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- echo Config Loaded!!! (1/2) //This confirms that the config has been loaded
- // Content
- // 1. Main Settings
- // 2. Bindings
- // 3. Crosshair
- // 4. Hud
- // 5. Radar
- // 6. Mouse
- // 7. Viewmodel
- // 8. Bob
- // 9. Rates
- // 10. Net
- // 11. Video
- // 12. Sound
- // 13. Other
- // 14. Scripts
- // 1. Main Settings
- con_enable "1" //Enables Console
- gameinstructor_enable "0" //Removes in-game instructions
- cl_showhelp "0" //Removes on-screen help
- cl_autohelp "0" //Removes automatic help
- cl_disablefreezecam "1" //Disables Freezecam
- cl_disablehtmlmotd "1" //Removes "Message of the day" page when joining a server
- cl_autowepswitch 0 //Disable auto-weapon switch
- cl_forcepreload "1" //Preloads map, improves FPS but may increase map loading times
- cl_join_advertise "2" //Let friends join your community servers
- lobby_default_privacy_bits1 "0" //Set default lobby permissions to "friends need invite"
- alias "+crouchjump" "+jump;+duck;-attack"
- alias "-crouchjump" "-jump;-duck"
- // 2. Bindings (Personal)
- bind "mouse5" "+voicerecord" //Communicate with "V" instead of "K"
- bind "f" "+lookatweapon" //Inspect your weapon with F
- bind "f4" "ignoremsg" //Ignore chat by turning off enemies, teams and both
- bind "n" "-attack" //ESL workaround for jump-throw
- bind "space" "+crouchjump"
- bind f10 "showconsole"
- sensitivity 2
- bind "leftarrow" "+left" //Turn left with arrow key
- bind "rightarrow" "+right" //Turn right with arrow key
- bind "home" "cl_draw_only_deathnotices 0" //Show all of hud
- bind "end" "cl_draw_only_deathnotices 1" //Hide parts of hud (for recording videos)
- bind "PGUP" "volume 0.3" //Highest volume I play on
- bind "PGDN" "volume 0" //Mute volume
- unbind "i" //To not accidentally enable hud fade
- // 3. Crosshair (New since 2018-07-24)
- // Made with Crashz Crosshair Generator
- cl_crosshair_drawoutline "0.000000"
- cl_crosshair_dynamic_maxdist_splitratio "0.35"
- cl_crosshair_dynamic_splitalpha_innermod "1"
- cl_crosshair_dynamic_splitalpha_outermod "0.5"
- cl_crosshair_dynamic_splitdist "7"
- cl_crosshair_outlinethickness "0.100000"
- cl_crosshair_sniper_show_normal_inaccuracy "0"
- cl_crosshair_sniper_width "1"
- cl_crosshair_t "0.000000"
- cl_crosshairalpha "255.000000"
- cl_crosshaircolor "5.000000"
- cl_crosshaircolor_b "0.000000"
- cl_crosshaircolor_g "255.000000"
- cl_crosshaircolor_r "0.000000"
- cl_crosshairdot "0.000000"
- cl_crosshairgap "-3.000000"
- cl_crosshairgap_useweaponvalue "0"
- cl_crosshairscale "0"
- cl_crosshairsize "2.000000"
- cl_crosshairstyle "4.000000"
- cl_crosshairthickness "0.500000"
- cl_crosshairusealpha "1"
- cl_fixedcrosshairgap "-2"
- // 4. Hud
- hud_scaling "0.95" //Scales hud elements to maximum value
- hud_showtargetid "1" //Enables display of target names, important
- cl_hud_bomb_under_radar "1" //Draws bomb under radar, convenient
- cl_hud_color "4" //Makes the hud color yellow, for banana style
- cl_hud_playercount_showcount "0" //Shows player avatars instead of numbers left
- cl_hud_playercount_pos "1" //Puts player information in the bottom instead of top
- cl_hud_healthammo_style "1" //Simplified information on HP/AP and ammo
- cl_hud_background_alpha "0.4" //Hidden but still visible black bars, easy on the eyes
- cl_showloadout "1" //So it doesnt fade out the weapon slots, very annoying otherwise
- cl_teamid_overhead_always "2" //Always show team behind walls with equiptment
- safezonex "1" //Screen width percentage for the hud
- safezoney "1" //Screen height percentage for the hud
- // 5. Radar (Optimized radar settings)
- cl_teammate_colors_show 2 //Show letters in radar
- cl_hud_radar_scale "1" //Radar size, not too big and not too small
- cl_radar_scale "0.4" //Radar map scale size, 0.4 works on all maps
- cl_radar_always_centered "0" //Centers map instead of player
- cl_radar_icon_scale_min "1" //Minimum player icon scale
- // 6. Mouse ("Raw Input" & "No Acceleration")
- m_rawinput "1" //Enable Raw Input for perfect precision (Raw input is unavailable on OSX)
- m_mouseaccel2 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_mouseaccel1 "0" //Disables windows mouse acceleration initial threshold, safety precaution
