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1
-- This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
11
	local Event = Instance.new("RemoteEvent")
12
	Event.Name = "UserInput_Event"
13
14
	--Fake event to make stuff like Mouse.KeyDown work
15
	local function fakeEvent()
16
		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
17
		t.connect = t.Connect
18
		return t
19
	end
20
21
	--Creating fake input objects with fake variables
22
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
23
	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
24
	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
25
		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
26
	end}
27
	--Merged 2 functions into one by checking amount of arguments
28
	CAS.UnbindAction = CAS.BindAction
29
30
	--This function will trigger the events that have been :Connect()'ed
31
	local function te(self,ev,...)
32
		local t = m[ev]
33
		if t and t._fakeEvent and t.Function then
34
			t.Function(...)
35
		end
36
	end
37
	m.TrigEvent = te
38
	UIS.TrigEvent = te
39
40
	Event.OnServerEvent:Connect(function(plr,io)
41
	    if plr~=Player then return end
42
		if io.isMouse then
43
			m.Target = io.Target
44
			m.Hit = io.Hit
45
		else
46
			local b = io.UserInputState == Enum.UserInputState.Begin
47
			if io.UserInputType == Enum.UserInputType.MouseButton1 then
48
				return m:TrigEvent(b and "Button1Down" or "Button1Up")
49
			end
50
			for _,t in pairs(CAS.Actions) do
51
				for _,k in pairs(t.Keys) do
52
					if k==io.KeyCode then
53
						t.Function(t.Name,io.UserInputState,io)
54
					end
55
				end
56
			end
57
			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
58
			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
59
	    end
60
	end)
61
	Event.Parent = NLS([==[
62
	local Player = game:GetService("Players").LocalPlayer
63
	local Event = script:WaitForChild("UserInput_Event")
64
65
	local UIS = game:GetService("UserInputService")
66
	local input = function(io,a)
67
		if a then return end
68
		--Since InputObject is a client-side instance, we create and pass table instead
69
		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
70
	end
71
	UIS.InputBegan:Connect(input)
72
	UIS.InputEnded:Connect(input)
73
74
	local Mouse = Player:GetMouse()
75
	local h,t
76
	--Give the server mouse data 30 times every second, but only if the values changed
77
	--If player is not moving their mouse, client won't fire events
78
	while wait(1/30) do
79
		if h~=Mouse.Hit or t~=Mouse.Target then
80
			h,t=Mouse.Hit,Mouse.Target
81
			Event:FireServer({isMouse=true,Target=t,Hit=h})
82
		end
83
	end]==],Player.Character)
84
	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
86
87
--By quuisiYT(quu#9149)
88
Player=owner
89
Character=Player.Character 
90
char = Character
91
local scream = Instance.new("Sound",char.Torso)
92
scream.SoundId = "rbxassetid://141444871"
93
scream.Volume = 100
94
local omg = Instance.new("Sound",char.Torso)
95
omg.SoundId = "rbxassetid://141444871"
96
omg.Volume = 1000
97
local ban2 = Instance.new("Sound",char.Torso)
98
ban2.SoundId = "rbxassetid://141444871"
99
ban2.Volume = 100
100
local ban = Instance.new("Sound",char.Torso)
101
ban.SoundId = "rbxassetid://141444871"
102
ban.Volume = 100
103
local banh = Instance.new("Part",char)
104
banh.Name = "BAN!"
105
banh.Size = Vector3.new(1, 5.2, 1)
106
banh.CanCollide = false
107
local banm = Instance.new("FileMesh",banh)
108
banm.MeshId = "http://www.roblox.com/asset/?id=10604848"
109
banm.TextureId = "http://www.roblox.com/asset/?id=10605252"
110
banm.Scale = Vector3.new(0.5,0.5,0.5)
111
local banw = Instance.new("Weld",banh)
112
banw.Part0 = banh
113
banw.Part1 = char["Right Arm"]
114
banw.C0 = CFrame.new(0.0185670853, -1.69550169, -1.06726038, -0.997520506, 0.00503299711, 0.0701959729, -0.0702080429, -0.00226099929, -0.997529864, -0.00486185262, -0.999984622, 0.00260874978)
115
PlayerGui=Player.PlayerGui 
116
Backpack=Player.Backpack 
117
Torso=Character.Torso 
118
Head=Character.Head 
119
Humanoid=Character.Humanoid
120
m=Instance.new('Model',Character)
121
LeftArm=Character["Left Arm"] 
122
LeftLeg=Character["Left Leg"] 
123
RightArm=Character["Right Arm"] 
124
RightLeg=Character["Right Leg"] 
125
LS=Torso["Left Shoulder"] 
126
LH=Torso["Left Hip"] 
127
RS=Torso["Right Shoulder"] 
128
RH=Torso["Right Hip"] 
129
Face = Head.face
130
Neck=Torso.Neck
131
it=Instance.new
132
attacktype=1
133
vt=Vector3.new
134
cf=CFrame.new
135
euler=CFrame.fromEulerAnglesXYZ
136
angles=CFrame.Angles
137
cloaked=false
138
necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
139
necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
140
LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
141
LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
142
RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
143
RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
144
RootPart=Character.HumanoidRootPart
145
RootJoint=RootPart.RootJoint
146
RootCF=euler(-1.57,0,3.14)
147
attack = false 
148
attackdebounce = false 
149
deb=false
150
equipped=true
151
hand=false
152
MMouse=nil
153
combo=0
154
mana=0
155
trispeed=1
156
pathtrans=.7
157
attackmode='none'
158
local idle=0
159
local Anim="Idle"
160
local Effects={}
161
local gun=false
162
local shoot=false
163
player=nil 
164
cloak=false
165
lightcolor='Bright blue'
166
167
local Color1=Torso.BrickColor
168
 
169
170
mouse=Player:GetMouse()
171
--save shoulders 
172
RSH, LSH=nil, nil 
173
--welds 
174
RW, LW=Instance.new("Weld"), Instance.new("Weld") 
175
RW.Name="Right Shoulder" LW.Name="Left Shoulder"
176
LH=Torso["Left Hip"]
177
RH=Torso["Right Hip"]
178
TorsoColor=Torso.BrickColor
179
function NoOutline(Part)
180
Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
181
end
182
183
184
185
function part(formfactor,parent,reflectance,transparency,brickcolor,name,size)
186
local fp=it("Part")
187
fp.formFactor=formfactor 
188
fp.Parent=parent
189
fp.Reflectance=reflectance
190
fp.Transparency=transparency
191
fp.CanCollide=false 
192
fp.Locked=true
193
fp.BrickColor=brickcolor
194
fp.Name=name
195
fp.Size=size
196
fp.Position=Torso.Position 
197
NoOutline(fp)
198
fp.Material="SmoothPlastic"
199
fp:BreakJoints()
200
return fp 
201
end 
202
 
203
function mesh(Mesh,part,meshtype,meshid,offset,scale)
204
local mesh=it(Mesh) 
205
mesh.Parent=part
206
if Mesh=="SpecialMesh" then
207
mesh.MeshType=meshtype
208
if meshid~="nil" then
209
mesh.MeshId="http://www.roblox.com/asset/?id="..meshid
210
end
211
end
212
mesh.Offset=offset
213
mesh.Scale=scale
214
return mesh
215
end
216
 
217
function weld(parent,part0,part1,c0)
218
local weld=it("Weld") 
219
weld.Parent=parent
220
weld.Part0=part0 
221
weld.Part1=part1 
222
weld.C0=c0
223
return weld
224
end
225
 
226
local Color1=Torso.BrickColor
227
228
229
230
231
232
    Player=owner
233
    Character=Player.Character
234
    Mouse=Player:GetMouse()
235
    m=Instance.new('Model',Character)
236
237
238
    local function weldBetween(a, b)
239
        local weldd = Instance.new("ManualWeld")
240
        weldd.Part0 = a
241
        weldd.Part1 = b
242
        weldd.C0 = CFrame.new()
243
        weldd.C1 = b.CFrame:inverse() * a.CFrame
244
        weldd.Parent = a
245
        return weldd
246
    end
247
    
248
    it=Instance.new
249
    
250
    function nooutline(part)
251
        part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
252
    end
253
    
254
    function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
255
        local fp=it("Part")
256
        fp.formFactor=formfactor
257
        fp.Parent=parent
258
        fp.Reflectance=reflectance
259
        fp.Transparency=transparency
260
        fp.CanCollide=false
261
        fp.Locked=true
262
        fp.BrickColor=BrickColor.new(tostring(brickcolor))
263
        fp.Name=name
264
        fp.Size=size
265
        fp.Position=Character.Torso.Position
266
        nooutline(fp)
267
        fp.Material=material
268
        fp:BreakJoints()
269
        return fp
270
    end
271
    
272
    function mesh(Mesh,part,meshtype,meshid,offset,scale)
273
        local mesh=it(Mesh)
274
        mesh.Parent=part
275
        if Mesh=="SpecialMesh" then
276
            mesh.MeshType=meshtype
277
            mesh.MeshId=meshid
278
        end
279
        mesh.Offset=offset
280
        mesh.Scale=scale
281
        return mesh
282
    end
283
    
