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Player.log

Jan 23rd, 2020
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  1. Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Managed'
  2. Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Temtem/MonoBleedingEdge/etc'
  3. Initialize engine version: 2019.1.11f1 (9b001d489a54)
  4. GfxDevice: creating device client; threaded=1
  5. Direct3D:
  6. Version: Direct3D 11.0 [level 11.0]
  7. Renderer: NVIDIA GeForce GTX 860M (ID=0x1392)
  8. Vendor:
  9. VRAM: 4055 MB
  10. Driver: 26.21.14.4187
  11. Begin MonoManager ReloadAssembly
  12. - Completed reload, in 0.170 seconds
  13. <RI> Initializing input.
  14.  
  15. <RI> Input initialized.
  16.  
  17. <RI> Initialized touch support.
  18.  
  19. UnloadTime: 2.389900 ms
  20. Searching for compatible XInput library...
  21. Found Xinput1_4.dll.
  22. Init Time: 1/23/2020 3:26:16 PM
  23.  
  24. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  25.  
  26. TemtemVersion: v0.5.3
  27.  
  28. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  29.  
  30. Setting up 4 worker threads for Enlighten.
  31. Thread -> id: 108c -> priority: 1
  32. Thread -> id: 2834 -> priority: 1
  33. Thread -> id: 4568 -> priority: 1
  34. Thread -> id: 4c34 -> priority: 1
  35. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  36. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  37. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc.dll
  38. Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/Temtem/Temtem_Data/Mono/libc
  39.  
  40. Unloading 260 unused Assets to reduce memory usage. Loaded Objects now: 174146.
  41. Total: 511.878600 ms (FindLiveObjects: 16.794600 ms CreateObjectMapping: 31.536500 ms MarkObjects: 463.046700 ms DeleteObjects: 0.500200 ms)
  42.  
  43. Tamer ID: 211314
  44.  
  45. (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 48)
  46.  
  47. Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
  48.  
  49. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 174952.
  50. Total: 442.455600 ms (FindLiveObjects: 11.401400 ms CreateObjectMapping: 20.860900 ms MarkObjects: 409.913300 ms DeleteObjects: 0.279400 ms)
  51.  
  52. Unloading 6 Unused Serialized files (Serialized files now loaded: 2)
  53.  
  54. Unloading 618 unused Assets to reduce memory usage. Loaded Objects now: 193887.
  55. Total: 459.798200 ms (FindLiveObjects: 13.385600 ms CreateObjectMapping: 20.966300 ms MarkObjects: 423.904900 ms DeleteObjects: 1.541000 ms)
  56.  
  57. Unloading 6 Unused Serialized files (Serialized files now loaded: 3)
  58.  
  59. Unloading 449 unused Assets to reduce memory usage. Loaded Objects now: 199729.
  60. Total: 471.952800 ms (FindLiveObjects: 13.807000 ms CreateObjectMapping: 25.127200 ms MarkObjects: 431.876400 ms DeleteObjects: 1.141600 ms)
  61.  
  62. Unloading 6 Unused Serialized files (Serialized files now loaded: 5)
  63.  
  64. Unloading 403 unused Assets to reduce memory usage. Loaded Objects now: 206778.
  65. Total: 463.745300 ms (FindLiveObjects: 13.845700 ms CreateObjectMapping: 22.354800 ms MarkObjects: 426.765500 ms DeleteObjects: 0.778800 ms)
  66.  
  67. Unloading 7 Unused Serialized files (Serialized files now loaded: 6)
  68.  
  69. Unloading 537 unused Assets to reduce memory usage. Loaded Objects now: 211378.
  70. Total: 469.878900 ms (FindLiveObjects: 14.889000 ms CreateObjectMapping: 21.156800 ms MarkObjects: 432.551400 ms DeleteObjects: 1.281400 ms)
  71.  
  72. Unloading 5 Unused Serialized files (Serialized files now loaded: 9)
  73.  
  74. Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 211473.
  75. Total: 468.571500 ms (FindLiveObjects: 15.234900 ms CreateObjectMapping: 21.891300 ms MarkObjects: 431.101100 ms DeleteObjects: 0.343600 ms)
  76.  
  77. Unloading 6 Unused Serialized files (Serialized files now loaded: 9)
  78.  
  79. Unloading 491 unused Assets to reduce memory usage. Loaded Objects now: 219268.
  80. Total: 482.105200 ms (FindLiveObjects: 15.870900 ms CreateObjectMapping: 28.170700 ms MarkObjects: 437.100200 ms DeleteObjects: 0.962900 ms)
  81.  
  82. Unloading 7 Unused Serialized files (Serialized files now loaded: 11)
  83.  
  84. Unloading 25 unused Assets to reduce memory usage. Loaded Objects now: 224742.
  85. Total: 486.393100 ms (FindLiveObjects: 16.279400 ms CreateObjectMapping: 28.716000 ms MarkObjects: 441.029400 ms DeleteObjects: 0.367800 ms)
  86.  
  87. Unloading 8 Unused Serialized files (Serialized files now loaded: 11)
  88.  
  89. Unloading 247 unused Assets to reduce memory usage. Loaded Objects now: 230173.
  90. Total: 489.253100 ms (FindLiveObjects: 16.821000 ms CreateObjectMapping: 28.003500 ms MarkObjects: 443.677800 ms DeleteObjects: 0.750300 ms)
  91.  
  92. Unloading 7 Unused Serialized files (Serialized files now loaded: 12)
  93.  
  94. Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 237577.
  95. Total: 489.112100 ms (FindLiveObjects: 17.117100 ms CreateObjectMapping: 28.848000 ms MarkObjects: 442.811400 ms DeleteObjects: 0.335100 ms)
  96.  
  97. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  98.  
  99. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237577.
  100. Total: 497.644900 ms (FindLiveObjects: 17.176300 ms CreateObjectMapping: 27.860300 ms MarkObjects: 452.312200 ms DeleteObjects: 0.295500 ms)
  101.  
  102. Unloading 0 Unused Serialized files (Serialized files now loaded: 12)
  103.  
  104. Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 237577.
  105. Total: 489.282600 ms (FindLiveObjects: 17.363300 ms CreateObjectMapping: 27.835900 ms MarkObjects: 443.790000 ms DeleteObjects: 0.292600 ms)
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