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  1. database:
  2.  #Database backend type, can be set to mysql or sqlite
  3.   type: sqlite
  4.   #MySQL database host
  5.   mySQLHost: localhost
  6.   #MySQL connection port number
  7.   mySQLPort: 3306
  8.   #MySQL database name
  9.   mySQLDatabase: ""
  10.   #MySQL database user
  11.   mySQLUser: ""
  12.   #MySQL user's password
  13.   mySQLPassword: ""
  14.   #MySQL table names
  15.   tableNames:
  16.     players: "players"
  17.  
  18. #Type of the economy which will handle all transactions. Valid values are EXP, VAULT (requires http://dev.bukkit.org/bukkit-plugins/vault/), MYSQL_TOKENS (requires https://www.spigotmc.org/resources/mysql-tokens.7535/)
  19. economyType: VAULT
  20. #Name of the main GUI
  21. shopMenuName: "&c&lSHOP"
  22. #Size of the main GUI, valid values are 9, 18, 27, 36, 45 and 54
  23. shopMenuSize: 36
  24. #Define whether selling all with middle mouse button is enabled
  25. enableSellAll: true
  26. #Define whether the buy GUI with option to select quantity is enabled
  27. enableBuyGUI: true
  28. #Define whether the sell GUI with option to select quantity is enabled
  29. enableSellGUI: true
  30. #Define whether sell all button in SellGUI is enabled (enableSellGUI has to be enabled too)
  31. enableSellGUISellAll: true
  32. #Define whether after closing/buying/selling the shop GUI should be opened again
  33. returnToShop: true
  34. #Define whether the quick buy/sell option should be enabled (amount selection gui will stay open until player closes it)
  35. quickBuySell: true
  36. #Define whether lines containing the %buy% placeholder should be hidden for unbuyable items
  37. hideBuyPriceForUnbuyable: true
  38. #Define whether lines containing the %sell% placeholder should be hidden for unsellable items
  39. hideSellPriceForUnsellable: true
  40. #Define whether buy and sell buttons should be inverted (false - LMB buy, RMB sell / true - LMB sell, RMB buy)
  41. invertBuySell: false
  42. #Maximum amount of enchantments players can add to an item, set to -1 for no limit
  43. maxEnchantments: 3
  44. #Choose whether players should be able to buy enchantments only 1 level higher than current (eg. player has sword with Sharpness 1, they could buy only Sharpness 2)
  45. limitEnchantmentLevelDiff: false
  46. #Define whether the amount selection double click bug fix should be enabled
  47. enableAmountSelectionFix: true
  48. #Define whether players should be able to use sell all option to sell all their items (allowAllSellAllStackSizes = true) or only amount multiplied by the original stack size of the shop item (allowAllSellAllStackSizes = false)
  49. allowAllSellAllStackSizes: false
  50. #Define whether all prices should be rounded up, down, to the nearest whole number or not rounded (valid values are UP, DOWN, NEAREST and NONE)
  51. roundPrices: none
  52. #Define whether main menu (/shop command) should be disabled. The only way to access shops will be to use /shop <id> when you disable it.
  53. disableMainMenu: false
  54. #Choose if different messages should be sent when someone buy/sell items for $0 (MSG_ITEM_BOUGHTFREE, MSG_ITEM_SOLDFREE, MSG_ITEM_SOLDALLFREE)
  55. useDifferentMessagesForFreeItems: true
  56. #Choose if item names should have first letters of their names capitalized, for instance nether brick would become Nether Brick
  57. capitalizeItemNames: true
  58. #Choose if the gui shall be closed after using the Sell All feature
  59. closeGuiAfterSellAll: false
  60. #Choose if bulk buy/sell guis should be opened immediately after clicking an item (enableBuyGUI and enableSellGUI have to be enabled as well and players need the bulk buy/sell permissions)
  61. openBulkGuiImmediately: false
  62. #Choose which items stack size should be capped at 16 inside the amount selection GUI so players can't buy eg. oversized ender pearl stacks
  63. #Format is same as for regular items in shops.yml
  64. itemStackSizeCappedAt:
  65.   1:
  66.     material: ENDER_PEARL
  67.     size: 16
  68.   2:
  69.     material: SNOW_BALL
  70.     size: 16
  71.   3:
  72.     material: SIGN
  73.     size: 16
  74.   4:
  75.     material: EGG
  76.     size: 16
  77.   5:
  78.     material: BUCKET
  79.     size: 1
  80. #Choose what gamemodes will prevent players from accessing shops. Valid values: ADVENTURE, CREATIVE, SPECTATOR, SURVIVAL
  81. disableShopsInGamemodes:
  82.  - ADVENTURE
  83.   - CREATIVE
  84.   - SPECTATOR
  85. #Choose in which worlds players won't be able to access the shop. Same list format as disableShopsInGamemodes
  86. disableShopsInWorlds: []
  87.  
