Guest User

Untitled

a guest
Jan 12th, 2019
392
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 234.80 KB | None | 0 0
  1. Dishonored2.exe+3BFC7F0 | aas_subdivisionSize = 64 | Dishonored2.exe+3BFC818 -> 64
  2. the size of subdivisions to use for debug drawing
  3.  
  4. Dishonored2.exe+340CC20 | achievements_Verbose = 0 | Dishonored2.exe+340CC48 -> 0
  5. debug spam for achievements
  6.  
  7. Dishonored2.exe+3BFA570 | ai_debugCam = 0 | Dishonored2.exe+3BFA598 -> 1
  8. enable debug camera
  9.  
  10. Dishonored2.exe+3BFA470 | ai_debugScript = -1 | Dishonored2.exe+3BFA498 -> 4294967295
  11. displays script calls for the specified monster entity number
  12.  
  13. Dishonored2.exe+3BFA4F0 | ai_showObstacleAvoidance = 0 | Dishonored2.exe+3BFA518 -> 0
  14. draws obstacle avoidance information. 2,4 = draw obstacles for player, 3,4 = top-down view
  15.  
  16. Dishonored2.exe+3BFDC60 | ai_stuckDistanceFraction = 0.9 | Dishonored2.exe+3BFDC88 -> 0
  17.  
  18.  
  19. Dishonored2.exe+3BFD160 | aigui_scale = 0.25 | Dishonored2.exe+3BFD188 -> 0
  20. scale for AI GUI text
  21.  
  22. Dishonored2.exe+3BFD1E0 | aigui_titleSafe = 0.0 | Dishonored2.exe+3BFD208 -> 0
  23. title safe ratio region
  24.  
  25. Dishonored2.exe+357ABC0 | anim_allowWeakRefs = 1 | Dishonored2.exe+357ABE8 -> 1
  26. 1 = allow weak references to .md6anim resources, 0 = force strong references for all .md6anims
  27.  
  28. Dishonored2.exe+357AB40 | anim_forceReload = 0 | Dishonored2.exe+357AB68 -> 0
  29. if != 0, then anims will always be reloaded from text if available.
  30.  
  31. Dishonored2.exe+357AAC0 | anim_showLoads = 0 | Dishonored2.exe+357AAE8 -> 0
  32. 1 = show debug info while loading animations
  33.  
  34. Dishonored2.exe+3BE1BC0 | ark_adrenalineFullForever = 0 | Dishonored2.exe+3BE1BE8 -> 0
  35. Set to true and adrenaline will be full forever
  36.  
  37. Dishonored2.exe+3BE7F20 | ark_ai_activator_component_debug = 0 | Dishonored2.exe+3BE7F48 -> 0
  38. If true, prints component activator BT task debug info
  39.  
  40. Dishonored2.exe+3BF0900 | ark_ai_animUnsync_maxPlayrateDelta = 0.3 | Dishonored2.exe+3BF0928 -> 0
  41.  
  42.  
  43. Dishonored2.exe+3BF0800 | ark_ai_animUnsync_midnightBufferDuration = 0.3 | Dishonored2.exe+3BF0828 -> 0
  44.  
  45.  
  46. Dishonored2.exe+3BF0880 | ark_ai_animUnsync_minPlayrateDelta = 0.2 | Dishonored2.exe+3BF08A8 -> 0
  47.  
  48.  
  49. Dishonored2.exe+3BE0350 | ark_ai_attention_setting_use_legacy = 0 | Dishonored2.exe+3BE0378 -> 0
  50. If true, use deprecated attention setting vars (m_maxAttentionLevel/m_yield), else use the new ones( m_attentionGain_discrete/m_attentionGain_continuous )
  51.  
  52. Dishonored2.exe+35790E0 | ark_ai_avoidance_display_edge = -1 | Dishonored2.exe+3579108 -> 4294967295
  53. Display edge with this index
  54.  
  55. Dishonored2.exe+3BDF760 | ark_ai_bloodbriar_show_versus_dist = 0 | Dishonored2.exe+3BDF788 -> 0
  56. Visually display grab distance
  57.  
  58. Dishonored2.exe+3BE8480 | ark_ai_bt_task_debug_all = 0 | Dishonored2.exe+3BE84A8 -> 0
  59. If true, all bt tasks debug log will be activated
  60.  
  61. Dishonored2.exe+3BE8780 | ark_ai_bt_unittesting = 0 | Dishonored2.exe+3BE87A8 -> 0
  62. if true we are unit testing the class. This allow the BT to not have an entity
  63.  
  64. Dishonored2.exe+3BE8500 | ark_ai_combat_position_update_delta = 0.05 | Dishonored2.exe+3BE8528 -> 0
  65. How much should the wanted position/tolerance move to update the navigation request in combat
  66.  
  67. Dishonored2.exe+3BE0190 | ark_ai_control_npc_as_a_player_view_offset_fact = 0.05 | Dishonored2.exe+3BE01B8 -> 0
  68. Changes how fast the camera can be offset.
  69.  
  70. Dishonored2.exe+3BE0210 | ark_ai_control_npc_as_a_player_view_sensitivity = 0.02 | Dishonored2.exe+3BE0238 -> 0
  71. Changes how fast the camera can be rotated.
  72.  
  73. Dishonored2.exe+3BE0290 | ark_ai_control_npc_control_look_at = 0 | Dishonored2.exe+3BE02B8 -> 0
  74. If true right stick controls look at direction instead of orientation.
  75.  
  76. Dishonored2.exe+3BE7BB0 | ark_ai_debug_fleeposition = 0 | Dishonored2.exe+3BE7BD8 -> 0
  77. If true and debug_arkCpntFleeManager, displays debug for flee
  78.  
  79. Dishonored2.exe+3BDFAE0 | ark_ai_doors_forbid_close_anims = 0 | Dishonored2.exe+3BDFB08 -> 0
  80. Set to 1 to always forbid open&close animation (so NPC always play open animations)
  81.  
  82. Dishonored2.exe+3BDFA60 | ark_ai_doors_forbid_openclose_anims = 0 | Dishonored2.exe+3BDFA88 -> 0
  83. Set to 1 to always forbid open&close animation (so NPC always play open animations)
  84.  
  85. Dishonored2.exe+3BE7C90 | ark_ai_dsm_cleanup_freq = 0.5f | Dishonored2.exe+3BE7CB8 -> 0
  86. frequency with which the influence is cleaned up by NPCs
  87.  
  88. Dishonored2.exe+3BE7D10 | ark_ai_dsm_cleanup_offsetz = 1.7f | Dishonored2.exe+3BE7D38 -> 1
  89. Vertical offset substracted from view position in order to compute cleanup origin
  90.  
  91. Dishonored2.exe+3BE7D90 | ark_ai_dsm_cleanup_square_size = 2 | Dishonored2.exe+3BE7DB8 -> 2
  92. 'radius' of the square around the NPC where influence is always cleaned up, in cells
  93.  
  94. Dishonored2.exe+3BDF7E0 | ark_ai_dsm_evaluator_debug = 0 | Dishonored2.exe+3BDF808 -> 0
  95. Draws DSM evaluation.
  96.  
  97. Dishonored2.exe+3BDF9E0 | ark_ai_dsm_evaluator_debug_invalids = 0 | Dishonored2.exe+3BDFA08 -> 0
  98. Do not display invalid cells.
  99.  
  100. Dishonored2.exe+3BDF960 | ark_ai_dsm_evaluator_debug_next = 0 | Dishonored2.exe+3BDF988 -> 0
  101. Select the next evaluator.
  102.  
  103. Dishonored2.exe+3BDF8E0 | ark_ai_dsm_evaluator_debug_prev = 0 | Dishonored2.exe+3BDF908 -> 0
  104. Select the prev evaluator.
  105.  
  106. Dishonored2.exe+3BDF860 | ark_ai_dsm_evaluator_debug_tag = | Dishonored2.exe+3BDF888 -> 0
  107. In case several DSM evaluators are executed on the same NPC at the same time, this will draw information for the one with this tag.
  108.  
  109. Dishonored2.exe+3BE8360 | ark_ai_dsm_flee_neighbor_max_z = 0.5f | Dishonored2.exe+3BE8388 -> 0
  110. max Z between two cell to be considered as flee position
  111.  
  112. Dishonored2.exe+3BEE7E0 | ark_ai_enable_spineBend = 1 | Dishonored2.exe+3BEE808 -> 1
  113. If true spine bend is enabled
  114.  
  115. Dishonored2.exe+3BE03E0 | ark_ai_hound_show_versus_dist = 0 | Dishonored2.exe+3BE0408 -> 0
  116. Visually display grab distance
  117.  
  118. Dishonored2.exe+3BE2290 | ark_ai_hound_skull_immobility_speed = 0.1 | Dishonored2.exe+3BE22B8 -> 0
  119. Below this speed, the skull will be considered immobile.
  120.  
  121. Dishonored2.exe+3BE2210 | ark_ai_hound_skull_max_drop_angular_speed = 1 | Dishonored2.exe+3BE2238 -> 1
  122. Speed set on the gravehound's skull angular velocity when dropped.
  123.  
  124. Dishonored2.exe+3BE2190 | ark_ai_hound_skull_max_drop_linear_speed = 1 | Dishonored2.exe+3BE21B8 -> 1
  125. Speed set on the gravehound's skull linear velocity when dropped.
  126.  
  127. Dishonored2.exe+3BE8680 | ark_ai_log_traversal = 0 | Dishonored2.exe+3BE86A8 -> 0
  128. if true print traversal log for all entities
  129.  
  130. Dishonored2.exe+3BE8700 | ark_ai_log_traversal_selected = 0 | Dishonored2.exe+3BE8728 -> 0
  131. if true print traversal log on the debug entity only
  132.  
  133. Dishonored2.exe+3BE8C70 | ark_ai_navigation_show_current_face = 0 | Dishonored2.exe+3BE8C98 -> 0
  134. Set to 1 to display the current navmesh face.
  135.  
  136. Dishonored2.exe+3BE8A70 | ark_ai_navigation_show_state = 1 | Dishonored2.exe+3BE8A98 -> 1
  137. Set to 0 to disable navigation's base state
  138.  
  139. Dishonored2.exe+3BE8AF0 | ark_ai_navigation_show_state_text = 1 | Dishonored2.exe+3BE8B18 -> 1
  140. Set to 0 to disable navigation's base state text
  141.  
  142. Dishonored2.exe+3BE8BF0 | ark_ai_navigation_show_traversal_info = 0 | Dishonored2.exe+3BE8C18 -> 0
  143. Set to 1 to display traversal info.
  144.  
  145. Dishonored2.exe+3BE8B70 | ark_ai_navigation_show_user_edge_info = 1 | Dishonored2.exe+3BE8B98 -> 1
  146. Set to 1 to display user edge info.
  147.  
  148. Dishonored2.exe+3BE8CF0 | ark_ai_pathfind_show_moved_goal = 0 | Dishonored2.exe+3BE8D18 -> 0
  149. Set to 1 to show HUD info when goal is moved
  150.  
  151. Dishonored2.exe+3BE8D70 | ark_ai_pathfind_show_snap_to_navmesh = 0 | Dishonored2.exe+3BE8D98 -> 0
  152. Set to 1 to show special snap-to-navmesh information in debug display
  153.  
  154. Dishonored2.exe+3BE7700 | ark_ai_player_exposed_delay = 5.0 | Dishonored2.exe+3BE7728 -> 5
  155. Delay in seconds for which we consider the player exposed after having busted him once
  156.  
  157. Dishonored2.exe+3BE7E10 | ark_ai_reflex_log = 0 | Dishonored2.exe+3BE7E38 -> 0
  158. If 1, logs the midnight scenes played by AI reflexes.
  159.  
  160. Dishonored2.exe+3BE8110 | ark_ai_search_spot_dynamic_poscheck_periodicity = 1.f | Dishonored2.exe+3BE8138 -> 1
  161. position change is check at this rate (in sec)
  162.  
  163. Dishonored2.exe+3BE8190 | ark_ai_search_spot_dynamic_poscheck_tolerance = 0.5f | Dishonored2.exe+3BE81B8 -> 0
  164. if position has changed more than this, reposition on smart object layer
  165.  
  166. Dishonored2.exe+3BE0110 | ark_ai_skill_spikes_debug = 0 | Dishonored2.exe+3BE0138 -> 0
  167. If set to true, display debug infos about the spikes skill.
  168.  
  169. Dishonored2.exe+3BE0090 | ark_ai_skill_spikes_trigger = 0 | Dishonored2.exe+3BE00B8 -> 0
  170. If set to true, will trigger a spikes spell on selected NPC.
  171.  
  172. Dishonored2.exe+3BDFC60 | ark_ai_skill_summon_bloodbriar_debug = 0 | Dishonored2.exe+3BDFC88 -> 0
  173. If set to true, display debug infos about the blood briar summon skill.
  174.  
  175. Dishonored2.exe+3BDFCE0 | ark_ai_skill_summon_bloodbriar_debug_force_target_player = 0 | Dishonored2.exe+3BDFD08 -> 0
  176. If set to true, the player will be considered as the main target.
  177.  
  178. Dishonored2.exe+3BDFBE0 | ark_ai_skill_summon_bloodbriar_despawn = 0 | Dishonored2.exe+3BDFC08 -> 0
  179. If set to true, will despawn a blood briar.
  180.  
  181. Dishonored2.exe+3BDFB60 | ark_ai_skill_summon_bloodbriar_spawn = 0 | Dishonored2.exe+3BDFB88 -> 0
  182. If set to true, will spawn a blood briar.
  183.  
  184. Dishonored2.exe+3BDFE60 | ark_ai_skill_supportspell_debug = 0 | Dishonored2.exe+3BDFE88 -> 0
  185. If set to true, display debug infos about the support spell skill.
  186.  
  187. Dishonored2.exe+3BDFDE0 | ark_ai_skill_supportspell_force_target_all = 0 | Dishonored2.exe+3BDFE08 -> 0
  188. If set to true, will always send the support spell to all witches around.
  189.  
  190. Dishonored2.exe+3BDFD60 | ark_ai_skill_supportspell_trigger = 0 | Dishonored2.exe+3BDFD88 -> 0
  191. If set to true, will trigger a support spell on selected NPC.
  192.  
  193. Dishonored2.exe+3BE0500 | ark_ai_skill_teleport_enable = 1 | Dishonored2.exe+3BE0528 -> 1
  194. If set to true, witch teleport is enabled.
  195.  
  196. Dishonored2.exe+3BDFEF0 | ark_ai_skill_teleport_force_dodge_dir = ARK_SKILL_TELEPORT_DIR_LEFT_OR_RIGHT | Dishonored2.exe+3BDFF18 -> 0
  197. Set the dodge direction.
  198.  
  199. Dishonored2.exe+3BDFF70 | ark_ai_skill_teleport_force_engage_space = AI_ENGAGE_SPACE_MELEE | Dishonored2.exe+3BDFF98 -> 0
  200. Force the engage space.
  201.  
  202. Dishonored2.exe+3BDFFF0 | ark_ai_skill_teleport_freeze_state = INACTIVE | Dishonored2.exe+3BE0018 -> 0
  203. Set the state to freeze.
  204.  
  205. Dishonored2.exe+3BEDCF0 | ark_ai_sound_debug_duration = 5.f | Dishonored2.exe+3BEDD18 -> 5
  206. time (in s.) for which a sound debug is displayed
  207.  
  208. Dishonored2.exe+3BEDC70 | ark_ai_sound_debug_propagation_check_ratio = 0.3f | Dishonored2.exe+3BEDC98 -> 0
  209. if debug_arkCpntAISensor_Audio is true, checks that the ratio (ai sound propagation dist)/(real sound propagation dist) is under this value
  210.  
  211. Dishonored2.exe+3BE8580 | ark_ai_task_debuglog_show = 0 | Dishonored2.exe+3BE85A8 -> 0
  212. If true, displays debug display log from arkBTTask_Action_DebugLog
  213.  
  214. Dishonored2.exe+3BE7EA0 | ark_ai_task_lookat_debug = 0 | Dishonored2.exe+3BE7EC8 -> 0
  215. If true, displays debug overlays for look at action
  216.  
  217. Dishonored2.exe+3BE0470 | ark_ai_walloflight_warn_frequency_check = 1.0f | Dishonored2.exe+3BE0498 -> 1
  218. The frequency to check for the NPC to warn that a WoL has been hacked/is malfunctioning
  219.  
  220. Dishonored2.exe+357B030 | ark_anim_foot_curve_compression_min_gradient = 0.5 | Dishonored2.exe+357B058 -> 0
  221. Output animation meta data log info
  222.  
  223. Dishonored2.exe+3BEEEB0 | ark_attachment_root_joint = center_root_jnt | Dishonored2.exe+3BEEED8 -> 0
  224. Sets the root joint for attachment validation
  225.  
  226. Dishonored2.exe+3BEFC30 | ark_autosave_in_journal = 1 | Dishonored2.exe+3BEFC58 -> 1
  227. If true, current game will be auto-saved when closing the journal menu
  228.  
  229. Dishonored2.exe+3BE9540 | ark_bendTimeLastsForever = 0 | Dishonored2.exe+3BE9568 -> 0
  230. Set to true and bend time will never stop
  231.  
  232. Dishonored2.exe+3BE1B30 | ark_blackMarket_dumpItemShelves = 0 | Dishonored2.exe+3BE1B58 -> 0
  233. If true, print the item shelves shortcut
  234.  
  235. Dishonored2.exe+3BE1AB0 | ark_blackMarket_unlockAll = 0 | Dishonored2.exe+3BE1AD8 -> 0
  236. If true, every item in blackMarket is unlocked
  237.  
  238. Dishonored2.exe+3BEBF80 | ark_bloodthirsty_enableNoTarget = 0 | Dishonored2.exe+3BEBFA8 -> 0
  239. Allow to player bloodthirsty without target (debugging purpose)
  240.  
  241. Dishonored2.exe+3BEC000 | ark_bloodthirsty_grappleSlowdown = 0.5 | Dishonored2.exe+3BEC028 -> 0
  242. Slowdown applied to bloodthirsty double kill when the player is grappling
  243.  
  244. Dishonored2.exe+3BE8600 | ark_bt_tasktest_deferred_counter = 5 | Dishonored2.exe+3BE8628 -> 5
  245. If ==0 bt action will exit immediately when running arkBTTest cmd
  246.  
  247. Dishonored2.exe+3BEE700 | ark_buddha_npc = 0 | Dishonored2.exe+3BEE728 -> 0
  248. If 1, enables buddha on all NPCs
  249.  
  250. Dishonored2.exe+3BEE680 | ark_buddha_player = 0 | Dishonored2.exe+3BEE6A8 -> 0
  251. If 1, enables buddha mode on the player
  252.  
  253. Dishonored2.exe+288BA60 | ark_buildingMap = 0 | Dishonored2.exe+288BA88 -> 0
  254. true when building a map
  255.  
  256. Dishonored2.exe+3BEB990 | ark_camera_blackmarket_enableDebugDraw = 0 | Dishonored2.exe+3BEB9B8 -> 0
  257. Enable debug draw
  258.  
  259. Dishonored2.exe+3BEBA10 | ark_camera_blackmarket_sideOffset = 1.25 | Dishonored2.exe+3BEBA38 -> 1
  260. Side offset applied to the player in blackmarket item section
  261.  
  262. Dishonored2.exe+3BFDF60 | ark_chaos_override = -1 | Dishonored2.exe+3BFDF88 -> 4294967295
  263. Override the chaos level.
  264.  
  265. Dishonored2.exe+3BDF3C0 | ark_close_combat_debug_lifetime = 1.0f | Dishonored2.exe+3BDF3E8 -> 1
  266. Duration of close combat debug draws (in seconds).
  267.  
  268. Dishonored2.exe+3BE1F30 | ark_darkVisionForeShadowMoveTolerance = 0.2 | Dishonored2.exe+3BE1F58 -> 0
  269. How far the fore shadow position can move from its displyed position before it is despawned and respawned at its real position
  270.  
  271. Dishonored2.exe+3BE1E30 | ark_darkVisionForeShadowUseLastKnownPos = 1 | Dishonored2.exe+3BE1E58 -> 1
  272. Set to true and dark vision fore shadow upgrade will use last known position instead of search target
  273.  
  274. Dishonored2.exe+3BE1C80 | ark_darkVisionLastsForever = 0 | Dishonored2.exe+3BE1CA8 -> 0
  275. Set to true and dark vision will never stop
  276.  
  277. Dishonored2.exe+3BE1D80 | ark_darkVisionSoundDrawDebug = 0 | Dishonored2.exe+3BE1DA8 -> 0
  278. Display sound debug draw if true
  279.  
  280. Dishonored2.exe+3BE1D00 | ark_darkVisionSoundPropagationVelocity = 340 | Dishonored2.exe+3BE1D28 -> 340
  281. Sound propagation velocity
  282.  
  283. Dishonored2.exe+3BE1FB0 | ark_darkVisionUseActualGoalPostion = 0 | Dishonored2.exe+3BE1FD8 -> 0
  284. If true, use the actual goal position and take tolerance radius into account
  285.  
  286. Dishonored2.exe+3BE1EB0 | ark_darkVisionUseFullPath = 0 | Dishonored2.exe+3BE1ED8 -> 0
  287. Set to true and dark vision path will be complete with full patrol
  288.  
  289. Dishonored2.exe+288F3B0 | ark_dbg_cis = 0 | Dishonored2.exe+288F3D8 -> 0
  290. Enabled while CIS is active
  291.  
  292. Dishonored2.exe+3BE8F10 | ark_dbg_infinite_coins = 0 | Dishonored2.exe+3BE8F38 -> 0
  293. Infinite coins
  294.  
  295. Dishonored2.exe+3BF5750 | ark_dbg_player_instigator = 0 | Dishonored2.exe+3BF5778 -> 0
  296. If true, enable debugging of PlayerInstigator flagged bodies.
  297.  
  298. Dishonored2.exe+3BEA7A0 | ark_dbg_showMdntPoolsGauge = 0 | Dishonored2.exe+3BEA7C8 -> 0
  299. Enable Midnight Pool gauge display
  300.  
  301. Dishonored2.exe+2E9FF00 | ark_DbgServer_Port = 5674 | Dishonored2.exe+2E9FF28 -> 5674
  302. The TCP port to communicate to send remote commands.
  303.  
  304. Dishonored2.exe+3BE74D0 | ark_debug_51187_enable_crash_on_invalid_stance = 0 | Dishonored2.exe+3BE74F8 -> 0
  305. Enable checks for bug 51187 tracking
  306.  
  307. Dishonored2.exe+357AFB0 | ark_debug_anim_display_generated_data_log = 1 | Dishonored2.exe+357AFD8 -> 1
  308. Output animation meta data log info
  309.  
  310. Dishonored2.exe+3591410 | ark_debugAiCharacters = 0 | Dishonored2.exe+3591438 -> 0
  311. 1 = display characters
  312.  
  313. Dishonored2.exe+3591690 | ark_debugAiCharactersAngularVelocity = 0 | Dishonored2.exe+35916B8 -> 0
  314. 1 = display characters angular velocity
  315.  
  316. Dishonored2.exe+3591490 | ark_debugAiCharactersCharacterId = 0 | Dishonored2.exe+35914B8 -> 0
  317. 1 = display characters IDs
  318.  
  319. Dishonored2.exe+3591710 | ark_debugAiCharactersDesiredVelocity = 0 | Dishonored2.exe+3591738 -> 0
  320. 1 = display characters desired velocity
  321.  
  322. Dishonored2.exe+3591590 | ark_debugAiCharactersForwardDirection = 1 | Dishonored2.exe+35915B8 -> 1
  323. 1 = display characters forward direction
  324.  
  325. Dishonored2.exe+3591610 | ark_debugAiCharactersLinearVelocity = 0 | Dishonored2.exe+3591638 -> 0
  326. 1 = display characters linear velocity
  327.  
  328. Dishonored2.exe+3591790 | ark_debugAiCharactersPath = 1 | Dishonored2.exe+35917B8 -> 1
  329. 1 = display characters path
  330.  
  331. Dishonored2.exe+3591810 | ark_debugAiCharactersPathState = 0 | Dishonored2.exe+3591838 -> 0
  332. 1 = display characters path state
  333.  
  334. Dishonored2.exe+3591510 | ark_debugAiCharactersPosAndRadius = 1 | Dishonored2.exe+3591538 -> 1
  335. 1 = display characters position and radius
  336.  
  337. Dishonored2.exe+3591D10 | ark_debugAiNavmeshClusters = 0 | Dishonored2.exe+3591D38 -> 0
  338. 1 = display navmesh clusters
  339.  
  340. Dishonored2.exe+3591B90 | ark_debugAiNavmeshEdgeLabels = 0 | Dishonored2.exe+3591BB8 -> 0
  341. 1 = display navmesh edge labels
  342.  
  343. Dishonored2.exe+3591A10 | ark_debugAiNavmeshEdgeNormals = 0 | Dishonored2.exe+3591A38 -> 0
  344. 1 = display navmesh edge normals
  345.  
  346. Dishonored2.exe+3591D90 | ark_debugAiNavmeshEdges = 1 | Dishonored2.exe+3591DB8 -> 1
  347. 1 = display navmesh edges
  348.  
  349. Dishonored2.exe+3591C10 | ark_debugAiNavmeshFaceLabels = 0 | Dishonored2.exe+3591C38 -> 0
  350. 1 = display navmesh face labels
  351.  
  352. Dishonored2.exe+3591C90 | ark_debugAiNavmeshFaceMaterials = 1 | Dishonored2.exe+3591CB8 -> 1
  353. 1 = display navmesh face materials
  354.  
  355. Dishonored2.exe+3591A90 | ark_debugAiNavmeshFaceNormals = 0 | Dishonored2.exe+3591AB8 -> 0
  356. 1 = display navmesh face normals
  357.  
  358. Dishonored2.exe+3591890 | ark_debugAiNavmeshGeometry = 0 | Dishonored2.exe+35918B8 -> 0
  359. 1 = display navmesh geometry
  360.  
  361. Dishonored2.exe+3591910 | ark_debugAiNavmeshGeometryWithTransparency = 1 | Dishonored2.exe+3591938 -> 1
  362. 1 = display navmesh geometry with transparency
  363.  
  364. Dishonored2.exe+3591E10 | ark_debugAiNavmeshUserEdges = 1 | Dishonored2.exe+3591E38 -> 1
  365. 1 = display navmesh user edges
  366.  
  367. Dishonored2.exe+3591B10 | ark_debugAiNavmeshVertexLabels = 0 | Dishonored2.exe+3591B38 -> 0
  368. 1 = display navmesh vertex labels
  369.  
  370. Dishonored2.exe+3591990 | ark_debugAiNavmeshVertexNormals = 0 | Dishonored2.exe+35919B8 -> 0
  371. 1 = display navmesh vertex normals
  372.  
  373. Dishonored2.exe+3591E90 | ark_debugAiNavvolume = 0 | Dishonored2.exe+3591EB8 -> 0
  374. 1 = display navvolume geometry
  375.  
  376. Dishonored2.exe+3591F10 | ark_debugAiPathRequest = 0 | Dishonored2.exe+3591F38 -> 0
  377. 1 = display path request
  378.  
  379. Dishonored2.exe+3591F90 | ark_debugAiSensor = 0 | Dishonored2.exe+3591FB8 -> 0
  380. 1 = display sensors
  381.  
  382. Dishonored2.exe+3592010 | ark_debugPhysicsBoundingRadiuses = 0 | Dishonored2.exe+3592038 -> 0
  383. 1 = display bounding radiuses
  384.  
  385. Dishonored2.exe+3592090 | ark_debugPhysicsContactPoint = 0 | Dishonored2.exe+35920B8 -> 0
  386. 1 = display contact points
  387.  
  388. Dishonored2.exe+3592110 | ark_debugPhysicsMotionTrails = 0 | Dishonored2.exe+3592138 -> 0
  389. 1 = display motion trails
  390.  
  391. Dishonored2.exe+3592190 | ark_debugPhysicsShapes = 0 | Dishonored2.exe+35921B8 -> 0
  392. 1 = display shapes
  393.  
  394. Dishonored2.exe+3BEE500 | ark_decoy_debug_blink = 1 | Dishonored2.exe+3BEE528 -> 1
  395. Set to 1 to show decoy bink debug informations
  396.  
  397. Dishonored2.exe+3BEE480 | ark_decoy_debug_flee_path = 1 | Dishonored2.exe+3BEE4A8 -> 1
  398. Set to 1 to show the decoy flee path
  399.  
  400. Dishonored2.exe+3BEE380 | ark_decoy_debug_floodfill_graph = 0 | Dishonored2.exe+3BEE3A8 -> 0
  401. Set to 1 to show the graph generated with the havok floodfill
  402.  
  403. Dishonored2.exe+3BEE400 | ark_decoy_debug_navmesh_faces = 0 | Dishonored2.exe+3BEE428 -> 0
  404. Set to 1 to show the faces traversed by havok floodfill
  405.  
  406. Dishonored2.exe+3BEE300 | ark_decoy_debug_player_danger = 0 | Dishonored2.exe+3BEE328 -> 0
  407. Set to 1 to the player danger used for decoy flee
  408.  
  409. Dishonored2.exe+3BE9FF0 | ark_difficulty_current = 0 | Dishonored2.exe+3BEA018 -> 1
  410. Current difficulty index
  411.  
  412. Dishonored2.exe+3BE9F70 | ark_difficulty_level_override = -1 | Dishonored2.exe+3BE9F98 -> 4294967295
  413. to override difficulty level.
  414.  
  415. Dishonored2.exe+3BF2860 | ark_drawAllComponentsInfo = 0 | Dishonored2.exe+3BF2888 -> 0
  416. toggle all components info display
  417.  
  418. Dishonored2.exe+35784A0 | ark_enable_vprint = 1 | Dishonored2.exe+35784C8 -> 1
  419. Authorize to have messages in console and on screen
  420.  
  421. Dishonored2.exe+3BEE8E0 | ark_enableLookAtArm = 0 | Dishonored2.exe+3BEE908 -> 0
  422.  
  423.  
  424. Dishonored2.exe+3BFCCE0 | ark_fieldOfView = 80 | Dishonored2.exe+3BFCD08 -> 80
  425. horizontal field of view in degree, (this value is silently modified by the system to fit aspect ratio)
  426.  
  427. Dishonored2.exe+35778E0 | ark_fs_check_io_mutex = 0 | Dishonored2.exe+3577908 -> 0
  428. Run-time check that the IO mutex has been acquired before any IO operation
  429.  
  430. Dishonored2.exe+3577A60 | ark_fs_distantStoragePath = \\vault04\build-center\generated_shared | Dishonored2.exe+3577A88 -> 0
  431. Distant storage path used to share resources
  432.  
  433. Dishonored2.exe+35779E0 | ark_fs_pk5_filelist = pk5FileList.xml | Dishonored2.exe+3577A08 -> 0
  434. File listing pk5 files present in the base folder
  435.  
  436. Dishonored2.exe+3577960 | ark_fs_resourceCache = voidResourceCache | Dishonored2.exe+3577988 -> 0
  437. Location of generated data (content hash based binary files)
  438.  
  439. Dishonored2.exe+3577AE0 | ark_fs_syncDistantOnLoad = 0 | Dishonored2.exe+3577B08 -> 0
  440. Will update distant share with local loaded files
  441.  
  442. Dishonored2.exe+3577B60 | ark_fs_verbosityOnLoad = 0 | Dishonored2.exe+3577B88 -> 0
  443. Will log opened file from each file container
  444.  
  445. Dishonored2.exe+3BEF7E0 | ark_gamelogic_debugswitch = 0 | Dishonored2.exe+3BEF808 -> 0
  446. if true, we display gamelogic switch debug information
  447.  
  448. Dishonored2.exe+3BEE600 | ark_god_npc = 0 | Dishonored2.exe+3BEE628 -> 0
  449. If 1, enables god mode on all NPCs
  450.  
  451. Dishonored2.exe+3BEE580 | ark_god_player = 0 | Dishonored2.exe+3BEE5A8 -> 0
  452. If 1, enables god mode on the player
  453.  
  454. Dishonored2.exe+3BE2660 | ark_groundAlignerToleranceDownwards = 2.0 | Dishonored2.exe+3BE2688 -> 2
  455. How far below alignment joint the world palpating ray will end
  456.  
  457. Dishonored2.exe+3BE25E0 | ark_groundAlignerToleranceUpwards = 1.5 | Dishonored2.exe+3BE2608 -> 1
  458. How far above alignment joint the world palpating ray will start
  459.  
  460. Dishonored2.exe+3591390 | ark_havok_display_radius = -1.f | Dishonored2.exe+35913B8 -> 4294967295
  461. Havok geometry outside this radius won't be rendered. Set to -1 to ignore.
  462.  
  463. Dishonored2.exe+357D920 | ark_HLSL_EnableInterpolatorCompression = 1 | Dishonored2.exe+357D948 -> 1
  464. Enables shader interpolators compression.
  465.  
  466. Dishonored2.exe+357D8A0 | ark_HLSL_EnableInterpolatorPacking = 1 | Dishonored2.exe+357D8C8 -> 1
  467. Enables packing shader interpolators into tight FLOAT4/UINT4 vectors.
  468.  
  469. Dishonored2.exe+3BE24E0 | ark_hotSteamForever = 0 | Dishonored2.exe+3BE2508 -> 0
  470. Set to true and hot steam will be raised forever
  471.  
  472. Dishonored2.exe+3BE0EF0 | ark_hud_enable_keyhole = 1 | Dishonored2.exe+3BE0F18 -> 1
  473. Enable HUD keyhole
  474.  
  475. Dishonored2.exe+3BEA5E0 | ark_input_set_gamepad_preset = 0 | Dishonored2.exe+3BEA608 -> 0
  476. The selected gamepad configuration
  477.  
  478. Dishonored2.exe+3BEA660 | ark_input_set_gamepad_psvita = 0 | Dishonored2.exe+3BEA688 -> 0
  479. If true, PSVita binding is enabled
  480.  
  481. Dishonored2.exe+3BF5B90 | ark_inventory_mana_potion_autouse = 1 | Dishonored2.exe+3BF5BB8 -> 1
  482. If true will automatically use a mana potion when trying to cast a power without enough mana.
  483.  
  484. Dishonored2.exe+3BE9A10 | ark_killcam_chance_setting = 1 | Dishonored2.exe+3BE9A38 -> 1
  485. Set the killcam appearance chance.
  486.  
  487. Dishonored2.exe+3BF0410 | ark_kiscule_logInstance = 0 | Dishonored2.exe+3BF0438 -> 0
  488. If 1, Kiscule Instances will log everything
  489.  
  490. Dishonored2.exe+3BF0490 | ark_kiscule_logManager = 1 | Dishonored2.exe+3BF04B8 -> 1
  491. If 1, Kiscule Manager will log everything
  492.  
  493. Dishonored2.exe+3BF0510 | ark_kiscule_logRuntimeTypeChecks = 0 | Dishonored2.exe+3BF0538 -> 0
  494. If 1, Kiscule will log all its runtime check verification (WINDOWS/DEBUG only)
  495.  
  496. Dishonored2.exe+3BF0250 | ark_kiscule_rayTraceDebugDraw = 0 | Dishonored2.exe+3BF0278 -> 0
  497. Use debug draw in rayTrace
  498.  
  499. Dishonored2.exe+3BFE100 | ark_langDeclMinimalRegister = english | Dishonored2.exe+3BFE128 -> 0
  500. Register only the specified lang
  501.  
  502. Dishonored2.exe+3BE1830 | ark_loco_curvature_measurer_samples_count = 20 | Dishonored2.exe+3BE1858 -> 20
  503. Number of velocity samples that will be considered to measure move curvature
  504.  
  505. Dishonored2.exe+3BE18B0 | ark_loco_idle_min_angle_for_in_place_rotation = 0.005f | Dishonored2.exe+3BE18D8 -> 0
  506. Minimum deviation angle from requested orientation which will trigger in-place reorient
  507.  
  508. Dishonored2.exe+3BE17A0 | ark_loco_max_yaw_for_straight_movement = 0.75f | Dishonored2.exe+3BE17C8 -> 0
  509. Defines above which angle in radian between velocity and orientation movement is no longer straight
  510.  
  511. Dishonored2.exe+3BE1720 | ark_loco_null_angular_velocity_tol = 0.01f | Dishonored2.exe+3BE1748 -> 0
  512. Defines below which length an angular velocity is considered zero
  513.  
  514. Dishonored2.exe+3BE16A0 | ark_loco_null_linear_velocity_tol = 0.01f | Dishonored2.exe+3BE16C8 -> 0
  515. Defines below which length a linear velocity is considered zero
  516.  
  517. Dishonored2.exe+3BEE860 | ark_lookatPool = 32 | Dishonored2.exe+3BEE888 -> 32
  518. look at average
  519.  
  520. Dishonored2.exe+288B9E0 | ark_mainMenuMap = campaign/menu/menu_p | Dishonored2.exe+288BA08 -> 0
  521. loads a default map if no -map arg is passed
  522.  
  523. Dishonored2.exe+3BE4EA0 | ark_missionPlus_forceEnable = 0 | Dishonored2.exe+3BE4EC8 -> 0
  524. If true, enable missionPlus without BNET account.
  525.  
  526. Dishonored2.exe+3BE4F20 | ark_missionPlus_unlockAll = 0 | Dishonored2.exe+3BE4F48 -> 0
  527. If true, unlock all mission in MissionPlus mode.
  528.  
  529. Dishonored2.exe+3579060 | ark_nav_avoidance_angular_subdiv_for_default_space = 32 | Dishonored2.exe+3579088 -> 32
  530. How many edges are used to model a full circle in avoidance's initial valid ORCA space.
  531.  
  532. Dishonored2.exe+357A290 | ark_nav_cutter_validate = 0 | Dishonored2.exe+357A2B8 -> 0
  533. If true, enable navmesh cutter validations
  534.  
  535. Dishonored2.exe+3591310 | ark_nav_navmesh_display_offset = 0.1f | Dishonored2.exe+3591338 -> 0
  536. Vertical offset for navmesh debug display
  537.  
  538. Dishonored2.exe+3578DD0 | ark_nav_pathfollow_display_offset = 0.1f | Dishonored2.exe+3578DF8 -> 0
  539. Small vertical offset for path follow debug display added to the Navmesh's display offset
  540.  
  541. Dishonored2.exe+3578FD0 | ark_nav_pathfollow_display_traversal_filter = 0 | Dishonored2.exe+3578FF8 -> 0
  542. Display traversal filters for avoidance boundaries.
  543.  
  544. Dishonored2.exe+3578E50 | ark_nav_pathfollow_display_traversed_edges = 0 | Dishonored2.exe+3578E78 -> 0
  545. Display edges traversed by path.
  546.  
  547. Dishonored2.exe+3578F50 | ark_nav_pathfollow_display_traversed_edges_face = 0 | Dishonored2.exe+3578F78 -> 0
  548. Display face associated to edge traversed by path.
  549.  
  550. Dishonored2.exe+3578ED0 | ark_nav_pathfollow_display_traversed_edges_index = -1 | Dishonored2.exe+3578EF8 -> 4294967295
  551. Display edge traversed by path with this index.
  552.  
  553. Dishonored2.exe+3BE9670 | ark_noShadowWalkWhenBusted = 0 | Dishonored2.exe+3BE9698 -> 0
  554. Set to false to enable shadow walking when busted.
  555.  
  556. Dishonored2.exe+3BE2390 | ark_phantasmalLinksExtensToInfinity = 0 | Dishonored2.exe+3BE23B8 -> 0
  557. Set to true and phantasmal links will never be removed due to distance between plugs
  558.  
  559. Dishonored2.exe+3BE2310 | ark_phantasmalLinksLastForever = 0 | Dishonored2.exe+3BE2338 -> 0
  560. Set to true and phantasmal links will never be removed due to time
  561.  
  562. Dishonored2.exe+3BE2B60 | ark_phantasmalTimerAfterDeath = 2.0 | Dishonored2.exe+3BE2B88 -> 2
  563. How long a plug stay active after death ( or aslepp )
  564.  
  565. Dishonored2.exe+3BF5650 | ark_phys_ContactEventWarmupNbFrames = 100 | Dishonored2.exe+3BF5678 -> 100
  566. Nb Trames before starting considering contact events
  567.  
  568. Dishonored2.exe+3BF56D0 | ark_phys_ContactMinImpulseForEvent = 0.01 | Dishonored2.exe+3BF56F8 -> 0
  569. Min contact impulse to trigger contact on contact system.
  570.  
  571. Dishonored2.exe+2ED27C0 | ark_phys_debugServerPort = 25001 | Dishonored2.exe+2ED27E8 -> 25001
  572. The havok server debug port
  573.  
  574. Dishonored2.exe+3BEEA70 | ark_physics_impulser_ignore_delay = 10.f | Dishonored2.exe+3BEEA98 -> 10
  575. Time in seconds since last impulse for considering the LastImpulserId not relevant anymore
  576.  
  577. Dishonored2.exe+2ED4590 | ark_physics_query_separation_draw = 0 | Dishonored2.exe+2ED45B8 -> 0
  578. Show global debug info for separation queries
  579.  
  580. Dishonored2.exe+2ED4690 | ark_physics_query_separation_draw_iter = -1 | Dishonored2.exe+2ED46B8 -> 4294967295
  581. Show detailed debug info for specific iteration during separation queries
  582.  
  583. Dishonored2.exe+2ED4610 | ark_physics_query_separation_draw_substeps = 0 | Dishonored2.exe+2ED4638 -> 0
  584. Show iterations debug info for separation queries
  585.  
  586. Dishonored2.exe+3BF6750 | ark_player_assassination_force_carry = 0 | Dishonored2.exe+3BF6778 -> 0
  587. To force carrying the corpse after each assassination.
  588.  
  589. Dishonored2.exe+3BF66D0 | ark_player_assassination_retargeting_code_driven = 1 | Dishonored2.exe+3BF66F8 -> 1
  590. If true, the retargeting of assassinations and fatalities on the floor is code driven.
  591.  
  592. Dishonored2.exe+3BDF550 | ark_player_autoaim_model_mouse = 0 | Dishonored2.exe+3BDF578 -> 0
  593. 0: off - 1: snap - 2: friction
  594.  
  595. Dishonored2.exe+3BDF450 | ark_player_autoaim_model_pad = 1 | Dishonored2.exe+3BDF478 -> 1
  596. 0: off - 1: snap - 2: friction
  597.  
  598. Dishonored2.exe+3BDF5D0 | ark_player_autoaim_strength_mouse = 1.0f | Dishonored2.exe+3BDF5F8 -> 1
  599. the strength of the auto aim. The more it is the more it attract the crosshair from far
  600.  
  601. Dishonored2.exe+3BDF4D0 | ark_player_autoaim_strength_pad = 1.0f | Dishonored2.exe+3BDF4F8 -> 1
  602. the strength of the auto aim. The more it is the more it attract the crosshair from far
  603.  
  604. Dishonored2.exe+3BF2BF0 | ark_player_camera_umbra_extrapol_velocity_limit = 8.0 | Dishonored2.exe+3BF2C18 -> 8
  605. Maximal extrapolation velocity for umbra camera fixup (m/s)
  606.  
  607. Dishonored2.exe+3BF2B70 | ark_player_camera_umbra_tolerance = 0.0 | Dishonored2.exe+3BF2B98 -> 0
  608. Additional radius for umbra camera fixup ( added to base UMBRA_SMALLEST_HOLE * sqrt(3.0) )
  609.  
  610. Dishonored2.exe+3BFCC50 | ark_player_follow_waves = 1 | Dishonored2.exe+3BFCC78 -> 1
  611. If true the player will follow waves when swimming at the surface.
  612.  
  613. Dishonored2.exe+3BE95E0 | ark_player_new_blink = 1 | Dishonored2.exe+3BE9608 -> 1
  614. If true, use the new blink sensor.
  615.  
  616. Dishonored2.exe+3BFDEE0 | ark_player_override = 0 | Dishonored2.exe+3BFDF08 -> 0
  617. Override the default player.
  618.  
  619. Dishonored2.exe+3BE2BE0 | ark_player_shortcut_force_toggle_mode = 0 | Dishonored2.exe+3BE2C08 -> 0
  620. If true will force the toggle mode.
  621.  
  622. Dishonored2.exe+3BE2C60 | ark_player_shortcut_kb_display_duration = 0.3 | Dishonored2.exe+3BE2C88 -> 0
  623. Keyboard shortcuts display duration when using the mouse wheel
  624.  
  625. Dishonored2.exe+3BEB820 | ark_player_statistics_show_add = 0 | Dishonored2.exe+3BEB848 -> 0
  626. If true will printf info every time a stat is added.
  627.  
  628. Dishonored2.exe+3BE38A0 | ark_player_statistics_show_endresult = 0 | Dishonored2.exe+3BE38C8 -> 0
  629. If true will printf info at end result screen.
  630.  
  631. Dishonored2.exe+3BEF1F0 | ark_playerBobAmount = 1.0 | Dishonored2.exe+3BEF218 -> 0
  632. bob amount.
