Guest User

Untitled

a guest
Nov 20th, 2017
83
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 20.15 KB | None | 0 0
  1. Log uploaded on Saturday, November 18, 2017, 4:25:04 PM
  2. Loaded mods:
  3. Core: (no assemblies)
  4. HugsLib[4.0.1]: 0Harmony(1.0.9.1), HugsLib(0.18.0.0)
  5. Cheaper Components: (no assemblies)
  6. More Trade Ships: (no assemblies)
  7. [T] MoreFloors: (no assemblies)
  8. Efficient Light: (no assemblies)
  9. Tobe's Dining Room [A18]: (no assemblies)
  10. Night's Body Textures: (no assemblies)
  11. Expanded Roofing: 0Harmony(1.0.9.1), 1SettingsHelper(1.0.0.0), ExpandedRoofing(1.0.0.0)
  12. Dubs Skylights: 0Harmony(1.0.9.1), Dubs_Skylight(0.0.0.0)
  13. NamesGalore: 0Harmony(1.0.9.1), 1SettingsHelper(1.0.0.0), NamesGalore(1.0.0.0)
  14. Animals Logic: 0Harmony(1.0.9.1), AnimalsLogic(1.0.6531.34754)
  15. Selling prisoners with no guilt: (no assemblies)
  16. Prisoner Harvesting: (no assemblies)
  17. Feed The Colonists: (no assemblies)
  18. Allow Tool: $HugsLibChecker(0.4.0.0), AllowTool(3.3.0.0)
  19. Defensive Positions: $HugsLibChecker(0.4.0.0), DefensivePositions(1.5.0.0)
  20. Hand Me That Brick: Hand Me That Brick(2.5.18.0)
  21. My Little Planet: 0Harmony(1.0.9.1), MyLittlePlanet(1.0.0.0)
  22.  
  23. Active Harmony patches:
  24. <FindPatientBedFor>c__AnonStorey4.<>m__0: TRANS: AnimalsLogic.YouSleepHere+RestUtility_FindPatientBedFor_Patch.Transpiler
  25. <Regenerate>c__Iterator0.MoveNext: TRANS: WorldGenRules.RulesOverrider+WorldLayer_Hills_Regenerate_Patch.Transpiler
  26. <Regenerate>c__Iterator0.MoveNext: TRANS: WorldGenRules.RulesOverrider+WorldLayer_SingleTile_Regenerate_Patch.Transpiler
  27. <TryGiveJob>c__AnonStorey0.<>m__0: TRANS: AnimalsLogic.YouSleepHere+JobGiver_RescueNearby_TryGiveJob_Patch.Transpiler
  28. <TryTrain>c__AnonStorey6.<>m__0: TRANS: AnimalsLogic.TrainingWildnessFactor+Toils_Interpersonal_TryTrain_Patch.Transpiler
  29. Building_Bed.GetGizmos: post: AnimalsLogic.YouSleepHere+Building_Bed_GetGizmos_Patch.Postfix
  30. Building_Bed.GetInspectString: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_GetInspectString_Patch.Transpiler
  31. Building_Bed.TryAssignPawn: PRE: AnimalsLogic.YouSleepHere+Building_Bed_TryAssignPawn_Patch.Prefix
  32. Building_Bed.get_AssigningCandidates: post: AnimalsLogic.YouSleepHere+Building_Bed_get_AssigningCandidates_Patch.Postfix
  33. Building_Bed.set_Medical: TRANS: AnimalsLogic.YouSleepHere+Building_Bed_set_Medical_Patch.Transpiler
  34. Command.GizmoOnGUI: TRANS: AllowTool.Patches.Command_GizmoOnGUI_Patch.DrawRightClickIcon
  35. CompTemperatureRuinable.DoTicks: PRE: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Prefix post: AnimalsLogic.RuinedEggs+CompTemperatureRuinable_DoTicks_Patch.Postfix
  36. DebugWindowsOpener.DrawButtons: TRANS: HugsLib.Patches.DebugWindowsOpener_Patch.DrawAdditionalButtons
  37. DefOfHelper.RebindAllDefOfs: post: AllowTool.Patches.DefOfHelper_RebindAll_Patch.HookBeforeImpliedDefsGeneration
  38. Designator.ProcessInput: PRE: AllowTool.Patches.Designator_ProcessInput_Patch.InterceptRightClicksOnSupportedDesignators