284
    function weld(parent,part0,part1,c0,c1)
285
        local weld=it("Weld")
286
        weld.Parent=parent
287
        weld.Part0=part0
288
        weld.Part1=part1
289
        weld.C0=c0
290
        weld.C1=c1
291
        return weld
292
    end
293
294
295
296
297
298
299
300
301
302
--------------------------------
303
local p = owner
304
local char = p.Character
305
local mouse = p:GetMouse()
306
local larm = char["Left Arm"]
307
local rarm = char["Right Arm"]
308
local lleg = char["Left Leg"]
309
local rleg = char["Right Leg"]
310
local hed = char.Head
311
local torso = char.Torso
312
local hum = char.Humanoid
313
local cam = game.Workspace.CurrentCamera
314
local root = char.HumanoidRootPart
315
local deb = false
316
local shot = 0
317
local debris=game:service"Debris"
318
local l = game:GetService("Lighting")
319
local rs = game:GetService("RunService").RenderStepped
320
ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
321
math.randomseed(os.time())
322
for i,v in pairs(char:children()) do
323
    if v:IsA("Hat") then
324
        v:Destroy()
325
    end
326
end
327
for i,v in pairs (hed:GetChildren()) do
328
        if v:IsA("Sound") then
329
                v:Destroy()
330
        end
331
end
332
----------------------------------------------------
333
z = Instance.new("Sound", torso)
334-
z.SoundId = "rbxassetid://606241996" -- Put Music ID Here.
334+
z.SoundId = "rbxassetid://141444871" -- Put Music ID Here.
335
z.Looped = true
336
z.Volume = 1
337
wait(.1)
338
z:Play()
339
-----------------------------------------------------
340
Debounces = {
341
CanAttack = true;
342
NoIdl = false;
343
Slashing = false;
344
Slashed = false;
345
RPunch = false;
346
RPunched = false;
347
LPunch = false;
348
LPunched = false;
349
}
350
local Touche = {char.Name, }
351
----------------------------------------------------
352
----------------------------------------------------
353
----------------------------------------------------
354
local LocalPlayer = owner
355
local Character = owner
356
357
 
358
local LocalPlayer = owner
359
local Character = owner
360
361
Character.Head.Transparency = 0
362
 
363
local Camisa = Instance.new("Part", Character)
364
Camisa.Name = "Camisa"
365
366
Camisa.CanCollide = false
367
Camisa.BrickColor = BrickColor.new("Institutional white")
368
Camisa.Transparency = 1
369
Camisa.Material = "Plastic"
370
Camisa.Size = Vector3.new(1.5, 1.5, 1)
371
 
372
local Weld = Instance.new("Weld", Camisa)
373
Weld.Part0 = Character.Torso
374
Weld.Part1 = Camisa
375
Weld.C1 = CFrame.new(0, 0, 0)
376
----------------------------------------
377
local p = owner
378
local char = p.Character
379
local mouse = p:GetMouse()
380
local larm = char["Left Arm"]
381
local rarm = char["Right Arm"]
382
local lleg = char["Left Leg"]
383
local rleg = char["Right Leg"]
384
local hed = char.Head
385
local torso = char.Torso
386
local hum = char.Humanoid
387
local cam = game.Workspace.CurrentCamera
388
local root = char.HumanoidRootPart
389
local rj = root.RootJoint
390
local deb = false
391
local shot = 0
392
local stanceToggle = "Idle1"
393
local l = game:GetService("Lighting")
394
local rs = game:GetService("RunService").RenderStepped
395
local hb = game:GetService("RunService").Heartbeat
396
local Stepped = game:GetService("RunService").Stepped
397
math.randomseed(os.time())
398
hum.JumpPower = 100
399
----------------------------------------------------
400
fat = Instance.new("BindableEvent",script)
401
fat.Name = "Heartbeat"
402
403
script:WaitForChild("Heartbeat")
404
405
frame = 1/30
406
tf = 0
407
allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
408
tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
409
lastframe = tick()
410
script.Heartbeat:Fire() --ayy lmao
411
412
game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
413
	tf = tf + s
414
	if tf >= frame then
415
		if allowframeloss then
416
			script.Heartbeat:Fire()
417
			lastframe=tick()
418
		else
419
			--print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
420
			for i=1, math.floor(tf/frame) do
421
				script.Heartbeat:Fire()
422
			end
423
			lastframe=tick()
424
		end
425
		if tossremainder then
426
			tf = 0
427
		else
428
			tf = tf - frame * math.floor(tf/frame)
429
		end
430
	end
431
end)
432
----------------------------------------------------
433
for i,v in pairs(char:children()) do
434
    if v:IsA("Hat") then
435
        v:Destroy()
436
    end
437
end
438
for i,v in pairs (hed:GetChildren()) do
439
	if v:IsA("Sound") then
440
		v:Destroy()
441
	end
442
end
443
----------------------------------------------------
444
Debounces = {
445
CanAttack = true;
446
CanJoke = true;
447
NoIdl = false;
448
Slashing = false;
449
Slashed = false;
450
ks = false;
451
}
452
----------------------------------------------------
453
function weld5(part0, part1, c0, c1)
454
    weeld=Instance.new("Weld", part0)
455
    weeld.Part0=part0
456
    weeld.Part1=part1
457
    weeld.C0=c0
458
    weeld.C1=c1
459
    return weeld
460
end
461
----------------------------------------------------
462
function NewPart(prnt,siz,cf,trans,anc,mat,col)
463
	local prt=Instance.new("Part")
464
	prt.Parent=prnt
465
	prt.Name="Part"
466
	prt.Size=siz
467
	prt.CanCollide=false
468
	prt.Anchored=anc
469
	prt.Locked=true
470
	prt.Transparency = trans
471
	prt.TopSurface=10
472
	prt.BottomSurface=10
473
	prt.FrontSurface=10
474
	prt.BackSurface=10
475
	prt.LeftSurface=10
476
	prt.RightSurface=10
477
	prt:BreakJoints()
478
	prt.CFrame=cf or CFrame.new(30,10,30)
479
	prt.Material=mat
480
	prt.BrickColor=BrickColor.new(col)
481
	m=Instance.new("SpecialMesh",prt)
482
	m.MeshType=6
483
	return prt
484
end
485
----------------------------------------------------
486
function lerp(a, b, t) -- Linear interpolation
487
	return a + (b - a)*t
488
end
489
 
490
function slerp(a, b, t) --Spherical interpolation
491
	dot = a:Dot(b)
492
	if dot > 0.99999 or dot < -0.99999 then
493
		return t <= 0.5 and a or b
494
	else
495
		r = math.acos(dot)
496
		return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
497
	end
498
end
499
 