  633.  
  634. Dishonored2.exe+3BF3470 | ark_playerClimbMode = 0 | Dishonored2.exe+3BF3498 -> 0
  635. Climb mode: 0 = relative, 1 = absolute.
  636.  
  637. Dishonored2.exe+3BECE60 | ark_playerFlightAirfoilForceMax = 500.0 | Dishonored2.exe+3BECE88 -> 500
  638. The maximum force that can be applied by airfoil dynamics
  639.  
  640. Dishonored2.exe+3BECEE0 | ark_playerFlightAirfoilTimeStepMax = 0.0033 | Dishonored2.exe+3BECF08 -> 0
  641. The maximum time step taken by airfoil dynamics integrator
  642.  
  643. Dishonored2.exe+3BECDE0 | ark_playerFlightAirVolumetricMass = 1.0 | Dishonored2.exe+3BECE08 -> 1
  644. The air volumetric mass, used when player flies
  645.  
  646. Dishonored2.exe+3BED600 | ark_playerForceVersus = 0 | Dishonored2.exe+3BED628 -> 0
  647. force versus.
  648.  
  649. Dishonored2.exe+3BF7060 | ark_playerSmallFallCooldown = 0.5 | Dishonored2.exe+3BF7088 -> 0
  650. Cooldown between two consecutives small falls.
  651.  
  652. Dishonored2.exe+3BEF270 | ark_playerSmoothedLoco = 1 | Dishonored2.exe+3BEF298 -> 1
  653. smoothed locomotion.
  654.  
  655. Dishonored2.exe+3BE2450 | ark_possessionDoNotHideHost = 0 | Dishonored2.exe+3BE2478 -> 0
  656. Set to true will maintain host's visibility.
  657.  
  658. Dishonored2.exe+3BF30C0 | ark_possessionEjectVerticalTolerance = 0.55 | Dishonored2.exe+3BF30E8 -> 0
  659. Changes the allowed correction length when ejection position in inside collisions
  660.  
  661. Dishonored2.exe+3BF3040 | ark_possessionLastsForever = 0 | Dishonored2.exe+3BF3068 -> 0
  662. Set to true and host will be yours forever, mouahahahaha!
  663.  
  664. Dishonored2.exe+3BEEF30 | ark_retargeting_separationVectorOffsetMin = 0.5 | Dishonored2.exe+3BEEF58 -> 0
  665. Minimum offset needed to force separation vector compute when retargeting is finished.
  666.  
  667. Dishonored2.exe+3BEEFB0 | ark_retargeting_separationVectorResultMaxOffset = 0.15 | Dishonored2.exe+3BEEFD8 -> 0
  668. Maximum offset of the separation vector result to trigger the teleportation.
  669.  
  670. Dishonored2.exe+3BFCF60 | ark_rule_version_upgrade_diagnostic = 0 | Dishonored2.exe+3BFCF88 -> 0
  671. If 1, print upgrading rule handlers.
  672.  
  673. Dishonored2.exe+3BED870 | ark_rulhandler_allocator = 1 | Dishonored2.exe+3BED898 -> 1
  674. If true, use the custome ruleHandler allocator.
  675.  
  676. Dishonored2.exe+3BF0310 | ark_rumble_enable = 1 | Dishonored2.exe+3BF0338 -> 1
  677. If true, enable rumble on pad
  678.  
  679. Dishonored2.exe+3BF0390 | ark_rumble_impulse_duration = 0.1 | Dishonored2.exe+3BF03B8 -> 0
  680. The impulse duration for a rumble (in second)
  681.  
  682. Dishonored2.exe+3BE26E0 | ark_safeZoneMaxIterationMove = 0.5 | Dishonored2.exe+3BE2708 -> 0
  683. Maximum move length between tow iterations of separation vector computing
  684.  
  685. Dishonored2.exe+3BE2760 | ark_safeZoneRepositioningTolerance = 0.05 | Dishonored2.exe+3BE2788 -> 0
  686. Distance below which the target is considered reached
  687.  
  688. Dishonored2.exe+2ED4890 | ark_savedAudioLanguage = 65535 | Dishonored2.exe+2ED48B8 -> 65535
  689. When 65535, uses the system language; english otherwise
  690.  
  691. Dishonored2.exe+2ED4810 | ark_savedTextLanguage = 65535 | Dishonored2.exe+2ED4838 -> 65535
  692. Set the desired text language
  693.  
  694. Dishonored2.exe+3BE0850 | ark_shadow_grapple_cast_mode = 0 | Dishonored2.exe+3BE0878 -> 0
  695. Shadow Grapple snap-targeting mode (0 = no snap, 1 = hold to snap, 2 = press again to snap).
  696.  
  697. Dishonored2.exe+3BDF670 | ark_shadow_grapple_snapping_enabled = 1 | Dishonored2.exe+3BDF698 -> 1
  698. Shadow Grapple snapping.
  699.  
  700. Dishonored2.exe+3BF53D0 | ark_shadow_walk_hiding_enabled = 0 | Dishonored2.exe+3BF53F8 -> 0
  701. Enables hiding to walls when shadowwalking.
  702.  
  703. Dishonored2.exe+3BEFB30 | ark_show_ui = 1 | Dishonored2.exe+3BEFB58 -> 1
  704. false = disable UI, true = enable UI
  705.  
  706. Dishonored2.exe+3BE6D10 | ark_showSkel = 0 | Dishonored2.exe+3BE6D38 -> 0
  707. draw the skeleton of current debugged entity
  708.  
  709. Dishonored2.exe+3BE7090 | ark_showSkelAxisAlpha = 0.2f | Dishonored2.exe+3BE70B8 -> 0
  710. alpha used to display joint axis of the anim only skeleton
  711.  
  712. Dishonored2.exe+3BE6F90 | ark_showSkelAxisScale = 1.0f | Dishonored2.exe+3BE6FB8 -> 1
  713. scale used to draw joint axis of the skeleton
  714.  
  715. Dishonored2.exe+3BE7210 | ark_showSkelButNotCpnt = 0 | Dishonored2.exe+3BE7238 -> 0
  716. draw skeleton but not the debug info of the component
  717.  
  718. Dishonored2.exe+3BE6E10 | ark_showSkelFaceFxJoints = 0 | Dishonored2.exe+3BE6E38 -> 0
  719. draw the face fx joints
  720.  
  721. Dishonored2.exe+3BE6D90 | ark_showSkelHelperJoints = 0 | Dishonored2.exe+3BE6DB8 -> 0
  722. draw the helper joints
  723.  
  724. Dishonored2.exe+3BE6E90 | ark_showSkelJointContaining = | Dishonored2.exe+3BE6EB8 -> 0
  725. draw only joints with name containing this substring
  726.  
  727. Dishonored2.exe+3BE7110 | ark_showSkelJointMod = 0 | Dishonored2.exe+3BE7138 -> 0
  728. draw joint mod on the skeleton
  729.  
  730. Dishonored2.exe+3BE7190 | ark_showSkelJointModOnly = 0 | Dishonored2.exe+3BE71B8 -> 0
  731. draw only joints with joint mod on the skeleton
  732.  
  733. Dishonored2.exe+3BE7010 | ark_showSkelTextAlpha = 0.8f | Dishonored2.exe+3BE7038 -> 0
  734. alpha used to display joint names of the anim only skeleton
  735.  
  736. Dishonored2.exe+3BE6F10 | ark_showSkelTextScale = 1.0f | Dishonored2.exe+3BE6F38 -> 1
  737. scale used to draw joint names of the skeleton
  738.  
  739. Dishonored2.exe+3579170 | ark_speech_combinatory_policy = 1 | Dishonored2.exe+3579198 -> 1
  740. Define the speech assets loading policy : 0 - Legacy, 1 - common for barks and fall back allowed, 2 - Strict decl matching, no fall back
  741.  
  742. Dishonored2.exe+3BEF030 | ark_speech_debugdisplay = 0 | Dishonored2.exe+3BEF058 -> 0
  743. If true, always show the lines of a speaking NPC even if debug_arkCpntSpeech is not on
  744.  
  745. Dishonored2.exe+3BEF0B0 | ark_speech_debugdisplay_depth_test = 1 | Dishonored2.exe+3BEF0D8 -> 1
  746. If true, test depth on speech text
  747.  
  748. Dishonored2.exe+3BEF130 | ark_speech_tts_silent = 0 | Dishonored2.exe+3BEF158 -> 0
  749. If true, TTS speech will not be played
  750.  
  751. Dishonored2.exe+35791F0 | ark_speech_usecorvo = 0 | Dishonored2.exe+3579218 -> 1
  752. If true, use Corvo's lines
  753.  
  754. Dishonored2.exe+3BEECB0 | ark_talk_save_delay = -1.0 | Dishonored2.exe+3BEECD8 -> 4294967295
  755. Delay added when saving during a talk situation.
  756.  
  757. Dishonored2.exe+3BF3ED0 | ark_throw_debugDraw = 0 | Dishonored2.exe+3BF3EF8 -> 0
  758. Enable throw debugDraw
  759.  
  760. Dishonored2.exe+3BF3E50 | ark_throw_enable_aim = 1 | Dishonored2.exe+3BF3E78 -> 1
  761. if true we use aiming correction when throwing an object
  762.  
  763. Dishonored2.exe+3BF4050 | ark_throw_shifting_aabbScale = 1.1 | Dishonored2.exe+3BF4078 -> 1
  764. Aabb scale applied for shifting
  765.  
  766. Dishonored2.exe+3BF3FD0 | ark_throw_shifting_maximalDistance = 10.0 | Dishonored2.exe+3BF3FF8 -> 10
  767. Maximal check distance for shifting, ignore potential collision farther
  768.  
  769. Dishonored2.exe+3BF3F50 | ark_throw_shifting_minimalLineOfSightLength = 0.5 | Dishonored2.exe+3BF3F78 -> 0
  770. Minimal line of sight length for shifting evaluation
  771.  
  772. Dishonored2.exe+3BF40D0 | ark_throw_shifting_removeAngularVelocity = 0 | Dishonored2.exe+3BF40F8 -> 0
  773. Remove angular velocity if we have to shift the throwable
  774.  
  775. Dishonored2.exe+3BE0960 | ark_timeshift_skipportal = 0 | Dishonored2.exe+3BE0988 -> 0
  776. Skip portal rendering
  777.  
  778. Dishonored2.exe+3BEB2D0 | ark_ui_crosshair_opacity = 1.0 | Dishonored2.exe+3BEB2F8 -> 1
  779. Crosshair opacity: 0.0 = fully transparent (invisible) => 1.0 = fully opaque
  780.  
  781. Dishonored2.exe+3BEB250 | ark_ui_crosshair_style = 2 | Dishonored2.exe+3BEB278 -> 2
  782. Crosshair style: 0 = off, 1 = simple (dot), 2 = normal
  783.  
  784. Dishonored2.exe+3BEB720 | ark_ui_locator_debugdraw = 0 | Dishonored2.exe+3BEB748 -> 0
  785. If true, display locator debug draw
  786.  
  787. Dishonored2.exe+3BEB6A0 | ark_ui_locator_update = 1 | Dishonored2.exe+3BEB6C8 -> 1
  788. If false, the locator isn't updated
  789.  
  790. Dishonored2.exe+3BEB7A0 | ark_ui_offset_debugdraw = 0 | Dishonored2.exe+3BEB7C8 -> 0
  791. If true, display offset debug draw
  792.  
  793. Dishonored2.exe+3BE7570 | ark_ui_show_awareness_markers = 1 | Dishonored2.exe+3BE7598 -> 1
  794. If true will show awareness markers.
  795.  
  796. Dishonored2.exe+3BDF140 | ark_ui_show_contextual_icons = 1 | Dishonored2.exe+3BDF168 -> 1
  797. If true will show contextual icons (assassinate, choke...)
  798.  
  799. Dishonored2.exe+3BF6D10 | ark_ui_show_firelock_markers = 1 | Dishonored2.exe+3BF6D38 -> 1
  800. If true, will show markers when using the crossbow's fire lock feature (aka "The Dealer" upgrade).
  801.  
  802. Dishonored2.exe+3BE0E70 | ark_ui_show_grenade_cooking_gauge = 1 | Dishonored2.exe+3BE0E98 -> 1
  803. If true will show grenade cooking gauge.
  804.  
  805. Dishonored2.exe+3BE0DF0 | ark_ui_show_grenade_markers = 1 | Dishonored2.exe+3BE0E18 -> 1
  806. If true will show grenade markers.
  807.  
  808. Dishonored2.exe+3BEAEF0 | ark_ui_show_heart_markers = 1 | Dishonored2.exe+3BEAF18 -> 1
  809. If true, will show runes & bone charms markers while using the Heart
  810.  
  811. Dishonored2.exe+3BDEE60 | ark_ui_show_information_messages = 1 | Dishonored2.exe+3BDEE88 -> 1
  812. If true, will show information messages (max ammo, door doesn't open on this side, bone charm/rune nearby...): 0 = off, 1 = on
  813.  
  814. Dishonored2.exe+3BDF0C0 | ark_ui_show_interactions = 1 | Dishonored2.exe+3BDF0E8 -> 1
  815. If true will show interaction window (all interactions, except contextual icons like assassinate, choke, ...)
  816.  
  817. Dishonored2.exe+3BEAB10 | ark_ui_show_location_discovery = 1 | Dishonored2.exe+3BEAB38 -> 1
  818. If true will show a banner each time a location is discovered: 0 = off, 1 = on
  819.  
  820. Dishonored2.exe+3BEFBB0 | ark_ui_show_master_hud = 2 | Dishonored2.exe+3BEFBD8 -> 2
  821. Display health/mana/breath span meters: 0 = off, 1 = fade-out when inactive, 2 = always
  822.  
  823. Dishonored2.exe+3BE1060 | ark_ui_show_notifications = 1 | Dishonored2.exe+3BE1088 -> 1
  824. If true, will show notifications about mission cues, mission items, travel log & bone charms/runes picked up
  825.  
  826. Dishonored2.exe+3BEAE70 | ark_ui_show_objective_markers = 1 | Dishonored2.exe+3BEAE98 -> 1
  827. If true, will show objective markers
  828.  
  829. Dishonored2.exe+3BEAD70 | ark_ui_show_objective_notifications = 1 | Dishonored2.exe+3BEAD98 -> 1
  830. If true, will show the objective notifications.
  831.  
  832. Dishonored2.exe+3BEB350 | ark_ui_show_pickup_log = 1 | Dishonored2.exe+3BEB378 -> 1
  833. If true, will show pickup logs
  834.  
  835. Dishonored2.exe+3BE12C0 | ark_ui_show_shortcuts = 1 | Dishonored2.exe+3BE12E8 -> 1
  836. If true, will show the shortcuts UI.
  837.  
  838. Dishonored2.exe+3BDF1C0 | ark_ui_show_snap_reaction_gauge = 1 | Dishonored2.exe+3BDF1E8 -> 1
  839. If true, will show a replenishment gauge after the "Snap Reaction" enhancement has been triggered.
  840.  
  841. Dishonored2.exe+3BEADF0 | ark_ui_show_target_notifications = 1 | Dishonored2.exe+3BEAE18 -> 1
  842. If true, will show target portraits in objective notifications.
  843.  
  844. Dishonored2.exe+3BE3A10 | ark_ui_show_tutorial_messages = 1 | Dishonored2.exe+3BE3A38 -> 1
  845. If true, will show tutorial notifications and one liners. If false, we do not display them but they are added in the pause menu.
  846.  
  847. Dishonored2.exe+3BDF330 | ark_ui_simulate_missing_chunk = 0 | Dishonored2.exe+3BDF358 -> 0
  848. enable simulation of missing chunk
  849.  
  850. Dishonored2.exe+3BE5180 | ark_ui_view_all_powers_in_journal = 0 | Dishonored2.exe+3BE51A8 -> 0
  851. If true, we display all powers in the journal.
  852.  
  853. Dishonored2.exe+3BE7440 | ark_use_new_locomotion = 1 | Dishonored2.exe+3BE7468 -> 1
  854. Use new version of locomotion anim tree node
  855.  
  856. Dishonored2.exe+3577E70 | ark_useStdOut = 0 | Dishonored2.exe+3577E98 -> 0
  857. outputs logs to stdout
  858.  
  859. Dishonored2.exe+3577EF0 | ark_useStdOutMinSeverity = 2 | Dishonored2.exe+3577F18 -> 2
  860. The minimum severity to output in the stdout
  861.  
  862. Dishonored2.exe+3BE8DF0 | ark_vision_max_checks = 150 | Dishonored2.exe+3BE8E18 -> 150
  863. Max checks per frame
  864.  
  865. Dishonored2.exe+3BE8E70 | ark_vision_notify_reach_limit = 0 | Dishonored2.exe+3BE8E98 -> 0
  866. Notify if the linecheck limit is reached
  867.  
  868. Dishonored2.exe+3BE9860 | ark_weapon_melee_debug_lifetime = 1.0f | Dishonored2.exe+3BE9888 -> 1
  869. Duration of weapon melee debug draws (in seconds).
  870.  
  871. Dishonored2.exe+3BE2840 | ark_windblast_debugDrawAllTargets = 0 | Dishonored2.exe+3BE2868 -> 0
  872. Enable windblast debugDraw of all potential targets
  873.  
  874. Dishonored2.exe+3BE2940 | ark_windblast_debugDrawDeflection = 1 | Dishonored2.exe+3BE2968 -> 1
  875. Enable windblast debugDraw of deflection upgrade
  876.  
  877. Dishonored2.exe+3BE28C0 | ark_windblast_debugDrawTrajectory = 0 | Dishonored2.exe+3BE28E8 -> 0
  878. Enable windblast debugDraw of blast trajectory
  879.  
  880. Dishonored2.exe+3BE2A40 | ark_windblast_maxNpcForSevering = 4 | Dishonored2.exe+3BE2A68 -> 4
  881. Max npc for severing, for performance smmothing
  882.  
  883. Dishonored2.exe+3BE29C0 | ark_windblast_maxThrowHitNpc = 8 | Dishonored2.exe+3BE29E8 -> 8
  884. Max npc for throw hit
  885.  
  886. Dishonored2.exe+3BE2AC0 | ark_windblast_minImpulseForPhysicEntities = 0.2 | Dishonored2.exe+3BE2AE8 -> 0
  887. Minimal impulse applied physics entities
  888.  
  889. Dishonored2.exe+3BE2CE0 | ark_windblast_thicknessCoef = 2 | Dishonored2.exe+3BE2D08 -> 2
  890. Thickness coefficent of the wave, based on its displacement per second ( aka speed ^^ )
  891.  
  892. Dishonored2.exe+3BEEB60 | ark_wol_debugEyeState = 0 | Dishonored2.exe+3BEEB88 -> 0
  893. Enable eye state debug draw
  894.  
  895. Dishonored2.exe+340FF90 | arkcrashreport_durango_fallback_ip = 192.168.0.103 | Dishonored2.exe+340FFB8 -> 192
  896. fallback ip address of the ArkCrashReport server
  897.  
  898. Dishonored2.exe+340FF10 | arkcrashreport_host = frlyobuildsvc.arkane-studios.lan | Dishonored2.exe+340FF38 -> 0
  899. host address of the ArkCrashReport server
  900.  
  901. Dishonored2.exe+3410010 | arkcrashreport_port = 5675 | Dishonored2.exe+3410038 -> 5675
  902. port for ArkCrashReport server
  903.  
  904. Dishonored2.exe+3410090 | arkcrashreport_timeout = 30 | Dishonored2.exe+34100B8 -> 30
  905. Timeout (in seconds) when sending & receiving data to/from the Crash Report Daemon
  906.  
  907. Dishonored2.exe+3BEB1D0 | arkFlashHeight = 1080.0 | Dishonored2.exe+3BEB1F8 -> 1080
  908. Height of the flash for the HUD.
  909.  
  910. Dishonored2.exe+3BEB150 | arkFlashWidth = 1920.0 | Dishonored2.exe+3BEB178 -> 1920
  911. Width of the flash for the HUD.
  912.  
  913. Dishonored2.exe+3410570 | arkMetrics_enabled = 1 | Dishonored2.exe+3410598 -> 1
  914. enable/disable arkmetrics system
  915.  
  916. Dishonored2.exe+3410670 | arkMetrics_EnablePlaytest = 0 | Dishonored2.exe+3410698 -> 0
  917. Enable sending or not playtest metrics
  918.  
  919. Dishonored2.exe+34105F0 | arkMetrics_log = 0 | Dishonored2.exe+3410618 -> 0
  920. log arkmetrics on console
  921.  
  922. Dishonored2.exe+34106F0 | arkMetrics_serverAddress = frlyobuildsvc.arkane-studios.lan | Dishonored2.exe+3410718 -> 0
  923. address used to send metrics
  924.  
  925. Dishonored2.exe+2ED1A80 | bgl_debug = 0 | Dishonored2.exe+2ED1AA8 -> 0
  926. Set to 1 for console spew
  927.  
  928. Dishonored2.exe+2ED1B00 | bgl_preallocateOversized = 0 | Dishonored2.exe+2ED1B28 -> 0
  929. if true preallocate all oversized assets
  930.  
  931. Dishonored2.exe+3BDBD00 | bink_debug = 0 | Dishonored2.exe+3BDBD28 -> 0
  932. dump information
  933.  
  934. Dishonored2.exe+357E2D0 | bink_ioK = 128 | Dishonored2.exe+357E2F8 -> 128
  935. larger buffers for less seeks during load
  936.  
  937. Dishonored2.exe+3BDBD80 | bink_ioMegs = 24 | Dishonored2.exe+3BDBDA8 -> 24
  938. larger buffers for less seeks during load
  939.  
  940. Dishonored2.exe+3BDBE00 | binkVolumeLinearFloat = 0.40f | Dishonored2.exe+3BDBE28 -> 0
  941. Bink track volume percentage
  942.  
  943. Dishonored2.exe+340CBA0 | bnet_Environment = -1 | Dishonored2.exe+340CBC8 -> 4294967295
  944. BNET environment ( -1 = AUTO, 0 = Integration , 1 = CERT , 2 = Production )
  945.  
  946. Dishonored2.exe+288B360 | build_candidateDiscNumber = | Dishonored2.exe+288B388 -> 0
  947. forge candidate disc number
  948.  
  949. Dishonored2.exe+288B2E0 | build_candidateName = | Dishonored2.exe+288B308 -> 0
  950. forge candidate build name
  951.  
  952. Dishonored2.exe+288B260 | build_discLayoutName = | Dishonored2.exe+288B288 -> 0
  953. forge disc layout build name
  954.  
  955. Dishonored2.exe+288AFE0 | build_packageMapSet = | Dishonored2.exe+288B008 -> 0
  956. forge package map set
  957.  
  958. Dishonored2.exe+288AF60 | build_packageName = | Dishonored2.exe+288AF88 -> 0
  959. forge package build name
  960.  
  961. Dishonored2.exe+288B060 | build_packageRelevantChangelists = unknown | Dishonored2.exe+288B088 -> 0
  962. package relevant Perforce changelists
  963.  
  964. Dishonored2.exe+288B160 | build_packageRequestor = | Dishonored2.exe+288B188 -> 0
  965. forge package build requestor
  966.  
  967. Dishonored2.exe+288B1E0 | build_packageSource = developer | Dishonored2.exe+288B208 -> 0
  968. forge package build type
  969.  
  970. Dishonored2.exe+288B0E0 | build_packageURL = | Dishonored2.exe+288B108 -> 0
  971. forge package build url
  972.  
  973. Dishonored2.exe+3BF28F0 | cam_freecam_movespeed = 2.0f | Dishonored2.exe+3BF2918 -> 2
  974. freecam linear move speed
  975.  
  976. Dishonored2.exe+3BF2970 | cam_freecam_movespeedz = 3.0f | Dishonored2.exe+3BF2998 -> 3
  977. freecam linear move speed when going up/down
  978.  
  979. Dishonored2.exe+3BF2A70 | cam_freecam_runspeed = 4.0f | Dishonored2.exe+3BF2A98 -> 4
  980. freecam linear move speed when run button is down
  981.  
  982. Dishonored2.exe+3BF29F0 | cam_freecam_runspeedz = 3.0f | Dishonored2.exe+3BF2A18 -> 3
  983. freecam linear move speed running up/down
  984.  
  985. Dishonored2.exe+3BF2AF0 | cam_freecam_turnspeed = 300.0f | Dishonored2.exe+3BF2B18 -> 300
  986. freecam angular move speed (in deg/s)
  987.  
  988. Dishonored2.exe+3474D50 | cas_allowPayloadMigration = 1 | Dishonored2.exe+3474D78 -> 1
  989. Allow remote payloads to migrate to the local depot in a background thread.
  990.  
  991. Dishonored2.exe+3474DD0 | cas_debug = 0 | Dishonored2.exe+3474DF8 -> 0
  992. debug level
  993.  
  994. Dishonored2.exe+3474C50 | cas_localDepot = generated/cas2 | Dishonored2.exe+3474C78 -> 0
  995. local drive / path for content addressable storage cache
  996.  
  997. Dishonored2.exe+3474CD0 | cas_remoteDepot = //megatexture/megatextures/cas2 | Dishonored2.exe+3474CF8 -> 0
  998. local drive / path for content addressable storage cache
  999.  
  1000. Dishonored2.exe+288F440 | com_allowConsole = 0 | Dishonored2.exe+288F468 -> 0
  1001. allow toggling console with the tilde key
  1002.  
  1003. Dishonored2.exe+3576A00 | com_assertOutOfDebugger = 0 | Dishonored2.exe+3576A28 -> 0
  1004. Assert while not running under the debugger, off by default
  1005.  
  1006. Dishonored2.exe+3576A80 | com_assertShowDialog = 0 | Dishonored2.exe+3576AA8 -> 0
  1007. Show a popup to break/ignore once/ignore always an assert, off by default
  1008.  
  1009. Dishonored2.exe+288E530 | com_captureFrames = 0 | Dishonored2.exe+288E558 -> 0
  1010. 1 to capture each frame and output it
  1011.  
  1012. Dishonored2.exe+288B6E0 | com_capturePath = | Dishonored2.exe+288B708 -> 0
  1013. optional outpath for screenshots, this path is appended to screeenshots/
  1014.  
  1015. Dishonored2.exe+288E630 | com_captureRawFrames = 0 | Dishonored2.exe+288E658 -> 0
  1016. 1 to capture each raw frame and output it
  1017.  
  1018. Dishonored2.exe+288B660 | com_captureSamples = 1 | Dishonored2.exe+288B688 -> 1
  1019. set to number of samples for screenshots
  1020.  
  1021. Dishonored2.exe+288E5B0 | com_captureSounds = 0 | Dishonored2.exe+288E5D8 -> 0
  1022. set to 1 to start capture, 2 while capturing, 0 when disabled
  1023.  
  1024. Dishonored2.exe+288B760 | com_captureTGA = 0 | Dishonored2.exe+288B788 -> 0
  1025. format for capture screenshots, 0 = JPG, 1 = TGA
  1026.  
  1027. Dishonored2.exe+340BC90 | com_crashHandler_enable = 0 | Dishonored2.exe+340BCB8 -> 0
  1028. Enable the crash exception handler.
  1029.  
  1030. Dishonored2.exe+3578420 | com_crashProcessOnError = 0 | Dishonored2.exe+3578448 -> 0
  1031. Always crashes the process on a com_error.
  1032.  
  1033. Dishonored2.exe+2E9FE00 | com_debugHUD = 0 | Dishonored2.exe+2E9FE28 -> 0
  1034. 1 = show debug HUD
  1035.  
  1036. Dishonored2.exe+2E9FE80 | com_debugHUD_refresh_period = 0.1 | Dishonored2.exe+2E9FEA8 -> 0
  1037. debug HUD Refresh period
  1038.  
  1039. Dishonored2.exe+288E7B0 | com_debugSnapShotInterpolation = 0 | Dishonored2.exe+288E7D8 -> 0
  1040.  
  1041.  
  1042. Dishonored2.exe+340CCA0 | com_deviceZeroOverride = -1 | Dishonored2.exe+340CCC8 -> 4294967295
  1043. change input routing for device 0 to poll a different device
  1044.  
  1045. Dishonored2.exe+288E930 | com_disableFrameSpinning = 0 | Dishonored2.exe+288E958 -> 0
  1046.  
  1047.  
  1048. Dishonored2.exe+2E9F160 | com_drawPresentables = 0 | Dishonored2.exe+2E9F188 -> 0
  1049. 0 = off, 1 = draw all presentables we know about.
  1050.  
  1051. Dishonored2.exe+288E430 | com_drawThreadSpeeds = 0 | Dishonored2.exe+288E458 -> 0
  1052. 1 = dynamic draw, 2 = static draw, 3 = dynamic draw until stall
  1053.  
  1054. Dishonored2.exe+288B5E0 | com_editorActive = 0 | Dishonored2.exe+288B608 -> 0
  1055. 1 when an editor has focus
  1056.  
  1057. Dishonored2.exe+3474B40 | com_enableCompression = 1 | Dishonored2.exe+3474B68 -> 1
  1058.  
  1059.  
  1060. Dishonored2.exe+288E130 | com_exitAfterTests = 0 | Dishonored2.exe+288E158 -> 0
  1061. if set, exits game after regression tests complete
  1062.  
  1063. Dishonored2.exe+35783A0 | com_exitProcessOnError = 0 | Dishonored2.exe+35783C8 -> 0
  1064. Exits the process on a com_error.
  1065.  
  1066. Dishonored2.exe+288BB60 | com_fixedTic = 0 | Dishonored2.exe+288BB88 -> 0
  1067. run a single game frame per render frame
  1068.  
  1069. Dishonored2.exe+288E6B0 | com_forceAllMapLayersToLoad = 0 | Dishonored2.exe+288E6D8 -> 0
  1070.  
  1071.  
  1072. Dishonored2.exe+288F6C0 | com_FPSAcceptable = 55 | Dishonored2.exe+288F6E8 -> 55
  1073. Minimum acceptable frame rate
  1074.  
  1075. Dishonored2.exe+288F640 | com_FPSTargeted = 60 | Dishonored2.exe+288F668 -> 60
  1076. Frame rate targeted
  1077.  
  1078. Dishonored2.exe+35781A0 | com_frameStampPrints = 0 | Dishonored2.exe+35781C8 -> 0
  1079. print frame number on each console print
  1080.  
  1081. Dishonored2.exe+2E9F2E0 | com_gameDLLPath = | Dishonored2.exe+2E9F308 -> 0
  1082. path for game DLL to pull from
  1083.  
  1084. Dishonored2.exe+3475240 | com_gaugeHeartbeat = 1000 | Dishonored2.exe+3475268 -> 1000
  1085. time between subsequent gauge pushes across the wire.
  1086.  
  1087. Dishonored2.exe+288B4E0 | com_headless = 0 | Dishonored2.exe+288B508 -> 0
  1088. run without graphics
  1089.  
  1090. Dishonored2.exe+288E3B0 | com_hitchThresholdMS = 33 | Dishonored2.exe+288E3D8 -> 33
  1091. sets com_drawThreadSpeeds to 2 if a frame takes longer than this time in milliseconds
  1092.  
  1093. Dishonored2.exe+288B860 | com_hotReloadBitmaps = 1 | Dishonored2.exe+288B888 -> 1
  1094. enable hot reload for images (tga, png)
  1095.  
  1096. Dishonored2.exe+288B7E0 | com_hotReloadEnabled = 0 | Dishonored2.exe+288B808 -> 0
  1097. enable hot reload for images & models
  1098.  
  1099. Dishonored2.exe+288B960 | com_hotReloadParticleModels = 1 | Dishonored2.exe+288B988 -> 1
  1100. enable hot reload for particle models (pmodel)
  1101.  
  1102. Dishonored2.exe+288B8E0 | com_hotReloadStaticModels = 1 | Dishonored2.exe+288B908 -> 1
  1103. enable hot reload for static models (bmodel)
  1104.  
  1105. Dishonored2.exe+288FB40 | com_keyFirstRepeat = 500 | Dishonored2.exe+288FB68 -> 500
  1106. The time (in ms) before the pressed key starts repeating in the console.
  1107.  
  1108. Dishonored2.exe+288FBC0 | com_keyRepeat = 50 | Dishonored2.exe+288FBE8 -> 50
  1109. The time (in ms) before the pressed key next repeat iteration in the console.
  1110.  
  1111. Dishonored2.exe+288EBB0 | com_loadScreenUserConfirmationDisabled = 0 | Dishonored2.exe+288EBD8 -> 0
  1112. If true the loading screens will close as soon as loading are finished
  1113.  
  1114. Dishonored2.exe+288ACE0 | com_logFile = 0 | Dishonored2.exe+288AD08 -> 0
  1115. 1 = buffer log, 2 = flush after each print
  1116.  
  1117. Dishonored2.exe+288AD60 | com_logFileName = qconsole.log | Dishonored2.exe+288AD88 -> 0
  1118. name of log file, if empty, qconsole.log will be used
  1119.  
  1120. Dishonored2.exe+3578120 | com_memStampPrints = 0 | Dishonored2.exe+3578148 -> 0
  1121. print total memory usage on each console print
  1122.  
  1123. Dishonored2.exe+288E9B0 | com_newLoadScreen = 0 | Dishonored2.exe+288E9D8 -> 0
  1124. Enable new load screen code
  1125.  
  1126. Dishonored2.exe+340EA90 | com_pid = 0 | Dishonored2.exe+340EAB8 -> 3724
  1127. process id
  1128.  
  1129. Dishonored2.exe+3410110 | com_prod_regression = 0 | Dishonored2.exe+3410138 -> 0
  1130. Regression tests require certain functionality in production builds.
  1131.  
  1132. Dishonored2.exe+35782A0 | com_production = 0 | Dishonored2.exe+35782C8 -> 0
  1133. Used to enable and/or inhibit specific behaviour during production building mode. All demo and retail builds are built with this on.
  1134.  
  1135. Dishonored2.exe+288EFB0 | com_profileLevelLoad = 0 | Dishonored2.exe+288EFD8 -> 0
  1136.  
  1137.  
  1138. Dishonored2.exe+288F330 | com_releaseInputsOnMapLoading = 0 | Dishonored2.exe+288F358 -> 0
  1139. when true loading a map, the application releases all inputs
  1140.  
  1141. Dishonored2.exe+340CDA0 | com_requireNonProductionSignIn = 1 | Dishonored2.exe+340CDC8 -> 1
  1142. If true, will require sign in, even on non production builds.
  1143.  
  1144. Dishonored2.exe+288B460 | com_safemode = 0 | Dishonored2.exe+288B488 -> 0
  1145. deletes the video.cfg & rageConfig.cfg and reverts video settings to game default
  1146.  
  1147. Dishonored2.exe+288E730 | com_sendSnapshots = 1 | Dishonored2.exe+288E758 -> 1
  1148. For debugging, will not send snapshots when false.
  1149.  
  1150. Dishonored2.exe+288F540 | com_showFPS = 0 | Dishonored2.exe+288F568 -> 0
  1151. show frames rendered per second
  1152.  
  1153. Dishonored2.exe+288F5C0 | com_showGPU = 0 | Dishonored2.exe+288F5E8 -> 0
  1154. show memory info from GPU
  1155.  
  1156. Dishonored2.exe+2EA0200 | com_showLoadingScreen = 1 | Dishonored2.exe+2EA0228 -> 1
  1157. enable loading screens
  1158.  
  1159. Dishonored2.exe+288BBE0 | com_showMapLoadStatus = 0 | Dishonored2.exe+288BC08 -> 0
  1160. show level load pacifier text
  1161.  
  1162. Dishonored2.exe+288FA40 | com_showMemoryUsage = 0 | Dishonored2.exe+288FA68 -> 0
  1163. show memory usage. 0 = disabled, 1 = basic, 2 = with heap details.
  1164.  
  1165. Dishonored2.exe+2EA0280 | com_showMonologueVideos = 1 | Dishonored2.exe+2EA02A8 -> 1
  1166. enable monologues video at level start
  1167.  
  1168. Dishonored2.exe+288F8C0 | com_showPos = 0 | Dishonored2.exe+288F8E8 -> 1
  1169. show camera position
  1170.  
  1171. Dishonored2.exe+288F840 | com_showSlowFPS = 0 | Dishonored2.exe+288F868 -> 0
  1172. enable big annoying message about too low FPS
  1173.  
  1174. Dishonored2.exe+288E2B0 | com_skipGameRenderView = 0 | Dishonored2.exe+288E2D8 -> 0
  1175. skip generating the GUIs
  1176.  
  1177. Dishonored2.exe+288E230 | com_skipInputRouting = 0 | Dishonored2.exe+288E258 -> 0
  1178.  
  1179.  
  1180. Dishonored2.exe+288FAC0 | com_skipNotifyLines = 0 | Dishonored2.exe+288FAE8 -> 0
  1181. skip notification on top of the game view.
  1182.  
  1183. Dishonored2.exe+288E1B0 | com_skipSignInManager = 0 | Dishonored2.exe+288E1D8 -> 0
  1184.  
  1185.  
  1186. Dishonored2.exe+288E830 | com_sleepGame = 0 | Dishonored2.exe+288E858 -> 0
  1187. sleep for this many milliseconds between frames to simulate long game frames.
  1188.  
  1189. Dishonored2.exe+288B560 | com_speeds = 0 | Dishonored2.exe+288B588 -> 0
  1190. show engine timings. 1 = print on console, 2 = print on screen, 3 = also show graph
  1191.  
  1192. Dishonored2.exe+288E4B0 | com_statsFile = stats.txt | Dishonored2.exe+288E4D8 -> 0
  1193. logfile name
  1194.  
  1195. Dishonored2.exe+288F7C0 | com_StutteringMeasureHigh = 70 | Dishonored2.exe+288F7E8 -> 70
  1196. Stuttering measurement high scale
  1197.  
  1198. Dishonored2.exe+288F740 | com_StutteringMeasureLow = 17 | Dishonored2.exe+288F768 -> 17
  1199. Stuttering measurement low scale
  1200.  
  1201. Dishonored2.exe+3578220 | com_threadNamePrints = 0 | Dishonored2.exe+3578248 -> 0
  1202. print thread name with each console print
  1203.  
  1204. Dishonored2.exe+288E330 | com_threadSpeedScale = 10.0 | Dishonored2.exe+288E358 -> 10
  1205. Time to screen scale
  1206.  
  1207. Dishonored2.exe+288F4C0 | com_timer = 0 | Dishonored2.exe+288F4E8 -> 0
  1208. replaces FPS with a seconds counter, set to -1 to start, set to 0 to turn off
  1209.  
  1210. Dishonored2.exe+288E8B0 | com_timeScaler = 2 | Dishonored2.exe+288E8D8 -> 2
  1211. scales the time
  1212.  
  1213. Dishonored2.exe+35780A0 | com_timeStampPrints = 0 | Dishonored2.exe+35780C8 -> 0
  1214. print time with each console print, 1 = sec, 2 = msec, 3 = MM:SS:sss
  1215.  
  1216. Dishonored2.exe+288F1B0 | com_useEntitiesFiles = 1 | Dishonored2.exe+288F1D8 -> 1
  1217. if set use .entities files instead of .map files for production and buildgame loads
  1218.  
  1219. Dishonored2.exe+288F230 | com_useExpandedEntityDefs = 1 | Dishonored2.exe+288F258 -> 1
  1220. if set use entity defs with expanded inheritance for production and buildgame loads
  1221.  
  1222. Dishonored2.exe+3410980 | com_useMapHeap = 1 | Dishonored2.exe+34109A8 -> 1
  1223. Use a separate heap for all transient data that is cleared on map-restart
  1224.  
  1225. Dishonored2.exe+3410A00 | com_usePersistentHeap = 1 | Dishonored2.exe+3410A28 -> 1
  1226. Use a separate heap for all static data loaded for a map that persists through a map-restart.
  1227.  
  1228. Dishonored2.exe+3578320 | com_warnAsError = 0 | Dishonored2.exe+3578348 -> 0
  1229. Enable to promote Warnings as Errors
  1230.  
  1231. Dishonored2.exe+288ADE0 | com_warningReport = 1 | Dishonored2.exe+288AE08 -> 1
  1232. enable the warning report showed in the console
  1233.  
  1234. Dishonored2.exe+27137B0 | com_writeMissingDeclFiles = | Dishonored2.exe+27137D8 -> 0
  1235. write out any missing decls for a specific decl type, using the default decl (hit tab to display supported decl types)
  1236.  
  1237. Dishonored2.exe+2E9F1E0 | con_fontSize = 8 | Dishonored2.exe+2E9F208 -> 8
  1238. Use con_fontName at this many pixels wide per char
  1239.  
  1240. Dishonored2.exe+2E9F060 | con_fraction = -1.f | Dishonored2.exe+2E9F088 -> 4294967295
  1241. override console fraction, -1.f means no override
  1242.  
  1243. Dishonored2.exe+2E9F260 | con_logThreadSpeeds = 0 | Dishonored2.exe+2E9F288 -> 0
  1244. log the thread speeds for offline graphing
  1245.  
  1246. Dishonored2.exe+2E9EEE0 | con_noPrint = 1 | Dishonored2.exe+2E9EF08 -> 0
  1247. print on the console but not onscreen when console is pulled up
  1248.  
  1249. Dishonored2.exe+2E9F0E0 | con_notifyTime = 3 | Dishonored2.exe+2E9F108 -> 3
  1250. time messages are displayed onscreen when console is pulled up
  1251.  
  1252. Dishonored2.exe+2E9EFE0 | con_opacity = 1 | Dishonored2.exe+2E9F008 -> 1
  1253. console background opacity
  1254.  
  1255. Dishonored2.exe+2E9EF60 | con_speed = 3 | Dishonored2.exe+2E9EF88 -> 3
  1256. speed at which the console moves up and down
  1257.  
  1258. Dishonored2.exe+3BEA560 | cpnt_fx_skip_oceantriggers = 0 | Dishonored2.exe+3BEA588 -> 0
  1259. arkCpntFX_OceanTrigger: skip samplings
  1260.  
  1261. Dishonored2.exe+3C5D560 | cpnt_poolsize_arkCpntActivePowerDevouringSwarm = 0 | Dishonored2.exe+3C5D588 -> 0
  1262. size of the pool for arkCpntActivePowerDevouringSwarmFactory when the game start
  1263.  
  1264. Dishonored2.exe+3C53760 | cpnt_poolsize_arkCpntAdrenaline = 0 | Dishonored2.exe+3C53788 -> 0
  1265. size of the pool for arkCpntAdrenalineFactory when the game start
  1266.  
  1267. Dishonored2.exe+3C586E0 | cpnt_poolsize_arkCpntAIAdvancedSevering = 0 | Dishonored2.exe+3C58708 -> 0
  1268. size of the pool for arkCpntAIAdvancedSeveringFactory when the game start
  1269.  
  1270. Dishonored2.exe+3C56D60 | cpnt_poolsize_arkCpntAIAlarmSmartObject = 0 | Dishonored2.exe+3C56D88 -> 0
  1271. size of the pool for arkCpntAIAlarmSmartObjectFactory when the game start
  1272.  
  1273. Dishonored2.exe+3C54BE0 | cpnt_poolsize_arkCpntAIAttentionSource = 0 | Dishonored2.exe+3C54C08 -> 0
  1274. size of the pool for arkCpntAIAttentionSourceFactory when the game start
  1275.  
  1276. Dishonored2.exe+3C53660 | cpnt_poolsize_arkCpntAIAwarenessHUDDisplay = 0 | Dishonored2.exe+3C53688 -> 0
  1277. size of the pool for arkCpntAIAwarenessHUDDisplayFactory when the game start
  1278.  
  1279. Dishonored2.exe+3C57A60 | cpnt_poolsize_arkCpntAIBarks_Device = 0 | Dishonored2.exe+3C57A88 -> 0
  1280. size of the pool for arkCpntAIBarks_DeviceFactory when the game start
  1281.  
  1282. Dishonored2.exe+3C57B60 | cpnt_poolsize_arkCpntAIBarks_NPC = 0 | Dishonored2.exe+3C57B88 -> 0
  1283. size of the pool for arkCpntAIBarks_NPCFactory when the game start
  1284.  
  1285. Dishonored2.exe+3C57BE0 | cpnt_poolsize_arkCpntAIBarks_Player = 0 | Dishonored2.exe+3C57C08 -> 0
  1286. size of the pool for arkCpntAIBarks_PlayerFactory when the game start
  1287.  
  1288. Dishonored2.exe+3C580E0 | cpnt_poolsize_arkCpntAIBasicSmartObject = 0 | Dishonored2.exe+3C58108 -> 0
  1289. size of the pool for arkCpntAIBasicSmartObjectFactory when the game start
  1290.  
  1291. Dishonored2.exe+3C58960 | cpnt_poolsize_arkCpntAIBloodBriarSkills = 0 | Dishonored2.exe+3C58988 -> 0
  1292. size of the pool for arkCpntAIBloodBriarSkillsFactory when the game start
  1293.  
