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Jun 28th, 2017
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C# 0.57 KB | None | 0 0
  1. using UnityEngine;
  2. using System.Collections;
  3.  
  4. public class PlayerDetails : MonoBehaviour {
  5.     public int player = 0;
  6.  
  7.     void OnSerializeNetworkView(BitStream stream, NetworkMessageInfo info) {
  8.         int my_id = 0;
  9.         if (stream.isWriting) {
  10.             Debug.Log("Is Writing!!!");
  11.             if(Network.isServer) {
  12.                 Debug.Log("writing player?");
  13.                 my_id = player;
  14.             }
  15. //          stream.Serialize(ref health);
  16.         } else {
  17.             Debug.Log("Is Reading!!!");
  18.             if(Network.isClient) {
  19.                 Debug.Log("Reading player?");
  20.                 stream.Serialize(ref player);
  21.                 player = my_id;
  22.             }
  23.         }
  24.        
  25.     }
  26.  
  27. }
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