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  1. script.Name = "Burning Hope xd!11"
  2. --//====================================================\\--
  3. --|| EDITED BY INFINITEONEWITHDANK CREATED BY SHACKLUSTER
  4. --\\====================================================//--
  5.  
  6. print("Hello master 4bbg (Seeing this means finished loading) ")
  7. print("Edited By 4bbg")
  8. print("=====| 56 Percent Done Version |=====")
  9. print(">=Updates")
  10. print("Taunt Changed to ' Hello Noobs ' ")
  11.  
  12.  
  13.  
  14. script:ClearAllChildren()
  15. wait(0.2)
  16.  
  17. Player = game:GetService("Players").LocalPlayer
  18. PlayerGui = Player.PlayerGui
  19. Cam = workspace.CurrentCamera
  20. Backpack = Player.Backpack
  21. Character = Player.Character
  22. Humanoid = Character.Humanoid
  23. Mouse = Player:GetMouse()
  24. RootPart = Character["HumanoidRootPart"]
  25. Torso = Character["Torso"]
  26. Head = Character["Head"]
  27. RightArm = Character["Right Arm"]
  28. LeftArm = Character["Left Arm"]
  29. RightLeg = Character["Right Leg"]
  30. LeftLeg = Character["Left Leg"]
  31. RootJoint = RootPart["RootJoint"]
  32. Neck = Torso["Neck"]
  33. RightShoulder = Torso["Right Shoulder"]
  34. LeftShoulder = Torso["Left Shoulder"]
  35. RightHip = Torso["Right Hip"]
  36. LeftHip = Torso["Left Hip"]
  37. local TIME = 0
  38. local sick = Instance.new("Sound",Torso)
  39.  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56. local RWINGS = {}
  57. local LWINGS = {}
  58. local GunPoint
  59. Player_Size = 1
  60.  
  61. -- Thingy To Make Song Work
  62.  
  63. p = game.Players.LocalPlayer
  64. char = p.Character
  65.  
  66. ---------------------------[[[ LOOPED SONG ]]]--------------------------
  67. local s = Instance.new("Sound",char)
  68. s.Name = "BGMusic"
  69. s.SoundId = "rbxassetid://357497541"
  70. s.Pitch = 1
  71. s.Volume = 50
  72. s.Looped = true
  73. s.archivable = false
  74. s.Parent = char.Head
  75. wait(0.1)
  76. s:play()
  77.  
  78. -- Rest of Script
  79. -- Want To Use This For Scripts With No Songs? Go Ahead Copy This InfiniteOneWithdank created the looped song thing that is in here anyways.
  80.  
  81. --//=================================\\
  82. --|| PARTICLES N STUFF
  83. --\\=================================//
  84.  
  85. local particleemitter = Instance.new('ParticleEmitter', LeftArm)
  86. particleemitter.VelocitySpread = 350
  87. particleemitter.Lifetime = NumberRange.new(1)
  88. particleemitter.Speed = NumberRange.new(0)
  89. cringememe= {}
  90. for i=0, 19 do
  91. cringememe[#cringememe + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  92. end
  93. particleemitter.Size = NumberSequence.new(cringememe)
  94. particleemitter.Rate = 20
  95. particleemitter.LockedToPart = true
  96. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  97. particleemitter.LightEmission = 1
  98. particleemitter.Texture = "rbxassetid://38727848"
  99. particleemitter.Color = ColorSequence.new(BrickColor.new("Really Red").Color)
  100.  
  101. local particleemitter = Instance.new('ParticleEmitter', Torso)
  102. particleemitter.VelocitySpread = 250
  103. particleemitter.Lifetime = NumberRange.new(3)
  104. particleemitter.Speed = NumberRange.new(1.5)
  105. youAreATHOT = {}
  106. for i=0, 19 do
  107. youAreATHOT[#youAreATHOT + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  108. end
  109. particleemitter.Size = NumberSequence.new(youAreATHOT)
  110. particleemitter.Rate = 10
  111. particleemitter.LockedToPart = false
  112. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  113. particleemitter.LightEmission = 1
  114. particleemitter.Texture = "rbxassetid://253188763"
  115. particleemitter.Color = ColorSequence.new(BrickColor.new("Really Red").Color)
  116.  
  117. local particleemitter = Instance.new('ParticleEmitter', RightArm)
  118. particleemitter.VelocitySpread = 350
  119. particleemitter.Lifetime = NumberRange.new(1)
  120. particleemitter.Speed = NumberRange.new(0)
  121. cringememe2= {}
  122. for i=0, 19 do
  123. cringememe2[#cringememe2 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  124. end
  125. particleemitter.Size = NumberSequence.new(cringememe2)
  126. particleemitter.Rate = 20
  127. particleemitter.LockedToPart = true
  128. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  129. particleemitter.LightEmission = 1
  130. particleemitter.Texture = "rbxassetid://38727848"
  131. particleemitter.Color = ColorSequence.new(BrickColor.new("Really Red").Color)
  132.  
  133. local particleemitter = Instance.new('ParticleEmitter', RightLeg)
  134. particleemitter.VelocitySpread = 350
  135. particleemitter.Lifetime = NumberRange.new(1)
  136. particleemitter.Speed = NumberRange.new(0)
  137. cringememe3= {}
  138. for i=0, 19 do
  139. cringememe3[#cringememe3 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  140. end
  141. particleemitter.Size = NumberSequence.new(cringememe3)
  142. particleemitter.Rate = 30
  143. particleemitter.LockedToPart = true
  144. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  145. particleemitter.LightEmission = 1
  146. particleemitter.Texture = "rbxassetid://38727848"
  147. particleemitter.Color = ColorSequence.new(BrickColor.new("Really Red").Color)
  148.  
  149. local particleemitter = Instance.new('ParticleEmitter', LeftLeg)
  150. particleemitter.VelocitySpread = 350
  151. particleemitter.Lifetime = NumberRange.new(1)
  152. particleemitter.Speed = NumberRange.new(0)
  153. cringememe4= {}
  154. for i=0, 19 do
  155. cringememe4[#cringememe4 + 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  156. end
  157. particleemitter.Size = NumberSequence.new(cringememe4)
  158. particleemitter.Rate = 30
  159. particleemitter.LockedToPart = true
  160. particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(0.8, 0), NumberSequenceKeypoint.new(1, 1)})
  161. particleemitter.LightEmission = 1
  162. particleemitter.Texture = "rbxassetid://38727848"
  163. particleemitter.Color = ColorSequence.new(BrickColor.new("Really Red").Color)
  164.  
  165. --//=================================\\
  166. --|| USEFUL VALUES
  167. --\\=================================//
  168.  
  169. Animation_Speed = 1.5
  170. local FORCERESET = false
  171. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  172. local Speed = 16
  173. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  174. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  175. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  176. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  177. local DAMAGEMULTIPLIER = 1
  178. local ANIM = "Idle"
  179. local ATTACK = false
  180. local EQUIPPED = false
  181. local HOLD = false
  182. local COMBO = 1
  183. local Rooted = false
  184. local SINE = 0
  185. local KEYHOLD = false
  186. local CHANGE = 2 / Animation_Speed
  187. local WALKINGANIM = false
  188. local VALUE1 = false
  189. local VALUE2 = false
  190. local ROBLOXIDLEANIMATION = IT("Animation")
  191. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  192. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  193. --ROBLOXIDLEANIMATION.Parent = Humanoid
  194. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  195. WEAPONGUI.Name = "BanishV3Gui"
  196. local Weapon = IT("Model")
  197. Weapon.Name = "Adds"
  198. local Effects = IT("Folder", Weapon)
  199. Effects.Name = "Effects"
  200. local ANIMATOR = Humanoid.Animator
  201. local ANIMATE = Character:FindFirstChild("Animate")
  202. local UNANCHOR = true
  203. local TOBANISH = {}
  204. script.Parent = PlayerGui
  205.  
  206. function StatLabel(CFRAME, TEXT, COLOR)
  207. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really Red", "Effect", VT())
  208. STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
  209. local BODYGYRO = IT("BodyGyro", STATPART)
  210. game:GetService("Debris"):AddItem(STATPART ,5)
  211. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  212. BILLBOARDGUI.Adornee = STATPART
  213. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  214. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  215. BILLBOARDGUI.AlwaysOnTop = false
  216. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  217. TEXTLABEL.BackgroundTransparency = 1
  218. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  219. TEXTLABEL.Text = TEXT
  220. TEXTLABEL.Font = SKILLFONT
  221. TEXTLABEL.FontSize="Size42"
  222. TEXTLABEL.TextColor3 = COLOR
  223. TEXTLABEL.TextStrokeTransparency = 0
  224. TEXTLABEL.TextScaled = true
  225. TEXTLABEL.TextWrapped = true
  226. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  227. for i = 1, 50 do
  228. Swait()
  229. STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
  230. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
  231. TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
  232. end
  233. THEPART.Parent = nil
  234. end),STATPART, TEXTLABEL)
  235. end
  236.  
  237. --//=================================\\
  238. --\\=================================//
  239.  
  240.  
  241. --//=================================\\
  242. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  243. --\\=================================//
  244.  
  245. ArtificialHB = Instance.new("BindableEvent", script)
  246. ArtificialHB.Name = "ArtificialHB"
  247.  
  248. script:WaitForChild("ArtificialHB")
  249.  
  250. frame = Frame_Speed
  251. tf = 0
  252. allowframeloss = false
  253. tossremainder = false
  254. lastframe = tick()
  255. script.ArtificialHB:Fire()
  256.  
  257. game:GetService("RunService").Heartbeat:connect(function(s, p)
  258. tf = tf + s
  259. if tf >= frame then
  260. if allowframeloss then
  261. script.ArtificialHB:Fire()
  262. lastframe = tick()
  263. else
  264. for i = 1, math.floor(tf / frame) do
  265. script.ArtificialHB:Fire()
  266. end
  267. lastframe = tick()
  268. end
  269. if tossremainder then
  270. tf = 0
  271. else
  272. tf = tf - frame * math.floor(tf / frame)
  273. end
  274. end
  275. end)
  276.  
  277. --//=================================\\
  278. --\\=================================//
  279.  
  280. --//=================================\\
  281. --|| SOME TAG EDIT
  282. --\\=================================//
  283.  
  284. m = game.Players.LocalPlayer
  285. char = m.Character
  286. local txt = Instance.new("BillboardGui", char)
  287. txt.Adornee = char.Head
  288. txt.Name = "_status"
  289. txt.Size = UDim2.new(2, 0, 1.2, 0)
  290. txt.StudsOffset = Vector3.new(-9, 8, 0)
  291. local text = Instance.new("TextLabel", txt)
  292. text.Size = UDim2.new(10, 0, 7, 0)
  293. text.FontSize = "Size24"
  294. text.TextScaled = true
  295. text.TextTransparency = 0
  296. text.BackgroundTransparency = 1
  297. text.TextTransparency = 0
  298. text.TextStrokeTransparency = 0
  299. text.Font = "Bodoni"
  300. text.TextStrokeColor3 = Color3.new(0, 0, 0)
  301. v = Instance.new("Part")
  302. v.Name = "ColorBrick"
  303. v.Parent = m.Character
  304. v.FormFactor = "Symmetric"
  305. v.Anchored = true
  306. v.CanCollide = false
  307. v.BottomSurface = "Smooth"
  308. v.TopSurface = "Smooth"
  309. v.Size = Vector3.new(10, 5, 3)
  310. v.Transparency = 1
  311. v.CFrame = char.Torso.CFrame
  312. v.BrickColor = BrickColor.new("Really black")
  313. v.Transparency = 1
  314. v.Shape = "Block"
  315. spawn(function()
  316. local TweenService = game:GetService("TweenService")
  317. local Colours = {Color3.fromRGB(255,0,0),Color3.fromRGB(255,128,0),Color3.fromRGB(255,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(255,0,0),Color3.fromRGB(255,0,0)}
  318. local Int = 0
  319. while wait(0.5) do
  320. if Int == #Colours then Int = 0 end
  321. Int = Int+1
  322. TweenService:Create(text,TweenInfo.new(1),{TextColor3 = Colours[Int]}):Play()
  323. end
  324. end)
  325. text.Text = "you wish to live!"
  326. wait(5)
  327. text.Text = "MUAHAHAHA"
  328. wait(3)
  329. text.Text = "have fun daddy"
  330. wait(2)
  331. text.Text = "4bbg is a legend"
  332.  
  333. --//=================================\\
  334. --\\=================================//
  335.  
  336. --//=================================\\
  337. --|| SOME FUNCTIONS
  338. --\\=================================//
  339.  
  340. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  341. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  342. end
  343.  
  344. function PositiveAngle(NUMBER)
  345. if NUMBER >= 0 then
  346. NUMBER = 0
  347. end
  348. return NUMBER
  349. end
  350.  
  351. function NegativeAngle(NUMBER)
  352. if NUMBER <= 0 then
  353. NUMBER = 0
  354. end
  355. return NUMBER
  356. end
  357.  
  358. function CreateWave(SIZE, WAIT, CFRAME, DOESROT, ROT, COLOR, GROW)
  359. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0, 0, 0))
  360. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "20329976", "", SIZE, VT(0, 0, -SIZE.X / 8))
  361. wave.CFrame = CFRAME
  362. coroutine.resume(coroutine.create(function(PART)
  363. for i = 1, WAIT do
  364. Swait()
  365. mesh.Scale = mesh.Scale + GROW
  366. mesh.Offset = VT(0, 0, -(mesh.Scale.X / 8))
  367. if DOESROT == true then
  368. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0, ROT, 0)
  369. end
  370. wave.Transparency = wave.Transparency + 0.5 / WAIT
  371. if wave.Transparency > 0.99 then
  372. wave:remove()
  373. end
  374. end
  375. end))
  376. end
  377.  
