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- using UnityEngine;
- using System.Collections;
- public class PlayerDetails : MonoBehaviour {
- public int player = 0;
- void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info) {
- int my_id = 0;
- if (stream.isWriting) {
- Debug.Log("Is Writing!!!");
- if(Network.isServer) {
- Debug.Log("writing player?");
- my_id = player;
- }
- // stream.Serialize(ref health);
- } else {
- Debug.Log("Is Reading!!!");
- if(Network.isClient) {
- Debug.Log("Reading player?");
- stream.Serialize(ref player);
- player = my_id;
- }
- }
- }
- }
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