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  1. /*
  2.  * robotMaze.js
  3.  *
  4.  * The blue key is inside a labyrinth, and extracting
  5.  * it will not be easy.
  6.  *
  7.  * It's a good thing that you're a AI expert, or
  8.  * we would have to leave empty-handed.
  9.  */
  10.  
  11. function startLevel(map) {
  12.     // Hint: you can press R or 5 to "rest" and not move the
  13.     // player, while the robot moves around.
  14.  
  15.     map.getRandomInt = function(min, max) {
  16.         return Math.floor(Math.random() * (max - min + 1)) + min;
  17.     }
  18.  
  19.     map.placePlayer(map.getWidth()-1, map.getHeight()-1);
  20.     var player = map.getPlayer();
  21.  
  22.     map.defineObject('robot', {
  23.         'type': 'dynamic',
  24.         'symbol': 'R',
  25.         'color': 'gray',
  26.         'onCollision': function (player, me) {
  27.             me.giveItemTo(player, 'blueKey');
  28.         },
  29.         'behavior': function (me) {
  30.             if (player.getColor() == '#f00') {
  31.                 me.move('up');
  32.             }
  33.             if (player.getColor() == '#0f0') {
  34.                 me.move('right');
  35.             }
  36.             if (player.getColor() == '#00f') {
  37.                 me.move('down');
  38.             }
  39.             if (player.getColor() == '#ff0') {
  40.                 me.move('left');
  41.             }
  42.             player.setPhoneCallback(function(){
  43.             if (player.getColor() == '#f00') {
  44.                 player.setColor('#0f0')
  45.             } else
  46.             if (player.getColor() == '#0f0') {
  47.                 player.setColor('#00f')
  48.             } else
  49.             if (player.getColor() == '#00f') {
  50.                 player.setColor('#ff0')
  51.             } else
  52.             if (player.getColor() == '#ff0') {
  53.                 player.setColor('#f00')
  54.             }
  55.             })
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  97.         }
  98.     });
  99.  
  100.     map.defineObject('barrier', {
  101.         'symbol': '░',
  102.         'color': 'purple',
  103.         'impassable': true,
  104.         'passableFor': ['robot']
  105.     });
  106.  
  107.     map.placeObject(0, map.getHeight() - 1, 'exit');
  108.     map.placeObject(1, 1, 'robot');
  109.     map.placeObject(map.getWidth() - 2, 8, 'blueKey');
  110.     map.placeObject(map.getWidth() - 2, 9, 'barrier');
  111.  
  112.     var autoGeneratedMaze = new ROT.Map.DividedMaze(map.getWidth(), 10);
  113.     autoGeneratedMaze.create( function (x, y, mapValue) {
  114.         // don't write maze over robot or barrier
  115.         if ((x == 1 && y == 1) || (x == map.getWidth() - 2 && y >= 8)) {
  116.             return 0;
  117.         } else if (mapValue === 1) { //0 is empty space 1 is wall
  118.             map.placeObject(x,y, 'block');
  119.         } else {
  120.             map.placeObject(x,y,'empty');
  121.         }
  122.     });
  123. }
  124.  
  125. function validateLevel(map) {
  126.     map.validateExactlyXManyObjects(1, 'exit');
  127.     map.validateExactlyXManyObjects(1, 'robot');
  128.     map.validateAtMostXObjects(1, 'blueKey');
  129. }
  130.  
  131. function onExit(map) {
  132.     if (!map.getPlayer().hasItem('blueKey')) {
  133.         map.writeStatus("We need to get that key!");
  134.         return false;
  135.     } else {
  136.         return true;
  137.     }
  138. }
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