500
function matrixInterpolate(a, b, t)
501
	local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
502
	local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
503
	local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
504
	local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector  right
505
	local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector  up
506
	local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector  back
507
	local t = v1:Dot(v2)
508
	if not (t < 0 or t == 0 or t > 0) then 	-- Failsafe
509
		return CFrame.new()
510
	end
511
	return CFrame.new(
512
	v0.x, v0.y, v0.z,
513
	v1.x, v1.y, v1.z,
514
	v2.x, v2.y, v2.z,
515
	v3.x, v3.y, v3.z)
516
end
517
----------------------------------------------------
518
function genWeld(a,b)
519
    local w = Instance.new("Weld",a)
520
    w.Part0 = a
521
    w.Part1 = b
522
    return w
523
end
524
function weld(a, b)
525
    local weld = Instance.new("Weld")
526
    weld.Name = "W"
527
    weld.Part0 = a
528
    weld.Part1 = b
529
    weld.C0 = a.CFrame:inverse() * b.CFrame
530
    weld.Parent = a
531
    return weld;
532
end
533
----------------------------------------------------
534
function Lerp(c1,c2,al)
535
	local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
536
	local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
537
	for i,v in pairs(com1) do 
538
		com1[i] = v+(com2[i]-v)*al
539
	end
540
	return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
541
end
542
----------------------------------------------------
543
newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
544
	local wld = Instance.new("Weld", wp1)
545
	wld.Part0 = wp0
546
	wld.Part1 = wp1
547
	wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
548
end
549
----------------------------------------------------
550
newWeld(torso, larm, -1.5, 0.5, 0)
551
larm.Weld.C1 = CFrame.new(0, 0.5, 0)
552
newWeld(torso, rarm, 1.5, 0.5, 0)
553
rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
554
newWeld(torso, hed, 0, 1.5, 0)
555
newWeld(torso, lleg, -0.5, -1, 0)
556
lleg.Weld.C1 = CFrame.new(0, 1, 0)
557
newWeld(torso, rleg, 0.5, -1, 0)
558
rleg.Weld.C1 = CFrame.new(0, 1, 0)
559
newWeld(root, torso, 0, -1, 0)
560
torso.Weld.C1 = CFrame.new(0, -1, 0)
561
----------------------------------------------------
562
z = Instance.new("Sound",char) --Smile: print("â?º")
563
z.SoundId = "rbxassetid://0"--410761150, 411368002
564
z.Looped = true
565
z.Pitch = 1
566
z.Volume = 1
567
wait(0.1)
568
z:Play()
569
----------------------------------------------------
570
New = function(Object, Parent, Name, Data)
571
	local Object = Instance.new(Object)
572
	for Index, Value in pairs(Data or {}) do
573
		Object[Index] = Value
574
	end
575
	Object.Parent = Parent
576
	Object.Name = Name
577
	return Object
578
end
579
----------------------------------------------------
580
--Left Arm
581
m = Instance.new("Model")
582
m.Name = "LeftArm"
583
584
p4 = Instance.new("Part", m)
585
p4.BrickColor = BrickColor.new("Really black")
586
p4.Material = Enum.Material.SmoothPlastic
587
p4.Name = "LeftArmPlate"
588
p4.Size = Vector3.new(1, 2, 1)
589
p4.Transparency = 1
590
p4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
591
p4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
592
p4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
593
p4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
594
p4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
595
p4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
596
b4 = Instance.new("SpecialMesh", p4)
597
b4.MeshType = Enum.MeshType.Brick
598
b4.Name = "Mesh"
599
b4.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
600
601
602
603
604
605
w1 = Instance.new("Weld", p1)
606
w1.Name = "Part_Weld"
607
w1.Part0 = p1
608
w1.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
609
w1.Part1 = p2
610
w1.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
611
w2 = Instance.new("Weld", p2)
612
w2.Name = "Part_Weld"
613
w2.Part0 = p2
614
w2.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
615
w2.Part1 = p3
616
w2.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
617
w3 = Instance.new("Weld", p3)
618
w3.Name = "LeftArmPlate_Weld"
619
w3.Part0 = p3
620
w3.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
621
w3.Part1 = p4
622
w3.C1 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
623
w4 = Instance.new("Weld", p4)
624
w4.Name = "Part_Weld"
625
w4.Part0 = p4
626
w4.C0 = CFrame.new(1.5, -18.1000156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
627
w4.Part1 = p5
628
w4.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
629
w5 = Instance.new("Weld", p5)
630
w5.Name = "Part_Weld"
631
w5.Part0 = p5
632
w5.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
633
w5.Part1 = p6
634
w5.C1 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
635
w6 = Instance.new("Weld", p6)
636
w6.Name = "Part_Weld"
637
w6.Part0 = p6
638
w6.C0 = CFrame.new(1.5, -17.9000149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
639
w6.Part1 = p7
640
w6.C1 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
641
w7 = Instance.new("Weld", p7)
642
w7.Name = "Part_Weld"
643
w7.Part0 = p7
644
w7.C0 = CFrame.new(1.5, -18.2000179, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
645
w7.Part1 = p8
646
w7.C1 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
647
w8 = Instance.new("Weld", p8)
648
w8.Name = "Part_Weld"
649
w8.Part0 = p8
650
w8.C0 = CFrame.new(1.5, -18.5000172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
651
w8.Part1 = p9
652
w8.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
653
w9 = Instance.new("Weld", p9)
654
w9.Name = "Part_Weld"
655
w9.Part0 = p9
656
w9.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
657
w9.Part1 = p10
658
w9.C1 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
659
w10 = Instance.new("Weld", p10)
660
w10.Name = "Part_Weld"
661
w10.Part0 = p10
662
w10.C0 = CFrame.new(1.5, -18.950016, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
663
w10.Part1 = p11
664
w10.C1 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
665
w11 = Instance.new("Weld", p11)
666
w11.Name = "Part_Weld"
667
w11.Part0 = p11
668
w11.C0 = CFrame.new(1.5, -18.6500149, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
669
w11.Part1 = p12
670
w11.C1 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
671
w12 = Instance.new("Weld", p12)
672
w12.Name = "Part_Weld"
673
w12.Part0 = p12
674
w12.C0 = CFrame.new(1.5, -18.3500156, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
675
w12.Part1 = p13
676
w12.C1 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
677
w13 = Instance.new("Weld", p13)
678
w13.Name = "Part_Weld"
679
w13.Part0 = p13
680
w13.C0 = CFrame.new(1.5, -18.0500126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
681
w13.Part1 = p14
682
w13.C1 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
683
w14 = Instance.new("Weld", p14)
684
w14.Name = "Part_Weld"
685
w14.Part0 = p14
686
w14.C0 = CFrame.new(1.5, -17.7500172, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
687
w14.Part1 = p15
688
w14.C1 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
689
w15 = Instance.new("Weld", p15)
690
w15.Name = "Part_Weld"
691
w15.Part0 = p15
692
w15.C0 = CFrame.new(1.5, -18.8000126, -22.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
693
w15.Part1 = p16
694
w15.C1 = CFrame.new(1.49142683, -27.338007, 3.81166649, 1, -2.04123751e-007, -6.57511308e-008, 1.67448022e-007, 0.500000119, 0.866025329, -1.06342185e-007, -0.866025269, 0.5)
695
696
m.Parent = larm
697
m:MakeJoints()
698
----------------------------------------------------
699
local cor = Instance.new("Part", larm.LeftArm)
700
cor.Name = "Thingy"
701
cor.Locked = true
702
cor.BottomSurface = 0
703
cor.CanCollide = false
704
cor.Size = Vector3.new(1, 1, 1)
705
cor.Transparency = 1
706
cor.TopSurface = 0
707
corw = Instance.new("Weld", cor)
708
corw.Part0 = larm
709
corw.Part1 = cor
710
corw.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
711
corw.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
712
weld1 = Instance.new("Weld", larm.LeftArm)
713
weld1.Part0 = cor
714
weld1.Part1 = larm.LeftArm.LeftArmPlate
715
weld1.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
716
--Right Arm
717
m2 = Instance.new("Model")
718
m2.Name = "RightArm"
719
720
p7 = Instance.new("Part", m2)
721
p7.BrickColor = BrickColor.new("Institutional white")
722
p7.Material = Enum.Material.SmoothPlastic
723
p7.Transparency = 1
724
p7.Name = "RightArmPlate"
725
p7.CFrame = CFrame.new(3.5, -9.54201603, -5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
726
p7.FormFactor = Enum.FormFactor.Symmetric
727
p7.Size = Vector3.new(1, 2, 1)
728
p7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
729
p7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
730
p7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
731
p7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
732
p7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
733
p7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
734
b7 = Instance.new("SpecialMesh", p7)
735
b7.MeshType = Enum.MeshType.Brick
736
b7.Name = "Mesh"
737
b7.Scale = Vector3.new(1.01999998, 1.01999998, 1.01999998)
738
739
740
w1 = Instance.new("Weld", p1)
741
w1.Name = "Part_Weld"
742
w1.Part0 = p1
743
w1.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
744
w1.Part1 = p2
745
w1.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
746
w2 = Instance.new("Weld", p2)
747
w2.Name = "Part_Weld"
748
w2.Part0 = p2
749
w2.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
750
w2.Part1 = p3
751
w2.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
752
w3 = Instance.new("Weld", p3)
753
w3.Name = "Part_Weld"
754
w3.Part0 = p3
755
w3.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
756
w3.Part1 = p4
757
w3.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
758
w4 = Instance.new("Weld", p4)
759
w4.Name = "Part_Weld"
760
w4.Part0 = p4
761
w4.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
762
w4.Part1 = p5
763
w4.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
764
w5 = Instance.new("Weld", p5)
765
w5.Name = "Part_Weld"
766
w5.Part0 = p5
767
w5.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
768
w5.Part1 = p6
769
w5.C1 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
770
w6 = Instance.new("Weld", p6)
771
w6.Name = "RightArmPlate_Weld"
772
w6.Part0 = p6
773
w6.C0 = CFrame.new(-3.5, -4.80001688, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
774
w6.Part1 = p7
775
w6.C1 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
776
w7 = Instance.new("Weld", p7)
777
w7.Name = "Part_Weld"
778
w7.Part0 = p7
779
w7.C0 = CFrame.new(-3.5, -4.10001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
780
w7.Part1 = p8
781
w7.C1 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
782
w8 = Instance.new("Weld", p8)
783
w8.Name = "Part_Weld"
784
w8.Part0 = p8
785
w8.C0 = CFrame.new(-3.5, -4.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
786
w8.Part1 = p9
787
w8.C1 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
788
w9 = Instance.new("Weld", p9)
789
w9.Name = "Part_Weld"
790
w9.Part0 = p9
791
w9.C0 = CFrame.new(-3.5, -4.95002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
792
w9.Part1 = p10
793
w9.C1 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
794
w10 = Instance.new("Weld", p10)
795
w10.Name = "Part_Weld"
796
w10.Part0 = p10
797
w10.C0 = CFrame.new(-3.5, -4.65001678, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
798
w10.Part1 = p11
799
w10.C1 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
800
w11 = Instance.new("Weld", p11)
801
w11.Name = "Part_Weld"
802
w11.Part0 = p11
803
w11.C0 = CFrame.new(-3.5, -4.35001707, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
804
w11.Part1 = p12
805
w11.C1 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
806
w12 = Instance.new("Weld", p12)
807
w12.Name = "Part_Weld"
808
w12.Part0 = p12
809
w12.C0 = CFrame.new(-3.5, -4.05001783, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
810
w12.Part1 = p13
811
w12.C1 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
812
w13 = Instance.new("Weld", p13)
813
w13.Name = "Part_Weld"
814
w13.Part0 = p13
815
w13.C0 = CFrame.new(-3.5, -4.20002079, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
816
w13.Part1 = p14
817
w13.C1 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
818
w14 = Instance.new("Weld", p14)
819
w14.Name = "Part_Weld"
820
w14.Part0 = p14
821
w14.C0 = CFrame.new(-3.5, -3.75002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
822
w14.Part1 = p15
823
w14.C1 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
824
w15 = Instance.new("Weld", p15)
825
w15.Name = "Part_Weld"
826
w15.Part0 = p15
827
w15.C0 = CFrame.new(-3.5, -3.90001893, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
828
w15.Part1 = p16
829
w15.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
830
w16 = Instance.new("Weld", p16)
831
w16.Name = "Part_Weld"
832
w16.Part0 = p16
833
w16.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
834
w16.Part1 = p17
835
w16.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
836
w17 = Instance.new("Weld", p17)
837
w17.Name = "Part_Weld"
838
w17.Part0 = p17
839
w17.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
840
w17.Part1 = p18
841
w17.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
842
w18 = Instance.new("Weld", p18)
843
w18.Name = "Part_Weld"
844
w18.Part0 = p18
845
w18.C0 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
846
w18.Part1 = p19
847
w18.C1 = CFrame.new(-3.5, -3.50002098, 5.5, 1, 0, 0, 0, 1, 0, 0, 0, 1)
848
m2.Parent = rarm
849
m2:MakeJoints()
850
----------------------------------------------------
851
local cor2 = Instance.new("Part", rarm.RightArm)
852
cor2.Name = "Thingy"
853
cor2.Locked = true
854
cor2.BottomSurface = 0
855
cor2.CanCollide = false
856
cor2.Size = Vector3.new(1, 1, 1)
857
cor2.Transparency = 1
858
cor2.TopSurface = 0
859
corw2 = Instance.new("Weld", cor2)
860
corw2.Part0 = rarm
861
corw2.Part1 = cor2
862
corw2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
863
corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
864
weld2 = Instance.new("Weld", rarm.RightArm)
865
weld2.Part0 = cor2
866
weld2.Part1 = rarm.RightArm.RightArmPlate
867
weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
868
869
870
--Zyrodoxa
871
m8 = Instance.new("Model")
872
m8.Name = "Zyrodoxa"
873
874
p16 = Instance.new("Part", m8)
875
p16.BrickColor = BrickColor.new("Instutional white")
876
p16.Material = Enum.Material.Metal
877
p16.Name = "Handle"
878
p16.CFrame = CFrame.new(2.7e-005, -11.8500671, -1.1215378, 1, -4.08902174e-008, -5.95266769e-008, -5.95264673e-008, 4.47054163e-008, -1.00000322, 4.08900469e-008, 1.00000393, 3.27827877e-007)
879
p16.CanCollide = false
880
p16.Locked = true
881
p16.FormFactor = Enum.FormFactor.Custom
882
p16.Size = Vector3.new(0, 0, 0)
883
p16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
884
p16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
885
p16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
886
p16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
887
p16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
888
p16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
889
b16 = Instance.new("BlockMesh", p16)
890
b16.Name = "Mesh"
891
b16.Scale = Vector3.new(0, 0, 0)
892
893
w16 = Instance.new("Weld", p16)
894
w16.Name = "Block_Weld"
895
w16.Part0 = p16
896
w16.C0 = CFrame.new(-2.69356715e-005, 1.12153399, 0.310250998, 1, -5.9526446e-008, 4.08900576e-008, -4.08900576e-008, 0, 1, -5.95264495e-008, -1, -2.43403981e-015)
897
w16.Part1 = p17
898
w16.C1 = CFrame.new(-2.69897973e-005, 0.238820702, 1.16951191, 1, -3.32849588e-008, -1.92696081e-009, -3.32849588e-008, -1, -5.96046448e-007, -1.92694105e-009, 5.96046448e-007, -1)
899
900
m8.Parent = rarm
901
m8:MakeJoints()
902
----------------------------------------------------
903
local cor8 = Instance.new("Part", rarm.Zyrodoxa)
904
cor8.Name = "Thingy"
905
cor8.Locked = true
906
cor8.BottomSurface = 0
907
cor8.CanCollide = false
908
cor8.Size = Vector3.new(1, 1, 1)
909
cor8.Transparency = 1
910
cor8.TopSurface = 0
911
corw8 = Instance.new("Weld", cor8)
912
corw8.Part0 = rarm
913
corw8.Part1 = cor8
914
corw8.C0 = CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180))
915
corw8.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
916
weld8 = Instance.new("Weld", rarm.Zyrodoxa)
917
weld8.Part0 = cor8
918
weld8.Part1 = rarm.Zyrodoxa.Handle
919
weld8.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
920
----------------------------------------------------
921
models = {m,m2,m3,m4,m5,m6,m7,m8}
922
parts = {}
923
Stepped:connect(function()
924
	for i,v in pairs(models) do
925
		for _, a in pairs(v:GetChildren()) do
926
			if v:IsA("Part") and v.Name ~= "Thingy" then
927
				table.insert(parts, a)
928
				for i,v in pairs(parts) do
929
					v.CanCollide = false
930
				end
931
			end
932
		end
933
	end
934
end)
935
----------------------------------------------------
936
local animpose = "Idle1"
937
local lastanimpose = "Idle1"
938
local grab = false
939
local Smooth = 1
940
local sine = 0
941
local change = 1
942
local val = 0
943
local ffing = false
944
----------------------------------------------------
945
--[[local hitbox = rarm.Zyrodoxa.Hitbox--Zyrodoxa is the name of the dagger k
946
947
function FindHumanoids()
948
	local function c_region(Position, Size)
949
		local SizeOffset = Size/2
950
	 	local Point1 = Position - SizeOffset
951
   		local Point2 = Position + SizeOffset
952
   		local a = Instance.new("Part", workspace)
953
   		a.Anchored = true
954
   		a.Size = Size
955
   		a.Position = Position
956
   		print("Hey!, I'm making a part!")
957
   		return Region3.new(Point1, Point2)
958
  	end
959
  	
