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  1. [ VConComm ]: VConsole Connected.
  2. [ VConComm ]: ==========================================================
  3. [ VConComm ]: =============== VConsole Buffered Messages ===============
  4. [ VConComm ]: ==========================================================
  5. [ RenderSystem ]: Loaded video settings config from 'cfg\video.txt'
  6. [ RenderSystem ]: Vulkan Command Buffer Pool Threshold(1500)
  7. [ W RenderSystem ]: Unable to open Vulkan pipeline cache shadercache\vulkan\shaders.cache file - might not exist yet.
  8. [ Filesystem ]: ---------------
  9. [ Filesystem ]: Path ID: File Path:
  10. [ Filesystem ]: ADDONS "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota_addons\"
  11. [ Filesystem ]: CONTENT "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\content\dota\"
  12. [ Filesystem ]: CONTENT "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\content\core\"
  13. [ Filesystem ]: CONTENTADDONS "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\content\dota_addons\"
  14. [ Filesystem ]: CONTENTROOT "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\content\"
  15. [ Filesystem ]: DEFAULT_WRITE_PATH "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk
  16. [ Filesystem ]: DEFAULT_WRITE_PATH "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\"
  17. [ Filesystem ]: EXECUTABLE_PATH "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\bin\win64\"
  18. [ Filesystem ]: EXECUTABLE_PATH "c:\program files (x86)\steam\steamapps\common\dota 2 beta\game\bin\"
  19. [ Filesystem ]: GAME "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk
  20. [ Filesystem ]: GAME "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\core\pak01.vpk" (vpk) C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\core\pak01.vpk
  21. [ Filesystem ]: GAME "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\"
  22. [ Filesystem ]: GAME "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\core\"
  23. [ Filesystem ]: GAMEBIN "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\bin\win64\"
  24. [ Filesystem ]: GAMEBIN "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\bin\"
  25. [ Filesystem ]: GAMEBIN "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\core\bin\win64\"
  26. [ Filesystem ]: GAMEBIN "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\core\bin\"
  27. [ Filesystem ]: GAMEROOT "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\"
  28. [ Filesystem ]: MOD "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk" (vpk) C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\pak01.vpk
  29. [ Filesystem ]: MOD "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\dota\"
  30. [ Filesystem ]: PLATFORM "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\core\pak01.vpk" (vpk) C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\core\pak01.vpk
  31. [ Filesystem ]: PLATFORM "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\game\core\"
  32. [ Filesystem ]: SHADER_SOURCE "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\src\shaders\dota\"
  33. [ Filesystem ]: SHADER_SOURCE "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\src\shaders\core\"
  34. [ Filesystem ]: SHADER_SOURCE "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\src\shaders\dota_addons\"
  35. [ Filesystem ]: SHADER_SOURCE "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\src\shaders\dota_core\"
  36. [ Filesystem ]: SHADER_SOURCE_MOD "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\src\shaders\dota\"
  37. [ Filesystem ]: SHADER_SOURCE_ROOT "C:\Program Files (x86)\Steam\steamapps\common\dota 2 beta\src\shaders\"
  38. [ CommandLine ]: command line arguments:
  39. [ CommandLine ]: -steam -novid -vulkan -vconsole
  40. [ Networking ]: Network System Initialized
  41. [ Networking ]: 192.168.1.31: {EB6BC287-6DA7-405B-B42F-A422300DF051} Realtek PCIe GBE Family Controller
  42. [ SplitScreen ]: Game supporting (2) split screen players
  43. [ SoundSystem ]: Sound Initialization: Finish, Sampling Rate: 44100
  44. [ W General ]: ConVarRef r_dota_force_forward doesn't point to an existing ConVar
  45. [ Networking ]: CEntitySystem::BuildEntityNetworking (parallel build of server) took 136.798 msecs for 679 out of 696 classes
  46. [ Server ]: SV: parsing 'scripts/items/items_game.txt' took 676.996 msec
  47. [ Workshop ]: Requesting page 1 of items
  48. [ Workshop ]: Requesting page 1 of items
  49. [ General ]: ReadSteamRemoteStorageFile( bufOut, "cfg/dotakeys_personal.lst" ) -> 0.000305 seconds
  50. [ Networking ]: CEntitySystem::BuildEntityNetworking (parallel build of client) took 132.689 msecs for 685 out of 705 classes
  51. [ Client ]: CL: parsing 'scripts/items/items_game.txt' took 800.060 msec
  52. [ General ]: ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_loadout_shuffle.txt" ) -> 0.000345 seconds
  53. [ General ]: Telling Steam it is safe to update the app
  54. [ W InputService ]: config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value!
