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Oct 15th, 2019
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  1. if [enemy(2068).active]
  2. ability(404) [enemy.round=1]
  3. ability(268) [enemy.round=2]
  4. ability(298) [enemy.round=3]
  5. ability(753) [enemy.round=4]
  6. ability(826) [enemy.round=5]
  7. ability(753) [enemy.round=6]
  8. ability(404) [enemy.round=7]
  9. endif
  10.  
  11. if [enemy(2067).active]
  12. change(#3) [enemy.round=1]
  13. ability(310) [enemy.round=2]
  14. ability(179) [enemy.round=3]
  15. ability(113)
  16. endif
  17.  
  18. if [enemy(2066).active]
  19. ability(179)
  20. ability(Burn:113)
  21. change(#2) [self(#3).dead]
  22. ability(753)
  23. endif
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