  88. #Choose whether price modifiers should be displayed in percents instead of decimals (eg. 10% instead of 0.10), remember you will still have to use the decimal way in commands
  89. displayPriceModifiersInPercents: true
  90.  
  91. #Choose whether the world-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  92. disableSudoWorldPermissionCheck: false
  93.  
  94. #Choose whether the shop-specific permission to access shops should be omitted when player has a shop opened with /shop [player] [shop name]
  95. disableSudoShopPermissionCheck: false
  96.  
  97. # Choose whether free items (with sell price of $0) should be excluded from being sold using /sell hand and /sell all
  98. sellHandAllExcludeFreeItems: true
  99.  
  100. #Format of item lores in shops, %buy% will be replaced with the buy price and %sell% with sell price
  101. shopItemLoreFormat:
  102.   #This lore will be applied to items
  103.   item:
  104.     - "&7Buy price: &c%buy%$"
  105.     - "&7Sell price: &a%sell%$"
  106.     - "&9Click with MMB to sell all"
  107.   #This lore will be applied to items in the buy GUI (when enableBuyGUI is set to true)
  108.   itemBuyGUI:
  109.     - "&7Buy price: &c%buy%$"  
  110.   #This lore will be applied to items in the sell GUI (when enableSellGUI is set to true)
  111.   itemSellGUI:
  112.     - "&7Sell price: &a%sell%$"
  113.   #This lore will be applied to the sell all button in the sell GUI (when enableSellGUI and enableSellGUISellAll are set to true)
  114.   itemSellGUISellAll:
  115.     - "&7Sell all for: &a%sell%$"
  116.   #This one to permissions
  117.   permission:
  118.     - "&7Buy price: &c%buy%$"
  119.   #And this one to enchantments
  120.   enchantment:
  121.     - "&7Buy price: &c%buy%$"
  122.   #And the last one to commands
  123.   command:
  124.     - "&7Buy price: &c%buy%$"
  125.  
  126. #Logging settings
  127. log:
  128.   #Define whether transactions will be logged to the console/main server log
  129.   toConsole: true
  130.   #Define whether transactions will be logged to a separate log
  131.   toFile: false
  132.   #Date format of transactions (http://docs.oracle.com/javase/7/docs/api/java/text/SimpleDateFormat.html)
  133.   formatDate: "yyyy/MM/dd HH:mm:ss"
  134.   #Log message for bought items
  135.   formatBuy: "%player% bought %amount% x %item% for %price%$ from %shop% shop"
  136.   #Log message for sold items
  137.   formatSell: "%player% sold %amount% x %item% for %price%$ to %shop% shop"
  138.   #Log message for sold all items
  139.   formatSellAll: "%player% sold all %amount% x %item% for %price%$ to %shop% shop"
  140.  
  141. # Sell hand command settings
  142. sellHand:
  143.  # When set to true, players will be able to sell any quantity of the item (the price will be calculated from the base price)
  144.   allowAllQuantites: true
  145.  
  146. # Sell all command settings
  147. sellAll:
  148.  # When set to true, players will get a detailed summary with prices of each item stack sold
  149.   detailedSummary: false
  150.  
