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using UnityEditor;
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[InitializeOnLoad]
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public class AutosaveOnRun
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public class AutosaveOnRun {
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{
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    static AutosaveOnRun() {
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    static AutosaveOnRun()
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        EditorApplication.playmodeStateChanged = ()=> {
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    {
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            if (EditorApplication.isPlayingOrWillChangePlaymode && !EditorApplication.isPlaying) {
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        EditorApplication.playmodeStateChanged = () =>
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        {
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            if (EditorApplication.isPlayingOrWillChangePlaymode && !EditorApplication.isPlaying)
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            {
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    }
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}