960
    local a = c_region((hitbox.CFrame * CFrame.new(0, -1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
961
    local b = c_region((hitbox.CFrame * CFrame.new(0, -0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
962
    local c = c_region((hitbox.CFrame * CFrame.new(0, 0.6425, 0)), Vector3.new(0.22, 0.6425, 1.22))
963
    local d = c_region((hitbox.CFrame * CFrame.new(0, 1.285, 0)), Vector3.new(0.22, 0.6425, 1.22))
964
    
965
    local regions = {a, b, c, d}
966
    
967
    local found_humanoids = {}
968
    local already_found = {char.Name}
969
    
970
    for _, region in pairs(regions) do
971
        for _, part in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(region, rarm.Zyrodoxa:GetChildren(), 100)) do
972
        	print(part, part.Parent, part.Name) ---nope
973
            if part.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
974
                local humanoid = part.Parent:FindFirstChild("Humanoid")
975
                local name = humanoid.Parent.Name
976
                local exists = false
977
                for _, n in pairs(already_found) do
978
                    if n == name then
979
                        exists = true
980
                    end
981
                end
982
                if not exists then
983
                    table.insert(already_found, name)
984
                    table.insert(found_humanoids, humanoid)
985
                end
986
            elseif part.Parent.Parent:FindFirstChild("Humanoid") ~= nil and part.Parent.Parent.ClassName == "Model" and not part:isDescendantOf(char) then
987
                local humanoid = part.Parent.Parent:FindFirstChild("Humanoid")
988
                local name = humanoid.Parent.Parent.Name
989
                local exists = false
990
                for _, n in pairs(already_found) do
991
                    if n == name then
992
                        exists = true
993
                    end
994
                end
995
                if not exists then
996
                    table.insert(already_found, name)
997
                    table.insert(found_humanoids, humanoid)
998
                end
999
            end
1000
        end
1001
    end
1002
    return found_humanoids
1003
end
1004
1005
local humanoids = FindHumanoids()
1006
if #humanoids == 0 then
1007
	for i, v in pairs(humanoids) do
1008
		print(v.Parent.Name)
1009
		if Debounces.Slashing == true then
1010
			v:TakeDamage(math.random(10,20) * math.random(1,3)) --max 60 damage?
1011
		elseif Debounces.Slashing == false then
1012
			wait()
1013
		end
1014
	end
1015
	wait(0.3)
1016
end]]--
1017
----------------------------------------------------
1018
--[[mouse.KeyDown:connect(function(key)
1019
	if key == "f" then
1020
		if Debounces.CanAttack == true then
1021
			Debounces.CanAttack = false
1022
			Debounces.NoIdl = true
1023
			Debounces.on = true
1024
			for i = 1, 20 do
1025
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1026
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1027
				CR.Joint.C1 = Lerp(CR.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(-4),0,0),0.1)
1028
				CR2.Joint.C1 = Lerp(CR2.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1029
				CR3.Joint.C1 = Lerp(CR3.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1030
				CR4.Joint.C1 = Lerp(CR4.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1031
				CR5.Joint.C1 = Lerp(CR5.Joint.C1, CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),0,0),0.1)
1032
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6,0.6,-0.2)*CFrame.Angles(math.rad(8),math.rad(22),math.rad(15)), 0.8)
1033
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1034
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6,0.6,0.2)*CFrame.Angles(math.rad(-8),math.rad(12),math.rad(-12)), 0.8)
1035
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1036
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1)*CFrame.Angles(math.rad(-15),math.rad(0),math.rad(0)), 0.5)
1037
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.5)
1038
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6), math.rad(0), 0), 0.1)
1039
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20), 0), 0.1)
1040
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14) * CFrame.Angles(math.rad(-3), math.rad(0), math.rad(0)), 0.1)
1041
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10), math.rad(5)), 0.1)
1042
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(3), math.rad(0), math.rad(0)), 0.1)
1043
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(-5)), 0.1)
1044
				if Debounces.on == false then
1045
					break
1046
				end
1047
				fat.Event:wait()
1048
			end
1049
		end
1050
	end
1051
end)]]--
1052
----------------------------------------------------
1053
mod4 = Instance.new("Model",char)
1054
1055
ptez = {0.7, 0.8, 0.9, 1}
1056
1057
function FindNearestTorso(Position,Distance,SinglePlayer)
1058
    if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
1059
        local List = {}
1060
        for i,v in pairs(workspace:GetChildren())do
1061
            if v:IsA("Model")then
1062
                if v:findFirstChild("Torso")then
1063
                    if v ~= char then
1064
                        if(v.Torso.Position -Position).magnitude <= Distance then
1065
                            table.insert(List,v)
1066
                        end 
1067
                    end 
1068
                end 
1069
            end 
1070
        end
1071
    return List
1072
end
1073
1074
function Slam()
1075
    local part=Instance.new('Part',mod4)
1076
    part.Anchored=true
1077
    part.CanCollide=false
1078
    part.FormFactor='Custom'
1079
    part.Size=Vector3.new(.2,.2,.2)
1080
    part.CFrame=root.CFrame*CFrame.new(0,-2.8,-1.4)*CFrame.Angles(math.rad(90),0,0)
1081
    part.Transparency=.7
1082
    part.BrickColor=BrickColor.new('Really black')
1083
    mesh=Instance.new('SpecialMesh',part)
1084
    mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
1085
    mesh.Scale=Vector3.new(3,3,3)
1086
    local part2=Instance.new('Part',mod4)
1087
    part2.Anchored=true
1088
    part2.CanCollide=false
1089
    part2.FormFactor='Custom'
1090
    part2.Size=Vector3.new(.2,.2,.2)
1091
    part2.CFrame=root.CFrame*CFrame.new(0,-2.4,-1.6)
1092
    part2.Transparency=.7
1093
    part2.BrickColor=BrickColor.new('Institutional white')
1094
    mesh2=Instance.new('SpecialMesh',part2)
1095
    mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
1096
    mesh2.Scale=Vector3.new(3,1.5,3)
1097
    x = Instance.new("Sound",larm)
1098
    x.SoundId = "http://www.roblox.com/asset/?id=142070127"
1099
    x.Pitch = ptez[math.random(1,#ptez)]
1100
    x.Volume = 1
1101
    wait(.1)
1102
    x1 = Instance.new("Sound",larm)
1103
    x1.SoundId = "http://www.roblox.com/asset/?id=206082327"
1104
    x1.Pitch = ptez[math.random(1,#ptez)]
1105
    x1.Volume = 1
1106
    wait(.1)
1107
	x:Play()
1108
    x1:Play()
1109
    for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
1110
        if v:FindFirstChild('Humanoid') then
1111
            v.Humanoid:TakeDamage(math.random(30,45))
1112
        end
1113
    end
1114
    coroutine.resume(coroutine.create(function() 
1115
        for i=0,0.62,0.13 do
1116
            wait()
1117
            part.CFrame=part.CFrame
1118
            part.Transparency=i
1119
            mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
1120
            part2.CFrame=part2.CFrame
1121
            part2.Transparency=i
1122
            mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
1123
            end
1124
        part.Parent=nil
1125
        part2.Parent=nil
1126
        x:Destroy()
1127
    end))
1128
end
1129
----------------------------------------------------
1130
wPart = function(x,y,z,color,tr,cc,an,parent)
1131
    local wp = Instance.new('WedgePart',parent or Weapon)
1132
    wp.formFactor = 'Custom'
1133
    wp.Size = Vector3.new(x,y,z)
1134
    wp.BrickColor = BrickColor.new(color)
1135
    wp.CanCollide = cc
1136
    wp.Transparency = tr
1137
    wp.Anchored = an
1138
    wp.TopSurface,wp.BottomSurface = 0,0
1139
    return wp
1140
end
1141
1142
Mesh = function(par,num,x,y,z)
1143
    local msh = _
1144
    if num == 1 then
1145
        msh = Instance.new("CylinderMesh",par)
1146
    elseif num == 2 then
1147
        msh = Instance.new("SpecialMesh",par)
1148
        msh.MeshType = 3
1149
    elseif num == 3 then
1150
        msh = Instance.new("BlockMesh",par)
1151
    elseif num == 4 then
1152
        msh = Instance.new("SpecialMesh",par)
1153
        msh.MeshType = "Torso"
1154
    elseif type(num) == 'string' then
1155
        msh = Instance.new("SpecialMesh",par)
1156
        msh.MeshId = num
1157
    end 
1158
    msh.Scale = Vector3.new(x,y,z)
1159
    return msh
1160
end
1161
1162
local function CFrameFromTopBack(at, top, back)
1163
    local right = top:Cross(back)
1164
    return CFrame.new(at.x, at.y, at.z,
1165
    right.x, top.x, back.x,
1166
    right.y, top.y, back.y,
1167
    right.z, top.z, back.z)
1168
end
1169
1170
function Triangle(a, b, c)
1171
    local edg1 = (c-a):Dot((b-a).unit)
1172
    local edg2 = (a-b):Dot((c-b).unit)
1173
    local edg3 = (b-c):Dot((a-c).unit)
1174
    if edg1 <= (b-a).magnitude and edg1 >= 0 then
1175
        a, b, c = a, b, c
1176
    elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
1177
        a, b, c = b, c, a
1178
    elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
1179
        a, b, c = c, a, b
1180
    else 
1181
        print("unreachable")
1182
    end
1183
    local len1 = (c-a):Dot((b-a).unit)
1184
    local len2 = (b-a).magnitude - len1
1185
    local width = (a + (b-a).unit*len1 - c).magnitude
1186
    local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
1187
    local list = {}
1188
    if len1 > 0.01 then
1189
        local w1 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
1190
        local sz = Vector3.new(0.2, width, len1)
1191
        w1.Size = sz
1192
        local sp = Mesh(w1,2,0,0,0)
1193
        sp.MeshType='Wedge'
1194
        sp.Scale=Vector3.new(0,1,1)*sz/w1.Size
1195
        w1:BreakJoints()
1196
        w1.Anchored = true
1197
        w1.Transparency = 0.7
1198
        Spawn(function()
1199
            for i=0,1,0.1 do
1200
                fat.Event:wait()
1201
                w1.Transparency=w1.Transparency+0.03
1202
            end
1203
        end)
1204
        w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
1205
        table.insert(list,w1)
