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  1. # Script edited with Filtration - https://github.com/ben-wallis/Filtration
  2. # ===============================================================================================================
  3. # NeverSink's Indepth Loot Filter - for Path of Exile
  4. # ===============================================================================================================
  5. # VERSION:4.63
  6. # TYPE:4-VERY-STRICT
  7. # STYLE:NORMAL
  8. # AUTHOR:NeverSink
  9. # BUILDNOTES:Filter improved with NeverSink's Filterpolish tool (v0.3)
  10. # ------------------------------------
  11. # LINKS TO THE LATEST VERSION / REPOSITORY:
  12. # ------------------------------------
  13. #
  14. # GET THE LATEST VERSION ON: https://github.com/NeverSinkDev/NeverSink-Filter
  15. # DETAILED EXPLANATIONS: https://goo.gl/oQn4EN
  16. # ------------------------------------
  17. # INSTALLATION / UPDATE :
  18. # ------------------------------------
  19. #
  20. # 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
  21. # 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
  22. # 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
  23. # ------------------------------------
  24. # CONTACT - if you want to get notifications about updates or just get in touch:
  25. # ------------------------------------
  26. # PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
  27. #
  28. # REDDIT: NeverSinkDev
  29. # GITHUB: NeverSinkDev
  30. # EMAIL : NeverSinkGaming-at-gmail.com
  31. # TWITTER: @NeverSinkGaming
  32. # ===============================================================================================================
  33. # [WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
  34. # ===============================================================================================================
  35. #
  36. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  37. # [[0200]] Recipes, Magic and Normal items (endgame!)
  38. # [0201] 6-Linked items
  39. # [0202] 5-Linked items
  40. # [0203] 6-Socket Items
  41. # [0204] Exclusive bases: Atlas bases, talismans
  42. # [0205] Corrupted Amulets
  43. # [0206] Chancing items
  44. # [0207] Add your own crafting rules here
  45. # [0208] 83/84+ Endgame crafting rules
  46. # [0209] 60+ Crafting rules for 60++ trinkets
  47. # [0210] Warband items
  48. # [0211] Remaining crafting rules - add your own bases here!
  49. # [0212] Chisel recipe items
  50. # [0213] Fishing Rod
  51. # [0214] SRS Crude Bow
  52. # [0215] Chromatic recipe items ("RGB Recipe")
  53. # [0216] Endgame-start 4-links
  54. # [0217] Animate Weapon script - deactivated by default
  55. # [0218] W-soc offhand weapons
  56. # [0219] Sacrificial Garb
  57. # [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
  58. # [[0400]] Currency - PART 1 - Common currency
  59. # [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
  60. # [[0600]] RARE ITEMS (ENDGAME)
  61. # [0601] Rare Atlas bases (84+)
  62. # [0602] Rare crafting bases
  63. # [0603] T1 rare items
  64. # [0604] T1.5 rare items
  65. # [0605] T2 rare items
  66. # [0606] Breach Rings
  67. # [0607] Amulets, Jewels, Rings, Belts
  68. # [0608] 1H Daggers
  69. # [0609] 1H Claws
  70. # [0610] 1H Wands
  71. # [0611] 1H Swords and Foils
  72. # [0612] 1H Axes and Maces
  73. # [0613] 1H Sceptres
  74. # [0614] 2H Staves
  75. # [0615] 2H Swords, Axes, Maces
  76. # [0616] 2H Bows
  77. # [0617] AR: Gloves, Boots, Helmets
  78. # [0618] AR: Body Armors
  79. # [0619] OH: Shields
  80. # [0620] OH: Quivers
  81. # [0621] Rare endgame items - remaining rules
  82. # [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
  83. # [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
  84. # [[0900]] Gems
  85. # [0901] Value gems
  86. # [0902] Other gems
  87. # [[1000]] FLASKS (Endgame rules)
  88. # [[1100]] HIDE LAYER 3: Random Endgame Flasks
  89. # [[1200]] Maps, fragments and labyrinth items
  90. # [1201] Unique Maps
  91. # [1202] Labyrinth items, Offerings
  92. # [1203] Top tier maps (T15-16)
  93. # [1204] High tier maps(T11-14)
  94. # [1205] Mid tier maps (T6-10)
  95. # [1206] Low tier maps (T1-T5)
  96. # [1207] Map fragments
  97. # [[1300]] Currency - PART 2 - Rare currency
  98. # [1301] Regular Rare Currency
  99. # [1302] Top Currency
  100. # [1303] Essence Tier List
  101. # [1304] Special items
  102. # [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
  103. # [1401] Exceptions to prevent ident. mistakes
  104. # [1402] T1 - Top tier cards
  105. # [1403] T2 - Great cards
  106. # [1404] T3 - Decent cards
  107. # [1405] T5 - Format trash tier cards... before
  108. # [1406] T4 - ...showing the remaining cards
  109. # [[1500]] Currency - PART 4 - remaining items
  110. # [[1600]] Leaguestones - Tierlists
  111. # [[1700]] Uniques!
  112. # [1701] Exceptions
  113. # [1702] Tier 1 uniques
  114. # [1703] Tier 2 uniques
  115. # [1704] Multi-Unique bases.
  116. # [1705] Prophecy-Material Uniques
  117. # [1706] Random Uniques
  118. # [[1800]] Exceptions - Quest Items etc.
  119. # [[1900]] OVERRIDE AREA 4 - Insert your custom leveling adjustments here
  120. # [[2000]] LEVELING - Flasks
  121. # [2001] Hide outdated flasks
  122. # [2002] Hybrid flasks (normal)
  123. # [2003] Hybrid flasks (magic)
  124. # [2004] Life/Mana Flask - Normal (Kudos to Antnee)
  125. # [2005] Life/Mana Flask - Magic (Kudos to Antnee)
  126. # [2006] Show remaining flasks
  127. # [[2100]] LEVELING - RARES
  128. # [2101] Leveling rares - tier list
  129. # [2102] Leveling rares - remaining rules
  130. # [[2200]] LEVELING - Useful items
  131. # [2201] Leveling RGB Exceptions 3L
  132. # [2202] Jewellery & Helpful leveling and racing gear
  133. # [2203] Caster weapons
  134. # [2204] Linked gear
  135. # [2205] 20% quality items for those strange people who want them
  136. # [[2300]] Levelling - normal and magic item progression
  137. # [2301] Normal items - First 12 levels - exceptions
  138. # [2302] Normal weapons - progression
  139. # [2303] Magic items - progression
  140. # [[2400]] HIDE LAYER 5 - Remaining Items
  141. # [[2500]] CATCHALL - if you see pink items - send me a mail please - should never happen
  142. # [[2600]] Special thanks to!
  143. # ===============================================================================================================
  144. # [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
  145. # ===============================================================================================================
  146. # ===============================================================================================================
  147. # [[0200]] Recipes, Magic and Normal items (endgame!)
  148. # ===============================================================================================================
  149. # ------------------------------------
  150. # [0201] 6-Linked items
  151. # ------------------------------------
  152. # Extremely rare, valuable drops. At worst a divine orb.
  153.  
  154. Show # 6 - Links
  155. LinkedSockets = 6
  156. Rarity <= Rare
  157. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  158. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  159. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  160. SetFontSize 45
  161. PlayAlertSound 6 300
  162.  
  163. Show # 5 - Links
  164. LinkedSockets = 5
  165. Rarity < Unique
  166. SetBorderColor 0 255 255 # BORDERCOLOR: Cosmetic: 5L
  167. SetFontSize 40
  168.  
  169. Show # 6 - Sockets %TB - 6S - Rare - Armors
  170. Sockets = 6
  171. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
  172. Rarity <= Rare
  173. ItemLevel >= 84
  174. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  175. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  176. SetFontSize 43
  177. PlayAlertSound 2 300
  178.  
  179. Show # 6 - Sockets %TB - 6S - Rare - Weapons
  180. Sockets = 6
  181. BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
  182. Rarity <= Rare
  183. ItemLevel >= 83
  184. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  185. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  186. SetFontSize 42
  187. PlayAlertSound 2 300
  188.  
  189. Show # 6 - Sockets
  190. Sockets = 6
  191. Rarity = Rare
  192. ItemLevel >= 75
  193. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  194. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  195. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  196. SetFontSize 40
  197. PlayAlertSound 2 300
  198.  
  199. Show # 6 - Sockets
  200. Sockets = 6
  201. Rarity <= Rare
  202. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  203. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  204. SetFontSize 40
  205. PlayAlertSound 2 300
  206.  
  207. Show # $crafting %TB - Top - Atlas - Bases
  208. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  209. Rarity < Rare
  210. ItemLevel >= 84
  211. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  212. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  213. SetFontSize 45
  214. PlayAlertSound 6 300
  215.  
  216. Show # $crafting %TB - Top - Atlas - Bases
  217. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  218. Rarity < Rare
  219. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  220. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  221. SetFontSize 42
  222. PlayAlertSound 2 300
  223.  
  224. Show # $crafting %TB - Atlas - Bases
  225. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  226. Rarity < Rare
  227. ItemLevel >= 84
  228. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  229. SetFontSize 42
  230.  
  231. Show # $crafting %TB - Atlas - Bases %D4
  232. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  233. Rarity < Rare
  234. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  235. SetFontSize 38
  236.  
  237. Show # %TB - Talisman
  238. Class "Amulets"
  239. BaseType "Talisman"
  240. Rarity < Unique
  241. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  242. SetBorderColor 109 200 130 # BORDERCOLOR: Cosmetic: Talisman
  243. SetFontSize 40
  244. PlayAlertSound 2 300
  245.  
  246. Show # $lead to gold bases %TC - Corrupted - Bases
  247. Corrupted True
  248. Class "Amulet" "Belt"
  249. Rarity = Normal
  250. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  251. SetFontSize 34
  252.  
  253. Hide # $chancing (with sound) %TB - T1 - Chancing %D4
  254. BaseType "Sorcerer Boots"
  255. Rarity = Normal
  256. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  257. SetBorderColor 0 210 0 210 # BORDERCOLOR: T1 Chancing
  258. SetFontSize 38
  259.  
  260. Show # $chancing (no sound) %TB - T2 - Chancing %D4
  261. BaseType "Leather Belt"
  262. Rarity = Normal
  263. SetTextColor 210 0 0 # TEXTCOLOR: Normal Items: Strong Highlight
  264. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  265. SetFontSize 45
  266. PlayAlertSound 7 250
  267.  
  268. Show # $crafting %TB - T1 - Crafting
  269. BaseType "Onyx" "Diamond Ring" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
  270. Rarity < Rare
  271. ItemLevel >= 84
  272. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  273. SetFontSize 40
  274.  
  275. Show # $trinkets, jewels %H4
  276. Class "Jewel"
  277. Rarity <= Magic
  278. SetTextColor 0 100 255 # TEXTCOLOR: Jewel: Magic
  279. SetBackgroundColor 0 20 40 # BACKGROUND: Jewel: Magic
  280. SetBorderColor 0 75 250 # BORDERCOLOR: Cosmetic: Magic Jewels
  281. SetFontSize 36
  282.  
  283. Hide # %TC - Ele - Warband - Bases
  284. Identified True
  285. Corrupted False
  286. Class "Helmets" "Boots"
  287. Rarity = Magic
  288. ItemLevel > 68
  289. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  290. SetFontSize 34
  291.  
  292. Hide # %TC - Chaos - Warband - Bases
  293. Identified True
  294. Corrupted False
  295. Class "Daggers" "Wands" "Sceptres"
  296. Rarity = Magic
  297. ItemLevel > 68
  298. SetBorderColor 129 15 213 200 # BORDERCOLOR: Warband Item
  299. SetFontSize 34
  300.  
  301. Show # %TC - Secret
  302. Class "Fishing Rod"
  303. SetTextColor 255 0 0 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  304. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  305. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  306. SetFontSize 45
  307. PlayAlertSound 6 300
  308.  
  309. Hide # $meta %TB - Low - BaseType - Crafting %D4
  310. BaseType "Crude Bow"
  311. Rarity <= Rare
  312. ItemLevel >= 50
  313. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  314. SetFontSize 42
  315.  
  316. Hide # $rgb, small %H3
  317. SocketGroup "RGB"
  318. Height <= 2
  319. Width <= 2
  320. Rarity < Rare
  321. ItemLevel >= 65
  322. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  323. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  324. SetFontSize 36
  325.  
  326. Hide # $rgb, small %H3
  327. SocketGroup "RGB"
  328. Height <= 3
  329. Width <= 1
  330. Rarity < Rare
  331. ItemLevel >= 65
  332. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  333. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  334. SetFontSize 36
  335.  