  378. function AddChildrenToTable(FROM, PARENT, DIST, TABLE)
  379. for _, c in pairs(PARENT:GetChildren()) do
  380. if c.ClassName == "Model" then
  381. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  382. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  383. local TORSO = c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")
  384. if DIST > (TORSO.Position - FROM).Magnitude then
  385. table.insert(TABLE, c)
  386. end
  387. AddChildrenToTable(FROM, c, DIST, TABLE)
  388. elseif c.ClassName == "Folder" then
  389. AddChildrenToTable(FROM, c, DIST, TABLE)
  390. end
  391. end
  392. end
  393. end
  394.  
  395. function Slice(KIND, SIZE, WAIT, CFRAME, COLOR, GROW)
  396. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  397. local mesh
  398. if KIND == "Base" then
  399. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0, SIZE / 10, SIZE / 10), VT(0, 0, 0))
  400. elseif KIND == "Thin" then
  401. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662586858", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  402. elseif KIND == "Round" then
  403. mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "662585058", "", VT(SIZE / 10, 0, SIZE / 10), VT(0, 0, 0))
  404. end
  405. wave.CFrame = CFRAME
  406. coroutine.resume(coroutine.create(function(PART)
  407. for i = 1, WAIT do
  408. Swait()
  409. mesh.Scale = mesh.Scale + GROW / 10
  410. wave.Transparency = wave.Transparency + 0.5 / WAIT
  411. if wave.Transparency > 0.99 then
  412. wave:remove()
  413. end
  414. end
  415. end))
  416. end
  417.  
  418. function MagicSphere(SIZE, WAIT, CFRAME, COLOR, GROW)
  419. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1, 1, 1), true)
  420. local mesh = CreateMesh("SpecialMesh", wave, "Sphere", "", "", SIZE, VT(0, 0, 0))
  421. wave.CFrame = CFRAME
  422. coroutine.resume(coroutine.create(function(PART)
  423. for i = 1, WAIT do
  424. Swait()
  425. mesh.Scale = mesh.Scale + GROW
  426. wave.Transparency = wave.Transparency + 1 / WAIT
  427. if wave.Transparency > 0.99 then
  428. wave:remove()
  429. end
  430. end
  431. end))
  432. end
  433.  
  434. function SHAKECAM(POSITION, RANGE, INTENSITY, TIME)
  435. local TORSO = Torso
  436. local HUM = Humanoid
  437. if TORSO and RANGE >= (TORSO.Position - POSITION).Magnitude then
  438. coroutine.wrap(function()
  439. VT = Vector3.new
  440. MRANDOM = math.random
  441. local A = TIME
  442. local B = INTENSITY
  443. local C = true
  444. local HUMANOID = Humanoid
  445. local TIMER = A or 35
  446. local SHAKE = B or 5
  447. local FADE = C or true
  448. if HUMANOID then
  449. local FADER = SHAKE / TIMER
  450. for i = 1, TIMER do
  451. wait()
  452. HUMANOID.CameraOffset = VT(MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10, MRANDOM(-(SHAKE - FADER * i), SHAKE - FADER * i) / 10)
  453. end
  454. HUMANOID.CameraOffset = VT(0, 0, 0)
  455. end
  456.  
  457. end)()
  458. end
  459. end
  460.  
  461. function Effect(data)
  462. local FX = data.Effect or 'ResizeAndFade'
  463. local Parent = data.Parent or Effects
  464. local Color = data.Color or C3.N(0,0,0)
  465. local Size = data.Size or V3.N(1,1,1)
  466. local MoveDir = data.MoveDirection or nil
  467. local MeshData = data.Mesh or nil
  468. local SndData = data.Sound or nil
  469. local Frames = data.Frames or 45
  470. local Manual = data.Manual or nil
  471. local Material = data.Material or nil
  472. local CFra = data.CFrame or Torso.CFrame
  473. local Settings = data.FXSettings or {}
  474. local Snd,Prt,Msh;
  475. local Shape = data.Shape or Enum.PartType.Block
  476. coroutine.resume(coroutine.create(function()
  477. if(Manual and typeof(Manual) == 'Instance' and Manual:IsA'BasePart')then
  478. Prt = Manual
  479. else
  480. Prt = Part(Parent,Color,Material,Size,CFra,true,false)
  481. Prt.Shape = Shape
  482. end
  483. if(typeof(MeshData) == 'table')then
  484. Msh = Mesh(Prt,MeshData.MeshType,MeshData.MeshId,MeshData.TextureId,MeshData.Scale,MeshData.Offset)
  485. elseif(typeof(MeshData) == 'Instance')then
  486. Msh = MeshData:Clone()
  487. Msh.Parent = Prt
  488. elseif(Shape == Enum.PartType.Block)then
  489. Msh = Mesh(Prt,Enum.MeshType.Brick)
  490. end
  491. if(typeof(SndData) == 'table' or typeof(SndData) == 'Instance')then
  492. Snd = Sound(Prt,SndData.SoundId,SndData.Pitch,SndData.Volume,false,false,true)
  493. end
  494. if(Snd)then
  495. repeat wait() until Snd.Playing and Snd.IsLoaded and Snd.TimeLength > 0
  496. Frames = Snd.TimeLength * Frame_Speed/Snd.Pitch
  497. end
  498. local MoveSpeed = nil;
  499. if(MoveDir)then
  500. MoveSpeed = (CFra.p - MoveDir).magnitude/Frames
  501. end
  502. local Inc = M.RNG()-M.RNG()
  503. local Thingie = 0
  504. local Thingie2 = M.RNG(50,100)/100
  505. if(FX ~= 'Arc')then
  506. for i = 1, Frames do
  507. if(swait and typeof(swait) == 'function')then
  508. swait()
  509. else
  510. wait()
  511. end
  512. if(FX == 'ResizeAndFade')then
  513. if(not Settings.EndSize)then
  514. Settings.EndSize = V3.N(0,0,0)
  515. end
  516. local grow = (typeof(Settings.EndSize) == 'Vector3' and Settings.EndSize+Size or typeof(Settings.EndSize) == 'number' and V3.N(Settings.EndSize))
  517. if(Settings.EndIsIncrement)then
  518. Prt.Size = Prt.Size + Settings.EndSize
  519. else
  520. Prt.Size = Prt.Size - grow/Frames
  521. end
  522. Prt.Transparency = (i/Frames)
  523. elseif(FX == 'Fade')then
  524. Prt.Transparency = (i/Frames)
  525. end
  526.  
  527. if(Settings.RandomizeCFrame)then
  528. Prt.CFrame = Prt.CFrame * CF.A(M.RRNG(-360,360),M.RRNG(-360,360),M.RRNG(-360,360))
  529. end
  530. if(MoveDir and MoveSpeed)then
  531. local Orientation = Prt.Orientation
  532. Prt.CFrame = CF.N(Prt.Position,MoveDir)*CF.N(0,0,-MoveSpeed)
  533. Prt.Orientation = Orientation
  534. end
  535. end
  536. Prt:destroy()
  537. else
  538. local start,third,fourth,endP = Settings.Start,Settings.Third,Settings.Fourth,Settings.End
  539. if(not Settings.End and Settings.Home)then endP = Settings.Home.CFrame end
  540. local quarter = third or start:lerp(endP, 0.25) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  541. local threequarter = fourth or start:lerp(endP, 0.75) * CF.N(M.RNG(-25,25),M.RNG(0,25),M.RNG(-25,25))
  542. assert(start ~= nil,"You need to specify a start point!")
  543. assert(endP ~= nil,"You need to specify an end point!")
  544. for i = 0, 1, Settings.Speed or 0.01 do
  545. if(swait and typeof(swait) == 'function')then
  546. swait()
  547. else
  548. wait()
  549. end
  550. if(Settings.Home)then
  551. endP = Settings.Home.CFrame
  552. end
  553. Prt.CFrame = Bezier(start, quarter, threequarter, endP, i)
  554. end
  555. if(Settings.RemoveOnGoal)then
  556. Prt:destroy()
  557. end
  558. end
  559. end))
  560. return Prt,Msh,Snd
  561. end
  562.  
  563. function RightWing()
  564. for i = 1, 2 do
  565. local PART
  566. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  567. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(-15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-30 * i)), CF(0, 0, 0))
  568. table.insert(RWINGS, WingWeld)
  569. PART = Wing
  570. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  571. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(25), RAD(0)), CF(0, -0.8, 0))
  572. PART = Wing
  573. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  574. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  575. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  576. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  577. PART = Wing
  578. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  579. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  580. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  581. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  582. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  583. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  584. PART = Wing
  585. table.insert(RWINGS, WingWeld)
  586. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  587. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  588. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  589. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  590. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  591. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  592. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  593. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0, 0))
  594. PART = Wing
  595. table.insert(RWINGS, WingWeld)
  596. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  597. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  598. PART = Wing
  599. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  600. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(15), RAD(15)), CF(0, 0, 0))
  601. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  602. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), CF(0, 0, 0))
  603. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  604. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(-0.8, 0.15, 0))
  605. PART = Wing
  606. table.insert(RWINGS, WingWeld)
  607. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  608. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(15)), CF(0, 0, 0))
  609. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  610. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  611. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  612. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  613. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  614. table.insert(EYES, Wing1)
  615. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(-35)), CF(0, 0, 0))
  616. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  617. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  618. PART = Wing
  619. table.insert(RWINGS, WingWeld)
  620. end
  621. BODY = {}
  622. for _, c in pairs(Character:GetDescendants()) do
  623. if c:IsA("BasePart") then
  624. table.insert(BODY, {
  625. c,
  626. c.Parent,
  627. c.Material,
  628. c.Color
  629. })
  630. elseif c:IsA("JointInstance") then
  631. table.insert(BODY, {
  632. c,
  633. c.Parent,
  634. nil,
  635. nil
  636. })
  637. end
  638. end
  639. end
  640. function LeftWing()
  641. for i = 1, 2 do
  642. local PART
  643. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  644. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Wing, CF(-0.8, 0.75 - 0.25 * i, 1) * ANGLES(RAD(0), RAD(15 * i), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(30 * i)), CF(0, 0, 0))
  645. table.insert(LWINGS, WingWeld)
  646. PART = Wing
  647. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "LargeWing", VT(1, 1.7, 1), false)
  648. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.5, 0) * ANGLES(RAD(15), RAD(-25), RAD(0)), CF(0, -0.8, 0))
  649. PART = Wing
  650. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  651. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.9, 0) * ANGLES(RAD(-8), RAD(0), RAD(0)), CF(0, 0, 0))
  652. local Wing1 = CreatePart(3, Weapon, "Marble", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.2, 0.51), false)
  653. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  654. PART = Wing
  655. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  656. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(0)), CF(0, 0, 0))
  657. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.8, 0.15, 0.15), false)
  658. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.7, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  659. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark orange", "WingPart", VT(0.25, 0.2, 0.25), false)
  660. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  661. PART = Wing
  662. table.insert(LWINGS, WingWeld)
  663. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.4, 0.5, 0.4), false)
  664. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.65, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  665. local Wing1 = CreatePart(3, Weapon, "Cobblestone", 0, 0, "Dark indigo", "WingPart", VT(0.45, 0.2, 0.45), false)
  666. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, 0), CF(0, 0, 0))
  667. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.15, 0.15), false)
  668. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  669. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  670. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0, 0))
  671. PART = Wing
  672. table.insert(LWINGS, WingWeld)
  673. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.2, 0.5, 0.2), false)
  674. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0.18, 0.25, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  675. PART = Wing
  676. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.5, 0.5, 0.5), false)
  677. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(0, 0.55, 0) * ANGLES(RAD(-15), RAD(-15), RAD(-15)), CF(0, 0, 0))
  678. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.3, 0.3), false)
  679. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), CF(0, 0, 0))
  680. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(1, 0.2, 0.2), false)
  681. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-1, 0.1, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0.8, 0.15, 0))
  682. PART = Wing
  683. table.insert(LWINGS, WingWeld)
  684. local Wing = CreatePart(3, Weapon, "Granite", 0, 0, "Maroon", "WingPart", VT(1, 1, 1), false)
  685. local WingWeld = CreateWeldOrSnapOrMotor("Weld", PART, PART, Wing, CF(-0.4, 0.95, 0) * ANGLES(RAD(-5), RAD(0), RAD(-15)), CF(0, 0, 0))
  686. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark orange", "WingPart", VT(0.3, 0.3, 0.3), false)
  687. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, -0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  688. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(0.7, 0.7, 0.7), false)
  689. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.2) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  690. local Wing1 = CreatePart(3, Weapon, "Neon", 0, 0, "Burgundy", "WingPart", VT(0.45, 0.45, 0.45), false)
  691. table.insert(EYES, Wing1)
  692. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(0, 0, -0.35) * ANGLES(RAD(0), RAD(0), RAD(35)), CF(0, 0, 0))
  693. local Wing1 = CreatePart(3, Weapon, "Granite", 0, 0, "Dark stone grey", "WingPart", VT(1, 0.1, 0.1), false)
  694. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing1, CF(-0.8, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  695. PART = Wing
  696. table.insert(LWINGS, WingWeld)
  697. end
  698. BODY = {}
  699. for _, c in pairs(Character:GetDescendants()) do
  700. if c:IsA("BasePart") then
  701. table.insert(BODY, {
  702. c,
  703. c.Parent,
  704. c.Material,
  705. c.Color
  706. })
  707. elseif c:IsA("JointInstance") then
  708. table.insert(BODY, {
  709. c,
  710. c.Parent,
  711. nil,
  712. nil
  713. })
  714. end
  715. end
  716. end
  717.  
  718. function Swait(NUMBER)
  719. if NUMBER == 0 or NUMBER == nil then
  720. ArtificialHB.Event:wait()
  721. else
  722. for i = 1, NUMBER do
  723. ArtificialHB.Event:wait()
  724. end
  725. end
  726. end
  727.  
  728. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  729. local NEWMESH = IT(MESH)
  730. if MESH == "SpecialMesh" then
  731. NEWMESH.MeshType = MESHTYPE
  732. if MESHID ~= "nil" and MESHID ~= "" then
  733. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  734. end
  735. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  736. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  737. end
  738. end
  739. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  740. NEWMESH.Scale = SCALE
  741. NEWMESH.Parent = PARENT
  742. return NEWMESH
  743. end
  744.  