1206
    end
1207
    if len2 > 0.01 then
1208
        local w2 = wPart(0,0,0,'Institutional white',0.5,false,true,char)
1209
        local sz = Vector3.new(0.2, width, len2) 
1210
        w2.Size = sz
1211
        local sp = Mesh(w2,2,0,0,0)
1212
        sp.MeshType='Wedge'
1213
        sp.Scale=Vector3.new(0,1,1)*sz/w2.Size
1214
        w2:BreakJoints()
1215
        w2.Anchored = true
1216
        w2.Transparency = 0.7
1217
        Spawn(function()
1218
            for i=0,1,0.1 do
1219
                fat.Event:wait()
1220
                w2.Transparency=w2.Transparency+0.03
1221
            end
1222
        end)
1223
        w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
1224
        table.insert(list,w2)
1225
    end
1226
    return unpack(list)
1227
end
1228
1229
function trail(p,t,h)
1230
	Spawn(function()
1231
		local blcf = p.CFrame
1232
		local scfr = blcf
1233
		for i=1,t do
1234
			local blcf = p.CFrame
1235
			if scfr and (p.Position-scfr.p).magnitude > .1 then
1236
				local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p)
1237
				if a then game.Debris:AddItem(a,1) end 
1238
				if b then game.Debris:AddItem(b,1) end
1239
				local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p)
1240
				if a then game.Debris:AddItem(a,1) end 
1241
				if b then game.Debris:AddItem(b,1) end
1242
				scfr = blcf
1243
			elseif not scfr then
1244
				scfr = blcf
1245
			end
1246
			fat.Event:wait()
1247
		end
1248
		scfr=nil
1249
	end)
1250
end
1251
--trail(char.Sword.Blade,1e1000,5)
1252
----------------------------------------------------
1253
function Dmg()
1254
	local partofdeath = rarm.Zyrodoxa.Hitbox
1255
	local function CreateRegion3FromLocAndSize(Position, Size)
1256
		local SizeOffset = Size/2
1257
		local Point1 = Position - SizeOffset
1258
		local Point2 = Position + SizeOffset
1259
		return Region3.new(Point1, Point2)
1260
	end
1261
	local reg = CreateRegion3FromLocAndSize(partofdeath.Position, partofdeath.Size)
1262
	for i, v in pairs(game.Workspace:FindPartsInRegion3WithIgnoreList(reg, char:GetChildren(), 100)) do
1263
		Spawn(function()
1264
			if Debounces.Slashing == true and Debounces.Slashed == false then
1265
				Debounces.Slashed = true
1266
				ypcall(function()
1267
					local humanoid = v.Parent:FindFirstChild("Humanoid") or v.Parent.Parent:FindFirstChild("Humanoid")
1268
					humanoid:TakeDamage(math.random(10,18))
1269
				end)
1270
				wait(.4)
1271
				Debounces.Slashed = false
1272
			end
1273
		end)
1274
	end
1275
end
1276
----------------------------------------------------
1277
pts = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
1278
ptz = {0.7, 0.8, 0.9, 1}
1279
idz = {"161006212", "161006195"}
1280
function attackone()
1281
	for i = 1, 13 do
1282
		corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.3, -1, -0.3) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
1283
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(30), math.rad(0)), 0.8)
1284
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.2, 0.5, -0.3)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(-10)), 0.3)
1285
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.3)
1286
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, 0.4)*CFrame.Angles(math.rad(-30),math.rad(0),math.rad(-10)), 0.5)
1287
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(-40),math.rad(0)), 0.5)
1288
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(-50),0), 0.5)
1289
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.5)
1290
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(50), 0), 0.7)
1291
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(1, -1, 0) * CFrame.Angles(math.rad(18), math.rad(0), math.rad(15)), 0.7)
1292
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.4, -1.3, 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
1293
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(15)), 0.5)
1294
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
1295
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.5)
1296
		if Debounces.on == false then
1297
			break
1298
		end
1299
		fat.Event:wait()
1300
	end
1301
	trail(rarm.Zyrodoxa.Hitbox,20,2)
1302
	Debounces.Slashing = true
1303
	wait(0.2)
1304
	--[[z = Instance.new("Sound", hed)
1305
	z.SoundId = "rbxassetid://"..idz[math.random(1,#idz)]
1306
	z.Pitch = ptz[math.random(1,#ptz)]
1307
	z.Volume = 1
1308
	wait(.01)
1309
	z:Play()]]--
1310
	for i = 1, 14 do
1311
		Dmg()
1312
		corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0.2) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(90)), 0.8)
1313
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-40), math.rad(30), math.rad(0)), 0.8)
1314
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5, 0.4)*CFrame.Angles(math.rad(30),math.rad(0),math.rad(100)), 0.4)
1315
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.4)
1316
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5, -0.3)*CFrame.Angles(math.rad(100),math.rad(0),math.rad(-20)), 0.4)
1317
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(20),math.rad(0)), 0.4)
1318
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0)*CFrame.Angles(math.rad(0),math.rad(40),0), 0.7)
1319
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1320
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -1) * CFrame.Angles(math.rad(-10), math.rad(-40), 0), 0.4)
1321
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(-1, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1322
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.7, -0.9, -0.4) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), 0.5)
1323
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(-14), math.rad(0), math.rad(15)), 0.5)
1324
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
1325
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(8), math.rad(0), math.rad(-10)), 0.5)
1326
		if Debounces.on == false then break end
1327
		rs:wait()
1328
	end
1329
	Debounces.Slashing = false
1330
end
1331
function attacktwo()
1332
	Debounces.Slashing = true
1333
	for i = 1, 14 do
1334
		Dmg()
1335
		corw8.C0 = Lerp(corw8.C0, CFrame.new(-0.37, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(-90)), 0.4)
1336
		corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-60), math.rad(0), math.rad(0)), 0.4)
1337
		rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(80)), 0.7)
1338
		rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1339
		larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad (-70)), 0.5)
1340
		larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.4)
1341
		hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(-90), math.rad(0)), 0.5)
1342
		hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1343
		torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, -2) * CFrame.Angles(math.rad(0), math.rad(90), math.rad(0)), 0.5)
1344
		torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1345
		lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(-10), 0, math.rad(-10)), 0.5)
1346
		lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1347
		rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(10), 0, math.rad(10)), 0.5)
1348
		rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1349
		if Debounces.on == false then
1350
			break
1351
		end
1352
		rs:wait()
1353
	end
1354
end
1355
----------------------------------------------------
1356
1357
----------------------------------------------------
1358
definition = 5
1359
bc = {}
1360
bezierparts = {}
1361
function NoOutline(Part)
1362
	Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
1363
end
1364
function draw(p,d)
1365
	for i=1,d do 
1366
		local t = i/d
1367
		bc[i] = p[1]*(1-t)^2+2*p[2]*(1-t)*t+p[3]*t^2
1368
	end
1369
1370
	Spawn(function() fat.Event:wait()
1371
		for i,v in pairs(bezierparts) do
1372
			v.Transparency = 1
1373
		end
1374
	end)
1375
end
1376
--local points = {larm.Position,rarn.Position,invisipart.Position}
1377
--draw(points,definition)
1378
1379
				fat.Event:wait()
1380
1381
			rpart = Instance.new("Part",rarm)
1382
			NoOutline(rpart)
1383
			rpart.Anchored = false
1384
			rpart.Size = Vector3.new(1,1,1)
1385
			rpart.CFrame = rarm.CFrame * CFrame.new(0,-1,0)
1386
			rpart.Transparency = 1
1387
			newWeld(rarm, rpart, 0, 0, 0)
1388
			rpart.Weld.C1 = CFrame.new(0, 1.1, 0)
1389
			lpart = Instance.new("Part",larm)
1390
			NoOutline(lpart)
1391
			lpart.Anchored = false
1392
			lpart.Size = Vector3.new(1,1,1)
1393
			lpart.CFrame = larm.CFrame * CFrame.new(0,-1,0)
1394
			lpart.Transparency = 1
1395
			newWeld(larm, lpart, 0, 0, 0)
1396
			lpart.Weld.C1 = CFrame.new(0, 1.1, 0)
1397
			invisipart = Instance.new("Part",torso)
1398
			NoOutline(invisipart)
1399
			invisipart.Anchored = false
1400
			invisipart.Size = Vector3.new(1,1,1)
1401
			invisipart.Transparency = 1
1402
			invisipart.CFrame = torso.CFrame
1403
			newWeld(torso, invisipart, 0, 0, 0)
1404
			invisipart.Weld.C1 = CFrame.new(0, 0, 6)
1405
			table.insert(bezierparts, rpart)
1406
			table.insert(bezierparts, lpart)
1407
			table.insert(bezierparts, invisipart)
1408
			for i = 1, 40 do
1409
				local points = {lpart.Position,invisipart.Position,rpart.Position}
1410
				draw(points,definition)
1411
				--invisipart.Weld.C1 = invisipart.Weld.C1 + Vector3.new(0,0,0.6)
1412
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(90)), 0.1)
1413
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1414
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-90)), 0.1)
1415
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1416
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(0),math.rad(0), math.rad(0)), 0.2)
1417
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.7)
1418
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1419
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1420
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(-10)), 0.2)
1421
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1422
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles (math.rad(0), 0, math.rad(10)), 0.2)
1423
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
1424
				if Debounces.on == false then
1425
					break
1426
				end
1427
				fat.Event:wait()
1428
			end
1429
			for i,v in pairs(bezierparts) do
1430
				v:Destroy()
1431
			end
1432
			--draw(points,definition)
1433
			if Debounces.CanAttack == false then
1434
				Debounces.CanAttack = true
1435
				Debounces.NoIdl = false
1436
				Debounces.on = false
1437
			end
1438
1439
----------------------------------------------------