  336. Hide # $rgb, bulky %H1
  337. SocketGroup "RGB"
  338. Height >= 4
  339. Width >= 2
  340. Rarity < Rare
  341. ItemLevel >= 65
  342. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  343. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  344. SetFontSize 30
  345.  
  346. Hide # $rgb %H2
  347. SocketGroup "RGB"
  348. Rarity < Rare
  349. ItemLevel >= 65
  350. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  351. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  352. SetFontSize 32
  353.  
  354. Hide # $crafting, exception %TB - Special - AlwaysShow - Bases
  355. BaseType "Sacrificial Garb"
  356. Rarity <= Rare
  357. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  358. SetBorderColor 0 150 0 150 # BORDERCOLOR: T2 Chancing
  359.  
  360. Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
  361. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  362. Rarity < Rare
  363. ItemLevel > 60
  364. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  365. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  366. SetFontSize 18
  367.  
  368. Show # %TB - Currency - T4
  369. Class "Currency"
  370. BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb"
  371. SetTextColor 210 178 135 # TEXTCOLOR: Low currency T1
  372. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  373. SetBorderColor 213 159 100 200 # BORDERCOLOR: T1 LOW currency
  374. SetFontSize 40
  375.  
  376. Show # %H4 %TB - Currency - T5
  377. Class "Currency"
  378. BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard" "Armourer's Scrap"
  379. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  380. SetBorderColor 190 178 135 110 # BORDERCOLOR: T2 LOW currency
  381. SetFontSize 36
  382.  
  383. Hide # %H3 %TB - Currency - T6
  384. Class "Currency"
  385. BaseType "Orb of Augmentation" "Alteration Shard"
  386. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  387. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  388. SetBorderColor 60 50 30 # BORDERCOLOR: T3 LOW currency
  389.  
  390. Hide # %H3 %TB - Currency - T7
  391. Class "Currency"
  392. BaseType "Portal Scroll" "Scroll of Wisdom"
  393. SetTextColor 170 158 130 220 # TEXTCOLOR: Low currency T3
  394. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  395. SetBorderColor 60 50 30 # BORDERCOLOR: T3 LOW currency
  396.  
  397. Show # $crafting, egc, top %TB - Top - Atlas - Bases
  398. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  399. Rarity = Rare
  400. ItemLevel >= 84
  401. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  402. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  403. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  404. SetFontSize 44
  405. PlayAlertSound 6 300
  406.  
  407. Show # $crafting, egc, top %TB - Atlas - Bases
  408. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  409. Rarity = Rare
  410. ItemLevel >= 84
  411. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  412. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  413. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  414. SetFontSize 44
  415. PlayAlertSound 2 300
  416.  
  417. Show # $topcrafting, ilvl84 %TB - T1 - Crafting
  418. BaseType "Onyx Amulet" "Diamond" "Prismatic" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia" "Two-Stone"
  419. Rarity = Rare
  420. ItemLevel >= 84
  421. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  422. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  423. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  424. SetFontSize 42
  425.  
  426. Show # $topcrafting, ilvl84 %D4 %TB - T2 - Crafting - Jwl
  427. Class "Rings" "Amulet" "Belts"
  428. BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
  429. Rarity = Rare
  430. ItemLevel >= 84
  431. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  432. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  433. SetBorderColor 255 255 0 190 # BORDERCOLOR: Crafting: T2
  434. SetFontSize 40
  435.  
  436. Show # $crafting, egc, top %TB - Top - Atlas - Bases
  437. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  438. Rarity = Rare
  439. ItemLevel >= 75
  440. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  441. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  442. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  443. SetFontSize 42
  444. PlayAlertSound 2 300
  445.  
  446. Show # $crafting, egc, top %TB - Top - Atlas - Bases
  447. BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
  448. Rarity = Rare
  449. SetBackgroundColor 100 75 0 # BACKGROUND: T1 Atlas bases
  450. SetBorderColor 255 125 0 # BORDERCOLOR: T1 Atlas bases
  451. SetFontSize 44
  452. PlayAlertSound 2 300
  453.  
  454. Show # $crafting, egc, top %TB - Atlas - Bases
  455. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  456. Rarity = Rare
  457. ItemLevel >= 75
  458. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  459. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  460. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  461. SetFontSize 40
  462.  
  463. Show # $crafting, egc, top %TB - Atlas - Bases
  464. BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
  465. Rarity = Rare
  466. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  467. SetBorderColor 255 125 0 200 # BORDERCOLOR: T2 Atlas bases
  468. SetFontSize 40
  469.  
  470. Show # $great, weapons, small %TB - RARE - T1 - WepSmall
  471. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  472. Rarity = Rare
  473. ItemLevel >= 75
  474. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  475. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  476. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  477. SetFontSize 40
  478.  
  479. Show # $great, weapons, small %TB - RARE - T1 - WepSmall
  480. BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
  481. Rarity = Rare
  482. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  483. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  484. SetFontSize 40
  485.  
  486. Show # $great, armor, small %TB - RARE - T1 - ArmSmall
  487. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  488. Rarity = Rare
  489. ItemLevel >= 75
  490. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  491. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  492. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  493. SetFontSize 40
  494.  
  495. Show # $great, armor, small %TB - RARE - T1 - ArmSmall
  496. BaseType "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Titanium Spirit Shield" "Harmonic Spirit Shield"
  497. Rarity = Rare
  498. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  499. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  500. SetFontSize 40
  501.  
  502. Show # $great, armor, bulky %TB - RARE - T1 - Arm
  503. BaseType "Vaal Regalia"
  504. Rarity = Rare
  505. ItemLevel >= 75
  506. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  507. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  508. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  509. SetFontSize 40
  510.  
  511. Show # $great, armor, bulky %TB - RARE - T1 - Arm
  512. BaseType "Vaal Regalia"
  513. Rarity = Rare
  514. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  515. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  516. SetFontSize 40
  517.  
  518. Show # $great, armor, small %HB4 %TB - RARE - T1.5 - Arm
  519. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage"
  520. Rarity = Rare
  521. ItemLevel >= 75
  522. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  523. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  524. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  525. SetFontSize 40
  526.  
  527. Show # $great, armor, small %HB4 %TB - RARE - T1.5 - Arm
  528. BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage"
  529. Rarity = Rare
  530. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  531. SetBorderColor 210 210 210 # BORDERCOLOR: Rares - Size - Small (+Amazing basetype)
  532. SetFontSize 40
  533.  
  534. Hide # $great, weapons, small %HB3 %TB - RARE - T2 - WepSmall
  535. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  536. Rarity = Rare
  537. ItemLevel >= 75
  538. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  539. SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  540. SetFontSize 36
  541.  
  542. Hide # $great, weapons, small %HB3 %TB - RARE - T2 - WepSmall
  543. BaseType "Gemini Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
  544. Rarity = Rare
  545. ItemLevel >= 65
  546. SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  547. SetFontSize 36
  548.  
  549. Show # $great, weapons, bulky %HB3 %TB - RARE - T2 - WepBig
  550. BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  551. Rarity = Rare
  552. ItemLevel >= 75
  553. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  554. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  555. SetFontSize 36
  556.  
  557. Hide # $great, weapons, bulky %HB3 %TB - RARE - T1 - WepBig
  558. BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
  559. Rarity = Rare
  560. ItemLevel >= 65
  561. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  562. SetFontSize 36
  563.  
  564. Hide # $great, weapons %HB3 %TB - RARE - T2 - Wep
  565. BaseType "Void Sceptre" "Sambar Sceptre"
  566. Rarity = Rare
  567. ItemLevel >= 75
  568. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  569. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  570. SetFontSize 36
  571.  
  572. Hide # $great, weapons %HB3 %TB - RARE - T2 - Wep
  573. BaseType "Void Sceptre" "Sambar Sceptre"
  574. Rarity = Rare
  575. ItemLevel >= 65
  576. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  577. SetFontSize 36
  578.  
  579. Hide # $great, armor, small %HB3 %TB - RARE - T2 - ArmSmall
  580. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield" "Conjurer Boots" "Conjurer Gloves" "Solaris Circlet"
  581. Rarity = Rare
  582. ItemLevel >= 75
  583. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  584. SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  585. SetFontSize 36
  586.  
  587. Hide # $great, armor, small %HB3 %TB - RARE - T2 - ArmSmall
  588. BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Vaal Spirit Shield" "Conjurer Boots" "Conjurer Gloves" "Solaris Circlet"
  589. Rarity = Rare
  590. ItemLevel >= 65
  591. SetBorderColor 180 180 180 # BORDERCOLOR: Rares - Size - Small (+Great basetype)
  592. SetFontSize 36
  593.  
  594. Hide # $great, armor, bulky %HB3 %TB - RARE - T2 - Arm
  595. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
  596. Rarity = Rare
  597. ItemLevel >= 75
  598. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  599. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  600. SetFontSize 36
  601.  
  602. Hide # $great, armor, bulky %HB3 %TB - RARE - T2 - Arm
  603. BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Spike-Point Arrow Quiver"
  604. Rarity = Rare
  605. ItemLevel >= 65
  606. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  607. SetFontSize 36
  608.  
  609. Hide # $great, tiny, breach
  610. Class "Rings"
  611. BaseType "Breach"
  612. Rarity <= Rare
  613. ItemLevel >= 75
  614. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  615. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  616. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  617. SetFontSize 36
  618.  
  619. Hide # $great, tiny, breach
  620. Class "Rings"
  621. BaseType "Breach"
  622. Rarity <= Rare
  623. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  624. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  625. SetFontSize 36
  626.  
  627. Show # $trinkets, jewels, tiny %TC - Rare - Jewels
  628. Class "Jewel"
  629. Rarity = Rare
  630. SetTextColor 255 255 0 # TEXTCOLOR: Jewel: Rare
  631. SetBackgroundColor 75 75 0 # BACKGROUND: Jewel: Rare
  632. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  633. SetFontSize 40
  634.  
  635. Hide # $great, tiny %TC - Rare - Trinkets
  636. Class "Rings" "Amulets" "Belts"
  637. Rarity = Rare
  638. ItemLevel >= 75
  639. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  640. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  641. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  642. SetFontSize 40
  643.  
  644. Hide # $great, tiny %TC - Rare - Trinkets
  645. Class "Rings" "Amulets" "Belts"
  646. Rarity = Rare
  647. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  648. SetBorderColor 25 235 25 # BORDERCOLOR: Rares - Size - Tiny, special base
  649. SetFontSize 40
  650.  
  651. Hide # $bad, small, autosmall %H1 %TD - Rare - Bad - Claws
  652. DropLevel < 57
  653. Class "Claws"
  654. Rarity = Rare
  655. ItemLevel >= 75
  656. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  657. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  658. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  659. SetFontSize 30
  660.  
  661. Hide # $bad, small, autosmall %H1 %TD - Rare - Bad - Claws
  662. DropLevel < 57
  663. Class "Claws"
  664. Rarity = Rare
  665. ItemLevel >= 65
  666. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  667. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  668. SetFontSize 30
  669.  
  670. Hide # $bad, small %H1 %TD - Rare - Bad - Swords
  671. Height <= 4
  672. Width <= 1
  673. DropLevel <= 56
  674. Class "One Hand Swords"
  675. Rarity = Rare
  676. ItemLevel >= 75
  677. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  678. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  679. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  680. SetFontSize 30
  681.  
  682. Hide # $bad %H1 %TD - Rare - Bad - Swords
  683. DropLevel <= 56
  684. Class "One Hand Swords"
  685. Rarity = Rare
  686. ItemLevel >= 75
  687. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  688. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  689. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  690. SetFontSize 28
  691.  
  692. Hide # $bad, small %H1 %TD - Rare - Bad - Swords
  693. Height <= 4
  694. Width <= 1
  695. DropLevel <= 56
  696. Class "One Hand Swords"
  697. Rarity = Rare
  698. ItemLevel >= 65
  699. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  700. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  701. SetFontSize 30
  702.  
  703. Hide # $bad %H1 %TD - Rare - Bad - Swords
  704. DropLevel <= 56
  705. Class "One Hand Swords"
  706. Rarity = Rare
  707. ItemLevel >= 65
  708. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  709. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  710. SetFontSize 28
  711.  
  712. Hide # $bad, small %H1 %TD - Rare - Bad - Maces - Axes
  713. Height <= 3
  714. Width <= 1
  715. DropLevel <= 57
  716. Class "One Hand Maces" "One Hand Axes"
  717. Rarity = Rare
  718. ItemLevel >= 75
  719. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  720. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  721. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  722. SetFontSize 30
  723.  