  1294. Dishonored2.exe+3C5AE60 | cpnt_poolsize_arkCpntAIBreannaSkills = 0 | Dishonored2.exe+3C5AE88 -> 0
  1295. size of the pool for arkCpntAIBreannaSkillsFactory when the game start
  1296.  
  1297. Dishonored2.exe+3C573E0 | cpnt_poolsize_arkCpntAICharacterDescription = 0 | Dishonored2.exe+3C57408 -> 0
  1298. size of the pool for arkCpntAICharacterDescriptionFactory when the game start
  1299.  
  1300. Dishonored2.exe+3C589E0 | cpnt_poolsize_arkCpntAICombatAttack = 0 | Dishonored2.exe+3C58A08 -> 0
  1301. size of the pool for arkCpntAICombatAttackFactory when the game start
  1302.  
  1303. Dishonored2.exe+3C56EE0 | cpnt_poolsize_arkCpntAICombatJumpDisablingBox = 0 | Dishonored2.exe+3C56F08 -> 0
  1304. size of the pool for arkCpntAICombatJumpDisablingBoxFactory when the game start
  1305.  
  1306. Dishonored2.exe+3C5AD60 | cpnt_poolsize_arkCpntAICombatLeaderSkills = 0 | Dishonored2.exe+3C5AD88 -> 0
  1307. size of the pool for arkCpntAICombatLeaderSkillsFactory when the game start
  1308.  
  1309. Dishonored2.exe+3C54EE0 | cpnt_poolsize_arkCpntAICombatMeleeSpace = 0 | Dishonored2.exe+3C54F08 -> 0
  1310. size of the pool for arkCpntAICombatMeleeSpaceFactory when the game start
  1311.  
  1312. Dishonored2.exe+3C56A60 | cpnt_poolsize_arkCpntAICombatRangedSpace = 0 | Dishonored2.exe+3C56A88 -> 0
  1313. size of the pool for arkCpntAICombatRangedSpaceFactory when the game start
  1314.  
  1315. Dishonored2.exe+3C545E0 | cpnt_poolsize_arkCpntAIControlAsAPlayer = 0 | Dishonored2.exe+3C54608 -> 0
  1316. size of the pool for arkCpntAIControlAsAPlayerFactory when the game start
  1317.  
  1318. Dishonored2.exe+3C56760 | cpnt_poolsize_arkCpntAICrewCollector_Area = 0 | Dishonored2.exe+3C56788 -> 0
  1319. size of the pool for arkCpntAICrewCollector_AreaFactory when the game start
  1320.  
  1321. Dishonored2.exe+3C56660 | cpnt_poolsize_arkCpntAICrewCollector_Combat = 0 | Dishonored2.exe+3C56688 -> 0
  1322. size of the pool for arkCpntAICrewCollector_CombatFactory when the game start
  1323.  
  1324. Dishonored2.exe+3C55CE0 | cpnt_poolsize_arkCpntAICrewCollector_Herd = 0 | Dishonored2.exe+3C55D08 -> 0
  1325. size of the pool for arkCpntAICrewCollector_HerdFactory when the game start
  1326.  
  1327. Dishonored2.exe+3C566E0 | cpnt_poolsize_arkCpntAICrewCollector_Notification = 0 | Dishonored2.exe+3C56708 -> 0
  1328. size of the pool for arkCpntAICrewCollector_NotificationFactory when the game start
  1329.  
  1330. Dishonored2.exe+3C55DE0 | cpnt_poolsize_arkCpntAICrewCollector_Search = 0 | Dishonored2.exe+3C55E08 -> 0
  1331. size of the pool for arkCpntAICrewCollector_SearchFactory when the game start
  1332.  
  1333. Dishonored2.exe+3C565E0 | cpnt_poolsize_arkCpntAICrewCoordinationBB = 0 | Dishonored2.exe+3C56608 -> 0
  1334. size of the pool for arkCpntAICrewCoordinationBBFactory when the game start
  1335.  
  1336. Dishonored2.exe+3C55B60 | cpnt_poolsize_arkCpntAICrewCore = 0 | Dishonored2.exe+3C55B88 -> 0
  1337. size of the pool for arkCpntAICrewCoreFactory when the game start
  1338.  
  1339. Dishonored2.exe+3C56560 | cpnt_poolsize_arkCpntAICrewDecision = 0 | Dishonored2.exe+3C56588 -> 0
  1340. size of the pool for arkCpntAICrewDecisionFactory when the game start
  1341.  
  1342. Dishonored2.exe+3C55F60 | cpnt_poolsize_arkCpntAICrewDispatch = 0 | Dishonored2.exe+3C55F88 -> 0
  1343. size of the pool for arkCpntAICrewDispatchFactory when the game start
  1344.  
  1345. Dishonored2.exe+3C55D60 | cpnt_poolsize_arkCpntAICrewKnowledgeBB = 0 | Dishonored2.exe+3C55D88 -> 0
  1346. size of the pool for arkCpntAICrewKnowledgeBBFactory when the game start
  1347.  
  1348. Dishonored2.exe+3C567E0 | cpnt_poolsize_arkCpntAICrewLink = 0 | Dishonored2.exe+3C56808 -> 0
  1349. size of the pool for arkCpntAICrewLinkFactory when the game start
  1350.  
  1351. Dishonored2.exe+3C55860 | cpnt_poolsize_arkCpntAICrewMember = 0 | Dishonored2.exe+3C55888 -> 0
  1352. size of the pool for arkCpntAICrewMemberFactory when the game start
  1353.  
  1354. Dishonored2.exe+3C56DE0 | cpnt_poolsize_arkCpntAICrewModule_CombatAlarm = 0 | Dishonored2.exe+3C56E08 -> 0
  1355. size of the pool for arkCpntAICrewModule_CombatAlarmFactory when the game start
  1356.  
  1357. Dishonored2.exe+3C56BE0 | cpnt_poolsize_arkCpntAICrewModule_CombatChase = 0 | Dishonored2.exe+3C56C08 -> 0
  1358. size of the pool for arkCpntAICrewModule_CombatChaseFactory when the game start
  1359.  
  1360. Dishonored2.exe+3C56C60 | cpnt_poolsize_arkCpntAICrewModule_CombatFake = 0 | Dishonored2.exe+3C56C88 -> 0
  1361. size of the pool for arkCpntAICrewModule_CombatFakeFactory when the game start
  1362.  
  1363. Dishonored2.exe+3C56B60 | cpnt_poolsize_arkCpntAICrewModule_CombatFlank = 0 | Dishonored2.exe+3C56B88 -> 0
  1364. size of the pool for arkCpntAICrewModule_CombatFlankFactory when the game start
  1365.  
  1366. Dishonored2.exe+3C569E0 | cpnt_poolsize_arkCpntAICrewModule_CombatMelee = 0 | Dishonored2.exe+3C56A08 -> 0
  1367. size of the pool for arkCpntAICrewModule_CombatMeleeFactory when the game start
  1368.  
  1369. Dishonored2.exe+3C56AE0 | cpnt_poolsize_arkCpntAICrewModule_CombatRanged = 0 | Dishonored2.exe+3C56B08 -> 0
  1370. size of the pool for arkCpntAICrewModule_CombatRangedFactory when the game start
  1371.  
  1372. Dishonored2.exe+3C56CE0 | cpnt_poolsize_arkCpntAICrewModule_CombatTether = 0 | Dishonored2.exe+3C56D08 -> 0
  1373. size of the pool for arkCpntAICrewModule_CombatTetherFactory when the game start
  1374.  
  1375. Dishonored2.exe+3C56960 | cpnt_poolsize_arkCpntAICrewModule_Search = 0 | Dishonored2.exe+3C56988 -> 0
  1376. size of the pool for arkCpntAICrewModule_SearchFactory when the game start
  1377.  
  1378. Dishonored2.exe+3C56860 | cpnt_poolsize_arkCpntAICrewModule_Spot_Hideout = 0 | Dishonored2.exe+3C56888 -> 0
  1379. size of the pool for arkCpntAICrewModule_Spot_HideoutFactory when the game start
  1380.  
  1381. Dishonored2.exe+3C568E0 | cpnt_poolsize_arkCpntAICrewModule_Spot_Link = 0 | Dishonored2.exe+3C56908 -> 0
  1382. size of the pool for arkCpntAICrewModule_Spot_LinkFactory when the game start
  1383.  
  1384. Dishonored2.exe+3C58360 | cpnt_poolsize_arkCpntAICrewSpot_Bait = 0 | Dishonored2.exe+3C58388 -> 0
  1385. size of the pool for arkCpntAICrewSpot_BaitFactory when the game start
  1386.  
  1387. Dishonored2.exe+3C58260 | cpnt_poolsize_arkCpntAICrewSpot_BTOverride = 0 | Dishonored2.exe+3C58288 -> 0
  1388. size of the pool for arkCpntAICrewSpot_BTOverrideFactory when the game start
  1389.  
  1390. Dishonored2.exe+3C582E0 | cpnt_poolsize_arkCpntAICrewSpot_Combat = 0 | Dishonored2.exe+3C58308 -> 0
  1391. size of the pool for arkCpntAICrewSpot_CombatFactory when the game start
  1392.  
  1393. Dishonored2.exe+3C55360 | cpnt_poolsize_arkCpntAIDangerZone = 0 | Dishonored2.exe+3C55388 -> 0
  1394. size of the pool for arkCpntAIDangerZoneFactory when the game start
  1395.  
  1396. Dishonored2.exe+3C557E0 | cpnt_poolsize_arkCpntAIDecision = 0 | Dishonored2.exe+3C55808 -> 0
  1397. size of the pool for arkCpntAIDecisionFactory when the game start
  1398.  
  1399. Dishonored2.exe+3C56F60 | cpnt_poolsize_arkCpntAIDecisionCivilian = 0 | Dishonored2.exe+3C56F88 -> 0
  1400. size of the pool for arkCpntAIDecisionCivilianFactory when the game start
  1401.  
  1402. Dishonored2.exe+3C5AEE0 | cpnt_poolsize_arkCpntAIDelilahSkills = 0 | Dishonored2.exe+3C5AF08 -> 0
  1403. size of the pool for arkCpntAIDelilahSkillsFactory when the game start
  1404.  
  1405. Dishonored2.exe+3C54F60 | cpnt_poolsize_arkCpntAIDistraction = 0 | Dishonored2.exe+3C54F88 -> 0
  1406. size of the pool for arkCpntAIDistractionFactory when the game start
  1407.  
  1408. Dishonored2.exe+3C57EE0 | cpnt_poolsize_arkCpntAIDistraction_Dynamic = 0 | Dishonored2.exe+3C57F08 -> 0
  1409. size of the pool for arkCpntAIDistraction_DynamicFactory when the game start
  1410.  
  1411. Dishonored2.exe+3C58060 | cpnt_poolsize_arkCpntAIDistraction_MesmerizedNPC = 0 | Dishonored2.exe+3C58088 -> 0
  1412. size of the pool for arkCpntAIDistraction_MesmerizedNPCFactory when the game start
  1413.  
  1414. Dishonored2.exe+3C57F60 | cpnt_poolsize_arkCpntAIDistraction_Swarm = 0 | Dishonored2.exe+3C57F88 -> 0
  1415. size of the pool for arkCpntAIDistraction_SwarmFactory when the game start
  1416.  
  1417. Dishonored2.exe+3C56FE0 | cpnt_poolsize_arkCpntAIFleeSpot = 0 | Dishonored2.exe+3C57008 -> 0
  1418. size of the pool for arkCpntAIFleeSpotFactory when the game start
  1419.  
  1420. Dishonored2.exe+3C57FE0 | cpnt_poolsize_arkCpntAIForcedDistraction = 0 | Dishonored2.exe+3C58008 -> 0
  1421. size of the pool for arkCpntAIForcedDistractionFactory when the game start
  1422.  
  1423. Dishonored2.exe+3C5A6E0 | cpnt_poolsize_arkCpntAIGraveHoundSkills = 0 | Dishonored2.exe+3C5A708 -> 0
  1424. size of the pool for arkCpntAIGraveHoundSkillsFactory when the game start
  1425.  
  1426. Dishonored2.exe+3C5AAE0 | cpnt_poolsize_arkCpntAIGrenadeSkills = 0 | Dishonored2.exe+3C5AB08 -> 0
  1427. size of the pool for arkCpntAIGrenadeSkillsFactory when the game start
  1428.  
  1429. Dishonored2.exe+3C5AC60 | cpnt_poolsize_arkCpntAIGrimAlexSkills = 0 | Dishonored2.exe+3C5AC88 -> 0
  1430. size of the pool for arkCpntAIGrimAlexSkillsFactory when the game start
  1431.  
  1432. Dishonored2.exe+3C5A960 | cpnt_poolsize_arkCpntAIGunSkills = 0 | Dishonored2.exe+3C5A988 -> 0
  1433. size of the pool for arkCpntAIGunSkillsFactory when the game start
  1434.  
  1435. Dishonored2.exe+3C54FE0 | cpnt_poolsize_arkCpntAIHideout = 0 | Dishonored2.exe+3C55008 -> 0
  1436. size of the pool for arkCpntAIHideoutFactory when the game start
  1437.  
  1438. Dishonored2.exe+3C5AB60 | cpnt_poolsize_arkCpntAIHoundSkills = 0 | Dishonored2.exe+3C5AB88 -> 0
  1439. size of the pool for arkCpntAIHoundSkillsFactory when the game start
  1440.  
  1441. Dishonored2.exe+3C5A9E0 | cpnt_poolsize_arkCpntAIHowlerSkills = 0 | Dishonored2.exe+3C5AA08 -> 0
  1442. size of the pool for arkCpntAIHowlerSkillsFactory when the game start
  1443.  
  1444. Dishonored2.exe+3C57CE0 | cpnt_poolsize_arkCpntAIIdleBreak = 0 | Dishonored2.exe+3C57D08 -> 0
  1445. size of the pool for arkCpntAIIdleBreakFactory when the game start
  1446.  
  1447. Dishonored2.exe+3C58160 | cpnt_poolsize_arkCpntAIInvestigateSpot = 0 | Dishonored2.exe+3C58188 -> 0
  1448. size of the pool for arkCpntAIInvestigateSpotFactory when the game start
  1449.  
  1450. Dishonored2.exe+3C540E0 | cpnt_poolsize_arkCpntAIKnowledge = 0 | Dishonored2.exe+3C54108 -> 0
  1451. size of the pool for arkCpntAIKnowledgeFactory when the game start
  1452.  
  1453. Dishonored2.exe+3C56460 | cpnt_poolsize_arkCpntAIManager_Cues = 0 | Dishonored2.exe+3C56488 -> 0
  1454. size of the pool for arkCpntAIManager_CuesFactory when the game start
  1455.  
  1456. Dishonored2.exe+3C59260 | cpnt_poolsize_arkCpntAimAssist = 0 | Dishonored2.exe+3C59288 -> 0
  1457. size of the pool for arkCpntAimAssistFactory when the game start
  1458.  
  1459. Dishonored2.exe+3C583E0 | cpnt_poolsize_arkCpntAimAt = 0 | Dishonored2.exe+3C58408 -> 0
  1460. size of the pool for arkCpntAimAtFactory when the game start
  1461.  
  1462. Dishonored2.exe+3C552E0 | cpnt_poolsize_arkCpntAIMechanicalSkills = 0 | Dishonored2.exe+3C55308 -> 0
  1463. size of the pool for arkCpntAIMechanicalSkillsFactory when the game start
  1464.  
  1465. Dishonored2.exe+3C57E60 | cpnt_poolsize_arkCpntAIMesmerizeSpot = 0 | Dishonored2.exe+3C57E88 -> 0
  1466. size of the pool for arkCpntAIMesmerizeSpotFactory when the game start
  1467.  
  1468. Dishonored2.exe+3C5ADE0 | cpnt_poolsize_arkCpntAIMusicBoxSkills = 0 | Dishonored2.exe+3C5AE08 -> 0
  1469. size of the pool for arkCpntAIMusicBoxSkillsFactory when the game start
  1470.  
  1471. Dishonored2.exe+3C56E60 | cpnt_poolsize_arkCpntAINavmeshRoot = 0 | Dishonored2.exe+3C56E88 -> 0
  1472. size of the pool for arkCpntAINavmeshRootFactory when the game start
  1473.  
  1474. Dishonored2.exe+3C5ABE0 | cpnt_poolsize_arkCpntAINestKeeperSkills = 0 | Dishonored2.exe+3C5AC08 -> 0
  1475. size of the pool for arkCpntAINestKeeperSkillsFactory when the game start
  1476.  
  1477. Dishonored2.exe+3C58660 | cpnt_poolsize_arkCpntAIOverrideInitialBehavior = 0 | Dishonored2.exe+3C58688 -> 0
  1478. size of the pool for arkCpntAIOverrideInitialBehaviorFactory when the game start
  1479.  
  1480. Dishonored2.exe+3C5ACE0 | cpnt_poolsize_arkCpntAIPaoloSkills = 0 | Dishonored2.exe+3C5AD08 -> 0
  1481. size of the pool for arkCpntAIPaoloSkillsFactory when the game start
  1482.  
  1483. Dishonored2.exe+3C548E0 | cpnt_poolsize_arkCpntAIPhysicsReaction = 0 | Dishonored2.exe+3C54908 -> 0
  1484. size of the pool for arkCpntAIPhysicsReactionFactory when the game start
  1485.  
  1486. Dishonored2.exe+3C570E0 | cpnt_poolsize_arkCpntAIReasoner_Acknowledgement = 0 | Dishonored2.exe+3C57108 -> 0
  1487. size of the pool for arkCpntAIReasoner_AcknowledgementFactory when the game start
  1488.  
  1489. Dishonored2.exe+3C55E60 | cpnt_poolsize_arkCpntAIReasoner_Attention = 0 | Dishonored2.exe+3C55E88 -> 0
  1490. size of the pool for arkCpntAIReasoner_AttentionFactory when the game start
  1491.  
  1492. Dishonored2.exe+3C55760 | cpnt_poolsize_arkCpntAIReasoner_Combat = 0 | Dishonored2.exe+3C55788 -> 0
  1493. size of the pool for arkCpntAIReasoner_CombatFactory when the game start
  1494.  
  1495. Dishonored2.exe+3C57460 | cpnt_poolsize_arkCpntAIReasoner_Equipment = 0 | Dishonored2.exe+3C57488 -> 0
  1496. size of the pool for arkCpntAIReasoner_EquipmentFactory when the game start
  1497.  
  1498. Dishonored2.exe+3C55AE0 | cpnt_poolsize_arkCpntAIReasoner_Flee = 0 | Dishonored2.exe+3C55B08 -> 0
  1499. size of the pool for arkCpntAIReasoner_FleeFactory when the game start
  1500.  
  1501. Dishonored2.exe+3C55C60 | cpnt_poolsize_arkCpntAIReasoner_Greetings = 0 | Dishonored2.exe+3C55C88 -> 0
  1502. size of the pool for arkCpntAIReasoner_GreetingsFactory when the game start
  1503.  
  1504. Dishonored2.exe+3C572E0 | cpnt_poolsize_arkCpntAIReasoner_Panic = 0 | Dishonored2.exe+3C57308 -> 0
  1505. size of the pool for arkCpntAIReasoner_PanicFactory when the game start
  1506.  
  1507. Dishonored2.exe+3C55BE0 | cpnt_poolsize_arkCpntAIReasoner_PersonalSpace = 0 | Dishonored2.exe+3C55C08 -> 0
  1508. size of the pool for arkCpntAIReasoner_PersonalSpaceFactory when the game start
  1509.  
  1510. Dishonored2.exe+3C57260 | cpnt_poolsize_arkCpntAIReasoner_Relationship = 0 | Dishonored2.exe+3C57288 -> 0
  1511. size of the pool for arkCpntAIReasoner_RelationshipFactory when the game start
  1512.  
  1513. Dishonored2.exe+3C54D60 | cpnt_poolsize_arkCpntAIReasoner_Search = 0 | Dishonored2.exe+3C54D88 -> 0
  1514. size of the pool for arkCpntAIReasoner_SearchFactory when the game start
  1515.  
  1516. Dishonored2.exe+3C57060 | cpnt_poolsize_arkCpntAIReasoner_Suspicion = 0 | Dishonored2.exe+3C57088 -> 0
  1517. size of the pool for arkCpntAIReasoner_SuspicionFactory when the game start
  1518.  
  1519. Dishonored2.exe+3C57360 | cpnt_poolsize_arkCpntAIReasoner_WallOfLight = 0 | Dishonored2.exe+3C57388 -> 0
  1520. size of the pool for arkCpntAIReasoner_WallOfLightFactory when the game start
  1521.  
  1522. Dishonored2.exe+3C571E0 | cpnt_poolsize_arkCpntAIReasoner_Warn = 0 | Dishonored2.exe+3C57208 -> 0
  1523. size of the pool for arkCpntAIReasoner_WarnFactory when the game start
  1524.  
  1525. Dishonored2.exe+3C581E0 | cpnt_poolsize_arkCpntAIReflex = 0 | Dishonored2.exe+3C58208 -> 0
  1526. size of the pool for arkCpntAIReflexFactory when the game start
  1527.  
  1528. Dishonored2.exe+3C54CE0 | cpnt_poolsize_arkCpntAISearchSpot = 0 | Dishonored2.exe+3C54D08 -> 0
  1529. size of the pool for arkCpntAISearchSpotFactory when the game start
  1530.  
  1531. Dishonored2.exe+3C57D60 | cpnt_poolsize_arkCpntAISearchSpot_Dynamic = 0 | Dishonored2.exe+3C57D88 -> 0
  1532. size of the pool for arkCpntAISearchSpot_DynamicFactory when the game start
  1533.  
  1534. Dishonored2.exe+3C57DE0 | cpnt_poolsize_arkCpntAISearchSpot_MesmerizedNPC = 0 | Dishonored2.exe+3C57E08 -> 0
  1535. size of the pool for arkCpntAISearchSpot_MesmerizedNPCFactory when the game start
  1536.  
  1537. Dishonored2.exe+3C55EE0 | cpnt_poolsize_arkCpntAISensor_Audio = 0 | Dishonored2.exe+3C55F08 -> 0
  1538. size of the pool for arkCpntAISensor_AudioFactory when the game start
  1539.  
  1540. Dishonored2.exe+3C57960 | cpnt_poolsize_arkCpntAISensor_BloodfliesNest = 0 | Dishonored2.exe+3C57988 -> 0
  1541. size of the pool for arkCpntAISensor_BloodfliesNestFactory when the game start
  1542.  
  1543. Dishonored2.exe+3C57660 | cpnt_poolsize_arkCpntAISensor_Combat = 0 | Dishonored2.exe+3C57688 -> 0
  1544. size of the pool for arkCpntAISensor_CombatFactory when the game start
  1545.  
  1546. Dishonored2.exe+3C57760 | cpnt_poolsize_arkCpntAISensor_Proximity = 0 | Dishonored2.exe+3C57788 -> 0
  1547. size of the pool for arkCpntAISensor_ProximityFactory when the game start
  1548.  
  1549. Dishonored2.exe+3C57560 | cpnt_poolsize_arkCpntAISensor_Psychic = 0 | Dishonored2.exe+3C57588 -> 0
  1550. size of the pool for arkCpntAISensor_PsychicFactory when the game start
  1551.  
  1552. Dishonored2.exe+3C576E0 | cpnt_poolsize_arkCpntAISensor_SmartObject = 0 | Dishonored2.exe+3C57708 -> 0
  1553. size of the pool for arkCpntAISensor_SmartObjectFactory when the game start
  1554.  
  1555. Dishonored2.exe+3C578E0 | cpnt_poolsize_arkCpntAISensor_Smell = 0 | Dishonored2.exe+3C57908 -> 0
  1556. size of the pool for arkCpntAISensor_SmellFactory when the game start
  1557.  
  1558. Dishonored2.exe+3C57860 | cpnt_poolsize_arkCpntAISensor_Spatial = 0 | Dishonored2.exe+3C57888 -> 0
  1559. size of the pool for arkCpntAISensor_SpatialFactory when the game start
  1560.  
  1561. Dishonored2.exe+3C575E0 | cpnt_poolsize_arkCpntAISensor_Touch = 0 | Dishonored2.exe+3C57608 -> 0
  1562. size of the pool for arkCpntAISensor_TouchFactory when the game start
  1563.  
  1564. Dishonored2.exe+3C579E0 | cpnt_poolsize_arkCpntAISensor_Vicinity = 0 | Dishonored2.exe+3C57A08 -> 0
  1565. size of the pool for arkCpntAISensor_VicinityFactory when the game start
  1566.  
  1567. Dishonored2.exe+3C574E0 | cpnt_poolsize_arkCpntAISensor_Vision = 0 | Dishonored2.exe+3C57508 -> 0
  1568. size of the pool for arkCpntAISensor_VisionFactory when the game start
  1569.  
  1570. Dishonored2.exe+3C57AE0 | cpnt_poolsize_arkCpntAISensoryDeprivator = 0 | Dishonored2.exe+3C57B08 -> 0
  1571. size of the pool for arkCpntAISensoryDeprivatorFactory when the game start
  1572.  
  1573. Dishonored2.exe+3C5AF60 | cpnt_poolsize_arkCpntAIShopkeeperSkills = 0 | Dishonored2.exe+3C5AF88 -> 0
  1574. size of the pool for arkCpntAIShopkeeperSkillsFactory when the game start
  1575.  
  1576. Dishonored2.exe+3C58760 | cpnt_poolsize_arkCpntAIStatistics = 0 | Dishonored2.exe+3C58788 -> 0
  1577. size of the pool for arkCpntAIStatisticsFactory when the game start
  1578.  
  1579. Dishonored2.exe+3C58860 | cpnt_poolsize_arkCpntAIStoneShroud = 0 | Dishonored2.exe+3C58888 -> 0
  1580. size of the pool for arkCpntAIStoneShroudFactory when the game start
  1581.  
  1582. Dishonored2.exe+3C56360 | cpnt_poolsize_arkCpntAITampering = 0 | Dishonored2.exe+3C56388 -> 0
  1583. size of the pool for arkCpntAITamperingFactory when the game start
  1584.  
  1585. Dishonored2.exe+3C56160 | cpnt_poolsize_arkCpntAIVisionAlterableConfig = 0 | Dishonored2.exe+3C56188 -> 0
  1586. size of the pool for arkCpntAIVisionAlterableConfigFactory when the game start
  1587.  
  1588. Dishonored2.exe+3C560E0 | cpnt_poolsize_arkCpntAIVisionConfig = 0 | Dishonored2.exe+3C56108 -> 0
  1589. size of the pool for arkCpntAIVisionConfigFactory when the game start
  1590.  
  1591. Dishonored2.exe+3C561E0 | cpnt_poolsize_arkCpntAIVisionManager = 0 | Dishonored2.exe+3C56208 -> 0
  1592. size of the pool for arkCpntAIVisionManagerFactory when the game start
  1593.  
  1594. Dishonored2.exe+3C57160 | cpnt_poolsize_arkCpntAIWitchSkills = 0 | Dishonored2.exe+3C57188 -> 0
  1595. size of the pool for arkCpntAIWitchSkillsFactory when the game start
  1596.  
  1597. Dishonored2.exe+3C564E0 | cpnt_poolsize_arkCpntAIWorldCoordinationBB = 0 | Dishonored2.exe+3C56508 -> 0
  1598. size of the pool for arkCpntAIWorldCoordinationBBFactory when the game start
  1599.  
  1600. Dishonored2.exe+3C591E0 | cpnt_poolsize_arkCpntAlarmBell = 0 | Dishonored2.exe+3C59208 -> 0
  1601. size of the pool for arkCpntAlarmBellFactory when the game start
  1602.  
  1603. Dishonored2.exe+3C52FE0 | cpnt_poolsize_arkCpntAnimBase = 0 | Dishonored2.exe+3C53008 -> 0
  1604. size of the pool for arkCpntAnimBaseFactory when the game start
  1605.  
  1606. Dishonored2.exe+3C54460 | cpnt_poolsize_arkCpntAnimBloodFly = 0 | Dishonored2.exe+3C54488 -> 0
  1607. size of the pool for arkCpntAnimBloodFlyFactory when the game start
  1608.  
  1609. Dishonored2.exe+3C53F60 | cpnt_poolsize_arkCpntAnimEvolved = 0 | Dishonored2.exe+3C53F88 -> 0
  1610. size of the pool for arkCpntAnimEvolvedFactory when the game start
  1611.  
  1612. Dishonored2.exe+3C544E0 | cpnt_poolsize_arkCpntAnimFish = 0 | Dishonored2.exe+3C54508 -> 0
  1613. size of the pool for arkCpntAnimFishFactory when the game start
  1614.  
  1615. Dishonored2.exe+3C54560 | cpnt_poolsize_arkCpntAnimRat = 0 | Dishonored2.exe+3C54588 -> 0
  1616. size of the pool for arkCpntAnimRatFactory when the game start
  1617.  
  1618. Dishonored2.exe+3C5B960 | cpnt_poolsize_arkCpntArcPylon = 0 | Dishonored2.exe+3C5B988 -> 0
  1619. size of the pool for arkCpntArcPylonFactory when the game start
  1620.  
  1621. Dishonored2.exe+3C577E0 | cpnt_poolsize_arkCpntAreaLocator = 0 | Dishonored2.exe+3C57808 -> 0
  1622. size of the pool for arkCpntAreaLocatorFactory when the game start
  1623.  
  1624. Dishonored2.exe+3C54860 | cpnt_poolsize_arkCpntArmor = 0 | Dishonored2.exe+3C54888 -> 0
  1625. size of the pool for arkCpntArmorFactory when the game start
  1626.  
  1627. Dishonored2.exe+3C59160 | cpnt_poolsize_arkCpntAssassination = 0 | Dishonored2.exe+3C59188 -> 0
  1628. size of the pool for arkCpntAssassinationFactory when the game start
  1629.  
  1630. Dishonored2.exe+3C53360 | cpnt_poolsize_arkCpntAttributes = 0 | Dishonored2.exe+3C53388 -> 0
  1631. size of the pool for arkCpntAttributesFactory when the game start
  1632.  
  1633. Dishonored2.exe+3C538E0 | cpnt_poolsize_arkCpntAttributesPlayer = 0 | Dishonored2.exe+3C53908 -> 0
  1634. size of the pool for arkCpntAttributesPlayerFactory when the game start
  1635.  
  1636. Dishonored2.exe+3C54960 | cpnt_poolsize_arkCpntAudio = 0 | Dishonored2.exe+3C54988 -> 0
  1637. size of the pool for arkCpntAudioFactory when the game start
  1638.  
  1639. Dishonored2.exe+3C539E0 | cpnt_poolsize_arkCpntAudiocardPlayer = 0 | Dishonored2.exe+3C53A08 -> 0
  1640. size of the pool for arkCpntAudiocardPlayerFactory when the game start
  1641.  
  1642. Dishonored2.exe+3C594E0 | cpnt_poolsize_arkCpntAudiograph = 0 | Dishonored2.exe+3C59508 -> 0
  1643. size of the pool for arkCpntAudiographFactory when the game start
  1644.  
  1645. Dishonored2.exe+3C58F60 | cpnt_poolsize_arkCpntAudioListener = 0 | Dishonored2.exe+3C58F88 -> 0
  1646. size of the pool for arkCpntAudioListenerFactory when the game start
  1647.  
  1648. Dishonored2.exe+3C592E0 | cpnt_poolsize_arkCpntBallLightning = 0 | Dishonored2.exe+3C59308 -> 0
  1649. size of the pool for arkCpntBallLightningFactory when the game start
  1650.  
  1651. Dishonored2.exe+3C5B8E0 | cpnt_poolsize_arkCpntBeingEaten = 0 | Dishonored2.exe+3C5B908 -> 0
  1652. size of the pool for arkCpntBeingEatenFactory when the game start
  1653.  
  1654. Dishonored2.exe+3C5BCE0 | cpnt_poolsize_arkCpntBlackMarketFavor = 0 | Dishonored2.exe+3C5BD08 -> 0
  1655. size of the pool for arkCpntBlackMarketFavorFactory when the game start
  1656.  
  1657. Dishonored2.exe+3C5BC60 | cpnt_poolsize_arkCpntBlackMarketInteraction = 0 | Dishonored2.exe+3C5BC88 -> 0
  1658. size of the pool for arkCpntBlackMarketInteractionFactory when the game start
  1659.  
  1660. Dishonored2.exe+3C53B60 | cpnt_poolsize_arkCpntBlackMarketManager = 0 | Dishonored2.exe+3C53B88 -> 0
  1661. size of the pool for arkCpntBlackMarketManagerFactory when the game start
  1662.  
  1663. Dishonored2.exe+3C5BD60 | cpnt_poolsize_arkCpntBlackMarketUpgrade = 0 | Dishonored2.exe+3C5BD88 -> 0
  1664. size of the pool for arkCpntBlackMarketUpgradeFactory when the game start
  1665.  
  1666. Dishonored2.exe+3C599E0 | cpnt_poolsize_arkCpntBlock = 0 | Dishonored2.exe+3C59A08 -> 0
  1667. size of the pool for arkCpntBlockFactory when the game start
  1668.  
  1669. Dishonored2.exe+3C5B760 | cpnt_poolsize_arkCpntBloodFlyAnchor = 0 | Dishonored2.exe+3C5B788 -> 0
  1670. size of the pool for arkCpntBloodFlyAnchorFactory when the game start
  1671.  
  1672. Dishonored2.exe+3C55FE0 | cpnt_poolsize_arkCpntBloodFlySwarm = 0 | Dishonored2.exe+3C56008 -> 0
  1673. size of the pool for arkCpntBloodFlySwarmFactory when the game start
  1674.  
  1675. Dishonored2.exe+3C5D760 | cpnt_poolsize_arkCpntBlowDust = 0 | Dishonored2.exe+3C5D788 -> 0
  1676. size of the pool for arkCpntBlowDustFactory when the game start
  1677.  
  1678. Dishonored2.exe+3C53AE0 | cpnt_poolsize_arkCpntBoneCharmCrafting = 0 | Dishonored2.exe+3C53B08 -> 0
  1679. size of the pool for arkCpntBoneCharmCraftingFactory when the game start
  1680.  
  1681. Dishonored2.exe+3C53A60 | cpnt_poolsize_arkCpntBoneCharmInventory = 0 | Dishonored2.exe+3C53A88 -> 0
  1682. size of the pool for arkCpntBoneCharmInventoryFactory when the game start
  1683.  
  1684. Dishonored2.exe+3C584E0 | cpnt_poolsize_arkCpntBreakable = 0 | Dishonored2.exe+3C58508 -> 0
  1685. size of the pool for arkCpntBreakableFactory when the game start
  1686.  
  1687. Dishonored2.exe+3C5A360 | cpnt_poolsize_arkCpntClimbable = 0 | Dishonored2.exe+3C5A388 -> 0
  1688. size of the pool for arkCpntClimbableFactory when the game start
  1689.  
  1690. Dishonored2.exe+3C5A260 | cpnt_poolsize_arkCpntCloseCombat = 0 | Dishonored2.exe+3C5A288 -> 0
  1691. size of the pool for arkCpntCloseCombatFactory when the game start
  1692.  
  1693. Dishonored2.exe+3C58EE0 | cpnt_poolsize_arkCpntCloth = 0 | Dishonored2.exe+3C58F08 -> 0
  1694. size of the pool for arkCpntClothFactory when the game start
  1695.  
  1696. Dishonored2.exe+3C551E0 | cpnt_poolsize_arkCpntConstraint = 0 | Dishonored2.exe+3C55208 -> 0
  1697. size of the pool for arkCpntConstraintFactory when the game start
  1698.  
  1699. Dishonored2.exe+3C5BAE0 | cpnt_poolsize_arkCpntContactDamage = 0 | Dishonored2.exe+3C5BB08 -> 0
  1700. size of the pool for arkCpntContactDamageFactory when the game start
  1701.  
  1702. Dishonored2.exe+3C5D860 | cpnt_poolsize_arkCpntCorpsePossession = 0 | Dishonored2.exe+3C5D888 -> 0
  1703. size of the pool for arkCpntCorpsePossessionFactory when the game start
  1704.  
  1705. Dishonored2.exe+3C535E0 | cpnt_poolsize_arkCpntCrankable = 0 | Dishonored2.exe+3C53608 -> 0
  1706. size of the pool for arkCpntCrankableFactory when the game start
  1707.  
  1708. Dishonored2.exe+3C5DBE0 | cpnt_poolsize_arkCpntCubemapBinder = 0 | Dishonored2.exe+3C5DC08 -> 0
  1709. size of the pool for arkCpntCubemapBinderFactory when the game start
  1710.  
  1711. Dishonored2.exe+3C5DB60 | cpnt_poolsize_arkCpntCubemapShooter = 0 | Dishonored2.exe+3C5DB88 -> 0
  1712. size of the pool for arkCpntCubemapShooterFactory when the game start
  1713.  
  1714. Dishonored2.exe+3C546E0 | cpnt_poolsize_arkCpntDamageDecal = 0 | Dishonored2.exe+3C54708 -> 0
  1715. size of the pool for arkCpntDamageDecalFactory when the game start
  1716.  
  1717. Dishonored2.exe+3C54AE0 | cpnt_poolsize_arkCpntDamageOverTime = 0 | Dishonored2.exe+3C54B08 -> 0
  1718. size of the pool for arkCpntDamageOverTimeFactory when the game start
  1719.  
  1720. Dishonored2.exe+3C5BEE0 | cpnt_poolsize_arkCpntDamageZone = 0 | Dishonored2.exe+3C5BF08 -> 0
  1721. size of the pool for arkCpntDamageZoneFactory when the game start
  1722.  
  1723. Dishonored2.exe+3C53560 | cpnt_poolsize_arkCpntDarkVision = 0 | Dishonored2.exe+3C53588 -> 0
  1724. size of the pool for arkCpntDarkVisionFactory when the game start
  1725.  
  1726. Dishonored2.exe+3C5D960 | cpnt_poolsize_arkCpntDarkVisionProxy = 0 | Dishonored2.exe+3C5D988 -> 0
  1727. size of the pool for arkCpntDarkVisionProxyFactory when the game start
  1728.  
  1729. Dishonored2.exe+3C556E0 | cpnt_poolsize_arkCpntDeadlyShadow = 0 | Dishonored2.exe+3C55708 -> 0
  1730. size of the pool for arkCpntDeadlyShadowFactory when the game start
  1731.  
  1732. Dishonored2.exe+3C55660 | cpnt_poolsize_arkCpntDeadlyShadowTargetSensor = 0 | Dishonored2.exe+3C55688 -> 0
  1733. size of the pool for arkCpntDeadlyShadowTargetSensorFactory when the game start
  1734.  
  1735. Dishonored2.exe+3C555E0 | cpnt_poolsize_arkCpntDecoy = 0 | Dishonored2.exe+3C55608 -> 0
  1736. size of the pool for arkCpntDecoyFactory when the game start
  1737.  
  1738. Dishonored2.exe+3C595E0 | cpnt_poolsize_arkCpntDelilahSoul = 0 | Dishonored2.exe+3C59608 -> 0
  1739. size of the pool for arkCpntDelilahSoulFactory when the game start
  1740.  
  1741. Dishonored2.exe+3C553E0 | cpnt_poolsize_arkCpntDoppelgangerNpc = 0 | Dishonored2.exe+3C55408 -> 0
  1742. size of the pool for arkCpntDoppelgangerNpcFactory when the game start
  1743.  
  1744. Dishonored2.exe+3C54E60 | cpnt_poolsize_arkCpntDSM = 0 | Dishonored2.exe+3C54E88 -> 0
  1745. size of the pool for arkCpntDSMFactory when the game start
  1746.  
  1747. Dishonored2.exe+3C5BDE0 | cpnt_poolsize_arkCpntElectricCabinetController = 0 | Dishonored2.exe+3C5BE08 -> 0
  1748. size of the pool for arkCpntElectricCabinetControllerFactory when the game start
  1749.  
  1750. Dishonored2.exe+3C588E0 | cpnt_poolsize_arkCpntEnvironmentalCorpse = 0 | Dishonored2.exe+3C58908 -> 0
  1751. size of the pool for arkCpntEnvironmentalCorpseFactory when the game start
  1752.  
  1753. Dishonored2.exe+3C54160 | cpnt_poolsize_arkCpntFace = 0 | Dishonored2.exe+3C54188 -> 0
  1754. size of the pool for arkCpntFaceFactory when the game start
  1755.  
  1756. Dishonored2.exe+3C54B60 | cpnt_poolsize_arkCpntFaction = 0 | Dishonored2.exe+3C54B88 -> 0
  1757. size of the pool for arkCpntFactionFactory when the game start
  1758.  
  1759. Dishonored2.exe+3C5B7E0 | cpnt_poolsize_arkCpntFishSwarm = 0 | Dishonored2.exe+3C5B808 -> 0
  1760. size of the pool for arkCpntFishSwarmFactory when the game start
  1761.  
  1762. Dishonored2.exe+3C59560 | cpnt_poolsize_arkCpntFlammable = 0 | Dishonored2.exe+3C59588 -> 0
  1763. size of the pool for arkCpntFlammableFactory when the game start
  1764.  
  1765. Dishonored2.exe+3C59660 | cpnt_poolsize_arkCpntFlashSurface = 0 | Dishonored2.exe+3C59688 -> 0
  1766. size of the pool for arkCpntFlashSurfaceFactory when the game start
  1767.  
  1768. Dishonored2.exe+3C562E0 | cpnt_poolsize_arkCpntFleeManager = 0 | Dishonored2.exe+3C56308 -> 0
  1769. size of the pool for arkCpntFleeManagerFactory when the game start
  1770.  
  1771. Dishonored2.exe+3C5DA60 | cpnt_poolsize_arkCpntFogZone = 0 | Dishonored2.exe+3C5DA88 -> 0
  1772. size of the pool for arkCpntFogZoneFactory when the game start
  1773.  
  1774. Dishonored2.exe+3C54A60 | cpnt_poolsize_arkCpntFountain = 0 | Dishonored2.exe+3C54A88 -> 0
  1775. size of the pool for arkCpntFountainFactory when the game start
  1776.  
  1777. Dishonored2.exe+3C58BE0 | cpnt_poolsize_arkCpntFreeCamControl = 0 | Dishonored2.exe+3C58C08 -> 0
  1778. size of the pool for arkCpntFreeCamControlFactory when the game start
  1779.  
  1780. Dishonored2.exe+3C58FE0 | cpnt_poolsize_arkCpntFX = 0 | Dishonored2.exe+3C59008 -> 0
  1781. size of the pool for arkCpntFXFactory when the game start
  1782.  
  1783. Dishonored2.exe+3C58AE0 | cpnt_poolsize_arkCpntFX_OceanTrigger = 0 | Dishonored2.exe+3C58B08 -> 0
  1784. size of the pool for arkCpntFX_OceanTriggerFactory when the game start
  1785.  
  1786. Dishonored2.exe+3C53BE0 | cpnt_poolsize_arkCpntGameFlowUpdate = 0 | Dishonored2.exe+3C53C08 -> 0
  1787. size of the pool for arkCpntGameFlowUpdateFactory when the game start
  1788.  
  1789. Dishonored2.exe+3C585E0 | cpnt_poolsize_arkCpntGenerator = 0 | Dishonored2.exe+3C58608 -> 0
  1790. size of the pool for arkCpntGeneratorFactory when the game start
  1791.  
  1792. Dishonored2.exe+3C5A760 | cpnt_poolsize_arkCpntGraveHoundSkull = 0 | Dishonored2.exe+3C5A788 -> 0
  1793. size of the pool for arkCpntGraveHoundSkullFactory when the game start
  1794.  
  1795. Dishonored2.exe+3C537E0 | cpnt_poolsize_arkCpntGrenade = 0 | Dishonored2.exe+3C53808 -> 0
  1796. size of the pool for arkCpntGrenadeFactory when the game start
  1797.  
  1798. Dishonored2.exe+3C596E0 | cpnt_poolsize_arkCpntGrenadeCooking = 0 | Dishonored2.exe+3C59708 -> 0
  1799. size of the pool for arkCpntGrenadeCookingFactory when the game start
  1800.  
  1801. Dishonored2.exe+3C5A460 | cpnt_poolsize_arkCpntHackable = 0 | Dishonored2.exe+3C5A488 -> 0
  1802. size of the pool for arkCpntHackableFactory when the game start
  1803.  
  1804. Dishonored2.exe+3C587E0 | cpnt_poolsize_arkCpntHairControl = 0 | Dishonored2.exe+3C58808 -> 0
  1805. size of the pool for arkCpntHairControlFactory when the game start
  1806.  
  1807. Dishonored2.exe+3C54760 | cpnt_poolsize_arkCpntHealth = 0 | Dishonored2.exe+3C54788 -> 0
  1808. size of the pool for arkCpntHealthFactory when the game start
  1809.  
  1810. Dishonored2.exe+3C547E0 | cpnt_poolsize_arkCpntHealthDoor = 0 | Dishonored2.exe+3C54808 -> 0
  1811. size of the pool for arkCpntHealthDoorFactory when the game start
  1812.  