1440
----------------------------------------------------
1441
pt = {6.6, 6.8, 7, 7.2, 7.4}
1442
mouse.KeyDown:connect(function(key)
1443
    if key == "q" then
1444
        if Debounces.CanJoke == true then
1445
            Debounces.CanJoke = false
1446
            u = Instance.new("Sound",char)
1447
            u.SoundId = "http://www.roblox.com/asset/?id=261303790"
1448
            u.Pitch = pt[math.random(1,#pt)]
1449
            u.Volume = 0.3
1450
            u2 = Instance.new("Sound",char)
1451
            u2.SoundId = "http://www.roblox.com/asset/?id=261303790"
1452
            u2.Pitch = u.Pitch
1453
            u2.Volume = 0.3
1454
            u3 = Instance.new("Sound",char)
1455
            u3.SoundId = "http://www.roblox.com/asset/?id=261303790"
1456
            u3.Pitch = u.Pitch
1457
            u3.Volume = 0.3
1458
            wait(.01)
1459
            u:Play()
1460
            u2:Play()
1461
            u3:Play()
1462
            wait(1.5)
1463
            u:Destroy()
1464
            u2:Destroy()
1465
            u3:Destroy()
1466
            if Debounces.CanJoke == false then
1467
                Debounces.CanJoke = true
1468
            end
1469
        end
1470
    end
1471
end)
1472
----------------------------------------------------
1473
----------------------------------------------------
1474
----------------------------------------------------
1475
Grab = false
1476
mouse.KeyDown:connect(function(key)
1477
    if key == "g" then
1478
        Debounces.on = true
1479
        Debounces.NoIdl = true
1480
		Debounces.ks = true
1481
        if Grab == false then
1482
        gp = nil
1483
        for i = 1, 20 do
1484
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1485
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1486
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(80),math.rad(0),math.rad(-80)), 0.2)
1487
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1488
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(-70),0), 0.2)
1489
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1490
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.2)
1491
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1492
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(30), math.rad(-20)), 0.2)
1493
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1494
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(-15), math.rad(20)), 0.2)
1495
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1496
			if Debounces.on == false then break end
1497
            fat.Event:wait()
1498
        end
1499
        con1=larm.LeftArm.LeftArmPlate.Touched:connect(function(hit)
1500
		ht = hit.Parent
1501
			for i,v in pairs(ht:GetChildren()) do 
1502
				if v:IsA("Part") then
1503
					v.CanCollide = false
1504
					v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
1505
				end
1506
			end
1507
			hum1=ht:FindFirstChild('Humanoid')
1508
			if hum1 ~= nil then
1509
				if Debounces.ks==true then
1510
					z = Instance.new("Sound",hed)
1511
					z.SoundId = "rbxassetid://169380525"
1512
					z.Volume = 1
1513
					z:Play()
1514
					Debounces.ks=false
1515
				end
1516
				hum1.PlatformStand=true
1517
				hum1:ChangeState'Physics'
1518
				gp = ht
1519
				Grab = true
1520
				asd=weld5(larm,ht:FindFirstChild("Torso"),CFrame.new(0,-1,0.6),CFrame.new(0,0,0))
1521
				asd.Parent = larm
1522
				asd.Name = "asd"
1523
				asd.C0=asd.C0*CFrame.Angles(math.rad(-90),math.rad(180),0)
1524
				stanceToggle = "Grabbed"
1525
			--[[elseif hum1 == nil then
1526
				con1:disconnect()
1527
				wait() return]]--
1528
			end
1529
        end)
1530
        for i = 1, 20 do
1531
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(20)), 0.2)
1532
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1533
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.4,0.65,0)*CFrame.Angles(math.rad(70),math.rad(0),math.rad(20)), 0.2)
1534
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1535
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-10),math.rad(50),0), 0.2)
1536
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1537
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-50), 0), 0.2)
1538
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1539
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.2)
1540
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1541
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.2)
1542
            rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1543
			if Debounces.on == false then break end
1544
            fat.Event:wait()
1545
        end
1546
		con1:disconnect()
1547
		Debounces.on = false
1548
		Debounces.NoIdl = false
1549
		elseif Grab == true then
1550
        Grab = false
1551
			--[[for i = 1, 16 do
1552
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(0),math.rad(50),math.rad(60)), 0.3)
1553
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,-.5)*CFrame.Angles(math.rad(130),math.rad(0),math.rad(-60)), 0.3)
1554
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(70),0), 0.3)
1555
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
1556
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
1557
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1558
			cor.Weld.C1 = Lerp(cor.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), 0), 0.3)
1559
			if Debounces.on == false then end
1560
			rs:wait()
1561
		end]]--
1562
			for i = 1, 16 do
1563
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65,0)*CFrame.Angles(math.rad(-20),math.rad(0),math.rad(0)), 0.3)
1564
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(-20)), 0.5)
1565
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(140),math.rad(0),math.rad(0)), 0.3)
1566
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(60)), 0.5)
1567
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(20),math.rad(-60),0), 0.3)
1568
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1569
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(70), 0), 0.3)
1570
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1571
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(-20)), 0.3)
1572
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
1573
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1574
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1575
			if Debounces.on == false then end
1576
			rs:wait()
1577
		end
1578
		for i = 1, 12 do
1579
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.5,0) *CFrame.Angles(math.rad(0),math.rad(0),math.rad(20)), 0.6)
1580
            rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1581
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.3,-0.1)*CFrame.Angles(math.rad(45),math.rad(0),math.rad(-32)), 0.6)
1582
            larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1583
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14),math.rad(40), math.rad(14)),0.6)
1584
            hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1585
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.6, 0) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.6)
1586
            torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0,-1,0)*CFrame.Angles(math.rad(0),math.rad(40),math.rad(0)), 0.5)
1587
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.8, -1, 0) * CFrame.Angles(math.rad(-10), 0, math.rad(0)), 0.6)
1588
            lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(40)), 0.4)
1589
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.4, .2, -0.8) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), 0.6)
1590
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.4)
1591
			if Debounces.on == false then end
1592
			rs:wait()
1593
		end
1594
		Slam()
1595
		if gp ~= nil then
1596
			for i,v in pairs(larm:GetChildren()) do
1597
				if v.Name == "asd" and v:IsA("Weld") then
1598
					v:Remove()
1599
				end
1600
				if v:IsA("Part") then
1601
					v.CanCollide = true
1602
					v.CustomPhysicalProperties = PhysicalProperties.new(1,1,1,1,1)
1603
				end
1604
			end
1605
		end
1606
		stanceToggle = "Idle1"
1607
        --[[bv = Instance.new("BodyVelocity",gp:FindFirstChild("Torso"))
1608
        bv.maxForce = Vector3.new(400000, 400000, 400000)
1609
        bv.P = 125000
1610
        bv.velocity = char.Head.CFrame.lookVector * 200]]--
1611
        ht=nil
1612
        Debounces.on = false
1613
        Debounces.NoIdl = false
1614
        elseif ht == nil then wait()
1615
			Grab = false
1616
			Debounces.on = false
1617
			Debounces.NoIdl = false
1618
        end
1619
    end
1620
end)
1621
----------------------------------------------------
1622
Change = false
1623
mouse.KeyDown:connect(function(key)
1624
    if key == "n" then
1625
        if Change == false then
1626
            Change = true
1627
        stanceToggle = "Idle2"
1628
    elseif Change == true then
1629
        Change = false
1630
        stanceToggle = "Idle1"
1631
        end
1632
    end
1633
end)
1634
----------------------------------------------------
1635
mouse.KeyDown:connect(function(key)
1636
    if string.byte(key) == 52 then
1637
		Swing = 2
1638
        char.Humanoid.WalkSpeed = 28
1639
    end
1640
end)
1641
mouse.KeyUp:connect(function(key)
1642
    if string.byte(key) == 52 then
1643
		Swing = 1
1644
        char.Humanoid.WalkSpeed = 16
1645
    end
1646
end)
1647
local mouse2 = Player:GetMouse()
1648
local running = false
1649
1650
mouse2.KeyDown:connect(function(key) -- Run function
1651
	if key == "e" then
1652
		running = true
1653
		local keyConnection = mouse.KeyUp:connect(function(key)
1654
			if string.byte(key) == 48 then
1655
				running = false
1656
			end
1657
		end)
1658
		game.Players.owner.Character.Humanoid.WalkSpeed = 30
1659
	end
1660
end)
1661
1662
mouse2.KeyUp:connect(function(key)
1663
if key == "e" then
1664
running = false
1665
Character.Humanoid.WalkSpeed = 16
1666
end
1667
end)
1668
function Ban() 
1669
	   Debounces.on = true
1670
        Debounces.NoIdl = true
1671
		Debounces.ks = true
1672
local hitbox = Instance.new("Part",banh)
1673
hitbox.Name = "HurtBox"
1674
hitbox.Size = Vector3.new(2.09, 3.4, 1.8)
1675
hitbox.Transparency = 1
1676
local hitboxwe = Instance.new("Weld",hitbox)
1677
hitboxwe.Part0 = hitbox
1678
hitboxwe.Part1 = banh
1679
hitboxwe.C0 = CFrame.new(0.230496407, 0.228847623, 1.76342273, -0.997520506, -0.0702080652, -0.00486185262, 0.00503299385, -0.00226099882, -0.999983966, 0.070195958, -0.997529984, 0.00260874908)
1680
function onTouched(part)
1681