  724. Hide # $bad %H1 %TD - Rare - Bad - Maces - Axes
  725. DropLevel <= 57
  726. Class "One Hand Maces" "One Hand Axes"
  727. Rarity = Rare
  728. ItemLevel >= 75
  729. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  730. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  731. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  732. SetFontSize 28
  733.  
  734. Hide # $bad, small %H1 %TD - Rare - Bad - Maces - Axes
  735. Height <= 3
  736. Width <= 1
  737. DropLevel <= 57
  738. Class "One Hand Maces" "One Hand Axes"
  739. Rarity = Rare
  740. ItemLevel >= 65
  741. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  742. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  743. SetFontSize 30
  744.  
  745. Hide # $bad %H1 %TD - Rare - Bad - Maces - Axes
  746. DropLevel <= 57
  747. Class "One Hand Maces" "One Hand Axes"
  748. Rarity = Rare
  749. ItemLevel >= 65
  750. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  751. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  752. SetFontSize 28
  753.  
  754. Hide # $bad, bulky %H1 %TD - Rare - Bad - Staves
  755. DropLevel <= 58
  756. Class "Staves"
  757. Rarity = Rare
  758. ItemLevel >= 75
  759. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  760. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  761. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  762. SetFontSize 24
  763.  
  764. Hide # $bad, bulky %H1 %TD - Rare - Bad - Staves
  765. DropLevel <= 58
  766. Class "Staves"
  767. Rarity = Rare
  768. ItemLevel >= 65
  769. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  770. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  771. SetFontSize 24
  772.  
  773. Hide # $bad, bulky %H1 %TD - Rare - Bad - 2H - Axes - Maces - Swords
  774. DropLevel <= 59
  775. Class "Two Hand"
  776. Rarity = Rare
  777. ItemLevel >= 75
  778. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  779. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  780. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  781. SetFontSize 24
  782.  
  783. Hide # $bad, bulky %H1 %TD - Rare - Bad - 2H - Axes - Maces - Swords
  784. DropLevel <= 59
  785. Class "Two Hand"
  786. Rarity = Rare
  787. ItemLevel >= 65
  788. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  789. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  790. SetFontSize 24
  791.  
  792. Hide # $bad, bulky %H1 %TD - Rare - Bad - Bows
  793. DropLevel <= 50
  794. Class "Bows"
  795. Rarity = Rare
  796. ItemLevel >= 75
  797. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  798. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  799. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  800. SetFontSize 24
  801.  
  802. Hide # $bad, bulky %H1 %TD - Rare - Bad - Bows
  803. DropLevel <= 50
  804. Class "Bows"
  805. Rarity = Rare
  806. ItemLevel >= 65
  807. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  808. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  809. SetFontSize 24
  810.  
  811. Hide # $bad, small, autosmall %H1 %TD - Rare - Bad - SmallArmor
  812. DropLevel <= 15
  813. Class "Gloves" "Boots" "Helmets"
  814. Rarity = Rare
  815. ItemLevel >= 75
  816. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  817. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  818. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  819. SetFontSize 30
  820.  
  821. Hide # $bad, small, autosmall %H1 %TD - Rare - Bad - SmallArmor
  822. DropLevel <= 15
  823. Class "Gloves" "Boots" "Helmets"
  824. Rarity = Rare
  825. ItemLevel >= 65
  826. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  827. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  828. SetFontSize 30
  829.  
  830. Hide # ok, hybrid %H1 %TB - Rare - Hybrid - Exceptions
  831. Class "Body Armour"
  832. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  833. Rarity = Rare
  834. ItemLevel >= 75
  835. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  836. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  837. SetFontSize 30
  838.  
  839. Hide # ok, hybrid %H1 %TB - Rare - Hybrid - Exceptions
  840. Class "Body Armour"
  841. BaseType "Dragonscale Doublet" "Blood Raiment" "Full Dragonscale" "Elegant Ringmail" "Varnished Coat" "Conquest Chainmail" "Desert Brigandine"
  842. Rarity = Rare
  843. ItemLevel >= 65
  844. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  845. SetFontSize 30
  846.  
  847. Hide # $bad %H1 %TD - Rare - Bad - Armor
  848. DropLevel <= 47
  849. Class "Body Armour"
  850. Rarity = Rare
  851. ItemLevel >= 75
  852. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  853. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  854. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  855. SetFontSize 26
  856.  
  857. Hide # $bad %H1 %TD - Rare - Bad - Armor
  858. DropLevel <= 47
  859. Class "Body Armour"
  860. Rarity = Rare
  861. ItemLevel >= 65
  862. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  863. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  864. SetFontSize 26
  865.  
  866. Hide # $bad, small %H1 %TD - Rare - Bad - Shields
  867. Height <= 2
  868. Width <= 2
  869. DropLevel <= 52
  870. Class "Shields"
  871. Rarity = Rare
  872. ItemLevel >= 75
  873. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  874. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  875. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  876. SetFontSize 30
  877.  
  878. Hide # $bad %H1 %TD - Rare - Bad - Shields
  879. DropLevel <= 52
  880. Class "Shields"
  881. Rarity = Rare
  882. ItemLevel >= 75
  883. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  884. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  885. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  886. SetFontSize 30
  887.  
  888. Hide # $bad, small %H1 %TD - Rare - Bad - Shields
  889. Height <= 2
  890. Width <= 2
  891. DropLevel <= 52
  892. Class "Shields"
  893. Rarity = Rare
  894. ItemLevel >= 65
  895. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  896. SetBorderColor 150 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Bad basetype)
  897. SetFontSize 30
  898.  
  899. Hide # $bad %H1 %TD - Rare - Bad - Shields
  900. DropLevel <= 52
  901. Class "Shields"
  902. Rarity = Rare
  903. ItemLevel >= 65
  904. SetBackgroundColor 120 20 20 150 # BACKGROUND: Rares - Basetypes - Bad.
  905. SetBorderColor 0 0 0 220 # BORDERCOLOR: Rares - Size - OK (+Bad base)
  906. SetFontSize 26
  907.  
  908. Hide # $ok, bulky %H1 %TC - Rareable
  909. Height >= 4
  910. Width >= 2
  911. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  912. Rarity = Rare
  913. ItemLevel >= 75
  914. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  915. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  916. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  917. SetFontSize 26
  918.  
  919. Hide # $ok, bulky %H1 %TC - Rareable
  920. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  921. Rarity = Rare
  922. ItemLevel >= 75
  923. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  924. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  925. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  926. SetFontSize 30
  927.  
  928. Hide # $ok, bulky %H1 %TC - Rareable
  929. Height >= 4
  930. Width >= 2
  931. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  932. Rarity = Rare
  933. ItemLevel >= 75
  934. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  935. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  936. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  937. SetFontSize 26
  938.  
  939. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable
  940. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  941. Rarity = Rare
  942. ItemLevel >= 75
  943. SetTextColor 255 190 0 # TEXTCOLOR: Rares - Level - 75+
  944. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  945. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  946. SetFontSize 26
  947.  
  948. Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC - Rareable - Junkable
  949. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields"
  950. Rarity = Rare
  951. ItemLevel >= 65
  952. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  953. SetBorderColor 0 0 0 100 # BORDERCOLOR: Cosmetic: Junk
  954. SetFontSize 26
  955.  
  956. Show # %TB - Qual - Top - Gem
  957. Quality >= 15
  958. Class "Gems"
  959. BaseType "Empower" "Enlighten"
  960. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  961. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  962. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  963. SetFontSize 45
  964. PlayAlertSound 6 300
  965.  
  966. Show
  967. Quality >= 20
  968. Class "Gems"
  969. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  970. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  971. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  972. SetFontSize 45
  973.  
  974. Show # Drop only good gems %TB - Top - Gem
  975. Class "Gems"
  976. BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
  977. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  978. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  979. SetFontSize 42
  980.  
  981. Show
  982. Quality >= 12
  983. Class "Gems"
  984. SetTextColor 30 200 200 # TEXTCOLOR: T1 Gem
  985. SetBorderColor 30 150 180 # BORDERCOLOR: T1 Gems
  986. SetFontSize 40
  987. PlayAlertSound 2 300
  988.  
  989. Hide
  990. Quality >= 1
  991. Class "Gems"
  992. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  993. SetFontSize 38
  994.  
  995. Show # Drop only meh gems %TB - DropOnly - Gem
  996. Class "Gems"
  997. BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
  998. SetBorderColor 30 150 180 150 # BORDERCOLOR: T2 Gems
  999. SetFontSize 38
  1000.  
  1001. Hide # %H2
  1002. Class "Gems"
  1003. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1004. SetFontSize 34
  1005.  
  1006. Hide # $flask, recipe, glass, top %H4
  1007. Quality = 20
  1008. BaseType "Flask"
  1009. Rarity = Normal
  1010. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1011. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1012. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1013. SetFontSize 38
  1014.  
  1015. Hide # $flask, recipe, glass, top %H4
  1016. Quality = 20
  1017. BaseType "Flask"
  1018. Rarity = Magic
  1019. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1020. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1021. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1022. SetFontSize 38
  1023.  
  1024. Hide # $flask, recipe, glass %H4
  1025. Quality >= 15
  1026. BaseType "Flask"
  1027. Rarity <= Magic
  1028. ItemLevel < 60
  1029. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1030. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1031. SetFontSize 40
  1032.  
  1033. Show # $flask, utility, lvl, top %TB - T1 - Leveling - Flask
  1034. Quality >= 1
  1035. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1036. Rarity <= Magic
  1037. ItemLevel >= 5
  1038. ItemLevel < 60
  1039. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1040. SetBorderColor 250 250 250 # BORDERCOLOR: Recipes: top component / very strong leveling highlight
  1041. SetFontSize 42
  1042.  
  1043. Hide # $flask, utility, lvl %TB - T1 - Leveling - Flask
  1044. BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
  1045. Rarity <= Magic
  1046. ItemLevel < 60
  1047. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1048. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1049. SetFontSize 40
  1050.  
  1051. Hide # $flask, recipe, glass
  1052. Quality > 1
  1053. BaseType "Flask"
  1054. Rarity <= Magic
  1055. ItemLevel < 60
  1056. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1057. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1058. SetFontSize 38
  1059.  
  1060. Hide # $flask, utility
  1061. Class "Utility Flasks"
  1062. Rarity <= Magic
  1063. ItemLevel < 67
  1064. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  1065. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1066.  
  1067. Hide # $flask
  1068. BaseType "Flask"
  1069. Rarity <= Magic
  1070. ItemLevel >= 69
  1071. SetFontSize 20
  1072.  
  1073. Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
  1074. Class "Maps"
  1075. BaseType "Chateau Map" "Museum Map" "Courtyard Map"
  1076. Rarity = Unique
  1077. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1078. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1079. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1080. SetFontSize 45
  1081. PlayAlertSound 6 300
  1082.  
  1083. Show # Maps:Unique
  1084. Class "Maps"
  1085. Rarity = Unique
  1086. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1087. SetFontSize 42
  1088. PlayAlertSound 4 300
  1089.  
  1090. Show # %TB - OfferingToTheGoddess
  1091. BaseType "Offering to the Goddess"
  1092. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1093. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  1094. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1095. SetFontSize 42
  1096. PlayAlertSound 4 300
  1097.  
  1098. Show
  1099. Class "Labyrinth"
  1100. SetTextColor 74 230 58 # TEXTCOLOR: Labyrinth, Quest, Shaper Orbs
  1101. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1102. SetFontSize 42
  1103.  
  1104. Show # Maps:T16 %TB - Maps - T16
  1105. Class "Maps"
  1106. BaseType "Forge of the Phoenix Map" "Maze of the Minotaur Map" "Lair of the Hydra Map" "Pit of the Chimera Map" "Vaal Temple Map"
  1107. SetTextColor 100 0 122 # TEXTCOLOR: Cosmetic: T16 guardian maps
  1108. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1109. SetBorderColor 100 0 255 # BORDERCOLOR: Cosmetic: T16 guardian maps
  1110. SetFontSize 45
  1111. PlayAlertSound 6 300
  1112.  
  1113. Show # Maps:T15
  1114. DropLevel >= 82
  1115. Class "Maps"
  1116. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1117. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1118. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1119. SetFontSize 45
  1120. PlayAlertSound 6 300
  1121.  
  1122. Hide # Maps:T14
  1123. DropLevel >= 81
  1124. Class "Maps"
  1125. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1126. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  1127. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1128. SetFontSize 45
  1129.  
