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- [ VConComm ]: VConsole Connected.
- [ VConComm ]: ==========================================================
- [ VConComm ]: =============== VConsole Buffered Messages ===============
- [ VConComm ]: ==========================================================
- [ RenderSystem ]: Loaded video settings config from 'cfg\video.txt'
- [ RenderSystem ]: Vulkan Command Buffer Pool Threshold(1500)
- [ W RenderSystem ]: Unable to open Vulkan pipeline cache shadercache\vulkan\shaders.cache file - might not exist yet.
- [ Filesystem ]: ---------------
- [ Filesystem ]: Path ID: File Path:
- [ Filesystem ]: ADDONS "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota_addons\"
- [ Filesystem ]: CONTENT "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\content\dota\"
- [ Filesystem ]: CONTENT "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\content\core\"
- [ Filesystem ]: CONTENTADDONS "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\content\dota_addons\"
- [ Filesystem ]: CONTENTROOT "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\content\"
- [ Filesystem ]: DEFAULT_WRITE_PATH "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk
- [ Filesystem ]: DEFAULT_WRITE_PATH "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\"
- [ Filesystem ]: EXECUTABLE_PATH "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\bin\win64\"
- [ Filesystem ]: EXECUTABLE_PATH "c:\program files (x86)\steam\steamapps\common\dota 2 beta\game\bin\"
- [ Filesystem ]: GAME "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk
- [ Filesystem ]: GAME "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\core\pak01.vpk" (vpk) C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\core\pak01.vpk
- [ Filesystem ]: GAME "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\"
- [ Filesystem ]: GAME "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\core\"
- [ Filesystem ]: GAMEBIN "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\bin\win64\"
- [ Filesystem ]: GAMEBIN "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\bin\"
- [ Filesystem ]: GAMEBIN "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\core\bin\win64\"
- [ Filesystem ]: GAMEBIN "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\core\bin\"
- [ Filesystem ]: GAMEROOT "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\"
- [ Filesystem ]: MOD "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk
- [ Filesystem ]: MOD "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\"
- [ Filesystem ]: PLATFORM "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\core\pak01.vpk" (vpk) C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\core\pak01.vpk
- [ Filesystem ]: PLATFORM "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\core\"
- [ Filesystem ]: SHADER_SOURCE "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\src\shaders\dota\"
- [ Filesystem ]: SHADER_SOURCE "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\src\shaders\core\"
- [ Filesystem ]: SHADER_SOURCE "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\src\shaders\dota_addons\"
- [ Filesystem ]: SHADER_SOURCE "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\src\shaders\dota_core\"
- [ Filesystem ]: SHADER_SOURCE_MOD "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\src\shaders\dota\"
- [ Filesystem ]: SHADER_SOURCE_ROOT "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\src\shaders\"
- [ CommandLine ]: command line arguments:
- [ CommandLine ]: -steam -novid -vulkan -vconsole
- [ Networking ]: Network System Initialized
- [ Networking ]: 192.168.1.31: {EB6BC287-6DA7-405B-B42F-A422300DF051} Realtek PCIe GBE Family Controller
- [ SplitScreen ]: Game supporting (2) split screen players
- [ SoundSystem ]: Sound Initialization: Finish, Sampling Rate: 44100
- [ W General ]: ConVarRef r_dota_force_forward doesn't point to an existing ConVar
- [ Networking ]: CEntitySystem::BuildEntityNetworking (parallel build of server) took 136.798 msecs for 679 out of 696 classes
- [ Server ]: SV: parsing 'scripts/items/items_game.txt' took 676.996 msec
- [ Workshop ]: Requesting page 1 of items
- [ Workshop ]: Requesting page 1 of items
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000305 seconds
- [ Networking ]: CEntitySystem::BuildEntityNetworking (parallel build of client) took 132.689 msecs for 685 out of 705 classes
- [ Client ]: CL: parsing 'scripts/items/items_game.txt' took 800.060 msec
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000345 seconds
- [ General ]: Telling Steam it is safe to update the app
- [ W InputService ]: config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value!
- [ EngineServiceManager ]: SwitchToLoop levelload requested: id [1] addons []
- [ Console ]: 4 CPUs, Frequency: 3.4 Ghz, Features: GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000331 seconds
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000287 seconds
- [ HostStateManager ]: Idle (levelload)
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000220 seconds
- [ SplitScreen ]: Writing configuration for slot 0
- [ Client ]: CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
- [ EngineServiceManager ]: SwitchToLoop game requested: id [1] addons []
- [ SteamDatagramClient ]: Loaded default network config file. Loaded revision 39 OK
- [ SteamDatagramClient ]: Loaded cached network config file. Data contains revision 39, not newer than current revision 39; ignoring.
- [ Server ]: SV: maxplayers set to 1
- [ General ]: Initializing script VM...
- [ General ]: ...done
- [ SteamDatagramClient ]: Network configuration revision changed 0 -> 39
- [ SteamDatagramClient ]: Got network config from CDN. Data contains revision 39, not newer than current revision 39; ignoring.