  39. Dialog_Options.DoWindowContents: TRANS: HugsLib.Patches.Dialog_Options_Patch.ReplaceModOptionsButton
  40. EditWindow_Log.DoMessagesListing: PRE: HugsLib.Patches.EditWindow_Log_Patch.ExtraLogWindowButtons
  41. ExecutionUtility.DoExecutionByCut: PRE: AnimalsLogic.ExecutionUtility_DoExecutionByCut_Patch.Prefix post: AnimalsLogic.ExecutionUtility_DoExecutionByCut_Patch.Postfix
  42. Game.DeinitAndRemoveMap: post: HugsLib.Patches.Game_DeinitAndRemoveMap_Patch.MapRemovalHook
  43. Game.FillComponents: PRE: HugsLib.Patches.Game_FillComponents_Patch.GameInitializationHook
  44. Game.FinalizeInit: post: HugsLib.Patches.Game_FinalizeInit_Patch.WorldLoadedHook
  45. GenConstruct.FirstBlockingThing: PRE: ExpandedRoofing.HarmonyPatches.FirstBlockingThingPrefix
  46. GenHostility.HostileTo: PRE: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Prefix post: AnimalsLogic.GenHostility_IsPredatorHostileTo_Patch.Postfix
  47. GlowGrid.GameGlowAt: post: Dubs_Skylight.dubUtils+Patch_GameGlowAt.Postfix, Dubs_Skylight.dubUtils+Patch_GameGlowAt.Postfix, Dubs_Skylight.dubUtils+Patch_GameGlowAt.Postfix TRANS: ExpandedRoofing.HarmonyPatches.PlantLightingFix
  48. Hediff_Pregnant.Tick: TRANS: AnimalsLogic.NoMiscarryAfterMissedBreakfast+Hediff_Pregnant_Tick_Patch.Transpiler
  49. InfestationCellFinder.GetScoreAt: TRANS: ExpandedRoofing.HarmonyPatches.ThickRoofInfestationFix
  50. InspectGizmoGrid.DrawInspectGizmoGridFor: TRANS: AllowTool.Patches.InspectGizmoGrid_DrawInspectGizmoGridFor_Patch.RegisterReverseDesignatorCommandPair
  51. JobDriver_LayEgg.MakeNewToils: PRE: AnimalsLogic.JobDriver_LayEgg_MakeNewToils_Patch.Prefix
  52. JobGiver_EatRandom.TryGiveJob: PRE: AnimalsLogic.DoNotEatRandomly+JobGiver_EatRandom_TryGiveJob_Patch.Prefix
  53. JobGiver_LayEgg.TryGiveJob: PRE: AnimalsLogic.JobGiver_LayEgg_TryGiveJob_Patch.Prefix
  54. JobGiver_SeekAllowedArea.TryGiveJob: PRE: AnimalsLogic.YouSleepHere+JobGiver_SeekAllowedArea_TryGiveJob_Patch.Prefix
  55. JobGiver_Work.TryIssueJobPackage: TRANS: ExpandedRoofing.FixFinishFrameBuildOrder.Transpiler
  56. LanguageDatabase.SelectLanguage: PRE: HugsLib.Patches.LanguageDatabase_Patch.ForceRestartAfterLangChange
  57. ListerBuildingsRepairable.Notify_BuildingRepaired: post: ExpandedRoofing.HarmonyPatches.BuildingRepairedPostfix
  58. MainTabWindow_Inspect.DoInspectPaneButtons: PRE: AnimalsLogic.GiveMeName+MainTabWindow_DoInspectPaneButtons_Patch.Prefix post: AnimalsLogic.GiveMeName+MainTabWindow_DoInspectPaneButtons_Patch.Postfix
  59. Map.ConstructComponents: post: HugsLib.Patches.Map_ConstructComponents_Patch.MapComponentsInitHook
  60. Map.FinalizeInit: post: HugsLib.Patches.Map_FinalizeInit_Patch.MapLoadedHook
  61. MapComponentUtility.MapGenerated: post: HugsLib.Patches.MapComponentUtility_MapGenerated_Patch.MapGeneratedHook
  62. ModsConfig.RestartFromChangedMods: PRE: HugsLib.Patches.ModsConfig_RestartFromChangedMods_Patch.QuickRestartInDevMode
  63. MouseoverReadout.MouseoverReadoutOnGUI: TRANS: ExpandedRoofing.HarmonyPatches.SkipThingsWithEmptyLabels