  55. [ EngineServiceManager ]: SwitchToLoop levelload requested: id [1] addons []
  56. [ Console ]: 4 CPUs, Frequency: 3.4 Ghz, Features: GenuineIntel SSE SSE2 SSE4.1 SSE4.2 AVX MMX RDTSC CMOV FCMOV
  57. [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  58. [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  59. [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/lobby_settings.txt" ) -> 0.000331 seconds
  60. [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/dota_acknowledged_violators.txt" ) -> 0.000287 seconds
  61. [ HostStateManager ]: Idle (levelload)
  62. [ General ]: ReadSteamRemoteStorageFile( bufOut, "cfg/chat.cfg" ) -> 0.000220 seconds
  63. [ SplitScreen ]: Writing configuration for slot 0
  64. [ Client ]: CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
  65. [ EngineServiceManager ]: SwitchToLoop game requested: id [1] addons []
  66. [ SteamDatagramClient ]: Loaded default network config file. Loaded revision 39 OK
  67. [ SteamDatagramClient ]: Loaded cached network config file. Data contains revision 39, not newer than current revision 39; ignoring.
  68. [ Server ]: SV: maxplayers set to 1
  69. [ General ]: Initializing script VM...
  70. [ General ]: ...done
  71. [ SteamDatagramClient ]: Network configuration revision changed 0 -> 39
  72. [ SteamDatagramClient ]: Got network config from CDN. Data contains revision 39, not newer than current revision 39; ignoring.
  73. [ W ResourceSystem ]: File error loading resource header "panorama/images/iso_countryflags/_png.vtex_c" (Error: ERROR_FILEOPEN)
  74. [ W ResourceSystem ]: File error loading resource header "models/controllers/vr_controller.vmdl_c" (Error: ERROR_FILEOPEN)
  75. [ Server ]: SV: Spawn Server: <empty>
  76. [ General ]: Received weekend tourney schedule.
  77. [ General ]: WriteSteamRemoteStorageFileAsync( "cfg/chat.cfg" ) -> at 6.103
  78. [ General ]: CAsyncWriteInProgress::OnComplete( "cfg/chat.cfg" ) -> Success at 6.103
  79. [ Client ]: CL: CWaitForGameServerStartupPrerequisite done waiting for server
  80. [ Client ]: CL: CCreateGameClientJob creating client connection to 'loopback'
  81. [ Client ]: CL: Sending connect to loopback
  82. [ Server ]: SV: Sending S2C_CHALLENGE [353883801 auth 2] to loopback
  83. [ Client ]: CL: Received S2C_CHALLENGE [353883801 auth 2] from loopback
  84. [ Client ]: CL: Sending C2S_CONNECT [44 protocol 353883801 auth 2] to loopback
  85. [ Server ]: SV: Receiving C2S_CONNECT [protocol 44 353883801 auth 2] from loopback
  86. [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'']
  87. [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'']
  88. [ Client ]: CL: Received S2C_CONNECTION from loopback [addons:'']
  89. [ Client ]: CL: Connected to 'loopback'
  90. [ Server ]: SV: Sending server info to client 'Gskellig' at loopback
  91. [ Server ]: SV: WriteInitialSpawnGroups sending 1 groups
  92. [ Client ]: Game: "Dota 2"
  93. [ Client ]: Map: "<empty>"
  94. [ Client ]: Players: 1 (0 bots) / 1 humans
  95. [ Client ]: Build: 7141 (revision 3485581)
  96. [ Client ]: Server Number: 1
  97. [ SignonState ]: CL: CNetworkGameClient::ProcessServerInfo
  98. [ General ]: Initializing script VM...
  99. [ General ]: ...done
  100. [ General ]: ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000274 seconds
  101. [ General ]: ReadSteamRemoteStorageFile( bufOut, "cfg/dota_player_scratchpad.txt" ) -> 0.000243 seconds
  102. [ Client ]: CL: CGameClientConnectPrerequisite connection succeeded
  103. [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
  104. [ Server ]: SV: IGameSystem::LoopActivateAllSystems
  105. [ Host ]: HO: IGameSystem::LoopActivateAllSystems
  106. [ Server ]: SV: Game started
  107. [ Client ]: CL: IGameSystem::LoopActivateAllSystems
  108. [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000170 seconds
  109. [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  110. [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/clientstorage.txt" ) -> 0.000139 seconds
  111. [ Server ]: SV: Sending full update to client Gskellig (reason: initial update)
  112. [ W Server ]: ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
  113. [ Client ]: CL: Receiving uncompressed update from server
  114. [ Client ]: CL: Signon traffic "client": incoming 34.021 KB [6 pkts], outgoing 1.095 KB [5 pkts]
  115. [ SteamDatagramClient ]: Failed to communicate with routing cluster 'tyo'.
  116. [ General ]: Ping measurement complete.
