respectively) to be able to ride them.
  118. needHMToRide=false
  119. # Sets NPC rarity. Higher values spawn NPCs (Trainers, tutors) more often, 0 spawns no NPCs.
  120. npcRarity=50
  121. # Chance of the Pickup Ability picking up an item after a battle (1/rate). 0 disables this.
  122. pickupRate=40
  123. # Allows wild Pokemon to drop items like feathers, etc. on death.
  124. pokemonDropsEnabled=true
  125. # Prints more detailed error messages to the server.log file if enabled.
  126. printErrors=true
  127. # If enabled, consumable held items will be returned to Pokémon at the end of player vs. player battles.
  128. returnHeldItems=true
  129. # Set Legendary shrines to one use (false) or multiple use (true).
  130. reusableBirdShrines=false
  131. # Increases size of Pokemon models in-game by 30%.
  132. scalePokemonModels=true
  133. # Allow Legendary bird shrines to spawn randomly in world.
  134. spawnBirdShrines=true
  135. # Allow random generation of structures such as Pokemon Centers, shrines, and other buildings if true.
  136. spawnStructures=true
  137. # If true, must be opped to use spawners. If false, must be in Creative mode.
  138. spawnersOpOnly=true
  139. # Lets you choose to give/not give a starter to a player on join (via the Pixelmon starter screen).
  140. starterOnJoin=true
  141. # The time taken before syncing to the system clock (in seconds).
  142. systemTimeSyncInterval=30
  143. # Set traders to one use (false) or multiple use (true).
  144. tradersReusable=true
  145. # Allows you to toggle which tab list you would like to use. True for Pixelmon's, false for vanilla's.
  146. useCustomTabList=true
  147. # Load external configuration files from the "pixelmon" folder. If set to true and the "pixelmon" folder does not exist, Pixelmon will create the folder and dump the existing files there.
  148. useExternalJSONFiles=false
  149. # Lets your world follow real world time or not (uses the server's system clock).
  150. useSystemTimeForWorldTime=false
  151. # Saves Pixelmon entities to file when world saves (greatly increases save file size and save time if true). Required for the morph mod.
  152. writeEntitiesToWorld=false
  153. }
  154. # Graphics settings.
  155. Graphics {
  156. # Show each Pokemon's health in a bar above their heads.
  157. drawHealthBars=false
  158. # Use the low resolution textures for Pokemon and Poke Balls. Useful for low-end systems.
  159. lowResTextures=false
  160. # Multiplier of the 64 distance usually used for rendering.
  161. renderDistanceWeight=2
  162. # Display the currently selected Pokemon's attack target on the screen.
  163. showCurrentAttackTarget=true
  164. # Set whether or not to switch to an external camera during battles.
  165. useBattleCamera=true
  166. # Use the original Pokemon textures for statues.
  167. useOriginalPokemonTexturesForStatues=false
  168. # Use the SMD normal maps for shading Poke Balls.
  169. useSmoothShadingOnPokeBalls=true
  170. # Use the SMD normal maps for shading Pokemon.
  171. useSmoothShadingOnPokemon=true
  172. }
  173. # Settings for PixelUtilities features.
  174. PixelUtilities {
  175. # pixelmon.config.blocksHaveLegendaries.comment
  176. blocksHaveLegendaries=false
  177. # Specify the coordinates of the event Poke Gift chest here.
  178. eventCoords=[
  179. notConfigured
  180. ]
  181. # Enable/Disable Legendaries from being added to the event Poke Gift.
  182. eventHasLegendaries=false
  183. # Each Pokemon has a 1/10 chance of being a Shiny.
  184. eventHasShinies=false
  185. # Sets the maximum amount of Pokemon that are in spawned Poke Gifts.
  186. eventMaxPokemon=1
  187. # Should an event Poke Gift spawn?
  188. eventPokeGiftLoad=false
  189. # The rate of Shiny Pokemon appearing in a Poke Gift (1/x).
  190. eventShinyRate=10
  191. # Define a custom date for Poke Gift events (day then month).
  192. eventTime="D/M"
  193. # Allows Poke Gifts to be used (both placing and using, prevention against spam).
  194. pokeGiftHaveEvents=true
  195. # Enable multiple players to get the Pokemon from the gift.
  196. pokeGiftReusable=false
  197. # Scale grass battles to players' team levels?
  198. scaleGrassBattles=false
  199. # pixelmon.config.useExternalBlockSpawnFiles.comment
  200. useExternalBlockSpawnFiles=false
  201. }
  202. # Settings for controlling PokeLoot chest spawns and behavior.
  203. PokeLoot {
  204. # Allow Hidden Grottos to spawn in the world.
  205. spawnGrotto=true
  206. # Allows invisible PokeChests to spawn around the world randomly.
