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Terrasanta Signs App

May 31st, 2018
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  1. Name: André Terrasanta
  2. Roster: Excadrill, Cacturne, Gastrodon, Diancie
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  4. 1. State your character's general concept, in terms of their intended playstyle and what it is that they're trying to accomplish.
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  6. A soldier that grew up in the deserts of the Caatinga. He is the son of Geronimo Terrasanta, a revolutionary leader who led mercenary and bandit bands against the big landowners that controlled all the scarce resources of the region. He joined his father's army at the age of 12, following the footsteps of his older brother, Aloisio, who is 5 years older. He started doing maintenance for the artillery units and taking care of the Pact Beasts, but would diligently train everyday to become a prized soldier. He had great respect for his brother-in-arms and the cause, and he dreamt of becoming a hero for the people, like his father was.
  7. On the battlefield, he became notorious for being merciless, hitting the enemies like lightining when they least expected. He learned how to best use his Pact Beasts powers to outmaneuver the opponent. Attacking the enemies from affar and summoning the harsh weather of the desert, he wears down his target, creating a window of opportunity for his allies to destroy them. When needed, he uses an aggressive cutthroat method to dispatch his enemies, no matter what it takes.
  8. His father died when he was 16 and the conflict ended 4 years later. His quirky and protective nature doesn't do justice to his notoriety as the "Devil of the Sands". He grew too attached to the war, and became disoriented once it ended. He joined the EGGs program to try to become a hero, and to protect people who needed, following his father's ideals. With his family's political influence, his natural inclination to forming Pacts and a little divine intervention, he joined the expeditions a year later.
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  10. 2. What's your character's home like? What made them stand out to be scouted as EGGs? Were they glad to be able to leave home to serve the League, or do they get homesick and have to come back every now and then?
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  12. At the time, due to political instability, the barren desert André was born in was thorn by resource scarcity. Small farmers couldn't make a living for themselves, most people were forced into slave labor and the big farmers controled the region with their small armies, using fierce Pact Beasts and specialized war machines. The government had turned a blind eye to all this, with the nearby capital closing its doors for anyone trying to come in, stationing all its soldiers to control the border.
  13. A few years back, the place was quite different. Investment from the goverment helped all farmers thrive, creating a fund to safeguard from the drought period. Local armed groups patrolled the villages to keep bandits away, since this was a region with plenty of people with an affinity to forming pacts.
  14. The Terrasanta family was one of the most powerful families at the time, and it was known for raising powerful political figures. Once the crisis begun, Geronimo's father formed a revolutionary army to fight back against the cruel landowners, a war that was inherited by the next two generations. After years of negotiations and bureaucracy, the Thessalian League intervened to end conflict, following the events of the last battle, the Conflict of Fonte Bela. They stablished a base to study the high amounts of pactbearers and the forgotten ruins after the events, investing in local communities, and giving them a bit of the life they once had.
  15. After the battle, André's name echoed through the region, as the "Graced Devil". He had met a Concept Beast during his last battle, that led to his his miraculous survival. His already pre-stablished fame as a talented pactbearer and this historical event led him to be invited into the EGGs program.
  16. Even though he loves his homeland, André was never bound to it. He was there for his father's ideals, and to make himself worth of it. He found a new home in EGG, and he believes that he can become better through it. He still has a lot of respect for his fallen comrades and old brother-in-arms, and he tries to go see his family whenever he can.
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  18. 3. What's the most important thing to your character that they've lost in their life? It could be a person, an opportunity, a philosophy, anything.
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  20. André has no sense of normalcy. He was born into the war and was a soldier for almost half of his life. He doesn't remember the time he spent with his family, and his mother and grandmother were sent to the capital once the conflict intensified. André holds on to his father's words, and to the battle he grew up in. He got accostumed to the noise, the movement and the tragedies.
  21. André's parents taught him to be protective, and he was always friendly, but he lost his sensitivity. People that got used to him know that he is quirky, impulsive and bad at showing his emotions; those that just met him will only see a weird apathy, recklesness and a violent trigger happy person. His Concept Beast wishes to set him in the right path, but André still to the old worldview he created to sustain his ideals during the war.
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  23. 4. What legendary does your character have? The legal legendaries are most Trios, mascot characters, (ie Mew or Jirachi), and other more "minor" legendaries. If you're unsure if a legendary is legal, ask me. What Concept does this Pact Beast represent? (Legendaries will have a single Aura, which will have effects based on this Concept. Don't worry about confining them to the ones in Blessed and the Damned) In the process of bonding with this Conceptual Pact Beast, what kind of trial did they have to overcome? (Be creative. A test of character of some sort related to the Concept is preferable to a straight trial by combat.) Despite the previous oneshot, all the legendaries are still open for use, just make sure you fluff the legend differently and have them embody a different concept. Fakemon are okay, as are especially snowflakey variants of non-legends.
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  25. "The Graceous Lady", Prism of Love (Diancie, Concept: Peace)
  26. Her Grace appeared before André during the Conflict of Boa Fonte. The revolutionary army attempted to attract the landowners' troops into a trap. The plan backfired when the enemy revealed it had prepared itself with an armored Zeppelin. André lost two of his partners, and then was cornered by enemy troops.