  1130. Show # Maps:T13
  1131. DropLevel >= 80
  1132. Class "Maps"
  1133. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1134. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  1135. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1136. SetFontSize 44
  1137. PlayAlertSound 4 300
  1138.  
  1139. Show # Maps:T12
  1140. DropLevel >= 79
  1141. Class "Maps"
  1142. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1143. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  1144. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1145. SetFontSize 43
  1146. PlayAlertSound 4 300
  1147.  
  1148. Show # Maps:T11
  1149. DropLevel >= 78
  1150. Class "Maps"
  1151. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1152. SetBackgroundColor 200 200 200 # BACKGROUND: T11-T14 maps
  1153. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1154. SetFontSize 42
  1155. PlayAlertSound 4 300
  1156.  
  1157. Hide # Maps:T10
  1158. DropLevel >= 77
  1159. Class "Maps"
  1160. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1161. SetFontSize 40
  1162.  
  1163. Hide # Maps:T9 - OnLevel
  1164. DropLevel >= 76
  1165. Class "Maps"
  1166. ItemLevel < 83
  1167. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1168. SetFontSize 40
  1169.  
  1170. Hide # Maps:T9
  1171. DropLevel >= 76
  1172. Class "Maps"
  1173. BaseType "Shaped"
  1174. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1175. SetFontSize 38
  1176.  
  1177. Hide # Maps:T9 %H4
  1178. DropLevel >= 76
  1179. Class "Maps"
  1180. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1181. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1182. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1183. SetFontSize 36
  1184.  
  1185. Hide # Maps:T8 - OnLevel
  1186. DropLevel >= 75
  1187. Class "Maps"
  1188. ItemLevel < 82
  1189. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1190. SetFontSize 40
  1191.  
  1192. Hide # Maps:T8
  1193. DropLevel >= 75
  1194. Class "Maps"
  1195. BaseType "Shaped"
  1196. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1197. SetFontSize 38
  1198.  
  1199. Hide # Maps:T8 %H4
  1200. DropLevel >= 75
  1201. Class "Maps"
  1202. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1203. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1204. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1205. SetFontSize 36
  1206.  
  1207. Hide # Maps:T7 - OnLevel
  1208. DropLevel >= 74
  1209. Class "Maps"
  1210. ItemLevel < 81
  1211. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1212. SetFontSize 40
  1213.  
  1214. Hide # Maps:T7
  1215. DropLevel >= 74
  1216. Class "Maps"
  1217. BaseType "Shaped"
  1218. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1219. SetFontSize 38
  1220.  
  1221. Hide # Maps:T7 %H4
  1222. DropLevel >= 74
  1223. Class "Maps"
  1224. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1225. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1226. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1227. SetFontSize 36
  1228.  
  1229. Hide # Maps:T6 - OnLevel
  1230. DropLevel >= 73
  1231. Class "Maps"
  1232. ItemLevel < 80
  1233. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1234. SetFontSize 39
  1235.  
  1236. Hide # Maps:T6
  1237. DropLevel >= 73
  1238. Class "Maps"
  1239. BaseType "Shaped"
  1240. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1241. SetFontSize 38
  1242.  
  1243. Hide # Maps:T6 %H4
  1244. DropLevel >= 73
  1245. Class "Maps"
  1246. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1247. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1248. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1249. SetFontSize 36
  1250.  
  1251. Show # Maps:T5 - OnLevel
  1252. DropLevel >= 72
  1253. Class "Maps"
  1254. ItemLevel < 79
  1255. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1256. SetFontSize 38
  1257.  
  1258. Hide # Maps:T5 %H3
  1259. DropLevel >= 72
  1260. Class "Maps"
  1261. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1262. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1263. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1264. SetFontSize 34
  1265.  
  1266. Show # Maps:T4 - OnLevel
  1267. DropLevel >= 71
  1268. Class "Maps"
  1269. ItemLevel < 78
  1270. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1271. SetFontSize 37
  1272.  
  1273. Hide # Maps:T4 %H3
  1274. DropLevel >= 71
  1275. Class "Maps"
  1276. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1277. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1278. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1279. SetFontSize 34
  1280.  
  1281. Hide # Maps:T3 - OnLevel
  1282. DropLevel >= 70
  1283. Class "Maps"
  1284. ItemLevel < 77
  1285. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1286. SetFontSize 37
  1287.  
  1288. Hide # Maps:T3 %H3
  1289. DropLevel >= 70
  1290. Class "Maps"
  1291. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1292. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1293. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1294. SetFontSize 34
  1295.  
  1296. Hide # Maps:T2 - OnLevel
  1297. DropLevel = 69
  1298. Class "Maps"
  1299. ItemLevel < 76
  1300. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1301. SetFontSize 36
  1302.  
  1303. Hide # Maps:T2 %H3
  1304. DropLevel = 69
  1305. Class "Maps"
  1306. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1307. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1308. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1309. SetFontSize 34
  1310.  
  1311. Hide # Maps:T1 - OnLevel
  1312. DropLevel < 69
  1313. Class "Maps"
  1314. ItemLevel < 75
  1315. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1316. SetFontSize 36
  1317.  
  1318. Hide # Maps:T1 %H3
  1319. DropLevel < 69
  1320. Class "Maps"
  1321. SetTextColor 150 150 150 # TEXTCOLOR: Outleveled Maps
  1322. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  1323. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  1324. SetFontSize 34
  1325.  
  1326. Show # Safetyline
  1327. Class "Maps"
  1328. SetFontSize 42
  1329. PlayAlertSound 4 300
  1330.  
  1331. Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a ""Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
  1332. Class "Misc Map Items"
  1333. SetTextColor 230 120 0 # TEXTCOLOR: Relic Keys, Breachstones
  1334. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1335. SetBorderColor 230 120 0 # BORDERCOLOR: Relic Keys, Breachstones
  1336. SetFontSize 45
  1337. PlayAlertSound 6 300
  1338.  
  1339. Show # %TB - Fragments - T1
  1340. Class "Map Fragments"
  1341. BaseType "Mortal Hope" "Mortal Ignorance"
  1342. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1343. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1344. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1345. SetFontSize 45
  1346. PlayAlertSound 6 300
  1347.  
  1348. Show # %TB - Fragments - T1 - Expected
  1349. Class "Map Fragments"
  1350. BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
  1351. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1352. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1353. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1354. SetFontSize 45
  1355. PlayAlertSound 2 300
  1356.  
  1357. Show # %TB - Fragments - T2
  1358. Class "Map Fragments"
  1359. BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
  1360. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1361. SetBackgroundColor 180 0 0 # BACKGROUND: Fragments - valuable
  1362. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1363. SetFontSize 44
  1364. PlayAlertSound 2 300
  1365.  
  1366. Show
  1367. Class "Map Fragments"
  1368. SetTextColor 180 0 0 # TEXTCOLOR: Map fragments
  1369. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1370. SetBorderColor 180 0 0 # BORDERCOLOR: Fragments: Random
  1371. SetFontSize 38
  1372. PlayAlertSound 2 300
  1373.  
  1374. Show # %TB - Currency - T2
  1375. Class "Currency"
  1376. BaseType "Regal Orb" "Orb of Regret" "Chaos Orb" "Gemcutter's Prism" "Vaal Orb" "Master Cartographer" "Journeyman Cartographer" "Stacked Deck"
  1377. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1378. SetBackgroundColor 249 150 25 # BACKGROUND: T2 Currency
  1379. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1380. SetFontSize 42
  1381. PlayAlertSound 2 300
  1382.  
  1383. Show # %TB - Currency - T3
  1384. Class "Currency"
  1385. BaseType "Blessed Orb" "Orb of Fusing" "Orb of Scouring" "Orb of Alchemy" "Cartographer's Chisel" "Glassblower's Bauble" "Cartographer's Sextant" "Silver Coin"
  1386. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1387. SetBackgroundColor 213 159 0 # BACKGROUND: T3 Currency
  1388. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1389. SetFontSize 42
  1390. PlayAlertSound 2 300
  1391.  
  1392. Show # $top %TB - Currency - T1
  1393. Class "Currency"
  1394. BaseType "Mirror of Kalandra" "Eternal Orb" "Divine Orb" "Exalted Orb" "Albino Rhoa Feather"
  1395. SetTextColor 255 255 255 # TEXTCOLOR: T1 items: currency, 6L, fishing rod
  1396. SetBackgroundColor 208 32 144 # BACKGROUND: T1 Global High Value Drop
  1397. SetBorderColor 255 0 0 # BORDERCOLOR: T1 items: currency, 6L, fishing rod
  1398. SetFontSize 45
  1399. PlayAlertSound 6 300
  1400.  
  1401. Show # %TB - Essence - T1
  1402. Class "Currency"
  1403. BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
  1404. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1405. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  1406. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1407. SetFontSize 42
  1408. PlayAlertSound 2 300
  1409.  
  1410. Show
  1411. Class "Currency"
  1412. BaseType "Screaming Essence of"
  1413. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1414. SetBackgroundColor 15 180 200 # BACKGROUND: Essence LVL5
  1415. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1416. SetFontSize 40
  1417. PlayAlertSound 2 300
  1418.  
  1419. Show
  1420. Class "Currency"
  1421. BaseType "Wailing Essence of"
  1422. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1423. SetBackgroundColor 30 159 200 # BACKGROUND: Essence LVL4
  1424. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1425. SetFontSize 38
  1426. PlayAlertSound 2 300
  1427.  
  1428. Show
  1429. Class "Currency"
  1430. BaseType "Weeping Essence of"
  1431. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1432. SetBackgroundColor 30 159 200 225 # BACKGROUND: Essence LVL3
  1433. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1434. SetFontSize 36
  1435. PlayAlertSound 2 300
  1436.  
  1437. Show
  1438. Class "Currency"
  1439. BaseType "Muttering Essence of"
  1440. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1441. SetBackgroundColor 30 159 200 200 # BACKGROUND: Essence LVL2
  1442. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1443. SetFontSize 36
  1444.  
  1445. Show
  1446. Class "Currency"
  1447. BaseType "Whispering Essence of"
  1448. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1449. SetBackgroundColor 30 159 200 175 # BACKGROUND: Essence LVL1
  1450. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1451. SetFontSize 34
  1452.  
  1453. Show # Blessing
  1454. Class "Currency"
  1455. BaseType "Blessing"
  1456. SetTextColor 130 25 255 # TEXTCOLOR: Breach Currency
  1457. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1458. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  1459. SetFontSize 45
  1460. PlayAlertSound 6 300
  1461.  
  1462. Show # Splinter
  1463. Class "Currency"
  1464. BaseType "Splinter"
  1465. SetTextColor 255 235 235 # TEXTCOLOR: Breach Currency
  1466. SetBackgroundColor 65 20 80 # BACKGROUND: Breach
  1467. SetBorderColor 130 25 255 # BORDERCOLOR: Breach - accent
  1468. SetFontSize 40
  1469. PlayAlertSound 2 100
  1470.  
  1471. Show
  1472. Class "Currency"
  1473. BaseType "Perandus Coin"
  1474. SetTextColor 255 178 135 # TEXTCOLOR: Perandus Coins
  1475. SetBorderColor 255 178 135 135 # BORDERCOLOR: Perandus Coin
  1476. SetFontSize 38
  1477.  
  1478. Show # %TB - Currency - NonDrop1
  1479. Class "Currency"
  1480. BaseType "Unshaping Orb" "Cartographer's Seal"
  1481. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1482. SetBackgroundColor 249 150 50 # BACKGROUND: T2 Currency
  1483. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1484. SetFontSize 42
  1485. PlayAlertSound 2 300
  1486.  
  1487. Show # %TB - Currency - NonDrop2
  1488. Class "Currency"
  1489. BaseType "Prophecy"
  1490. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1491. SetBackgroundColor 159 15 213 # BACKGROUND: Itemized Prophecy
  1492. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1493. SetFontSize 40
  1494. PlayAlertSound 2 300
  1495.  
  1496. Show # %TB - Divination - Exception
  1497. Class "Divination"
  1498. BaseType "The Wolf's Shadow"
  1499. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1500. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  1501. SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
  1502. SetFontSize 38
  1503. PlayAlertSound 2 300
  1504.  