  745. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  746. local NEWPART = IT("Part")
  747. NEWPART.formFactor = FORMFACTOR
  748. NEWPART.Reflectance = REFLECTANCE
  749. NEWPART.Transparency = TRANSPARENCY
  750. NEWPART.CanCollide = false
  751. NEWPART.Locked = true
  752. NEWPART.Anchored = true
  753. if ANCHOR == false then
  754. NEWPART.Anchored = false
  755. end
  756. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  757. NEWPART.Name = NAME
  758. NEWPART.Size = SIZE
  759. NEWPART.Position = Torso.Position
  760. NEWPART.Material = MATERIAL
  761. NEWPART:BreakJoints()
  762. NEWPART.Parent = PARENT
  763. return NEWPART
  764. end
  765.  
  766. local function weldBetween(a, b)
  767. local weldd = Instance.new("ManualWeld")
  768. weldd.Part0 = a
  769. weldd.Part1 = b
  770. weldd.C0 = CFrame.new()
  771. weldd.C1 = b.CFrame:inverse() * a.CFrame
  772. weldd.Parent = a
  773. return weldd
  774. end
  775.  
  776.  
  777. function QuaternionFromCFrame(cf)
  778. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  779. local trace = m00 + m11 + m22
  780. if trace > 0 then
  781. local s = math.sqrt(1 + trace)
  782. local recip = 0.5 / s
  783. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  784. else
  785. local i = 0
  786. if m11 > m00 then
  787. i = 1
  788. end
  789. if m22 > (i == 0 and m00 or m11) then
  790. i = 2
  791. end
  792. if i == 0 then
  793. local s = math.sqrt(m00 - m11 - m22 + 1)
  794. local recip = 0.5 / s
  795. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  796. elseif i == 1 then
  797. local s = math.sqrt(m11 - m22 - m00 + 1)
  798. local recip = 0.5 / s
  799. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  800. elseif i == 2 then
  801. local s = math.sqrt(m22 - m00 - m11 + 1)
  802. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  803. end
  804. end
  805. end
  806.  
  807. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  808. local xs, ys, zs = x + x, y + y, z + z
  809. local wx, wy, wz = w * xs, w * ys, w * zs
  810. local xx = x * xs
  811. local xy = x * ys
  812. local xz = x * zs
  813. local yy = y * ys
  814. local yz = y * zs
  815. local zz = z * zs
  816. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  817. end
  818.  
  819. function QuaternionSlerp(a, b, t)
  820. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  821. local startInterp, finishInterp;
  822. if cosTheta >= 0.0001 then
  823. if (1 - cosTheta) > 0.0001 then
  824. local theta = ACOS(cosTheta)
  825. local invSinTheta = 1 / SIN(theta)
  826. startInterp = SIN((1 - t) * theta) * invSinTheta
  827. finishInterp = SIN(t * theta) * invSinTheta
  828. else
  829. startInterp = 1 - t
  830. finishInterp = t
  831. end
  832. else
  833. if (1 + cosTheta) > 0.0001 then
  834. local theta = ACOS(-cosTheta)
  835. local invSinTheta = 1 / SIN(theta)
  836. startInterp = SIN((t - 1) * theta) * invSinTheta
  837. finishInterp = SIN(t * theta) * invSinTheta
  838. else
  839. startInterp = t - 1
  840. finishInterp = t
  841. end
  842. end
  843. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  844. end
  845.  
  846. function Clerp(a, b, t)
  847. local qa = {QuaternionFromCFrame(a)}
  848. local qb = {QuaternionFromCFrame(b)}
  849. local ax, ay, az = a.x, a.y, a.z
  850. local bx, by, bz = b.x, b.y, b.z
  851. local _t = 1 - t
  852. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  853. end
  854.  
  855. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  856. local frame = IT("Frame")
  857. frame.BackgroundTransparency = TRANSPARENCY
  858. frame.BorderSizePixel = BORDERSIZEPIXEL
  859. frame.Position = POSITION
  860. frame.Size = SIZE
  861. frame.BackgroundColor3 = COLOR
  862. frame.BorderColor3 = BORDERCOLOR
  863. frame.Name = NAME
  864. frame.Parent = PARENT
  865. return frame
  866. end
  867.  
  868. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  869. local label = IT("TextLabel")
  870. label.BackgroundTransparency = 1
  871. label.Size = UD2(1, 0, 1, 0)
  872. label.Position = UD2(0, 0, 0, 0)
  873. label.TextColor3 = TEXTCOLOR
  874. label.TextStrokeTransparency = STROKETRANSPARENCY
  875. label.TextTransparency = TRANSPARENCY
  876. label.FontSize = TEXTFONTSIZE
  877. label.Font = TEXTFONT
  878. label.BorderSizePixel = BORDERSIZEPIXEL
  879. label.TextScaled = false
  880. label.Text = TEXT
  881. label.Name = NAME
  882. label.Parent = PARENT
  883. return label
  884. end
  885.  
  886. function NoOutlines(PART)
  887. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  888. end
  889.  
  890. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  891. local NEWWELD = IT(TYPE)
  892. NEWWELD.Part0 = PART0
  893. NEWWELD.Part1 = PART1
  894. NEWWELD.C0 = C0
  895. NEWWELD.C1 = C1
  896. NEWWELD.Parent = PARENT
  897. return NEWWELD
  898. end
  899.  
  900. local S = IT("Sound")
  901. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  902. local NEWSOUND = nil
  903. coroutine.resume(coroutine.create(function()
  904. NEWSOUND = S:Clone()
  905. NEWSOUND.Parent = PARENT
  906. NEWSOUND.Volume = VOLUME
  907. NEWSOUND.Pitch = PITCH
  908. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  909. NEWSOUND:play()
  910. if DOESLOOP == true then
  911. NEWSOUND.Looped = true
  912. else
  913. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  914. NEWSOUND:remove()
  915. end
  916. end))
  917. return NEWSOUND
  918. end
  919.  
  920. function CFrameFromTopBack(at, top, back)
  921. local right = top:Cross(back)
  922. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  923. end
  924.  
  925. --Lightning({Material = "Neon", FadeIn = false, Color = C3(1,1,1), Start = Torso.Position, End = Mouse.Hit.p, SegmentL = 2, Thickness = 0.1, DoesFade = false, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 15, Thicken = false})
  926. function Lightning(Table)
  927. local Color = Table.Color or C3(1,1,1)
  928. local StartPos = Table.Start or Torso.Position
  929. local EndPos = Table.End or Mouse.Hit.p
  930. local SegmentLength = Table.SegmentL or 2
  931. local Thickness = Table.Thickness or 0.1
  932. local Dissapear = Table.DoesFade or false
  933. local Parent = Table.Ignore or Character
  934. local MaxDist = Table.MaxDist or 400
  935. local Branches = Table.Branches or false
  936. local Thicken = Table.Thicken or false
  937. local FadeTime = Table.FadeTime or 15
  938. local FadeIn = Table.FadeIn or false
  939. local Material = Table.Material or "Neon"
  940. local HIT,HITPOS = CastProperRay(StartPos, EndPos, MaxDist, Parent)
  941. local DISTANCE = math.ceil((StartPos - HITPOS).Magnitude/((SegmentLength/SegmentLength)/1.5))
  942. local LIGHTNINGMODEL = IT("Model",Effects)
  943. LIGHTNINGMODEL.Name = "Lightning"
  944. local LastBolt = nil
  945. for E = 1, DISTANCE do
  946. local ExtraSize = 0
  947. if Thicken == true then
  948. ExtraSize = (DISTANCE-E)/15
  949. end
  950. local TRANSPARENCY = 0
  951. if FadeIn == true then
  952. TRANSPARENCY = 1-(E/(DISTANCE/1.5))
  953. if TRANSPARENCY < 0 then
  954. TRANSPARENCY = 0
  955. end
  956. end
  957. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "LightningPart"..E, VT(Thickness+ExtraSize,SegmentLength,Thickness+ExtraSize))
  958. PART.Color = Color
  959. MakeForm(PART,"Cyl")
  960. if LastBolt == nil then
  961. PART.CFrame = CF(StartPos,HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  962. else
  963. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,CF(HITPOS)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,DISTANCE-E).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  964. end
  965. LastBolt = PART
  966. if Branches == true and E < (DISTANCE-5) then
  967. local CHOICE = MRANDOM(1,7+((DISTANCE-E)*2))
  968. if CHOICE == 1 then
  969. local LASTBRANCH = nil
  970. for i = 1, MRANDOM(2,5) do
  971. local ExtraSize2 = 0
  972. if Thicken == true then
  973. ExtraSize = ((DISTANCE-E)/25)/i
  974. end
  975. local PART = CreatePart(3, LIGHTNINGMODEL, Material, 0, TRANSPARENCY, BRICKC("Pearl"), "Branch"..E.."-"..i, VT(Thickness+ExtraSize2,SegmentLength,Thickness+ExtraSize2))
  976. PART.Color = Color
  977. MakeForm(PART,"Cyl")
  978. if LASTBRANCH == nil then
  979. PART.CFrame = CF(LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0).p,LastBolt.CFrame*CF(0,-LastBolt.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*7,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  980. else
  981. PART.CFrame = CF(LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0).p,LASTBRANCH.CFrame*CF(0,-LASTBRANCH.Size.Y/2,0)*ANGLES(RAD(0),RAD(0),RAD(MRANDOM(0,360)))*CF(0,Thickness*3,0)*CF(0,0,-1).p)*ANGLES(RAD(90),RAD(0),RAD(0))*CF(0,-PART.Size.Y/2,0)
  982. end
  983. LASTBRANCH = PART
  984. end
  985. end
  986. end
  987. end
  988. if Dissapear == true then
  989. coroutine.resume(coroutine.create(function()
  990. for i = 1, FadeTime do
  991. Swait()
  992. for _, c in pairs(LIGHTNINGMODEL:GetChildren()) do
  993. if c.ClassName == "Part" then
  994. c.Transparency = c.Transparency + (i/FadeTime)/10
  995. end
  996. end
  997. end
  998. LIGHTNINGMODEL:remove()
  999. end))
  1000. elseif Dissapear == false then
  1001. Debris:AddItem(LIGHTNINGMODEL,0.1)
  1002. end
  1003. return {Hit = HIT,Pos = HITPOS,End = LastBolt.CFrame*CF(0,0,-LastBolt.Size.Z).p,LastBolt = LastBolt,Model = LIGHTNINGMODEL}
  1004. end
  1005.  
  1006. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1007. local cR=255
  1008. local cG=0
  1009. local cB=0
  1010. local flg5=1 local omgidk=1
  1011. local add=15
  1012. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1013. if omgidk>10000 then omgidk=0 end
  1014. omgidk=omgidk+1
  1015. if cR>=255 then flg5=1 end
  1016. if cG>=255 then flg5=2 end
  1017. if cB>=255 then flg5=3 end
  1018. if flg5==1 then cR=cR-add cG=cG+add end
  1019. if flg5==2 then cG=cG-add cB=cB+add end
  1020. if flg5==3 then cB=cB-add cR=cR+add end
  1021. color=Color3.fromRGB(cR,cG,cB)
  1022. function WACKYEFFECT(Table)
  1023. local TYPE = (Table.EffectType or "Sphere")
  1024. local SIZE = (Table.Size or VT(6,6,6))
  1025. local ENDSIZE = (Table.Size2 or VT(7,7,7))
  1026. local TRANSPARENCY = (Table.Transparency or 0)
  1027. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  1028. local CFRAME = (Table.CFrame or Torso.CFrame)
  1029. local MOVEDIRECTION = (Table.MoveToPos or nil)
  1030. local ROTATION1 = (Table.RotationX or 0)
  1031. local ROTATION2 = (Table.RotationY or 0)
  1032. local ROTATION3 = (Table.RotationZ or 0)
  1033. local MATERIAL = "Neon"
  1034. local COLOR = color
  1035. local TIME = (Table.Time or 45)
  1036. local SOUNDID = (Table.SoundID or nil)
  1037. local SOUNDPITCH = (Table.SoundPitch or nil)
  1038. local SOUNDVOLUME = (Table.SoundVolume or nil)
  1039. coroutine.resume(coroutine.create(function()
  1040. local PLAYSSOUND = false
  1041. local SOUND = nil
  1042. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  1043. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  1044. PLAYSSOUND = true
  1045. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  1046. end
  1047. EFFECT.Color = color
  1048. local MSH = nil
  1049. if TYPE == "Sphere" then
  1050. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  1051. elseif TYPE == "Block" then
  1052. MSH = IT("BlockMesh",EFFECT)
  1053. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  1054. elseif TYPE == "Wave" then
  1055. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  1056. elseif TYPE == "Ring" then
  1057. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  1058. elseif TYPE == "Slash" then
  1059. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1060. elseif TYPE == "Round Slash" then
  1061. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  1062. elseif TYPE == "Swirl" then
  1063. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  1064. elseif TYPE == "Skull" then
  1065. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  1066. elseif TYPE == "Crystal" then
  1067. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  1068. end
  1069. if MSH ~= nil then
  1070. local MOVESPEED = nil
  1071. if MOVEDIRECTION ~= nil then
  1072. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  1073. end
  1074. local GROWTH = SIZE - ENDSIZE
  1075. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  1076. if TYPE == "Block" then
  1077. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1078. else
  1079. EFFECT.CFrame = CFRAME
  1080. end
  1081. for LOOP = 1, TIME+1 do
  1082. Swait()
  1083. MSH.Scale = MSH.Scale - GROWTH/TIME
  1084. if TYPE == "Wave" then
  1085. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  1086. end
  1087. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  1088. if TYPE == "Block" then
  1089. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  1090. else
  1091. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  1092. end
  1093. if MOVEDIRECTION ~= nil then
  1094. local ORI = EFFECT.Orientation
  1095. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1096. EFFECT.Orientation = ORI
  1097. end
  1098. end
  1099. if PLAYSSOUND == false then
  1100. EFFECT:remove()
  1101. else
  1102. SOUND.Stopped:Connect(function()
  1103. EFFECT:remove()
  1104. end)
  1105. end
  1106. else
  1107. if PLAYSSOUND == false then
  1108. EFFECT:remove()
  1109. else
  1110. repeat Swait() until SOUND.Playing == false
  1111. EFFECT:remove()
  1112. end
  1113. end
  1114. end))
  1115. end
  1116. end)
  1117. function MakeForm(PART,TYPE)
  1118. if TYPE == "Cyl" then
  1119. local MSH = IT("CylinderMesh",PART)
  1120. elseif TYPE == "Ball" then
  1121. local MSH = IT("SpecialMesh",PART)
  1122. MSH.MeshType = "Sphere"
  1123. elseif TYPE == "Wedge" then
  1124. local MSH = IT("SpecialMesh",PART)
  1125. MSH.MeshType = "Wedge"
  1126. end
  1127. end
  1128. function SpawnTrail(FROM,TO,BIG)
  1129. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Trail", VT(10,10,10))
  1130. MakeForm(TRAIL,"Cyl")
  1131. local cR=255
  1132. local cG=0
  1133. local cB=0
  1134. local flg5=1 local omgidk=1
  1135. local add=15
  1136. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1137. if omgidk>10000 then omgidk=0 end
  1138. omgidk=omgidk+1
  1139. if cR>=255 then flg5=1 end
  1140. if cG>=255 then flg5=2 end
  1141. if cB>=255 then flg5=3 end
  1142. if flg5==1 then cR=cR-add cG=cG+add end
  1143. if flg5==2 then cG=cG-add cB=cB+add end
  1144. if flg5==3 then cB=cB-add cR=cR+add end
  1145. color=Color3.fromRGB(cR,cG,cB)
  1146. TRAIL.Color = color
  1147. end)
  1148. local DIST = (FROM - TO).Magnitude
  1149. if BIG == true then
  1150. TRAIL.Size = VT(5,DIST,5)
  1151. else
  1152. TRAIL.Size = VT(5,DIST,5)
  1153. end
  1154. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1155. coroutine.resume(coroutine.create(function()
  1156. for i = 1, 55 do
  1157. Swait()
  1158. TRAIL.Transparency = TRAIL.Transparency + 0.01
  1159. end
  1160. TRAIL:remove()
  1161. end))
  1162. end
  1163.  