  1813. Dishonored2.exe+3C53260 | cpnt_poolsize_arkCpntHealthEvolved = 0 | Dishonored2.exe+3C53288 -> 0
  1814. size of the pool for arkCpntHealthEvolvedFactory when the game start
  1815.  
  1816. Dishonored2.exe+3C5A060 | cpnt_poolsize_arkCpntHeart = 0 | Dishonored2.exe+3C5A088 -> 0
  1817. size of the pool for arkCpntHeartFactory when the game start
  1818.  
  1819. Dishonored2.exe+3C59760 | cpnt_poolsize_arkCpntInteractiveMap = 0 | Dishonored2.exe+3C59788 -> 0
  1820. size of the pool for arkCpntInteractiveMapFactory when the game start
  1821.  
  1822. Dishonored2.exe+3C52EE0 | cpnt_poolsize_arkCpntInventory = 0 | Dishonored2.exe+3C52F08 -> 0
  1823. size of the pool for arkCpntInventoryFactory when the game start
  1824.  
  1825. Dishonored2.exe+3C59FE0 | cpnt_poolsize_arkCpntItemSpyglass = 0 | Dishonored2.exe+3C5A008 -> 0
  1826. size of the pool for arkCpntItemSpyglassFactory when the game start
  1827.  
  1828. Dishonored2.exe+3C59C60 | cpnt_poolsize_arkCpntKillCamProjectile = 0 | Dishonored2.exe+3C59C88 -> 0
  1829. size of the pool for arkCpntKillCamProjectileFactory when the game start
  1830.  
  1831. Dishonored2.exe+3C54060 | cpnt_poolsize_arkCpntLODDriver = 0 | Dishonored2.exe+3C54088 -> 0
  1832. size of the pool for arkCpntLODDriverFactory when the game start
  1833.  
  1834. Dishonored2.exe+3C541E0 | cpnt_poolsize_arkCpntLookAt = 0 | Dishonored2.exe+3C54208 -> 0
  1835. size of the pool for arkCpntLookAtFactory when the game start
  1836.  
  1837. Dishonored2.exe+3C5A4E0 | cpnt_poolsize_arkCpntLoot = 0 | Dishonored2.exe+3C5A508 -> 0
  1838. size of the pool for arkCpntLootFactory when the game start
  1839.  
  1840. Dishonored2.exe+3C597E0 | cpnt_poolsize_arkCpntMagicSuppressSound = 0 | Dishonored2.exe+3C59808 -> 0
  1841. size of the pool for arkCpntMagicSuppressSoundFactory when the game start
  1842.  
  1843. Dishonored2.exe+3C532E0 | cpnt_poolsize_arkCpntMana = 0 | Dishonored2.exe+3C53308 -> 0
  1844. size of the pool for arkCpntManaFactory when the game start
  1845.  
  1846. Dishonored2.exe+3C52DE0 | cpnt_poolsize_arkCpntManagerUpdate = 0 | Dishonored2.exe+3C52E08 -> 0
  1847. size of the pool for arkCpntManagerUpdateFactory when the game start
  1848.  
  1849. Dishonored2.exe+3C54C60 | cpnt_poolsize_arkCpntMesmerize = 0 | Dishonored2.exe+3C54C88 -> 0
  1850. size of the pool for arkCpntMesmerizeFactory when the game start
  1851.  
  1852. Dishonored2.exe+3C5A5E0 | cpnt_poolsize_arkCpntMesmerizePortal = 0 | Dishonored2.exe+3C5A608 -> 0
  1853. size of the pool for arkCpntMesmerizePortalFactory when the game start
  1854.  
  1855. Dishonored2.exe+3C59060 | cpnt_poolsize_arkCpntMessageHandler = 0 | Dishonored2.exe+3C59088 -> 0
  1856. size of the pool for arkCpntMessageHandlerFactory when the game start
  1857.  
  1858. Dishonored2.exe+3C55160 | cpnt_poolsize_arkCpntMidnightLink = 0 | Dishonored2.exe+3C55188 -> 0
  1859. size of the pool for arkCpntMidnightLinkFactory when the game start
  1860.  
  1861. Dishonored2.exe+3C550E0 | cpnt_poolsize_arkCpntMidnightPreview = 0 | Dishonored2.exe+3C55108 -> 0
  1862. size of the pool for arkCpntMidnightPreviewFactory when the game start
  1863.  
  1864. Dishonored2.exe+3C53FE0 | cpnt_poolsize_arkCpntMidnightProxy = 0 | Dishonored2.exe+3C54008 -> 0
  1865. size of the pool for arkCpntMidnightProxyFactory when the game start
  1866.  
  1867. Dishonored2.exe+3C59AE0 | cpnt_poolsize_arkCpntMine = 0 | Dishonored2.exe+3C59B08 -> 0
  1868. size of the pool for arkCpntMineFactory when the game start
  1869.  
  1870. Dishonored2.exe+3C5A1E0 | cpnt_poolsize_arkCpntMissionItem = 0 | Dishonored2.exe+3C5A208 -> 0
  1871. size of the pool for arkCpntMissionItemFactory when the game start
  1872.  
  1873. Dishonored2.exe+3C59860 | cpnt_poolsize_arkCpntMusicBox = 0 | Dishonored2.exe+3C59888 -> 0
  1874. size of the pool for arkCpntMusicBoxFactory when the game start
  1875.  
  1876. Dishonored2.exe+3C598E0 | cpnt_poolsize_arkCpntMusicBoxAllegroCone = 0 | Dishonored2.exe+3C59908 -> 0
  1877. size of the pool for arkCpntMusicBoxAllegroConeFactory when the game start
  1878.  
  1879. Dishonored2.exe+3C53EE0 | cpnt_poolsize_arkCpntNavigation = 0 | Dishonored2.exe+3C53F08 -> 0
  1880. size of the pool for arkCpntNavigationFactory when the game start
  1881.  
  1882. Dishonored2.exe+3C54DE0 | cpnt_poolsize_arkCpntNavmeshDriver = 0 | Dishonored2.exe+3C54E08 -> 0
  1883. size of the pool for arkCpntNavmeshDriverFactory when the game start
  1884.  
  1885. Dishonored2.exe+3C55560 | cpnt_poolsize_arkCpntNavmeshToggle = 0 | Dishonored2.exe+3C55588 -> 0
  1886. size of the pool for arkCpntNavmeshToggleFactory when the game start
  1887.  
  1888. Dishonored2.exe+3C54660 | cpnt_poolsize_arkCpntNavmeshUserEdges = 0 | Dishonored2.exe+3C54688 -> 0
  1889. size of the pool for arkCpntNavmeshUserEdgesFactory when the game start
  1890.  
  1891. Dishonored2.exe+3C5BF60 | cpnt_poolsize_arkCpntNewGamePlus = 0 | Dishonored2.exe+3C5BF88 -> 0
  1892. size of the pool for arkCpntNewGamePlusFactory when the game start
  1893.  
  1894. Dishonored2.exe+3C5A2E0 | cpnt_poolsize_arkCpntNPCInteraction = 0 | Dishonored2.exe+3C5A308 -> 0
  1895. size of the pool for arkCpntNPCInteractionFactory when the game start
  1896.  
  1897. Dishonored2.exe+3C5D8E0 | cpnt_poolsize_arkCpntNPCPossession = 0 | Dishonored2.exe+3C5D908 -> 0
  1898. size of the pool for arkCpntNPCPossessionFactory when the game start
  1899.  
  1900. Dishonored2.exe+3C55060 | cpnt_poolsize_arkCpntNPCTalk = 0 | Dishonored2.exe+3C55088 -> 0
  1901. size of the pool for arkCpntNPCTalkFactory when the game start
  1902.  
  1903. Dishonored2.exe+3C55960 | cpnt_poolsize_arkCpntObservable = 0 | Dishonored2.exe+3C55988 -> 0
  1904. size of the pool for arkCpntObservableFactory when the game start
  1905.  
  1906. Dishonored2.exe+3C563E0 | cpnt_poolsize_arkCpntOdor = 0 | Dishonored2.exe+3C56408 -> 0
  1907. size of the pool for arkCpntOdorFactory when the game start
  1908.  
  1909. Dishonored2.exe+3C58460 | cpnt_poolsize_arkCpntOpenable = 0 | Dishonored2.exe+3C58488 -> 0
  1910. size of the pool for arkCpntOpenableFactory when the game start
  1911.  
  1912. Dishonored2.exe+3C542E0 | cpnt_poolsize_arkCpntPatrolClient = 0 | Dishonored2.exe+3C54308 -> 0
  1913. size of the pool for arkCpntPatrolClientFactory when the game start
  1914.  
  1915. Dishonored2.exe+3C559E0 | cpnt_poolsize_arkCpntPatrolRoute = 0 | Dishonored2.exe+3C55A08 -> 0
  1916. size of the pool for arkCpntPatrolRouteFactory when the game start
  1917.  
  1918. Dishonored2.exe+3C58A60 | cpnt_poolsize_arkCpntPatrolSquadTree = 0 | Dishonored2.exe+3C58A88 -> 0
  1919. size of the pool for arkCpntPatrolSquadTreeFactory when the game start
  1920.  
  1921. Dishonored2.exe+3C55A60 | cpnt_poolsize_arkCpntPatrolWaypoint = 0 | Dishonored2.exe+3C55A88 -> 0
  1922. size of the pool for arkCpntPatrolWaypointFactory when the game start
  1923.  
  1924. Dishonored2.exe+3C5D660 | cpnt_poolsize_arkCpntPhantasmalNetwork = 0 | Dishonored2.exe+3C5D688 -> 0
  1925. size of the pool for arkCpntPhantasmalNetworkFactory when the game start
  1926.  
  1927. Dishonored2.exe+3C54260 | cpnt_poolsize_arkCpntPhysicsSystem = 0 | Dishonored2.exe+3C54288 -> 0
  1928. size of the pool for arkCpntPhysicsSystemFactory when the game start
  1929.  
  1930. Dishonored2.exe+3C54360 | cpnt_poolsize_arkCpntPhysicsSystemEvolved = 0 | Dishonored2.exe+3C54388 -> 0
  1931. size of the pool for arkCpntPhysicsSystemEvolvedFactory when the game start
  1932.  
  1933. Dishonored2.exe+3C53CE0 | cpnt_poolsize_arkCpntPhysicsWorld = 0 | Dishonored2.exe+3C53D08 -> 0
  1934. size of the pool for arkCpntPhysicsWorldFactory when the game start
  1935.  
  1936. Dishonored2.exe+3C5A560 | cpnt_poolsize_arkCpntPickable_BoneCharm = 0 | Dishonored2.exe+3C5A588 -> 0
  1937. size of the pool for arkCpntPickable_BoneCharmFactory when the game start
  1938.  
  1939. Dishonored2.exe+3C58560 | cpnt_poolsize_arkCpntPickable_Simple = 0 | Dishonored2.exe+3C58588 -> 0
  1940. size of the pool for arkCpntPickable_SimpleFactory when the game start
  1941.  
  1942. Dishonored2.exe+3C5BBE0 | cpnt_poolsize_arkCpntPickableHolder = 0 | Dishonored2.exe+3C5BC08 -> 0
  1943. size of the pool for arkCpntPickableHolderFactory when the game start
  1944.  
  1945. Dishonored2.exe+3C59960 | cpnt_poolsize_arkCpntPlayerBody = 0 | Dishonored2.exe+3C59988 -> 0
  1946. size of the pool for arkCpntPlayerBodyFactory when the game start
  1947.  
  1948. Dishonored2.exe+3C534E0 | cpnt_poolsize_arkCpntPlayerBreath = 0 | Dishonored2.exe+3C53508 -> 0
  1949. size of the pool for arkCpntPlayerBreathFactory when the game start
  1950.  
  1951. Dishonored2.exe+3C52F60 | cpnt_poolsize_arkCpntPlayerCamera = 0 | Dishonored2.exe+3C52F88 -> 0
  1952. size of the pool for arkCpntPlayerCameraFactory when the game start
  1953.  
  1954. Dishonored2.exe+3C5B4E0 | cpnt_poolsize_arkCpntPlayerChaos = 0 | Dishonored2.exe+3C5B508 -> 0
  1955. size of the pool for arkCpntPlayerChaosFactory when the game start
  1956.  
  1957. Dishonored2.exe+3C59360 | cpnt_poolsize_arkCpntPlayerCombat = 0 | Dishonored2.exe+3C59388 -> 0
  1958. size of the pool for arkCpntPlayerCombatFactory when the game start
  1959.  
  1960. Dishonored2.exe+3C53460 | cpnt_poolsize_arkCpntPlayerController = 0 | Dishonored2.exe+3C53488 -> 0
  1961. size of the pool for arkCpntPlayerControllerFactory when the game start
  1962.  
  1963. Dishonored2.exe+3C531E0 | cpnt_poolsize_arkCpntPlayerCrosshair = 0 | Dishonored2.exe+3C53208 -> 0
  1964. size of the pool for arkCpntPlayerCrosshairFactory when the game start
  1965.  
  1966. Dishonored2.exe+3C5B2E0 | cpnt_poolsize_arkCpntPlayerDebugCamControl = 0 | Dishonored2.exe+3C5B308 -> 0
  1967. size of the pool for arkCpntPlayerDebugCamControlFactory when the game start
  1968.  
  1969. Dishonored2.exe+3C5B1E0 | cpnt_poolsize_arkCpntPlayerDebugCamera = 0 | Dishonored2.exe+3C5B208 -> 0
  1970. size of the pool for arkCpntPlayerDebugCameraFactory when the game start
  1971.  
  1972. Dishonored2.exe+3C5B560 | cpnt_poolsize_arkCpntPlayerFXManager = 0 | Dishonored2.exe+3C5B588 -> 0
  1973. size of the pool for arkCpntPlayerFXManagerFactory when the game start
  1974.  
  1975. Dishonored2.exe+3C53160 | cpnt_poolsize_arkCpntPlayerInteraction = 0 | Dishonored2.exe+3C53188 -> 0
  1976. size of the pool for arkCpntPlayerInteractionFactory when the game start
  1977.  
  1978. Dishonored2.exe+3C52E60 | cpnt_poolsize_arkCpntPlayerJournal = 0 | Dishonored2.exe+3C52E88 -> 0
  1979. size of the pool for arkCpntPlayerJournalFactory when the game start
  1980.  
  1981. Dishonored2.exe+3C5B260 | cpnt_poolsize_arkCpntPlayerMenuCamera = 0 | Dishonored2.exe+3C5B288 -> 0
  1982. size of the pool for arkCpntPlayerMenuCameraFactory when the game start
  1983.  
  1984. Dishonored2.exe+3C533E0 | cpnt_poolsize_arkCpntPlayerOutsiderMark = 0 | Dishonored2.exe+3C53408 -> 0
  1985. size of the pool for arkCpntPlayerOutsiderMarkFactory when the game start
  1986.  
  1987. Dishonored2.exe+3C56060 | cpnt_poolsize_arkCpntPlayerPhysics = 0 | Dishonored2.exe+3C56088 -> 0
  1988. size of the pool for arkCpntPlayerPhysicsFactory when the game start
  1989.  
  1990. Dishonored2.exe+3C5B160 | cpnt_poolsize_arkCpntPlayerPhysicsDead = 0 | Dishonored2.exe+3C5B188 -> 0
  1991. size of the pool for arkCpntPlayerPhysicsDeadFactory when the game start
  1992.  
  1993. Dishonored2.exe+3C53960 | cpnt_poolsize_arkCpntPlayerPowerSystem = 0 | Dishonored2.exe+3C53988 -> 0
  1994. size of the pool for arkCpntPlayerPowerSystemFactory when the game start
  1995.  
  1996. Dishonored2.exe+3C530E0 | cpnt_poolsize_arkCpntPlayerSensor = 0 | Dishonored2.exe+3C53108 -> 0
  1997. size of the pool for arkCpntPlayerSensorFactory when the game start
  1998.  
  1999. Dishonored2.exe+3C5B460 | cpnt_poolsize_arkCpntPlayerSensorAimAssist = 0 | Dishonored2.exe+3C5B488 -> 0
  2000. size of the pool for arkCpntPlayerSensorAimAssistFactory when the game start
  2001.  
  2002. Dishonored2.exe+3C5CB60 | cpnt_poolsize_arkCpntPlayerSensorAssassination = 0 | Dishonored2.exe+3C5CB88 -> 0
  2003. size of the pool for arkCpntPlayerSensorAssassinationFactory when the game start
  2004.  
  2005. Dishonored2.exe+3C5C1E0 | cpnt_poolsize_arkCpntPlayerSensorAutoCrouch = 0 | Dishonored2.exe+3C5C208 -> 0
  2006. size of the pool for arkCpntPlayerSensorAutoCrouchFactory when the game start
  2007.  
  2008. Dishonored2.exe+3C5B3E0 | cpnt_poolsize_arkCpntPlayerSensorBase = 0 | Dishonored2.exe+3C5B408 -> 0
  2009. size of the pool for arkCpntPlayerSensorBaseFactory when the game start
  2010.  
  2011. Dishonored2.exe+3C5CCE0 | cpnt_poolsize_arkCpntPlayerSensorBlink = 0 | Dishonored2.exe+3C5CD08 -> 0
  2012. size of the pool for arkCpntPlayerSensorBlinkFactory when the game start
  2013.  
  2014. Dishonored2.exe+3C5C860 | cpnt_poolsize_arkCpntPlayerSensorBlinkSnap = 0 | Dishonored2.exe+3C5C888 -> 0
  2015. size of the pool for arkCpntPlayerSensorBlinkSnapFactory when the game start
  2016.  
  2017. Dishonored2.exe+3C5C960 | cpnt_poolsize_arkCpntPlayerSensorBlinkToMantle = 0 | Dishonored2.exe+3C5C988 -> 0
  2018. size of the pool for arkCpntPlayerSensorBlinkToMantleFactory when the game start
  2019.  
  2020. Dishonored2.exe+3C5C760 | cpnt_poolsize_arkCpntPlayerSensorBloodthirstyFatality = 0 | Dishonored2.exe+3C5C788 -> 0
  2021. size of the pool for arkCpntPlayerSensorBloodthirstyFatalityFactory when the game start
  2022.  
  2023. Dishonored2.exe+3C5C8E0 | cpnt_poolsize_arkCpntPlayerSensorCatfall = 0 | Dishonored2.exe+3C5C908 -> 0
  2024. size of the pool for arkCpntPlayerSensorCatfallFactory when the game start
  2025.  
  2026. Dishonored2.exe+3C5C560 | cpnt_poolsize_arkCpntPlayerSensorChoke = 0 | Dishonored2.exe+3C5C588 -> 0
  2027. size of the pool for arkCpntPlayerSensorChokeFactory when the game start
  2028.  
  2029. Dishonored2.exe+3C5C660 | cpnt_poolsize_arkCpntPlayerSensorCorpseDrop = 0 | Dishonored2.exe+3C5C688 -> 0
  2030. size of the pool for arkCpntPlayerSensorCorpseDropFactory when the game start
  2031.  
  2032. Dishonored2.exe+3C5CD60 | cpnt_poolsize_arkCpntPlayerSensorDevouringSwarm = 0 | Dishonored2.exe+3C5CD88 -> 0
  2033. size of the pool for arkCpntPlayerSensorDevouringSwarmFactory when the game start
  2034.  
  2035. Dishonored2.exe+3C5CDE0 | cpnt_poolsize_arkCpntPlayerSensorDoppelganger = 0 | Dishonored2.exe+3C5CE08 -> 0
  2036. size of the pool for arkCpntPlayerSensorDoppelgangerFactory when the game start
  2037.  
  2038. Dishonored2.exe+3C5CE60 | cpnt_poolsize_arkCpntPlayerSensorDoppelgangerSwap = 0 | Dishonored2.exe+3C5CE88 -> 0
  2039. size of the pool for arkCpntPlayerSensorDoppelgangerSwapFactory when the game start
  2040.  
  2041. Dishonored2.exe+3C5C5E0 | cpnt_poolsize_arkCpntPlayerSensorDropAssassination = 0 | Dishonored2.exe+3C5C608 -> 0
  2042. size of the pool for arkCpntPlayerSensorDropAssassinationFactory when the game start
  2043.  
  2044. Dishonored2.exe+3C5B060 | cpnt_poolsize_arkCpntPlayerSensorEjectPossessedHost = 0 | Dishonored2.exe+3C5B088 -> 0
  2045. size of the pool for arkCpntPlayerSensorEjectPossessedHostFactory when the game start
  2046.  
  2047. Dishonored2.exe+3C5D1E0 | cpnt_poolsize_arkCpntPlayerSensorEnemyProximity = 0 | Dishonored2.exe+3C5D208 -> 0
  2048. size of the pool for arkCpntPlayerSensorEnemyProximityFactory when the game start
  2049.  
  2050. Dishonored2.exe+3C5C260 | cpnt_poolsize_arkCpntPlayerSensorGlobalAssassination = 0 | Dishonored2.exe+3C5C288 -> 0
  2051. size of the pool for arkCpntPlayerSensorGlobalAssassinationFactory when the game start
  2052.  
  2053. Dishonored2.exe+3C5CEE0 | cpnt_poolsize_arkCpntPlayerSensorGrapple = 0 | Dishonored2.exe+3C5CF08 -> 0
  2054. size of the pool for arkCpntPlayerSensorGrappleFactory when the game start
  2055.  
  2056. Dishonored2.exe+3C5C9E0 | cpnt_poolsize_arkCpntPlayerSensorGrappleToMantle = 0 | Dishonored2.exe+3C5CA08 -> 0
  2057. size of the pool for arkCpntPlayerSensorGrappleToMantleFactory when the game start
  2058.  
  2059. Dishonored2.exe+3C5CBE0 | cpnt_poolsize_arkCpntPlayerSensorInteraction = 0 | Dishonored2.exe+3C5CC08 -> 0
  2060. size of the pool for arkCpntPlayerSensorInteractionFactory when the game start
  2061.  
  2062. Dishonored2.exe+3C5C160 | cpnt_poolsize_arkCpntPlayerSensorLean = 0 | Dishonored2.exe+3C5C188 -> 0
  2063. size of the pool for arkCpntPlayerSensorLeanFactory when the game start
  2064.  
  2065. Dishonored2.exe+3C5D160 | cpnt_poolsize_arkCpntPlayerSensorLookat = 0 | Dishonored2.exe+3C5D188 -> 0
  2066. size of the pool for arkCpntPlayerSensorLookatFactory when the game start
  2067.  
  2068. Dishonored2.exe+3C5C3E0 | cpnt_poolsize_arkCpntPlayerSensorMantle = 0 | Dishonored2.exe+3C5C408 -> 0
  2069. size of the pool for arkCpntPlayerSensorMantleFactory when the game start
  2070.  
  2071. Dishonored2.exe+3C5CF60 | cpnt_poolsize_arkCpntPlayerSensorMesmerize = 0 | Dishonored2.exe+3C5CF88 -> 0
  2072. size of the pool for arkCpntPlayerSensorMesmerizeFactory when the game start
  2073.  
  2074. Dishonored2.exe+3C5CA60 | cpnt_poolsize_arkCpntPlayerSensorNavmesh = 0 | Dishonored2.exe+3C5CA88 -> 0
  2075. size of the pool for arkCpntPlayerSensorNavmeshFactory when the game start
  2076.  
  2077. Dishonored2.exe+3C5CFE0 | cpnt_poolsize_arkCpntPlayerSensorPhantasmalLink = 0 | Dishonored2.exe+3C5D008 -> 0
  2078. size of the pool for arkCpntPlayerSensorPhantasmalLinkFactory when the game start
  2079.  
  2080. Dishonored2.exe+3C59D60 | cpnt_poolsize_arkCpntPlayerSensorPlacement = 0 | Dishonored2.exe+3C59D88 -> 0
  2081. size of the pool for arkCpntPlayerSensorPlacementFactory when the game start
  2082.  
  2083. Dishonored2.exe+3C5AFE0 | cpnt_poolsize_arkCpntPlayerSensorPossession = 0 | Dishonored2.exe+3C5B008 -> 0
  2084. size of the pool for arkCpntPlayerSensorPossessionFactory when the game start
  2085.  
  2086. Dishonored2.exe+3C5C7E0 | cpnt_poolsize_arkCpntPlayerSensorPowerSnap = 0 | Dishonored2.exe+3C5C808 -> 0
  2087. size of the pool for arkCpntPlayerSensorPowerSnapFactory when the game start
  2088.  
  2089. Dishonored2.exe+3C5C6E0 | cpnt_poolsize_arkCpntPlayerSensorRangedTarget = 0 | Dishonored2.exe+3C5C708 -> 0
  2090. size of the pool for arkCpntPlayerSensorRangedTargetFactory when the game start
  2091.  
  2092. Dishonored2.exe+3C5D060 | cpnt_poolsize_arkCpntPlayerSensorRuneCharms = 0 | Dishonored2.exe+3C5D088 -> 0
  2093. size of the pool for arkCpntPlayerSensorRuneCharmsFactory when the game start
  2094.  
  2095. Dishonored2.exe+3C5D0E0 | cpnt_poolsize_arkCpntPlayerSensorSearchTarget = 0 | Dishonored2.exe+3C5D108 -> 0
  2096. size of the pool for arkCpntPlayerSensorSearchTargetFactory when the game start
  2097.  
  2098. Dishonored2.exe+3C5B360 | cpnt_poolsize_arkCpntPlayerSensorTarget = 0 | Dishonored2.exe+3C5B388 -> 0
  2099. size of the pool for arkCpntPlayerSensorTargetFactory when the game start
  2100.  
  2101. Dishonored2.exe+3C5C360 | cpnt_poolsize_arkCpntPlayerSensorThrowHit = 0 | Dishonored2.exe+3C5C388 -> 0
  2102. size of the pool for arkCpntPlayerSensorThrowHitFactory when the game start
  2103.  
  2104. Dishonored2.exe+3C5CC60 | cpnt_poolsize_arkCpntPlayerSensorTouch = 0 | Dishonored2.exe+3C5CC88 -> 0
  2105. size of the pool for arkCpntPlayerSensorTouchFactory when the game start
  2106.  
  2107. Dishonored2.exe+3C5C4E0 | cpnt_poolsize_arkCpntPlayerSensorVault = 0 | Dishonored2.exe+3C5C508 -> 0
  2108. size of the pool for arkCpntPlayerSensorVaultFactory when the game start
  2109.  
  2110. Dishonored2.exe+3C5B5E0 | cpnt_poolsize_arkCpntPlayerSensorWall = 0 | Dishonored2.exe+3C5B608 -> 0
  2111. size of the pool for arkCpntPlayerSensorWallFactory when the game start
  2112.  
  2113. Dishonored2.exe+3C5CAE0 | cpnt_poolsize_arkCpntPlayerSensorWallCrouch = 0 | Dishonored2.exe+3C5CB08 -> 0
  2114. size of the pool for arkCpntPlayerSensorWallCrouchFactory when the game start
  2115.  
  2116. Dishonored2.exe+3C5C2E0 | cpnt_poolsize_arkCpntPlayerSensorWindowAssassination = 0 | Dishonored2.exe+3C5C308 -> 0
  2117. size of the pool for arkCpntPlayerSensorWindowAssassinationFactory when the game start
  2118.  
  2119. Dishonored2.exe+3C53060 | cpnt_poolsize_arkCpntPlayerStateMachine = 0 | Dishonored2.exe+3C53088 -> 0
  2120. size of the pool for arkCpntPlayerStateMachineFactory when the game start
  2121.  
  2122. Dishonored2.exe+3C536E0 | cpnt_poolsize_arkCpntPlayerTutorials = 0 | Dishonored2.exe+3C53708 -> 0
  2123. size of the pool for arkCpntPlayerTutorialsFactory when the game start
  2124.  
  2125. Dishonored2.exe+3C55460 | cpnt_poolsize_arkCpntPossession = 0 | Dishonored2.exe+3C55488 -> 0
  2126. size of the pool for arkCpntPossessionFactory when the game start
  2127.  
  2128. Dishonored2.exe+3C5D260 | cpnt_poolsize_arkCpntPowerBendtime = 0 | Dishonored2.exe+3C5D288 -> 0
  2129. size of the pool for arkCpntPowerBendtimeFactory when the game start
  2130.  
  2131. Dishonored2.exe+3C5C460 | cpnt_poolsize_arkCpntPowerBlink = 0 | Dishonored2.exe+3C5C488 -> 0
  2132. size of the pool for arkCpntPowerBlinkFactory when the game start
  2133.  
  2134. Dishonored2.exe+3C5D460 | cpnt_poolsize_arkCpntPowerDarkVision = 0 | Dishonored2.exe+3C5D488 -> 0
  2135. size of the pool for arkCpntPowerDarkVisionFactory when the game start
  2136.  
  2137. Dishonored2.exe+3C5D5E0 | cpnt_poolsize_arkCpntPowerDevouringSwarm = 0 | Dishonored2.exe+3C5D608 -> 0
  2138. size of the pool for arkCpntPowerDevouringSwarmFactory when the game start
  2139.  
  2140. Dishonored2.exe+3C5D360 | cpnt_poolsize_arkCpntPowerDoppelganger = 0 | Dishonored2.exe+3C5D388 -> 0
  2141. size of the pool for arkCpntPowerDoppelgangerFactory when the game start
  2142.  
  2143. Dishonored2.exe+3C5D3E0 | cpnt_poolsize_arkCpntPowerGrapple = 0 | Dishonored2.exe+3C5D408 -> 0
  2144. size of the pool for arkCpntPowerGrappleFactory when the game start
  2145.  
  2146. Dishonored2.exe+3C5D2E0 | cpnt_poolsize_arkCpntPowerMesmerize = 0 | Dishonored2.exe+3C5D308 -> 0
  2147. size of the pool for arkCpntPowerMesmerizeFactory when the game start
  2148.  
  2149. Dishonored2.exe+3C5D6E0 | cpnt_poolsize_arkCpntPowerPhantasmalLink = 0 | Dishonored2.exe+3C5D708 -> 0
  2150. size of the pool for arkCpntPowerPhantasmalLinkFactory when the game start
  2151.  
  2152. Dishonored2.exe+3C5B0E0 | cpnt_poolsize_arkCpntPowerPossession = 0 | Dishonored2.exe+3C5B108 -> 0
  2153. size of the pool for arkCpntPowerPossessionFactory when the game start
  2154.  
  2155. Dishonored2.exe+3C5B660 | cpnt_poolsize_arkCpntPowerShadowWalk = 0 | Dishonored2.exe+3C5B688 -> 0
  2156. size of the pool for arkCpntPowerShadowWalkFactory when the game start
  2157.  
  2158. Dishonored2.exe+3C5D4E0 | cpnt_poolsize_arkCpntPowerWindblast = 0 | Dishonored2.exe+3C5D508 -> 0
  2159. size of the pool for arkCpntPowerWindblastFactory when the game start
  2160.  
  2161. Dishonored2.exe+3C59A60 | cpnt_poolsize_arkCpntProjectile = 0 | Dishonored2.exe+3C59A88 -> 0
  2162. size of the pool for arkCpntProjectileFactory when the game start
  2163.  
  2164. Dishonored2.exe+3C5A860 | cpnt_poolsize_arkCpntProjectileLauncher = 0 | Dishonored2.exe+3C5A888 -> 0
  2165. size of the pool for arkCpntProjectileLauncherFactory when the game start
  2166.  
  2167. Dishonored2.exe+3C5DAE0 | cpnt_poolsize_arkCpntRatHoleTrigger = 0 | Dishonored2.exe+3C5DB08 -> 0
  2168. size of the pool for arkCpntRatHoleTriggerFactory when the game start
  2169.  
  2170. Dishonored2.exe+3C5B860 | cpnt_poolsize_arkCpntRatSwarm = 0 | Dishonored2.exe+3C5B888 -> 0
  2171. size of the pool for arkCpntRatSwarmFactory when the game start
  2172.  
  2173. Dishonored2.exe+3C53D60 | cpnt_poolsize_arkCpntReferenceFrame = 0 | Dishonored2.exe+3C53D88 -> 0
  2174. size of the pool for arkCpntReferenceFrameFactory when the game start
  2175.  
  2176. Dishonored2.exe+3C53E60 | cpnt_poolsize_arkCpntReferenceFrame_Player = 0 | Dishonored2.exe+3C53E88 -> 0
  2177. size of the pool for arkCpntReferenceFrame_PlayerFactory when the game start
  2178.  
  2179. Dishonored2.exe+3C58C60 | cpnt_poolsize_arkCpntRenderView = 0 | Dishonored2.exe+3C58C88 -> 0
  2180. size of the pool for arkCpntRenderViewFactory when the game start
  2181.  
  2182. Dishonored2.exe+3C53DE0 | cpnt_poolsize_arkCpntRetargeting = 0 | Dishonored2.exe+3C53E08 -> 0
  2183. size of the pool for arkCpntRetargetingFactory when the game start
  2184.  
  2185. Dishonored2.exe+3C58D60 | cpnt_poolsize_arkCpntRigidBody = 0 | Dishonored2.exe+3C58D88 -> 0
  2186. size of the pool for arkCpntRigidBodyFactory when the game start
  2187.  
  2188. Dishonored2.exe+3C58DE0 | cpnt_poolsize_arkCpntRigidBodyThrowable = 0 | Dishonored2.exe+3C58E08 -> 0
  2189. size of the pool for arkCpntRigidBodyThrowableFactory when the game start
  2190.  
  2191. Dishonored2.exe+3C55260 | cpnt_poolsize_arkCpntSeverable = 0 | Dishonored2.exe+3C55288 -> 0
  2192. size of the pool for arkCpntSeverableFactory when the game start
  2193.  
  2194. Dishonored2.exe+3C590E0 | cpnt_poolsize_arkCpntSnoring = 0 | Dishonored2.exe+3C59108 -> 0
  2195. size of the pool for arkCpntSnoringFactory when the game start
  2196.  
  2197. Dishonored2.exe+3C58E60 | cpnt_poolsize_arkCpntSoundVolumeControl = 0 | Dishonored2.exe+3C58E88 -> 0
  2198. size of the pool for arkCpntSoundVolumeControlFactory when the game start
  2199.  
  2200. Dishonored2.exe+3C5A660 | cpnt_poolsize_arkCpntSpawner = 0 | Dishonored2.exe+3C5A688 -> 0
  2201. size of the pool for arkCpntSpawnerFactory when the game start
  2202.  
  2203. Dishonored2.exe+3C543E0 | cpnt_poolsize_arkCpntSpeech = 0 | Dishonored2.exe+3C54408 -> 0
  2204. size of the pool for arkCpntSpeechFactory when the game start
  2205.  
  2206. Dishonored2.exe+3C56260 | cpnt_poolsize_arkCpntStealthEvaluator = 0 | Dishonored2.exe+3C56288 -> 0
  2207. size of the pool for arkCpntStealthEvaluatorFactory when the game start
  2208.  
  2209. Dishonored2.exe+3C5C0E0 | cpnt_poolsize_arkCpntStealthModifier = 0 | Dishonored2.exe+3C5C108 -> 0
  2210. size of the pool for arkCpntStealthModifierFactory when the game start
  2211.  
  2212. Dishonored2.exe+3C5BE60 | cpnt_poolsize_arkCpntSteamPipeController = 0 | Dishonored2.exe+3C5BE88 -> 0
  2213. size of the pool for arkCpntSteamPipeControllerFactory when the game start
  2214.  
  2215. Dishonored2.exe+3C58B60 | cpnt_poolsize_arkCpntStreetSpeaker = 0 | Dishonored2.exe+3C58B88 -> 0
  2216. size of the pool for arkCpntStreetSpeakerFactory when the game start
  2217.  
  2218. Dishonored2.exe+3C59B60 | cpnt_poolsize_arkCpntStunMine = 0 | Dishonored2.exe+3C59B88 -> 0
  2219. size of the pool for arkCpntStunMineFactory when the game start
  2220.  
  2221. Dishonored2.exe+3C5D7E0 | cpnt_poolsize_arkCpntSwarmAgentPossession = 0 | Dishonored2.exe+3C5D808 -> 0
  2222. size of the pool for arkCpntSwarmAgentPossessionFactory when the game start
  2223.  
  2224. Dishonored2.exe+3C5B6E0 | cpnt_poolsize_arkCpntSwarmCombat = 0 | Dishonored2.exe+3C5B708 -> 0
  2225. size of the pool for arkCpntSwarmCombatFactory when the game start
  2226.  
  2227. Dishonored2.exe+3C5A8E0 | cpnt_poolsize_arkCpntSwarmInteraction = 0 | Dishonored2.exe+3C5A908 -> 0
  2228. size of the pool for arkCpntSwarmInteractionFactory when the game start
  2229.  
  2230. Dishonored2.exe+3C57C60 | cpnt_poolsize_arkCpntTimersManager = 0 | Dishonored2.exe+3C57C88 -> 0
  2231. size of the pool for arkCpntTimersManagerFactory when the game start
  2232.  
  2233. Dishonored2.exe+3C5A0E0 | cpnt_poolsize_arkCpntTimeShiftDevice = 0 | Dishonored2.exe+3C5A108 -> 0
  2234. size of the pool for arkCpntTimeShiftDeviceFactory when the game start
  2235.  
  2236. Dishonored2.exe+3C52D60 | cpnt_poolsize_arkCpntTrigger = 0 | Dishonored2.exe+3C52D88 -> 0
  2237. size of the pool for arkCpntTriggerFactory when the game start
  2238.  
  2239. Dishonored2.exe+3C5A7E0 | cpnt_poolsize_arkCpntTripwire = 0 | Dishonored2.exe+3C5A808 -> 0
  2240. size of the pool for arkCpntTripwireFactory when the game start
  2241.  
  2242. Dishonored2.exe+3C5C060 | cpnt_poolsize_arkCpntUmbraGate = 0 | Dishonored2.exe+3C5C088 -> 0
  2243. size of the pool for arkCpntUmbraGateFactory when the game start
  2244.  
  2245. Dishonored2.exe+3C5A3E0 | cpnt_poolsize_arkCpntUsableStatic = 0 | Dishonored2.exe+3C5A408 -> 0
  2246. size of the pool for arkCpntUsableStaticFactory when the game start
  2247.  
  2248. Dishonored2.exe+3C549E0 | cpnt_poolsize_arkCpntUsableWithStateList = 0 | Dishonored2.exe+3C54A08 -> 0
  2249. size of the pool for arkCpntUsableWithStateListFactory when the game start
  2250.  
  2251. Dishonored2.exe+3C593E0 | cpnt_poolsize_arkCpntVersus = 0 | Dishonored2.exe+3C59408 -> 0
  2252. size of the pool for arkCpntVersusFactory when the game start
  2253.  
  2254. Dishonored2.exe+3C59460 | cpnt_poolsize_arkCpntVersusGrab = 0 | Dishonored2.exe+3C59488 -> 0
  2255. size of the pool for arkCpntVersusGrabFactory when the game start
  2256.  
  2257. Dishonored2.exe+3C5BFE0 | cpnt_poolsize_arkCpntVisualPenetrationCorrector = 0 | Dishonored2.exe+3C5C008 -> 0
  2258. size of the pool for arkCpntVisualPenetrationCorrectorFactory when the game start
  2259.  
  2260. Dishonored2.exe+3C5D9E0 | cpnt_poolsize_arkCpntVolumetric = 0 | Dishonored2.exe+3C5DA08 -> 0
  2261. size of the pool for arkCpntVolumetricFactory when the game start
  2262.  
  2263. Dishonored2.exe+3C554E0 | cpnt_poolsize_arkCpntWallOfLight = 0 | Dishonored2.exe+3C55508 -> 0
  2264. size of the pool for arkCpntWallOfLightFactory when the game start
  2265.  
  2266. Dishonored2.exe+3C5B9E0 | cpnt_poolsize_arkCpntWatchTower = 0 | Dishonored2.exe+3C5BA08 -> 0
  2267. size of the pool for arkCpntWatchTowerFactory when the game start
  2268.  
  2269. Dishonored2.exe+3C53C60 | cpnt_poolsize_arkCpntWater = 0 | Dishonored2.exe+3C53C88 -> 0
  2270. size of the pool for arkCpntWaterFactory when the game start
  2271.  
  2272. Dishonored2.exe+3C59CE0 | cpnt_poolsize_arkCpntWeaponCrossbow = 0 | Dishonored2.exe+3C59D08 -> 0
  2273. size of the pool for arkCpntWeaponCrossbowFactory when the game start
  2274.  
  2275. Dishonored2.exe+3C59EE0 | cpnt_poolsize_arkCpntWeaponGun = 0 | Dishonored2.exe+3C59F08 -> 0
  2276. size of the pool for arkCpntWeaponGunFactory when the game start
  2277.  
  2278. Dishonored2.exe+3C59F60 | cpnt_poolsize_arkCpntWeaponGunNPC = 0 | Dishonored2.exe+3C59F88 -> 0
  2279. size of the pool for arkCpntWeaponGunNPCFactory when the game start
  2280.  
  2281. Dishonored2.exe+3C558E0 | cpnt_poolsize_arkCpntWeaponMeleeNPC = 0 | Dishonored2.exe+3C55908 -> 0
  2282. size of the pool for arkCpntWeaponMeleeNPCFactory when the game start
  2283.  
  2284. Dishonored2.exe+3C59BE0 | cpnt_poolsize_arkCpntWeaponMeleePlayer = 0 | Dishonored2.exe+3C59C08 -> 0
  2285. size of the pool for arkCpntWeaponMeleePlayerFactory when the game start
  2286.  
  2287. Dishonored2.exe+3C59DE0 | cpnt_poolsize_arkCpntWeaponPlaceable = 0 | Dishonored2.exe+3C59E08 -> 0
  2288. size of the pool for arkCpntWeaponPlaceableFactory when the game start
  2289.  
  2290. Dishonored2.exe+3C53860 | cpnt_poolsize_arkCpntWeaponThrowable = 0 | Dishonored2.exe+3C53888 -> 0
  2291. size of the pool for arkCpntWeaponThrowableFactory when the game start
  2292.  
  2293. Dishonored2.exe+3C59E60 | cpnt_poolsize_arkCpntWeaponThrowableNPC = 0 | Dishonored2.exe+3C59E88 -> 0
  2294. size of the pool for arkCpntWeaponThrowableNPCFactory when the game start
  2295.  
  2296. Dishonored2.exe+3C5BA60 | cpnt_poolsize_arkCpntWhaleOilDevice = 0 | Dishonored2.exe+3C5BA88 -> 0
  2297. size of the pool for arkCpntWhaleOilDeviceFactory when the game start
  2298.  
  2299. Dishonored2.exe+3C5AA60 | cpnt_poolsize_arkCpntWhaleOilTank = 0 | Dishonored2.exe+3C5AA88 -> 0
  2300. size of the pool for arkCpntWhaleOilTankFactory when the game start
  2301.  
  2302. Dishonored2.exe+3C58CE0 | cpnt_poolsize_arkCpntWind = 0 | Dishonored2.exe+3C58D08 -> 0
  2303. size of the pool for arkCpntWindFactory when the game start
  2304.  
  2305. Dishonored2.exe+3C5A160 | cpnt_poolsize_arkCpntWindblast = 0 | Dishonored2.exe+3C5A188 -> 0
  2306. size of the pool for arkCpntWindblastFactory when the game start
  2307.  
  2308. Dishonored2.exe+3C5BB60 | cpnt_poolsize_arkCpntWindMill = 0 | Dishonored2.exe+3C5BB88 -> 0
  2309. size of the pool for arkCpntWindMillFactory when the game start
  2310.  
  2311. Dishonored2.exe+288EA30 | demo_overrideLoadingScreen = | Dishonored2.exe+288EA58 -> 0
  2312. Name of the loading screen GUI to use when loading a level
  2313.  
  2314. Dishonored2.exe+3BFCFE0 | devgui = 0 | Dishonored2.exe+3BFD008 -> 0
  2315. 0 = disable DevGUI, 1 = enable DevGUI, 2 = enable DevGUI with key legend
  2316.  
  2317. Dishonored2.exe+3BFD060 | devgui_currentSyncMeleeAINum = 0 | Dishonored2.exe+3BFD088 -> 0
  2318. 0 = disable, 1 - 6, show a different AI and its various sync styles.
  2319.  
  2320. Dishonored2.exe+3BFD0E0 | devgui_currentSyncMeleeNum = 0 | Dishonored2.exe+3BFD108 -> 0
  2321. 0 = disable, 1 - n, show a different AI sync melee interaction.
  2322.  
  2323. Dishonored2.exe+3BFDA60 | dialog_useNewSaveIndicator = 1 | Dishonored2.exe+3BFDA88 -> 1
  2324.  
  2325.  
  2326. Dishonored2.exe+357B6C0 | e_exportOBJ_rotationAngle = 180 | Dishonored2.exe+357B6E8 -> 180
  2327. export OBJ, rotation angle around axis
  2328.  
  2329. Dishonored2.exe+357B540 | e_exportOBJ_rotationX = 0 | Dishonored2.exe+357B568 -> 0
  2330. export OBJ, rotation axis, X component
  2331.  