  1505. Show # %TB - Divination - T1
  1506. Class "Divination"
  1507. BaseType "House of Mirrors" "The Doctor" "The Fiend" "Hunter's Reward" "The Dragon's Heart" "Mawr Blaidd" "The Last One Standing" "The Offering" "The Ethereal" "The Queen" "Abandoned Wealth" "The Brittle Emperor" "The Immortal" "The Artist" "Wealth and Power" "Pride Before the Fall" "The Enlightened" "The King's Heart" "Bowyer's Dream" "The Hunger" "The Celestial Justicar" "Spark and the Flame" "Polymath"
  1508. SetTextColor 0 0 255 # TEXTCOLOR: Cosmetic: T1 Divination card
  1509. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1510. SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  1511. SetFontSize 45
  1512. PlayAlertSound 6 300
  1513.  
  1514. Show # %TB - Divination - T2
  1515. Class "Divination"
  1516. BaseType "Chaotic Disposition" "The Void" "The Cartographer" "The Dapper Prodigy" "The Vast" "The Dark Mage" "Last Hope" "The Valkyrie" "The Sephirot" "The Hoarder" "The Chains that Bind" "The Warlord" "The Aesthete" "Saint's Treasure" "The Thaumaturgist" "Heterochromia" "The Porcupine" "The Stormcaller" "The Soul" "Emperor of Purity"
  1517. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1518. SetBackgroundColor 100 250 250 245 # BACKGROUND: T2 Divination
  1519. SetBorderColor 255 255 0 # BORDERCOLOR: Crafting: T1
  1520. SetFontSize 44
  1521. PlayAlertSound 2 300
  1522.  
  1523. Show # %TB - Divination - T3
  1524. Class "Divination"
  1525. BaseType "The Road to Power" "The Arena Champion" "The Gladiator" "Glimmer of Hope" "The Tyrant" "The Union" "The Risk" "The Trial" "Scholar of the Seas" "Lucky Deck" "Humility" "The Penitent" "The Penitent" "The Surveyor" "Lysah's Respite" "The Inventor" "The Jester" "Vinia's Token" "Rats" "The Wrath" "Hope" "Treasure Hunter" "The Explorer" "The Body" "Jack in the Box" "The Traitor" "Valley of Steel Boxes" "Wolven King's Bite" "Wretched" "The Opulent" "Might is Right" "The Fletcher" "The Forsaken" "The Formless Sea" "The Demoness" "Time-Lost Relic" "The Wolf" "Earth Drinker" "Standoff" "Merciless Armament"
  1526. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1527. SetBackgroundColor 50 220 240 235 # BACKGROUND: T3 Divination
  1528. SetBorderColor 0 0 255 # BORDERCOLOR: Cosmetic: T1 and T2 Divination
  1529. SetFontSize 40
  1530. PlayAlertSound 2 300
  1531.  
  1532. Hide # %H3 %TB - Divination - T5
  1533. Class "Divination"
  1534. BaseType "Carrion Crow" "Other Cheek" "Hermit" "King's Blade" "Thunderous Skies" "Metalsmith's Gift"
  1535. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1536. SetBackgroundColor 175 215 230 180 # BACKGROUND: T5 Divination
  1537. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  1538. SetFontSize 32
  1539.  
  1540. Hide
  1541. Class "Divination"
  1542. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1543. SetBackgroundColor 145 215 230 225 # BACKGROUND: T4 Divination
  1544. SetBorderColor 0 100 150 # BORDERCOLOR: Cosmetic: T4 Divination
  1545. SetFontSize 38
  1546.  
  1547. Hide # %H2 %TB - Currency - T8
  1548. Class "Currency"
  1549. BaseType "Scroll Fragment" "Transmutation Shard"
  1550. SetTextColor 170 158 130 165 # TEXTCOLOR: Low currency T4
  1551. SetFontSize 28
  1552.  
  1553. Hide # %H3
  1554. Class "Currency"
  1555. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1556.  
  1557. Show # %TB - Leaguestone - Value
  1558. Class "Leaguestone"
  1559. BaseType "Perandus" "Breach" "Nemesis" "Bloodline"
  1560. Rarity = Magic
  1561. ItemLevel >= 67
  1562. SetTextColor 50 0 100 # TEXTCOLOR: LeagueStone Magic
  1563. SetBackgroundColor 90 240 140 # BACKGROUND: LeagueStone T1
  1564. SetBorderColor 50 0 100 # BORDERCOLOR: LeagueStone Magic
  1565. SetFontSize 45
  1566. PlayAlertSound 2 300
  1567.  
  1568. Show
  1569. Class "Leaguestone"
  1570. Rarity >= Magic
  1571. SetTextColor 50 0 100 # TEXTCOLOR: LeagueStone Magic
  1572. SetBackgroundColor 100 220 145 # BACKGROUND: LeagueStone T2
  1573. SetBorderColor 50 0 100 # BORDERCOLOR: LeagueStone Magic
  1574. SetFontSize 42
  1575. PlayAlertSound 2 300
  1576.  
  1577. Show # %TB - Leaguestone - Value
  1578. Class "Leaguestone"
  1579. BaseType "Perandus" "Breach" "Nemesis" "Bloodline"
  1580. Rarity = Normal
  1581. ItemLevel >= 67
  1582. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1583. SetBackgroundColor 100 220 145 # BACKGROUND: LeagueStone T2
  1584. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1585. SetFontSize 42
  1586. PlayAlertSound 2 300
  1587.  
  1588. Show
  1589. Class "Leaguestone"
  1590. Rarity = Normal
  1591. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1592. SetBackgroundColor 70 160 100 230 # BACKGROUND: LeagueStone T3
  1593. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1594. SetFontSize 40
  1595. PlayAlertSound 2 300
  1596.  
  1597. Show
  1598. SocketGroup "WWWWWW"
  1599. BaseType "Simple Robe"
  1600. Rarity = Unique
  1601. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1602. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1603. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1604. SetFontSize 45
  1605. PlayAlertSound 6 300
  1606.  
  1607. Show # 6 - Links
  1608. LinkedSockets = 6
  1609. Rarity = Unique
  1610. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1611. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1612. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1613. SetFontSize 45
  1614. PlayAlertSound 6 300
  1615.  
  1616. Show # %TB - Uniques - T1 - Flasks
  1617. BaseType "Stibnite Flask" "Ruby Flask" "Topaz Flask" "Sapphire Flask" "Silver Flask"
  1618. Rarity = Unique
  1619. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1620. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1621. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1622. SetFontSize 45
  1623. PlayAlertSound 6 300
  1624.  
  1625. Show # %TB - Uniques - T1 - Wep
  1626. BaseType "Void Axe" "Prophecy Wand" "Jewelled Foil" "Royal Axe" "Cutlass"
  1627. Rarity = Unique
  1628. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1629. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1630. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1631. SetFontSize 45
  1632. PlayAlertSound 6 300
  1633.  
  1634. Show # %TB - Uniques - T1 - Arm
  1635. BaseType "Sorcerer Boots" "Occultist's Vestment" "Crusader Boots" "Rawhide Boots" "Deicide Mask" "Glorious Plate" "Ezomyte Burgonet" "Assassin's Garb" "Ezomyte Tower Shield" "Leather Belt"
  1636. Rarity = Unique
  1637. SetTextColor 255 255 255 # TEXTCOLOR: Uniques
  1638. SetBackgroundColor 208 32 144 # BACKGROUND: T1 Global High Value Drop
  1639. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1640. SetFontSize 45
  1641. PlayAlertSound 6 300
  1642.  
  1643. Show # %TB - Uniques - T1 - Misc
  1644. BaseType "Greatwolf Talisman"
  1645. Rarity = Unique
  1646. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1647. SetBackgroundColor 255 255 255 # BACKGROUND: T1 Global High Value Drop
  1648. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1649. SetFontSize 45
  1650. PlayAlertSound 6 300
  1651.  
  1652. Show # 5 - Links
  1653. LinkedSockets = 5
  1654. Rarity = Unique
  1655. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1656. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1657. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1658. SetFontSize 45
  1659. PlayAlertSound 6 300
  1660.  
  1661. Show # %TB - Uniques - T2 - Flasks
  1662. BaseType "Granite Flask" "Bismuth Flask"
  1663. Rarity = Unique
  1664. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1665. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1666. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1667. SetFontSize 42
  1668.  
  1669. Show # %TB - Uniques - T2 - Wep
  1670. BaseType "Imperial Staff" "Carnal Sceptre" "Siege Axe" "Abyssal Axe" "Sacrificial Garb" "Ritual Sceptre" "Judgement Staff" "Vaal Sceptre" "Imperial Maul" "Steelhead" "Carnal Sceptre"
  1671. Rarity = Unique
  1672. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1673. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1674. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1675. SetFontSize 42
  1676. PlayAlertSound 6 300
  1677.  
  1678. Show # %TB - Uniques - T2 - Arm
  1679. BaseType "Savant's Robe" "Gladiator Plate" "Vaal Regalia" "Sacrificial Garb" "Archon Kite Shield" "Legion Gloves" "Raven Mask" "Champion Kite Shield" "Clasped Mitts" "Wyrmscale Doublet"
  1680. Rarity = Unique
  1681. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1682. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1683. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1684. SetFontSize 42
  1685. PlayAlertSound 6 300
  1686.  
  1687. Show # %TB - Uniques - T2 - Misc
  1688. BaseType "Gold Ring" "Crystal Belt" "Citrine Amulet"
  1689. Rarity = Unique
  1690. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1691. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1692. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1693. SetFontSize 42
  1694. PlayAlertSound 6 300
  1695.  
  1696. Show # %TB - MultiBase - Uniques
  1697. BaseType "Ebony Tower Shield" "Onyx Amulet" "Goathide Boots" "Two-Stone Ring" "Granite Flask" "Fiend Dagger" "Vaal Sceptre"
  1698. Rarity = Unique
  1699. SetTextColor 0 0 0 # TEXTCOLOR: Cosmetic: Black Text
  1700. SetBackgroundColor 175 96 37 # BACKGROUND: T2 unique
  1701. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Highlight good drops
  1702. SetFontSize 42
  1703.  
  1704. Show # %TB - Uniques - Fated
  1705. BaseType "Iron Ring" "Coral Ring" "Jade Amulet" "Plate Vest" "Ornate Sword" "Scholar Boots" "Iron Staff" "Spiraled Wand" "Sledgehammer" "Long Bow" "Crude Bow" "Royal Bow" "Woodsplitter" "Jade Hatchet" "Painted Buckler" "Plank Kite Shield" "War Buckler" "Gilded Sallet" "Iron Hat" "Vine Circlet" "Goathide Gloves" "Coral Amulet" "Fire Arrow Quiver" "Serrated Arrow Quiver" "Death Bow"
  1706. Rarity = Unique
  1707. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1708. SetBackgroundColor 15 0 25 # BACKGROUND: Uniques: Prophecy Base
  1709. SetBorderColor 100 37 255 200 # BORDERCOLOR: Cosmetic: Fated Uniques
  1710. SetFontSize 40
  1711.  
  1712. Show # T3
  1713. Rarity = Unique
  1714. SetTextColor 175 96 37 # TEXTCOLOR: Uniques
  1715. SetBackgroundColor 0 0 0 # BACKGROUND: T6-10 maps, currency, talismans
  1716. SetBorderColor 175 96 37 # BORDERCOLOR: Unique Item
  1717. SetFontSize 40
  1718.  
  1719. Show
  1720. Class "Quest"
  1721. BaseType "Shaper's Orb"
  1722. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1723. SetFontSize 44
  1724. PlayAlertSound 2 300
  1725.  
  1726. Show
  1727. Class "Quest"
  1728. SetBorderColor 74 230 58 # BORDERCOLOR: Labyrinth, Quest, Shaper Orbs
  1729. SetFontSize 40
  1730.  
  1731. Show # $flask, lvl
  1732. Class "Life Flask" "Mana Flask"
  1733. BaseType "Flask"
  1734. BaseType "Small" "Medium" "Large" "Greater" "Grand"
  1735. ItemLevel >= 35
  1736. SetFontSize 20
  1737.  
  1738. Show # $flask, lvl
  1739. Class "Life Flask" "Mana Flask"
  1740. BaseType "Flask"
  1741. BaseType "Giant" "Colossal" "Sacred"
  1742. ItemLevel >= 53
  1743. SetFontSize 20
  1744.  
  1745. Show # $flask, lvl
  1746. Class "Hybrid Flask"
  1747. BaseType "Small"
  1748. Rarity = Normal
  1749. ItemLevel <= 15
  1750. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1751. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1752. SetFontSize 38
  1753.  
  1754. Show # $flask, lvl
  1755. Class "Hybrid Flask"
  1756. BaseType "Medium"
  1757. Rarity = Normal
  1758. ItemLevel <= 25
  1759. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1760. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1761. SetFontSize 38
  1762.  