  117. [ General ]: DispatchAsyncEvent backlog, failed to dispatch all this frame. Queue depth: 142 (148 input number was)
  118. [ Console ]: Demoing hero 'npc_dota_hero_axe'
  119. [ EngineServiceManager ]: SwitchToLoop levelload requested: id [2] addons [hero_demo]
  120. [ Client ]: CL: IGameSystem::LoopDeactivateAllSystems
  121. [ General ]: WriteSteamRemoteStorageFileAsync( "scripts/control_groups.txt" ) -> at 21.031
  122. [ Client ]: CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
  123. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/loadout_preview_rays) no such group
  124. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/loadout_preview_rays) no such group
  125. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
  126. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/play_searching) no such group
  127. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
  128. [ W Physics ]: CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_ti6_initial) no such group
  129. [ Server ]: SV: IGameSystem::LoopDeactivateAllSystems
  130. [ Host ]: HO: IGameSystem::LoopDeactivateAllSystems
  131. [ Server ]: SV: Disconnect client 'Gskellig' from server(1): NETWORK_DISCONNECT_SHUTDOWN
  132. [ General ]: WriteSteamRemoteStorageFileAsync( "voice_ban.dt" ) -> at 21.171
  133. [ EngineServiceManager ]: Mounting addon 'hero_demo'
  134. [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
  135. [ General ]: CAsyncWriteInProgress::OnComplete( "scripts/control_groups.txt" ) -> Success at 21.239
  136. [ General ]: CAsyncWriteInProgress::OnComplete( "voice_ban.dt" ) -> Success at 21.239
  137. [ Client ]: CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons: hero_demo
  138. [ EngineServiceManager ]: SwitchToLoop game requested: id [2] addons [hero_demo]
  139. [ W General ]: Cannot open to calculate addon CRC!
  140. [ Networking ]: Network socket 'server' opened on port 27015
  141. [ Server ]: SV: maxplayers set to 64
  142. [ General ]: Initializing script VM...
  143. [ General ]: ...done
  144. [ Server ]: SV: Executing listen server config file
  145. [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  146. [ Server ]: SV: CGameRulesGameSystem::GameInit installed game rules
  147. [ W General ]: InstallChangeCallback ignoring duplicate change callback!!!
  148. [ W InputService ]: exec: couldn't exec listenserver.cfg
  149. [ W ResourceSystem ]: File error loading resource header "models/controllers/vr_controller.vmdl_c" (Error: ERROR_FILEOPEN)
  150. [ W General ]: UnserializeDMX: Unable to open file "0"
  151. [ W General ]: UnserializeDMX: Unable to open file "0"
  152. [ W General ]: ERROR: CParticleSnapshot::Unserialize - could not load file 0!
  153. [ W ResourceSystem ]: File error loading resource header "particles/rain_fx/econ_weather_aurora_j.vpcf_c" (Error: ERROR_FILEOPEN)
  154. [ Server ]: SV: Spawn Server: dota
  155. [ Server ]: SV: Connection to Steam servers successful.
  156. [ Server ]: SV: VAC secure mode is activated.
  157. [ General ]: GC Connection established for server version 1485
  158. [ VScript ]: Hero Demo game mode loaded.
  159. [ VScript ]: sHeroSelection: npc_dota_hero_axe
  160. [ Client ]: CL: CWaitForGameServerStartupPrerequisite done waiting for server
  161. [ Client ]: CL: CCreateGameClientJob creating client connection to 'loopback'
  162. [ Client ]: CL: Sending connect to loopback
  163. [ Server ]: SV: Sending S2C_CHALLENGE [4131676552 auth 3] to loopback
  164. [ Client ]: CL: Received S2C_CHALLENGE [4131676552 auth 3] from loopback
  165. [ Client ]: CL: Sending C2S_CONNECT [44 protocol 4131676552 auth 3] to loopback
  166. [ Server ]: SV: Receiving C2S_CONNECT [protocol 44 4131676552 auth 3] from loopback
  167. [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'hero_demo']
  168. [ Server ]: SV: Sending S2C_CONNECTION to loopback [addons:'hero_demo']
  169. [ Client ]: CL: Received S2C_CONNECTION from loopback [addons:'hero_demo']
  170. [ Client ]: CL: Connected to 'loopback'
  171. [ Server ]: SV: Sending server info to client 'Gskellig' at loopback
  172. [ Server ]: SV: WriteInitialSpawnGroups sending 1 groups
  173. [ Client ]: Game: "Dota 2"
  174. [ Client ]: Map: "dota"
  175. [ Client ]: Players: 1 (0 bots) / 64 humans
  176. [ Client ]: Build: 7141 (revision 3485581)
  177. [ Client ]: Server Number: 2
  178. [ SignonState ]: CL: CNetworkGameClient::ProcessServerInfo
  179. [ General ]: Initializing script VM...