  64. Page_CreateWorldParams.DoWindowContents: PRE: WorldGenRules.RulesOverrider+Page_CreateWorldParams_DoWindowContents_Patch.Prefix post: WorldGenRules.RulesOverrider+Page_CreateWorldParams_DoWindowContents_Patch.Postfix
  65. Pawn.ButcherProducts: post: AnimalsLogic.TastesLikeChicken+Pawn_ButcherProducts_Patch.Postfix
  66. Pawn.HearClamor: PRE: AnimalsLogic.HushMyPet+Pawn_HearClamor_Patch.Prefix
  67. Pawn_DraftController.GetGizmos: post: DefensivePositions.DraftController_GetGizmos_Patch.InsertDefensivePositionGizmo
  68. Pawn_JobTracker.StartJob: post: AnimalsLogic.Come+Pawn_JobTracker_StartJob_Patch.Postfix
  69. Pawn_MindState.Notify_DamageTaken: PRE: AnimalsLogic.AnimalsFightBack+Pawn_MindState_Notify_DamageTaken_Patch.Prefix post: AnimalsLogic.AnimalsFightBack+Pawn_MindState_Notify_DamageTaken_Patch.Postfix
  70. Pawn_PlayerSettings.set_AreaRestriction: post: AnimalsLogic.Come+Pawn_PlayerSettings_set_AreaRestriction_Patch.Postfix
  71. Pawn_TrainingTracker.Train: TRANS: AnimalsLogic.NoAutoMasterAssignment+Pawn_TrainingTracker_Train_Patch.Transpiler
  72. PlanetShapeGenerator.DoGenerate: PRE: WorldGenRules.RulesOverrider+PlanetShapeGenerator_DoGenerate_Patch.Prefix
  73. PlayDataLoader.DoPlayLoad: post: HugsLib.Patches.PlayDataLoader_Patch.InitModsHook
  74. ReverseDesignatorDatabase.InitDesignators: post: AllowTool.Patches.ReverseDesignatorDatabase_Init_Patch.InjectReverseDesignators
  75. RoofGrid.GetCellExtraColor: TRANS: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridExtraColorDetour
  76. RoofGrid.RoofAt: post: Dubs_Skylight.dubUtils+Patch_RoofAt.Postfix, Dubs_Skylight.dubUtils+Patch_RoofAt.Postfix, Dubs_Skylight.dubUtils+Patch_RoofAt.Postfix
  77. RoofGrid.Roofed: post: Dubs_Skylight.dubUtils+Patch_Roofed.Postfix, Dubs_Skylight.dubUtils+Patch_Roofed.Postfix, Dubs_Skylight.dubUtils+Patch_Roofed.Postfix
  78. RoofGrid.SetRoof: PRE: ExpandedRoofing.HarmonyPatches.RoofLeavings TRANS: ExpandedRoofing.RoofMaintenance_Patches.SetRoofTranspiler
  79. RoofGrid.get_Color: PRE: ExpandedRoofing.RoofGridCellBoolGiver.RoofGridColorDetour
  80. Root.Update: post: HugsLib.Patches.Root_Patch.UpdateHook
  81. Root_Play.SetupForQuickTestPlay: TRANS: HugsLib.Patches.RootPlay_TestPlay_Patch.InjectCustomQuickstartSettings
  82. SectionLayer_LightingOverlay.Regenerate: TRANS: ExpandedRoofing.HarmonyPatches.TransparentRoofLightingOverlayFix
  83. ThingWithComps.GetFloatMenuOptions: post: AllowTool.Patches.Thing_GetFloatMenuOptions_Patch.FinishOffWhenDrafted
  84. Tradeable_Pawn.get_Label: post: AnimalsLogic.Patch_Tradeable_Pawn_Label.Postfix
  85. TraderCaravanUtility.GetTraderCaravanRole: PRE: AnimalsLogic.Patch_TraderCaravanUtility_GetTraderCaravanRole.Prefix post: AnimalsLogic.Patch_TraderCaravanUtility_GetTraderCaravanRole.Postfix
  86. TransferableOneWay.get_Label: post: AnimalsLogic.Patch_TransferableOneWay_Label.Postfix
  87. UIRoot.UIRootOnGUI: post: HugsLib.Patches.UIRoot_Patch.OnGUIHook
  88. WorkGiver_TakeToBedToOperate.HasJobOnThing: PRE: AnimalsLogic.YouSleepHere+WorkGiver_TakeToBedToOperate_HasJobOnThing_Patch.Prefix