- m_customaccel "0" //Custom mouse acceleration disabled
- m_mousespeed "0" //Windows mouse acceleration disabled, just for precaution
- zoom_sensitivity_ratio_mouse "0.818933027098955175" //Fixes your zoom sensitivity to act as your real sensitivity, default value is 1
- sensitivity 2 //Sets sensitivity just incase
- // 7. Viewmodel
- viewmodel_offset_x "1" //Changes viewmodel view in X scale
- viewmodel_offset_y "2" //Changes viewmodel view in Y scale
- viewmodel_offset_z "-2" //Changes viewmodel view in Z scale
- viewmodel_fov "68" //Highest viewmodel FOV
- viewmodel_recoil "0" //Disables viewmodel reactions to weapon recoil & aimpunch (from Update: 2018-03-01)
- // 8. Bob (Less movement when you move around with weapons)
- cl_bob_lower_amt "5" //How much the viewmodel lowers when running, set to lowest for less distraction
- cl_bobamt_lat "0.1" //How much the viewmodel moves side to side when running, set to lowest for less distraction
- cl_bobamt_vert "0.1" //How much the viewmodel moves up and down when running, set to lowest for less distraction
- cl_bobcycle "0.98" //The frequency at which the viewmodel bobs, set to default
- cl_viewmodel_shift_left_amt "0.5" //Lowers the crouching animation of the viewmodel
- cl_viewmodel_shift_right_amt "0.25" //Lowers the crouching animation of the viewmodel
- // 9. Rates (These network settings are optimized for high speed internet)
- rate "129000" // Your download rate to the server. Max rate: "786432"
- cl_cmdrate "128" //Max number of command packets sent to server per second
- cl_updaterate "128" //Number of packets per second you are requesting from the server
- cl_interp "0" //Sets the interpolation amount, always set this to 0
- cl_interp_ratio "1" //Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate)
- cl_lagcompensation "1" //Lag compensation helps by eliminating combat latency from client side view
- cl_predict "1" //Skip waiting for server feedback and simulate client side movement in real-time
- cl_predictweapons "1" //Skip waiting for server feedback and perform client side prediction of weapon effects
- // 10. Net (Netgraph positioning)
- net_graph "1" //Shows my network usage data
- net_graphheight "10" //Changes height
- net_graphmsecs "400" //The latency graph represents this many milliseconds
- net_graphpos "2" //Positioning of Net Graph
- net_graphproportionalfont "1" //Makes font smaller
- net_graphshowinterp "1" //Shows interpolation value
- net_graphshowlatency "1" //Shows latency value
- net_graphsolid "1" //Solid Net Graph
- net_graphtext "1" //Shows text fields
- net_maxroutable "1200" //Requested max packet size before packets are split
- net_scale "5" //Makes font smaller
- // 11. Video (Video settings and FPS Boosts)
- fps_max "300" //Max frames per second, setting it to 0 causes long loading times
- fps_max_menu "245" //Max frames per second in main-menu
- mat_monitorgamma "1.6" //Sets Brightness to highest, highly recommended
- mat_monitorgamma_tv_enabled "0" //Turn off TV Mode for less off-set light
- mat_powersavingsmode "0" //Disables power saving mode
- mat_queue_mode "2" //The queue/thread mode the material system should use, setting this to 2 gave me an FPS boost
- r_dynamic "0" //Affects dynamic lighting, turned off for more FPS
- r_drawtracers_firstperson "0" //Remove first person tracers, does not impact gameplay, just makes it easier to spray
- // 12. Sound (Optimized sound settings, does not affect your volume, adjust yourself with "volume")
- snd_hwcompat 0 //Enables "Advanced 3D Audio Processing"
- snd_musicvolume_multiplier_inoverlay 0 // Disable music volume when Steam Overlay is active
- voice_scale "0.4" //Turns down the volume of other players voice to 40%
- // 13. Other
- cl_use_opens_buy_menu "0" //Disables E from opening buy-menu, really useful
- mm_dedicated_search_maxping "50" //Maxping Search in Matchmaking
- func_break_max_pieces 0 //Less clutter from breaking vents (especially on Mirage)
- echo Config Loaded!!! (2/2) //This just confirms that the config has ended successfully
- // 14. Scripts
- // SCRIPTS BELOW - Optional!