  1763. Show # $flask, lvl
  1764. Class "Hybrid Flask"
  1765. BaseType "Large"
  1766. Rarity = Normal
  1767. ItemLevel <= 35
  1768. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1769. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1770. SetFontSize 38
  1771.  
  1772. Show # $flask, lvl
  1773. Class "Hybrid Flask"
  1774. BaseType "Colossal"
  1775. Rarity = Normal
  1776. ItemLevel <= 45
  1777. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1778. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1779. SetFontSize 38
  1780.  
  1781. Show # $flask, lvl
  1782. Class "Hybrid Flask"
  1783. BaseType "Sacred"
  1784. Rarity = Normal
  1785. ItemLevel <= 55
  1786. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1787. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1788. SetFontSize 38
  1789.  
  1790. Show # $flask, lvl
  1791. Class "Hybrid Flask"
  1792. BaseType "Hallowed"
  1793. Rarity = Normal
  1794. ItemLevel <= 67
  1795. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1796. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1797. SetFontSize 38
  1798.  
  1799. Show # $flask, lvl
  1800. Class "Hybrid Flask"
  1801. BaseType "Small"
  1802. Rarity = Magic
  1803. ItemLevel <= 15
  1804. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1805. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1806. SetFontSize 38
  1807.  
  1808. Show # $flask, lvl
  1809. Class "Hybrid Flask"
  1810. BaseType "Medium"
  1811. Rarity = Magic
  1812. ItemLevel <= 25
  1813. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1814. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1815. SetFontSize 38
  1816.  
  1817. Show # $flask, lvl
  1818. Class "Hybrid Flask"
  1819. BaseType "Large"
  1820. Rarity = Magic
  1821. ItemLevel <= 35
  1822. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1823. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1824. SetFontSize 38
  1825.  
  1826. Show # $flask, lvl
  1827. Class "Hybrid Flask"
  1828. BaseType "Colossal"
  1829. Rarity = Magic
  1830. ItemLevel <= 45
  1831. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1832. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1833. SetFontSize 38
  1834.  
  1835. Show # $flask, lvl
  1836. Class "Hybrid Flask"
  1837. BaseType "Sacred"
  1838. Rarity = Magic
  1839. ItemLevel <= 55
  1840. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1841. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1842. SetFontSize 38
  1843.  
  1844. Show # $flask, lvl
  1845. Class "Hybrid Flask"
  1846. BaseType "Hallowed"
  1847. Rarity = Magic
  1848. ItemLevel <= 66
  1849. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1850. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1851. SetFontSize 38
  1852.  
  1853. Show # $flask, lvl
  1854. Class "Flasks"
  1855. BaseType "Small"
  1856. Rarity = Normal
  1857. ItemLevel <= 5
  1858. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1859. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1860. SetFontSize 38
  1861.  
  1862. Show # $flask, lvl
  1863. Class "Flasks"
  1864. BaseType "Medium"
  1865. Rarity = Normal
  1866. ItemLevel <= 8
  1867. ItemLevel >= 3
  1868. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1869. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1870. SetFontSize 38
  1871.  
  1872. Show # $flask, lvl
  1873. Class "Flasks"
  1874. BaseType "Large"
  1875. Rarity = Normal
  1876. ItemLevel <= 12
  1877. ItemLevel >= 5
  1878. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1879. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1880. SetFontSize 38
  1881.  
  1882. Show # $flask, lvl
  1883. Class "Flasks"
  1884. BaseType "Greater"
  1885. Rarity = Normal
  1886. ItemLevel <= 18
  1887. ItemLevel >= 12
  1888. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1889. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1890. SetFontSize 38
  1891.  
  1892. Show # $flask, lvl
  1893. Class "Flasks"
  1894. BaseType "Grand"
  1895. Rarity = Normal
  1896. ItemLevel <= 24
  1897. ItemLevel >= 18
  1898. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1899. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1900. SetFontSize 38
  1901.  
  1902. Show # $flask, lvl
  1903. Class "Flasks"
  1904. BaseType "Giant"
  1905. Rarity = Normal
  1906. ItemLevel <= 30
  1907. ItemLevel >= 24
  1908. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1909. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1910. SetFontSize 38
  1911.  
  1912. Show # $flask, lvl
  1913. Class "Flasks"
  1914. BaseType "Colossal"
  1915. Rarity = Normal
  1916. ItemLevel <= 37
  1917. ItemLevel >= 30
  1918. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1919. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1920. SetFontSize 38
  1921.  
  1922. Show # $flask, lvl
  1923. Class "Flasks"
  1924. BaseType "Sacred"
  1925. Rarity = Normal
  1926. ItemLevel <= 42
  1927. ItemLevel >= 36
  1928. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1929. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1930. SetFontSize 38
  1931.  
  1932. Show # $flask, lvl
  1933. Class "Flasks"
  1934. BaseType "Hallowed"
  1935. Rarity = Normal
  1936. ItemLevel <= 48
  1937. ItemLevel >= 42
  1938. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1939. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1940. SetFontSize 38
  1941.  
  1942. Show # $flask, lvl
  1943. Class "Flasks"
  1944. BaseType "Sanctified"
  1945. Rarity = Normal
  1946. ItemLevel <= 55
  1947. ItemLevel >= 48
  1948. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1949. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1950. SetFontSize 38
  1951.  
  1952. Show # $flask, lvl
  1953. Class "Flasks"
  1954. BaseType "Divine"
  1955. Rarity = Normal
  1956. ItemLevel <= 66
  1957. ItemLevel >= 60
  1958. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1959. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1960. SetFontSize 38
  1961.  
  1962. Show # $flask, lvl
  1963. Class "Flasks"
  1964. BaseType "Eternal"
  1965. Rarity = Normal
  1966. ItemLevel <= 66
  1967. ItemLevel >= 65
  1968. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  1969. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1970. SetFontSize 38
  1971.  
  1972. Show # $flask, lvl
  1973. Class "Flasks"
  1974. BaseType "Small"
  1975. Rarity = Magic
  1976. ItemLevel <= 5
  1977. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1978. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1979. SetFontSize 38
  1980.  
  1981. Show # $flask, lvl
  1982. Class "Flasks"
  1983. BaseType "Medium"
  1984. Rarity = Magic
  1985. ItemLevel <= 8
  1986. ItemLevel >= 3
  1987. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1988. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1989. SetFontSize 38
  1990.  
  1991. Show # $flask, lvl
  1992. Class "Flasks"
  1993. BaseType "Large"
  1994. Rarity = Magic
  1995. ItemLevel <= 12
  1996. ItemLevel >= 5
  1997. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  1998. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  1999. SetFontSize 38
  2000.  
  2001. Show # $flask, lvl
  2002. Class "Flasks"
  2003. BaseType "Greater"
  2004. Rarity = Magic
  2005. ItemLevel <= 18
  2006. ItemLevel >= 12
  2007. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2008. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2009. SetFontSize 38
  2010.  
  2011. Show # $flask, lvl
  2012. Class "Flasks"
  2013. BaseType "Grand"
  2014. Rarity = Magic
  2015. ItemLevel <= 24
  2016. ItemLevel >= 18
  2017. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2018. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2019. SetFontSize 38
  2020.  
  2021. Show # $flask, lvl
  2022. Class "Flasks"
  2023. BaseType "Giant"
  2024. Rarity = Magic
  2025. ItemLevel <= 30
  2026. ItemLevel >= 24
  2027. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2028. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2029. SetFontSize 38
  2030.  
  2031. Show # $flask, lvl
  2032. Class "Flasks"
  2033. BaseType "Colossal"
  2034. Rarity = Magic
  2035. ItemLevel <= 37
  2036. ItemLevel >= 30
  2037. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2038. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2039. SetFontSize 38
  2040.  
  2041. Show # $flask, lvl
  2042. Class "Flasks"
  2043. BaseType "Sacred"
  2044. Rarity = Magic
  2045. ItemLevel <= 42
  2046. ItemLevel >= 36
  2047. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2048. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2049. SetFontSize 38
  2050.  
  2051. Show # $flask, lvl
  2052. Class "Flasks"
  2053. BaseType "Hallowed"
  2054. Rarity = Magic
  2055. ItemLevel <= 48
  2056. ItemLevel >= 42
  2057. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2058. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2059. SetFontSize 38
  2060.  
  2061. Show # $flask, lvl
  2062. Class "Flasks"
  2063. BaseType "Sanctified"
  2064. Rarity = Magic
  2065. ItemLevel <= 55
  2066. ItemLevel >= 48
  2067. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2068. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2069. SetFontSize 38
  2070.  
  2071. Show # $flask, lvl
  2072. Class "Flasks"
  2073. BaseType "Divine"
  2074. Rarity = Magic
  2075. ItemLevel <= 67
  2076. ItemLevel >= 60
  2077. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2078. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2079. SetFontSize 38
  2080.  
  2081. Show # $flask, lvl
  2082. Class "Flasks"
  2083. BaseType "Eternal"
  2084. Rarity = Magic
  2085. ItemLevel <= 66
  2086. ItemLevel >= 65
  2087. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2088. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2089. SetFontSize 38
  2090.  
  2091. Show # $flask, lvl
  2092. BaseType "Flask"
  2093. Rarity <= Magic
  2094. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2095. SetFontSize 30
  2096.  
  2097. Show # $leveling, small, autosmall, bhg, great
  2098. LinkedSockets >= 4
  2099. Rarity = Rare
  2100. ItemLevel < 65
  2101. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2102. SetBorderColor 100 255 255 # BORDERCOLOR: Leveling: 4-linked rare
  2103. SetFontSize 40
  2104.  
  2105. Show # $leveling, small, autosmall, bhg, great
  2106. Class "Boots"
  2107. Rarity = Rare
  2108. ItemLevel < 30
  2109. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2110. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2111. SetFontSize 40
  2112.  
  2113. Show # $leveling, small, autosmall, bhg, great
  2114. Class "Boots" "Helmets" "Gloves"
  2115. Rarity = Rare
  2116. ItemLevel < 65
  2117. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2118. SetBorderColor 220 220 220 # BORDERCOLOR: Leveling: very useful rares
  2119. SetFontSize 38
  2120.  
  2121. Show # $leveling, good, exception
  2122. Class "Sceptres" "Daggers" "Wands"
  2123. Rarity = Rare
  2124. ItemLevel < 65
  2125. SetBackgroundColor 30 90 45 225 # BACKGROUND: Rares - Basetype - Great
  2126. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2127. SetFontSize 38
  2128.  
  2129. Show # $leveling, small, good
  2130. Height <= 3
  2131. Width <= 1
  2132. Rarity = Rare
  2133. ItemLevel < 10
  2134. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2135. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2136. SetFontSize 40
  2137.  
  2138. Show # $leveling, small, good
  2139. Height <= 2
  2140. Width <= 2
  2141. Rarity = Rare
  2142. ItemLevel < 10
  2143. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2144. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2145. SetFontSize 40
  2146.  
  2147. Show # $leveling, good
  2148. Rarity = Rare
  2149. ItemLevel < 10
  2150. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2151. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2152. SetFontSize 38
  2153.  
  2154. Show # $leveling, small, good
  2155. Height <= 2
  2156. Width <= 2
  2157. DropLevel > 5
  2158. Rarity = Rare
  2159. ItemLevel < 15
  2160. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2161. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2162. SetFontSize 38
  2163.  
  2164. Show # $leveling, small, good
  2165. Height <= 3
  2166. Width <= 1
  2167. DropLevel > 5
  2168. Rarity = Rare
  2169. ItemLevel < 15
  2170. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2171. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2172. SetFontSize 38
  2173.  
  2174. Show # $leveling, good
  2175. DropLevel > 5
  2176. Rarity = Rare
  2177. ItemLevel < 15
  2178. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2179. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2180. SetFontSize 35
  2181.  
  2182. Show # $leveling, small, good
  2183. Height <= 2
  2184. Width <= 2
  2185. DropLevel > 10
  2186. Rarity = Rare
  2187. ItemLevel < 20
  2188. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2189. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2190. SetFontSize 35
  2191.  
  2192. Show # $leveling, small, good
  2193. Height <= 3
  2194. Width <= 1
  2195. DropLevel > 10
  2196. Rarity = Rare
  2197. ItemLevel < 20
  2198. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2199. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2200. SetFontSize 35
  2201.  
  2202. Show # $leveling, good
  2203. DropLevel > 10
  2204. Rarity = Rare
  2205. ItemLevel < 20
  2206. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2207. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2208. SetFontSize 30
  2209.  