  89. WorldLayer_Rivers.FinalizePoint: TRANS: WorldGenRules.RulesOverrider+WorldLayer_Rivers_FinalizePoint_Patch.Transpiler
  90. WorldLayer_Roads.FinalizePoint: TRANS: WorldGenRules.RulesOverrider+WorldLayer_Roads_FinalizePoint_Patch.Transpiler
  91. Harmony versions present: UnlimitedHugs.HugsLib:1.0.9.1, net.quicksilverfox.rimworld.mod.animalslogic:1.0.9.1, HugsLib.AllowTool:1.0.9.1, net.quicksilverfox.rimworld.mod.worldgenrules:1.0.9.1, rimworld.whyisthat.expandedroofing.fixbuildorder:1.0.9.1, com.Dubwise.Dubs_Skylight.patches:1.0.9.1, rimworld.whyisthat.expandedroofing.main:1.0.9.1, rimworld.whyisthat.expandedroofing.roofmaintenance:1.0.9.1, rimworld.whyisthat.expandedroofing.roofgridcellboolgiver:1.0.9.1, HugsLib.DefensivePositions:1.0.9.1
  92.  
  93. Platform information: (hidden, hold Shift while publishing to include)
  94.  
  95. Log file contents:
  96. Initialize engine version: 5.6.3p1 (9c92e827232b)
  97. GfxDevice: [Renderer information redacted]
  98. Begin MonoManager ReloadAssembly
  99. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  100. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  101. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  102. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  103. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  104. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  105. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  106. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  107. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  108. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  109. desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
  110. RimWorld 0.18.1722 rev1198
  111.  
  112. Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>150</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Mass>20</Mass><Flammability>1.0</Flammability><Beauty>20</Beauty></statBases><comps><li><compClass>CompQuality</compClass></li><li><compClass>CompGatherSpot</compClass></li><li Class="CompProperties_RoomIdentifier"><roomStat>Impressiveness</roomStat></li></comps><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><tradeTags><li>Furniture</li></tradeTags><altitudeLayer>Building</altitudeLayer><description>People eat off tables when chairs are placed facing them.</description><passability>PassThroughOnly</passability><castEdgeShadows>true</castEdgeShadows><pathCost>60</pathCost><fillPercent>0.4</fillPercent><socialPropernessMatters>true</socialPropernessMatters><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>0.20</staticSunShadowHeight><surfaceType>Eat</surfaceType><defName>T_Tablecloth_table</defName><label>Tablecloth table (long)</label><graphicData><texPath>Furniture/TTable</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(5.2,2.6)</drawSize><shaderType>CutoutComplex</shaderType></graphicData><costStuffCount>60</costStuffCount><stuffCategories><li>Fabric</li><li>Leathery</li></stuffCategories><costList><WoodLog>100</WoodLog></costList><size>(5,2)</size></ThingDef>
  113.  