- [ W ResourceSystem ]: File error loading resource header "panorama/images/iso_countryflags/_png.vtex_c" (Error: ERROR_FILEOPEN)
- [ W ResourceSystem ]: File error loading resource header "models/controllers/vr_controller.vmdl_c" (Error: ERROR_FILEOPEN)
- [ Server ]: SV: Spawn Server: <empty>
- [ General ]: Received weekend tourney schedule.
- [ General ]: WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 6.103
- [ General ]: CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 6.103
- [ Client ]: CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [ Client ]: CL: CCreateGameClientJob creating client connection to 'loopback'
- [ Client ]: CL: Sending connect to loopback
- [ Server ]: SV: Sending S2C_CHALLENGE [353883801 auth 2] to loopback
- [ Client ]: CL: Received S2C_CHALLENGE [353883801 auth 2] from loopback
- [ Client ]: CL: Sending C2S_CONNECT [44 protocol 353883801 auth 2] to loopback
- [ Server ]: SV: Receiving C2S_CONNECT [protocol 44 353883801 auth 2] from loopback
- [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'']
- [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'']
- [ Client ]: CL: Received S2C_CONNECTION from loopback [addons:'']
- [ Client ]: CL: Connected to 'loopback'
- [ Server ]: SV: Sending server info to client 'Gskellig' at loopback
- [ Server ]: SV: WriteInitialSpawnGroups sending 1 groups
- [ Client ]: Game: "Dota 2"
- [ Client ]: Map: "<empty>"
- [ Client ]: Players: 1 (0 bots) / 1 humans
- [ Client ]: Build: 7141 (revision 3485581)
- [ Client ]: Server Number: 1
- [ SignonState ]: CL: CNetworkGameClient::ProcessServerInfo
- [ General ]: Initializing script VM...
- [ General ]: ...done
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000274 seconds
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_scratchpad.txt" ) -> 0.000243 seconds
- [ Client ]: CL: CGameClientConnectPrerequisite connection succeeded
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
- [ Server ]: SV: IGameSystem::LoopActivateAllSystems
- [ Host ]: HO: IGameSystem::LoopActivateAllSystems
- [ Server ]: SV: Game started
- [ Client ]: CL: IGameSystem::LoopActivateAllSystems
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000170 seconds
- [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000139 seconds
- [ Server ]: SV: Sending full update to client Gskellig (reason: initial update)
- [ W Server ]: ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
- [ Client ]: CL: Receiving uncompressed update from server
- [ Client ]: CL: Signon traffic "client": incoming 34.021 KB [6 pkts], outgoing 1.095 KB [5 pkts]
- [ SteamDatagramClient ]: Failed to communicate with routing cluster 'tyo'.
- [ General ]: Ping measurement complete.
- [ General ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 142 (148 input number was)
- [ Console ]: Demoing hero 'npc_dota_hero_axe'
- [ EngineServiceManager ]: SwitchToLoop levelload requested: id [2] addons [hero_demo]
- [ Client ]: CL: IGameSystem::LoopDeactivateAllSystems
- [ General ]: WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 21.031
- [ Client ]: CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/loadout_preview_rays) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/loadout_preview_rays) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
- [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_ti6_initial) no such group
- [ Server ]: SV: IGameSystem::LoopDeactivateAllSystems
- [ Host ]: HO: IGameSystem::LoopDeactivateAllSystems
- [ Server ]: SV: Disconnect client 'Gskellig' from server(1): NETWORK_DISCONNECT_SHUTDOWN
- [ General ]: WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 21.171
- [ EngineServiceManager ]: Mounting addon 'hero_demo'
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
- [ General ]: CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 21.239
- [ General ]: CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 21.239
- [ Client ]: CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: hero_demo
- [ EngineServiceManager ]: SwitchToLoop game requested: id [2] addons [hero_demo]
- [ W General ]: Cannot open to calculate addon CRC!
- [ Networking ]: Network socket 'server' opened on port 27015
- [ Server ]: SV: maxplayers set to 64
- [ General ]: Initializing script VM...
- [ General ]: ...done
- [ Server ]: SV: Executing listen server config file
- [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
- [ Server ]: SV: CGameRulesGameSystem::GameInit installed game rules
- [ W General ]: InstallChangeCallback ignoring duplicate change callback!!!
- [ W InputService ]: exec: couldn't exec listenserver.cfg
- [ W ResourceSystem ]: File error loading resource header "models/controllers/vr_controller.vmdl_c" (Error: ERROR_FILEOPEN)
- [ W General ]: UnserializeDMX: Unable to open file "0"
- [ W General ]: UnserializeDMX: Unable to open file "0"
- [ W General ]: ERROR: CParticleSnapshot::Unserialize - could not load file 0!
- [ W ResourceSystem ]: File error loading resource header "particles/rain_fx/econ_weather_aurora_j.vpcf_c" (Error: ERROR_FILEOPEN)
- [ Server ]: SV: Spawn Server: dota
- [ Server ]: SV: Connection to Steam servers successful.
- [ Server ]: SV: VAC secure mode is activated.
- [ General ]: GC Connection established for server version 1485
- [ VScript ]: Hero Demo game mode loaded.
