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- Def.Emergency.Add {
- ID = "HeartAttackOnStreet" //a ID thats used to call the Emergency by the Emergency Handler //can be called in scenario waves
- Type = "Type_Medical" //the icon thats used for example: Type_MedicalFireDept;Type_AllThree
- Difficulty = "Easy" //notifier
- Level = 2 //see Scenario[X].fsx
- Weighting = { //how often the emergency is spawned
- Day = 5.0
- Night = 1.0
- }
- Tags = {
- Visible = ["Urban";"Critical"] //tags for the missions information
- Hidden = ["Medical"; "Tier1"] //currently not used
- }
- MoneyGainOnSuccess = 500 //Money you get for success
- TitleKey = "HeartAttackOnStreet" //same as id
- InitialDescriptionKeys = ["HeartAttackOnStreet_Desc01"] //Mission description as set in loca file
- AssetRequirements = [
- "Medic", 1, 100 //requirements, ItemID, Count, Percentage
- ]
- PreparationTime = Gt.hours 0.5 //prep time
- ResolutionTime = Gt.hours 1.0 //time how long the emergency should take
- ReputationGainOnDispatch = 0, 60 //first at 0% secound on 100%
- ReputationCostToTerminate = 1, 5 //increstes from 1 digite to 2 with time
- Events = [
- When.Emergency.Success [
- AddXp 6.0 //every user get XP (new level 100,300)
- AddExhaustion 3.0 //start with 10, at 0 exhausting actually show up - reset at 2
- Emergency.AddVisitorWithTrait "Patient" "PatientArchetype_HeartAttack" //additional stuff for your emergency
- ]
- ]
- }
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