  27. At his last moments, The Gravious Lady came to him as an apparition. She was called by his family's incessant prayers, bound to André by the strong will of people who wanted him to live.
  28. He had been overtaken by despair. He had lost everyone around him, his precious partners and the fighters he admired. His world was slowly crumbling away, and for that he still wanted to fight, to the last of his nails.
  29. "There is no need for fighting the way you have been, little sprout". Her Grace started speaking. Her small body was clad in beatiful silk robes. She shined like a celestial body, and was the face of serenity. "You deserve to shine freely, not to suffocate here."
  30. "But I must fight. I was made for this, if I don't, it will all be for nothing. I'll fight to free the people."
  31. "This path will keep taking from you. You can't give anything if so much is being taken away. This violence won't take you anywhere. Your fallen comrades have fought to the end, and you burden yourself with them. To what end? To protect your memories of them?"
  32. André was losing the strenght to speak. Slowly, he stopped thinking about fighting, and could only think of the people he lost. He held tight to his Beasts' Discs. "Please, let me protect them. This is all I can do to protect them."
  33. "Of course you will protect them. You love them deeply, and they love you back. Your family does so too. But let me show you that there is more for you. Be at peace, and let me be the prism your light will shine through."
  34. At that moment André had let go. He wasn't thinking straight, and simply started following her. She led him away from the battlefield, protecting him with rock and crystal walls. The fallen zeppelin burned in the distance, and the soldiers ran to secure André. The Thessalian League had came to intervene in the fight, and both sides surrendered at that point.
  35. André collapsed shortly after, and would only wake up three days later, back at home.
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  37. 5. What does your character hate? If they don't truly hate anything, why? Can they stay calm around it? What does your character find most satisfying to do? Do they have any hobbies?
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  39. André grew up believing that those who bring injustice must be punished. This idea has been diluted by years away from the battlefield and Her Grace's guidance. He learned how to hold his trigger finger, but he can't follow the antics of politics and diplomacy. He dislikes complex matters, and in a way, he is quite simple minded. He always thinks how to keep people away from danger, and will always be the one to recklessly take the charge on his own.
  40. He is really sensitive about people prying his life, and he is really paranoid about people trying to mess with his belongings, particularly so if it is one of his tools of trade.
  41. André enjoys exercising with his Beasts, listening to the radio and eating with other people. He particularly likes his grandmother's home cooking, and his favorite place to visit is the beach.
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  43. 6. How did your character bond with their first Pact Beast? Do they still use that Pact Beast, or was the Pact dissolved? Did that relationship mean anything for that character?
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  45. André's first pact was made when he was 13. It was a Mudbray that assisted him around the camp. They were close, and André treated him like any of the other soldiers. Around that time, André started being assigned to the battles, and Mudbray followed to help with resupplying. The Mudbray wasn't fit for battle, and eventually got caught in the crossfire.
  46. After that, André started to study how to fight alongside Beasts. As such, he would form a new Pact every month or so, and started to cycle through Beasts quickly, all the while he raised the ranks and made a name for himself. Mudbray wasn't the last of his partners that he lost, and the only Beast that is still with him from that time is his Excadrill.
  47. Losing so many partners was extremely painful for André, and he avoids dwelling into it.
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  49. 7. What does your character see themselves trying to accomplish in the future? How does that tie in to their work as EGGs right now? Does your character believe in destiny?
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  51. André is somewhat sepparated from his father's ideals. He still wishes to become a hero, but that image is in the process of changing in his head. He wishes to protect his friends and spend more time with his family. Her Grace serves as a guide for him, teaching him how to be calm and to think twice before acting.
  52. In many ways, he joined the expeditions to better himself, but he still has somewhat of a moral compass, compelling him into seeking out injustices to punish.
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  54. 8. Pick a song that resonates with your character, preferably something you can link on youtube or whatnot. Why does it resonate? Don't worry about it being an outright defining "theme", it doesn't have to be that strong.
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  56. (While I really wanted to find a good song in Portuguese, I'm still not feeling any of them, so I went for the second best thing)
  57. https://www.youtube.com/watch?v=QG77HTdreh0
  58. Fast paced, energetic, with a galant desert bandit flavor to it. The rythmic feel and relentless beat will sync up perfectly with André and his team's aggressive tactics.
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  60. 9. List any expectations you have for this oneshot SHORT CAMPAIGN, any input you want to give on the setting, and other general things here.
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  62. I just want to relax, have fun and create memorable moments with people.
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  64. 10. List your availability. Currently, I, the GM, am available on Thursday nights and all day Saturday, but I'll be having my Sundays open up sometime in July or August so if that's when people are available I'll postpone the game starting until that opens up.
  65.  
  66. Thursdays are a great day for me (might change depending on timezone stuffs). Saturdays are a bit iffy since that is the time I have to go out, and I already have a game that day. Sundays would be the best day, considering that the game would start right when the semester ends for me.
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