  207. spawnHidden=true
  208. # Default spawn mode (FCFS=0, PL1D=1, PUD=2, TIMED=3). FCFS = First Come First Serve, only one player can loot chest, then chests vanishes. PL1D = Player 1 Drop, chest gives one drop per person. Chest remains for others to use once each. PUD = Player Unlimited Drops, chests can be used infinitely by all players. TIMED = Each player allowed to loot again after specified time interval (individual timers). Chest remains after looting.
  209. spawnMode=1
  210. # Allows normal visible PokeChests to spawn around the world randomly.
  211. spawnNormal=true
  212. # Chest spawn rate. 0: 1 per 64 chunks. 1: 1 per 32 chunks. 2: 1 per 18 chunks. 3: 1 per 10 chunks
  213. spawnRate=2
  214. # Sets frequency that a player can reuse a timed loot chest (both placed in Creative and naturally spawned) if set to TIMED. Time conversions: one hour = 3600 seconds, one day = 86400 seconds, one week = 604800 seconds.
  215. timedLootReuseSeconds=86400
  216. }
  217. # Sound settings.
  218. Sounds {
  219. # Whether to remove Minecraft music and only play Pixelmon music in-game.
  220. removeVanillaMusic=true
  221. }
  222. # Settings that control what Pokemon spawns and how many of them spawn.
  223. Spawning {
  224. # These values set whether or not a Generation's Pokemon will be spawned.
  225. Gens {
  226. # Pokedex 1-151
  227. Gen1=true
  228. # Pokedex 152-251
  229. Gen2=true
  230. # Pokedex 252-386
  231. Gen3=true
  232. # Pokedex 387-493
  233. Gen4=false
  234. # Pokedex 494-649
  235. Gen5=false
  236. }
  237. # Allow wild Legendaries to spawn (besides specific event spawns).
  238. allowLegendarySpawn=true
  239. # Chance of a group of wild Pokemon containing a boss Pokemon (1/rate). 0 disables boss spawns.
  240. bossSpawnRate=50
  241. # Forces wild Pokemon to despawn after a battle.
  242. despawnOnFleeOrLoss=false
  243. # Displays server-wide announcement 'A Legendary has spawned in <name> biome' when a Legendary spawns.
  244. displayLegendaryGlobalMessage=true
  245. # Chance of a wild Pokemon spawning with its hidden Ability (1/rate). 0 disables hidden Ability spawns.
  246. hiddenAbilitySpawnRate=50
  247. # Increase the Minecraft village spawn rate by 100%.
  248. increaseVillageSpawnRate=true
  249. # Minimum number of ticks before a particular legendary can spawn again (via main spawner).
  250. legendaryRepeatSpawnTicks=6000
  251. # Chance that a Legendary spawn attempt will succeed (0-1).
  252. legendarySpawnChance=0.30000001192092896
  253. # Average number of ticks before an attempt at Legendary spawning will be made (modified by spawn chance).
  254. legendarySpawnTicks=3000
  255. # Max number of flying Pokemon at one time (keep this low).
  256. maxFlyingPokemon=2
  257. # Max number of land Pokemon at one time.
  258. maxLandPokemon=35
  259. # Max number of NPCs at one time.
  260. maxNumNPCs=2
  261. # Max number of underground Pokemon at one time.
  262. maxUndergroundPokemon=10
  263. # Max number of water Pokemon at one time.
  264. maxWaterPokemon=15
  265. # Replaces Minecraft's villagers with Pixelmon NPCs.
  266. replaceMCVillagers=true
  267. # Shiny calculation uses 1/(Shiny rate) to get odds of becoming Shiny.
  268. shinySpawnRate=1000
  269. # List of dimensions that Pokemon will spawn in.
  270. spawnDimensions=[
  271. 0
  272. ]
  273. # Sets spawning of Gyms in close proximity to newly generated towns on or off.
  274. spawnGyms=true
  275. # Poke Marts will spawn with shopkeepers in Minecraft's towns.
  276. spawnPokeMarts=true
  277. # Number of ticks before an attempt to spawn entities is made.
  278. spawnTickRate=60
  279. # If true, Pokémon will spawn with the most recent moves in their level-up movepools. If false, Pokémon will spawn with random moves from their level-up movepools.
  280. useRecentLevelMoves=false
  281. }
  282. Starters {
  283. # Level (min=5, max=100).
  284. level=5
  285. # Shiny starters.
  286. shiny=true
  287. # List of starters (max of 15).
  288. starterList=[
  289. Bulbasaur,
  290. Squirtle,
  291. Charmander,
  292. Chikorita,
  293. Totodile,
  294. Cyndaquil,
  295. Treecko,
  296. Mudkip,
  297. Torchic,
  298. Beldum,
  299. Scyther,
  300. Eevee,
  301. Pikachu,
  302. Dratini,
  303. Trapinch
  304. ]
  305. }
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