  2210. Show # $leveling, small, good
  2211. Height <= 2
  2212. Width <= 2
  2213. DropLevel > 15
  2214. Rarity = Rare
  2215. ItemLevel < 25
  2216. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2217. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2218. SetFontSize 35
  2219.  
  2220. Show # $leveling, small, good
  2221. Height <= 3
  2222. Width <= 1
  2223. DropLevel > 15
  2224. Rarity = Rare
  2225. ItemLevel < 25
  2226. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2227. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2228. SetFontSize 35
  2229.  
  2230. Show # $leveling, good
  2231. DropLevel > 15
  2232. Rarity = Rare
  2233. ItemLevel < 25
  2234. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2235. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2236. SetFontSize 30
  2237.  
  2238. Show # $leveling, small, good
  2239. Height <= 2
  2240. Width <= 2
  2241. DropLevel > 20
  2242. Rarity = Rare
  2243. ItemLevel < 30
  2244. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2245. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2246. SetFontSize 35
  2247.  
  2248. Show # $leveling, small, good
  2249. Height <= 3
  2250. Width <= 1
  2251. DropLevel > 20
  2252. Rarity = Rare
  2253. ItemLevel < 30
  2254. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2255. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2256. SetFontSize 35
  2257.  
  2258. Show # $leveling, good
  2259. DropLevel > 20
  2260. Rarity = Rare
  2261. ItemLevel < 30
  2262. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2263. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2264. SetFontSize 30
  2265.  
  2266. Show # $leveling, small, good
  2267. Height <= 2
  2268. Width <= 2
  2269. DropLevel > 25
  2270. Rarity = Rare
  2271. ItemLevel < 35
  2272. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2273. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2274. SetFontSize 35
  2275.  
  2276. Show # $leveling, small, good
  2277. Height <= 3
  2278. Width <= 1
  2279. DropLevel > 25
  2280. Rarity = Rare
  2281. ItemLevel < 35
  2282. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2283. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2284. SetFontSize 35
  2285.  
  2286. Show # $leveling, good
  2287. DropLevel > 25
  2288. Rarity = Rare
  2289. ItemLevel < 35
  2290. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2291. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2292. SetFontSize 30
  2293.  
  2294. Show # $leveling, small, good
  2295. Height <= 2
  2296. Width <= 2
  2297. DropLevel > 30
  2298. Rarity = Rare
  2299. ItemLevel < 40
  2300. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2301. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2302. SetFontSize 35
  2303.  
  2304. Show # $leveling, small, good
  2305. Height <= 3
  2306. Width <= 1
  2307. DropLevel > 30
  2308. Rarity = Rare
  2309. ItemLevel < 40
  2310. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2311. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2312. SetFontSize 35
  2313.  
  2314. Show # $leveling, good
  2315. DropLevel > 30
  2316. Rarity = Rare
  2317. ItemLevel < 40
  2318. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2319. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2320. SetFontSize 30
  2321.  
  2322. Show # $leveling, small, good
  2323. Height <= 2
  2324. Width <= 2
  2325. DropLevel > 35
  2326. Rarity = Rare
  2327. ItemLevel < 45
  2328. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2329. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2330. SetFontSize 35
  2331.  
  2332. Show # $leveling, small, good
  2333. Height <= 3
  2334. Width <= 1
  2335. DropLevel > 35
  2336. Rarity = Rare
  2337. ItemLevel < 45
  2338. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2339. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2340. SetFontSize 35
  2341.  
  2342. Show # $leveling, good
  2343. DropLevel > 35
  2344. Rarity = Rare
  2345. ItemLevel < 45
  2346. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2347. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2348. SetFontSize 30
  2349.  
  2350. Show # $leveling, small, good
  2351. Height <= 3
  2352. Width <= 1
  2353. DropLevel > 40
  2354. Rarity = Rare
  2355. ItemLevel < 50
  2356. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2357. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2358. SetFontSize 35
  2359.  
  2360. Show # $leveling, small, good
  2361. Height <= 2
  2362. Width <= 2
  2363. DropLevel > 40
  2364. Rarity = Rare
  2365. ItemLevel < 50
  2366. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2367. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2368. SetFontSize 35
  2369.  
  2370. Show # $leveling, good
  2371. DropLevel > 40
  2372. Rarity = Rare
  2373. ItemLevel < 50
  2374. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2375. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2376. SetFontSize 30
  2377.  
  2378. Show # $leveling, small, good
  2379. Height <= 2
  2380. Width <= 2
  2381. DropLevel > 45
  2382. Rarity = Rare
  2383. ItemLevel < 55
  2384. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2385. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2386. SetFontSize 35
  2387.  
  2388. Show # $leveling, small, good
  2389. Height <= 3
  2390. Width <= 1
  2391. DropLevel > 45
  2392. Rarity = Rare
  2393. ItemLevel < 55
  2394. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2395. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2396. SetFontSize 35
  2397.  
  2398. Show # $leveling, good
  2399. DropLevel > 45
  2400. Rarity = Rare
  2401. ItemLevel < 55
  2402. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2403. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2404. SetFontSize 30
  2405.  
  2406. Show # $leveling, small, good
  2407. Height <= 2
  2408. Width <= 2
  2409. DropLevel > 50
  2410. Rarity = Rare
  2411. ItemLevel < 60
  2412. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2413. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2414. SetFontSize 35
  2415.  
  2416. Show # $leveling, small, good
  2417. Height <= 3
  2418. Width <= 1
  2419. DropLevel > 50
  2420. Rarity = Rare
  2421. ItemLevel < 60
  2422. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2423. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2424. SetFontSize 35
  2425.  
  2426. Show # $leveling, good
  2427. DropLevel > 50
  2428. Rarity = Rare
  2429. ItemLevel < 60
  2430. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2431. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2432. SetFontSize 30
  2433.  
  2434. Show # $leveling, small, good
  2435. Height <= 2
  2436. Width <= 2
  2437. DropLevel > 55
  2438. Rarity = Rare
  2439. ItemLevel < 65
  2440. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2441. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2442. SetFontSize 35
  2443.  
  2444. Show # $leveling, small, good
  2445. Height <= 3
  2446. Width <= 1
  2447. DropLevel > 55
  2448. Rarity = Rare
  2449. ItemLevel < 65
  2450. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2451. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2452. SetFontSize 35
  2453.  
  2454. Show # $leveling, good
  2455. DropLevel > 55
  2456. Rarity = Rare
  2457. ItemLevel < 65
  2458. SetBackgroundColor 30 90 45 # BACKGROUND: Rares - Basetype - Good
  2459. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2460. SetFontSize 30
  2461.  
  2462. Show # $leveling, small
  2463. Height <= 3
  2464. Width <= 1
  2465. Rarity = Rare
  2466. ItemLevel < 65
  2467. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2468. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2469. SetFontSize 35
  2470.  
  2471. Show # $leveling, small
  2472. Height <= 2
  2473. Width <= 2
  2474. Rarity = Rare
  2475. ItemLevel < 65
  2476. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2477. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2478. SetFontSize 35
  2479.  
  2480. Show # leveling, ok, small
  2481. Height <= 2
  2482. Width <= 2
  2483. Rarity = Rare
  2484. ItemLevel < 65
  2485. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2486. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  2487. SetFontSize 30
  2488.  
  2489. Show # leveling, ok, small
  2490. Height <= 3
  2491. Width <= 1
  2492. Rarity = Rare
  2493. ItemLevel < 65
  2494. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2495. SetBorderColor 150 150 150 200 # BORDERCOLOR: Rares - Size - Small (+OK basetype)
  2496. SetFontSize 30
  2497.  
  2498. Show # leveling, ok
  2499. Rarity = Rare
  2500. ItemLevel < 20
  2501. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2502. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2503. SetFontSize 35
  2504.  
  2505. Show # leveling, ok
  2506. Rarity = Rare
  2507. ItemLevel < 65
  2508. SetBackgroundColor 0 0 0 225 # BACKGROUND: Rares - Basetype - OK
  2509. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2510. SetFontSize 32
  2511.  
  2512. Show # $rgb, small, lvl
  2513. LinkedSockets = 4
  2514. SocketGroup "RGB"
  2515. Class "Gloves" "Boots" "Helmets" "Body Armour"
  2516. ItemLevel < 65
  2517. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2518. SetBorderColor 100 100 200 # BORDERCOLOR: Leveling: 4-link
  2519. SetFontSize 40
  2520.  
  2521. Show # $rgb, small, lvl
  2522. SocketGroup "RGB"
  2523. Height <= 2
  2524. Width <= 2
  2525. ItemLevel < 65
  2526. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2527. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2528. SetFontSize 38
  2529.  
  2530. Show # $rgb, small, lvl
  2531. SocketGroup "RGB"
  2532. Height <= 3
  2533. Width <= 1
  2534. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2535. SetBorderColor 150 150 150 # BORDERCOLOR: Rares - Size - Small (+Good basetype), Recipe: small/high qual
  2536. SetFontSize 38
  2537.  
  2538. Show # $rgb, bulky, lvl
  2539. SocketGroup "RGB"
  2540. Height >= 4
  2541. Width >= 2
  2542. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2543. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2544. SetFontSize 34
  2545.  
  2546. Show # $rgb, lvl
  2547. SocketGroup "RGB"
  2548. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2549. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2550. SetFontSize 36
  2551.  
  2552. Show # topaz ring for act 2+3 racing %TB - LVL35 - Trinkets
  2553. BaseType "Topaz Ring" "Two-Stone"
  2554. Rarity = Normal
  2555. ItemLevel > 12
  2556. ItemLevel < 35
  2557. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2558. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2559. SetFontSize 38
  2560.  
  2561. Show # topaz ring for act 2+3 racing %TB - LVL35 - Trinkets
  2562. BaseType "Topaz Ring" "Two-Stone"
  2563. Rarity = Magic
  2564. ItemLevel > 12
  2565. ItemLevel < 35
  2566. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2567. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2568. SetFontSize 38
  2569.  
  2570. Show # $trinkets, lvl %TB - LVL18 - Trinkets
  2571. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  2572. Rarity = Normal
  2573. ItemLevel < 18
  2574. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2575. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2576. SetFontSize 38
  2577.  
  2578. Show # $trinkets, lvl %TB - LVL18 - Trinkets
  2579. BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
  2580. Rarity = Magic
  2581. ItemLevel < 18
  2582. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2583. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2584. SetFontSize 38
  2585.  
  2586. Show # $trinkets, lvl %TB - LVL12 - Trinkets
  2587. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  2588. Rarity = Normal
  2589. ItemLevel < 12
  2590. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2591. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2592. SetFontSize 40
  2593.  
  2594. Show # $trinkets, lvl %TB - LVL12 - Trinkets
  2595. BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
  2596. Rarity = Magic
  2597. ItemLevel < 12
  2598. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2599. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2600. SetFontSize 40
  2601.  
  2602. Show # $trinkets, lvl %TB - Brutus - Handling - Gear
  2603. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  2604. Rarity = Normal
  2605. ItemLevel <= 9
  2606. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2607. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2608. SetFontSize 36
  2609.  
  2610. Show # $trinkets, lvl %TB - Brutus - Handling - Gear
  2611. BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
  2612. Rarity = Magic
  2613. ItemLevel <= 9
  2614. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2615. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2616. SetFontSize 36
  2617.  
  2618. Show # $trinkets, lvl
  2619. Class "Rings" "Amulets" "Belts"
  2620. Rarity = Normal
  2621. ItemLevel < 15
  2622. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2623. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2624. SetFontSize 36
  2625.  
  2626. Show # $trinkets, lvl
  2627. Class "Rings" "Amulets" "Belts"
  2628. Rarity = Magic
  2629. ItemLevel < 20
  2630. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2631. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2632. SetFontSize 36
  2633.  
  2634. Show # $trinkets, lvl
  2635. Class "Rings" "Amulets" "Belts"
  2636. Rarity = Normal
  2637. ItemLevel < 35
  2638. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2639.  
  2640. Show # $trinkets, lvl
  2641. Class "Rings" "Amulets" "Belts"
  2642. Rarity = Magic
  2643. ItemLevel < 45
  2644. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2645. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2646. SetFontSize 34
  2647.  
  2648. Show # $trinkets, lvl, quivers
  2649. Class "Rings" "Amulets" "Belts" "Quivers"
  2650. Rarity = Magic
  2651. ItemLevel <= 66
  2652. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2653.  
  2654. Show # $lvl, caster
  2655. LinkedSockets = 3
  2656. Class "Sceptres" "Wands" "Daggers"
  2657. Rarity <= Magic
  2658. ItemLevel < 35
  2659. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2660. SetFontSize 36
  2661.  
