Advertisement
Guest User

Untitled

a guest
Sep 9th, 2016
79
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 14.93 KB | None | 0 0
  1. # Settings for controlling the auto-battler for AFK players.
  2. AFKHandler {
  3. # The time in seconds before a player in a battle is declared to be AFK and the auto-battle code takes over for them.
  4. afkActivateSeconds=90
  5. # The time in seconds before the auto-battle handler picks a move automatically each turn.
  6. afkHandlerTurnSeconds=15
  7. # Have auto-battle take over if the player is AFK during a battle.
  8. # Activates after the specified time period and gives specified time for each turn after that.
  9. enableAFKHandler=false
  10. }
  11. # Settings for breeding behavior.
  12. Breeding {
  13. # Allows the placement of ranch blocks, which are required for breeding Pokemon.
  14. allowBreeding=true
  15. # Allows two Ditto to breed together to produce Eggs with random Pokémon inside.
  16. allowDittoDittoBreeding=true
  17. # Allow the crafting of ranch blocks.
  18. allowRanchCrafting=true
  19. # Allow the ranch expansion.
  20. allowRanchExpansion=true
  21. # Enable random Eggs from Ditto-Ditto breeding to contain Legendaries.
  22. allowRandomBreedingEggsToBeLegendary=false
  23. # Enables random Eggs from /pokegiveegg to contain Legendaries.
  24. allowRandomSpawnedEggsToBeLegendary=false
  25. # Seconds between running the environment check for breeders, requires useBreedingEnvironment to be enabled
  26. breedingEnviromentCheckSeconds=500
  27. # Number of world ticks needed to increase the breeding stage.
  28. breedingTicks=18000
  29. # Number of stages to go through before breeding occurs (1-5).
  30. numBreedingStages=5
  31. # Sets the number of steps per Egg cycle. Lower numbers hatch Eggs faster.
  32. stepsPerEggCycle=255
  33. # Control speed of breeding based on the blocks set in the area. If false, will set breeding speed to 1.0x.
  34. useBreedingEnviroment=true
  35. # Control speed of breeding based on the blocks set in the area. If false, will set breeding speed to 1.0x.
  36. useBreedingEnvironment=true
  37. }
  38. # Settings for re-routing the Pixelmon saving system into an external database.
  39. Database {
  40. # Put the connection string for the external database in the form jdbc:dbtype://...
  41. connectionString="jdbc:hd://"
  42. # Enable this to change the save system over to a database specified in the connection string property. Only H2 and MySQL currently supported.
  43. saveToExternalDatabase=false
  44. }
  45. # Options for the elevator.
  46. Elevator {
  47. # Maximum search range up/down for a pairing elevator.
  48. elevatorSearchRange=10
  49. }
  50. # Settings for controlling external moves.
  51. ExternalMoves {
  52. # Allows the use of external moves such as Rock Smash and Cut.
  53. allowExternalMoves=true
  54. }
  55. # General settings for the world.
  56. General {
  57. # Allow the anvil to replace finished items with starting item from player's inventory without manual placing.
  58. allowAnvilAutoreloading=false
  59. # Allow player to throw Poke Balls from hotbar. If false, Poke Balls can only be thrown in battles.
  60. allowCaptureOutsideBattle=false
  61. # Allows move tutors that teach event moves to spawn naturally.
  62. allowEventMoveTutors=false
  63. # Allows the 17 types of Gems to be dropped by bosses.
  64. allowGemBossDrop=true
  65. # Allows the 17 types of Gems to be crafted by players.
  66. allowGemCrafting=true
  67. # Determines if player vs. player battles give Pokemon experience. No EXP gain in PvP when false.
  68. allowPVPExperience=true
  69. # Allow players to plant Apricorns in the ground.
  70. allowPlanting=true
  71. # Allow the player to nickname Pokemon (not a server-wide setting, just a client setting).
  72. allowPokemonNicknames=true
  73. # Determines if player vs. player battles give Pokemon experience. No EXP gain in PvP when false.
  74. allowPvPExperience=true
  75. # Permits bosses to drop ranch area upgrades.
  76. allowRanchUpgradeBossDrop=true
  77. # Allows players to make Rare Candies by crafting (server-side option).