  180. [ General ]: ...done
  181. [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
  182. [ Client ]: CL: CGameRulesGameSystem::GameInit installed game rules
  183. [ W General ]: InstallChangeCallback ignoring duplicate change callback!!!
  184. [ General ]: ReadSteamRemoteStorageFile( bufOut, "voice_ban.dt" ) -> 0.000280 seconds
  185. [ General ]: Loading Game State Integration: gamestate_integration_playstv.cfg
  186. [ Server ]: SV: "Gskellig<1><[U:1:52872487]><>" STEAM USERID validated
  187. [ Client ]: CL: CGameClientConnectPrerequisite connection succeeded
  188. [ General ]: ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
  189. [ Server ]: SV: IGameSystem::LoopActivateAllSystems
  190. [ Host ]: HO: IGameSystem::LoopActivateAllSystems
  191. [ General ]: Grid nav allocation size: 3244800
  192. [ VScript ]: Initializing Hero Demo mode
  193. [ VScript ]: Neutral Caster spawned
  194. [ Server ]: SV: 64 player server started
  195. [ Server ]: SV: addon='hero_demo'
  196. [ Client ]: CL: IGameSystem::LoopActivateAllSystems
  197. [ General ]: ReadSteamRemoteStorageFile( bufOut, "scripts/control_groups.txt" ) -> 0.000309 seconds
  198. [ HostStateManager ]: Changelevel (dota)
  199. [ SignonState ]: CL: CNetworkGameClient::OnSwitchLoopModeFinished( game : success )
  200. [ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
  201. [ VScript ]: neutralCaster:AddAbility( "la_spawn_enemy_at_target" )
  202. [ Server ]: SV: Sending full update to client Gskellig (reason: initial update)
  203. [ Client ]: CL: Receiving uncompressed update from server
  204. [ Client ]: CL: Signon traffic "client": incoming 91.666 KB [13 pkts], outgoing 1.667 KB [14 pkts]
  205. [ Server ]: CDOTA_PlayerResource: Adding player SteamID 76561198013138215 to slot 0 FakeClient=0 preferred slot = -1
  206. [ Server ]: CDOTA_PlayerResource::ApplyDelayedCustomTeamAssignment - Delayed ChangeTeam of id 0 to: 2 (was 0)
  207. [ Server ]: PR:OnFullyJoinedServer 0:[U:1:52872487]
  208. [ Server ]: PR:SetLeaverStatus 0:[U:1:52872487] DOTA_LEAVER_NONE
  209. [ Server ]: PR:SetConnectionState 0:[U:1:52872487] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
  210. [ Server ]: PR:OnFullyJoinedServer 0:[U:1:52872487]
  211. [ Server ]: PR:SetConnectionState 0:[U:1:52872487] DOTA_CONNECTION_STATE_CONNECTED NETWORK_DISCONNECT_INVALID
  212. [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_CUSTOM_GAME_SETUP'
  213. [ VScript ]: OnGameRulesStateChange: 2
  214. [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_HERO_SELECTION'
  215. [ VScript ]: OnGameRulesStateChange: 3
  216. [ VScript ]: OnGameRulesStateChange: Hero Selection
  217. [ Server ]: PR:SetSelectedHero 0:[U:1:52872487] npc_dota_hero_axe(2)
  218. [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
  219. [ VScript ]: OnGameRulesStateChange: 4
  220. [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_STRATEGY_TIME'
  221. [ W General ]: CDmxSerializer::Unserialize: recoverable error reading file without a prefix element count. Continuing...
  222. [ W General ]: CDmxSerializer::Unserialize: recoverable error reading file without a prefix element count. Continuing...
  223. [ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
  224. [ General ]: ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
  225. [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_PRE_GAME'
  226. [ General ]: m_flPreGameStartTime set to 1.23
  227. [ General ]: m_flStateTransitionTime set to 1.23
  228. [ VScript ]: OnGameRulesStateChange: 6
  229. [ VScript ]: OnGameRulesStateChange: Pre Game Selection
  230. [ General ]: S:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
  231. [ VScript ]: OnGameRulesStateChange: 7
  232. [ VScript ]: OnGameRulesStateChange: Game In Progress
  233. [ General ]: C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
  234. [ VScript ]: spawnedUnit is player's hero
  235. [ Server ]: PR:SetPlayerReservedState 0:[U:1:52872487] false
  236. [ Server ]: PR:SetSelectedHero 0:[U:1:52872487] npc_dota_hero_axe(2)
  237. [ VConComm ]: ==============================================================
  238. [ VConComm ]: =============== End VConsole Buffered Messages ===============
  239. [ VConComm ]: ==============================================================
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