- [ VScript ]: sHeroSelection: npc_dota_hero_axe
- [ Client ]: CL: CWaitForGameServerStartupPrerequisite done waiting for server
- [ Client ]: CL: CCreateGameClientJob creating client connection to 'loopback'
- [ Client ]: CL: Sending connect to loopback
- [ Server ]: SV: Sending S2C_CHALLENGE [4131676552 auth 3] to loopback
- [ Client ]: CL: Received S2C_CHALLENGE [4131676552 auth 3] from loopback
- [ Client ]: CL: Sending C2S_CONNECT [44 protocol 4131676552 auth 3] to loopback
- [ Server ]: SV: Receiving C2S_CONNECT [protocol 44 4131676552 auth 3] from loopback
- [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'hero_demo']
- [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'hero_demo']
- [ Client ]: CL: Received S2C_CONNECTION from loopback [addons:'hero_demo']
- [ Client ]: CL: Connected to 'loopback'
- [ Server ]: SV: Sending server info to client 'Gskellig' at loopback
- [ Server ]: SV: WriteInitialSpawnGroups sending 1 groups
- [ Client ]: Game: "Dota 2"
- [ Client ]: Map: "dota"
- [ Client ]: Players: 1 (0 bots) / 64 humans
- [ Client ]: Build: 7141 (revision 3485581)
- [ Client ]: Server Number: 2
- [ SignonState ]: CL: CNetworkGameClient::ProcessServerInfo
- [ General ]: Initializing script VM...
- [ General ]: ...done
- [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
- [ Client ]: CL: CGameRulesGameSystem::GameInit installed game rules
- [ W General ]: InstallChangeCallback ignoring duplicate change callback!!!
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000280 seconds
- [ General ]: Loading Game State Integration: gamestate_integration_playstv.cfg
- [ Server ]: SV: "Gskellig<1><[U:1:52872487]><>" STEAM USERID validated
- [ Client ]: CL: CGameClientConnectPrerequisite connection succeeded
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
- [ Server ]: SV: IGameSystem::LoopActivateAllSystems
- [ Host ]: HO: IGameSystem::LoopActivateAllSystems
- [ General ]: Grid nav allocation size: 3244800
- [ VScript ]: Initializing Hero Demo mode
- [ VScript ]: Neutral Caster spawned
- [ Server ]: SV: 64 player server started
- [ Server ]: SV: addon='hero_demo'
- [ Client ]: CL: IGameSystem::LoopActivateAllSystems
- [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000309 seconds
- [ HostStateManager ]: Changelevel (dota)
- [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
- [ VScript ]: neutralCaster:AddAbility( "la_spawn_enemy_at_target" )
- [ Server ]: SV: Sending full update to client Gskellig (reason: initial update)
- [ Client ]: CL: Receiving uncompressed update from server
- [ Client ]: CL: Signon traffic "client": incoming 91.666 KB [13 pkts], outgoing 1.667 KB [14 pkts]
- [ Server ]: CDOTA_PlayerResource: Adding player SteamID 76561198013138215 to slot 0 FakeClient=0 preferred slot = -1
- [ Server ]: CDOTA_PlayerResource::ApplyDelayedCustomTeamAssignment - Delayed ChangeTeam of id 0 to: 2 (was 0)
- [ Server ]: PR:OnFullyJoinedServer 0:[U:1:52872487]
- [ Server ]: PR:SetLeaverStatus 0:[U:1:52872487] DOTA_LEAVER_NONE
- [ Server ]: PR:SetConnectionState 0:[U:1:52872487] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
- [ Server ]: PR:OnFullyJoinedServer 0:[U:1:52872487]
- [ Server ]: PR:SetConnectionState 0:[U:1:52872487] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
- [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
- [ VScript ]: OnGameRulesStateChange: 2
- [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
- [ VScript ]: OnGameRulesStateChange: 3
- [ VScript ]: OnGameRulesStateChange: Hero Selection
- [ Server ]: PR:SetSelectedHero 0:[U:1:52872487] npc_dota_hero_axe(2)
- [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
- [ VScript ]: OnGameRulesStateChange: 4
- [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
- [ W General ]: CDmxSerializer::Unserialize: recoverable error reading file without a prefix element count. Continuing...
- [ W General ]: CDmxSerializer::Unserialize: recoverable error reading file without a prefix element count. Continuing...
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
- [ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
- [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
- [ General ]: m_flPreGameStartTime set to 1.23
- [ General ]: m_flStateTransitionTime set to 1.23
- [ VScript ]: OnGameRulesStateChange: 6
- [ VScript ]: OnGameRulesStateChange: Pre Game Selection
- [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
- [ VScript ]: OnGameRulesStateChange: 7
- [ VScript ]: OnGameRulesStateChange: Game In Progress
- [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
- [ VScript ]: spawnedUnit is player's hero
- [ Server ]: PR:SetPlayerReservedState 0:[U:1:52872487] false
- [ Server ]: PR:SetSelectedHero 0:[U:1:52872487] npc_dota_hero_axe(2)
- [ VConComm ]: ==============================================================
- [ VConComm ]: =============== End VConsole Buffered Messages ===============
- [ VConComm ]: ==============================================================
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