  1164. Debris = game:GetService("Debris")
  1165.  
  1166. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  1167. local DIRECTION = CF(StartPos,EndPos).lookVector
  1168. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  1169. end
  1170.  
  1171. function turnto(position)
  1172. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  1173. end
  1174.  
  1175. --//=================================\\
  1176. --|| WEAPON CREATION
  1177. --\\=================================//
  1178. local GRIP = CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, HANDLE, CF(0,-1.1,-0.25)*ANGLES(RAD(-110),RAD(0),RAD(0))*ANGLES(RAD(0),RAD(0),RAD(180)), CF(0,0,0))
  1179.  
  1180. for i = 1, 35 do
  1181. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/35.2, "Dark stone grey", "FaceGradient", VT(1.01,0.5,1.01),false)
  1182. FACE.Color = C3(0,0,0)
  1183. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  1184. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/75,0), CF(0, 0, 0))
  1185. end
  1186. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really Red", "Eye", VT(0.6,0.1,1)/2,false)
  1187. MakeForm(Eye,"Ball")
  1188. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1189. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1190. MakeForm(Eye,"Ball")
  1191. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1192. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really Red", "Eye", VT(0.1,1,1)/2,false)
  1193. MakeForm(Eye,"Ball")
  1194. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1195. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1196. MakeForm(Eye,"Ball")
  1197. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1198.  
  1199. local Eon = CreatePart(3, Weapon, "Neon", 0, 0, "Really Red", "Eon", VT(0.5,0.5,1.25),false)
  1200. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Eon, CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1201.  
  1202. local Particle = IT("ParticleEmitter",nil)
  1203. Particle.Enabled = false
  1204. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  1205. Particle.LightEmission = 0.5
  1206. Particle.Rate = 150
  1207. Particle.ZOffset = 0.2
  1208. Particle.Rotation = NumberRange.new(-180, 180)
  1209. Particle.RotSpeed = NumberRange.new(-180, 180)
  1210. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  1211. Particle.Color = ColorSequence.new(C3(255,128,0),C3(0,155,0),C3(255,255,0),C3(0,255,0),C3(0,255,255),C3(0,0,255),C3(191,0,255),C3(255,0,191))
  1212.  
  1213. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  1214. function ParticleEmitter(Table)
  1215. local PRTCL = Particle:Clone()
  1216. local Speed = Table.Speed or 5
  1217. local Drag = Table.Drag or 0
  1218. local Size1 = Table.Size1 or 1
  1219. local Size2 = Table.Size2 or 5
  1220. local Lifetime1 = Table.Lifetime1 or 1
  1221. local Lifetime2 = Table.Lifetime2 or 1.5
  1222. local Parent = Table.Parent or Torso
  1223. local Emit = Table.Emit or 100
  1224. local Offset = Table.Offset or 360
  1225. local Acel = Table.Acel or VT(0,0,0)
  1226. local Enabled = Table.Enabled or false
  1227. PRTCL.Parent = Parent
  1228. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1229. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1230. PRTCL.Speed = NumberRange.new(Speed)
  1231. PRTCL.VelocitySpread = Offset
  1232. PRTCL.Drag = Drag
  1233. PRTCL.Acceleration = Acel
  1234. if Enabled == false then
  1235. PRTCL:Emit(Emit)
  1236. Debris:AddItem(PRTCL,Lifetime2)
  1237. else
  1238. PRTCL.Enabled = true
  1239. end
  1240. return PRTCL
  1241. end
  1242.  
  1243. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  1244. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  1245. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1246. MakeForm(Part,"Wedge")
  1247. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1248. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  1249. MakeForm(Part,"Wedge")
  1250. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  1251. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  1252. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1253. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1254. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1255. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1256. MakeForm(Part,"Cyl")
  1257. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1258. for i = 1, 8 do
  1259. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1260. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1261. end
  1262. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  1263. MakeForm(Part,"Cyl")
  1264. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1265. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  1266. MakeForm(Part,"Ball")
  1267. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1268. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  1269. MakeForm(Part,"Wedge")
  1270. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  1271. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  1272. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1273. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  1274. MakeForm(Part,"Cyl")
  1275. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1276. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  1277. MakeForm(Part,"Cyl")
  1278. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1279. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  1280. MakeForm(Part,"Cyl")
  1281. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1282. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1283. MakeForm(Part,"Wedge")
  1284. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1285. local LASTPART = Handle
  1286. for i = 1, 10 do
  1287. if LASTPART == Handle then
  1288. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  1289. LASTPART = Part
  1290. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1291. else
  1292. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  1293. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  1294. LASTPART = Part
  1295. end
  1296. end
  1297.  
  1298. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  1299. MakeForm(Barrel,"Cyl")
  1300. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1301. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  1302. MakeForm(Part,"Cyl")
  1303. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  1304. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  1305. MakeForm(Part,"Wedge")
  1306. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1307. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  1308. MakeForm(Hole,"Cyl")
  1309. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  1310. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  1311. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1312. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  1313. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  1314. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  1315. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  1316. coroutine.resume(coroutine.create(function()
  1317. while wait() do
  1318. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  1319. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  1320. end
  1321. end))
  1322.  
  1323. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.7, Size2 = 0, Lifetime1 = 0.7, Lifetime2 = 0.7, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1324. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 10, Size2 = 0, Lifetime1 = 0.8, Lifetime2 = 0.9, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(3,9,8)})
  1325.  
  1326. local cR=255
  1327. local cG=0
  1328. local cB=0
  1329. local flg5=1 local omgidk=1
  1330. local add=15
  1331. game:GetService("RunService"):BindToRenderStep("Ghost",1,function()
  1332. if omgidk>10000 then omgidk=0 end
  1333. omgidk=omgidk+1
  1334. if cR>=255 then flg5=1 end
  1335. if cG>=255 then flg5=2 end
  1336. if cB>=255 then flg5=3 end
  1337. if flg5==1 then cR=cR-add cG=cG+add end
  1338. if flg5==2 then cG=cG-add cB=cB+add end
  1339. if flg5==3 then cB=cB-add cR=cR+add end
  1340. color=Color3.fromRGB(cR,cG,cB)
  1341. for _, c in pairs(Weapon:GetDescendants()) do
  1342. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  1343. c.Material = "Glass"
  1344. c.Color = C3(0,0,0)
  1345. elseif c.ClassName == "Part" and c.Name == "Eye" then
  1346. c.Color = color
  1347. c.Material = "Neon"
  1348. end
  1349. end
  1350. end)
  1351. Weapon.Parent = Character
  1352. for _, c in pairs(Weapon:GetChildren()) do
  1353. if c.ClassName == "Part" then
  1354. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1355. end
  1356. end
  1357.  
  1358. function swait(num)
  1359. if num == 0 or num == nil then
  1360. ArtificialHB.Event:wait()
  1361. else
  1362. for i = 0, num do
  1363. ArtificialHB.Event:wait()
  1364. end
  1365. end
  1366. end
  1367.  
  1368. function chatfunc(text)
  1369. local chat = coroutine.wrap(function()
  1370. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  1371. Character:FindFirstChild("TalkingBillBoard"):destroy()
  1372. end
  1373. local Bill = Instance.new("BillboardGui",Character)
  1374. Bill.Size = UDim2.new(0,100,0,40)
  1375. Bill.StudsOffset = Vector3.new(0,3,0)
  1376. Bill.Adornee = Character.Head
  1377. Bill.Name = "TalkingBillBoard"
  1378. local Hehe = Instance.new("TextLabel",Bill)
  1379. Hehe.BackgroundTransparency = 1
  1380. Hehe.BorderSizePixel = 0
  1381. Hehe.Text = ""
  1382. Hehe.Font = "Bodoni"
  1383. Hehe.TextSize = 40
  1384. Hehe.TextStrokeTransparency = 0
  1385. Hehe.Size = UDim2.new(1,0,0.5,0)
  1386. coroutine.resume(coroutine.create(function()
  1387. while Hehe ~= nil do
  1388. swait()
  1389. Hehe.Position = UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  1390. Hehe.Rotation = math.random(-5,5)
  1391. Hehe.TextColor3 = Color3.new(0,255,0)
  1392. Hehe.TextStrokeColor3 = Color3.new(0,0,0)
  1393. end
  1394. end))
  1395. for i = 1,string.len(text),1 do
  1396. swait()
  1397. Hehe.Text = string.sub(text,1,i)
  1398. end
  1399. swait(90)--Re[math.random(1, 93)]
  1400. for i = 0, 1, .025 do
  1401. swait()
  1402. Bill.ExtentsOffset = Vector3.new(math.random(-i, i), math.random(-i, i), math.random(-i, i))
  1403. Hehe.TextStrokeTransparency = i
  1404. Hehe.TextTransparency = i
  1405. end
  1406. Bill:Destroy()
  1407. end)
  1408. chat()
  1409. end
  1410.  
  1411. function onChatted(msg)
  1412. chatfunc(msg)
  1413. end
  1414.  
  1415. Player.Chatted:connect(onChatted)
  1416.  
  1417. local BODY = {}
  1418. for _, c in pairs(Character:GetDescendants()) do
  1419. if c:IsA("BasePart") and c.Name ~= "Handle" then
  1420. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  1421. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1422. end
  1423. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency,c.Size,c.Name})
  1424. elseif c:IsA("JointInstance") then
  1425. table.insert(BODY,{c,c.Parent,nil,nil,nil,nil,nil})
  1426. end
  1427. end
  1428.  
  1429. function refit()
  1430. Character.Parent = workspace
  1431. for e = 1, #BODY do
  1432. if BODY[e] ~= nil then
  1433. local STUFF = BODY[e]
  1434. local PART = STUFF[1]
  1435. local PARENT = STUFF[2]
  1436. local MATERIAL = STUFF[3]
  1437. local COLOR = STUFF[4]
  1438. local TRANSPARENCY = STUFF[5]
  1439. --local SIZE = STUFF[6]
  1440. local NAME = STUFF[7]
  1441. if PART.ClassName == "Part" and PART ~= RootPart then
  1442. PART.Material = MATERIAL
  1443. PART.Transparency = TRANSPARENCY
  1444. PART.Name = NAME
  1445. end
  1446. if PART.Parent ~= PARENT then
  1447. Humanoid:remove()
  1448. PART.Parent = PARENT
  1449. Humanoid = IT("Humanoid",Character)
  1450. end
  1451. end
  1452. end
  1453. end
  1454.  
  1455. local SKILLTEXTCOLOR = C3(0,255,0)
  1456. local SKILLFONT = "Code"
  1457. local SKILLTEXTSIZE = 7
  1458.  
  1459. Humanoid.Died:connect(function()
  1460. refit()
  1461. end)
  1462.  
  1463. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1464. local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1465. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1466. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1467. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.2, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1468. local SKILL6FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  1469. local SKILL7FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.3, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 7 Frame")
  1470. local SKILL8FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 8 Frame")
  1471. local SKILL9FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 9 Frame")
  1472. local SKILL10FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.4, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 10 Frame")
  1473. local SKILL11FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 11 Frame")
  1474. local SKILL12FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.5, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 12 Frame")
  1475.  
  1476. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Bullet of Skid Police", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  1477. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[V] Teleport to a skid", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  1478. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[X] Barrage of Skid's fears", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  1479. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[C] Beam of Skid's tears", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  1480. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[B] Burn a whole through skids", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  1481. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[P] Dance on their souls", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 6")
  1482. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[T] Tell them they're noobs", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 7")
  1483. local SKILL8TEXT = CreateLabel(SKILL8FRAME, "[G] 1 more chance", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 8")
  1484. local SKILL9TEXT = CreateLabel(SKILL9FRAME, "[E] Skid Police", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 9")
  1485. local SKILL10TEXT = CreateLabel(SKILL10FRAME, "[Y] Skid's Souls", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 10")
  1486. local SKILL11TEXT = CreateLabel(SKILL11FRAME, "[J] Skid Believer", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 11")
  1487. local SKILL12TEXT = CreateLabel(SKILL12FRAME, "[U] Skid's Abuse", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 12")
  1488.  