  2332. Dishonored2.exe+357B5C0 | e_exportOBJ_rotationY = 0 | Dishonored2.exe+357B5E8 -> 0
  2333. export OBJ, rotation axis, Y component
  2334.  
  2335. Dishonored2.exe+357B640 | e_exportOBJ_rotationZ = 1 | Dishonored2.exe+357B668 -> 1
  2336. export OBJ, rotation axis, Z component
  2337.  
  2338. Dishonored2.exe+357B4C0 | e_exportOBJ_scale = 100 | Dishonored2.exe+357B4E8 -> 100
  2339. export OBJ scale
  2340.  
  2341. Dishonored2.exe+3591280 | envShot_conservation_bias = 0 | Dishonored2.exe+35912A8 -> 0
  2342. balance for power scaling
  2343.  
  2344. Dishonored2.exe+2ED2380 | fc_checkHdcTimestamps = 0 | Dishonored2.exe+2ED23A8 -> 0
  2345. If zero, don't clear the hard disk cache when timestamps are dirty
  2346.  
  2347. Dishonored2.exe+2ED2500 | fc_hardDiskNoSeekOffset = 16 | Dishonored2.exe+2ED2528 -> 16
  2348. number of cache lines that can be skipped without seeking
  2349.  
  2350. Dishonored2.exe+2ED2400 | fc_hardDiskRequestTimeOut = 24 | Dishonored2.exe+2ED2428 -> 24
  2351. milliseconds after which a request times out
  2352.  
  2353. Dishonored2.exe+2ED2280 | fc_maxCacheMemoryMB = 1 | Dishonored2.exe+2ED22A8 -> 1
  2354. Maximum cache size in megabytes
  2355.  
  2356. Dishonored2.exe+2ED2580 | fc_opticalDiskNoSeekOffset = 16 | Dishonored2.exe+2ED25A8 -> 16
  2357. number of cache lines that can be skipped without seeking
  2358.  
  2359. Dishonored2.exe+2ED2480 | fc_opticalDiskRequestTimeOut = 48 | Dishonored2.exe+2ED24A8 -> 48
  2360. milliseconds after which a request times out
  2361.  
  2362. Dishonored2.exe+2ED2600 | fc_opticalDiskSkipOffset = 5 | Dishonored2.exe+2ED2628 -> 5
  2363. keep on reading if the next cache line is less than this many lines ahead
  2364.  
  2365. Dishonored2.exe+2ED2300 | fc_useHdc = 0 | Dishonored2.exe+2ED2328 -> 0
  2366. 1 = enable hard hard cache, 2 = force hard disk cache
  2367.  
  2368. Dishonored2.exe+2ED2680 | fc_verifyCacheReadData = 0 | Dishonored2.exe+2ED26A8 -> 0
  2369. Compare every cache read with an actual ReadOfs
  2370.  
  2371. Dishonored2.exe+288B3E0 | forge_hackForceReportFromCA = 0 | Dishonored2.exe+288B408 -> 0
  2372. force crash reports from CA to be accepted by Forge.
  2373.  
  2374. Dishonored2.exe+34751C0 | forge_realm = production | Dishonored2.exe+34751E8 -> 0
  2375. Realm for forge network traffic routing.
  2376.  
  2377. Dishonored2.exe+3475140 | forge_site = dallas.id | Dishonored2.exe+3475168 -> 0
  2378. Location for forge network traffic routing.
  2379.  
  2380. Dishonored2.exe+3577460 | fs_arbitraryZipSupport = 1 | Dishonored2.exe+3577488 -> 1
  2381. default = 1, 0 = will not load zip files
  2382.  
  2383. Dishonored2.exe+3577BE0 | fs_atomicFileWrite = 1 | Dishonored2.exe+3577C08 -> 1
  2384. Return idFile_AtomicWrite instead of idFile_Permanent on OpenFileWrite
  2385.  
  2386. Dishonored2.exe+3577160 | fs_basepath = | Dishonored2.exe+3577188 -> 0
  2387. (Read Only) Location for game files
  2388.  
  2389. Dishonored2.exe+3577060 | fs_benchmarkSeekMicroseconds = 20000 | Dishonored2.exe+3577088 -> 20000
  2390. If benchmark < this, assume HD
  2391.  
  2392. Dishonored2.exe+3577260 | fs_cachepath = | Dishonored2.exe+3577288 -> 0
  2393. (Read/Write) Location for temporary files
  2394.  
  2395. Dishonored2.exe+3577C60 | fs_caseSensitiveOS = 0 | Dishonored2.exe+3577C88 -> 0
  2396.  
  2397.  
  2398. Dishonored2.exe+35770E0 | fs_debug = 0 | Dishonored2.exe+3577108 -> 0
  2399.  
  2400.  
  2401. Dishonored2.exe+3577660 | fs_generatedPath = generated | Dishonored2.exe+3577688 -> 0
  2402. Location of generated data
  2403.  
  2404. Dishonored2.exe+35772E0 | fs_installpath = | Dishonored2.exe+3577308 -> 0
  2405. (Read/Write) Location for installed files
  2406.  
  2407. Dishonored2.exe+3577860 | fs_mtpWholeReadThreshold = 524288 | Dishonored2.exe+3577888 -> 524288
  2408. if an mtp file size is less than this threshold, block read the entire thing and return a memory file
  2409.  
  2410. Dishonored2.exe+35775E0 | fs_noCheckout = 0 | Dishonored2.exe+3577608 -> 0
  2411. 1 = chmod local files for writing/deleting instead of checking out
  2412.  
  2413. Dishonored2.exe+35773E0 | fs_noOverlappedIO = 0 | Dishonored2.exe+3577408 -> 0
  2414. default = 0, 1 = uses blocking reads instead of overlapped reads
  2415.  
  2416. Dishonored2.exe+35774E0 | fs_readOnly = 0 | Dishonored2.exe+3577508 -> 0
  2417. default = 0, 1 = will set file system to read only
  2418.  
  2419. Dishonored2.exe+3576EB0 | fs_reportReads = 0 | Dishonored2.exe+3576ED8 -> 0
  2420. Report every filesystem reads
  2421.  
  2422. Dishonored2.exe+35771E0 | fs_savepath = | Dishonored2.exe+3577208 -> 0
  2423. (Read/Write) Location for development storage files, overwrites the default savegame path as well for the PC
  2424.  
  2425. Dishonored2.exe+3577360 | fs_shareRetry = 0 | Dishonored2.exe+3577388 -> 0
  2426. default = 0, 1 = retry opening files when encountering a sharing error
  2427.  
  2428. Dishonored2.exe+35776E0 | fs_sourceControlEnable = 0 | Dishonored2.exe+3577708 -> 0
  2429. enable automatic source control gets for missing files
  2430.  
  2431. Dishonored2.exe+3577760 | fs_sourceControlGetWholeFolders = 0 | Dishonored2.exe+3577788 -> 0
  2432. update the entire folder on a source control get, only gets files with the same extension, currently excludes tgas
  2433.  
  2434. Dishonored2.exe+3BFDAE0 | g_aiIncomingDamageScale = 1.0 | Dishonored2.exe+3BFDB08 -> 1
  2435.  
  2436.  
  2437. Dishonored2.exe+3BFDE60 | g_allowAutoCvarReset = 1 | Dishonored2.exe+3BFDE88 -> 1
  2438. Allow the CVar reset between two map loading
  2439.  
  2440. Dishonored2.exe+288AE60 | g_arkRemoteDbgMgrAutoConnectLocal = 0 | Dishonored2.exe+288AE88 -> 0
  2441. True to make idStudio auto connect to localhost.
  2442.  
  2443. Dishonored2.exe+3BF7A40 | g_bendTimeFactorInLerpDuration = 0.001 | Dishonored2.exe+3BF7A68 -> 0
  2444. the 0 to 1 lerp duration of bendTimeFactor renderparm, used to control bendtime colorGrading
  2445.  
  2446. Dishonored2.exe+3BF7AC0 | g_bendTimeFactorOutLerpDuration = 0.957 | Dishonored2.exe+3BF7AE8 -> 0
  2447. the 1 to 0 lerp duration of bendTimeFactor renderparm, used to control bendtime colorGrading
  2448.  
  2449. Dishonored2.exe+3BF90F0 | g_bloodEffects = 1 | Dishonored2.exe+3BF9118 -> 1
  2450. show blood splats, sprays and gibs
  2451.  
  2452. Dishonored2.exe+3BF9370 | g_damageSave = 0 | Dishonored2.exe+3BF9398 -> 0
  2453. reduces damage taken based on percentage of health vs maxhealth
  2454.  
  2455. Dishonored2.exe+3BF9B70 | g_damageScale = 1 | Dishonored2.exe+3BF9B98 -> 1
  2456. scale final damage on player by this factor
  2457.  
  2458. Dishonored2.exe+3BF9870 | g_debugCounts = 0 | Dishonored2.exe+3BF9898 -> 0
  2459. print debug information about entity counts and calls to expensive functions
  2460.  
  2461. Dishonored2.exe+3BF7DD0 | g_debugEventQueue = 0 | Dishonored2.exe+3BF7DF8 -> 0
  2462. prints a message if event queue num exceeds this amount
  2463.  
  2464. Dishonored2.exe+3BF9670 | g_debugFootStepEffect = 0 | Dishonored2.exe+3BF9698 -> 0
  2465. print debug information about footstep impact effects
  2466.  
  2467. Dishonored2.exe+3BF95F0 | g_debugImpactEffect = 0 | Dishonored2.exe+3BF9618 -> 0
  2468. print debug information about projectile impact effects
  2469.  
  2470. Dishonored2.exe+3BF99F0 | g_debugLayers = 0 | Dishonored2.exe+3BF9A18 -> 0
  2471. print information about layer changes during play
  2472.  
  2473. Dishonored2.exe+3BFD5E0 | g_debugLines = 0 | Dishonored2.exe+3BFD608 -> 0
  2474. 1 = show debug points as lines
  2475.  
  2476. Dishonored2.exe+3BFDDE0 | g_debugManagedObjectRegistration = 0 | Dishonored2.exe+3BFDE08 -> 0
  2477. Turn on printf debuging for managed objects register and unregister
  2478.  
  2479. Dishonored2.exe+3BF9770 | g_debugMover = 0 | Dishonored2.exe+3BF9798 -> 0
  2480. print debug information about movers moving
  2481.  
  2482. Dishonored2.exe+3BFDFE0 | g_debugPlayer = -1 | Dishonored2.exe+3BFE008 -> 4294967295
  2483. Player for debug commands like noclip. If -1, it will use the local player
  2484.  
  2485. Dishonored2.exe+3BF9EF0 | g_debugRenderForceDepthTest = 0 | Dishonored2.exe+3BF9F18 -> 0
  2486. if true, then debug render geometry will always depth test
  2487.  
  2488. Dishonored2.exe+3BF96F0 | g_debugScript = 0 | Dishonored2.exe+3BF9718 -> 0
  2489. print debug information about threads being created and destroyed
  2490.  
  2491. Dishonored2.exe+3BF97F0 | g_debugTriggers = 0 | Dishonored2.exe+3BF9818 -> 0
  2492. print 'x activated by y' when a trigger activates something
  2493.  
  2494. Dishonored2.exe+3BF9570 | g_debugWeapon = 0 | Dishonored2.exe+3BF9598 -> 0
  2495. print debug information about weapon states, also draws lines when monsters are alerted and shows melee range
  2496.  
  2497. Dishonored2.exe+3BF94F0 | g_disasm = 0 | Dishonored2.exe+3BF9518 -> 0
  2498. disassemble script into base/script/disasm.txt on the local drive when script is compiled
  2499.  
  2500. Dishonored2.exe+3BFABF0 | g_dragDamping = 0.5 | Dishonored2.exe+3BFAC18 -> 0
  2501. set the damping force for g_dragEntity (0 makes object 'snap' to the cursor, 1 makes it more springy)
  2502.  
  2503. Dishonored2.exe+3BFAB70 | g_dragEntity = 0 | Dishonored2.exe+3BFAB98 -> 0
  2504. allows dragging physics objects around by placing the crosshair over them and holding the fire button
  2505.  
  2506. Dishonored2.exe+3BFAC70 | g_dragShowSelection = 0 | Dishonored2.exe+3BFAC98 -> 0
  2507. draw the bounding box of the selected entity
  2508.  
  2509. Dishonored2.exe+3BFC870 | g_drawBob = 0 | Dishonored2.exe+3BFC898 -> 0
  2510. draw a graph of view bob ( angle and offset )
  2511.  
  2512. Dishonored2.exe+3BFC970 | g_drawCrouch = 0 | Dishonored2.exe+3BFC998 -> 0
  2513. draw a graph of crouch correction
  2514.  
  2515. Dishonored2.exe+3BFD860 | g_drawDPSFromPlayer = 0 | Dishonored2.exe+3BFD888 -> 0
  2516. Draw the damage per second inflicted by the player
  2517.  
  2518. Dishonored2.exe+3BFD8E0 | g_drawDPSFromPlayerHeight = 100 | Dishonored2.exe+3BFD908 -> 100
  2519. How far above each entity's origin to draw the DPS text
  2520.  
  2521. Dishonored2.exe+3BFD960 | g_drawDPSFromPlayerScale = 0.5 | Dishonored2.exe+3BFD988 -> 0
  2522. How large to draw the DPS text
  2523.  
  2524. Dishonored2.exe+3BFC8F0 | g_drawSway = 0 | Dishonored2.exe+3BFC918 -> 0
  2525. draw a graph of hands sway
  2526.  
  2527. Dishonored2.exe+3BFD3E0 | g_dumpActiveEntities = 0 | Dishonored2.exe+3BFD408 -> 0
  2528. Dump the names of the active entities to the console
  2529.  
  2530. Dishonored2.exe+3BFD460 | g_dumpSpawnedEntities = 0 | Dishonored2.exe+3BFD488 -> 0
  2531. Dump the names of spawned entities to the console
  2532.  
  2533. Dishonored2.exe+3BFA7F0 | g_editEntityCloneDist = 2 | Dishonored2.exe+3BFA818 -> 2
  2534. how far from the camera the newly cloned entity is placed, default = 2
  2535.  
  2536. Dishonored2.exe+3BFA770 | g_editEntityGridSize = 0 | Dishonored2.exe+3BFA798 -> 0
  2537. snap to grid for entity dragging, default = 0
  2538.  
  2539. Dishonored2.exe+3BFA6F0 | g_editEntityMode = 0 | Dishonored2.exe+3BFA718 -> 0
  2540. 0 = off
  2541. 1 = lights
  2542. 2 = sounds
  2543. 3 = articulated figures
  2544. 4 = particle systems
  2545. 5 = monsters
  2546. 6 = entity names
  2547. 7 = entity models
  2548. 8 = fx
  2549. 9 = entity properties
  2550.  
  2551. Dishonored2.exe+3BFA870 | g_editEntityMouseDrag = 0 | Dishonored2.exe+3BFA898 -> 0
  2552. 0 = use bound keys + LMB to drag entity around, 1 = use LMB + drag to move entities
  2553.  
  2554. Dishonored2.exe+3BFD760 | g_enableDamageRecording = 0 | Dishonored2.exe+3BFD788 -> 0
  2555. Enable recording of damage for DPS debugging
  2556.  
  2557. Dishonored2.exe+3BF7D50 | g_eventTimeThreshold = 1 | Dishonored2.exe+3BF7D78 -> 1
  2558. only show times for events that exceed this
  2559.  
  2560. Dishonored2.exe+3BFD660 | g_explodeOriginEnts = 0 | Dishonored2.exe+3BFD688 -> 0
  2561. spread out all entities at world origin
  2562.  
  2563. Dishonored2.exe+3BF2F80 | g_fixMouseSensibility = 1 | Dishonored2.exe+3BF2FA8 -> 1
  2564. fix mouse sensibility
  2565.  
  2566. Dishonored2.exe+3BFA3F0 | g_freeCam = 1 | Dishonored2.exe+3BFA418 -> 0
  2567. enable free camera
  2568.  
  2569. Dishonored2.exe+3BFE060 | g_freezeTime = 0 | Dishonored2.exe+3BFE088 -> 0
  2570. 1 = stop all game time and go into free camera mode
  2571.  
  2572. Dishonored2.exe+2EA0080 | g_gameFixedDt = 0 | Dishonored2.exe+2EA00A8 -> 0
  2573. Set game delta time fixed
  2574.  
  2575. Dishonored2.exe+3BF2E80 | g_invertLookYAxis = 0 | Dishonored2.exe+3BF2EA8 -> 0
  2576. inverts the gamepad look Y axis
  2577.  
  2578. Dishonored2.exe+3BF2F00 | g_invertMouseYAxis = 0 | Dishonored2.exe+3BF2F28 -> 0
  2579. inverts the mouse Y axis
  2580.  
  2581. Dishonored2.exe+3BFA670 | g_kickAmplitude = 1 | Dishonored2.exe+3BFA698 -> 1
  2582. scale how far a damage kick to the view angles moves
  2583.  
  2584. Dishonored2.exe+3BFA5F0 | g_kickTime = 1 | Dishonored2.exe+3BFA618 -> 1
  2585. scale how long a damage kick to the view angles lasts
  2586.  
  2587. Dishonored2.exe+3BF92F0 | g_knockback = -1 | Dishonored2.exe+3BF9318 -> 4294967295
  2588. If -1, use knockback value from damage decl. If > -1, this cvar will override the damage decl's knockback value.
  2589.  
  2590. Dishonored2.exe+3BF6380 | g_leanToggle = 1 | Dishonored2.exe+3BF63A8 -> 1
  2591. lean toggle mode.
  2592.  
  2593. Dishonored2.exe+2EA0180 | g_limitPhysicStepVariation = 0 | Dishonored2.exe+2EA01A8 -> 0
  2594. Limit the physics step variation to 1 step per frame
  2595.  
  2596. Dishonored2.exe+3BFD260 | g_loadAllLayers = 0 | Dishonored2.exe+3BFD288 -> 0
  2597. 1 = loads all entities in all layers
  2598.  
  2599. Dishonored2.exe+3BF2D80 | g_lookStickSensitivityX = 1.0f | Dishonored2.exe+3BF2DA8 -> 1
  2600. look stick X sensitivity ratio
  2601.  
  2602. Dishonored2.exe+3BF2E00 | g_lookStickSensitivityY = 1.0f | Dishonored2.exe+3BF2E28 -> 1
  2603. look stick Y sensitivity ratio
  2604.  
  2605. Dishonored2.exe+3BFC670 | g_maxPlayerMeleeWeapons = 1 | Dishonored2.exe+3BFC698 -> 1
  2606. maximum number of melee weapons the player is allowed to carry at one time
  2607.  
  2608. Dishonored2.exe+3BFC5F0 | g_maxPlayerWeapons = 4 | Dishonored2.exe+3BFC618 -> 4
  2609. maximum number of weapons the player is allowed to carry at one time
  2610.  
  2611. Dishonored2.exe+3BFDCE0 | g_minLoadMapTimeMs = 0 | Dishonored2.exe+3BFDD08 -> 0
  2612. To test loading screen
  2613.  
  2614. Dishonored2.exe+3BF2C80 | g_mouseClamp = 360.0f | Dishonored2.exe+3BF2CA8 -> 360
  2615. clamper for mouse movements normalization
  2616.  
  2617. Dishonored2.exe+3BF2D00 | g_mouseSensitivity = 1.0f | Dishonored2.exe+3BF2D28 -> 1
  2618. mouse sensitivity ratio
  2619.  
  2620. Dishonored2.exe+340BD10 | g_mouseSmooth = 1 | Dishonored2.exe+340BD38 -> 1
  2621. number of samples blended for mouse viewing
  2622.  
  2623. Dishonored2.exe+3BFD560 | g_onlineDebug = 0 | Dishonored2.exe+3BFD588 -> 0
  2624. Print online debug text.
  2625.  
  2626. Dishonored2.exe+2EA0100 | g_physicsStepTolerance = 0.2 | Dishonored2.exe+2EA0128 -> 0
  2627. Tolerance to avoid always changing the number of physics substeps to catch up with the real time
  2628.  
  2629. Dishonored2.exe+3BEEDB0 | g_playerDebugCameraDistance = 3.0 | Dishonored2.exe+3BEEDD8 -> 3
  2630. Distance to the player. Best increment is abs(0.1).
  2631.  
  2632. Dishonored2.exe+3BEED30 | g_playerDebugCameraPitchAngle = 10.0f | Dishonored2.exe+3BEED58 -> 10
  2633. Player debug camPitch angle (in degree) from behind the player.
  2634.  
  2635. Dishonored2.exe+3BEEE30 | g_playerDebugCameraYawAngle = 0.0 | Dishonored2.exe+3BEEE58 -> 0
  2636. Yaw angle from behind the player in degree.
  2637.  
  2638. Dishonored2.exe+3BFA0F0 | g_playerHealthRegenDelay = 5 | Dishonored2.exe+3BFA118 -> 5
  2639. seconds we wait after last damage to give health back to player
  2640.  
  2641. Dishonored2.exe+3BFA1F0 | g_playerHealthRegenInterval = 0.5 | Dishonored2.exe+3BFA218 -> 0
  2642. once regenerating health how often to increment
  2643.  
  2644. Dishonored2.exe+3BFA170 | g_playerHealthRegenRate = 0 | Dishonored2.exe+3BFA198 -> 0
  2645. once regenerating health, how much we give per second
  2646.  
  2647. Dishonored2.exe+3BFDB60 | g_playerIncomingDamageScale = 1.0 | Dishonored2.exe+3BFDB88 -> 1
  2648.  
  2649.  
  2650. Dishonored2.exe+3BF9F70 | g_playerShieldRegenDelay = 5 | Dishonored2.exe+3BF9F98 -> 5
  2651. seconds we wait after last damage to give shield back to player
  2652.  
  2653. Dishonored2.exe+3BFA070 | g_playerShieldRegenInterval = 0.5 | Dishonored2.exe+3BFA098 -> 0
  2654. once regenerating shield how often to increment
  2655.  
  2656. Dishonored2.exe+3BF9FF0 | g_playerShieldRegenRate = 0 | Dishonored2.exe+3BFA018 -> 0
  2657. once regenerating shield, how much we give per second
  2658.  
  2659. Dishonored2.exe+3BFC9F0 | g_pvsLocationMemory = 0 | Dishonored2.exe+3BFCA18 -> 0
  2660. used to store a position that will be checked against the players PVS. Set to 'current' to tag your current pos, or 'clear' to clear.
  2661.  
  2662. Dishonored2.exe+3BFD7E0 | g_recordDamageSecs = 2 | Dishonored2.exe+3BFD808 -> 2
  2663. How many seconds of damage should be recorded
  2664.  
  2665. Dishonored2.exe+3BF9AF0 | g_runFrames = 0 | Dishonored2.exe+3BF9B18 -> 0
  2666. you can set g_runFrames while g_stopTime is set to have the game run that many frames, then stop again
  2667.  
  2668. Dishonored2.exe+3BFD360 | g_showActiveEntities = 0 | Dishonored2.exe+3BFD388 -> 0
  2669. draws boxes around thinking entities. dormant entities (outside of pvs) are drawn yellow. non-dormant are green.
  2670.  
  2671. Dishonored2.exe+3BFC370 | g_showAllPlayerInfo = 0 | Dishonored2.exe+3BFC398 -> 0
  2672. shows player information for All players.
  2673.  
  2674. Dishonored2.exe+3BFD9E0 | g_showCategoryWarnings = 0 | Dishonored2.exe+3BFDA08 -> 0
  2675. show debugManager category warnings
  2676.  
  2677. Dishonored2.exe+3BFA270 | g_showCloth = 0 | Dishonored2.exe+3BFA298 -> 0
  2678. shows cloth springs and points. 1 = show points, 2 = show springs, 3 = show collisions, 4 = show all
  2679.  
  2680. Dishonored2.exe+3BF9DF0 | g_showCollisionNoSkipEntity = 0 | Dishonored2.exe+3BF9E18 -> 0
  2681. if set to 1, g_showcollisionModels will not skip any entity (including current)
  2682.  
  2683. Dishonored2.exe+3BF9CF0 | g_showDoorBounds = 0 | Dishonored2.exe+3BF9D18 -> 0
  2684. draws door bounds
  2685.  
  2686. Dishonored2.exe+3BFAAF0 | g_showEditEntityDepthTested = 0 | Dishonored2.exe+3BFAB18 -> 0
  2687. draws the debug bounds in edit mode with depth testing
  2688.  
  2689. Dishonored2.exe+3BFA970 | g_showEditEntityInfo = 0 | Dishonored2.exe+3BFA998 -> 0
  2690. draws debug info when editing entities with g_editEntityMode > 0
  2691.  
  2692. Dishonored2.exe+3BFAA70 | g_showEditEntityLocalAxes = 0 | Dishonored2.exe+3BFAA98 -> 0
  2693. draws the local axes of the selected entity instead of world axes
  2694.  
  2695. Dishonored2.exe+3BFA9F0 | g_showEditLayerNames = 0 | Dishonored2.exe+3BFAA18 -> 0
  2696. draws the layer names when g_editEntityMode is enabled
  2697.  
  2698. Dishonored2.exe+3BF9E70 | g_showEntityInfo = 0 | Dishonored2.exe+3BF9E98 -> 0
  2699. draws boxes around all entities. cyan for actors, orange for triggers, green for solid, grey for everything else. also prints the entity name and number in the box
  2700.  
  2701. Dishonored2.exe+3BF7CD0 | g_showEventTimes = 0 | Dishonored2.exe+3BF7CF8 -> 0
  2702. 1 = show execution times for game events
  2703.  
  2704. Dishonored2.exe+3BF27E0 | g_showGameDeclHeapWarnings = 0 | Dishonored2.exe+3BF2808 -> 0
  2705. Issues warnings for game decls that are allocated on the global heap
  2706.  
  2707. Dishonored2.exe+3BFC470 | g_showGuis = 1 | Dishonored2.exe+3BFC498 -> 1
  2708. enables drawing of GUI elements other then HUD
  2709.  
  2710. Dishonored2.exe+3BFC270 | g_showHud = 1 | Dishonored2.exe+3BFC298 -> 1
  2711. enables drawing of HUD elements
  2712.  
  2713. Dishonored2.exe+3BFA8F0 | g_showLightEntities = 0 | Dishonored2.exe+3BFA918 -> 0
  2714. includes light entities when editing sounds ( g_editEntityMode == 2 )
  2715.  
  2716. Dishonored2.exe+3BFC2F0 | g_showPlayerInfo = 1 | Dishonored2.exe+3BFC318 -> 1
  2717. enables drawing of Player Information elements in the HUD (e.g. name and health).
  2718.  
  2719. Dishonored2.exe+3BFC1F0 | g_showPlayerShadow = 0 | Dishonored2.exe+3BFC218 -> 0
  2720. enables shadow of player model
  2721.  
  2722. Dishonored2.exe+3BFC3F0 | g_showPoiInfo = 1 | Dishonored2.exe+3BFC418 -> 1
  2723. enables drawing of Poi Information elements in the HUD (e.g. leader, base, flag).
  2724.  
  2725. Dishonored2.exe+3BF98F0 | g_showSpread = 0 | Dishonored2.exe+3BF9918 -> 0
  2726. draws a debug circle to show the spread on the weapon
  2727.  
  2728. Dishonored2.exe+3BF9D70 | g_showStatics = 0 | Dishonored2.exe+3BF9D98 -> 0
  2729. draws boxes around func/static entities.
  2730.  
  2731. Dishonored2.exe+3BF9BF0 | g_showTargets = 0 | Dishonored2.exe+3BF9C18 -> 0
  2732. draws entities and their targets. hidden entities are drawn gray.
  2733.  
  2734. Dishonored2.exe+3BFD4E0 | g_showThinks = 0 | Dishonored2.exe+3BFD508 -> 0
  2735. show entity thinks
  2736.  
  2737. Dishonored2.exe+3BF9C70 | g_showTriggers = 0 | Dishonored2.exe+3BF9C98 -> 0
  2738. draws trigger entities (orange) and thier targets (green). disabled triggers are drawn grey.
  2739.  
  2740. Dishonored2.exe+3BFDD60 | g_showXPGainInfo = 0 | Dishonored2.exe+3BFDD88 -> 0
  2741. If true, shows info about XP gain for clients.
  2742.  
  2743. Dishonored2.exe+3BFA2F0 | g_skipCloth = 0 | Dishonored2.exe+3BFA318 -> 0
  2744. skips cloth simulation
  2745.  
  2746. Dishonored2.exe+3BE1520 | g_skipMessageBox = 0 | Dishonored2.exe+3BE1548 -> 0
  2747. Message box won't be displayed.
  2748.  
  2749. Dishonored2.exe+3BFC6F0 | g_skipViewEffects = 0 | Dishonored2.exe+3BFC718 -> 0
  2750. skip damage and other view effects
  2751.  
  2752. Dishonored2.exe+3BFD6E0 | g_sleep = 0 | Dishonored2.exe+3BFD708 -> 0
  2753. Testing tool to force longer game frames
  2754.  
  2755. Dishonored2.exe+3BF9970 | g_spread_noSpread = 0 | Dishonored2.exe+3BF9998 -> 0
  2756. Toggles Weapon Spread On/Off for debugging
  2757.  
  2758. Dishonored2.exe+3BF72F0 | g_sprintToggle = 1 | Dishonored2.exe+3BF7318 -> 1
  2759. sprint toggle mode.
  2760.  
  2761. Dishonored2.exe+3BF9A70 | g_stopTime = 0 | Dishonored2.exe+3BF9A98 -> 0
  2762. 1 - stops all entity updating, but the player can still run around, 2 - stop all entity updating, including player uses free cam
  2763.  
  2764. Dishonored2.exe+3BFC770 | g_testDeath = 0 | Dishonored2.exe+3BFC798 -> 0
  2765. disable fading and respawning when you die so you can see what happens when you die
  2766.  
  2767. Dishonored2.exe+3BEF5F0 | g_testFxAxisSize = 1.0 | Dishonored2.exe+3BEF618 -> 1
  2768. Size of the TestFx debug axis
  2769.  
  2770. Dishonored2.exe+3BEF570 | g_testFxAxisTTL = 2.0 | Dishonored2.exe+3BEF598 -> 2
  2771. Time to live of the TestFx debug axis
  2772.  
  2773. Dishonored2.exe+3BEF670 | g_testFxDeletePreviousInstance = 1 | Dishonored2.exe+3BEF698 -> 1
  2774. Delete the previous entity/fx pair
  2775.  
  2776. Dishonored2.exe+3BEF470 | g_testFxName = | Dishonored2.exe+3BEF498 -> 0
  2777. fx decl name used for the testFx command in absence of a name parameter
  2778.  
  2779. Dishonored2.exe+3BEF4F0 | g_testFxNormalOffset = 0.5 | Dishonored2.exe+3BEF518 -> 0
  2780. Offset of fx position along the surface normal
  2781.  
  2782. Dishonored2.exe+3BFA370 | g_timeEntities = 0 | Dishonored2.exe+3BFA398 -> 0
  2783. when non-zero, shows entities whose think functions exceeded the # of milliseconds specified
  2784.  
  2785. Dishonored2.exe+3BF93F0 | g_useGaussianAimSpread = 1 | Dishonored2.exe+3BF9418 -> 1
  2786. Player weapons use approximated gaussian spread (0 uses uniform linear spread)
  2787.  
  2788. Dishonored2.exe+3BFDBE0 | g_vendorSalePriceScale = 1.0 | Dishonored2.exe+3BFDC08 -> 1
  2789.  
  2790.  
  2791. Dishonored2.exe+3BFC4F0 | g_viewNodalX = 0 | Dishonored2.exe+3BFC518 -> 0
  2792. eye distance from the neck in the x direction
  2793.  
  2794. Dishonored2.exe+3BFC570 | g_viewNodalZ = 0 | Dishonored2.exe+3BFC598 -> 0
  2795. eye distance from the neck in the z direction
  2796.  
  2797. Dishonored2.exe+3BF9270 | g_weaponkick = 1 | Dishonored2.exe+3BF9298 -> 1
  2798. apply first person weapon kick
  2799.  
  2800. Dishonored2.exe+3BF9470 | g_weaponSpreadScale = 1.0 | Dishonored2.exe+3BF9498 -> 1
  2801. Global player weapon spread scale
  2802.  
  2803. Dishonored2.exe+3BF9070 | gamedate = Dec 3 2018 | Dishonored2.exe+3BF9098 -> 0
  2804.  
  2805.  
  2806. Dishonored2.exe+3BEEBE0 | gp_manaEnable = 1 | Dishonored2.exe+3BEEC08 -> 1
  2807. 0 to disable mana usage
  2808.  
  2809. Dishonored2.exe+3BE94A0 | gp_powerCooldownEnable = 1 | Dishonored2.exe+3BE94C8 -> 1
  2810. 0 to disable power cooldown
  2811.  
  2812. Dishonored2.exe+2ED4D00 | HansoftUser = | Dishonored2.exe+2ED4D28 -> 0
  2813. User name to use for reports for any OS that does not provide one
  2814.  
  2815. Dishonored2.exe+27139C0 | iggy_framerate_warning_enable = 0 | Dishonored2.exe+27139E8 -> 0
  2816. enable iggy framerate warnings
  2817.  
  2818. Dishonored2.exe+3592590 | image_anisotropy = 1 | Dishonored2.exe+35925B8 -> 1
  2819. set the maximum texture anisotropy if available
  2820.  
  2821. Dishonored2.exe+3592610 | image_lodbias = 0 | Dishonored2.exe+3592638 -> 0
  2822. change lod bias on mipmapped images
  2823.  
  2824. Dishonored2.exe+3592490 | image_magFilter = LINEAR | Dishonored2.exe+35924B8 -> 1
  2825. changes texture filtering on mipmapped images
  2826.  
  2827. Dishonored2.exe+3592410 | image_minFilter = LINEAR | Dishonored2.exe+3592438 -> 1
  2828. changes texture filtering on mipmapped images
  2829.  
  2830. Dishonored2.exe+3592510 | image_mipFilter = LINEAR | Dishonored2.exe+3592538 -> 1
  2831. changes texture filtering on mipmapped images
  2832.  
  2833. Dishonored2.exe+3592720 | image_screenshotQuality = 75 | Dishonored2.exe+3592748 -> 75
  2834. sets the compression quality for jpeg screenshots, 100 is best quality
  2835.  
  2836. Dishonored2.exe+3592390 | image_useCompression = 1 | Dishonored2.exe+35923B8 -> 1
  2837. 0 = force everything to high quality
  2838.  
  2839. Dishonored2.exe+35927A0 | image_watermark = | Dishonored2.exe+35927C8 -> 0
  2840. places a watermark each image with a watermark
  2841.  
  2842. Dishonored2.exe+288AC60 | in_controlInactiveWindow = 0 | Dishonored2.exe+288AC88 -> 0
  2843. allow joystick input to control game instances that don't have win focus
  2844.  
  2845. Dishonored2.exe+3577DE0 | lang_maskLocalizedStrings = 0 | Dishonored2.exe+3577E08 -> 0
  2846. Masks all localized strings to help debugging. When set will replace strings with an equal length of W's and ending in an X. Note: The masking occurs at string table load time.
  2847.  
  2848. Dishonored2.exe+3BEA3E0 | lod_dist_far = 50 | Dishonored2.exe+3BEA408 -> 50
  2849. under that distance the entity lod isn't far.
  2850.  
  2851. Dishonored2.exe+3BEA1E0 | lod_dist_level0 = 3 | Dishonored2.exe+3BEA208 -> 2
  2852. under that distance the entity lod level0.
  2853.  
  2854. Dishonored2.exe+3BEA260 | lod_dist_level1 = 6 | Dishonored2.exe+3BEA288 -> 5
  2855. under that distance the entity lod level1.
  2856.  
  2857. Dishonored2.exe+3BEA2E0 | lod_dist_level2 = 12 | Dishonored2.exe+3BEA308 -> 8
  2858. under that distance the entity lod level2.
  2859.  
  2860. Dishonored2.exe+3BEA360 | lod_dist_level3 = 20 | Dishonored2.exe+3BEA388 -> 14
  2861. under that distance the entity lod level3.
  2862.  
  2863. Dishonored2.exe+3BEA460 | lod_dist_warmup_framecount = 3 | Dishonored2.exe+3BEA488 -> 3
  2864. number of frame to run before going to lod.
  2865.  
  2866. Dishonored2.exe+3BEA160 | lod_forcevisibledistance = 10 | Dishonored2.exe+3BEA188 -> 10
  2867. under that distance the entity is considered visible.
  2868.  
  2869. Dishonored2.exe+3BF0700 | mdnt_canStartWarnings = 0 | Dishonored2.exe+3BF0728 -> 0
  2870. To warn on CanStartMdnt fail cases.
  2871.  
  2872. Dishonored2.exe+3BF0600 | mdnt_minDistanceForLod = 25 | Dishonored2.exe+3BF0628 -> 25
  2873. Indicate the minimum distance to an Entity of Midnight to permit LOD.
  2874.  
  2875. Dishonored2.exe+3BF0680 | mdnt_multithreaded_start = 1 | Dishonored2.exe+3BF06A8 -> 1
  2876. Enable the multithread for start and change scene on the Midnight instances.
  2877.  
  2878. Dishonored2.exe+3BF0780 | mdnt_multithreaded_updates = 1 | Dishonored2.exe+3BF07A8 -> 1
  2879. Enable the multithread for update on the Midnight instances.
  2880.  
  2881. Dishonored2.exe+3475F00 | mem_crashGenerateFullDump = 0 | Dishonored2.exe+3475F28 -> 0
  2882. configure crashreporter to generate full dump. 2 = advanced filtering.
  2883.  
  2884. Dishonored2.exe+3475E00 | mem_findStalePointers = 0 | Dishonored2.exe+3475E28 -> 0
  2885. Run the heap pointer checking before resetMapHeap
  2886.  
  2887. Dishonored2.exe+3475D80 | mem_guardMapHeap = 0 | Dishonored2.exe+3475DA8 -> 0
  2888. Don't destroy map heaps on exit, guard them instead (64 bit build required)
  2889.  
  2890. Dishonored2.exe+2ED1980 | mem_phyMemBlockSizeM = 190 | Dishonored2.exe+2ED19A8 -> 190
  2891. Size (in MB) of the physical memory block
  2892.  
  2893. Dishonored2.exe+3475E80 | mem_printAllocsOnMapHeapDestroy = 0 | Dishonored2.exe+3475EA8 -> 0
  2894. Print out any unfreed allocations on map heap destroy
  2895.  
  2896. Dishonored2.exe+2ED1A00 | mem_UseTwoDiffusePools = 1 | Dishonored2.exe+2ED1A28 -> 1
  2897. Use two diffuse pools for the wastelands
  2898.  
  2899. Dishonored2.exe+34756C0 | mq_channelmax = 0 | Dishonored2.exe+34756E8 -> 0
  2900. highest channel number permitted by server ( 0 = no specific limit )
  2901.  
  2902. Dishonored2.exe+34752C0 | mq_enable = 1 | Dishonored2.exe+34752E8 -> 1
  2903. Enables the AMQP traffic
  2904.  
  2905. Dishonored2.exe+3475640 | mq_framemax = 0 | Dishonored2.exe+3475668 -> 0
  2906. frame size maximum, in bytes - the client can ask for a lower size than the server supports but not larger ( 0 = no specific limit )
  2907.  
  2908. Dishonored2.exe+34755C0 | mq_heartbeat = 10 | Dishonored2.exe+34755E8 -> 10
  2909. heartbeat delay, in seconds - the client attempts to negotiate the heartbeat rate with the server on connect ( 0 = no heartbeats )
  2910.  
  2911. Dishonored2.exe+3475440 | mq_host = mq.build.eden.idsoftware.com | Dishonored2.exe+3475468 -> 0
  2912. host address of the AMQP server ... preferrably RabbitMQ
  2913.  
  2914. Dishonored2.exe+3475740 | mq_maxRetries = 9 | Dishonored2.exe+3475768 -> 9
  2915. Number of attempts AMQP library will make to connect to a server. ( -1=indefinite, 0=no retry )
  2916.  
  2917. Dishonored2.exe+34754C0 | mq_port = 5672 | Dishonored2.exe+34754E8 -> 5672
  2918. port for AMQP server
  2919.  
  2920. Dishonored2.exe+34753C0 | mq_pw = guest | Dishonored2.exe+34753E8 -> 0
  2921. credible user password
  2922.  
  2923. Dishonored2.exe+34757C0 | mq_retryInterval = 20 | Dishonored2.exe+34757E8 -> 20
  2924. Base interval at which AMQP library tries to reconnect to a server.
  2925.  
  2926. Dishonored2.exe+3475340 | mq_user = guest | Dishonored2.exe+3475368 -> 0
  2927. credible user account
  2928.  
  2929. Dishonored2.exe+3475840 | mq_verbose = 0 | Dishonored2.exe+3475868 -> 0
  2930. Control AMQP library and client(s) chattiness.
  2931.  
  2932. Dishonored2.exe+3475540 | mq_vhost = forge | Dishonored2.exe+3475568 -> 0
  2933. default vhost for connection
  2934.  
  2935. Dishonored2.exe+3576F30 | mtp_server = | Dishonored2.exe+3576F58 -> 0
  2936. IP Address of the MTP server
  2937.  
  2938. Dishonored2.exe+3576FB0 | mtp_writeSize = 1048576 | Dishonored2.exe+3576FD8 -> 1048576
  2939. per write size for mtp writes to server
  2940.  
  2941. Dishonored2.exe+2EC1630 | multiView_60Hz = 1 | Dishonored2.exe+2EC1658 -> 1
  2942. 0 = alternate frame rendering, 1 = render both each frame
  2943.  
  2944. Dishonored2.exe+2ED53C0 | net_checkReliableMessageSize = 0 | Dishonored2.exe+2ED53E8 -> 0
  2945. will check all reliable messages agenst the goal size. 0 == off, 1 == on
  2946.  
  2947. Dishonored2.exe+340C5A0 | net_dedicatedPort = 27016 | Dishonored2.exe+340C5C8 -> 27016
  2948. host port number
  2949.  
  2950. Dishonored2.exe+340C2A0 | net_dedicatedServerMode = 0 | Dishonored2.exe+340C2C8 -> 0
  2951. 0 = Connect to master server first, 1 = connect to process server first, 2 = connect directly to instance
  2952.  
  2953. Dishonored2.exe+340C9A0 | net_forceDrop = 0 | Dishonored2.exe+340C9C8 -> 0
  2954. Percentage chance of simulated network packet loss
  2955.  
  2956. Dishonored2.exe+340C920 | net_forceLatency = 0 | Dishonored2.exe+340C948 -> 0
  2957. Simulate network latency (milliseconds round trip time - applied equally on the receive and on the send)
  2958.  
  2959. Dishonored2.exe+340C6A0 | net_forceMatchBrowser = 1 | Dishonored2.exe+340C6C8 -> 1
  2960.  
  2961.  
  2962. Dishonored2.exe+340CA20 | net_forceUpstream = 0 | Dishonored2.exe+340CA48 -> 0
  2963. Force a maximum upstream in kB/s (256kbps <-> 32kB/s)
  2964.  
  2965. Dishonored2.exe+340CAA0 | net_forceUpstreamQueue = 64 | Dishonored2.exe+340CAC8 -> 64
  2966. How much data is queued when enforcing upstream (in kB)
  2967.  
  2968. Dishonored2.exe+2ED5340 | net_goalReliableMessageSize = 750 | Dishonored2.exe+2ED5368 -> 750
  2969. the goal size for reliable message to be under
  2970.  
  2971. Dishonored2.exe+3576E30 | net_ip = localhost | Dishonored2.exe+3576E58 -> 0
  2972. local IP address
  2973.  
  2974. Dishonored2.exe+340C0A0 | net_LobbyCoalesceTimeInSeconds = 30 | Dishonored2.exe+340C0C8 -> 30
  2975. Time in seconds when a lobby will try to coalesce with another lobby when there is only one user.
  2976.  
  2977. Dishonored2.exe+340C120 | net_LobbyRandomCoalesceTimeInSeconds = 3 | Dishonored2.exe+340C148 -> 3
  2978. Random time to add to net_LobbyCoalesceTimeInSeconds
  2979.  
  2980. Dishonored2.exe+340C220 | net_masterServerAddress = 12.145.63.232 | Dishonored2.exe+340C248 -> 12
  2981. Address of the master server.
  2982.  
  2983. Dishonored2.exe+340C320 | net_maxLoadResourcesTimeInSeconds = 0 | Dishonored2.exe+340C348 -> 0
  2984. How long, in seconds, clients have to load resources. Used for loose asset builds.
  2985.  
  2986. Dishonored2.exe+2ED5240 | net_maxRate = 50 | Dishonored2.exe+2ED5268 -> 50
  2987. max send rate in kilobytes per second
  2988.  
  2989. Dishonored2.exe+340BFA0 | net_maxSearchResults = 25 | Dishonored2.exe+340BFC8 -> 25
  2990. Max results that are allowed to be returned in a search request
  2991.  