    local human = part.Parent:FindFirstChildOfClass("Humanoid")
1682
    if human then
1683
	human.Parent:Destroy()
1684
	ban2:Play()
1685
	wait(1.4)
1686
	ban:Play()
1687
	wait(1.2)
1688
	omg:Play()
1689
	wait(2.6)
1690
	scream:Play()
1691
	wait(4.6)
1692
	scream:Stop()
1693
    end
1694
end
1695
hitbox.Touched:connect(onTouched)
1696
for i = 0,1 , 0.09 do
1697
	banw.C0 = banw.C0:lerp(CFrame.new(0.0185546875, -1.99783754, -0.149715185, -0.997520864, 0.00503101526, 0.0701895654, -0.0643144846, -0.469972789, -0.880334616, 0.0285583287, -0.882666826, 0.469131112),i)
1698
	game:GetService("RunService").RenderStepped:wait()
1699
end
1700
hitbox:Destroy()
1701
banw.C0 = CFrame.new(0.0185670853, -1.69550169, -1.06726038, -0.997520506, 0.00503299711, 0.0701959729, -0.0702080429, -0.00226099929, -0.997529864, -0.00486185262, -0.999984622, 0.00260874978)
1702
Debounces.on = false
1703
Debounces.NoIdl = false
1704
Debounces.ks = false
1705
end
1706
mouse.Button1Down:connect(Ban)
1707
----------------------------------------------------
1708
1709
jump = false
1710
rs:connect(function()
1711
	if char.Humanoid.Jump == true then
1712
		jump = true
1713
	else
1714
		jump = false
1715
	end
1716
	char.Humanoid.FreeFalling:connect(function(f)
1717
		if f then
1718
			ffing = true
1719
		else
1720
			ffing = false
1721
		end
1722
	end)
1723
	sine = sine + change
1724
	if jump == true then
1725
		animpose = "Jumping"
1726
	elseif ffing == true then
1727
		animpose = "Freefalling"
1728
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
1729
		animpose = "Idle"
1730
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
1731
		animpose = "Walking"
1732
	elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
1733
		animpose = "Running"
1734
	end
1735
	RightLeg = CFrame.new(0.5,-1,0)
1736
	LeftLeg = CFrame.new(-0.5,-1,0)
1737
1738
	lefth = (torso.CFrame*LeftLeg)
1739
	righth = (torso.CFrame*RightLeg)
1740
1741
	speed = Vector3.new(torso.Velocity.X,0,torso.Velocity.Z)
1742
1743
	TiltOnAxis = (torso.CFrame-torso.CFrame.p):vectorToObjectSpace(speed/100)
1744
1745
	local AngleThetaR = (righth-righth.p):vectorToObjectSpace(speed/100)
1746
	local AngleThetaL = (lefth-lefth.p):vectorToObjectSpace(speed/100)
1747
	if animpose ~= lastanimpose then
1748
		sine = 0
1749
		if Debounces.NoIdl == false then
1750
			if stanceToggle == "Idle1" then
1751
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-12-4*math.cos(sine/22)),math.rad(-12-2*math.cos(sine/22)),math.rad(12+2*math.cos(sine/22))), 0.3)
1752
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.6,-0.2)*CFrame.Angles(math.rad(20+4*math.cos(sine/22)),math.rad(-22-2*math.cos(sine/22)),math.rad(-15-2*math.cos(sine/22))), 0.3)
1753
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-12+2.5*math.cos(sine/22)),math.rad(0),math.rad(0)), 0.2)
1754
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-2+2*math.cos(sine/22)), math.rad(0), 0), 0.2)
1755
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(5), math.rad(-5)), 0.2)
1756
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(0-2*math.cos(sine/22)), math.rad(-5), math.rad(5)), 0.2)
1757
			elseif stanceToggle == "Idle2" then
1758
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.6,0.2)*CFrame.Angles(math.rad(-22-4*math.cos(sine/12)),math.rad(-40-2*math.cos(sine/12)),math.rad(24+2*math.cos(sine/12))), 0.3)
1759
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.6,-0.6)*CFrame.Angles(math.rad(90+4*math.cos(sine/12)),math.rad(0),math.rad(50-2*math.cos(sine/12))), 0.3)
1760
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(-6+2.5*math.cos(sine/12)),math.rad(0),math.rad(0)), 0.2)
1761
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(-20+2*math.cos(sine/12)), math.rad(0), 0), 0.2)
1762
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.4, -1) * CFrame.Angles(math.rad(-7-2*math.cos(sine/12)), math.rad(7), math.rad(-5)), 0.2)
1763
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.8, -0.2) * CFrame.Angles(math.rad(-30-2*math.cos(sine/12)), math.rad(-9), math.rad(5)), 0.2)
1764
			end
1765
			fat.Event:wait()
1766
		end
1767
		else
1768
	end
1769
	lastanimpose = animpose
1770
	if Debounces.NoIdl == false then
1771
		if animpose == "Idle" then
1772
			change = 0.5
1773
			if stanceToggle == "Idle1" then
1774
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1.05+0.03*math.cos(sine/5), 0-0.1*math.cos(sine/10)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1775
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0+8*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.3)
1776
1777
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.6+0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),-0.2-0.1*math.cos(sine/10))*CFrame.Angles(math.rad(8+2.5*math.cos(sine/10)),math.rad(22+7*math.cos(sine/10)),math.rad(15+2*math.cos(sine/10))), 0.8)
1778
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1779
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.6-0.05*math.cos(sine/10),0.6+0.1*math.cos(sine/10),0.2+0.1*math.cos(sine/10))*CFrame.Angles(math.rad(-8-2.5*math.cos(sine/10)),math.rad(12+5*math.cos(sine/10)),math.rad(-12-3*math.cos(sine/10))), 0.8)
1780
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1781
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.05*math.cos(sine/10))*CFrame.Angles(math.rad(-15+3*math.cos(sine/10)),math.rad(0),math.rad(0)), 0.5)
1782
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(20-3*math.cos(sine/10)),math.rad(0)), 0.5)
1783
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-6+3*math.cos(sine/10)), math.rad(0), 0), 0.1)
1784
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0-0.08*math.cos(sine/10), -1, 0) * CFrame.Angles(math.rad(0), math.rad(-20+3*math.cos(sine/10)), 0), 0.1)
1785
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, -0.14+0.06*math.cos(sine/10)) * CFrame.Angles(math.rad(-3-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
1786
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(-10-3*math.cos(sine/10)), math.rad(5+3*math.cos(sine/10))), 0.1)
1787
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -0.06) * CFrame.Angles(math.rad(8-3*math.cos(sine/10)), math.rad(0), math.rad(0)), 0.1)
1788
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(10-3*math.cos(sine/10)), math.rad(-5+3*math.cos(sine/10))), 0.1)
1789
			elseif stanceToggle == "Idle2" then
1790
1791
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1792
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65-0.1*math.cos(sine/3),0)*CFrame.Angles(math.rad(10),math.rad(0),math.rad(20-2*math.cos(sine/3))), 0.1)
1793
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
1794
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.23, 0.5, -.56) * CFrame.Angles(math.rad(88+4*math.cos(sine/3)), 0, math.rad(45)), 0.6)
1795
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.2)
1796
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -2-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(-10+2*math.cos(sine/6)), 0, 0), 0.8)
1797
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
1798
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10), 0, 0), 0.3)
1799
				--hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-5-10*math.cos(sine/18)), math.sin(sine/36)/3, 0), 0.3)
1800
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1801
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.15) * CFrame.Angles(math.rad(-9-2*math.cos(sine/6)), 0, 0), 0.8)
1802
				lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1-0.1*math.cos(sine/3), 0+0.04*math.cos(sine/6)) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(5)), 0.8)
1803
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, -.1) * CFrame.Angles(math.rad(-56-2*math.cos(sine/6)), 0, 0), 0.8)
1804
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1-0.05*math.cos(sine/3), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-5)), 0.8)
1805
			elseif stanceToggle == "Grabbed" then
1806
				grab = true
1807
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1808
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1809
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.65+0.1*math.cos(sine/14),0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(40+2*math.cos(sine/14))), 0.2)
1810
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
1811
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65+0.1*math.cos(sine/14),-.5)*CFrame.Angles(math.rad(90+4*math.cos(sine/14)),math.rad(0),math.rad(-80+4*math.cos(sine/14))), 0.3)
1812
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
1813
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(14+2*math.cos(sine/14)),math.rad(70-4*math.cos(sine/14)),0), 0.3)
1814
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1815
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(-70), 0), 0.3)
1816
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.1)
1817
				lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), math.rad(30), math.rad(-20)), 0.3)
1818
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1819
				rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(20)), 0.3)
1820
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1821
			end
1822
		elseif animpose == "Walking" then
1823
			if stanceToggle == "Grabbed" then
1824
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1825
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1826
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
1827
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1828
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.65,0)*CFrame.Angles(math.rad(120+4*math.cos(sine/2)),math.rad(0),math.rad(-30+4*math.cos(sine/4))), 0.3)
1829
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0,0.5, 0)*CFrame.Angles(math.rad(0), math.rad(0),math.rad(0)), 0.2)
1830
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
1831
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
1832
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
1833
				--rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
1834
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
1835
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
1836
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1837
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
1838
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1839
			elseif stanceToggle ~= "Grabbed" then
1840
				change = 1
1841
				corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1842
				corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1843
		