  1489. function printbye(Name)
  1490. local MESSAGES = {"get rekt skid, ","ur mom ded, ","go away, ","omg ur weak, ","chill just dont abuse, ","give up, ","skiddy skid, ","go die, ","you cease to exist, ","dont dare be a skid, ","STOP RESISTING, ","ur mom fat, ","disgusting skid, ","you are ugly, ","bye bye, ","i only give mercy if you ask and promise, ","oofy, ","omae wa mou shindeiru, "}
  1491. chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  1492. end
  1493.  
  1494. workspace.ChildAdded:connect(function(instance)
  1495. for BANISH = 1, #TOBANISH do
  1496. if TOBANISH[BANISH] ~= nil then
  1497. if instance.Name == TOBANISH[BANISH] then
  1498. coroutine.resume(coroutine.create(function()
  1499. printbye(instance.Name)
  1500. instance:ClearAllChildren()
  1501. Debris:AddItem(instance,0.0005)
  1502. end))
  1503. end
  1504. end
  1505. end
  1506. end)
  1507.  
  1508. --//=================================\\
  1509. --|| DAMAGING
  1510. --\\=================================//
  1511.  
  1512. function Banish(Foe)
  1513. if Foe then
  1514. coroutine.resume(coroutine.create(function()
  1515. --if game.Players:FindFirstChild(Foe.Name) then
  1516. table.insert(TOBANISH,Foe.Name)
  1517. printbye(Foe.Name)
  1518. --end
  1519. Foe.Archivable = true
  1520. local CLONE = Foe:Clone()
  1521. Foe:Destroy()
  1522. CLONE.Parent = Effects
  1523. CLONE:BreakJoints()
  1524. local MATERIALS = {"Glass","Neon"}
  1525. for _, c in pairs(CLONE:GetDescendants()) do
  1526. if c:IsA("BasePart") then
  1527. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1528. CreateSound(340722848, c, 10, 1, false)
  1529. end
  1530. c.Anchored = true
  1531. c.Transparency = c.Transparency + 0.2
  1532. c.Material = MATERIALS[MRANDOM(1,2)]
  1533. c.Color = C3(0,255,0)
  1534. if c.ClassName == "MeshPart" then
  1535. c.TextureID = ""
  1536. end
  1537. if c:FindFirstChildOfClass("SpecialMesh") then
  1538. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1539. end
  1540. if c:FindFirstChildOfClass("Decal") then
  1541. c:FindFirstChildOfClass("Decal"):remove()
  1542. end
  1543. c.Name = "Banished"
  1544. c.CanCollide = false
  1545. else
  1546. c:remove()
  1547. end
  1548. end
  1549. local A = false
  1550. for i = 1, 35 do
  1551. if A == false then
  1552. A = true
  1553. elseif A == true then
  1554. A = false
  1555. end
  1556. for _, c in pairs(CLONE:GetDescendants()) do
  1557. if c:IsA("BasePart") then
  1558. c.Anchored = true
  1559. c.Material = MATERIALS[MRANDOM(1,2)]
  1560. c.Transparency = c.Transparency + 0.8/35
  1561. if A == false then
  1562. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1563. elseif A == true then
  1564. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1565. end
  1566. end
  1567. end
  1568. Swait()
  1569. end
  1570. CLONE:remove()
  1571. end))
  1572. end
  1573. end
  1574.  
  1575. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1576. local CHILDREN = workspace:GetDescendants()
  1577. for index, CHILD in pairs(CHILDREN) do
  1578. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1579. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1580. if HUM then
  1581. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1582. if TORSO then
  1583. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1584. if ISBANISH == true then
  1585. Banish(CHILD)
  1586. else
  1587. if ISBANISH == "Gravity" then
  1588. HUM.PlatformStand = true
  1589. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1590. local grav = Instance.new("BodyPosition",TORSO)
  1591. grav.D = 15
  1592. grav.P = 20000
  1593. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1594. grav.position = TORSO.Position
  1595. grav.Name = "V3BanishForce"..Player.Name
  1596. else
  1597. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1598. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1599. end
  1600. else
  1601. HUM.PlatformStand = false
  1602. end
  1603. end
  1604. elseif ISBANISH == "Gravity" then
  1605. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1606. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1607. HUM.PlatformStand = false
  1608. end
  1609. end
  1610. end
  1611. end
  1612. end
  1613. end
  1614. end
  1615.  
  1616. UnBanishTaunts = {"1 more change beesh", "no more or ill do it again", "brb bathroom break btw ima unbanish u now", "wrong person.", "o ok i gtg so just play.", "pls no more.", "i dont want u to call ur momma so here.", "do it again and ill.. well.. idk?"}
  1617.  
  1618. --//=================================\\
  1619. --|| ATTACK FUNCTIONS AND STUFF
  1620. --\\=================================//
  1621. local LAUGHS = {"907329532", "907329893", "865772398", "907333294"}
  1622.  
  1623. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1624. MakeForm(RightHole,"Cyl")
  1625. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1626. MakeForm(LeftHole,"Cyl")
  1627.  
  1628. function getbloody(victim,amount)
  1629. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  1630. PART.CFrame = victim.CFrame
  1631. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1632. Debris:AddItem(PART,5)
  1633. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1634. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1635. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1636. local prtcl = asd:Clone()
  1637. prtcl.Parent = PART
  1638. prtcl:Emit(amount*10)
  1639. end
  1640.  
  1641. GunPoint = CreatePart(3, Weapon, "SmoothPlastic", 0, 1, "Really black", "Point blank", VT(0, 0, 0), false)
  1642.  
  1643. function FireArc(Part, ToLocation, AmountOfTime, Height, DoesCourontine)
  1644. if DoesCourontine == false then
  1645. local Direction = CF(Part.Position, ToLocation)
  1646. local Distance = (Part.Position - ToLocation).magnitude
  1647. for i = 1, AmountOfTime do
  1648. Swait()
  1649. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1650. Direction = Part.CFrame
  1651. end
  1652. Part:remove()
  1653. elseif DoesCourontine == true then
  1654. coroutine.resume(coroutine.create(function()
  1655. local Direction = CF(Part.Position, ToLocation)
  1656. local Distance = (Part.Position - ToLocation).magnitude
  1657. for i = 1, AmountOfTime do
  1658. Swait()
  1659. Part.CFrame = Direction * CF(0, AmountOfTime / 200 + (AmountOfTime / Height - i * 2 / Height), -Distance / AmountOfTime)
  1660. Direction = Part.CFrame
  1661. end
  1662. Part:remove()
  1663. end))
  1664. end
  1665. end
  1666.  
  1667. function Absoluteum()
  1668. local HITFLOOR, HITPOS, NORMAL = Raycast(RootPart.Position, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 7 * Player_Size, Character)
  1669. if HITFLOOR ~= nil then
  1670. do
  1671. local HITBODIES = {}
  1672. ATTACK = true
  1673. Rooted = true
  1674. local ABSOLUTE = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "ABSOLUTEUM", VT(0, 0, 0))
  1675. MakeForm(ABSOLUTE, "Ball")
  1676. CreateSound("416200578", RootPart, 10, 1)
  1677. for i = 0, 8, 0.1 / Animation_Speed do
  1678. Swait()
  1679. ABSOLUTE.Size = ABSOLUTE.Size + VT(0.2, 0.2, 0.2)
  1680. ABSOLUTE.CFrame = RootPart.CFrame * CF(0, 5 + ABSOLUTE.Size.Y / 2, 0)
  1681. ABSOLUTE.Transparency = ABSOLUTE.Transparency - 0.01
  1682. local CHARGE = CreatePart(3, Effects, "Neon", 0, 0, "Maroon", "ABSOLUTEUM", VT(2, 2, 2))
  1683. MakeForm(CHARGE, "Ball")
  1684. CHARGE.CFrame = CF(RootPart.Position) * CF(MRANDOM(-15, 15), -15, MRANDOM(-15, 15))
  1685. FireArc(CHARGE, ABSOLUTE.Position, 45, 45, true)
  1686. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1687. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1688. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1689. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1690. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1691. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1692. end
  1693. CreateSound(LAUGHS[MRANDOM(1, #LAUGHS)], Head, 10, 0.9)
  1694. CreateSound("160772554", ABSOLUTE, 10, MRANDOM(5, 7) / 10)
  1695. for i = 1, 45 do
  1696. Swait()
  1697. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-25 + 4.5 * SIN(SINE / 12)), RAD(25), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 1.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(170), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(-12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1701. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1703. end
  1704. coroutine.resume(coroutine.create(function()
  1705. local IMPACT = false
  1706. local BULLET = ABSOLUTE
  1707. MakeForm(BULLET, "Ball")
  1708. BULLET.CFrame = CF(BULLET.Position, Mouse.Hit.p)
  1709. for i = 1, 500 do
  1710. Swait()
  1711. BULLET.CFrame = BULLET.CFrame * CF(0, 0, -2)
  1712. local HIT = Raycast(BULLET.Position, BULLET.CFrame.lookVector, BULLET.Size.X / 2, Character)
  1713. MagicSphere(VT(10, 10, 10), 55, CF(BULLET.CFrame * CF(MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5), MRANDOM(-BULLET.Size.X / 2.5, BULLET.Size.X / 2.5)).p), "Really red", VT(-10, -10, -10) / 55)
  1714. if HIT ~= nil then
  1715. IMPACT = true
  1716. break
  1717. end
  1718. end
  1719. if IMPACT == false then
  1720. for i = 1, 40 do
  1721. Swait()
  1722. BULLET.Size = BULLET.Size * 0.9
  1723. end
  1724. BULLET:remove()
  1725. else
  1726. CreateSound("1127492102", BULLET, 10, MRANDOM(8, 13) / 10)
  1727. for i = 1, 175 do
  1728. Swait()
  1729. BULLET.Size = BULLET.Size * 0.99
  1730. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 85)
  1731. end
  1732. CreateSound("438666001", BULLET, 10, 3)
  1733. Swait(35)
  1734. BULLET.Transparency = 1
  1735. for i = 1, 20 do
  1736. for e = 1, 5 do
  1737. MagicSphere(VT(0.2, 0.2, 0.2), 50, CF(BULLET.CFrame * CF(MRANDOM(-5, 5), MRANDOM(-5, 5), MRANDOM(-5, 5)).p, BULLET.Position), "Really black", VT(1, 1, i * 4), 0)
  1738. Slice("Round", 0, 35, CF(BULLET.Position) * ANGLES(RAD(MRANDOM(-18, 18)), RAD(MRANDOM(-180, 180)), RAD(MRANDOM(-18, 18))), "Really red", VT(i, 0, i) / 3)
  1739. end
  1740. AddChildrenToTable(BULLET.Position, workspace, i * 25, HITBODIES)
  1741. CreateSound("178452241", BULLET, 10, MRANDOM(8, 13) / 10)
  1742. CreateSound("178452243", BULLET, 10, MRANDOM(8, 13) / 10)
  1743. MagicSphere(BULLET.Size, 35, BULLET.CFrame, C3(MRANDOM(0, 10) / 10, 0, 0), VT(i, i, i) * 2)
  1744. Swait(5)
  1745. for e = 1, #HITBODIES do
  1746. if HITBODIES[e] ~= nil then
  1747. local BOD = HITBODIES[e]
  1748. local TORS = BOD:FindFirstChild("Torso") or BOD:FindFirstChild("UpperTorso")
  1749. if TORS then
  1750. BOD:BreakJoints()
  1751. for _, c in pairs(BOD:GetChildren()) do
  1752. if c.ClassName == "Part" or c.ClassName == "MeshPart" then
  1753. local bv = Instance.new("BodyVelocity")
  1754. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1755. bv.velocity = CF(BULLET.Position, c.Position).lookVector * 250
  1756. bv.Parent = c
  1757. Debris:AddItem(bv, 0.2)
  1758. end
  1759. end
  1760. end
  1761. end
  1762. end
  1763. CreateWave(VT(0, 2, 0), 75, CF(BULLET.Position), true, -15, "Really red", VT(i, 0, i) * 2)
  1764. end
  1765. MagicSphere(BULLET.Size, 100, BULLET.CFrame, C3(1, 0, 0), VT(12, 12, 12))
  1766. Debris:AddItem(BULLET, 10)
  1767. end
  1768. end))
  1769. ATTACK = false
  1770. Rooted = false
  1771. end
  1772. end
  1773. end
  1774.  
