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- Allow me to prove part of the Mass Effect Indoctrination theory correct, once and for all, using the code from the save game files themselves.
- When you make an important decision in mass effect (anything that the game needs to know about from your saves) it adjusts the value of a "flag" in the save game file. You can change any past decision in a save game file by changing the value of these flags (either 0 or 1).
- When you finish ME3, you choose from the three endings, denoted END001 (Destroy), END002 (Control) or END003 (Synthesis).
- However, looking at the deconstructed code from the saves, only END001, the destroy ending, actually sets any flags.
- The code for the endings looks like this:
- End001,
- PlotIDSet=(20894,19290,19286),
- PlotIDClear=(),
- PlotInts=((ID=10185,V=26),(ID=10303,V=25)),
- PlotCond=())
- End002,
- PlotIDSet=(),
- PlotIDClear=(),
- PlotInts=((ID=10202,V=21)),
- PlotCond=())
- End003,
- PlotIDSet=(),
- PlotIDClear=(),
- PlotInts=((ID=10203,V=22)),
- PlotCond=())
- So, for the purposes of a save game, your save won't know whether you picked control or synthesis. Obviously I have no idea yet what any of the flags from "Destroy" actually do (they're unused as far as I can tell in ME3 as it stands) but presumably these denote the three EMS levels (1750-2750, 2751-4000, 4000+) at which you can win the war, or are settings for multiple levels of success (did shepard survive? did earth survive? something else?).
- However, if the game was really intended to end after the end credits, why would they bother setting a save game flag when there's no more gameplay?
- The only logical conclusion is that it was always the plan to include further gameplay content that could only be reached by picking the destroy option.
- Hopefully, this gives you all a bit of an insight into what the Extended Cut DLC will contain, and somewhat disproves the notion that no further singleplayer content was planned at release. Still a bit of a dick move from EA/Bioware though.
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