  2992. Dishonored2.exe+340C020 | net_maxSearchResultsToTry = 5 | Dishonored2.exe+340C048 -> 5
  2993. Max results to try before giving up.
  2994.  
  2995. Dishonored2.exe+340C3A0 | net_migrateHost = -1 | Dishonored2.exe+340C3C8 -> 4294967295
  2996. Become host of session (0 = party, 1 = game) for testing purposes
  2997.  
  2998. Dishonored2.exe+340C620 | net_numPorts = 8 | Dishonored2.exe+340C648 -> 8
  2999. Number of ports to try to open or broadcast for non-platform backend mode
  3000.  
  3001. Dishonored2.exe+340C4A0 | net_offlineTransitionThreshold = 1000 | Dishonored2.exe+340C4C8 -> 1000
  3002. Time, in milliseconds, to wait before kicking back to the main menu when a profile losses backend connection during an online game
  3003.  
  3004. Dishonored2.exe+340C520 | net_port = 27015 | Dishonored2.exe+340C548 -> 27015
  3005. non platform backend port number
  3006.  
  3007. Dishonored2.exe+2ED52C0 | net_showReliableCompression = 0 | Dishonored2.exe+2ED52E8 -> 0
  3008. Show reliable compression ratio.
  3009.  
  3010. Dishonored2.exe+3576DB0 | net_socksPassword = | Dishonored2.exe+3576DD8 -> 0
  3011.  
  3012.  
  3013. Dishonored2.exe+3576CB0 | net_socksPort = 1080 | Dishonored2.exe+3576CD8 -> 1080
  3014.  
  3015.  
  3016. Dishonored2.exe+3576C30 | net_socksServer = | Dishonored2.exe+3576C58 -> 0
  3017.  
  3018.  
  3019. Dishonored2.exe+3576D30 | net_socksUsername = | Dishonored2.exe+3576D58 -> 0
  3020.  
  3021.  
  3022. Dishonored2.exe+340C420 | net_testPartyMemberConnectFail = -1 | Dishonored2.exe+340C448 -> 4294967295
  3023. Force this party member index to fail to connect to games.
  3024.  
  3025. Dishonored2.exe+340C1A0 | net_useDedicatedServer = 1 | Dishonored2.exe+340C1C8 -> 1
  3026. 0 = Don't use dedicated servers. 1 = Try if this is an official build from the build machine. 2 = Always try
  3027.  
  3028. Dishonored2.exe+288BAE0 | net_usePlatformBackend = 1 | Dishonored2.exe+288BB08 -> 1
  3029. Depending on the platform this will use the backend rather then direct connection. (Steam on PC, Live on xboxOne, PSN on ps4)
  3030.  
  3031. Dishonored2.exe+340C720 | net_verbose = 0 | Dishonored2.exe+340C748 -> 0
  3032. Print a bunch of message about the network session
  3033.  
  3034. Dishonored2.exe+340C820 | net_verboseReliable = 0 | Dishonored2.exe+340C848 -> 0
  3035. Prints the more spammy messages about reliable network msgs
  3036.  
  3037. Dishonored2.exe+340C7A0 | net_verboseResource = 0 | Dishonored2.exe+340C7C8 -> 0
  3038. Prints a bunch of message about network resources
  3039.  
  3040. Dishonored2.exe+340CB20 | net_verboseSimulatedTraffic = 0 | Dishonored2.exe+340CB48 -> 0
  3041. Print some stats about simulated traffic (net_force* cvars)
  3042.  
  3043. Dishonored2.exe+2ED5440 | net_verifyReliableQueue = 2 | Dishonored2.exe+2ED5468 -> 2
  3044. 0: warn only, 1: error, 2: fixup, 3: fixup and verbose, 4: force test
  3045.  
  3046. Dishonored2.exe+357E0D0 | nmap_height = 48.f | Dishonored2.exe+357E0F8 -> 48
  3047. default height value for normal map generation
  3048.  
  3049. Dishonored2.exe+3592820 | noGoreSku = 0 | Dishonored2.exe+3592848 -> 0
  3050. define whether to use no gore texture variation for specific sku like japanese
  3051.  
  3052. Dishonored2.exe+3599DA0 | OLD_r_oitAdditiveAlphaTest = 1.0 | Dishonored2.exe+3599DC8 -> 1
  3053. DEBUG NE PAS ARCHIVER
  3054.  
  3055. Dishonored2.exe+3599E20 | OLD_r_oitAdditiveColorResistance = 0.1 | Dishonored2.exe+3599E48 -> 0
  3056. DEBUG NE PAS ARCHIVER
  3057.  
  3058. Dishonored2.exe+3599F20 | OLD_r_oitAdditiveOpacityCoef = 0.2 | Dishonored2.exe+3599F48 -> 0
  3059. DEBUG NE PAS ARCHIVER
  3060.  
  3061. Dishonored2.exe+3599EA0 | OLD_r_oitAdditiveOrderingStrength = 0.7 | Dishonored2.exe+3599EC8 -> 0
  3062. DEBUG NE PAS ARCHIVER
  3063.  
  3064. Dishonored2.exe+3599CA0 | OLD_r_oitColorResistance = 1.0 | Dishonored2.exe+3599CC8 -> 1
  3065. DEBUG NE PAS ARCHIVER
  3066.  
  3067. Dishonored2.exe+3599B20 | OLD_r_oitDepthRange = 500.0 | Dishonored2.exe+3599B48 -> 500
  3068. DEBUG NE PAS ARCHIVER
  3069.  
  3070. Dishonored2.exe+3599D20 | OLD_r_oitOrderingStrength = 1.0 | Dishonored2.exe+3599D48 -> 1
  3071. DEBUG NE PAS ARCHIVER
  3072.  
  3073. Dishonored2.exe+3599BA0 | OLD_r_oitRangeAdjustement = 0.1 | Dishonored2.exe+3599BC8 -> 0
  3074. DEBUG NE PAS ARCHIVER
  3075.  
  3076. Dishonored2.exe+3599C20 | OLD_r_oitWeightFactor = 0.1 | Dishonored2.exe+3599C48 -> 0
  3077. DEBUG NE PAS ARCHIVER
  3078.  
  3079. Dishonored2.exe+3577CE0 | pc_currentDisc = 1 | Dishonored2.exe+3577D08 -> 1
  3080. test new pc monolithic layout, 1, 2, 3
  3081.  
  3082. Dishonored2.exe+3BF5E00 | player_debug_instantBlink = 0 | Dishonored2.exe+3BF5E28 -> 0
  3083. If true, player blinks instantly.
  3084.  
  3085. Dishonored2.exe+3BFCD60 | player_debugShake = 0 | Dishonored2.exe+3BFCD88 -> 0
  3086. 1 = display debugging info for camera shakes
  3087.  
  3088. Dishonored2.exe+3BFAFF0 | pm_backSpeedRatio = 0.75 | Dishonored2.exe+3BFB018 -> 0
  3089. ratio of player max backward speed to forward speed
  3090.  
  3091. Dishonored2.exe+3BFADF0 | pm_crouchspeed = 2.5 | Dishonored2.exe+3BFAE18 -> 2
  3092. speed the player can move while crouched
  3093.  
  3094. Dishonored2.exe+3BFBC70 | pm_crouchviewheight = 0.71875 | Dishonored2.exe+3BFBC98 -> 0
  3095. height of player's view while crouched
  3096.  
  3097. Dishonored2.exe+3BFC070 | pm_disableFatalFall = 0 | Dishonored2.exe+3BFC098 -> 0
  3098. if true - player takes no damage from falls
  3099.  
  3100. Dishonored2.exe+3BFC170 | pm_doom4BobCycle = 1 | Dishonored2.exe+3BFC198 -> 1
  3101. use the Doom4 additive animated bob cycle
  3102.  
  3103. Dishonored2.exe+3BFACF0 | pm_jumpheight = 0.8125 | Dishonored2.exe+3BFAD18 -> 0
  3104. approximate hieght the player can jump
  3105.  
  3106. Dishonored2.exe+3BFBBF0 | pm_maxviewpitch = 89 | Dishonored2.exe+3BFBC18 -> 89
  3107. amount player's view can look down
  3108.  
  3109. Dishonored2.exe+3BFBB70 | pm_minviewpitch = -89 | Dishonored2.exe+3BFBB98 -> 4294967207
  3110. amount player's view can look up (negative values are up)
  3111.  
  3112. Dishonored2.exe+3BFC0F0 | pm_noBob = 0 | Dishonored2.exe+3BFC118 -> 0
  3113. turns off view bob and weapon sway
  3114.  
  3115. Dishonored2.exe+3BFBAF0 | pm_noclipspeed = 400 | Dishonored2.exe+3BFBB18 -> 400
  3116. speed the player can move while in noclip
  3117.  
  3118. Dishonored2.exe+3BFBCF0 | pm_normalviewheight = 1.359375 | Dishonored2.exe+3BFBD18 -> 1
  3119. height of player's view while standing
  3120.  
  3121. Dishonored2.exe+3BFAEF0 | pm_runspeed = 4.375 | Dishonored2.exe+3BFAF18 -> 4
  3122. speed the player can move while running
  3123.  
  3124. Dishonored2.exe+357A6D0 | pm_screenParticleOffset = 3.2 | Dishonored2.exe+357A6F8 -> 3
  3125. forward offset when placing screen particles
  3126.  
  3127. Dishonored2.exe+3BFB1F0 | pm_sprintAngle = 100.0 | Dishonored2.exe+3BFB218 -> 100
  3128. the angle the player has to stay in with their forward movement
  3129.  
  3130. Dishonored2.exe+3BFB070 | pm_sprintBackSpeedRatio = 0.50 | Dishonored2.exe+3BFB098 -> 0
  3131. ratio of player max sprint backward speed to forward speed
  3132.  
  3133. Dishonored2.exe+3BFB170 | pm_sprintChargeTime = 3000 | Dishonored2.exe+3BFB198 -> 3000
  3134. how many ms to fully recharge sprint
  3135.  
  3136. Dishonored2.exe+3BFB0F0 | pm_sprintMaxTime = 8000 | Dishonored2.exe+3BFB118 -> 8000
  3137. how many ms the player can sprint
  3138.  
  3139. Dishonored2.exe+3BFB470 | pm_sprintNoInputStopTime = 0 | Dishonored2.exe+3BFB498 -> 0
  3140. how long there has to be no input before sprinting stops
  3141.  
  3142. Dishonored2.exe+3BFAF70 | pm_sprintspeed = 7.03125 | Dishonored2.exe+3BFAF98 -> 7
  3143. speed the player can move while sprinting
  3144.  
  3145. Dishonored2.exe+3BFB270 | pm_sprintStickDeadZone = 100.0f | Dishonored2.exe+3BFB298 -> 100
  3146. how far the movement stick has to be pressed forward before we allow sprint to kick in max is 120 because full stick max is 127
  3147.  
  3148. Dishonored2.exe+3BFB370 | pm_sprintStrafe = 1 | Dishonored2.exe+3BFB398 -> 1
  3149. allow sprint strafing
  3150.  
  3151. Dishonored2.exe+3BFB3F0 | pm_sprintStrafeAndWeaponFire = 0 | Dishonored2.exe+3BFB418 -> 0
  3152. allow full weapon use while sprinting and allow strafe sprinting
  3153.  
  3154. Dishonored2.exe+3BFAD70 | pm_stepsize = 0.25 | Dishonored2.exe+3BFAD98 -> 0
  3155. maximum height the player can step up without jumping
  3156.  
  3157. Dishonored2.exe+3BFBFF0 | pm_thirdPerson = 0 | Dishonored2.exe+3BFC018 -> 1
  3158. enables third person view
  3159.  
  3160. Dishonored2.exe+3BFBE70 | pm_thirdPersonAngle = 0 | Dishonored2.exe+3BFBE98 -> 0
  3161. direction of camera from player in 3rd person in degrees (0 = behind player, 180 = in front)
  3162.  
  3163. Dishonored2.exe+3BFBF70 | pm_thirdPersonClip = 1 | Dishonored2.exe+3BFBF98 -> 1
  3164. clip third person view into world space
  3165.  
  3166. Dishonored2.exe+3BFBEF0 | pm_thirdPersonFocusJoint = head | Dishonored2.exe+3BFBF18 -> 0
  3167. focus joint of the third person camera
  3168.  
  3169. Dishonored2.exe+3BFBDF0 | pm_thirdPersonHeight = 0 | Dishonored2.exe+3BFBE18 -> 0
  3170. height of camera from normal view height in 3rd person
  3171.  
  3172. Dishonored2.exe+3BFBD70 | pm_thirdPersonRange = 2.1875 | Dishonored2.exe+3BFBD98 -> 2
  3173. camera distance from player in 3rd person
  3174.  
  3175. Dishonored2.exe+3BFB870 | pm_thrusterSprintAngle = 45.0f | Dishonored2.exe+3BFB898 -> 45
  3176. the angle the player has to stay in with their forward movement
  3177.  
  3178. Dishonored2.exe+3BFB5F0 | pm_thrusterSprintBackSpeedRatio = 0.50 | Dishonored2.exe+3BFB618 -> 0
  3179. ratio of player max sprint backward speed to forward speed for thruster sprint
  3180.  
  3181. Dishonored2.exe+3BFB770 | pm_thrusterSprintChargeTime = 2500 | Dishonored2.exe+3BFB798 -> 2500
  3182. how many ms to fully recharge thruster sprint
  3183.  
  3184. Dishonored2.exe+3BFB6F0 | pm_thrusterSprintDelayTime = 2500 | Dishonored2.exe+3BFB718 -> 2500
  3185. how many ms to delay before sprinting is possible again
  3186.  
  3187. Dishonored2.exe+3BFB4F0 | pm_thrusterSprintEnable = 0 | Dishonored2.exe+3BFB518 -> 0
  3188. enable thruster sprint instead of old sprint
  3189.  
  3190. Dishonored2.exe+3BFB670 | pm_thrusterSprintMaxTime = 2500 | Dishonored2.exe+3BFB698 -> 2500
  3191. how many ms the player can thruster sprint
  3192.  
  3193. Dishonored2.exe+3BFB7F0 | pm_thrusterSprintRechargeFromEmpty = 1 | Dishonored2.exe+3BFB818 -> 1
  3194. if true, the recharge always starts from empty regardless of how much sprint time was actually used
  3195.  
  3196. Dishonored2.exe+3BFB570 | pm_thrustersprintspeed = 900 | Dishonored2.exe+3BFB598 -> 900
  3197. speed the player can move while thruster sprinting
  3198.  
  3199. Dishonored2.exe+3BFB8F0 | pm_thrusterSprintStickDeadZone = 100.0f | Dishonored2.exe+3BFB918 -> 100
  3200. how far the movement stick has to be pressed forward before we allow thruster sprint to kick in max is 120 because full stick max is 127
  3201.  
  3202. Dishonored2.exe+3BFBA70 | pm_thrusterSprintStopOnlyWhenDepleted = 0 | Dishonored2.exe+3BFBA98 -> 0
  3203. if true, thruster sprint cannot be turned off and remains on until fully depleted
  3204.  
  3205. Dishonored2.exe+3BFB9F0 | pm_thrusterSprintStrafeAndWeaponFire = 1 | Dishonored2.exe+3BFBA18 -> 1
  3206. allow full weapon use while thruster sprinting and allow strafe sprinting
  3207.  
  3208. Dishonored2.exe+3BFB2F0 | pm_togglesprint = 0 | Dishonored2.exe+3BFB318 -> 0
  3209. if true will use the toggle sprint on PC
  3210.  
  3211. Dishonored2.exe+3BFB970 | pm_toggleThrusterSprint = 1 | Dishonored2.exe+3BFB998 -> 1
  3212. if true will use the toggle thruster sprint on PC
  3213.  
  3214. Dishonored2.exe+3BFAE70 | pm_walkspeed = 2.5 | Dishonored2.exe+3BFAE98 -> 2
  3215. speed the player can move while walking
  3216.  
  3217. Dishonored2.exe+2EA0300 | profile_securityCheck = 0 | Dishonored2.exe+2EA0328 -> 0
  3218. checks to make sure we are on a valid map before we save stats to profile or update achievements
  3219.  
  3220. Dishonored2.exe+340BD90 | profile_verbose = 0 | Dishonored2.exe+340BDB8 -> 0
  3221. Turns on debug spam for profiles
  3222.  
  3223. Dishonored2.exe+3BDD980 | r_AAMode = -1 | Dishonored2.exe+3BDD9A8 -> 1
  3224. Anti-Aliasing mode: -1=Use RenderView Settings; 0=Disabled; 1=FXAA Orbis quality; 2=FXAA 3.11 High Quality (PC)
  3225.  
  3226. Dishonored2.exe+3593970 | r_addAllMips = 0 | Dishonored2.exe+3593998 -> 0
  3227. Enables all mips (use with caution, e.g. for HD screenshots
  3228.  
  3229. Dishonored2.exe+359FA20 | r_alwaysTweakW = 1.0 | Dishonored2.exe+359FA48 -> 1
  3230. renderParm to tweak a value [DEBUG ONLY]
  3231.  
  3232. Dishonored2.exe+359F8A0 | r_alwaysTweakX = 1.0 | Dishonored2.exe+359F8C8 -> 1
  3233. renderParm to tweak a value [DEBUG ONLY]
  3234.  
  3235. Dishonored2.exe+359F920 | r_alwaysTweakY = 1.0 | Dishonored2.exe+359F948 -> 1
  3236. renderParm to tweak a value [DEBUG ONLY]
  3237.  
  3238. Dishonored2.exe+359F9A0 | r_alwaysTweakZ = 1.0 | Dishonored2.exe+359F9C8 -> 1
  3239. renderParm to tweak a value [DEBUG ONLY]
  3240.  
  3241. Dishonored2.exe+3BE7290 | r_animProgressState = 2 | Dishonored2.exe+3BE72B8 -> 2
  3242. selects the anim progress state to draw with r_showskel, 0 = draw anim only, 1 = draw post ik & facefx, 2 = draw ready to render
  3243.  
  3244. Dishonored2.exe+3BE49B0 | r_AntiAliasingPreset = 3 | Dishonored2.exe+3BE49D8 -> 1
  3245. Anti-Aliasing preset : 0 Disabled 1 FXAA Low 2 FXAA High 3 Temporal AA
  3246.  
  3247. Dishonored2.exe+359F620 | r_areaLights_FactorDiffuse = 3.0 | Dishonored2.exe+359F648 -> 3
  3248. Diffuse factor to apply to area lights globally.
  3249.  
  3250. Dishonored2.exe+359F6A0 | r_areaLights_FactorSpecular = 0.08 | Dishonored2.exe+359F6C8 -> 0
  3251. Specular factor to apply to area lights globally.
  3252.  
  3253. Dishonored2.exe+359F7A0 | r_areaLights_ShadowMax = 0.1 | Dishonored2.exe+359F7C8 -> 0
  3254. Shadow higher bound to consider as completely in light.
  3255.  
  3256. Dishonored2.exe+359F720 | r_areaLights_ShadowMin = 0.0 | Dishonored2.exe+359F748 -> 0
  3257. Shadow lower bound to consider as completely in shadow.
  3258.  
  3259. Dishonored2.exe+35934F0 | r_atmGodRaysDepthSharpness = 0.00001 | Dishonored2.exe+3593518 -> 0
  3260. bilateral blur radius for godRays
  3261.  
  3262. Dishonored2.exe+3593670 | r_bilateralDepthRange = 10.0 | Dishonored2.exe+3593698 -> 10
  3263. bilateral blur radius for light-scattering
  3264.  
  3265. Dishonored2.exe+35935F0 | r_bilateralSharpnessFar = 0.01 | Dishonored2.exe+3593618 -> 0
  3266. bilateral blur radius for light-scattering
  3267.  
  3268. Dishonored2.exe+3593570 | r_bilateralSharpnessNear = 0.1 | Dishonored2.exe+3593598 -> 0
  3269. bilateral blur radius for light-scattering
  3270.  
  3271. Dishonored2.exe+359F120 | r_BlackAndWhiteMode = 0 | Dishonored2.exe+359F148 -> 0
  3272. Enable/Disable black and white mode
  3273.  
  3274. Dishonored2.exe+3BDAB00 | r_brightness = 1.0 | Dishonored2.exe+3BDAB28 -> 1
  3275. changes gamma correction
  3276.  
  3277. Dishonored2.exe+359F2A0 | r_BWMode_Blue = 2.0 | Dishonored2.exe+359F2C8 -> 2
  3278. Black and White mode skipped color Blue channel
  3279.  
  3280. Dishonored2.exe+359F220 | r_BWMode_Green = 2.0 | Dishonored2.exe+359F248 -> 2
  3281. Black and White mode skipped color Green channel
  3282.  
  3283. Dishonored2.exe+359F1A0 | r_BWMode_Red = 10.0 | Dishonored2.exe+359F1C8 -> 10
  3284. Black and White mode skipped color Red channel
  3285.  
  3286. Dishonored2.exe+3BDB000 | r_calibrateGamma = 0 | Dishonored2.exe+3BDB028 -> 0
  3287. if > 0 draw a swatch at a specific luminance for calibrating gamma
  3288.  
  3289. Dishonored2.exe+3BDB100 | r_calibrateGammaLum = 0 | Dishonored2.exe+3BDB128 -> 0
  3290. luminance to display for calibrating gamma [0,255]
  3291.  
  3292. Dishonored2.exe+3BDB080 | r_calibrateGammaMode = 0 | Dishonored2.exe+3BDB0A8 -> 0
  3293. 0=measure total luminance, 1=measure red, 2=measure green, 3=measure blue
  3294.  
  3295. Dishonored2.exe+3BDB900 | r_currentMaterial = | Dishonored2.exe+3BDB928 -> 0
  3296. current material name from r_showSurfaceInfo
  3297.  
  3298. Dishonored2.exe+359E100 | r_d3dAdapter = -1 | Dishonored2.exe+359E128 -> 4294967295
  3299. d3d adapter to use at init
  3300.  
  3301. Dishonored2.exe+359E180 | r_d3dAdapterId = | Dishonored2.exe+359E1A8 -> 0
  3302. ID of d3d adapter used at init
  3303.  
  3304. Dishonored2.exe+3BDBF80 | r_debugContext = 0 | Dishonored2.exe+3BDBFA8 -> 0
  3305. d3d debug context
  3306.  
  3307. Dishonored2.exe+35990A0 | r_debugDarkVisionLayers = 0 | Dishonored2.exe+35990C8 -> 0
  3308. 0 no-darkVision - 1 show device - 2 show living - 4 show pickup - 8 show pulsar (bitfield behavior)
  3309.  
  3310. Dishonored2.exe+357A440 | r_debugDecals = 0 | Dishonored2.exe+357A468 -> 0
  3311. 1 - To display the decal axis. 2 - To see the axis and obb.
  3312.  
  3313. Dishonored2.exe+3BE6C90 | r_debugHitTraceModels = 0 | Dishonored2.exe+3BE6CB8 -> 0
  3314. +/-1: draws hit test spheres on test, +/-2: draws every frame, < 0 for depth test
  3315.  
  3316. Dishonored2.exe+3BDB700 | r_debugLineDepthTest = 0 | Dishonored2.exe+3BDB728 -> 0
  3317. perform depth test on debug lines
  3318.  
  3319. Dishonored2.exe+3BDB780 | r_debugPolyDepthTest = 0 | Dishonored2.exe+3BDB7A8 -> 0
  3320. perform depth test on debug polys
  3321.  
  3322. Dishonored2.exe+3BDB800 | r_debugPolygonFilled = 1 | Dishonored2.exe+3BDB828 -> 1
  3323. draw a filled polygon
  3324.  
  3325. Dishonored2.exe+357C320 | r_debugProbes = 0 | Dishonored2.exe+357C348 -> 0
  3326. Displays environment probes as spheres in the level. 0=Don't render, 1=Render reflection direction, 2=Render normal direction, 3=Render SH Irradiance, 4=Render SH Radiance, 5=Environment distance, 6=Render SH Occlusion, 7=Render Static SH (Layer A), 8=Render Static SH (Layer B), 9=Render Dynamic Lights SH, 10=Render Dynamic Sun SH
  3327.  
  3328. Dishonored2.exe+357C5A0 | r_debugProbesInfluence0 = -1 | Dishonored2.exe+357C5C8 -> 4294967295
  3329. Enables probe influence debugging for a specific probe.
  3330.  
  3331. Dishonored2.exe+357C620 | r_debugProbesInfluence1 = -1 | Dishonored2.exe+357C648 -> 4294967295
  3332. Enables probe influence debugging for a specific probe.
  3333.  
  3334. Dishonored2.exe+357C6A0 | r_debugProbesInfluenceBinary = 0 | Dishonored2.exe+357C6C8 -> 0
  3335. Shows the influence as on or off for a probe (shows white as soon as the influence is not 0).
  3336.  
  3337. Dishonored2.exe+357C7A0 | r_debugProbesInfluenceDefaultTetrahedrons = 0 | Dishonored2.exe+357C7C8 -> 0
  3338. If 1, shows the vertices who's been assigned the default tetrahedron of a cell instead of a specific tetrahedron (okay for open cells, wrong for closed cells!).
  3339.  
  3340. Dishonored2.exe+357C720 | r_debugProbesInfluenceDistance = 0 | Dishonored2.exe+357C748 -> 0
  3341. If 1, shows the probe's distance from the origin vertex rather than the influence.
  3342.  
  3343. Dishonored2.exe+3597320 | r_DecalAlphaTestLit = 0.0039 | Dishonored2.exe+3597348 -> 0
  3344. Alpha threshold when drawing particle surfaces in the back buffer (lit pass)
  3345.  
  3346. Dishonored2.exe+3597220 | r_DefaultAlphaTestDepth = 0.5 | Dishonored2.exe+3597248 -> 0
  3347. Alpha threshold when drawing opaque arkDefault surface in depth buffer
  3348.  
  3349. Dishonored2.exe+35972A0 | r_DefaultAlphaTestLit = 0.5 | Dishonored2.exe+35972C8 -> 0
  3350. Alpha threshold when drawing opaque arkDefault surfaces in the back buffer (lit pass)
  3351.  
  3352. Dishonored2.exe+359AFC0 | r_depthBiasClamp = 1000.0f | Dishonored2.exe+359AFE8 -> 1000
  3353. Depth bias clamp
  3354.  
  3355. Dishonored2.exe+3BE7310 | r_depthTestCollisionSpheres = 0 | Dishonored2.exe+3BE7338 -> 0
  3356. 1 = use depth test to render collision spheres
  3357.  
  3358. Dishonored2.exe+3BDC000 | r_disableAFRManualManagement = 0 | Dishonored2.exe+3BDC028 -> 0
  3359. Disable Alternate Frame Rendering manual app-level management
  3360.  
  3361. Dishonored2.exe+3BDBA00 | r_displayMidnightStoryBoards = 0 | Dishonored2.exe+3BDBA28 -> 0
  3362. display midnight storyboards in-game
  3363.  
  3364. Dishonored2.exe+359EA70 | r_displayRefresh = 0 | Dishonored2.exe+359EA98 -> 0
  3365. optional display refresh rate option for vid mode
  3366.  
  3367. Dishonored2.exe+3599120 | r_dofAlphaDepthEnabled = 1 | Dishonored2.exe+3599148 -> 1
  3368. DOF alpha primitives in depth buffer on/off (debug purpose only)
  3369.  
  3370. Dishonored2.exe+3597A20 | r_dofAlphaEnabled = 1 | Dishonored2.exe+3597A48 -> 1
  3371. pre-DOF alpha primitives on/off (debug purpose only)
  3372.  
  3373. Dishonored2.exe+3597FA0 | r_DofAsymmetricLens = 1 | Dishonored2.exe+3597FC8 -> 1
  3374. enable/disable asymmetric lens
  3375.  
  3376. Dishonored2.exe+3598020 | r_DofAutoCompute = 0 | Dishonored2.exe+3598048 -> 0
  3377. compute DOF with physic lens parameters
  3378.  
  3379. Dishonored2.exe+3597CA0 | r_DofAutofocus = 0 | Dishonored2.exe+3597CC8 -> 0
  3380. enable/disable DOF auto-focus - (0)off (1)on
  3381.  
  3382. Dishonored2.exe+3597D20 | r_DofAutofocusRadius = 8.0 | Dishonored2.exe+3597D48 -> 8
  3383. (in pixel)
  3384.  
  3385. Dishonored2.exe+3597F20 | r_DofAutofocusSharpnessMax = 1000.0 | Dishonored2.exe+3597F48 -> 1000
  3386. (in meter)
  3387.  
  3388. Dishonored2.exe+3597EA0 | r_DofAutofocusSharpnessMin = 100.0 | Dishonored2.exe+3597EC8 -> 100
  3389. (in meter)
  3390.  
  3391. Dishonored2.exe+3597E20 | r_DofAutofocusSharpSpeed = 0.4 | Dishonored2.exe+3597E48 -> 0
  3392. (in percent)
  3393.  
  3394. Dishonored2.exe+3597DA0 | r_DofAutofocusSpeed = 0.2 | Dishonored2.exe+3597DC8 -> 0
  3395. (in percent)
  3396.  
  3397. Dishonored2.exe+3597BA0 | r_dofBlurCoef = 1.0 | Dishonored2.exe+3597BC8 -> 1
  3398.  
  3399.  
  3400. Dishonored2.exe+35983A0 | r_DofCOC = 0.025 | Dishonored2.exe+35983C8 -> 0
  3401. circle of confusion (in millimeter)
  3402.  
  3403. Dishonored2.exe+3597C20 | r_DofDebugMode = 0 | Dishonored2.exe+3597C48 -> 0
  3404. enable/disable DOF debug mode - (0)off (1)on
  3405.  
  3406. Dishonored2.exe+3598820 | r_DofDistoCoef = -0.25 | Dishonored2.exe+3598848 -> 0
  3407. lens distortion coefficient
  3408.  
  3409. Dishonored2.exe+35988A0 | r_DofDistoCubicCoef = 0.45 | Dishonored2.exe+35988C8 -> 0
  3410. cubic distortion value
  3411.  
  3412. Dishonored2.exe+35980A0 | r_DofFocalDist = 5.0 | Dishonored2.exe+35980C8 -> 5
  3413. (in meter)
  3414.  
  3415. Dishonored2.exe+3598420 | r_DofFocalLength = 0.35 | Dishonored2.exe+3598448 -> 0
  3416. focal length (in millimeter)
  3417.  
  3418. Dishonored2.exe+3598320 | r_DofFocusBias = 0.0 | Dishonored2.exe+3598348 -> 0
  3419. (in meter)
  3420.  
  3421. Dishonored2.exe+3598120 | r_DofFocusRange = 10000.0 | Dishonored2.exe+3598148 -> 10000
  3422. (in meter)
  3423.  
  3424. Dishonored2.exe+3598220 | r_DofFocusRangeFar = 1.0 | Dishonored2.exe+3598248 -> 1
  3425. (in meter)
  3426.  
  3427. Dishonored2.exe+35982A0 | r_DofFocusRangeFarSharp = 1.0 | Dishonored2.exe+35982C8 -> 1
  3428. (in meter)
  3429.  
  3430. Dishonored2.exe+35981A0 | r_DofFocusRangeSharp = 10000.0 | Dishonored2.exe+35981C8 -> 10000
  3431. (in meter)
  3432.  
  3433. Dishonored2.exe+35986A0 | r_DofFringChroma = 0.6 | Dishonored2.exe+35986C8 -> 0
  3434. Bokeh chromatic aberration/fringing
  3435.  
  3436. Dishonored2.exe+35987A0 | r_DofFringGain = 1.0 | Dishonored2.exe+35987C8 -> 1
  3437. highlight gain
  3438.  
  3439. Dishonored2.exe+3598720 | r_DofFringThreshold = 0.45 | Dishonored2.exe+3598748 -> 0
  3440. highlight threshold
  3441.  
  3442. Dishonored2.exe+35984A0 | r_DofFStop = 4.0 | Dishonored2.exe+35984C8 -> 4
  3443. f-stop (in millimeter)
  3444.  
  3445. Dishonored2.exe+3598AA0 | r_DofKernelType = 0 | Dishonored2.exe+3598AC8 -> 0
  3446. kernel type
  3447.  
  3448. Dishonored2.exe+3597AA0 | r_dofOpaqueEnabled = 1 | Dishonored2.exe+3597AC8 -> 1
  3449. DOF opaque primitives on/off (debug purpose only)
  3450.  
  3451. Dishonored2.exe+3598920 | r_DofSharpenCOef = 0.0 | Dishonored2.exe+3598948 -> 0
  3452. 0=no sharpen 1=full sharpen
  3453.  
  3454. Dishonored2.exe+35979A0 | r_dofShowFocusDist = 0 | Dishonored2.exe+35979C8 -> 0
  3455. DOF show focus distance on/off (debug purpose only)
  3456.  
  3457. Dishonored2.exe+3597B20 | r_DofStencilEnabled = 1 | Dishonored2.exe+3597B48 -> 1
  3458. DOF stencil optimization on/off (debug purpose only)
  3459.  
  3460. Dishonored2.exe+3598A20 | r_DofUseCatsEye = 0 | Dishonored2.exe+3598A48 -> 0
  3461. enable/disable DOF cat's eye - (0)off (1)on
  3462.  
  3463. Dishonored2.exe+3598B20 | r_DofUseDisto = 0 | Dishonored2.exe+3598B48 -> 0
  3464. enable/disable DOF lens distortion [barrel] - (0)off (1)on
  3465.  
  3466. Dishonored2.exe+35989A0 | r_DofUseFringing = 1 | Dishonored2.exe+35989C8 -> 1
  3467. enable/disable DOF fringing - (0)off (1)on
  3468.  
  3469. Dishonored2.exe+3598CA0 | r_DofUseNoise = 0 | Dishonored2.exe+3598CC8 -> 0
  3470. enable/disable DOF noise - (0)off (1)on
  3471.  
  3472. Dishonored2.exe+3598BA0 | r_DofUseSharpen = 0 | Dishonored2.exe+3598BC8 -> 0
  3473. enable/disable DOF sharpen tricks - (0)off (1)on
  3474.  
  3475. Dishonored2.exe+3598C20 | r_DofUseVignette = 0 | Dishonored2.exe+3598C48 -> 0
  3476. enable/disable DOF lens vignetting - (0)off (1)on
  3477.  
  3478. Dishonored2.exe+3598620 | r_DofVignFadeFStop = 22.0 | Dishonored2.exe+3598648 -> 22
  3479. vignette fade f-stop
  3480.  
  3481. Dishonored2.exe+35985A0 | r_DofVignInBorder = -1.0 | Dishonored2.exe+35985C8 -> 4294967295
  3482. vignette inner border
  3483.  
  3484. Dishonored2.exe+3598520 | r_DofVignOutBorder = 0.5 | Dishonored2.exe+3598548 -> 0
  3485. vignette outer border
  3486.  
  3487. Dishonored2.exe+3BDC580 | r_downsampleQuality = 1 | Dishonored2.exe+3BDC5A8 -> 1
  3488. Downsample quality 0=full-res (not supported yet) 1=half-res 2=quarter-res
  3489.  
  3490. Dishonored2.exe+3BE4BB0 | r_downsampleQualityPreset = 1 | Dishonored2.exe+3BE4BD8 -> 1
  3491. Fog blur radius preset : 0 Low 1 High
  3492.  
  3493. Dishonored2.exe+3BDDBB0 | r_drawLoadedImages = 0 | Dishonored2.exe+3BDDBD8 -> 0
  3494. Draw loaded images scaled on the screen
  3495.  
  3496. Dishonored2.exe+3BDDC30 | r_drawLoadedImagesScale = 64 | Dishonored2.exe+3BDDC58 -> 64
  3497. Shrink factor for r_drawLoadedImages
  3498.  
  3499. Dishonored2.exe+3BDA880 | r_enableLazyShaderCompilation = 0 | Dishonored2.exe+3BDA8A8 -> 0
  3500. enable late shader compilation on first Bind
  3501.  
  3502. Dishonored2.exe+357E1D0 | r_envBlendPowerFilterSize = 1 | Dishonored2.exe+357E1F8 -> 1
  3503. Radius of specular power bleeding filter
  3504.  
  3505. Dishonored2.exe+3BDBC00 | r_finishEveryDraw = 0 | Dishonored2.exe+3BDBC28 -> 0
  3506. Flush GPU after each draw call
  3507.  
  3508. Dishonored2.exe+357B440 | r_fixObjMaterialPath = 0 | Dishonored2.exe+357B468 -> 0
  3509. temp hack fix for material paths being jumbled up for objs coming out of modo
  3510.  
  3511. Dishonored2.exe+35937F0 | r_fogBlurGaussian = 0 | Dishonored2.exe+3593818 -> 0
  3512. use cheaper Gaussian blur for fog
  3513.  
  3514. Dishonored2.exe+35936F0 | r_fogBlurRadius = 6.0 | Dishonored2.exe+3593718 -> 6
  3515. bilateral blur radius
  3516.  
  3517. Dishonored2.exe+35938F0 | r_fogNearestThreshold = 0.0002 | Dishonored2.exe+3593918 -> 0
  3518. use cheaper Gaussian blur for fog
  3519.  
  3520. Dishonored2.exe+3593870 | r_fogNearestUpscale = 1 | Dishonored2.exe+3593898 -> 1
  3521. use cheaper Gaussian blur for fog
  3522.  
  3523. Dishonored2.exe+3BDB980 | r_forceAspectRatio = 0 | Dishonored2.exe+3BDB9A8 -> 0
  3524. 1.777 for 16:9, 1.6 for 16:10, 1.333 for 4:3, 0 to disable
  3525.  
  3526. Dishonored2.exe+3BDAE00 | r_forceFirstMipMap = 0 | Dishonored2.exe+3BDAE28 -> 0
  3527. force every texture sampler mipmap to 0
  3528.  
  3529. Dishonored2.exe+359A1B0 | r_forceInstantAutoExposureConvergence = 0 | Dishonored2.exe+359A1D8 -> 0
  3530. Forces auto-exposure to converge instantly (used for HQScreenShots)
  3531.  
  3532. Dishonored2.exe+357DAA0 | r_forceLoadBinarySpecialization = 0 | Dishonored2.exe+357DAC8 -> 0
  3533.  
  3534.  
  3535. Dishonored2.exe+3BE4D30 | r_frameSpinningFPSOffsetAt100 = 20.0 | Dishonored2.exe+3BE4D58 -> 20
  3536. framespinning computing offset At 100 fps when based on resolution scaling targeted fps
  3537.  
  3538. Dishonored2.exe+3BE4CB0 | r_frameSpinningFPSOffsetAt30 = 10.0 | Dishonored2.exe+3BE4CD8 -> 10
  3539. framespinning computing offset At 30 fps when based on resolution scaling targeted fps
  3540.  
  3541. Dishonored2.exe+357B140 | r_freeTriangleCPUData = 0 | Dishonored2.exe+357B168 -> 0
  3542. dump the CPU data after building vertex buffers
  3543.  
  3544. Dishonored2.exe+3593AF0 | r_freezeTextureStreaming = 0 | Dishonored2.exe+3593B18 -> 0
  3545. Freeze texture streaming, for debug purpose
  3546.  
  3547. Dishonored2.exe+359EAF0 | r_fullscreen = 1 | Dishonored2.exe+359EB18 -> 1
  3548. 0 = windowed, 1 = full screen, 2 = borderless
  3549.  
  3550. Dishonored2.exe+3BDAA80 | r_gamma = 2.2 | Dishonored2.exe+3BDAAA8 -> 2
  3551. Changes gamma correction
  3552.  
  3553. Dishonored2.exe+357B8C0 | r_gpuCullingDebug = 0 | Dishonored2.exe+357B8E8 -> 0
  3554.  
  3555.  
  3556. Dishonored2.exe+357B740 | r_gpuCullingIndexBufferSize = 20 | Dishonored2.exe+357B768 -> 20
  3557. Size of the GPU culling index buffer, in MB
  3558.  
  3559. Dishonored2.exe+357A8E0 | r_guiDebug = 0 | Dishonored2.exe+357A908 -> 0
  3560. Provides debug output in idRenderModelGui code
  3561.  
  3562. Dishonored2.exe+3599220 | r_hairAlphaTestAlpha = 0.5 | Dishonored2.exe+3599248 -> 0
  3563. Alpha threshold when drawing alpha surfaces in the alpha depth buffer
  3564.  
  3565. Dishonored2.exe+35992A0 | r_hairAlphaTestLit = 0.05 | Dishonored2.exe+35992C8 -> 0
  3566. Alpha threshold when drawing alpha surfaces in the back buffer (lit pass)
  3567.  
  3568. Dishonored2.exe+35991A0 | r_hairAlphaTestOpaque = 0.8 | Dishonored2.exe+35991C8 -> 0
  3569. Alpha threshold when drawing alpha surfaces in the opaque depth buffer
  3570.  
  3571. Dishonored2.exe+3599320 | r_hairLuminanceHack = 0.7 | Dishonored2.exe+3599348 -> 0
  3572. Work around to fix albedo bug
  3573.  
  3574. Dishonored2.exe+3593370 | r_hbao = 0 | Dishonored2.exe+3593398 -> 0
  3575. NVIDIA HBAO+
  3576.  
  3577. Dishonored2.exe+3BDC500 | r_hdrBufferFormat = 0 | Dishonored2.exe+3BDC528 -> 0
  3578. 0 = R11G11B10, 1 = RGBA_FLOAT16
  3579.  
  3580. Dishonored2.exe+359F4A0 | r_IBL_AreaMax = 2000.0 | Dishonored2.exe+359F4C8 -> 2000
  3581. Changes the maximum surface area covered by a pixel at which the IBL end getting any rougher.
  3582.  
  3583. Dishonored2.exe+359F420 | r_IBL_AreaMin = 100.0 | Dishonored2.exe+359F448 -> 100
  3584. Changes the minimum surface area covered by a pixel from which the IBL starts getting rougher.
  3585.  
  3586. Dishonored2.exe+359F320 | r_IBL_DistancePower = 2.0 | Dishonored2.exe+359F348 -> 2
  3587. Changes the exponent applied to pixel's distance from camera.
  3588.  
  3589. Dishonored2.exe+359F3A0 | r_IBL_GrazingAnglePower = 2.0 | Dishonored2.exe+359F3C8 -> 2
  3590. Changes the exponent on the dot( Normal, View ) area projection factor. A larger exponent will concentrate IBL roughhness toward edges.
  3591.  
  3592. Dishonored2.exe+357C020 | r_IBL_ParallaxCorrection = 1 | Dishonored2.exe+357C048 -> 1
  3593. Enables or disables IBL parallax correction using virtual planes.
  3594.  
  3595. Dishonored2.exe+359F5A0 | r_IBL_RoughnessExponentMax = 4.0 | Dishonored2.exe+359F5C8 -> 4
  3596. Sets the maximum roughness exponent.
  3597.  
  3598. Dishonored2.exe+359F520 | r_IBL_RoughnessExponentMin = 1.0 | Dishonored2.exe+359F548 -> 1
  3599. Sets the minimum roughness exponent.
  3600.  
  3601. Dishonored2.exe+357D620 | r_ILBuild_EnableSkyOcclusionFiltering = 1 | Dishonored2.exe+357D648 -> 1
  3602. Enables or disables the sky occlusion SH filtering when building probes, so it won't matter if you use r_ILProbeUpdate_UseFilteredSkySH later.
  3603.  
  3604. Dishonored2.exe+357D6A0 | r_ILBuild_EnableSunFiltering = 1 | Dishonored2.exe+357D6C8 -> 1
  3605. Enables or disables the Sun SH filtering when building probes, so it won't matter if you use r_ILProbeUpdate_UseFilteredSkySH later.
  3606.  
  3607. Dishonored2.exe+357D720 | r_ILBuild_FilteringMinWeightSky = 0.01 | Dishonored2.exe+357D748 -> 0
  3608. Specifies the minimum ambient sky weight used to perform the harmonic mean used to filter out sky in transitions between indoor and outdoor
  3609. (the lowest the value, the more biased toward indoor probes and smoother result will be)
  3610.  
  3611. Dishonored2.exe+357D7A0 | r_ILBuild_FilteringMinWeightSun = 0.01 | Dishonored2.exe+357D7C8 -> 0
  3612. Specifies the minimum irradiance Sun weight used to perform the harmonic mean used to filter out Sun in transitions between indoor and outdoor
  3613. (the lowest the value, the more biased toward indoor probes and smoother result will be)
  3614.  
  3615. Dishonored2.exe+357CDA0 | r_ILBuild_FilterSHType_Occlusion = 2 | Dishonored2.exe+357CDC8 -> 2
  3616. Type of SH filtering to apply to sky occlusion encoding (0=disabled, 1=Lanczos, 2=Hanning, 3=Gaussian)
  3617.  
  3618. Dishonored2.exe+357CCA0 | r_ILBuild_FilterSHType_StaticLighting = 1 | Dishonored2.exe+357CCC8 -> 1
  3619. Type of SH filtering to apply to static indirect lighting encoding (0=disabled, 1=Lanczos, 2=Hanning, 3=Gaussian)
  3620.  