  1775. function Nuke()
  1776. ATTACK = true
  1777. Rooted = true
  1778. local CHARGE = false
  1779. local BLASTS = {468991944, 468991990}
  1780. coroutine.resume(coroutine.create(function()
  1781. repeat
  1782. Swait()
  1783. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-15 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1784. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-35 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 0.1 / Animation_Speed)
  1785. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 0.1 / Animation_Speed)
  1786. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(140 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
  1787. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1788. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(25 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.1 / Animation_Speed)
  1789. until CHARGE == true
  1790. for i = 0, 0.4, 0.1 / Animation_Speed do
  1791. Swait()
  1792. WACKYEFFECT({
  1793. Time = 15,
  1794. EffectType = "Sphere",
  1795. Size = VT(60, 60, 60),
  1796. Size2 = VT(0, 0, 0),
  1797. Transparency = 1,
  1798. Transparency2 = 0.7,
  1799. CFrame = CF(RootPart.Position),
  1800. MoveToPos = nil,
  1801. RotationX = 0,
  1802. RotationY = 0,
  1803. RotationZ = 0,
  1804. Material = "Neon",
  1805. Color = C3(1, 1, 1),
  1806. SoundID = nil,
  1807. SoundPitch = nil,
  1808. SoundVolume = nil
  1809. })
  1810. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(-25 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1811. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1812. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(-7.5 * SIN(SINE / 12)), RAD(-50 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1813. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(160 - 7.5 * SIN(SINE / 12)), RAD(7.5 * SIN(SINE / 12)), RAD(50 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1814. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1815. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(35 - 7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1816. end
  1817. coroutine.resume(coroutine.create(function()
  1818. local POS = RootPart.Position
  1819. wait(0.2)
  1820. for i = 1, 5 do
  1821. WACKYEFFECT({
  1822. Time = 65,
  1823. EffectType = "Sphere",
  1824. Size = VT(2, 2, 2),
  1825. Size2 = VT(0, 0, 500),
  1826. Transparency = 1,
  1827. Transparency2 = 0,
  1828. CFrame = CF(POS),
  1829. MoveToPos = nil,
  1830. RotationX = MRANDOM(-2, 2),
  1831. RotationY = MRANDOM(-12, 12),
  1832. RotationZ = MRANDOM(-2, 2),
  1833. Material = "Neon",
  1834. Color = C3(1, 1, 1),
  1835. SoundID = nil,
  1836. SoundPitch = nil,
  1837. SoundVolume = nil
  1838. })
  1839. end
  1840. wait(1)
  1841. SHAKECAM(POS, 9999999999, 25, 25)
  1842. ApplyAoE(POS, 450)
  1843. WACKYEFFECT({
  1844. Time = 85,
  1845. EffectType = "Sphere",
  1846. Size = VT(120, 120, 120),
  1847. Size2 = VT(350, 350, 350),
  1848. Transparency = 0,
  1849. Transparency2 = 1,
  1850. CFrame = CF(POS),
  1851. MoveToPos = nil,
  1852. RotationX = 0,
  1853. RotationY = 0,
  1854. RotationZ = 0,
  1855. Material = "Neon",
  1856. Color = C3(1, 1, 1),
  1857. SoundID = nil,
  1858. SoundPitch = 1,
  1859. SoundVolume = 10
  1860. })
  1861. for i = 1, 20 do
  1862. WACKYEFFECT({
  1863. Time = 85,
  1864. EffectType = "Sphere",
  1865. Size = VT(120, 120, 120),
  1866. Size2 = VT(120, 120, 144) + VT(i * 3, i * 3, i * 3),
  1867. Transparency = 0.8,
  1868. Transparency2 = 1,
  1869. CFrame = CF(POS),
  1870. MoveToPos = nil,
  1871. RotationX = 0,
  1872. RotationY = 0,
  1873. RotationZ = 0,
  1874. Material = "Neon",
  1875. Color = C3(1, 1, 1),
  1876. SoundID = nil,
  1877. SoundPitch = 1,
  1878. SoundVolume = 10
  1879. })
  1880. WACKYEFFECT({
  1881. Time = 100,
  1882. EffectType = "Wave",
  1883. Size = VT(25, 2, 25),
  1884. Size2 = VT(400, 0, 400) * 1.2,
  1885. Transparency = 0,
  1886. Transparency2 = 1,
  1887. CFrame = CF(POS) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  1888. MoveToPos = nil,
  1889. RotationX = 0,
  1890. RotationY = 0,
  1891. RotationZ = 0,
  1892. Material = "Neon",
  1893. Color = C3(1, 1, 1),
  1894. SoundID = nil,
  1895. SoundPitch = nil,
  1896. SoundVolume = nil
  1897. })
  1898. end
  1899. local HITFLOOR, HITPOS = Raycast(POS, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1900. for i = 1, 5 do
  1901. CreateSound(438666077, Effects, 15, 1 - i / 15, false)
  1902. WACKYEFFECT({
  1903. Time = 120,
  1904. EffectType = "Wave",
  1905. Size = VT(150, 2, 150),
  1906. Size2 = VT(300 + i * 170, 0, 300 + i * 170) * 1.2,
  1907. Transparency = 0,
  1908. Transparency2 = 1,
  1909. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)),
  1910. MoveToPos = nil,
  1911. RotationX = 0,
  1912. RotationY = 0,
  1913. RotationZ = 0,
  1914. Material = "Neon",
  1915. Color = C3(1, 1, 1),
  1916. SoundID = nil,
  1917. SoundPitch = nil,
  1918. SoundVolume = nil
  1919. })
  1920. end
  1921. end))
  1922. for i = 0, 1, 0.1 / Animation_Speed do
  1923. Swait()
  1924. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.45 * COS(SINE / 12)) * ANGLES(RAD(7 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 1 * SIN(SINE / 12))), 1 / Animation_Speed)
  1925. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(25 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  1926. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(45 - 7.5 * SIN(SINE / 12)), RAD(12 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1927. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(45 - 7.5 * SIN(SINE / 12)), RAD(-45 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1928. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 + 0.15 * COS(SINE / 12), -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1929. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5 + 0.25 * COS(SINE / 12), -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1930. end
  1931. ATTACK = false
  1932. Rooted = false
  1933. end))
  1934. for i = 1, 30 do
  1935. wait(0.01)
  1936. local POS = CF(RootPart.Position) * ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * CF(0, 0, MRANDOM(10, 150))
  1937. local HITFLOOR, HITPOS = Raycast(POS.p, CF(RootPart.Position, RootPart.Position + VT(0, -1, 0)).lookVector, 150, Character)
  1938. if HITFLOOR then
  1939. ApplyAoE(HITPOS, 65, true)
  1940. local TURN = ANGLES(RAD(0), RAD(MRANDOM(0, 360)), RAD(0)) * ANGLES(RAD(MRANDOM(0, 25)), RAD(0), RAD(0))
  1941. WACKYEFFECT({
  1942. Time = 25,
  1943. EffectType = "Sphere",
  1944. Size = VT(22, 22, 22),
  1945. Size2 = VT(85, 85, 85),
  1946. Transparency = 0,
  1947. Transparency2 = 1,
  1948. CFrame = CF(HITPOS),
  1949. MoveToPos = nil,
  1950. RotationX = 0,
  1951. RotationY = 0,
  1952. RotationZ = 0,
  1953. Material = "Neon",
  1954. Color = C3(1, 1, 1),
  1955. SoundID = BLASTS[MRANDOM(1, #BLASTS)],
  1956. SoundPitch = MRANDOM(9, 12) / 10,
  1957. SoundVolume = 10
  1958. })
  1959. for e = 1, 3 do
  1960. WACKYEFFECT({
  1961. EffectType = "Wave",
  1962. Size = VT(25, 0, 25),
  1963. Size2 = VT(40, 0, 40) + VT(e * 6, e / 5, e * 6),
  1964. Transparency = 0,
  1965. Transparency2 = 1,
  1966. CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(72 * i), RAD(0)),
  1967. MoveToPos = nil,
  1968. RotationX = 0,
  1969. RotationY = 3,
  1970. RotationZ = 0,
  1971. Material = "Neon",
  1972. Color = C3(1, 1, 1),
  1973. SoundID = nil,
  1974. SoundPitch = nil,
  1975. SoundVolume = nil
  1976. })
  1977. WACKYEFFECT({
  1978. Time = 35,
  1979. EffectType = "Sphere",
  1980. Size = VT(22, 45, 22),
  1981. Size2 = VT(25, 45 + e * 75, 25),
  1982. Transparency = 0,
  1983. Transparency2 = 1,
  1984. CFrame = CF(HITPOS) * TURN,
  1985. MoveToPos = nil,
  1986. RotationX = 0,
  1987. RotationY = 0,
  1988. RotationZ = 0,
  1989. Material = "Neon",
  1990. Color = C3(1, 1, 1),
  1991. SoundID = nil,
  1992. SoundPitch = MRANDOM(9, 12) / 10,
  1993. SoundVolume = 10
  1994. })
  1995. end
  1996. end
  1997. end
  1998. CHARGE = true
  1999. end
  2000.  
  2001. function SpectralBanishing()
  2002. ATTACK = true
  2003. Rooted = false
  2004. chatfunc("If you desire to be a ghost...", 20)
  2005. for i = 0, 5, 0.1 / Animation_Speed do
  2006. Swait()
  2007. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2008. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2009. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2010. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2011. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2012. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2013. end
  2014. chatfunc("Then move on to the afterlife!", 6)
  2015. CreateSound("238353911", GunPoint, 10, MRANDOM(9, 11) / 10)
  2016. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.1, 0.1, 0.1))
  2017. MagicSphere(VT(0.1, 0.1, 0.1), 45, GunPoint.CFrame, "Really red", VT(0.05, 0.05, 0.05))
  2018. local RayHit, Way = CastProperRay(GunPoint.Position, CF(GunPoint.Position) * CF(0, 1500, 0).p, 1500, Character)
  2019. local distance = (GunPoint.Position - Way).magnitude
  2020. for i = 1, 5 do
  2021. local laser = Instance.new("Part", Effects)
  2022. laser.Transparency = 0
  2023. laser.CanCollide = false
  2024. laser.Anchored = true
  2025. laser.Color = C3(1, 0, 0)
  2026. laser.Material = "Neon"
  2027. laser.formFactor = Enum.FormFactor.Custom
  2028. laser.Size = Vector3.new(0.15, 0.15, distance)
  2029. laser.CFrame = CFrame.new(GunPoint.Position, Way) * CFrame.new(0, 0, -distance / 2)
  2030. table.insert(Effects2, {
  2031. laser,
  2032. "Disappear",
  2033. 0.1,
  2034. 1,
  2035. 1,
  2036. 1,
  2037. 2
  2038. })
  2039. end
  2040. coroutine.resume(coroutine.create(function()
  2041. Swait(15)
  2042. local FILTER = IT("ColorCorrectionEffect", game.Lighting)
  2043. for i = 1, 25 do
  2044. Swait()
  2045. FILTER.TintColor = C3(1, 1 - i / 50, 1 - i / 50)
  2046. end
  2047. local GAME = game.Players:GetChildren()
  2048. for PLAYER = 1, #GAME do
  2049. do
  2050. local PLAY = GAME[PLAYER]
  2051. if PLAY.Character ~= nil and PLAY.Character.Parent ~= workspace then
  2052. PLAY.Character.Parent = nil
  2053. coroutine.resume(coroutine.create(function()
  2054. if PLAY.Character:FindFirstChild("HumanoidRootPart") then
  2055. PLAY.Character.Parent = workspace
  2056. local Value = IT("BoolValue", Delete)
  2057. Value.Name = PLAY.Name
  2058. end
  2059. end))
  2060. end
  2061. end
  2062. end
  2063. for i = 1, 25 do
  2064. Swait()
  2065. FILTER.TintColor = C3(1, 0.4980392156862745 + i / 50, 0.4980392156862745 + i / 50)
  2066. end
  2067. end))
  2068. for i = 0, 2, 0.1 / Animation_Speed do
  2069. Swait()
  2070. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 0.25 / Animation_Speed)
  2071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 0.25 / Animation_Speed)
  2072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(195), RAD(0), RAD(0)) * ANGLES(RAD(0), RAD(45), RAD(0)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  2073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  2074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.25 / Animation_Speed)
  2076. end
  2077. ATTACK = false
  2078. Rooted = false
  2079. end
  2080.  
  2081. function Madness()
  2082. ATTACK = true
  2083. Rooted = false
  2084. local GYRO = IT("BodyGyro",RootPart)
  2085. GYRO.D = 750
  2086. GYRO.P = 20000
  2087. GYRO.MaxTorque = VT(0,40000000,0)
  2088. local LOCKED = true
  2089. local SHOT = false
  2090. coroutine.resume(coroutine.create(function()
  2091. for i=0, 1, 0.1 / Animation_Speed do
  2092. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2093. Swait()
  2094. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2095. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2096. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2097. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2098. end
  2099. LOCKED = false
  2100. SHOT = true
  2101. repeat
  2102. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  2103. Swait()
  2104. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2105. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2106. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2107. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2108. until HOLD == false and SHOT == false
  2109. for i=0, 0.3, 0.1 / Animation_Speed do
  2110. Swait()
  2111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(100), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0.4) * ANGLES(RAD(-5), RAD(0 + 2.5 * SIN(SINE / 12)), RAD(-15 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2115. end
  2116. GYRO:remove()
  2117. ATTACK = false
  2118. Rooted = false
  2119. end))
  2120. repeat wait() until LOCKED == false
  2121. repeat
  2122. SHOT = true
  2123. wait(0.2)
  2124. SHOT = false
  2125. local BULLET = Lightning({Material = "Glass", FadeIn = true, Color = C3(0,0,0), Start = Hole.CFrame*CF(0, 1, 0.045).p, End = Mouse.Hit.p, SegmentL = 1, Thickness = 0.1, DoesFade = true, Ignore = Character, MaxDist = 400, Branches = false, FadeTime = 22, Thicken = false})
  2126. local HIT = BULLET.Hit
  2127. local HITPOS = BULLET.End
  2128. if HIT then
  2129. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  2130. Banish(HIT.Parent)
  2131. end
  2132. end
  2133. WACKYEFFECT({Time = 25, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = C3(1,0,0), SoundID = 304999618, SoundPitch = 2, SoundVolume = 1})
  2134. WACKYEFFECT({Time = 15, EffectType = "Skull", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = 1, SoundVolume = 2})
  2135. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(1,1.2,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2136. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(2,1,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame*CF(0, 1, 0.045) * ANGLES(RAD(0), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 145080998, SoundPitch = 1, SoundVolume = 2})
  2137. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2138. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2139. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2140. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2141. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0.3,0.3,0.3), Size2 = VT(0,25,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Hole.Position) * ANGLES(RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360)), RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = MRANDOM(-35,35), RotationZ = 0, Material = "Glass", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(7,15)/10, SoundVolume = 10})
  2142. until HOLD == false
  2143. end
  2144.  
  2145. function EMOTE()
  2146. ATTACK = true
  2147. Rooted = false
  2148. local LOOP = 0
  2149. for i=0, 0.1, 0.1 / Animation_Speed do
  2150. Swait()
  2151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(15 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2155. end
  2156. for i=0, 3, 0.1 / Animation_Speed do
  2157. Swait()
  2158. LOOP = LOOP + 1
  2159. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(5 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2160. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-5 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2161. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2162. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.8, 0.4) * ANGLES(RAD(170), RAD(0), RAD(-25 - 25 * SIN(LOOP / 5))) * ANGLES(RAD(0), RAD(-45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2163. end
  2164. for i=0, 0.1, 0.1 / Animation_Speed do
  2165. Swait()
  2166. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(25 + 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2167. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 1 / Animation_Speed)
  2168. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.15 + 0.25 * COS(SINE / 12), -0.3) * ANGLES(RAD(140), RAD(0 - 2.5 * SIN(SINE / 12)), RAD(5 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2169. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.4) * ANGLES(RAD(5-3 * COS(SINE / 6)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2170. end
  2171. ATTACK = false
  2172. Rooted = false
  2173. end
  2174.  