  151. buttons:
  152.   #"Go back button"
  153.   goBack:
  154.     item:
  155.       #Material name, full list can be found here: http://wiki.brcdev.net/Materials
  156.       material: NETHER_STAR
  157.       #Amount of the item
  158.       amount: 1
  159.       #(optional) Data value, for example 1 for WOOD:1 means spruce wood planks
  160.       damage: 0
  161.       #(optional) Custom name
  162.       name: "&cBack to categories"
  163.       #(optional) Lore, can contain multiple lines
  164.       lore:
  165.         - "&aClick here to return to the main menu"
  166.     #Slot in each shop's GUI
  167.     slot: 49
  168.   #"Previous page" button
  169.   previousPage:
  170.     item:
  171.       material: PAPER
  172.       quantity: 1
  173.       name: "&e&lPrevious page"
  174.     slot: 45
  175.   #"Next page" button
  176.   nextPage:
  177.     item:
  178.       material: PAPER
  179.       quantity: 1
  180.       name: "&e&lNext page"
  181.     slot: 53
  182.  
  183. #Elements of the bulk buy GUI
  184. amountSelectionGUIBulkBuy:
  185.  #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  186.   size: 18
  187.   #Choose if buttons type should be replaced with the bought item's type
  188.   replaceButtonsType: true
  189.   #Buttons
  190.   buttons:
  191.    #"Buy 1 stack" button
  192.     buy1:
  193.      #When no material is specified it will be the type of the item being bought
  194.       item:
  195.         quantity: 1
  196.         name: "&aBuy 1 stack"
  197.         lore:
  198.           - "&7Price: &c%buy%$"
  199.       #Value indicated the amount of stacks
  200.       value: 1
  201.       slot: 0
  202.     #"Buy 2 stacks" button
  203.     buy2:
  204.       item:
  205.         quantity: 2
  206.         name: "&aBuy 2 stacks"
  207.         lore:
  208.           - "&7Price: &c%buy%$"
  209.       value: 2
  210.       slot: 1
  211.     #"Buy 3 stacks" button
  212.     buy3:
  213.       item:
  214.         quantity: 3
  215.         name: "&aBuy 3 stacks"
  216.         lore:
  217.           - "&7Price: &c%buy%$"
  218.       value: 3
  219.       slot: 2
  220.     #"Buy 4 stacks" button
  221.     buy4:
  222.       item:
  223.         quantity: 4
  224.         name: "&aBuy 4 stacks"
  225.         lore:
  226.           - "&7Price: &c%buy%$"
  227.       value: 4
  228.       slot: 3
  229.     #"Buy 5 stacks" button
  230.     buy5:
  231.       item:
  232.         quantity: 5
  233.         name: "&aBuy 5 stacks"
  234.         lore:
  235.           - "&7Price: &c%buy%$"
  236.       value: 5
  237.       slot: 4
  238.     #"Buy 6 stacks" button
  239.     buy6:
  240.       item:
  241.         quantity: 6
  242.         name: "&aBuy 6 stacks"
  243.         lore:
  244.           - "&7Price: &c%buy%$"
  245.       value: 6
  246.       slot: 5
  247.     #"Buy 7 stacks" button
  248.     buy7:
  249.       item:
  250.         quantity: 7
  251.         name: "&aBuy 7 stacks"
  252.         lore:
  253.           - "&7Price: &c%buy%$"
  254.       value: 7
  255.       slot: 6
  256.     #"Buy 8 stacks" button
  257.     buy8:
  258.       item:
  259.         quantity: 8
  260.         name: "&aBuy 8 stacks"
  261.         lore:
  262.           - "&7Price: &c%buy%$"
  263.       value: 8
  264.       slot: 7
  265.     #"Buy 9 stacks" button
  266.     buy9:
  267.       item:
  268.         quantity: 9
  269.         name: "&aBuy 9 stacks"
  270.         lore:
  271.           - "&7Price: &c%buy%$"
  272.       value: 9
  273.       slot: 8
  274.     #"Cancel" button
  275.     cancel:
  276.       item:
  277.         material: STAINED_GLASS
  278.         quantity: 1
  279.         damage: 14
  280.         name: "&c&lCancel"
  281.       slot: 13
  282.      