  78. allowRareCandyCrafting=true
  79. # Allows players to make Rare Candies by crafting (server-side option).
  80. allowRateCandyCrafting=true
  81. # Allow players to ride Pokemon. If false, no Pokemon can be ridden (server-side option).
  82. allowRiding=true
  83. # If enabled, TMs are reusable. If disabled, TMs are consumed upon use.
  84. allowTMReuse=false
  85. # Determines if player vs. Trainer battles give Pokemon experience. No EXP gain in Trainer when false.
  86. allowTrainerExperience=true
  87. # Allow creepers, skeletons, etc. to spawn in the world. DANGER - can kill you while battling.
  88. allowVanillaMobs=false
  89. # Award photos to players who defeat wild Pokemon.
  90. awardPhotos=false
  91. # The radius in chunks around a player that Pokemon can spawn within.
  92. chunkSpawnRadius=8
  93. # Allow players to use cloning machines to clone Mew into Mewtwo.
  94. cloningMachineEnabled=true
  95. # Sets the amount of boxes players have in their PCs (capped at 256 per player).
  96. computerBoxes=256
  97. # When mounted, enables steering the Pokemon by looking.
  98. enablePointToSteer=true
  99. # Allows the Pokedex to open wiki pages.
  100. # Turn this off if you don't want the wiki opening from inside Pixelmon.
  101. enablePokedexWikiWebsiteOpen=false
  102. # Allow wild Pokemon to initiate battles.
  103. enableWildAggression=false
  104. # Allow wild Pokemon to initiate battles.
  105. enableWildAgression=false
  106. # If enabled, players will be able to challenge others by throwing a Pokemon at the enemy player rather than a Pokemon.
  107. engagePlayerByPokeBall=false
  108. # If enabled, players will be able to challenge others by throwing a Pokemon at the enemy player rather than a Pokemon.
  109. engagePlayerByPokeball=false
  110. # What will happen if a battle is force-ended without a proper conclusion.
  111. # 0: A winner is determined based on the number of remaining Pokémon (with % HP as a tiebreaker).
  112. # 1: The battle is considered a draw.
  113. # 2: The battle is considered abnormally ended.
  114. forceEndBattleResult=0
  115. # Adjusts the variation in size caused by growth (0-2). 1 is normal.
  116. growthScaleModifier=1
  117. # Allow bosses to drop Isi's hourglasses, items that let you skip stages of breeding.
  118. isiHourglassBossDrop=true
  119. # Sets how far Pokemon names and levels can be seen from (client setting only). 1=Default, 2=Farther, 3=Far
  120. namePlateRange=3
  121. # Requires flying and water Pokemon mounts to have HM moves Fly or Surf (respectively) to be able to ride them.
  122. needHMToRide=false
  123. # Sets NPC rarity. Higher values spawn NPCs (Trainers, tutors) more often, 0 spawns no NPCs.
  124. npcRarity=50
  125. # Allows wild Pokemon to drop items like feathers, etc. on death.
  126. pokemonDropsEnabled=true
  127. # Prints more detailed error messages to the server.log file if enabled.
  128. printErrors=true
  129. # Removes regular Minecraft music so only Pixelmon music plays. Currently locked to true in code.
  130. removeVanillaMusic=true
  131. # If enabled, consumable held items will be returned to Pokémon at the end of player vs. player battles.
  132. returnHeldItems=true
  133. # Set Legendary shrines to one use (false) or multiple use (true).
  134. reusableBirdShrines=true
  135. # Increases size of Pokemon models in-game by 30%.
  136. scalePokemonModels=true
  137. # Allow Legendary bird shrines to spawn randomly in world.
  138. spawnBirdShrines=true
  139. # Allow Spectral Jeweller Gem shrines to spawn randomly in world.
  140. spawnGemShrines=false
  141. # Allow random generation of structures such as Pokemon Centers, shrines, and other buildings if true.
  142. spawnStructures=true
  143. # If true, must be opped to use spawners. If false, must be in Creative mode.
  144. spawnersOpOnly=true
  145. # Battle camera rotates around player if true, and is stationary if false.
  146. spinBattleCamera=false
  147. # Lets you choose to give/not give a starter to a player on join (via the Pixelmon starter screen).