  2175. function Kill(Char)
  2176. local NewCharacter = IT("Model",Effects)
  2177. NewCharacter.Name = "Ow im ded ;-;"
  2178. for _, c in pairs(Char:GetDescendants()) do
  2179. if c:IsA("BasePart") and c.Transparency == 0 then
  2180. if c.Parent == Char then
  2181. getbloody(c,5)
  2182. end
  2183. c:BreakJoints()
  2184. c.Material = "Glass"
  2185. c.Color = C3(0.5,0,0)
  2186. c.CanCollide = true
  2187. c.Transparency = 0.3
  2188. if c:FindFirstChildOfClass("SpecialMesh") then
  2189. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  2190. end
  2191. if c.Name == "Head" then
  2192. c:ClearAllChildren()
  2193. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  2194. end
  2195. if c.ClassName == "MeshPart" then
  2196. c.TextureID = ""
  2197. end
  2198. if c:FindFirstChildOfClass("BodyPosition") then
  2199. c:FindFirstChildOfClass("BodyPosition"):remove()
  2200. end
  2201. if c:FindFirstChildOfClass("ParticleEmitter") then
  2202. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  2203. end
  2204. c.Parent = NewCharacter
  2205. c.Name = "DeadPart"
  2206. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  2207. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  2208. end
  2209. end
  2210. Char:remove()
  2211. Debris:AddItem(NewCharacter,5)
  2212. end
  2213.  
  2214. function Taunt()
  2215. ATTACK = true
  2216. Rooted = true
  2217. local TAUNT = CreateSound(691215855, Torso, 7, 1, false)
  2218. repeat
  2219. Swait()
  2220. TAUNT.Parent = Torso
  2221. TAUNT.Playing = true
  2222. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2223. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(-0.02, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(25), RAD(0)), 1 / Animation_Speed)
  2224. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2225. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2226. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2227. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2228. until TAUNT.TimePosition >= 1.25
  2229. for i=0, 1.6, 0.1 / Animation_Speed do
  2230. Swait()
  2231. TAUNT.Parent = Torso
  2232. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(5)), 1 / Animation_Speed)
  2233. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  2234. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.45) * ANGLES(RAD(110), RAD(0), RAD(-80)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2235. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.45) * ANGLES(RAD(80), RAD(0), RAD(80)) * ANGLES(RAD(0), RAD(45), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2236. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2237. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2238. end
  2239. ATTACK = false
  2240. Rooted = false
  2241. end
  2242.  
  2243. function oofBeam()
  2244. ATTACK = true
  2245. Rooted = false
  2246. VALUE2 = true
  2247. local GYRO = IT("BodyGyro", RootPart)
  2248. GYRO.D = 20
  2249. GYRO.P = 4000
  2250. GYRO.MaxTorque = VT(0, 40000, 0)
  2251. local POS = RootPart.Position + VT(0, 25, 0)
  2252. CreateSound("1371567007", Effects, 35, MRANDOM(9, 10) / 10)
  2253. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2254. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2255. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2256. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2257. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2258. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2259. coroutine.resume(coroutine.create(function()
  2260. local E = 0
  2261. repeat
  2262. E = E + 5
  2263. GYRO.CFrame = CF(RootPart.Position, Mouse.Hit.p)
  2264. Swait()
  2265. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2266. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2267. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2268. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2269. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2270. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2271. until ATTACK == false
  2272. GYRO:remove()
  2273. end))
  2274. for i = 1, 50 do
  2275. Swait()
  2276. end
  2277. for i = 1, 25 do
  2278. Swait()
  2279. WACKYEFFECT({
  2280. Time = 15,
  2281. EffectType = "Skull",
  2282. Size = VT(4, 4, 4),
  2283. Size2 = VT(0, 0, 0),
  2284. Transparency = 1,
  2285. Transparency2 = 0,
  2286. CFrame = CF(Eon.Position) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))) * CF(0, 0, 35),
  2287. MoveToPos = Eon.Position,
  2288. RotationX = 0,
  2289. RotationY = 0,
  2290. RotationZ = 0,
  2291. Material = "Neon",
  2292. Color = C3(1, 0, 0),
  2293. SoundID = nil,
  2294. SoundPitch = nil,
  2295. SoundVolume = nil
  2296. })
  2297. end
  2298. local LOOP = 0
  2299. local BEAMO = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really Red"), "Beamo", VT(0,0,0))
  2300. MakeForm(BEAMO, "Ball")
  2301. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Really red"), "Beam", VT(0, 0, 0), true)
  2302. MakeForm(BEAM, "Cyl")
  2303. repeat
  2304. local DISTANCE = (Eon.Position - Mouse.Hit.p).Magnitude
  2305. if DISTANCE < 2000 then
  2306. BEAMO.Size = VT(3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4), 3 + 1 * COS(SINE / 4))
  2307. BEAMO.CFrame = CF(Eon.Position)
  2308. BEAM.Size = VT(2 + 1 * COS(SINE / 4), DISTANCE, 2 + 1 * COS(SINE / 4))
  2309. BEAM.CFrame = CF(Eon.Position, Mouse.Hit.p) * CF(0, 0, -DISTANCE / 2) * ANGLES(RAD(90), RAD(0), RAD(0))
  2310. ApplyAoE(Mouse.Hit.p, 14,true,false)
  2311. WACKYEFFECT({
  2312. Time = 35,
  2313. EffectType = "Sphere",
  2314. Size = VT(6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4), 6 + 2 * COS(SINE / 4)) * 2,
  2315. Size2 = VT(5, 75, 5),
  2316. Transparency = 0,
  2317. Transparency2 = 1,
  2318. CFrame = CF(Mouse.Hit.p) * ANGLES(RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360)), RAD(MRANDOM(0, 360))),
  2319. MoveToPos = nil,
  2320. RotationX = 0,
  2321. RotationY = 0,
  2322. RotationZ = 0,
  2323. Material = "Neon",
  2324. Color = C3(1, 0, 0),
  2325. SoundID = nil,
  2326. SoundPitch = MRANDOM(9, 12) / 10,
  2327. SoundVolume = 10
  2328. })
  2329. WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.5,1.5,1.5), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = Eon.CFrame, MoveToPos = Eon.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-6).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2330. Swait()
  2331. LOOP = LOOP + 1
  2332. end
  2333. until KEYHOLD == false and LOOP >= 35 or DISTANCE >= 2000
  2334. coroutine.resume(coroutine.create(function()
  2335. for i = 1, 15 do
  2336. Swait()
  2337. BEAM.Size = BEAM.Size - VT(0.1, 0, 0.1)
  2338. BEAMO.Size = BEAMO.Size - VT(0.1, 0.1, 0.1)
  2339. BEAM.Transparency = BEAM.Transparency + 0.06666666666666667
  2340. BEAMO.Transparency = BEAMO.Transparency + 0.06666666666666667
  2341. end
  2342. BEAM:remove()
  2343. BEAMO:remove()
  2344. end))
  2345. ATTACK = false
  2346. Rooted = false
  2347. VALUE2 = false
  2348. end
  2349.  
  2350. function TakeOnMe()
  2351. Speed = 5
  2352. local MEME = CreateSound(0, Effects, 2, 1, false)
  2353. ATTACK = true
  2354. Rooted = false
  2355. local DANCE = true
  2356. local KEY = Mouse.KeyDown:connect(function(NEWKEY)
  2357. if NEWKEY == "p" then
  2358. DANCE = false
  2359. end
  2360. end)
  2361. PLAYSONG = false
  2362. while true do
  2363. for i = 1, 15 do
  2364. Swait()
  2365. MEME.Parent = Effects
  2366. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2367. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2368. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2369. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2370. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.6, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2371. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2372. end
  2373. if DANCE == false then
  2374. break
  2375. end
  2376. for i = 1, 15 do
  2377. Swait()
  2378. MEME.Parent = Effects
  2379. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.4+((15-i)/45)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2380. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2381. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2382. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.55, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(10)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2383. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2384. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.6, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2385. end
  2386. end
  2387. PLAYSONG = true
  2388. KEY:Disconnect()
  2389. MEME:remove()
  2390. Speed = 25
  2391. ATTACK = false
  2392. Rooted = false
  2393. end
  2394.  
  2395. function Banisher_Bullet()
  2396. ATTACK = true
  2397. Rooted = false
  2398. for i=0, 0.05, 0.1 / Animation_Speed do
  2399. Swait()
  2400. turnto(Mouse.Hit.p)
  2401. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2402. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2403. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2404. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2405. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2406. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2407. end
  2408. repeat
  2409. for i=0, 0.05, 0.1 / Animation_Speed do
  2410. Swait()
  2411. turnto(Mouse.Hit.p)
  2412. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2413. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  2414. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2415. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2416. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2417. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2418. end
  2419. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  2420. SpawnTrail(Hole.Position,POS)
  2421. if HIT ~= nil then
  2422. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  2423. Banish(HIT.Parent)
  2424. end
  2425. end
  2426. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,7.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2427. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2428. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2429. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,0,1), Size2 = VT(6,6.5,6), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  2430. for i=0, 0.05, 0.1 / Animation_Speed do
  2431. Swait()
  2432. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  2433. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  2434. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2435. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2436. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2437. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2438. end
  2439. until KEYHOLD == false
  2440. ATTACK = false
  2441. Rooted = false
  2442. end
  2443. function Execute()
  2444. ATTACK = true
  2445. Rooted = false
  2446. local Part = CreatePart(3, Character, "Neon", 0, 0, "Mid gray", "Part", VT(0,1,4),false)
  2447. Part.Color = C3(0,0,0)
  2448. MakeForm(Part,"Wedge")
  2449. Part.CanCollide = true
  2450. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(135)) *CF(0, 0.5, 0), CF(0, 0, 0))
  2451. for i=0, 1, 0.1 / Animation_Speed do
  2452. Swait()
  2453. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  2454. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  2455. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2456. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2457. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2458. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2459. end
  2460. CreateSound(541909867, RightBarrel, 7, 1, false)
  2461. local TOCH = Part.Touched:Connect(function(hit)
  2462. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent ~= Character then
  2463. Banish(hit.Parent)
  2464. end
  2465. end)
  2466. for i=0, 0.35, 0.1 / Animation_Speed do
  2467. Swait()
  2468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  2469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 1 / Animation_Speed)
  2470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2474. end
  2475. TOCH:disconnect()
  2476. for i=0, 0.35, 0.1 / Animation_Speed do
  2477. Swait()
  2478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(60)), 1 / Animation_Speed)
  2479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-55)), 1 / Animation_Speed)
  2480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.25, -0.3) * ANGLES(RAD(50), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140 - 12 * SIN(SINE / 12)), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2484. end
  2485. Part:remove()
  2486. ATTACK = false
  2487. Rooted = false
  2488. end
  2489. function Banisher_Burn()
  2490. ATTACK = true
  2491. Rooted = true
  2492. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  2493. for i=0, 1, 0.1 / Animation_Speed do
  2494. Swait()
  2495. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2496. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2497. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2498. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2499. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2500. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2501. end
  2502. coroutine.resume(coroutine.create(function()
  2503. local POS = Mouse.Hit.p
  2504. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really Red", "Strike", VT(0,2000,0))
  2505. MakeForm(RAY,"Cyl")
  2506. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really Red", "Strike", VT(0,0,0))
  2507. MakeForm(SPHERE,"Ball")
  2508. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really Red", "Strike", VT(0,0,0))
  2509. MakeForm(SHIELD,"Ball")
  2510. SHIELD.CFrame = CF(POS)
  2511. RAY.CFrame = CF(POS)
  2512. SPHERE.CFrame = CF(POS)
  2513. CreateSound(440145570, SPHERE, 10, 0.8, false)
  2514. CreateSound(415700134, SPHERE, 10, 0.8, false)
  2515. for i = 1, 200 do
  2516. Swait()
  2517. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(0,255,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2518. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  2519. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  2520. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  2521. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  2522. end
  2523. for i = 1, 45 do
  2524. Swait()
  2525. RAY.Transparency = RAY.Transparency + 1/45
  2526. SPHERE.Transparency = RAY.Transparency
  2527. SHIELD.Transparency = SPHERE.Transparency + 1/45
  2528. end
  2529. RAY:remove()
  2530. SHIELD:remove()
  2531. SPHERE:remove()
  2532. end))
  2533. for i=0, 1, 0.1 / Animation_Speed do
  2534. Swait()
  2535. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  2536. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2537. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2538. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2539. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2540. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2541. end
  2542. ATTACK = false
  2543. Rooted = false
  2544. end
  2545. function Teleport()
  2546. ATTACK = true
  2547. Rooted = false
  2548. for i=0, 0.5, 0.1 / Animation_Speed do
  2549. Swait()
  2550. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2551. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-25), RAD(12)) * ANGLES(RAD(125 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1.5 / Animation_Speed)
  2552. end
  2553. for e = 1, #BODY do
  2554. if BODY[e] ~= nil then
  2555. local STUFF = BODY[e]
  2556. local PART = STUFF[1]
  2557. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  2558. local PRT = PART:Clone()
  2559. PRT.Anchored = true
  2560. PRT.CanCollide = false
  2561. PRT.Material = "Neon"
  2562. PRT.Color = C3(255,100,255)
  2563. PRT.Name = "WarpEffect"
  2564. PRT.Parent = Effects
  2565. PRT.CFrame = PART.CFrame
  2566. PRT:BreakJoints()
  2567. if PRT:FindFirstChildOfClass("Sound") then
  2568. PRT:FindFirstChildOfClass("Sound"):remove()
  2569. end
  2570. if PRT:FindFirstChildOfClass("Decal") then