1844
				rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.5-.05*math.cos(sine/2), math.sin(sine/4)/4) * CFrame.Angles(-math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(10+7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
1845
				rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1846
				larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.5+.05*math.cos(sine/2), -math.sin(sine/4)/4)*CFrame.Angles(math.sin(sine/4)/2.8, -math.sin(sine/4)/3, (math.rad(-10-7*math.cos(sine/2))+root.RotVelocity.Y/30)), 0.4)
1847
				larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.7)
1848
				hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-0.1+0.1*math.cos(sine/2))*CFrame.Angles(math.rad(-10+4*math.cos(sine/2)), math.rad(0-8*math.cos(sine/4)/2.3), math.rad(0)),0.4)
1849
				hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.7)
1850
				torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.12*math.cos(sine/2), 0) * CFrame.Angles(math.rad(-4+2*math.cos(sine/2)), math.rad(0+10*math.cos(sine/4)/2.3)+root.RotVelocity.Y/30, math.rad(0)+root.RotVelocity.Y/30), 0.4)
1851
				--rj.C0 = rj.C0:lerp(CFrame.Angles(math.rad(-90)+TiltOnAxis.Z,TiltOnAxis.X,math.rad(180)+-TiltOnAxis.X),.1)
1852
				torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.8)
1853
				--lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.9-0.24*math.cos(sine/4)/2.8, -0.05 + math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)-math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
1854
				lleg.Weld.C0 = lleg.Weld.C0:lerp(CFrame.new(-0.5,-1-math.cos(sine/4)*.3,0+math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*AngleThetaL.Z,AngleThetaL.X,(math.sin(sine/4)*3*-AngleThetaL.X)-root.RotVelocity.Y/20),0.8)
1855
				lleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1856
				--rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.9+0.24*math.cos(sine/4)/2.8, -0.05 + -math.sin(sine/4)/3.4) * CFrame.Angles(math.rad(-5)+math.sin(sine/4)/2.1, math.rad(0-10*math.cos(sine/4)/2.3), 0-root.RotVelocity.Y/20), .4)
1857
				rleg.Weld.C0 = rleg.Weld.C0:lerp(CFrame.new(0.5,-1+math.cos(sine/4)*.3,0-math.sin(sine/4)*.1)*CFrame.Angles(math.sin(sine/4)*3*-AngleThetaR.Z,AngleThetaR.X,(math.sin(sine/4)*3*AngleThetaR.X)-root.RotVelocity.Y/20),0.8)
1858
				rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.8)
1859
			end
1860
		elseif animpose == "Running" then
1861
			change = 1
1862
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1863
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1864
1865
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.24+.6*math.cos(sine/4)/1.4, 0.54, 0+0.8*math.cos(sine/4)) * CFrame.Angles(math.rad(6-140*math.cos(sine/4)/1.2), math.rad(0), math.rad(-20+70*math.cos(sine/4))), 0.2)
1866
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
1867
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.24+.6*math.cos(sine/4)/1.4, 0.54, 0-0.8*math.cos(sine/4))*CFrame.Angles(math.rad(6+140*math.cos(sine/4)/1.2), math.rad(0), math.rad(20+70*math.cos(sine/4))), 0.2)
1868
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1869
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-8+12*math.cos(sine/2)/1.5), math.rad(0+12*math.cos(sine/4)), math.rad(0)),0.2)
1870
			hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0)-root.RotVelocity.Y/10,math.rad(0)), 0.5)
1871
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1+0.2*math.cos(sine/2)/1.7, 0) * CFrame.Angles(math.rad(-14+10*math.cos(sine/2)/1.5), math.rad(0-12*math.cos(sine/4))-root.RotVelocity.Y/10, math.rad(0)+root.RotVelocity.Y/20), 0.2)
1872
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1873
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -.8-0.4*math.cos(sine/4)/2, math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + -math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
1874
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1875
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -.8+0.4*math.cos(sine/4)/2, -math.sin(sine/4)/2) * CFrame.Angles(math.rad(-10) + math.sin(sine/4)/1.2, math.rad(0+12*math.cos(sine/4))+root.RotVelocity.Y/10, 0), .8)
1876
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1877
		elseif animpose == "Jumping" then
1878
1879
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1880
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1881
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(20)), 0.2)
1882
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
1883
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(-10),math.rad(0),math.rad(-20)), 0.2)
1884
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1885
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(30),math.rad(0),0), 0.2)
1886
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-10), math.rad(0), 0), 0.2)
1887
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1888
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1889
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1890
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1.1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.2)
1891
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1892
		elseif animpose == "Freefalling" then
1893
1894
			corw8.C0 = Lerp(corw8.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(180)), 0.3)
1895
			corw8.C1 = Lerp(corw8.C1, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
1896
			rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.6, 0)*CFrame.Angles(math.rad(-40),math.rad(20),math.rad(50)), 0.2)
1897
			rarm.Weld.C1 = Lerp(rarm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.36)
1898
			larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.6, 0)*CFrame.Angles(math.rad(110),math.rad(-20),math.rad(-30)), 0.2)
1899
			larm.Weld.C1 = Lerp(larm.Weld.C1, CFrame.new(0, 0.5, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)), 0.5)
1900
			hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,0)*CFrame.Angles(math.rad(10),math.rad(0),0), 0.2)
1901
			torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-30), math.rad(0), 0), 0.2)
1902
			torso.Weld.C1 = Lerp(torso.Weld.C1, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.4)
1903
			lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -0.5, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.2)
1904
			lleg.Weld.C1 = Lerp(lleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1905
			rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -0.5, -0.6) * CFrame.Angles(math.rad(40), math.rad(0), math.rad(0)), 0.2)
1906
			rleg.Weld.C1 = Lerp(rleg.Weld.C1, CFrame.new(0, 1, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
1907
		end
1908
	end
1909
end)
1910
hum.MaxHealth = math.huge
1911
wait(3)
1912
hum.Health = math.huge
1913
1914
coroutine.wrap(function()
1915
	wait(0.1)
1916
	game.Base.CanCollide = false
1917
end)