  283. #Elements of the bulk buy GUI
  284. amountSelectionGUIBulkSell:
  285.  #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  286.   size: 18
  287.   #Choose if buttons type should be replaced with the sold item's type
  288.   replaceButtonsType: true
  289.   #Buttons
  290.   buttons:
  291.    #"Sell 1 stack" button
  292.     sell1:
  293.      #When no material is specified it will be the type of the item being bought
  294.       item:
  295.         quantity: 1
  296.         name: "&aSell 1 stack"
  297.         lore:
  298.           - "&7Price: &c%sell%$"
  299.       #Value indicated the amount of stacks
  300.       value: 1
  301.       slot: 0
  302.     #"Sell 2 stacks" button
  303.     sell2:
  304.       item:
  305.         quantity: 2
  306.         name: "&aSell 2 stacks"
  307.         lore:
  308.           - "&7Price: &c%sell%$"
  309.       value: 2
  310.       slot: 1
  311.     #"Sell 3 stacks" button
  312.     sell3:
  313.       item:
  314.         quantity: 3
  315.         name: "&aSell 3 stacks"
  316.         lore:
  317.           - "&7Price: &c%sell%$"
  318.       value: 3
  319.       slot: 2
  320.     #"Sell 4 stacks" button
  321.     sell4:
  322.       item:
  323.         quantity: 4
  324.         name: "&aSell 4 stacks"
  325.         lore:
  326.           - "&7Price: &c%sell%$"
  327.       value: 4
  328.       slot: 3
  329.     #"Sell 5 stacks" button
  330.     sell5:
  331.       item:
  332.         quantity: 5
  333.         name: "&aSell 5 stacks"
  334.         lore:
  335.           - "&7Price: &c%sell%$"
  336.       value: 5
  337.       slot: 4
  338.     #"Sell 6 stacks" button
  339.     sell6:
  340.       item:
  341.         quantity: 6
  342.         name: "&aSell 6 stacks"
  343.         lore:
  344.           - "&7Price: &c%sell%$"
  345.       value: 6
  346.       slot: 5
  347.     #"Sell 7 stacks" button
  348.     sell7:
  349.       item:
  350.         quantity: 7
  351.         name: "&aSell 7 stacks"
  352.         lore:
  353.           - "&7Price: &c%sell%$"
  354.       value: 7
  355.       slot: 6
  356.     #"Sell 8 stacks" button
  357.     sell8:
  358.       item:
  359.         quantity: 8
  360.         name: "&aSell 8 stacks"
  361.         lore:
  362.           - "&7Price: &c%sell%$"
  363.       value: 8
  364.       slot: 7
  365.     #"Sell 9 stacks" button
  366.     sell9:
  367.       item:
  368.         quantity: 9
  369.         name: "&aSell 9 stacks"
  370.         lore:
  371.           - "&7Price: &c%sell%$"
  372.       value: 9
  373.       slot: 8
  374.     #"Cancel" button
  375.     cancel:
  376.       item:
  377.         material: STAINED_GLASS
  378.         quantity: 1
  379.         damage: 14
  380.         name: "&c&lCancel"
  381.       slot: 13
  382.  
  383. #Elements of the buy/sell GUI
  384. amountSelectionGUI:
  385.   #Size of the GUI, valid values are 9, 18, 27, 36, 45 and 54
  386.   size: 54
  387.   #Slot of the item being bought/sold
  388.   itemSlot: 22
  389.   #Buttons
  390.   buttons:
  391.     #"Set to 1" button
  392.     set1:
  393.       item:
  394.         material: STAINED_GLASS_PANE
  395.         quantity: 1
  396.         damage: 14
  397.         name: "&c&lSet to 1"
  398.       slot: 18
  399.     #"Remove 10" button
  400.     remove10:
  401.       item:
  402.         material: STAINED_GLASS_PANE
  403.         quantity: 10
  404.         damage: 14
  405.         name: "&c&lRemove 10"
  406.       slot: 19
  407.     #"Remove 1" button
  408.     remove1:
  409.       item:
  410.         material: STAINED_GLASS_PANE
  411.         quantity: 1
  412.         damage: 14
  413.         name: "&c&lRemove 1"
  414.       slot: 20
  415.     #"Add 1" button
  416.     add1:
  417.       item:
  418.         material: STAINED_GLASS_PANE
  419.         quantity: 1
  420.         damage: 5
  421.         name: "&a&lAdd 1"
  422.       slot: 24
  423.     #"Add 10" button
  424.     add10:
  425.       item:
  426.         material: STAINED_GLASS_PANE
  427.         quantity: 10
  428.         damage: 5
  429.         name: "&a&lAdd 10"
  430.       slot: 25
  431.     #"Set to 16" button
  432.     set16:
  433.       item:
  434.         material: STAINED_GLASS_PANE
  435.         quantity: 16
  436.         damage: 5
  437.         name: "&a&lSet to 16"
  438.       slot: 26
  439.     #"Set to 64" button
  440.     set64:
  441.       item:
  442.         material: STAINED_GLASS_PANE
  443.         quantity: 64
  444.         damage: 5
  445.         name: "&a&lSet to 64"
  446.       slot: 26
  447.     #"Confirm" button
  448.     confirm:
  449.       item:
  450.         material: STAINED_GLASS
  451.         quantity: 1
  452.         damage: 5
  453.         name: "&a&lConfirm"  
  454.       slot: 39
  455.     #"Sell all" button
  456.     sellAll:
  457.       item:
  458.         material: STAINED_GLASS
  459.         quantity: 1
  460.         damage: 5
  461.         name: "&a&lSell all"      
  462.       slot: 40
  463.     #"Buy more" button
  464.     buyMore:
  465.       item:
  466.         material: STAINED_GLASS
  467.         quantity: 64
  468.         damage: 5
  469.         name: "&a&lBuy more"      
  470.       slot: 49
  471.     #"Sell more" button
  472.     sellMore:
  473.       item:
  474.         material: STAINED_GLASS
  475.         quantity: 64
  476.         damage: 5
  477.         name: "&a&lSell more"      
  478.       slot: 49
  479.     #"Cancel" button    
  480.     #"Cancel" button      
  481.     cancel:
  482.       item:
  483.         material: STAINED_GLASS
  484.         quantity: 1
  485.         damage: 14
  486.         name: "&c&lCancel"  
  487.       slot: 41
  488.      
  489. shopMenuItems:
  490.   #Has to be unique, value doesn't matter
  491.   1:
  492.     item:
  493.       #The same rules apply for material, amount, damage and lore as for goBackButton
  494.       material: TNT
  495.       quantity: 1
  496.       damage: 0
  497.       name: "&c&lRaid Shop"
  498.     #Shop ID from shops.yml
  499.     shop: "raid"
  500.     #Slot in shops menu, counting from 0 to 53
  501.     slot: 12
  502.   2:
  503.     item:
  504.       material: IRON_INGOT
  505.       quantity: 1
  506.       damage: 0
  507.       name: "&c&lMinerals Shop"
  508.     shop: "minerals"
  509.     slot: 20
  510.   3:
  511.     item:
  512.       material: DIAMOND_PICKAXE
  513.       quantity: 1
  514.       damage: 0
  515.       name: "&c&lTools Shop"
  516.     shop: "tools"
  517.     slot: 21
  518.   4:
  519.     item:
  520.       material: WHEAT
  521.       quantity: 1
  522.       damage: 0
  523.       name: "&c&lFarming Shop"
  524.     shop: "farming"
  525.     slot: 22
  526.   5:
  527.     item:
  528.       material: GRASS
  529.       quantity: 1
  530.       damage: 0
  531.       name: "&c&lBlocks Shop"
  532.     shop: "blocks"
  533.     slot: 19
  534.   6:
  535.     item:
  536.       material: MOB_SPAWNER
  537.       quantity: 1
  538.       damage: 0
  539.       name: "&c&lSpawner Shop"
  540.     shop: "spawners"
  541.     slot: 13
  542.   7:
  543.     item:
  544.       material: POTION
  545.       quantity: 1
  546.       damage: 0
  547.       name: "&c&lPotions Shop"
  548.     shop: "potions"
  549.     slot: 14
  550.   8:
  551.     item:
  552.       material: ROTTEN_FLESH
  553.       quantity: 1
  554.       damage: 0
  555.       name: "&c&lMisc Shop"
  556.     shop: "misc"
  557.     slot: 24
  558.   9:
  559.     item:
  560.       material: COOKED_BEEF
  561.       quantity: 1
  562.       damage: 0
  563.       name: "&c&lFood Shop"
  564.     shop: "food"
  565.     slot: 23
  566.   40:
  567.     item:
  568.       material: STAINED_CLAY
  569.       quantity: 1
  570.       damage: 13
  571.       name: "&c&lColored Blocks"
  572.     shop: "coloredblocks"
  573.     slot: 25
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