  148. starterOnJoin=true
  149. # The time taken before syncing to the system clock (in seconds).
  150. systemTimeSyncInterval=30
  151. # Set traders to one use (false) or multiple use (true).
  152. tradersReusable=true
  153. # Allows you to toggle which tab list you would like to use.
  154. # True for Pixelmon's, false for vanilla's.
  155. useCustomTabList=false
  156. # Load external NPC files from the "npcs" folder. If set to true and the "npcs" folder does not exist, Pixelmon will create the folder and dump the existing files there.
  157. useExternalNPCFiles=true
  158. # Load external structure files from the "structures" folder. If set to true and the "structures" folder does not exist, Pixelmon will create the folder and dump the existing files there.
  159. useExternalStructureFiles=false
  160. # Lets your world follow real world time or not (uses the server's system clock).
  161. useSystemTimeForWorldTime=false
  162. # Wild Pokemon will have a chance based on unfavourable battle conditions to try and flee from battle.
  163. wildCanFlee=false
  164. # Saves Pixelmon entities to file when world saves (greatly increases save file size and save time if true). Required for the morph mod.
  165. writeEntitiesToWorld=false
  166. }
  167. # Graphics settings.
  168. Graphics {
  169. # Use the low resolution textures for Pokemon and Poke Balls. Useful for low end systems.
  170. lowResTextures=false
  171. # Multiplier of the 64 distance usually used for rendering.
  172. renderDistanceWeight=2
  173. # Display the currently selected Pokemon's attack target on the screen.
  174. showCurrentAttackTarget=true
  175. # Use the original Pokemon textures for statues.
  176. useOriginalPokemonTexturesForStatues=false
  177. # Use the SMD normal maps for shading Poke Balls.
  178. useSmoothShadingOnPokeBalls=true
  179. # Use the SMD normal maps for shading Poke Balls.
  180. useSmoothShadingOnPokeballs=true
  181. # Use the SMD normal maps for shading Pokemon.
  182. useSmoothShadingOnPokemon=true
  183. }
  184. # Settings for PixelUtilities features.
  185. PixelUtilities {
  186. # Specify the coordinates of the event PokeGift chest here.
  187. eventCoords=[
  188. notConfigured
  189. ]
  190. # Enable/Disable Legendaries from being added to the event Poke Gift.
  191. eventHasLegendaries=false
  192. # Each Pokemon has a 1/10 chance of being a Shiny.
  193. eventHasShinies=false
  194. # Sets the maximum amount of Pokemon that are in spawned Poke Gifts.
  195. eventMaxPokemon=1
  196. # Should an event Poke Gift spawn?
  197. eventPokeGiftLoad=false
  198. # The rate of Shiny Pokemon appearing in a Poke Gift (1/x).
  199. eventShinyRate=10
  200. # Define a custom date for PokeGift events (day then month).
  201. eventTime="D/M"
  202. # Allows Poke Gifts to be used (both placing and using, prevention against spam).
  203. pokeGiftHaveEvents=true
  204. # Enable multiple players to get the Pokemon from the gift.
  205. pokeGiftReusable=false
  206. # Enable multiple players to get the Pokemon from the gift.
  207. pokegiftReusable=false
  208. # Scale grass battles to players team levels?
  209. scaleGrassBattles=false
  210. }
  211. # Settings for controlling PokeLoot chest spawns and behavior.
  212. PokeLoot {
  213. # Allow Hidden Grottos to spawn in the world.
  214. spawnGrotto=true
  215. # Allows invisible PokeChests to spawn around the world randomly.
  216. spawnHidden=true
  217. # Default spawn mode (FCFS=0, PL1D=1, PUD=2, TIMED=3)
  218. # FCFS = First Come First Serve, only one player can loot chest, then chests vanishes.
  219. # PL1D = Player 1 Drop, chest gives one drop per person. Chest remains for others to use once each.
  220. # PUD = Player Unlimited Drops, chests can be used infinitely by all players.
  221. # TIMED = Each player allowed to loot again after specified time interval (individual timers). Chest remains after looting.
  222. spawnMode=0
  223. # Allows normal visible PokeChests to spawn around the world randomly.