  2571. PRT:FindFirstChildOfClass("Decal"):remove()
  2572. end
  2573. coroutine.resume(coroutine.create(function()
  2574. for i = 1, 100 do
  2575. Swait()
  2576. PRT.Transparency = PRT.Transparency + 1/100
  2577. end
  2578. PRT:remove()
  2579. end))
  2580. end
  2581. end
  2582. end
  2583. CreateSound(217767125, Torso, 10, 1)
  2584. local POS = RootPart.Orientation
  2585. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  2586. RootPart.Orientation = POS
  2587. RootJoint.Parent = RootPart
  2588. for i=0, 0.5, 0.1 / Animation_Speed do
  2589. Swait()
  2590. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2591. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.6, 0.75, -0.5) * ANGLES(RAD(0), RAD(-15), RAD(12)) * ANGLES(RAD(175 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2.5 / Animation_Speed)
  2592. end
  2593. for i=0, 0.1, 0.1 / Animation_Speed do
  2594. Swait()
  2595. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(0), RAD(-45), RAD(12)) * ANGLES(RAD(45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.75 / Animation_Speed)
  2596. end
  2597. ATTACK = false
  2598. Rooted = false
  2599. end
  2600. function BanishmentBeam()
  2601. ATTACK = true
  2602. Rooted = false
  2603. local GYRO = IT("BodyGyro",RootPart)
  2604. GYRO.D = 100
  2605. GYRO.P = 2000
  2606. GYRO.MaxTorque = VT(0,4000000,0)
  2607. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2608. CreateSound("93724183", RightArm, 5, 1, false)
  2609. for i=1, 35 do
  2610. Swait()
  2611. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 1, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-5,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2612. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2613. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2614. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2615. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2616. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2617. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2618. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2619. end
  2620. local BEAM = CreatePart(3, Effects, "Neon", 0, 1, "Really Red", "Lazer", VT(0,0,0))
  2621. local LOOP = CreateSound("415700134", RightArm, 5, 1, false)
  2622. local TOCH = BEAM.Touched:Connect(function(hit)
  2623. if hit.Anchored == false and hit.Parent ~= Head and hit.Parent ~= Character and hit.Parent ~= Effects then
  2624. Kill(hit)
  2625. end
  2626. end)
  2627. local I = 0
  2628. repeat
  2629. Swait()
  2630. I = I + 1
  2631. if I <= 10 then
  2632. BEAM.Transparency = BEAM.Transparency - 0.1
  2633. end
  2634. local STARTPOS = RightArm.CFrame*CF(0,-4,0).p
  2635. local ENDHIT,ENDPOS = CastProperRay(STARTPOS,Mouse.Hit.p,650,Character)
  2636. local DISTANCE = (STARTPOS - ENDPOS).Magnitude
  2637. BEAM.CFrame = CF(STARTPOS,ENDPOS)*CF(0,0,-DISTANCE/2)*ANGLES(RAD(0),RAD(0),RAD(I*5))
  2638. BEAM.Size = VT(2,2,DISTANCE)
  2639. WACKYEFFECT({Time = 5, EffectType = "Box", Size = VT(1,1,1), Size2 = VT(1,1,1), Transparency = 0, Transparency2 = 1, CFrame = CF(ENDPOS), MoveToPos = CF(ENDPOS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))*CF(0,15,0).p, RotationX = MRANDOM(-5,5), RotationY = MRANDOM(-5,5), RotationZ = MRANDOM(-5,5), Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2640. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = RightArm.CFrame*CF(0,-4,0), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2641. WACKYEFFECT({Time = 5, EffectType = "Block", Size = VT(5,5,5), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.25, CFrame = CF(ENDPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = 0.6, SoundVolume = 6})
  2642. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  2643. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(4 + 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 1 / Animation_Speed)
  2644. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 + 4.5 * SIN(SINE / 12)), RAD(0), RAD(-45 - 4 * SIN(SINE / 12))), 1 / Animation_Speed)
  2645. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.025 * COS(SINE / 12), -0.5) * ANGLES(RAD(90), RAD(0 - 7.5 * SIN(SINE / 12)), RAD(45 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2646. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.025 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(-12 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2647. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2648. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-7.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2649. if ENDHIT ~= nil then
  2650. if ENDHIT.Anchored == false and ENDHIT.Parent ~= Effects then
  2651. Banish(ENDHIT)
  2652. end
  2653. end
  2654. until LOOP.Playing == false
  2655. GYRO:remove()
  2656. BEAM:remove()
  2657. ATTACK = false
  2658. Rooted = false
  2659. end
  2660. function Deathbound()
  2661. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 10, 1, false)
  2662. ATTACK = true
  2663. Rooted = true
  2664. for i=0, 1, 0.1 / Animation_Speed do
  2665. Swait()
  2666. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 1 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2667. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2668. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2669. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2670. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2671. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2672. end
  2673. local DONE = false
  2674. local GATE = nil
  2675. local GATESPIN = true
  2676. coroutine.resume(coroutine.create(function()
  2677. repeat
  2678. Swait()
  2679. if GATE ~= nil then
  2680. GATE.CFrame = GATE.CFrame * ANGLES(RAD(0), RAD(-3), RAD(0))
  2681. end
  2682. until GATESPIN == false
  2683. end))
  2684. coroutine.resume(coroutine.create(function()
  2685. repeat
  2686. Swait()
  2687. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0.2 - 0.25 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2688. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2689. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2690. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.25 * COS(SINE / 12), 0) * ANGLES(RAD(15), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2691. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2692. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2693. until DONE == true
  2694. Swait(50)
  2695. for i = 1, 35 do
  2696. Swait(4)
  2697. local FIRED = false
  2698. local CHILDREN = workspace:GetDescendants()
  2699. for index, CHILD in pairs(CHILDREN) do
  2700. if CHILD.ClassName == "Model" and CHILD ~= Character then
  2701. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  2702. if HUM then
  2703. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  2704. if TORSO then
  2705. if (TORSO.Position - GATE.Position).Magnitude <= GATE.Size.X/2.5 + TORSO.Size.Magnitude/5 then
  2706. local HITFLOOR,HITPOS = Raycast(TORSO.Position, (CF(TORSO.Position, TORSO.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2707. local CFRAME = CF(HITPOS)*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2708. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2709. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2710. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2711. Banish(CHILD)
  2712. FIRED = true
  2713. break
  2714. end
  2715. end
  2716. end
  2717. end
  2718. end
  2719. if FIRED == false then
  2720. local CFRAME = GATE.CFrame*ANGLES(RAD(0),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0,MRANDOM(2,math.ceil(GATE.Size.X/2.5)))*ANGLES(RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)),RAD(MRANDOM(-15,15)))
  2721. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = CFRAME*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = 213603013, SoundPitch = 1.5, SoundVolume = 6})
  2722. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CFRAME, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2723. SpawnTrail(CFRAME.p,CFRAME*CF(0,1000,0).p)
  2724. local HITBOD = Raycast(CFRAME.p, (CF(CFRAME.p, CFRAME.p + VT(0, 1, 0))).lookVector, 1000, Character)
  2725. if HITBOD ~= nil then
  2726. if HITBOD.Parent:FindFirstChildOfClass("Humanoid") then
  2727. Kill(HITBOD.Parent)
  2728. end
  2729. end
  2730. end
  2731. end
  2732. for i = 1, 45 do
  2733. Swait()
  2734. GATE.Size = GATE.Size - VT(3,0,3)
  2735. end
  2736. GATESPIN = false
  2737. GATE:remove()
  2738. end))
  2739. Swait(15)
  2740. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 15, Character)
  2741. GATE = CreatePart(3, Effects, "Neon", 0, 1, "Teal", "Gate", VT(0,0,0))
  2742. local DECAL = IT("Decal",GATE)
  2743. DECAL.Texture = "http://www.roblox.com/asset/?id=647661410"
  2744. DECAL.Face = "Top"
  2745. GATE.CFrame = CF(HITPOS)
  2746. CreateSound(160772554, GATE, 7, 1.3, false)
  2747. for i = 1, 45 do
  2748. Swait()
  2749. GATE.Size = GATE.Size + VT(3,0,3)
  2750. end
  2751. CreateSound(213603013, RightHole, 7, 1, false)
  2752. CreateSound(213603013, LeftHole, 7, 1, false)
  2753. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2754. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,2,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame*CF(0,-1,0) * ANGLES(RAD(180), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(58,125,21), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  2755. ATTACK = false
  2756. Rooted = false
  2757. DONE = true
  2758. end
  2759.  
  2760.  
  2761. --//=================================\\
  2762. --|| ASSIGN THINGS TO KEYS
  2763. --\\=================================//
  2764.  
  2765. function MouseDown(Mouse)
  2766. if ATTACK == false then
  2767. EMOTE()
  2768. end
  2769. end
  2770.  
  2771. function MouseUp(Mouse)
  2772. HOLD = false
  2773. end
  2774.  
  2775. function KeyDown(Key)
  2776. KEYHOLD = true
  2777. if Key == "z" and ATTACK == false then
  2778. Banisher_Bullet()
  2779. end
  2780.  
  2781. if Key == "b" and ATTACK == false then
  2782. Banisher_Burn()
  2783. end
  2784.  
  2785. if Key == "c" and ATTACK == false then
  2786. BanishmentBeam()
  2787. end
  2788.  
  2789. if Key == "v" and ATTACK == false then
  2790. Teleport()
  2791. end
  2792.  
  2793. if Key == "t" and ATTACK == false then
  2794. Taunt()
  2795. end
  2796.  
  2797. if Key == "e" and ATTACK == false then
  2798. Madness()
  2799. end
  2800.  
  2801. if Key == "j" and ATTACK == false then
  2802. Nuke()
  2803. end
  2804.  
  2805. if Key == "y" and ATTACK == false then
  2806. oofBeam()
  2807. end
  2808.  
  2809. if Key == "u" and ATTACK == false then
  2810. Absoluteum()
  2811. end
  2812.  
  2813. if Key == "g" and ATTACK == false then
  2814. chatfunc(UnBanishTaunts[MRANDOM(1,#UnBanishTaunts)])
  2815. TOBANISH = {}
  2816. end
  2817.  
  2818. if Key == "p" and ATTACK == false then
  2819. TakeOnMe()
  2820. end
  2821.  
  2822. if Key == "x" and ATTACK == false then
  2823. Deathbound()
  2824. end
  2825. end
  2826.  
  2827. function KeyUp(Key)
  2828. KEYHOLD = false
  2829. end
  2830.  
  2831. Mouse.Button1Down:connect(function(NEWKEY)
  2832. MouseDown(NEWKEY)
  2833. end)
  2834. Mouse.Button1Up:connect(function(NEWKEY)
  2835. MouseUp(NEWKEY)
  2836. end)
  2837. Mouse.KeyDown:connect(function(NEWKEY)
  2838. KeyDown(NEWKEY)
  2839. end)
  2840. Mouse.KeyUp:connect(function(NEWKEY)
  2841. KeyUp(NEWKEY)
  2842. end)
  2843.  
  2844. --//=================================\\
  2845. --\\=================================//
  2846.  
  2847.  
  2848. function unanchor()
  2849. if UNANCHOR == true then
  2850. g = Character:GetChildren()
  2851. for i = 1, #g do
  2852. if g[i].ClassName == "Part" then
  2853. g[i].Anchored = false
  2854. end
  2855. end
  2856. end
  2857. end
  2858.  
  2859.  
  2860. --//=================================\\
  2861. --|| WRAP THE WHOLE SCRIPT UP
  2862. --\\=================================//
  2863.  
  2864. Humanoid.Changed:connect(function(Jump)
  2865. if Jump == "Jump" and (Disable_Jump == true) then
  2866. Humanoid.Jump = false
  2867. end
  2868. end)
  2869.  
  2870. local CONNECT = nil
  2871.  
  2872. while true do
  2873. Swait()
  2874. ANIMATE.Parent = nil
  2875. if Character:FindFirstChildOfClass("Humanoid") == nil then
  2876. Humanoid = IT("Humanoid",Character)
  2877. end
  2878. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  2879. v:Stop();
  2880. end
  2881. SINE = SINE + CHANGE
  2882. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2883. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2884. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  2885. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 26)
  2886. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2887. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / 3)
  2888. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2889. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2890. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / 3)
  2891. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2892. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2893. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2894. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2895. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / 3)
  2896. end
  2897. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2898. ANIM = "Jump"
  2899. if ATTACK == false then
  2900. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2901. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2902. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2903. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2904. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2905. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2906. end
  2907. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2908. ANIM = "Fall"
  2909. if ATTACK == false then
  2910. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2911. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2912. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2913. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2914. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2915. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2916. end
  2917. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2918. ANIM = "Idle"
  2919. if ATTACK == false then
  2920. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / 3)
  2921. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 4.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / 3)
  2922. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45 + 2 * SIN(SINE / 12)), RAD(-25))* RIGHTSHOULDERC0, 0.15 / 3)
  2923. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / 3)
  2924. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2925. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1.1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / 3)
  2926. end
  2927. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2928. ANIM = "Walk"
  2929. if ATTACK == false then
  2930. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / 3)
  2931. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / 3)
  2932. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / 3)
  2933. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / 3)
  2934. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / 3)
  2935. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / 3)
  2936. end
  2937. end
  2938. unanchor()
  2939. Humanoid.MaxHealth = "inf"
  2940. Humanoid.Health = "inf"
  2941. if Rooted == false then
  2942. Disable_Jump = false
  2943. Humanoid.WalkSpeed = Speed
  2944. elseif Rooted == true then
  2945. Disable_Jump = true
  2946. Humanoid.WalkSpeed = 0
  2947. end
  2948. refit()
  2949. sick.Parent = Torso
  2950. sick:resume()
  2951. sick.Volume = 5
  2952. sick.Pitch = 1
  2953. sick.SoundId = "rbxassetid://0"
  2954. sick.Name = "BanishV3Music"
  2955. end
  2956.  
  2957. --//=================================\\
  2958. --\\=================================//
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