  3621. Dishonored2.exe+357CD20 | r_ILBuild_FilterSHType_StaticSun = 1 | Dishonored2.exe+357CD48 -> 1
  3622. Type of SH filtering to apply to static Sun indirect lighting encoding (0=disabled, 1=Lanczos, 2=Hanning, 3=Gaussian)
  3623.  
  3624. Dishonored2.exe+357CC20 | r_ILBuild_FilterSHWindowSize_Occlusion = 2.0 | Dishonored2.exe+357CC48 -> 2
  3625. Size of the SH filtering window to apply to sky occlusion
  3626.  
  3627. Dishonored2.exe+357CB20 | r_ILBuild_FilterSHWindowSize_StaticLighting = 4.0 | Dishonored2.exe+357CB48 -> 4
  3628. Size of the SH filtering window to apply to static indirect lighting
  3629.  
  3630. Dishonored2.exe+357CBA0 | r_ILBuild_FilterSHWindowSize_StaticSun = 2.0 | Dishonored2.exe+357CBC8 -> 2
  3631. Size of the SH filtering window to apply to static Sun indirect lighting
  3632.  
  3633. Dishonored2.exe+357D4A0 | r_ILBuild_FloodFillDiscardPixel_Albedo = 0.32 | Dishonored2.exe+357D4C8 -> 0
  3634. Specifies the tolerated distance between adjacent pixel colors before the get discarded during flood filling (default=0.32).
  3635.  
  3636. Dishonored2.exe+357D320 | r_ILBuild_FloodFillDiscardPixel_NormalAngleTolerance_Far = 80.0 | Dishonored2.exe+357D348 -> 80
  3637. Specifies the tolerated angle between adjacent pixel normals before they get discarded by flood filling (default=80 degrees for FAR pixels).
  3638.  
  3639. Dishonored2.exe+357D420 | r_ILBuild_FloodFillDiscardPixel_NormalAngleTolerance_FarDistance = 20.0 | Dishonored2.exe+357D448 -> 20
  3640. Sets the distance at which the FAR normal angle tolerance is used.
  3641.  
  3642. Dishonored2.exe+357D2A0 | r_ILBuild_FloodFillDiscardPixel_NormalAngleTolerance_Near = 45.0 | Dishonored2.exe+357D2C8 -> 45
  3643. Specifies the tolerated angle between adjacent pixel normals before they get discarded by flood filling (default=45 degrees for NEAR pixels).
  3644.  
  3645. Dishonored2.exe+357D3A0 | r_ILBuild_FloodFillDiscardPixel_NormalAngleTolerance_NearDistance = 2.0 | Dishonored2.exe+357D3C8 -> 2
  3646. Sets the distance at which the NEAR normal angle tolerance is used.
  3647.  
  3648. Dishonored2.exe+357D520 | r_ILBuild_FloodFillDiscardPixel_PixelDistanceThreshold = 50.0 | Dishonored2.exe+357D548 -> 50
  3649. Specifies the distance at which a pixel gets discarded no matter what.
  3650.  
  3651. Dishonored2.exe+357D1A0 | r_ILBuild_FloodFillDiscardPixel_SpatialDistanceTolerance = 0.3 | Dishonored2.exe+357D1C8 -> 0
  3652. Specifies the tolerated distance between adjacent pixel positions before they get discarded by flood filling (default=0.3 = 30cm for pixels at nominal distance).
  3653.  
  3654. Dishonored2.exe+357D220 | r_ILBuild_FloodFillDiscardPixel_SpatialDistanceToleranceNominalDistance = 1.0 | Dishonored2.exe+357D248 -> 1
  3655. Sets the nominal distance at which the spatial distance tolerance is computed. A pixel twice the nominal distance will have twice the tolerance.
  3656.  
  3657. Dishonored2.exe+357CA20 | r_ILBuild_NeighborProbeRadius = 1.0 | Dishonored2.exe+357CA48 -> 1
  3658. Specifies the radius of the discs representing neighbor probes when we render the neighborhood network.
  3659.  
  3660. Dishonored2.exe+357CEA0 | r_ILBuild_OccluderMinimumSizeAtRejectDistance = 5.0 | Dishonored2.exe+357CEC8 -> 5
  3661. Size of the smallest occluder at the reject distance (default is a 5 meters high door). If the solid angle of an occluder is smaller than the one computed from the size+rejection distance then it's rejected.
  3662.  
  3663. Dishonored2.exe+357CE20 | r_ILBuild_OccluderRejectDistance = 40.0 | Dishonored2.exe+357CE48 -> 40
  3664. Distance at which an occluder gets rejected and considered unimportant.
  3665.  
  3666. Dishonored2.exe+357D820 | r_ILBuild_PerceptualAdjacency_MaxDistance = 1.0 | Dishonored2.exe+357D848 -> 1
  3667. Specifies the maximum distance between 2 faces over which an adjacency cannot be created.
  3668.  
  3669. Dishonored2.exe+357CFA0 | r_ILBuild_PrincipalPlanes_SearchPlanesCount = 18 | Dishonored2.exe+357CFC8 -> 18
  3670. Indicates the original amount of planes to fit. This will be reduced down to a limit of 6 planes.
  3671.  
  3672. Dishonored2.exe+357D120 | r_ILBuild_PrincipalPlanes_SimilarDistanceBinSize = 8.0 | Dishonored2.exe+357D148 -> 8
  3673. Indicates the size (in meters) of a bin into which similar distances will be summed and averaged. For example, any distance that is larger than 8m (default value) than a bin's average center will require the creation of a new bin.
  3674.  
  3675. Dishonored2.exe+357D0A0 | r_ILBuild_PrincipalPlanes_SimilarPlaneRejectionThreshold = 0.5 | Dishonored2.exe+357D0C8 -> 0
  3676. Indicates the threshold above which the dot product of two plane normals can be considered as similar and the two planes can be merged.
  3677.  
  3678. Dishonored2.exe+357D020 | r_ILBuild_PrincipalPlanes_WeightExponent = 20.0 | Dishonored2.exe+357D048 -> 20
  3679. Indicates the exponent to which the dot product between pixel and principal plane is raised to indicate sensibility on correct orientation.
  3680.  
  3681. Dishonored2.exe+357D5A0 | r_ILBuild_PropagateAttenuationDistance = 0.25 | Dishonored2.exe+357D5C8 -> 0
  3682. Specifies the attenuation factor per meter when propagating probe influences (e.g. a value of 0.5 means the probe will have half its influence when 1 meter from the source vertex)
  3683.  
  3684. Dishonored2.exe+357CF20 | r_ILBuild_Sample_MaxProbeAngleWithNormal = 80.0 | Dishonored2.exe+357CF48 -> 80
  3685. Specifies the maximum angle (in degrees) a probe can stand away from a sample's normal direction to be accepted as a valid indirect probe for the sample (probes that are not in the "visibility cone" are discarded).
  3686.  
  3687. Dishonored2.exe+357C9A0 | r_ILBuild_SaveDebugILProbes = 0 | Dishonored2.exe+357C9C8 -> 0
  3688. Forces saving IL probes to disk in the generated folder for debugging purpose.
  3689.  
  3690. Dishonored2.exe+357CAA0 | r_ILBuild_VoronoiPlaneSize = 20.0 | Dishonored2.exe+357CAC8 -> 20
  3691. Specifies the size of the Voronoi planes to render in probes.
  3692.  
  3693. Dishonored2.exe+3BDEDE0 | r_ILBuild_VoronoiSampleRadiusGrowFactor = 1.5 | Dishonored2.exe+3BDEE08 -> 1
  3694. Specifies the factor to grow the regular samples' radii by so we get larger, more area-covering samples.
  3695.  
  3696. Dishonored2.exe+357C120 | r_ILProbeUpdate_ContributionFactorEmissive = 1.0 | Dishonored2.exe+357C148 -> 1
  3697. Specifies the contribution factor of emissive materials.
  3698.  
  3699. Dishonored2.exe+357C220 | r_ILProbeUpdate_ContributionFactorMultiBounces = 3.0 | Dishonored2.exe+357C248 -> 3
  3700. Specifies the contribution factor of multiple-bounce initial static lighting.
  3701.  
  3702. Dishonored2.exe+357C1A0 | r_ILProbeUpdate_DynamicBufferInterpolationSpeed = 0.99 | Dishonored2.exe+357C1C8 -> 0
  3703. Specifies the speed of interpolation of the smoothed buffer of dynamic SH values.
  3704.  
  3705. Dishonored2.exe+357C0A0 | r_ILProbeUpdate_MaxUpdatesPerFrame = 8 | Dishonored2.exe+357C0C8 -> 8
  3706. Specifies the maximum amount of probes that we can update each frame (always clamped to 32 anyway)
  3707.  
  3708. Dishonored2.exe+357C2A0 | r_ILProbeUpdate_MultiBouncesDebugFlags = 7 | Dishonored2.exe+357C2C8 -> 7
  3709. Specifies the multiple-bounce initial static lighting debug flags (Bit 0=Static Lights, Bit 1=Sun, Bit 2=Sky) (example: 7 = static + Sun + sky (default)).
  3710.  
  3711. Dishonored2.exe+357C3A0 | r_ILWeightAtProbePosition = 10.0 | Dishonored2.exe+357C3C8 -> 10
  3712. Sets the weight of a probe at its exact location
  3713.  
  3714. Dishonored2.exe+357C420 | r_ILWeightAtProbeRadius = 0.05 | Dishonored2.exe+357C448 -> 0
  3715. Sets the weight of a probe when a point is as far as the radius
  3716.  
  3717. Dishonored2.exe+357C520 | r_ILWeightFaceBackward = -1.0 | Dishonored2.exe+357C548 -> 4294967295
  3718. Sets the weight of a probe when a normal is facing away from the probe
  3719.  
  3720. Dishonored2.exe+357C4A0 | r_ILWeightFaceForward = 1.0 | Dishonored2.exe+357C4C8 -> 1
  3721. Sets the weight of a probe when a normal is facing the probe
  3722.  
  3723. Dishonored2.exe+3592210 | r_imagesMaxMipmapsNbr = 7 | Dishonored2.exe+3592238 -> 7
  3724. loads and generates only this nbr of mipmaps
  3725.  
  3726. Dishonored2.exe+3592310 | r_imagesMipmapsCheckUpload = 0 | Dishonored2.exe+3592338 -> 0
  3727. Check existence of local mipmaps and generate all binary files to force upload
  3728.  
  3729. Dishonored2.exe+3592290 | r_imagesMipmapsStreamingEnable = 1 | Dishonored2.exe+35922B8 -> 1
  3730. enable texture streaming, use it on command-line
  3731.  
  3732. Dishonored2.exe+359E9F0 | r_initialMonitor = 0 | Dishonored2.exe+359EA18 -> 0
  3733. The initial monitor used to initialize the render system
  3734.  
  3735. Dishonored2.exe+3BF7BC0 | r_insideBodyDitheringEndDistance = 30 | Dishonored2.exe+3BF7BE8 -> 30
  3736. dithering end distance (m)
  3737.  
  3738. Dishonored2.exe+3BF7C40 | r_insideBodyDitheringSpeed = 40 | Dishonored2.exe+3BF7C68 -> 40
  3739. dithering speed (m/s)
  3740.  
  3741. Dishonored2.exe+3BF7B40 | r_insideBodyDitheringStartDistance = 1 | Dishonored2.exe+3BF7B68 -> 1
  3742. dithering start distance (m)
  3743.  
  3744. Dishonored2.exe+3BDAB80 | r_jitter = 0 | Dishonored2.exe+3BDABA8 -> 0
  3745. randomly subpixel jitter the projection matrix
  3746.  
  3747. Dishonored2.exe+3BDAD00 | r_jitterXFactor = 1.0 | Dishonored2.exe+3BDAD28 -> 1
  3748. jitter X factor for HQ scrennshot supersampling
  3749.  
  3750. Dishonored2.exe+3BDAD80 | r_jitterYFactor = 1.0 | Dishonored2.exe+3BDADA8 -> 1
  3751. jitter Y factor for HQ scrennshot supersampling
  3752.  
  3753. Dishonored2.exe+3BF4600 | r_journalEnable = 1 | Dishonored2.exe+3BF4628 -> 1
  3754. If false, we cannot open the journal.
  3755.  
  3756. Dishonored2.exe+3BDCF80 | r_lockView = 0 | Dishonored2.exe+3BDCFA8 -> 0
  3757. lock the current view
  3758.  
  3759. Dishonored2.exe+359F820 | r_lodZoomMultiplicator = 1.0f | Dishonored2.exe+359F848 -> 1
  3760. Zoom multiplicator for static LODs
  3761.  
  3762. Dishonored2.exe+3BDAE80 | r_logFile = 0 | Dishonored2.exe+3BDAEA8 -> 0
  3763. number of frames to emit render logs
  3764.  
  3765. Dishonored2.exe+359FAA0 | r_logLevel = 2 | Dishonored2.exe+359FAC8 -> 2
  3766. 1 = blocks only, 2 = everything
  3767.  
  3768. Dishonored2.exe+357DA20 | r_looseOptionHash = 0 | Dishonored2.exe+357DA48 -> 0
  3769.  
  3770.  
  3771. Dishonored2.exe+357D9A0 | r_looseRenderProg = | Dishonored2.exe+357D9C8 -> 0
  3772.  
  3773.  
  3774. Dishonored2.exe+357E350 | r_MaterialHotPatchRenderParmsForShaderReloading = 1 | Dishonored2.exe+357E378 -> 1
  3775. injects renderparms so that shaders can be reloaded on demand and work properly - must be set from command line
  3776.  
  3777. Dishonored2.exe+357A4C0 | r_maxDynamicDecals = 32 | Dishonored2.exe+357A4E8 -> 8
  3778. Maximum number of dynamic decals
  3779.  
  3780. Dishonored2.exe+3BE4AB0 | r_maxDynamicDecalsPreset = 3 | Dishonored2.exe+3BE4AD8 -> 0
  3781. Decals details preset : 0 Very Low 1 Low 2 Medium 3 High 4 Very High 5 Ultra
  3782.  
  3783. Dishonored2.exe+3593D70 | r_maxFramesBeforeTextureUnload = 60 | Dishonored2.exe+3593D98 -> 60
  3784. Number of frames before unrendered textures can be trashed
  3785.  
  3786. Dishonored2.exe+359B1C0 | r_maxShadowMapExtraResolution = 2048 | Dishonored2.exe+359B1E8 -> 2048
  3787. max shadow map resolution for spot with 'extra resolution' quality option
  3788.  
  3789. Dishonored2.exe+359B140 | r_maxShadowMapResolution = 1024 | Dishonored2.exe+359B168 -> 1024
  3790. max shadow map resolution
  3791.  
  3792. Dishonored2.exe+357B3C0 | r_mergeModelSurfaces = 0 | Dishonored2.exe+357B3E8 -> 0
  3793. combine model surfaces with the same material
  3794.  
  3795. Dishonored2.exe+3BDBA80 | r_MidnightStoryBoardsScale = 0.15 | Dishonored2.exe+3BDBAA8 -> 0
  3796. midnight storyboards in-game placeholder size (in percent of screen size)
  3797.  
  3798. Dishonored2.exe+359B0C0 | r_minShadowMapResolution = 128 | Dishonored2.exe+359B0E8 -> 128
  3799. min shadow map resolution
  3800.  
  3801. Dishonored2.exe+359E970 | r_mode = -1 | Dishonored2.exe+359E998 -> 16
  3802. Select the resolution and monitor to use in fullscreen or borderless mode (hit TAB to view available modes)
  3803.  
  3804. Dishonored2.exe+3BE48B0 | r_modelsQualityPreset = 3 | Dishonored2.exe+3BE48D8 -> 0
  3805. Models quality preset : 0 Very Low 1 Low 2 Medium 3 High 4 Very High 5 Ultra
  3806.  
  3807. Dishonored2.exe+359E8F0 | r_multiSamples = 0 | Dishonored2.exe+359E918 -> 0
  3808. number of anti-aliasing samples (0 = no multi-sampled FBO)
  3809.  
  3810. Dishonored2.exe+35931B0 | r_oceanAsyncMaxWaves = 2 | Dishonored2.exe+35931D8 -> 2
  3811.  
  3812.  
  3813. Dishonored2.exe+35932B0 | r_oceanGeometricDetails = 4096.0f | Dishonored2.exe+35932D8 -> 8192
  3814. geometric details
  3815.  
  3816. Dishonored2.exe+3BE4830 | r_oceanQualityPreset = 3 | Dishonored2.exe+3BE4858 -> 0
  3817. Ocean quality preset : 0 Very Low 1 Low 2 Medium 3 High 4 Very High 5 Ultra
  3818.  
  3819. Dishonored2.exe+3593230 | r_oceanTileSize = 10.0f | Dishonored2.exe+3593258 -> 30
  3820. side size of an ocean patch
  3821.  
  3822. Dishonored2.exe+3593130 | r_oceanUseAsync = 1 | Dishonored2.exe+3593158 -> 1
  3823.  
  3824.  
  3825. Dishonored2.exe+3599520 | r_OIT = 1 | Dishonored2.exe+3599548 -> 1
  3826. Order Independent Transparency
  3827.  
  3828. Dishonored2.exe+35999A0 | r_oitAdditiveAlphaStrength = 1.0 | Dishonored2.exe+35999C8 -> 1
  3829. OIT - subtract Luminance for additive surfaces
  3830.  
  3831. Dishonored2.exe+35997A0 | r_oitAdditiveColorResistance = 12.0 | Dishonored2.exe+35997C8 -> 12
  3832. OIT - Color resistance. Increase if low-coverage foreground transparent are affecting background transparent color.
  3833.  
  3834. Dishonored2.exe+35998A0 | r_oitAdditiveOpacity = 0.2 | Dishonored2.exe+35998C8 -> 0
  3835. OIT - Opacity factor for additive surfaces
  3836.  
  3837. Dishonored2.exe+3599820 | r_oitAdditiveOrderingStrength = 3.0 | Dishonored2.exe+3599848 -> 3
  3838. OIT - Ordering strength for additive surfaces - Increase if background is showing through foreground too much.
  3839.  
  3840. Dishonored2.exe+3599920 | r_oitAdditiveParticleColorStrength = 0.0 | Dishonored2.exe+3599948 -> 0
  3841. OIT - Tweak particle color strength
  3842.  
  3843. Dishonored2.exe+35995A0 | r_oitColorResistance = 3.0 | Dishonored2.exe+35995C8 -> 3
  3844. OIT - Color resistance. Increase if low-coverage foreground transparent are affecting background transparent color.
  3845.  
  3846. Dishonored2.exe+3599620 | r_oitDepthRange = 50.0 | Dishonored2.exe+3599648 -> 50
  3847. OIT - Depth range over which significant ordering discrimination is required. Decrease if high-opacity surfaces seem too transparent, Increase if distant transparent are blending together too much.
  3848.  
  3849. Dishonored2.exe+35996A0 | r_oitOrderingStrength = 3.0 | Dishonored2.exe+35996C8 -> 3
  3850. OIT - Ordering strength. Increase if background is showing through foreground too much.
  3851.  
  3852. Dishonored2.exe+3599AA0 | r_oitParticleAlphaStrength = 1.0 | Dishonored2.exe+3599AC8 -> 1
  3853. OIT - subtract Luminance for additive surfaces
  3854.  
  3855. Dishonored2.exe+3599A20 | r_oitParticleColorStrength = 12.0 | Dishonored2.exe+3599A48 -> 12
  3856. OIT - Tweak particle color strength
  3857.  
  3858. Dishonored2.exe+3599720 | r_oitWeightFactor = 0.5 | Dishonored2.exe+3599748 -> 0
  3859. OIT - Weight Factor
  3860.  
  3861. Dishonored2.exe+3BDD580 | r_overrideGloss = 0 | Dishonored2.exe+3BDD5A8 -> 0
  3862. Replaces gloss maps by a custom value (only works in idStudio!)
  3863.  
  3864. Dishonored2.exe+357C820 | r_overrideGlossValue = 1.0 | Dishonored2.exe+357C848 -> 1
  3865. The override value for gloss maps
  3866.  
  3867. Dishonored2.exe+3BDD600 | r_overrideMetal = 0 | Dishonored2.exe+3BDD628 -> 0
  3868. Replaces metal maps by a custom value (only works in idStudio!)
  3869.  
  3870. Dishonored2.exe+357C8A0 | r_overrideMetalValue = 1.0 | Dishonored2.exe+357C8C8 -> 1
  3871. The override value for metal maps
  3872.  
  3873. Dishonored2.exe+357E250 | r_parallelHQDXTEncode = 1 | Dishonored2.exe+357E278 -> 1
  3874. Use parallel jobs for very slow HQ DXT encoding
  3875.  
  3876. Dishonored2.exe+357DE20 | r_parallelRenderProgSpecialization = 1 | Dishonored2.exe+357DE48 -> 1
  3877. Allow renderprogs to get specialized in parallel during shadercache preload.
  3878.  
  3879. Dishonored2.exe+35993A0 | r_particleAlphaTestDepth = 0.035 | Dishonored2.exe+35993C8 -> 0
  3880. Alpha threshold when drawing particle surfaces in the alpha depth buffer
  3881.  
  3882. Dishonored2.exe+3599420 | r_particleAlphaTestDepthDiv2 = 0.035 | Dishonored2.exe+3599448 -> 0
  3883. Alpha threshold when drawing particle surfaces in the alpha depth buffer
  3884.  
  3885. Dishonored2.exe+35994A0 | r_particleAlphaTestLit = 0.01569 | Dishonored2.exe+35994C8 -> 0
  3886. Alpha threshold when drawing particle surfaces in the back buffer (lit pass)
  3887.  
  3888. Dishonored2.exe+3BEF2F0 | r_playerDepthHack = 0.0 | Dishonored2.exe+3BEF318 -> 5
  3889. player's models depth hack value
  3890.  
  3891. Dishonored2.exe+359A630 | r_postProcessCustomEV = 0.0 | Dishonored2.exe+359A658 -> 0
  3892. Sets an additional custom Exposure Value (EV) bias on top of environment's EV
  3893.  
  3894. Dishonored2.exe+359AA30 | r_postProcessDebugAreaLights = 0 | Dishonored2.exe+359AA58 -> 0
  3895. Shows the area lights currently in the pool.
  3896.  
  3897. Dishonored2.exe+359AAB0 | r_postProcessDebugBloomSourceMip = 5 | Dishonored2.exe+359AAD8 -> 5
  3898. Sets the source mip level for bloom upsampling (default is 5 to upsample from 1/64th screen size)
  3899.  
  3900. Dishonored2.exe+359AB30 | r_postProcessDebugBloomTargetMip = 3 | Dishonored2.exe+359AB58 -> 3
  3901. Sets the target mip level for bloom upsampling (default is 3 to upsample up to 1/8th screen size)
  3902.  
  3903. Dishonored2.exe+359A4B0 | r_postProcessDebugColorCube = 0 | Dishonored2.exe+359A4D8 -> 0
  3904. Shows currently applied color-cube
  3905.  
  3906. Dishonored2.exe+359A530 | r_postProcessDebugExposure = 0 | Dishonored2.exe+359A558 -> 0
  3907. Reads back the exposure settings to the CPU (VERY EXPENSIVE!)
  3908.  
  3909. Dishonored2.exe+359A730 | r_postProcessDebugHistogram = 0 | Dishonored2.exe+359A758 -> 0
  3910. Shows the luminance histogram for auto-exposure debugging.
  3911.  
  3912. Dishonored2.exe+359A8B0 | r_postProcessDebugIBLCubeMaps = 0 | Dishonored2.exe+359A8D8 -> 0
  3913. Shows the IBL cube maps array for debugging.
  3914.  
  3915. Dishonored2.exe+359A930 | r_postProcessDebugIBLCubeMapsMode = 0 | Dishonored2.exe+359A958 -> 0
  3916. 0 = State A, 1 = State B, 2 = Both states
  3917.  
  3918. Dishonored2.exe+359A5B0 | r_postProcessDebugLuminance = -1.0 | Dishonored2.exe+359A5D8 -> 4294967295
  3919. Shows the debug luminance level in the image as a colored checker board (only works with debug histogram visible).
  3920.  
  3921. Dishonored2.exe+359A9B0 | r_postProcessDebugSHProbes = 0 | Dishonored2.exe+359A9D8 -> 0
  3922. Shows the SH probes array for debugging.
  3923.  
  3924. Dishonored2.exe+359A830 | r_postProcessDebugSkyTables = 0 | Dishonored2.exe+359A858 -> 0
  3925. Shows the various pre-computed sky tables.
  3926.  
  3927. Dishonored2.exe+359A7B0 | r_postProcessDebugToneMappingCurve = 0 | Dishonored2.exe+359A7D8 -> 0
  3928. Shows the tone mapping curve applied to luminances.
  3929.  
  3930. Dishonored2.exe+359A430 | r_postProcessEmbedColorGrading = 0 | Dishonored2.exe+359A458 -> 0
  3931. Embeds color-cube in the image and disables post-processes
  3932.  
  3933. Dishonored2.exe+359A6B0 | r_postProcessExposureUseToneMappingWhiteLevel = 0 | Dishonored2.exe+359A6D8 -> 0
  3934. If true, the auto-exposure window will use the tone mapping's white level as its maximum virtual adaptable luminance range instead of the default physical [0,1] range. The net effect is that the exposure window will grow as it's now capable of adapting a much larger luminance range.
  3935.  
  3936. Dishonored2.exe+357DDA0 | r_preloadShaderCache = | Dishonored2.exe+357DDC8 -> 0
  3937.  
  3938.  
  3939. Dishonored2.exe+357A550 | r_prt_beamrenderer_budget = 1 | Dishonored2.exe+357A578 -> 1
  3940. arkBeamRenderer vertex budget ratio
  3941.  
  3942. Dishonored2.exe+357A5D0 | r_prt_particletrailrenderer_budget = 1 | Dishonored2.exe+357A5F8 -> 1
  3943. arkParticleTrailRenderer vertex budget ratio
  3944.  
  3945. Dishonored2.exe+357A650 | r_prt_trailrenderer_budget = 1 | Dishonored2.exe+357A678 -> 1
  3946. arkTrailRenderer vertex budget ratio
  3947.  
  3948. Dishonored2.exe+359EF20 | r_reachedFrame50 = 1 | Dishonored2.exe+359EF48 -> 1
  3949. frame 50 have been reached
  3950.  
  3951. Dishonored2.exe+2713730 | r_reloadShaderPostCommand = xbdeploy.exe" audition Dishonored2_1.0.1.0_x64__1ex513fd4qj2w /v | Dishonored2.exe+2713758 -> 0
  3952. Command to run after the shader permutation is generated.
  3953.  
  3954. Dishonored2.exe+359E080 | r_renderDocLogFilePath = \capture\renderDoc | Dishonored2.exe+359E0A8 -> 0
  3955. Enable RenderDoc log file path
  3956.  
  3957. Dishonored2.exe+3BDA780 | r_renderDocTriggerCapture = 0 | Dishonored2.exe+3BDA7A8 -> 0
  3958. Trigger nb frame RenderDoc capture
  3959.  
  3960. Dishonored2.exe+359ED70 | r_renderQualityPresets = -1 | Dishonored2.exe+359ED98 -> 6
  3961. swap through rendering quality options (low, medium, high, ultra)
  3962.  
  3963. Dishonored2.exe+357DD20 | r_schedulerNoBackground = 0 | Dishonored2.exe+357DD48 -> 0
  3964. background workers are disabled, all tasks are considered 'foreground' and required for the frame finish
  3965.  
  3966. Dishonored2.exe+357DC20 | r_schedulerThreadingMode = 2 | Dishonored2.exe+357DC48 -> 2
  3967. 0: single threaded (one worker enabled), 1: cpu-only tasks multithreaded, 2: fully multithreaded (cpu & gpu tasks - available only if deferred contexts are enabled !)
  3968.  
  3969. Dishonored2.exe+357DCA0 | r_schedulerUseDeferredCtx = 1 | Dishonored2.exe+357DCC8 -> 1
  3970. scheduler context pool is deferred. -1: auto (depends on driver caps), 0: always disabled, 1: always enabled
  3971.  
  3972. Dishonored2.exe+357DBA0 | r_shaderCompilationLevel = 0 | Dishonored2.exe+357DBC8 -> 0
  3973. 0=default 1=debug 2=production 3=retail
  3974.  
  3975. Dishonored2.exe+357DB20 | r_shaderForceCompilation = 0 | Dishonored2.exe+357DB48 -> 0
  3976. 0=disabled 1=force shader generation
  3977.  
  3978. Dishonored2.exe+35978A0 | r_shaderLimits_renderOpaque_dynamicModels_numLateAlloc = 16 | Dishonored2.exe+35978C8 -> 16
  3979.  
  3980.  
  3981. Dishonored2.exe+3597720 | r_shaderLimits_renderOpaque_dynamicModels_numPS = -1 | Dishonored2.exe+3597748 -> 4294967295
  3982.  
  3983.  
  3984. Dishonored2.exe+35976A0 | r_shaderLimits_renderOpaque_dynamicModels_numVS = 3 | Dishonored2.exe+35976C8 -> 3
  3985.  
  3986.  
  3987. Dishonored2.exe+3597820 | r_shaderLimits_renderOpaque_dynamicModels_PSLockThreshold = -1 | Dishonored2.exe+3597848 -> 4294967295
  3988.  
  3989.  
  3990. Dishonored2.exe+35977A0 | r_shaderLimits_renderOpaque_dynamicModels_VSLockThreshold = -1 | Dishonored2.exe+35977C8 -> 4294967295
  3991.  
  3992.  
  3993. Dishonored2.exe+3597620 | r_shaderLimits_renderOpaque_world_numLateAlloc = 0 | Dishonored2.exe+3597648 -> 0
  3994.  
  3995.  
  3996. Dishonored2.exe+35974A0 | r_shaderLimits_renderOpaque_world_numPS = -1 | Dishonored2.exe+35974C8 -> 4294967295
  3997.  
  3998.  
  3999. Dishonored2.exe+3597420 | r_shaderLimits_renderOpaque_world_numVS = -1 | Dishonored2.exe+3597448 -> 4294967295
  4000.  
  4001.  
  4002. Dishonored2.exe+35975A0 | r_shaderLimits_renderOpaque_world_PSLockThreshold = -1 | Dishonored2.exe+35975C8 -> 4294967295
  4003.  
  4004.  
  4005. Dishonored2.exe+3597520 | r_shaderLimits_renderOpaque_world_VSLockThreshold = -1 | Dishonored2.exe+3597548 -> 4294967295
  4006.  
  4007.  
  4008. Dishonored2.exe+3BDC300 | r_shadowAtlasSliceCnt = 8 | Dishonored2.exe+3BDC328 -> 8
  4009. Number of slices in the shadow map atlas( used for omni & spot shadows )
  4010.  
  4011. Dishonored2.exe+3BDC200 | r_shadowAtlasSliceHeight = 2048 | Dishonored2.exe+3BDC228 -> 2048
  4012. Dimensions of one slice of the shadow map atlas( used for omni & spot shadows )
  4013.  
  4014. Dishonored2.exe+3BDC280 | r_shadowAtlasSliceWidth = 2048 | Dishonored2.exe+3BDC2A8 -> 2048
  4015. Dimensions of one slice of the shadow map atlas( used for omni & spot shadows )
  4016.  
  4017. Dishonored2.exe+3BDC480 | r_shadowCacheSliceCnt = 12 | Dishonored2.exe+3BDC4A8 -> 12
  4018. Number of slices in the shadow map cache( used for omni & spot shadows )
  4019.  
  4020. Dishonored2.exe+3BDC380 | r_shadowCacheSliceHeight = 2048 | Dishonored2.exe+3BDC3A8 -> 2048
  4021. Dimensions of one slice of the shadow map cache( used for omni & spot shadows )
  4022.  
  4023. Dishonored2.exe+3BDC400 | r_shadowCacheSliceWidth = 2048 | Dishonored2.exe+3BDC428 -> 2048
  4024. Dimensions of one slice of the shadow map cache( used for omni & spot shadows )
  4025.  
  4026. Dishonored2.exe+3BDC180 | r_shadowCascadeFars = 4 12 30 75 | Dishonored2.exe+3BDC1A8 -> 0
  4027. cascaded shadow slices fars, args are dist0 dist1 dist2 dist3
  4028.  
  4029. Dishonored2.exe+359ACB0 | r_shadowCullDistance = 25.0f | Dishonored2.exe+359ACD8 -> 15
  4030. Max distance to display shadow for models
  4031.  
  4032. Dishonored2.exe+359AE30 | r_shadowParallelPartialDynaUpdate = 1 | Dishonored2.exe+359AE58 -> 1
  4033. enable skip dynamic update on far slice to save performances
  4034.  
  4035. Dishonored2.exe+359AEB0 | r_shadowParallelPartialSliceUpdate = 1 | Dishonored2.exe+359AED8 -> 1
  4036. enable time slicing on cascade update except for slice 0 to save performances
  4037.  
  4038. Dishonored2.exe+359AD30 | r_shadowParallelResolutionDividerLevel = 0 | Dishonored2.exe+359AD58 -> 2
  4039. the shadow resolution divider factor - 0: keep highest quality, 1: div by 2, 2: div by 4
  4040.  
  4041. Dishonored2.exe+3BDC100 | r_shadowParallelSliceCnt = 4 | Dishonored2.exe+3BDC128 -> 3
  4042. current parallel shadow slice count
  4043.  
  4044. Dishonored2.exe+3BDC080 | r_shadowParallelSliceSize = 2048 | Dishonored2.exe+3BDC0A8 -> 2048
  4045. Dimensions of one slice of directional shadow buffer
  4046.  
  4047. Dishonored2.exe+3BE47B0 | r_shadowQualityPreset = 3 | Dishonored2.exe+3BE47D8 -> 0
  4048. Shadow quality preset : 0 Very Low 1 Low 2 Medium 3 High 4 Very High 5 Ultra
  4049.  
  4050. Dishonored2.exe+359B040 | r_shadows32Bits = 1 | Dishonored2.exe+359B068 -> 0
  4051. Enable 32 bits precision for shadow maps
  4052.  
  4053. Dishonored2.exe+3BEDB70 | r_shadowsBloodflies = 1 | Dishonored2.exe+3BEDB98 -> 0
  4054. Enables shadows for bloodflies
  4055.  
  4056. Dishonored2.exe+359ADB0 | r_shadowSpotAndOmniLowResolutionDividerEnabled = 0 | Dishonored2.exe+359ADD8 -> 1
  4057. the shadow resolution divider factor - 0: keep highest quality, 1: div by 2
  4058.  
  4059. Dishonored2.exe+359B2C0 | r_shadowSpotAndOmniPartialUpdateDynaSqrDistanceThreshold = 144.f | Dishonored2.exe+359B2E8 -> 64
  4060. enable update of dynamic if light shadow is closer than this squared distance even if the priority threshold (r_shadowSpotAndOmniPartialUpdateDynaThreshold) is not reached
  4061.  
  4062. Dishonored2.exe+359B240 | r_shadowSpotAndOmniPartialUpdateDynaThreshold = 0.5f | Dishonored2.exe+359B268 -> 0
  4063. enable update of dynamic only if light shadow priority (screen cover) is above the threshold, to save performances
  4064.  
  4065. Dishonored2.exe+3BEDAF0 | r_shadowsRats = 1 | Dishonored2.exe+3BEDB18 -> 0
  4066. Enables shadows for rats
  4067.  
  4068. Dishonored2.exe+359A030 | r_showAlphaDebug = 0 | Dishonored2.exe+359A058 -> 0
  4069. draw alpha object in debug mode
  4070.  
  4071. Dishonored2.exe+357A9B0 | r_showBounds = 0 | Dishonored2.exe+357A9D8 -> 0
  4072. draws bounds of committed models: 1 : rendermodels, 2 : surfaces
  4073.  
  4074. Dishonored2.exe+357AA30 | r_showBounds_depthtest = 1 | Dishonored2.exe+357AA58 -> 1
  4075. draws bounds depth test
  4076.  
  4077. Dishonored2.exe+3BDB200 | r_showCommits = 0 | Dishonored2.exe+3BDB228 -> 0
  4078. report model and light commits and ref counts
  4079.  
  4080. Dishonored2.exe+3BDD200 | r_showCullLight = 0 | Dishonored2.exe+3BDD228 -> 0
  4081. show cull-light pass (1-lighting 2-scattering
  4082.  
  4083. Dishonored2.exe+3BDD280 | r_showCullLightDepthMinMax = 0 | Dishonored2.exe+3BDD2A8 -> 0
  4084. show cull-light depth Min/Max pass
  4085.  
  4086. Dishonored2.exe+3BDD780 | r_showDebugLighting = 0 | Dishonored2.exe+3BDD7A8 -> 0
  4087. Lighting debug flags: 1=ambient, 2=diffuse, 4=specular, 8=emissive, 16=scattering (example: ambient + emissive = 9) (only works in idStudio!)
  4088.  
  4089. Dishonored2.exe+3BDB300 | r_showDeltaStats = 0 | Dishonored2.exe+3BDB328 -> 0
  4090. report render stat deltas
  4091.  
  4092. Dishonored2.exe+3BDD800 | r_showDiffuseLightingOnly = 0 | Dishonored2.exe+3BDD828 -> 0
  4093. Shows diffuse lighting only (only works in idStudio!)
  4094.  
  4095. Dishonored2.exe+3BDB500 | r_showDrawColor = 1 1 1 0.4 | Dishonored2.exe+3BDB528 -> 1
  4096. specifies the draw color for "showTris" mode 4
  4097.  
  4098. Dishonored2.exe+3BDD900 | r_showEmissiveLightingOnly = 0 | Dishonored2.exe+3BDD928 -> 0
  4099. Shows emissive lighting only (only works in idStudio!)
  4100.  
  4101. Dishonored2.exe+357C920 | r_showFakeWireframe = 0 | Dishonored2.exe+357C948 -> 0
  4102. Shows a fake wireframe on static meshes (1=black wire, 2=white wire 3=Black faces & colored wire
  4103.  
  4104. Dishonored2.exe+3BDD680 | r_showGlossOnly = 0 | Dishonored2.exe+3BDD6A8 -> 0
  4105. Shows gloss textures (only works in idStudio!)
  4106.  
  4107. Dishonored2.exe+3598EA0 | r_showGuiOverdraw = 0 | Dishonored2.exe+3598EC8 -> 0
  4108.  
  4109.  
  4110. Dishonored2.exe+3598F20 | r_showGuiTris = 0 | Dishonored2.exe+3598F48 -> 0
  4111.  
  4112.  
  4113. Dishonored2.exe+3BDB400 | r_showLights = 0 | Dishonored2.exe+3BDB428 -> 0
  4114. 1 = just print volumes numbers, highlighting ones covering the view, 2 = also draw planes of each volume, 3 = also draw edges of each volume
  4115.  
  4116. Dishonored2.exe+3BDD700 | r_showMetalOnly = 0 | Dishonored2.exe+3BDD728 -> 0
  4117. Shows metal textures (only works in idStudio!)
  4118.  
  4119. Dishonored2.exe+3BDB480 | r_showModels = 0 | Dishonored2.exe+3BDB4A8 -> 0
  4120. 1 = displays the bounding boxes of all view models, 2 = print index numbers
  4121.  
  4122. Dishonored2.exe+3BDB600 | r_showNoDrawSurfaceInfo = 0 | Dishonored2.exe+3BDB628 -> 0
  4123. allow r_showSurfaceInfo to intersect materials that don't draw ( "isdrawn 0" )
  4124.  
  4125. Dishonored2.exe+357B7C0 | r_showOcclusionQuery = 0 | Dishonored2.exe+357B7E8 -> 0
  4126. show occlusion for debug
  4127.  
  4128. Dishonored2.exe+3BDB680 | r_showPrimitives = 0 | Dishonored2.exe+3BDB6A8 -> 0
  4129. report drawsurf/index/vertex counts
  4130.  
  4131. Dishonored2.exe+3BDB380 | r_showRenderLog = 0 | Dishonored2.exe+3BDB3A8 -> 0
  4132. report stats
  4133.  
  4134. Dishonored2.exe+288F9C0 | r_showRenderMemoryStats = 0 | Dishonored2.exe+288F9E8 -> 0
  4135. show render memory stats (may be coarse values on some platforms)
  4136.  
  4137. Dishonored2.exe+3BDDB00 | r_showRenderTargets = 0 | Dishonored2.exe+3BDDB28 -> 0
  4138.  
  4139.  
  4140. Dishonored2.exe+3BDDA80 | r_showRuler = 0 | Dishonored2.exe+3BDDAA8 -> 0
  4141.  
  4142.  
  4143. Dishonored2.exe+3BDD880 | r_showSpecularLightingOnly = 0 | Dishonored2.exe+3BDD8A8 -> 0
  4144. Shows specular lighting only (only works in idStudio!)
  4145.  
  4146. Dishonored2.exe+3BDB280 | r_showStats = 0 | Dishonored2.exe+3BDB2A8 -> 0
  4147. report render stats
  4148.  
  4149. Dishonored2.exe+288F940 | r_showStreamingStats = 0 | Dishonored2.exe+288F968 -> 0
  4150. show streaming stats ( 1 : only when working, 2 : always 3 : VRAM occupancy )
  4151.  
  4152. Dishonored2.exe+3BDB580 | r_showSurfaceInfo = 0 | Dishonored2.exe+3BDB5A8 -> 0
  4153. show surface material name under crosshair
  4154.  
  4155. Dishonored2.exe+3BDA900 | r_showTotalSurfaceArea = 0 | Dishonored2.exe+3BDA928 -> 0
  4156. print the total surface area of all static surfaces (2=include non-statics too)
  4157.  
  4158. Dishonored2.exe+3BDD100 | r_showTris = 0 | Dishonored2.exe+3BDD128 -> 0
  4159. Enables wireframe rendering of the world. 0 = Disabled, 1 = Only draw visible ones, 2 = Draw all front facing, 3 = Draw all, 4 = Only visible ones with blended lines. Negative values will draw the world in solid color
  4160.  
  4161. Dishonored2.exe+3BDB180 | r_showVertexColor = 0 | Dishonored2.exe+3BDB1A8 -> 0
  4162. draws all triangles with the solid vertex color
  4163.  
  4164. Dishonored2.exe+3598E20 | r_singleGuiSurface = -1 | Dishonored2.exe+3598E48 -> 4294967295
  4165. suppress all but one surface on gui model
  4166.  
  4167. Dishonored2.exe+3BDD000 | r_singleSurface = -1 | Dishonored2.exe+3BDD028 -> 4294967295
  4168. suppress all but one surface on each model
  4169.  
  4170. Dishonored2.exe+359DA80 | r_skinDecalRes = 1024 | Dishonored2.exe+359DAA8 -> 1024
  4171. resolution of decal maps on skinned meshes
  4172.  
  4173. Dishonored2.exe+3BDD500 | r_skipAlbedo = 0 | Dishonored2.exe+3BDD528 -> 0
  4174. Replaces albedo by a 50% gray reflectance (only works in idStudio!)
  4175.  
  4176. Dishonored2.exe+3593A70 | r_skipAnisoTextureStreaming = 0 | Dishonored2.exe+3593A98 -> 0
  4177. Skip taking in count anisotropy for textures uploads
  4178.  
  4179. Dishonored2.exe+359A0B0 | r_skipAutoExposure = 0 | Dishonored2.exe+359A0D8 -> 0
  4180. Skips image exposure adjustment
  4181.  
  4182. Dishonored2.exe+359A130 | r_skipAutoExposureTemporalAdapatation = 0 | Dishonored2.exe+359A158 -> 0
  4183. Skips auto-exposure temporal adaptation (used to freeze it for HQScreenShots)
  4184.  
  4185. Dishonored2.exe+3BDC600 | r_skipBlendedSurfaces = 0 | Dishonored2.exe+3BDC628 -> 0
  4186. skip blended surfaces
  4187.  
  4188. Dishonored2.exe+359A2B0 | r_skipBloom = 0 | Dishonored2.exe+359A2D8 -> 1
  4189. Skips bloom post-processing
  4190.  
  4191. Dishonored2.exe+3BFCE60 | r_skipCameraMotionBlur = 0 | Dishonored2.exe+3BFCE88 -> 1
  4192. If true (set to 1 ), skip completely the Camera Motion Blur
  4193.  
  4194. Dishonored2.exe+359A3B0 | r_skipColorGrading = 0 | Dishonored2.exe+359A3D8 -> 0
  4195. Skips color grading post-process
  4196.  
  4197. Dishonored2.exe+3BDD480 | r_skipDebugTools = 0 | Dishonored2.exe+3BDD4A8 -> 0
  4198. skip debug tools rendering
  4199.  
  4200. Dishonored2.exe+35973A0 | r_skipDecalStencil = 0 | Dishonored2.exe+35973C8 -> 0
  4201.  
  4202.  
  4203. Dishonored2.exe+3BDD080 | r_skipDepthAlpha = 0 | Dishonored2.exe+3BDD0A8 -> 0
  4204. skip to draw alpha in zBuffer
  4205.  
