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- 3.3.0d Patch Notes
- Incursions can no longer spawn in the Maelström of Chaos unique map.
- Remote mines which place traps with a cooldown now consume as many cooldowns as mines are placed (ie. Seismic Trap supported by Remote Mine Support and Minefield Support will consume 3 Seismic Trap charges and place 3 mines). Waiting long enough for the cooldown to reset will allow mines supported by Multiple Traps Support or Cluster Traps Support to place additional traps.
- Added Siphoning Trap as a vendor quest reward for the 'A Fixture of Fate' quest.
- Added new voiced dialogue for Alva Valai when exploring the jungles outside the Temple of Atzoatl.
- Elemental Hit's Area of Effect component now correctly applies to the additional targets hit as a result of the Ancestral Call support.
- Mirage Archer can no longer gain the Innervation buff.
- Adjusted the visual effects of Shocked Ground to be less erratic.
- Improved the performance of the Frostflower Ice Trap Cosmetic Effect.
- Doors in the Temple of Atzoatl no longer display "Place explosives" after being blown up if you have additional Flashpowder Kegs.
- Paquate, Architect of Corruption's Blood Beam is now removed when that architect dies.
- Fixed a bug where the wrong character would be higlighted when exiting to character selection.
- Fixed a bug where the Jungle Valley map could generate with unconnected sections.
- Fixed a bug where white Burning Ground was invisible.
- Fixed a bug introduced in patch 3.3.0 where players in a party in the Whakawairua Tuahu unique map were not placed at different locations after using some in-map portals.
- Fixed a bug where Arcane Surge would not work when supporting a castable spell which was linked to a Cast when Damage Taken Support gem.
- Fixed a bug where Vaal Detonate Dead displayed Attack stats rather than Spell stats in the Offence Tab of the Character panel.
- Fixed a bug where Vaal skills placed as mines would display an incorrect amount of uses remaining.
- Fixed a bug where Architects could be killed after an Incursion ended, causing an incorrect room to be changed or upgraded.
- Fixed a bug where the Blood Beam Architect skill was not visible when re-entering an area after the skill has been used.
- Fixed a bug where Apparitions from the Soul Conduit Nemesis mod gave progress towards the Incursion progress bar, causing it to extend too far.
- Fixed a bug where players could sometimes get more than 10 stacks of Grasping Vines, causing them to be unable to move.
- Fixed a bug where The Plaguemaw III prophecy could trigger while in an Incursion.
- Fixed a bug where The Unbreathing Queen V prophecy replaced monsters in an Incursion.
- Fixed a bug where Radiant Scorching Ray had a Celestial surge effect. Reduced the amount of flickering while channelling Radiant Scorching Ray.
- Fixed a bug where Lightning Warp with cosmetic effects applied to it did not play the correct audio.
- Fixed a minor graphical issue in the Crucible of Flame room in the Temple of Atzoatl.
- Fixed a buffer underflow client crash.
- Fixed a client crash with Vaal Earthquake.
- Fixed a client crash with Arc.
- Fixed a client crash that could occur when travelling over unwalkable terrain while affected by Grasping Vines.
- Fixed a client crash that could occur when changing areas.
- Fixed an instance crash.
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