  114. XML error: <preventDeterioration>true</preventDeterioration> doesn't correspond to any field in type BuildingProperties.
  115.  
  116. Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>220</MaxHitPoints><WorkToBuild>30000</WorkToBuild><Mass>18</Mass><Flammability>1.0</Flammability><Beauty>120</Beauty></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li><compClass>CompGatherSpot</compClass></li><li Class="CompProperties_RoomIdentifier"><roomStat>Impressiveness</roomStat></li></comps><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><tradeTags><li>Furniture</li></tradeTags><inspectorTabs><li>ITab_Art</li></inspectorTabs><defName>Fountain</defName><label>Fountain</label><graphicData><texPath>Furniture/WaterFountain</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2.2,2.2)</drawSize><shaderType>CutoutComplex</shaderType></graphicData><altitudeLayer>Building</altitudeLayer><stuffCategories><li>Metallic</li><li>Stony</li></stuffCategories><costStuffCount>200</costStuffCount><Size>(2,2)</Size><description>A large, soft, comfy seat. Great for relaxation.</description><castEdgeShadows>true</castEdgeShadows><pathCost>60</pathCost><fillPercent>0.4</fillPercent><socialPropernessMatters>true</socialPropernessMatters><designationHotKey>Misc8</designationHotKey></ThingDef>
  117.  
  118. ExpandedRoofing: generating dynamic defs
  119.  
  120. Setting up 4 worker threads for Enlighten.
  121. Thread -> id: 2770 -> priority: 1
  122. Thread -> id: 58 -> priority: 1
  123. Thread -> id: b14 -> priority: 1
  124. Thread -> id: 1b80 -> priority: 1
  125. Initialize engine version: 5.6.3p1 (9c92e827232b)
  126. GfxDevice: creating device client; threaded=1
  127. Direct3D:
  128. Version: Direct3D 9.0c [nvldumd.dll 22.21.13.8266]
  129. Renderer: NVIDIA GeForce GTX 970M
  130. Vendor: NVIDIA
  131. VRAM: 3072 MB (via DXGI)
  132. Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 NULL=1 RESZ=0 SlowINTZ=0 ATOC=1 BC4=1 BC5=1
  133. Begin MonoManager ReloadAssembly
  134. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.dll into Unity Child Domain
  135. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
  136. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
  137. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
  138. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
  139. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NAudio.dll into Unity Child Domain
  140. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\NVorbis.dll into Unity Child Domain
  141. Loading [Rimworld_dir]\RimWorldWin_Data\Managed\TextMeshPro-1.0.55.56.0b11.dll into Unity Child Domain
  142. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Pass '' has no vertex shader
  143. WARNING: Shader Unsupported: 'Hidden/VR/BlitCopyFromTexArray' - Setting to default shader.
  144. desktop: 1920x1080 60Hz; virtual: 3840x1080 at -1920,0
  145. RimWorld 0.18.1722 rev1198
  146.  