- echo Scripts Loaded (1/2)
- //Load whatever gamemode you want with the "map" command. For example "map de_dust2; competitive"
- alias "casual" "game_type 0; game_mode 0"
- alias "competitive" "game_type 0; game_mode 1"
- alias "wingman" "game_type 0; game_mode 2"
- alias "armsrace" "game_type 1; game_mode 0"
- alias "demolition" "game_type 1; game_mode 1"
- alias "deathmatch" "game_type 1; game_mode 2"
- alias "dangerzone" "game_type 6; game_mode 0"
- alias "custom" "game_type 3; game_mode 0"
- // Show net graph with scoreboard
- alias "+net" "+score; net_graphheight 10"
- alias "-net" "-score; net_graphheight 9999"
- bind "tab" "+net"
- bind
- // Shortcuts for popular commands in console (nice to use)
- alias "d" "disconnect"
- alias "r" "retry"
- alias "rs" "mp_restartgame 1"
- // Jump Throw (For Smokes)
- alias "+jumpthrow" "+jump;-attack"
- alias "-jumpthrow" "-jump"
- bind "" "+jumpthrow" //Bind to whatever you prefer (Default Mouse5)
- //Skazzy3's epic clutch bind - START
- //Remake by Maxim
- //Don't touch this
- alias "clutch" "clutchon"
- alias "clutchon" "voice_enable 0; clutchsoundon; gameinstructor_enable 1; cl_clearhinthistory; r_cleardecals; playvol buttons\weapon_confirm 0.5; alias clutch clutchoff"
- alias "clutchoff" "voice_enable 1; clutchsoundoff; gameinstructor_enable 0; playvol buttons\button2 0.5; alias clutch clutchon"
- clutchoff
- //Bind this to a key (this will turn on & off the clutch)
- bind "F2" clutch
- //Clutch audio options.
- //Feel free to edit these how you like.
- alias "clutchsoundon" "volume 0.3; snd_musicvolume 0.2; snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0; snd_tensecondwarning_volume 1"
- alias "clutchsoundoff" "volume 0.2; snd_musicvolume 0; snd_menumusic_volume 0; snd_deathcamera_volume 0; snd_mapobjective_volume 0; snd_roundend_volume 0; snd_roundstart_volume 0; snd_tensecondwarning_volume 0"
- //Skazzy3's epic clutch bind - END
- //End of Script
- random binds
- bind mwheelup "+jump"
- bind mwheeldown "+jump"
- bind h "+lookatweapon"
- bind z "drop"
- bind mouse5 "+voicerecord"
- bind c "slot6"
- bind f "slot7"
- bind g "slot8"
- bind x "slot9"
- bind v "slot10"
- bind "kp_end" " buy incgrenade; buy molotov; buy smokegrenade; buy flashbang; buy flashbang;"
- bind "kp_downarrow" " buy hegrenade; buy smokegrenade; buy flashbang; buy flashbang;"
- bind f10 "showconsole"
- bind ` "showconsole"
- bind space "+jump"
- unbind alt
- /////////////////////////////////////////////////////////////////////
- echo Scripts Loaded (2/2)
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