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- disableWeapon() {
- if( isDefined(self.disabled) )
- return;
- self.disabled = true;
- self.pers["storeweapon"]["currentweapon"] = self getcurrentweapon();
- //Storing primary weapon and it's ammo in var
- self.pers["storeweapon"]["primary"] = self getWeaponSlotWeapon("primary");
- self.pers["storeweapon"]["primary_clipammo"] = self getWeaponSlotClipAmmo( "primary" );
- self.pers["storeweapon"]["primary_ammo"] = self getWeaponSlotAmmo( "primary" );
- //Storing primaryb weapon and it's ammo in var
- self.pers["storeweapon"]["primaryb"] = self getWeaponSlotWeapon("primaryb");
- self.pers["storeweapon"]["primaryb_clipammo"] = self getWeaponSlotClipAmmo( "primaryb" );
- self.pers["storeweapon"]["primaryb_ammo"] = self getWeaponSlotAmmo( "primaryb" );
- //Storing pistol weapon and it's ammo in var
- self.pers["storeweapon"]["pistol"] = self getWeaponSlotWeapon("pistol");
- self.pers["storeweapon"]["pistol_clipammo"] = self getWeaponSlotClipAmmo( "pistol" );
- self.pers["storeweapon"]["pistol_ammo"] = self getWeaponSlotAmmo( "pistol" );
- //Storing grenade and it's ammo in var
- self.pers["storeweapon"]["grenade"] = self getWeaponSlotWeapon("grenade");
- self.pers["storeweapon"]["grenade_clipammo"] = self getWeaponSlotClipAmmo( "grenade" );
- self.pers["storeweapon"]["grenade_ammo"] = self getWeaponSlotAmmo( "grenade" );
- //Storing smokegrenade and it's ammo in var
- self.pers["storeweapon"]["smokegrenade"] = self getWeaponSlotWeapon("smokegrenade");
- self.pers["storeweapon"]["smokegrenade_clipammo"] = self getWeaponSlotClipAmmo( "smokegrenade" );
- self.pers["storeweapon"]["smokegrenade_ammo"] = self getWeaponSlotAmmo( "smokegrenade" );
- self takeallweapons();
- }
- enableWeapon() {
- self.disabled = undefined;
- //Giving primary's weapon and it's ammo
- self setWeaponSlotWeapon( "primary", self.pers["storeweapon"]["primary"] );
- self setWeaponSlotClipAmmo( "primary", self.pers["storeweapon"]["primary_clipammo"]);
- self setWeaponSlotAmmo( "primary", self.pers["storeweapon"]["primary_ammo"]);
- //Giving primaryb's weapon and it's ammo
- self setWeaponSlotWeapon( "primaryb", self.pers["storeweapon"]["primaryb"] );
- self setWeaponSlotClipAmmo( "primaryb", self.pers["storeweapon"]["primaryb_clipammo"]);
- self setWeaponSlotAmmo( "primaryb", self.pers["storeweapon"]["primaryb_ammo"]);
- //Giving pistol's weapon and it's ammo
- self setWeaponSlotWeapon( "pistol", self.pers["storeweapon"]["pistol"] );
- self setWeaponSlotClipAmmo( "pistol", self.pers["storeweapon"]["pistol_clipammo"]);
- self setWeaponSlotAmmo( "pistol", self.pers["storeweapon"]["pistol_ammo"]);
- //Giving grenade's and it's ammo
- self setWeaponSlotWeapon( "grenade", self.pers["storeweapon"]["grenade"] );
- self setWeaponSlotClipAmmo( "grenade", self.pers["storeweapon"]["grenade_clipammo"]);
- self setWeaponSlotAmmo( "grenade", self.pers["storeweapon"]["grenade_ammo"]);
- //Giving smokegrenade's and it's ammo
- self setWeaponSlotWeapon( "smokegrenade", self.pers["storeweapon"]["smokegrenade"] );
- self setWeaponSlotClipAmmo( "smokegrenade", self.pers["storeweapon"]["smokegrenade_clipammo"]);
- self setWeaponSlotAmmo( "smokegrenade", self.pers["storeweapon"]["smokegrenade_ammo"]);
- if( isDefined( self.pers["team"] ) && self.pers["team"] == "allies" )
- self switchToWeapon( self.pers["storeweapon"]["currentweapon"] );
- else
- self switchToWeapon( self.pers["storeweapon"]["currentweapon"] );
- }
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