  147. Attempt to use string DesignationCategory to refer to field designationCategory in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>150</MaxHitPoints><WorkToBuild>6000</WorkToBuild><Mass>20</Mass><Flammability>1.0</Flammability><Beauty>20</Beauty></statBases><comps><li><compClass>CompQuality</compClass></li><li><compClass>CompGatherSpot</compClass></li><li Class="CompProperties_RoomIdentifier"><roomStat>Impressiveness</roomStat></li></comps><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><tradeTags><li>Furniture</li></tradeTags><altitudeLayer>Building</altitudeLayer><description>People eat off tables when chairs are placed facing them.</description><passability>PassThroughOnly</passability><castEdgeShadows>true</castEdgeShadows><pathCost>60</pathCost><fillPercent>0.4</fillPercent><socialPropernessMatters>true</socialPropernessMatters><canOverlapZones>false</canOverlapZones><staticSunShadowHeight>0.20</staticSunShadowHeight><surfaceType>Eat</surfaceType><defName>T_Tablecloth_table</defName><label>Tablecloth table (long)</label><graphicData><texPath>Furniture/TTable</texPath><graphicClass>Graphic_Multi</graphicClass><drawSize>(5.2,2.6)</drawSize><shaderType>CutoutComplex</shaderType></graphicData><costStuffCount>60</costStuffCount><stuffCategories><li>Fabric</li><li>Leathery</li></stuffCategories><costList><WoodLog>100</WoodLog></costList><size>(5,2)</size></ThingDef>
  148.  
  149. XML error: <preventDeterioration>true</preventDeterioration> doesn't correspond to any field in type BuildingProperties.
  150.  
  151. Attempt to use string Size to refer to field size in type Verse.ThingDef; xml tags are now case-sensitive. XML: <ThingDef Abstract="True"><category>Building</category><thingClass>Building</thingClass><soundImpactDefault>BulletImpactMetal</soundImpactDefault><selectable>true</selectable><drawerType>MapMeshAndRealTime</drawerType><terrainAffordanceNeeded>Light</terrainAffordanceNeeded><repairEffect>Repair</repairEffect><leaveResourcesWhenKilled>true</leaveResourcesWhenKilled><filthLeaving>BuildingRubble</filthLeaving><statBases><SellPriceFactor>0.70</SellPriceFactor><MaxHitPoints>220</MaxHitPoints><WorkToBuild>30000</WorkToBuild><Mass>18</Mass><Flammability>1.0</Flammability><Beauty>120</Beauty></statBases><comps><li><compClass>CompQuality</compClass></li><li Class="CompProperties_Art"><nameMaker>ArtName_Furniture</nameMaker><descriptionMaker>ArtDescription_Furniture</descriptionMaker><minQualityForArtistic>Excellent</minQualityForArtistic></li><li><compClass>CompGatherSpot</compClass></li><li Class="CompProperties_RoomIdentifier"><roomStat>Impressiveness</roomStat></li></comps><DesignationCategory>Furniture</DesignationCategory><minifiedDef>MinifiedFurniture</minifiedDef><tradeTags><li>Furniture</li></tradeTags><inspectorTabs><li>ITab_Art</li></inspectorTabs><defName>Fountain</defName><label>Fountain</label><graphicData><texPath>Furniture/WaterFountain</texPath><graphicClass>Graphic_Single</graphicClass><drawSize>(2.2,2.2)</drawSize><shaderType>CutoutComplex</shaderType></graphicData><altitudeLayer>Building</altitudeLayer><stuffCategories><li>Metallic</li><li>Stony</li></stuffCategories><costStuffCount>200</costStuffCount><Size>(2,2)</Size><description>A large, soft, comfy seat. Great for relaxation.</description><castEdgeShadows>true</castEdgeShadows><pathCost>60</pathCost><fillPercent>0.4</fillPercent><socialPropernessMatters>true</socialPropernessMatters><designationHotKey>Misc8</designationHotKey></ThingDef>
  152.  
  153. C:\Program Files\Steam\steamapps\workshop\content\294100\732257433\Defs\ThoughtDefs/OF SLAVES AND MODS.xml: root element named ThoughtDefs; should be named Defs
  154.  
  155. C:\Program Files\Steam\steamapps\workshop\content\294100\730854291\Defs\ThoughtDefs/MOD UPDATE.xml: root element named ThoughtDefs; should be named Defs
  156.  
  157. ExpandedRoofing: generating dynamic defs
  158.  
  159. NamesGalore: Injecting Names
  160.  
  161. [HugsLib] v4.0.1 initialized AllowTool, DefensivePositions, HandMeThatBrick
Add Comment
Please, Sign In to add comment