  2662. Show # $lvl, caster
  2663. Class "Sceptres" "Wands" "Daggers"
  2664. Rarity = Magic
  2665. ItemLevel < 25
  2666. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2667. SetFontSize 36
  2668.  
  2669. Show # $lvl, links
  2670. LinkedSockets >= 4
  2671. Rarity = Normal
  2672. ItemLevel <= 66
  2673. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2674. SetBorderColor 100 100 200 # BORDERCOLOR: Leveling: 4-link
  2675. SetFontSize 40
  2676.  
  2677. Show # $lvl, links
  2678. LinkedSockets >= 4
  2679. Rarity = Magic
  2680. ItemLevel <= 66
  2681. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2682. SetBorderColor 100 100 200 # BORDERCOLOR: Leveling: 4-link
  2683. SetFontSize 40
  2684.  
  2685. Show # $lvl, links
  2686. LinkedSockets >= 3
  2687. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  2688. Rarity = Normal
  2689. ItemLevel <= 25
  2690. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2691. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2692. SetFontSize 36
  2693.  
  2694. Show # $lvl, links
  2695. LinkedSockets >= 3
  2696. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  2697. Rarity = Magic
  2698. ItemLevel <= 25
  2699. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2700. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2701. SetFontSize 38
  2702.  
  2703. Show # $lvl, small
  2704. Class "Boots"
  2705. Rarity = Magic
  2706. ItemLevel < 25
  2707. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2708. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2709. SetFontSize 38
  2710.  
  2711. Show # $lvl, links
  2712. LinkedSockets >= 3
  2713. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  2714. Rarity = Normal
  2715. ItemLevel <= 60
  2716. SetTextColor 255 255 255 # TEXTCOLOR: Normal Items: Strong Highlight
  2717. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2718.  
  2719. Show # $lvl, links
  2720. LinkedSockets >= 3
  2721. Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
  2722. Rarity = Magic
  2723. ItemLevel <= 60
  2724. SetTextColor 100 100 255 # TEXTCOLOR: Magic Items: Strong Highlight
  2725. SetBorderColor 100 100 100 # BORDERCOLOR: Leveling: strong highlight
  2726.  
  2727. Show # $lvl, other
  2728. LinkedSockets >= 3
  2729. Rarity = Normal
  2730. ItemLevel < 12
  2731. SetTextColor 255 255 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls
  2732. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2733. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2734. SetFontSize 36
  2735.  
  2736. Show # $lvl, other
  2737. LinkedSockets >= 3
  2738. Rarity = Magic
  2739. ItemLevel < 12
  2740. SetTextColor 100 100 255 225 # TEXTCOLOR: Early Leveling: Neutral 3Ls (magic)
  2741. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2742. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2743. SetFontSize 36
  2744.  
  2745. Show # $recipe, quality, lvl, nonmf
  2746. Quality = 20
  2747. Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
  2748. Rarity <= Magic
  2749. ItemLevel <= 60
  2750. SetBackgroundColor 75 75 75 # BACKGROUND: Recipes
  2751. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2752.  
  2753. Show # $start, lvl, bulky
  2754. Height >= 3
  2755. Width = 2
  2756. Class "Body Armours" "Shields"
  2757. Rarity = Normal
  2758. ItemLevel < 12
  2759. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  2760. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2761. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2762.  
  2763. Show # $start, lvl, bulky
  2764. Height >= 4
  2765. Width = 2
  2766. Rarity = Normal
  2767. ItemLevel < 12
  2768. SetTextColor 200 200 200 180 # TEXTCOLOR: Early Leveling: Slowing bases
  2769. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2770. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2771.  
  2772. Show # $start, lvl, small
  2773. Height <= 4
  2774. Width <= 1
  2775. Rarity = Normal
  2776. ItemLevel <= 12
  2777. SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
  2778. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2779. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2780.  
  2781. Show # $start, lvl, small
  2782. Height <= 2
  2783. Width <= 2
  2784. Rarity = Normal
  2785. ItemLevel <= 12
  2786. SetTextColor 200 200 200 # TEXTCOLOR: Early Leveling: Small bases
  2787. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  2788. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  2789.  
  2790. Show # $start, lvl
  2791. Rarity = Normal
  2792. ItemLevel < 12
  2793. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2794. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2795. SetFontSize 32
  2796.  
  2797. Show # %TC - LVL - Weapons
  2798. DropLevel >= 8
  2799. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2800. Rarity <= Magic
  2801. ItemLevel < 13
  2802. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2803. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2804. SetFontSize 32
  2805.  
  2806. Show # %TC - LVL - Weapons
  2807. DropLevel >= 9
  2808. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2809. Rarity <= Magic
  2810. ItemLevel < 14
  2811. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2812. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2813. SetFontSize 32
  2814.  
  2815. Show # %TC - LVL - Weapons
  2816. DropLevel >= 11
  2817. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2818. Rarity <= Magic
  2819. ItemLevel < 16
  2820. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2821. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2822. SetFontSize 32
  2823.  
  2824. Show # %TC - LVL - Weapons
  2825. DropLevel >= 14
  2826. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2827. Rarity <= Magic
  2828. ItemLevel < 18
  2829. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2830. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2831. SetFontSize 30
  2832.  
  2833. Show # %TC - LVL - Weapons
  2834. DropLevel >= 17
  2835. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2836. Rarity <= Magic
  2837. ItemLevel < 20
  2838. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2839. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2840. SetFontSize 30
  2841.  
  2842. Show # %TC - LVL - Weapons
  2843. DropLevel >= 19
  2844. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2845. Rarity <= Magic
  2846. ItemLevel < 22
  2847. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2848. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2849. SetFontSize 30
  2850.  
  2851. Show # %TC - LVL - Weapons
  2852. DropLevel >= 21
  2853. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2854. Rarity <= Magic
  2855. ItemLevel < 24
  2856. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2857. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2858. SetFontSize 30
  2859.  
  2860. Show # %TC - LVL - Weapons
  2861. DropLevel >= 24
  2862. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2863. Rarity <= Magic
  2864. ItemLevel < 26
  2865. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2866. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2867. SetFontSize 30
  2868.  
  2869. Show # %TC - LVL - Weapons
  2870. DropLevel >= 26
  2871. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2872. Rarity <= Magic
  2873. ItemLevel < 28
  2874. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2875. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2876. SetFontSize 30
  2877.  
  2878. Show # %TC - LVL - Weapons
  2879. DropLevel >= 28
  2880. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2881. Rarity <= Magic
  2882. ItemLevel < 30
  2883. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2884. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2885. SetFontSize 30
  2886.  
  2887. Show # %TC - LVL - Weapons
  2888. DropLevel >= 30
  2889. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2890. Rarity <= Magic
  2891. ItemLevel < 32
  2892. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2893. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2894. SetFontSize 30
  2895.  
  2896. Show # %TC - LVL - Weapons
  2897. DropLevel >= 32
  2898. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2899. Rarity <= Magic
  2900. ItemLevel < 34
  2901. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2902. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2903. SetFontSize 30
  2904.  
  2905. Show # %TC - LVL - Weapons
  2906. DropLevel >= 34
  2907. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2908. Rarity <= Magic
  2909. ItemLevel < 36
  2910. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2911. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2912. SetFontSize 30
  2913.  
  2914. Show # %TC - LVL - Weapons
  2915. DropLevel >= 37
  2916. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2917. Rarity <= Magic
  2918. ItemLevel < 38
  2919. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2920. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2921. SetFontSize 30
  2922.  
  2923. Show # %TC - LVL - Weapons
  2924. DropLevel >= 39
  2925. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2926. Rarity <= Magic
  2927. ItemLevel < 40
  2928. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2929. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2930. SetFontSize 30
  2931.  
  2932. Show # %TC - LVL - Weapons
  2933. DropLevel >= 41
  2934. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2935. Rarity <= Magic
  2936. ItemLevel < 42
  2937. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2938. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2939. SetFontSize 30
  2940.  
  2941. Show # %TC - LVL - Weapons
  2942. DropLevel >= 46
  2943. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2944. Rarity <= Magic
  2945. ItemLevel < 48
  2946. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2947. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2948. SetFontSize 30
  2949.  
  2950. Show # %TC - LVL - Weapons
  2951. DropLevel >= 48
  2952. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2953. Rarity <= Magic
  2954. ItemLevel < 50
  2955. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2956. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2957. SetFontSize 30
  2958.  
  2959. Show # %TC - LVL - Weapons
  2960. DropLevel >= 50
  2961. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2962. Rarity <= Magic
  2963. ItemLevel < 52
  2964. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2965. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2966. SetFontSize 30
  2967.  
  2968. Show # %TC - LVL - Weapons
  2969. DropLevel >= 52
  2970. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2971. Rarity <= Magic
  2972. ItemLevel < 54
  2973. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2974. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2975. SetFontSize 30
  2976.  
  2977. Show # %TC - LVL - Weapons
  2978. DropLevel >= 54
  2979. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2980. Rarity <= Magic
  2981. ItemLevel < 56
  2982. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2983. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2984. SetFontSize 30
  2985.  
  2986. Show # %TC - LVL - Weapons
  2987. DropLevel >= 56
  2988. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2989. Rarity <= Magic
  2990. ItemLevel < 58
  2991. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  2992. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  2993. SetFontSize 30
  2994.  
  2995. Show # %TC - LVL - Weapons
  2996. DropLevel >= 60
  2997. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  2998. Rarity <= Magic
  2999. ItemLevel < 62
  3000. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3001. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3002. SetFontSize 30
  3003.  
  3004. Show # %TC - LVL - Weapons
  3005. DropLevel >= 65
  3006. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3007. Rarity <= Magic
  3008. ItemLevel < 66
  3009. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3010. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3011. SetFontSize 30
  3012.  
  3013. Show # %TC - LVL - Weapons
  3014. DropLevel >= 67
  3015. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
  3016. Rarity <= Magic
  3017. ItemLevel < 67
  3018. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3019. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3020. SetFontSize 30
  3021.  
  3022. Show # $start, lvl, bulky
  3023. Height >= 3
  3024. Width = 2
  3025. Class "Body Armours" "Shields"
  3026. Rarity = Magic
  3027. ItemLevel < 12
  3028. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3029. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3030. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3031.  
  3032. Show # $start, lvl, bulky
  3033. Height >= 4
  3034. Width = 2
  3035. Rarity = Magic
  3036. ItemLevel < 12
  3037. SetTextColor 156 156 235 180 # TEXTCOLOR: Early Leveling: Bulky Magic Item
  3038. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3039. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3040.  
  3041. Show # $start, lvl, small
  3042. Height <= 4
  3043. Width <= 1
  3044. Rarity = Magic
  3045. ItemLevel <= 12
  3046. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3047. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3048. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3049.  
  3050. Show # $start, lvl, small
  3051. Height <= 2
  3052. Width <= 2
  3053. Rarity = Magic
  3054. ItemLevel <= 12
  3055. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3056. SetBackgroundColor 0 0 0 185 # BACKGROUND: Highlight - low maps, low priority items
  3057. SetBorderColor 50 50 50 # BORDERCOLOR: Leveling: light highlight
  3058.  
  3059. Show # $start, lvl
  3060. Rarity = Magic
  3061. ItemLevel < 12
  3062. SetTextColor 136 136 255 240 # TEXTCOLOR: Early Leveling: Decent magic item
  3063. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3064. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3065. SetFontSize 32
  3066.  
  3067. Show
  3068. Rarity = Magic
  3069. ItemLevel < 24
  3070. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3071. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3072. SetFontSize 32
  3073.  
  3074. Show
  3075. Rarity = Magic
  3076. ItemLevel < 36
  3077. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3078. SetBorderColor 0 0 0 # BORDERCOLOR: Cosmetic: Neutral Highlight
  3079. SetFontSize 26
  3080.  
  3081. Hide # Minimize junk instead of hiding (if "Show") %TC - Junkable
  3082. Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets"
  3083. SetBackgroundColor 0 0 0 165 # BACKGROUND: Leveling, low alch bases
  3084. SetBorderColor 0 0 0 150 # BORDERCOLOR: Cosmetic: Levelling-Trash
  3085. SetFontSize 26
  3086.  
  3087. Show # SafetyLine!
  3088. SetTextColor 255 0 255 # TEXTCOLOR: SAFETY LINE
  3089. SetBorderColor 255 0 255 # BORDERCOLOR: SAFETY LINE
  3090. SetFontSize 45
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