  224. spawnNormal=true
  225. # Chest spawn rate
  226. # 0: 1 per 64 chunks
  227. # 1: 1 per 32 chunks
  228. # 2: 1 per 18 chunks
  229. # 3: 1 per 10 chunks
  230. spawnRate=1
  231. # Sets frequency that a player can reuse a timed loot chest (both placed in Creative and naturally spawned if set to TIMED.
  232. # Time conversions: one hour = 3600 seconds, one day = 86400 seconds, one week = 604800 seconds.
  233. timedLootReuseSeconds=86400
  234. }
  235. # Sound settings.
  236. Sounds {
  237. # Maximum number of world ticks before a new music track will start.
  238. maxMusicDelay=24000
  239. # Minimum number of world ticks before a new music track will start.
  240. minMusicDelay=12000
  241. }
  242. # Settings that control what Pokemon spawns and how many of them spawn.
  243. Spawning {
  244. # These values set whether or not a Generation's Pokemon will be spawned.
  245. Gens {
  246. # Pokedex 1-151
  247. Gen1=true
  248. # Pokedex 152-251
  249. Gen2=true
  250. # Pokedex 252-386
  251. Gen3=true
  252. # Pokedex 387-493
  253. Gen4=true
  254. # Pokedex 494-649
  255. Gen5=true
  256. # Pokedex 650-719
  257. Gen6=true
  258. }
  259. # Allow wild Legendaries to spawn (besides specific event spawns).
  260. allowLegendarySpawn=true
  261. # Chance of a group of wild Pokemon containing a boss Pokemon (1/rate). 0 disables boss spawns.
  262. bossSpawnRate=250
  263. # The radius in chunks around a player, that Pixelmon can spawn within.
  264. chunkSpawnRadius=8
  265. # Forces wild Pokemon to despawn after a battle.
  266. despawnOnFleeOrLoss=false
  267. # Displays server-wide announcement 'A Legendary has spawned in <name> biome' when a Legendary spawns.
  268. displayLegendaryGlobalMessage=true
  269. # Chance of a wild Pokemon spawning with its hidden ability (1/rate). 0 disables hidden ability spawns.
  270. hiddenAbilitySpawnRate=150
  271. # Minimum number of ticks before a particular legendary can spawn again (via main spawner).
  272. legendaryRepeatSpawnTicks=96000
  273. # Chance that a Legendary spawn attempt will succeed (0-1).
  274. legendarySpawnChance=0.0750000029802322
  275. # Sets odds of Legendary spawning (1 in X spawns). Higher values spawn wild Legendaries less often.
  276. legendarySpawnRate=22000
  277. # Average number of ticks before an attempt at Legendary spawning will be made (modified by spawn chance).
  278. legendarySpawnTicks=3000
  279. # Max number of flying Pokemon at one time (keep this low).
  280. maxFlyingPokemon=2
  281. # Max number of land Pokemon at one time.
  282. maxLandPokemon=40
  283. # Max number of underground Pokemon at one time.
  284. maxUndergroundPokemon=20
  285. # Max number of water Pokemon at one time.
  286. maxWaterPokemon=20
  287. # Replaces Minecraft's villagers with Pixelmon NPCs.
  288. replaceMCVillagers=true
  289. # Shiny calculation uses 1/(Shiny rate) to get odds of becoming Shiny.
  290. shinySpawnRate=8192
  291. # List of dimensions that Pokemon will spawn in.
  292. spawnDimensions=[
  293. 0
  294. ]
  295. # Poke Marts will spawn with shopkeepers in Minecraft's towns
  296. spawnPokeMarts=true
  297. # Pokemarts will spawn with shopkeepers in Minecraft's towns
  298. spawnPokemarts=true
  299. }
  300. Starters {
  301. # Level (min=5, max=100)
  302. level=5
  303. # Shiny starters
  304. shiny=true
  305. # List of starters (max of 15)
  306. starterList=[
  307. Bulbasaur,
  308. Squirtle,
  309. Charmander,
  310. Chikorita,
  311. Totodile,
  312. Cyndaquil,
  313. Treecko,
  314. Mudkip,
  315. Torchic,
  316. Turtwig,
  317. Piplup,
  318. Chimchar,
  319. Snivy,
  320. Oshawott,
  321. Tepig
  322. ]
  323. }
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement