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Sep 20th, 2017
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  1. Godbot
  2. Element: Wind
  3. Colour: Grey, Gray
  4. Weapon: Giant electric fan
  5. Ranged
  6.  
  7. Normal attack: Small tornados. 3-square range, 6-shot clip.
  8.  
  9. Abilities:
  10.  
  11. Light breeze: Conditional passive ability. At the beginning of each turn, the player selects whether Light Breeze or Strong Breeze will take effect. Low droning sound is very pleasant and relaxing. Heals allies for about 3 HP per turn in a cone AoE pointing in the direction that the giant fan is facing. This ability can be amplified for 1 turn, healing for 7 HP, but for the next two turns, the passive ability will not take effect.
  12.  
  13. [_][_][#][_][_]
  14. [_][#][#][_][_]
  15. [F][#][#][_][_]
  16. [_][#][#][_][_]
  17. [_][_][#][_][_]
  18.  
  19. [+1 healing, +1 Cone] = [+2]
  20.  
  21.  
  22. Strong breeze: Conditional passive ability. At the beginning of each turn, the player selects whether Light Breeze or Strong Breeze will take effect. Crossbreeze makes it hard to approach, but easy to catch a strong tailwind. Within a cone AoE pointing in the direction that the fan is facing, oncoming attacks are weakened, and attacks moving away from the fan are strengthened. This ability can be amplified for 1 turn, but on the next turn, the passive ability will not take effect at all.
  23.  
  24. [_][_][_][#][_]
  25. [_][_][#][#][_]
  26. [F][#][#][#][_]
  27. [_][_][#][#][_]
  28. [_][_][_][#][_]
  29.  
  30. Upon activation, [+1 Cone, -1 No Damage, +1 Buffs/Debuffs] = [+1]
  31.  
  32.  
  33. Wind gust: Fucking throws people. Causes a combination of vertical knockback and 2-square horizontal knockback away from the fan within a cone AoE. Can be aimed. No damage on its own, but can cause impact damage.
  34.  
  35.  
  36.  
  37. [_][_][_][_][_]
  38. [_][_][#][#][_]
  39. [F][#][#][#][_]
  40. [_][_][#][#][_]
  41. [_][_][_][_][_]
  42.  
  43. or
  44.  
  45. [_][_][_][_][_]
  46. [_][_][#][#][_]
  47. [_][#][#][#][_]
  48. [_][#][#][_][_]
  49. [F][_][_][_][_]
  50.  
  51. [+1 Cone, -1 No Damage, +1 Knockback, +1 Vertical Knockback] = [+2]
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