  4206. Dishonored2.exe+3BDD380 | r_skipDirect = 0 | Dishonored2.exe+3BDD3A8 -> 0
  4207. Disables direct lighting, only indirect is shown (only works in idStudio!)
  4208.  
  4209. Dishonored2.exe+3BDC700 | r_skipDistortionSurfaces = 0 | Dishonored2.exe+3BDC728 -> 0
  4210. skip distortion surfaces
  4211.  
  4212. Dishonored2.exe+3597920 | r_skipDOF = 0 | Dishonored2.exe+3597948 -> 0
  4213. DOF on/off
  4214.  
  4215. Dishonored2.exe+3BE4B30 | r_skipDofBck = 0 | Dishonored2.exe+3BE4B58 -> 0
  4216. DOF back-up (do not use)
  4217.  
  4218. Dishonored2.exe+3BDC880 | r_skipDynamic = 0 | Dishonored2.exe+3BDC8A8 -> 0
  4219. skip dynamic objects
  4220.  
  4221. Dishonored2.exe+3BDCE00 | r_skipEmissiveGlare = 0 | Dishonored2.exe+3BDCE28 -> 0
  4222. skip emissive glare processing
  4223.  
  4224. Dishonored2.exe+3BDC780 | r_skipEmissiveSurfaces = 0 | Dishonored2.exe+3BDC7A8 -> 0
  4225. skip emissive surfaces
  4226.  
  4227. Dishonored2.exe+3BDCA80 | r_skipFog = 0 | Dishonored2.exe+3BDCAA8 -> 0
  4228. skip rendering fog
  4229.  
  4230. Dishonored2.exe+3593770 | r_skipFogBlur = 0 | Dishonored2.exe+3593798 -> 0
  4231.  
  4232.  
  4233. Dishonored2.exe+35933F0 | r_skipFogUnderWater = 0 | Dishonored2.exe+3593418 -> 0
  4234. Skip fog under-water
  4235.  
  4236. Dishonored2.exe+3BDCB80 | r_skipGodRays = 0 | Dishonored2.exe+3BDCBA8 -> 1
  4237. Skip screen space god-rays
  4238.  
  4239. Dishonored2.exe+3593470 | r_skipGodRaysUnderWater = 0 | Dishonored2.exe+3593498 -> 1
  4240. Skip god-rays under-water
  4241.  
  4242. Dishonored2.exe+3598D20 | r_skipGuis = 0 | Dishonored2.exe+3598D48 -> 1
  4243. skip rendering all guis
  4244.  
  4245. Dishonored2.exe+357BFA0 | r_skipIBL = 0 | Dishonored2.exe+357BFC8 -> 0
  4246. IBL on/off
  4247.  
  4248. Dishonored2.exe+3599020 | r_skipIggy3D = 0 | Dishonored2.exe+3599048 -> 0
  4249. skip Iggy 3D
  4250.  
  4251. Dishonored2.exe+3598FA0 | r_skipIggyFullscreen = 0 | Dishonored2.exe+3598FC8 -> 0
  4252. skip Iggy full screen
  4253.  
  4254. Dishonored2.exe+3BDD400 | r_skipIndirect = 0 | Dishonored2.exe+3BDD428 -> 0
  4255. Indirect lighting on/off
  4256.  
  4257. Dishonored2.exe+3598DA0 | r_skipInGameGuis = 0 | Dishonored2.exe+3598DC8 -> 1
  4258. skip rendering in-game guis
  4259.  
  4260. Dishonored2.exe+3BEA4E0 | r_skipInsideBodyDithering = 0 | Dishonored2.exe+3BEA508 -> 0
  4261. skip dithering when camera is inside an object
  4262.  
  4263. Dishonored2.exe+357AD10 | r_skipJointHelpers = 0 | Dishonored2.exe+357AD38 -> 0
  4264. skips joint helpers
  4265.  
  4266. Dishonored2.exe+359A330 | r_skipLensFlares = 0 | Dishonored2.exe+359A358 -> 1
  4267. Skips lens-flares post-process
  4268.  
  4269. Dishonored2.exe+3BDCB00 | r_skipLightScattering = 0 | Dishonored2.exe+3BDCB28 -> 0
  4270. Skip rendering light-scattering in fog target
  4271.  
  4272. Dishonored2.exe+3BDC900 | r_skipLightsFromLayerA = 0 | Dishonored2.exe+3BDC928 -> 0
  4273. Skip rendering lights from layer A
  4274.  
  4275. Dishonored2.exe+3BDC980 | r_skipLightsFromLayerB = 0 | Dishonored2.exe+3BDC9A8 -> 0
  4276. Skip rendering lights from layer B
  4277.  
  4278. Dishonored2.exe+357B0B0 | r_skipMergeMeshes = 0 | Dishonored2.exe+357B0D8 -> 0
  4279. skip combining rendermodel surface to reduce the batch count
  4280.  
  4281. Dishonored2.exe+3BDCC00 | r_skipOcean = 0 | Dishonored2.exe+3BDCC28 -> 0
  4282. skips ocean rendering
  4283.  
  4284. Dishonored2.exe+3BDCD00 | r_skipOceanSSR = 0 | Dishonored2.exe+3BDCD28 -> 1
  4285. Skips ocean screen-space raytracing
  4286.  
  4287. Dishonored2.exe+35971A0 | r_skipOpaqueSurfaces = 0 | Dishonored2.exe+35971C8 -> 0
  4288. skip opaque surfaces
  4289.  
  4290. Dishonored2.exe+3BDCF00 | r_skipOutlines = 0 | Dishonored2.exe+3BDCF28 -> 0
  4291. skip outlines rendering
  4292.  
  4293. Dishonored2.exe+3BDCE80 | r_skipPostProcess = 0 | Dishonored2.exe+3BDCEA8 -> 0
  4294. skip post processing
  4295.  
  4296. Dishonored2.exe+3BDC680 | r_skipPostToneMap = 0 | Dishonored2.exe+3BDC6A8 -> 0
  4297. skip post-tonemap surfaces
  4298.  
  4299. Dishonored2.exe+3BDCA00 | r_skipShadowModelSort = 0 | Dishonored2.exe+3BDCA28 -> 0
  4300. render unsorted models to the shadow buffer
  4301.  
  4302. Dishonored2.exe+3BDCD80 | r_skipSky = 0 | Dishonored2.exe+3BDCDA8 -> 0
  4303. skip rendering sky
  4304.  
  4305. Dishonored2.exe+3BDD300 | r_skipSSAO = 0 | Dishonored2.exe+3BDD328 -> 0
  4306. SSAO on/off
  4307.  
  4308. Dishonored2.exe+3BDC800 | r_skipStatic = 0 | Dishonored2.exe+3BDC828 -> 0
  4309. skip static objects
  4310.  
  4311. Dishonored2.exe+3597120 | r_skipSurfaceCPUCulling = 0 | Dishonored2.exe+3597148 -> 0
  4312. skip CPU MVP culling of model surfaces
  4313.  
  4314. Dishonored2.exe+3BDDA00 | r_skipTemporalAA = 0 | Dishonored2.exe+3BDDA28 -> 1
  4315. Skips temporalAA
  4316.  
  4317. Dishonored2.exe+359A230 | r_skipToneMapping = 0 | Dishonored2.exe+359A258 -> 0
  4318. Skips S-curve tone mapping
  4319.  
  4320. Dishonored2.exe+3BDCC80 | r_skipUnderWaterPostProcesses = 0 | Dishonored2.exe+3BDCCA8 -> 0
  4321. skips unwater fog and godrays post-processes
  4322.  
  4323. Dishonored2.exe+3BDB880 | r_skipUpdateInView = 0 | Dishonored2.exe+3BDB8A8 -> 0
  4324. skip world update in view call
  4325.  
  4326. Dishonored2.exe+3BDBC80 | r_skipWorldViews = 0 | Dishonored2.exe+3BDBCA8 -> 0
  4327. skip rendering all world views
  4328.  
  4329. Dishonored2.exe+3BDBB80 | r_sleep = 0 | Dishonored2.exe+3BDBBA8 -> 0
  4330. Sleep for this many milliseconds to simulate low frame rates.
  4331.  
  4332. Dishonored2.exe+357B2C0 | r_slopNormal = 0.0001 | Dishonored2.exe+357B2E8 -> 0
  4333. merge normals that dot less than this
  4334.  
  4335. Dishonored2.exe+357B240 | r_slopTexCoord = 0.0001 | Dishonored2.exe+357B268 -> 0
  4336. merge texture coordinates this far apart
  4337.  
  4338. Dishonored2.exe+357B1C0 | r_slopVertex = 0.00015 | Dishonored2.exe+357B1E8 -> 0
  4339. merge xyz coordinates this far apart
  4340.  
  4341. Dishonored2.exe+359DA00 | r_sortOpaque = 1 | Dishonored2.exe+359DA28 -> 1
  4342. Sort opaque
  4343.  
  4344. Dishonored2.exe+357B840 | r_sortShadowsCCW = 1 | Dishonored2.exe+357B868 -> 1
  4345. Sort shadows CCW/CW.
  4346.  
  4347. Dishonored2.exe+359EFA0 | r_SsaoType = 1 | Dishonored2.exe+359EFC8 -> 1
  4348. (0)SSAO (1)DWAO
  4349.  
  4350. Dishonored2.exe+3599FA0 | r_SSSBlurQuality = 0 | Dishonored2.exe+3599FC8 -> 0
  4351. SSS - Blur Quality 0 - original 92 Taps, 1 = 46 Taps, 2 = 23 Taps, 3 = 16 Taps
  4352.  
  4353. Dishonored2.exe+357B340 | r_staticModelTriStrips = 0 | Dishonored2.exe+357B368 -> 0
  4354. build tristrips for static models
  4355.  
  4356. Dishonored2.exe+3BDAC00 | r_subpixelXoffset = 0.0 | Dishonored2.exe+3BDAC28 -> 0
  4357. subpixel X offset for HQ screenshot
  4358.  
  4359. Dishonored2.exe+3BDAC80 | r_subpixelYoffset = 0.0 | Dishonored2.exe+3BDACA8 -> 0
  4360. subpixel Y offset for HQ screenshot
  4361.  
  4362. Dishonored2.exe+359E200 | r_swapChainTripleBufferEnable = 0 | Dishonored2.exe+359E228 -> 0
  4363. Swap Chain triple buffering enabled
  4364.  
  4365. Dishonored2.exe+3BDA800 | r_swapInterval = 1 | Dishonored2.exe+3BDA828 -> 1
  4366. changes Present syncInterval. 0 = off, 1 = vsync freqMonitor Hz, 2 = vsync freqMonitor / 2 Hz, 3 = vsync freqMonitor / 3 Hz, 4 = vsync freqMonitor / 4 Hz
  4367.  
  4368. Dishonored2.exe+359AC30 | r_TAAAmount = 10 | Dishonored2.exe+359AC58 -> 10
  4369. set the sharpness of TXAA
  4370.  
  4371. Dishonored2.exe+359F020 | r_tessellationAmount = 90 | Dishonored2.exe+359F048 -> 90
  4372. Tessellation amount
  4373.  
  4374. Dishonored2.exe+359F0A0 | r_tessellationPhongBlobinness = 0.6 | Dishonored2.exe+359F0C8 -> 0
  4375. Phong tessellation blobiness amount
  4376.  
  4377. Dishonored2.exe+3BDAF00 | r_testGamma = 0 | Dishonored2.exe+3BDAF28 -> 0
  4378. if > 0 draw a grid pattern to test gamma levels
  4379.  
  4380. Dishonored2.exe+3BDAF80 | r_testGammaBias = 0 | Dishonored2.exe+3BDAFA8 -> 0
  4381. if > 0 draw a grid pattern to test gamma levels
  4382.  
  4383. Dishonored2.exe+3BE4A30 | r_textureDetailsPreset = 3 | Dishonored2.exe+3BE4A58 -> 0
  4384. Texture details preset : 0 Very Low 1 Low 2 Medium 3 High 4 Very High 5 Ultra
  4385.  
  4386. Dishonored2.exe+3593C70 | r_textureStreamerMemoryBudgetMB = -1 | Dishonored2.exe+3593C98 -> 4294967295
  4387. threshold of coarse VRAM texture amount to decide when to unload texture mips (in MBytes !)
  4388.  
  4389. Dishonored2.exe+3593BF0 | r_textureStreamingMaxTextureSizeKB = 131072 | Dishonored2.exe+3593C18 -> 0
  4390. limits the texture size to be streamed, to avoid stuttering when uploading huge mipmap
  4391.  
  4392. Dishonored2.exe+35939F0 | r_textureStreamingPerFrameBudgetKB = 4096 | Dishonored2.exe+3593A18 -> 4096
  4393. Texture streaming budget by frame ( in KB )
  4394.  
  4395. Dishonored2.exe+3593B70 | r_textureUploadTimesliceMs = 3.f | Dishonored2.exe+3593B98 -> 3
  4396. max time (in ms) per frame spent in uploading streamed texture into vram, 0 means no limit
  4397.  
  4398. Dishonored2.exe+359EE20 | r_throwException = 0 | Dishonored2.exe+359EE48 -> 0
  4399. Throws an exception in the render loop
  4400.  
  4401. Dishonored2.exe+359AF30 | r_tightenParallelShadows = 1 | Dishonored2.exe+359AF58 -> 1
  4402. Redistribute cascades based on actual visible Z range
  4403.  
  4404. Dishonored2.exe+3BE2560 | r_umbraGateVisibilityRatio = 1.0 | Dishonored2.exe+3BE2588 -> 1
  4405. Visibility factor for umbra gates
  4406.  
  4407. Dishonored2.exe+3BE7390 | r_useAnimBlendJobs = 1 | Dishonored2.exe+3BE73B8 -> 1
  4408. 0 = off, 1 = threaded
  4409.  
  4410. Dishonored2.exe+357E150 | r_useBc3ForBc7 = 0 | Dishonored2.exe+357E178 -> 0
  4411. bc7 is slow to compress, use bc3 to speed up iteration
  4412.  
  4413. Dishonored2.exe+359ABB0 | r_useCheapLensFlareDistortion = 0 | Dishonored2.exe+359ABD8 -> 0
  4414. yeah!
  4415.  
  4416. Dishonored2.exe+2ED2740 | r_useDistanceFont = 1 | Dishonored2.exe+2ED2768 -> 1
  4417. 1 - the game uses distance fonts instead of coverage fonts - Note: This cvar should only be set from command line and toggled at run time
  4418.  
  4419. Dishonored2.exe+3591160 | r_useGeneratedRenderprogs = 1 | Dishonored2.exe+3591188 -> 1
  4420. Use the pre-translated renderprog files for faster loads
  4421.  
  4422. Dishonored2.exe+359EEA0 | r_useGPUCulling = 0 | Dishonored2.exe+359EEC8 -> 0
  4423. Use GPU culling
  4424.  
  4425. Dishonored2.exe+357E3D0 | r_useHardwareTextures = 0 | Dishonored2.exe+357E3F8 -> 0
  4426. Use hardware textures instead of virtual textures for implicit gui images
  4427.  
  4428. Dishonored2.exe+3BDBB00 | r_useStateCaching = 1 | Dishonored2.exe+3BDBB28 -> 1
  4429. avoid redundant state changes in GL_*() calls
  4430.  
  4431. Dishonored2.exe+3591060 | r_useUniformArrays = 1 | Dishonored2.exe+3591088 -> 1
  4432. 0: use individual uniforms, 1: use uniform array
  4433.  
  4434. Dishonored2.exe+35910E0 | r_validateRenderProgs = 1 | Dishonored2.exe+3591108 -> 1
  4435. if > 0 validates 360 shaders and points out potential shader patch issues
  4436.  
  4437. Dishonored2.exe+3BE4930 | r_viewDistPreset = 3 | Dishonored2.exe+3BE4958 -> 0
  4438. View distance preset : 0 Very Low 1 Low 2 Medium 3 High 4 Very High 5 Ultra
  4439.  
  4440. Dishonored2.exe+3593CF0 | r_vramMiscSizeEstimationMB = 2560 | Dishonored2.exe+3593D18 -> 2560
  4441. evaluation of VRAM size that will be used for buffers, RT, etc... + fragmentation account, used only at init if r_textureStreamerMemoryBudgetMB was -1
  4442.  
  4443. Dishonored2.exe+3BFCEE0 | r_water_ScreenSpaceMaxStepsCount = 64 | Dishonored2.exe+3BFCF08 -> 64
  4444. max authorized ocean SSR steps number
  4445.  
  4446. Dishonored2.exe+359EBF0 | r_windowHeight = 0 | Dishonored2.exe+359EC18 -> 720
  4447. window height when running in a window
  4448.  
  4449. Dishonored2.exe+359EC70 | r_windowPosX = 0 | Dishonored2.exe+359EC98 -> 320
  4450. window X position when running in a window
  4451.  
  4452. Dishonored2.exe+359ECF0 | r_windowPosY = 0 | Dishonored2.exe+359ED18 -> 197
  4453. window Y position when running in a window
  4454.  
  4455. Dishonored2.exe+359EB70 | r_windowWidth = 0 | Dishonored2.exe+359EB98 -> 1280
  4456. window width when running in a window
  4457.  
  4458. Dishonored2.exe+3BDD180 | r_wireframe = 0 | Dishonored2.exe+3BDD1A8 -> 0
  4459. show wireframe
  4460.  
  4461. Dishonored2.exe+3BDAA00 | r_zfar = 7000 | Dishonored2.exe+3BDAA28 -> 7000
  4462. far Z clip plane distance, 0 = infinity
  4463.  
  4464. Dishonored2.exe+3BDA980 | r_znear = 0.01 | Dishonored2.exe+3BDA9A8 -> 0
  4465. near Z clip plane distance
  4466.  
  4467. Dishonored2.exe+3410210 | reg_excludeList = | Dishonored2.exe+3410238 -> 0
  4468. optional file for specifying list of tests/paths to skip, which override reg_includeList
  4469.  
  4470. Dishonored2.exe+3410190 | reg_includeList = | Dishonored2.exe+34101B8 -> 0
  4471. optional file for specifying list of tests/paths to run
  4472.  
  4473. Dishonored2.exe+2EC19C0 | resource_debugLevel = 0 | Dishonored2.exe+2EC19E8 -> 0
  4474. Set to 1 for some stats about file I/O, 2 for a dump on every resource
  4475.  
  4476. Dishonored2.exe+2EC1AC0 | resource_disableBGL = 0 | Dishonored2.exe+2EC1AE8 -> 0
  4477. disable the background loader, not good for speed
  4478.  
  4479. Dishonored2.exe+2EC17C0 | resource_errorInGame = 0 | Dishonored2.exe+2EC17E8 -> 0
  4480. 0 - Nothing. 1 - Warning. 2 - Fatal Error - if loaded during gameplay
  4481.  
  4482. Dishonored2.exe+2EC18C0 | resource_errorOnResolveFailure = 1 | Dishonored2.exe+2EC18E8 -> 1
  4483. 1 = errors on failure to resolve code resources, 0 = just warnings
  4484.  
  4485. Dishonored2.exe+2EC1A40 | resource_ignoreLayers = 0 | Dishonored2.exe+2EC1A68 -> 0
  4486. ignore layer bits and load all layers during map loads
  4487.  
  4488. Dishonored2.exe+35777E0 | resource_outPath = | Dishonored2.exe+3577808 -> 0
  4489. Optional output path for resource files
  4490.  
  4491. Dishonored2.exe+2EC1940 | resource_printMatchingId = 0 | Dishonored2.exe+2EC1968 -> 0
  4492. If non 0, will print the name of the resource that matches this id when idResourceList::GenerateResourceIDForName() is called on it
  4493.  
  4494. Dishonored2.exe+2EC1840 | resource_showLoads = 0 | Dishonored2.exe+2EC1868 -> 0
  4495. 1 = show all loads, 2 = show all finds
  4496.  
  4497. Dishonored2.exe+2EC16B0 | resource_showLocalized = 0 | Dishonored2.exe+2EC16D8 -> 0
  4498. 1 = show all localized resource names
  4499.  
  4500. Dishonored2.exe+2EC1730 | resource_warnOnDefault = 1 | Dishonored2.exe+2EC1758 -> 1
  4501. 1 = warn if a default resource had to be made as the loading failed
  4502.  
  4503. Dishonored2.exe+3BDE6B0 | rs_acceptableRatio = 0.25 | Dishonored2.exe+3BDE6D8 -> 0
  4504. Tolerance ratio before warning: 0.1 ten percent of adaptive is used
  4505.  
  4506. Dishonored2.exe+3BDE630 | rs_cpuBoundRaiseFrames = 5 | Dishonored2.exe+3BDE658 -> 5
  4507. Raise resolution after this number of frame is cpu bound
  4508.  
  4509. Dishonored2.exe+3BDDFB0 | rs_debug = 0 | Dishonored2.exe+3BDDFD8 -> 0
  4510. Resolution scale debug modes. 1 = Alternate between 50%/100% each other frame
  4511.  
  4512. Dishonored2.exe+3BDE4B0 | rs_display = 0 | Dishonored2.exe+3BDE4D8 -> 0
  4513. 0 - percentages, 1 - pixels per frame
  4514.  
  4515. Dishonored2.exe+3BDE1B0 | rs_dropFPSMargin = 4.0 | Dishonored2.exe+3BDE1D8 -> 4
  4516. fps margin for dropMilliseconds computation
  4517.  
  4518. Dishonored2.exe+3BDE330 | rs_dropFraction = 0.04 | Dishonored2.exe+3BDE358 -> 0
  4519. Drop the resolution in increments of this
  4520.  
  4521. Dishonored2.exe+3BDE0B0 | rs_dropMilliseconds = 34.3 | Dishonored2.exe+3BDE0D8 -> 34
  4522. Drop the resolution when GPU time exceeds this
  4523.  
  4524. Dishonored2.exe+3BDDCB0 | rs_enable = 3 | Dishonored2.exe+3BDDCD8 -> 3
  4525. Enable dynamic resolution scaling, 0 - off, 1 - horz only, 2 - vert only, 3 - both (horz first, then vert)
  4526.  
  4527. Dishonored2.exe+3BDDDB0 | rs_forceFractionX = 0.0 | Dishonored2.exe+3BDDDD8 -> 0
  4528. Force a specific 0.0 to 1.0 horizontal resolution scale
  4529.  
  4530. Dishonored2.exe+3BDDE30 | rs_forceFractionY = 0.0 | Dishonored2.exe+3BDDE58 -> 0
  4531. Force a specific 0.0 to 1.0 vertical resolution scale
  4532.  
  4533. Dishonored2.exe+3BDE2B0 | rs_FPSTargeted = 60.0 | Dishonored2.exe+3BDE2D8 -> 60
  4534. resolution scale target frame rate
  4535.  
  4536. Dishonored2.exe+3BDE5B0 | rs_hwUpscaleType = 0 | Dishonored2.exe+3BDE5D8 -> 0
  4537. 0-7 Type of algorithm used for upsample (see RenderSystem_D3D_Durango) - durango only
  4538.  
  4539. Dishonored2.exe+3BDDD30 | rs_minimumResolutionScale = 0.85 | Dishonored2.exe+3BDDD58 -> 0
  4540. Never go below this
  4541.  
  4542. Dishonored2.exe+3BDDEB0 | rs_oscillate = 0 | Dishonored2.exe+3BDDED8 -> 0
  4543. oscillate between forceFraction and 1
  4544.  
  4545. Dishonored2.exe+3BDDF30 | rs_oscillateFrequency = 0.5 | Dishonored2.exe+3BDDF58 -> 0
  4546. oscillation frequency in Hz
  4547.  
  4548. Dishonored2.exe+3BDE3B0 | rs_raiseFraction = 0.02 | Dishonored2.exe+3BDE3D8 -> 0
  4549. Raise the resolution in increments of this
  4550.  
  4551. Dishonored2.exe+3BDE430 | rs_raiseFrames = 5 | Dishonored2.exe+3BDE458 -> 5
  4552. Require this many frames below rs_raiseMilliseconds
  4553.  
  4554. Dishonored2.exe+3BDE130 | rs_raiseMilliseconds = 32.3 | Dishonored2.exe+3BDE158 -> 32
  4555. Raise the resolution when GPU time is below this for several frames
  4556.  
  4557. Dishonored2.exe+3BDE230 | rs_raiseMillisecondsMargin = 1.2 | Dishonored2.exe+3BDE258 -> 1
  4558. ms margin for raiseMilliseconds computation
  4559.  
  4560. Dishonored2.exe+3BDE030 | rs_showResolutionChanges = 0 | Dishonored2.exe+3BDE058 -> 0
  4561. 1 = Print whenever the resolution scale changes, 2 = always
  4562.  
  4563. Dishonored2.exe+3BDE530 | rs_skipUpsample = 0 | Dishonored2.exe+3BDE558 -> 0
  4564. Skip upsampling
  4565.  
  4566. Dishonored2.exe+3BDE730 | rs_useHwUpsample = 0 | Dishonored2.exe+3BDE758 -> 0
  4567.  
  4568.  
  4569. Dishonored2.exe+3BE4C30 | rs_VSyncBased = 1 | Dishonored2.exe+3BE4C58 -> 1
  4570. resolution scale target frame rate is based on vsync and monitor refreshrate
  4571.  
  4572. Dishonored2.exe+27138C0 | s_arkIggySubtitleInitialDisplayLevel = 0 | Dishonored2.exe+27138E8 -> 0
  4573. The display level for subtitles setup at application initialization
  4574.  
  4575. Dishonored2.exe+2713940 | s_arkIggySubtitleInitialDisplayLevelDefault = 0 | Dishonored2.exe+2713968 -> 0
  4576. The default (on xbox) display level for subtitles setup at application initialization
  4577.  
  4578. Dishonored2.exe+2ED59B0 | s_batchProcessTimeThresholdMS = 10.0f | Dishonored2.exe+2ED59D8 -> 10
  4579. s_batchProcessTimeThresholdMS
  4580.  
  4581. Dishonored2.exe+2ED5D30 | s_doNotUseWASAPI = 0 | Dishonored2.exe+2ED5D58 -> 0
  4582. If true, do not try to instanciate a WASAPI output
  4583.  
  4584. Dishonored2.exe+340FC10 | s_enableAudioSuspendIfWindowed = 1 | Dishonored2.exe+340FC38 -> 1
  4585. Enable audio output suspension when focus is lost and is windowed
  4586.  
  4587. Dishonored2.exe+2ED6130 | s_enableSuspendOutput = 1 | Dishonored2.exe+2ED6158 -> 1
  4588. Enable/Disable rendering output suspend
  4589.  
  4590. Dishonored2.exe+2ED5CB0 | s_environmentalDetailLevel = 4 | Dishonored2.exe+2ED5CD8 -> 4
  4591. scalable environmental detail level
  4592.  
  4593. Dishonored2.exe+2ED5AB0 | s_freezeSoundListener = 0 | Dishonored2.exe+2ED5AD8 -> 0
  4594. Freeze/Unfreeze the current listener position
  4595.  
  4596. Dishonored2.exe+2ED5A30 | s_loadAllBanks = 1 | Dishonored2.exe+2ED5A58 -> 1
  4597. load all banks instead of per-map banks
  4598.  
  4599. Dishonored2.exe+2ED5DB0 | s_MasterBus_Gain = 100.0 | Dishonored2.exe+2ED5DD8 -> 100
  4600. Master Bus Gain
  4601.  
  4602. Dishonored2.exe+2ED5930 | s_minimalLengthSqrForDispersion = 0.0001f | Dishonored2.exe+2ED5958 -> 0
  4603. s_minimalLengthSqrForDispersion
  4604.  
  4605. Dishonored2.exe+2ED5E30 | s_Music_Gain = 100.0 | Dishonored2.exe+2ED5E58 -> 100
  4606. Music Bus Gain
  4607.  
  4608. Dishonored2.exe+2ED5730 | s_propaRatioAngle0 = 0.25 | Dishonored2.exe+2ED5758 -> 0
  4609. s_propaRatioAngle0
  4610.  
  4611. Dishonored2.exe+2ED5830 | s_propaRatioAngle180 = 100.0 | Dishonored2.exe+2ED5858 -> 100
  4612. s_propaRatioAngle180
  4613.  
  4614. Dishonored2.exe+2ED57B0 | s_propaRatioAngle90 = 5.0 | Dishonored2.exe+2ED57D8 -> 5
  4615. s_propaRatioAngle90
  4616.  
  4617. Dishonored2.exe+2ED58B0 | s_propaRatioForInvalidLength = 1.0 | Dishonored2.exe+2ED58D8 -> 1
  4618. s_propaRatioForInvalidLength
  4619.  
  4620. Dishonored2.exe+2ED5EB0 | s_SFX_Gain = 100.0 | Dishonored2.exe+2ED5ED8 -> 100
  4621. Sound Effects Bus Gain
  4622.  
  4623. Dishonored2.exe+2ED56B0 | s_showAISoundPropagationLifetime = 10 | Dishonored2.exe+2ED56D8 -> 10
  4624. AI sound propagation debug primitives lifetime (in seconds)
  4625.  
  4626. Dishonored2.exe+2ED5C30 | s_showSoundObjectPhysicalPosition = 0 | Dishonored2.exe+2ED5C58 -> 0
  4627. Show/Hide sound object physical position
  4628.  
  4629. Dishonored2.exe+2ED5B30 | s_showSoundObjectRadius = 0 | Dishonored2.exe+2ED5B58 -> 0
  4630. Show/Hide sound object cones+sphere when playing 3D sounds
  4631.  
  4632. Dishonored2.exe+2ED5BB0 | s_showSoundObjectRadiusOutOfHearing = 0 | Dishonored2.exe+2ED5BD8 -> 0
  4633. Show/Hide sound object cones+sphere when playing 3D sounds and the sound can't be heard
  4634.  
  4635. Dishonored2.exe+2ED5630 | s_showSoundPropagation = 0 | Dishonored2.exe+2ED5658 -> 0
  4636. Show/Hide sound propagation path and portal traversal points
  4637.  
  4638. Dishonored2.exe+2880670 | s_subtitleForceNewTokenIfPunctuationFoundAfterNthLine = 1 | Dishonored2.exe+2880698 -> 1
  4639. The line number when the text analyzer breaks texts in a separated subtitle when punctuation found
  4640.  
  4641. Dishonored2.exe+340EB40 | s_suspendAudioOnSteamOverlay = 1 | Dishonored2.exe+340EB68 -> 1
  4642. If enabled, suspend audio if steam overlay is displayed.
  4643.  
  4644. Dishonored2.exe+2ED6030 | s_useHeadphoneMode = 0 | Dishonored2.exe+2ED6058 -> 0
  4645. Enable/Disable headphone panning mode - when enabled panning is done on a 180 degrees range instead of 90 degrees when disable (aka for speakers)
  4646.  
  4647. Dishonored2.exe+2ED60B0 | s_useLowQualitySampling = 0 | Dishonored2.exe+2ED60D8 -> 0
  4648. Audio is sampled at 24kHz instead of 48kHz to gain performances. This value must be set before sound engine initialization.
  4649.  
  4650. Dishonored2.exe+2ED5FB0 | s_Video_Gain = 100.0 | Dishonored2.exe+2ED5FD8 -> 100
  4651. Video Bus Gain
  4652.  
  4653. Dishonored2.exe+2ED5F30 | s_Voices_Gain = 100.0 | Dishonored2.exe+2ED5F58 -> 100
  4654. Voices Bus Gain
  4655.  
  4656. Dishonored2.exe+288F130 | saveGame_allowOlderVersions = 0 | Dishonored2.exe+288F158 -> 0
  4657. allows loading of savegames from previous versions of the game
  4658.  
  4659. Dishonored2.exe+340BE90 | saveGame_checksum = 1 | Dishonored2.exe+340BEB8 -> 1
  4660. data integrity check
  4661.  
  4662. Dishonored2.exe+340BF10 | saveGame_enable = 1 | Dishonored2.exe+340BF38 -> 1
  4663. are savegames enabled
  4664.  
  4665. Dishonored2.exe+340CD20 | savegame_error = 0 | Dishonored2.exe+340CD48 -> 0
  4666. Combination of bits that will simulate and error, see 'savegamePrintErrors'. 0 = no error
  4667.  
  4668. Dishonored2.exe+340BE10 | saveGame_verbose = 0 | Dishonored2.exe+340BE38 -> 0
  4669. debug spam
  4670.  
  4671. Dishonored2.exe+3577FF0 | sc_checkWorkspace = 1 | Dishonored2.exe+3578018 -> 1
  4672. if set, check workspace with directory
  4673.  
  4674. Dishonored2.exe+2ED20B0 | sc_maxVerbosity = 1 | Dishonored2.exe+2ED20D8 -> 1
  4675. -1 = silent, 0 = errors only, 1 = minimal output, 2 = maximum verbosity from perforce api commands
  4676.  
  4677. Dishonored2.exe+2ED2130 | sc_serverAddress = frlyoperf01.arkane-studios.lan:1667 | Dishonored2.exe+2ED2158 -> 0
  4678. address used to access perforce server (aka P4PORT)
  4679.  
  4680. Dishonored2.exe+2ED21B0 | sc_username = | Dishonored2.exe+2ED21D8 -> 0
  4681. username used to access perforce server (aka P4USER)
  4682.  
  4683. Dishonored2.exe+3577F70 | sc_workspace = auto | Dishonored2.exe+3577F98 -> 0
  4684. if set, use the specified workspace, if it exists
  4685.  
  4686. Dishonored2.exe+3BFD2E0 | si_forcePlayerRespawn = 0 | Dishonored2.exe+3BFD308 -> 0
  4687. for save/load regressions, after loading a savegame, we force the player to respawn which activates the triggers associated with the new spawn spot
  4688.  
  4689. Dishonored2.exe+288EDB0 | si_minRespawnDelay = 5 | Dishonored2.exe+288EDD8 -> 5
  4690. Minimum respawn delay after player death in MP game
  4691.  
  4692. Dishonored2.exe+288F2B0 | si_multiPlayerTestWeapons = 0 | Dishonored2.exe+288F2D8 -> 0
  4693. when true starts with with devmap equipment
  4694.  
  4695. Dishonored2.exe+288F0B0 | si_nextlayeractive = | Dishonored2.exe+288F0D8 -> 0
  4696. game play layers to use with map the map command
  4697.  
  4698. Dishonored2.exe+288EF30 | si_oneFlagCTF = 0 | Dishonored2.exe+288EF58 -> 0
  4699. If swap teams is enabled and is CTF, it will do one flag
  4700.  
  4701. Dishonored2.exe+288ECB0 | si_scoreLimit = 0 | Dishonored2.exe+288ECD8 -> 0
  4702. Score limit
  4703.  
  4704. Dishonored2.exe+288F030 | si_spawnspot = player_start | Dishonored2.exe+288F058 -> 0
  4705. name of the spawn spot to use with the map command
  4706.  
  4707. Dishonored2.exe+340C8A0 | si_splitscreen = 0 | Dishonored2.exe+340C8C8 -> 0
  4708. force splitscreen
  4709.  
  4710. Dishonored2.exe+288EEB0 | si_stopWatch = 0 | Dishonored2.exe+288EED8 -> 0
  4711. If swap teams is enabled, do stopwatch as well
  4712.  
  4713. Dishonored2.exe+288EE30 | si_swapTeams = 0 | Dishonored2.exe+288EE58 -> 0
  4714. Swap teams and do two rounds
  4715.  
  4716. Dishonored2.exe+288ED30 | si_teamCount = 2 | Dishonored2.exe+288ED58 -> 2
  4717. How many teams, 0 for FFA
  4718.  
  4719. Dishonored2.exe+288EC30 | si_timeLimit = 0 | Dishonored2.exe+288EC58 -> 0
  4720. Time limit
  4721.  
  4722. Dishonored2.exe+2ED54C0 | smtp_debug = 0 | Dishonored2.exe+2ED54E8 -> 0
  4723. Show SMTP messages.
  4724.  
  4725. Dishonored2.exe+2ED5540 | smtp_sendAttachments = 1 | Dishonored2.exe+2ED5568 -> 1
  4726. sends attachments on emails, for viewnotes
  4727.  
  4728. Dishonored2.exe+2EC1530 | stereoRender_guiOffset = 0 | Dishonored2.exe+2EC1558 -> 0
  4729. shift guis so they don't appear at infinity in HMDs
  4730.  
  4731. Dishonored2.exe+2EC14B0 | stereoRender_screenSeparation = 0.25 | Dishonored2.exe+2EC14D8 -> 0
  4732. screen units from center to eyes
  4733.  
  4734. Dishonored2.exe+2EC1430 | stereoRender_separation = 1.5 | Dishonored2.exe+2EC1458 -> 1
  4735. world units from center to eyes
  4736.  
  4737. Dishonored2.exe+2EC15B0 | stereoRender_swapEyes = 0 | Dishonored2.exe+2EC15D8 -> 0
  4738. swap target buffers for left and right eyes
  4739.  
  4740. Dishonored2.exe+288EB30 | swf_connectionNumber = 01 | Dishonored2.exe+288EB58 -> 1
  4741. Test
  4742.  
  4743. Dishonored2.exe+288EAB0 | swf_loadScreenAlternate = 0 | Dishonored2.exe+288EAD8 -> 0
  4744. alternate loadscreen to use
  4745.  
  4746. Dishonored2.exe+340CFA0 | sys_cpustring = detect | Dishonored2.exe+340CFC8 -> 0
  4747.  
  4748.  
  4749. Dishonored2.exe+3576B00 | sys_date_format_europa = 0 | Dishonored2.exe+3576B28 -> 0
  4750. if true date is represented as DD-MM-YYYY, Otherwise it uses MM-DD-YYYY
  4751.  
  4752. Dishonored2.exe+340CF20 | sys_debugGameInstall = 0 | Dishonored2.exe+340CF48 -> 0
  4753. if 1, allow streaming install from non-retail build
  4754.  
  4755. Dishonored2.exe+2ED4710 | sys_externLocalization = 0 | Dishonored2.exe+2ED4738 -> 0
  4756. if 1, strings and vo can live outside a retail package
  4757.  
  4758. Dishonored2.exe+288E0B0 | sys_FreeResourcesOnMapChange = 0 | Dishonored2.exe+288E0D8 -> 0
  4759. If true, it will free all resources loaded by map on map change
  4760.  
  4761. Dishonored2.exe+340CE20 | sys_installToHDD = 0 | Dishonored2.exe+340CE48 -> 0
  4762. if 1, allow streaming install to HDD
  4763.  
  4764. Dishonored2.exe+2ED4790 | sys_langSplit = 1 | Dishonored2.exe+2ED47B8 -> 1
  4765. if 1, strings can be loaded from several files
  4766.  
  4767. Dishonored2.exe+3410900 | sys_orbisRegisterMatSysAlloc = 1 | Dishonored2.exe+3410928 -> 1
  4768. default = 1, Register system allocations in orbis Memory Analyser
  4769.  
  4770. Dishonored2.exe+3410A80 | sys_orbisRegisterMatVSpace = 1 | Dishonored2.exe+3410AA8 -> 1
  4771. default = 1, Register Virtual spaces allocations in orbis Memory Analyser
  4772.  
  4773. Dishonored2.exe+340CEA0 | sys_showInstallProgress = 0 | Dishonored2.exe+340CEC8 -> 0
  4774. if 1, show install progress
  4775.  
  4776. Dishonored2.exe+3576B80 | sys_time_format_24h = 0 | Dishonored2.exe+3576BA8 -> 0
  4777. if true the time is represented in a 24h base. Otherwise it uses am/pm.
  4778.  
  4779. Dishonored2.exe+3575FB0 | testBase64Str = user/shawn/level_transition_b | Dishonored2.exe+3575FD8 -> 0
  4780. sample base64 string used by testBase64
  4781.  
  4782. Dishonored2.exe+35928A0 | tlf_TileDim = 16 | Dishonored2.exe+35928C8 -> 16
  4783. give the tile dimension for tiled culling
  4784.  
  4785. Dishonored2.exe+3BDE8B0 | umbra_accurateOcclusionThreshold = 70.f | Dishonored2.exe+3BDE8D8 -> 70
  4786. a query parameter, -1 means automatic
  4787.  
  4788. Dishonored2.exe+3BDE830 | umbra_distance = 0.f | Dishonored2.exe+3BDE858 -> 0
  4789. camera translation imprecision
  4790.  
  4791. Dishonored2.exe+3BDE7B0 | umbra_queryJobNum = 12 | Dishonored2.exe+3BDE7D8 -> 12
  4792. number of umbra jobs to trigger for a visibity query
  4793.  
  4794. Dishonored2.exe+3BDE930 | umbra_skipOcclusion = 0 | Dishonored2.exe+3BDE958 -> 0
  4795. skip tome query
  4796.  
  4797. Dishonored2.exe+3BF9170 | view_damageBlur = 0 | Dishonored2.exe+3BF9198 -> 0
  4798. show blur when taking damage
  4799.  
  4800. Dishonored2.exe+3BF91F0 | view_doubleVision = 0 | Dishonored2.exe+3BF9218 -> 0
  4801. show double vision when taking damage
  4802.  
  4803. Dishonored2.exe+3BFCDE0 | view_skipShakes = 0 | Dishonored2.exe+3BFCE08 -> 0
  4804. If true, skip view shakes
  4805.  
  4806. Dishonored2.exe+340FA10 | win_allowAltTab = 0 | Dishonored2.exe+340FA38 -> 0
  4807. allow Alt-Tab when fullscreen
  4808.  
  4809. Dishonored2.exe+340E910 | win_allowMultipleInstances = 0 | Dishonored2.exe+340E938 -> 0
  4810. set on command line to allow multiple instances at the same time
  4811.  
  4812. Dishonored2.exe+340E890 | win_consoleVisibility = 1 | Dishonored2.exe+340E8B8 -> 1
  4813. 0 = hidden, 1 = normal, 2 = minimized
  4814.  
  4815. Dishonored2.exe+340FD10 | win_crashDmp_enable = 1 | Dishonored2.exe+340FD38 -> 1
  4816. Enable crash dumps in the WinAPI exception handler.
  4817.  
  4818. Dishonored2.exe+340FD90 | win_crashDmp_path = | Dishonored2.exe+340FDB8 -> 0
  4819. Override path to save WinAPI crash minidmps. If empty, save to save path. Must include ending \.
  4820.  
  4821. Dishonored2.exe+340FE90 | win_crashHandlerLogToFile = 0 | Dishonored2.exe+340FEB8 -> 0
  4822. Outputs Crash Handler events to a file.
  4823.  
  4824. Dishonored2.exe+340E990 | win_floatExceptions = 0 | Dishonored2.exe+340E9B8 -> 0
  4825. enable floating point exceptions
  4826.  
  4827. Dishonored2.exe+340E790 | win_notaskkeys = 0 | Dishonored2.exe+340E7B8 -> 0
  4828. disable windows task keys
  4829.  
  4830. Dishonored2.exe+340EA10 | win_outputDebugString = 1 | Dishonored2.exe+340EA38 -> 1
  4831. enable output to debugger
  4832.  
  4833. Dishonored2.exe+340FA90 | win_pauseOnFocusLoss = 1 | Dishonored2.exe+340FAB8 -> 1
  4834. Should the game pause itself when it loses focus
  4835.  
  4836. Dishonored2.exe+3577560 | win_readonlyMode = 0 | Dishonored2.exe+3577588 -> 0
  4837. allow the editor to work as readonly, whether or not there is another instance running
  4838.  
  4839.  
  4840. win_allowMultipleInstances = 0 | 0x7FF75129E938 -> 0
  4841. set on command line to allow multiple instances at the same time
  4842.  
  4843. win_consoleVisibility = 1 | 0x7FF75129E8B8 -> 1
  4844. 0 = hidden, 1 = normal, 2 = minimized
  4845.  
  4846. win_crashDmp_enable = 1 | 0x7FF75129FD38 -> 1
  4847. Enable crash dumps in the WinAPI exception handler.
  4848.  
  4849. win_crashDmp_path = | 0x7FF75129FDB8 -> 0
  4850. Override path to save WinAPI crash minidmps. If empty, save to save path. Must include ending \.
  4851.  
  4852. win_crashHandlerLogToFile = 0 | 0x7FF75129FEB8 -> 0
  4853. Outputs Crash Handler events to a file.
  4854.  
  4855. win_floatExceptions = 0 | 0x7FF75129E9B8 -> 0
  4856. enable floating point exceptions
  4857.  
  4858. win_notaskkeys = 0 | 0x7FF75129E7B8 -> 0
  4859. disable windows task keys
  4860.  
  4861. win_outputDebugString = 1 | 0x7FF75129EA38 -> 1
  4862. enable output to debugger
  4863.  
  4864. win_pauseOnFocusLoss = 1 | 0x7FF75129FAB8 -> 1
  4865. Should the game pause itself when it loses focus
  4866.  
  4867. win_readonlyMode = 0 | 0x7FF751407588 -> 0
  4868. allow the editor to work as readonly, whether or not there is another instance running
Add Comment
Please, Sign In to add comment