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| 1 | using System; | |
| 2 | ||
| 3 | internal class Program | |
| 4 | {
| |
| 5 | static void Main(string[] args) | |
| 6 | {
| |
| 7 | const string MagicFireballCommand = "Fireball"; | |
| 8 | const string MagicHealthRegenCommand = "Regen"; | |
| 9 | const string MagicVampireCommand = "Vampire"; | |
| 10 | const string MagicSplitDamageCommand = "Split damage"; | |
| 11 | const string NormalPunchCommand = "Punch"; | |
| 12 | const string RunAwayCommand = "Run!"; | |
| 13 | ||
| 14 | Random random = new Random(); | |
| 15 | ||
| 16 | int minPlayerDamage = 1; | |
| 17 | int maxPlayerDamage = 20; | |
| 18 | int playerDamage; | |
| 19 | int minStartPlayerHealth = 50; | |
| 20 | int maxStartPlayerHealth = 100; | |
| 21 | int manaPlayer = 10; | |
| 22 | int maxManaPlayer = 50; | |
| 23 | - | int playerHealth = random.Next(minStartPlayerHealth, maxStartPlayerHealth); |
| 23 | + | |
| 24 | float playerHealth = random.Next(minStartPlayerHealth, maxStartPlayerHealth); | |
| 25 | ||
| 26 | int minEnemyDamage = 2; | |
| 27 | int maxEnemyDamage = 30; | |
| 28 | int enemyDamage; | |
| 29 | int minStartEnemyHealth = 80; | |
| 30 | int maxStartEnemyHealth = 200; | |
| 31 | int enemyHealth = random.Next(minStartEnemyHealth, maxStartEnemyHealth); | |
| 32 | ||
| 33 | - | int needManaForFierball = 15; |
| 33 | + | |
| 34 | - | int quantityRegenHealth = 10; |
| 34 | + | int quantityRegenHealth = 35; |
| 35 | - | int vampireDamage; |
| 35 | + | |
| 36 | int numberOfMagicVampireAttack = 0; | |
| 37 | int numberOfRunAwayCommand = 0; | |
| 38 | ||
| 39 | int minNumberForCriticalDamage = 1; | |
| 40 | int maxNumberForCriticalDamage = 5; | |
| 41 | int minCoefficentCriticalDamage = 2; | |
| 42 | int maxCoefficentCriticalDamage = 4; | |
| 43 | int coefficentCriticalDamage; | |
| 44 | int probablyCriticalDamage; | |
| 45 | int needNumberForCriticalDamage; | |
| 46 | - | while (playerHealth > 0 && enemyHealth > 0) |
| 46 | + | |
| 47 | while (playerHealth > 0 && enemyHealth > 0 && numberOfRunAwayCommand == 0) | |
| 48 | {
| |
| 49 | string? userInput; | |
| 50 | int quantityManaForMagicFireball = 3; | |
| 51 | int quantityManaForMagicVampire = 5; | |
| 52 | int quantityManaForMagicHealthRegen = 5; | |
| 53 | int quantityManaForMagicSplitDamage = 4; | |
| 54 | int coefficentSplitDamage = 2; | |
| 55 | ||
| 56 | probablyCriticalDamage = random.Next(minNumberForCriticalDamage, maxNumberForCriticalDamage); | |
| 57 | needNumberForCriticalDamage = random.Next(minNumberForCriticalDamage, maxNumberForCriticalDamage); | |
| 58 | coefficentCriticalDamage = random.Next(minCoefficentCriticalDamage, maxCoefficentCriticalDamage); | |
| 59 | playerDamage = random.Next(minPlayerDamage, maxPlayerDamage); | |
| 60 | enemyDamage = random.Next(minEnemyDamage, maxEnemyDamage); | |
| 61 | - | $"{NormalPunchCommand} - нанести обычный удар." +
|
| 61 | + | |
| 62 | - | $"{MagicFireballCommand} - удар огненным шаром. Необходимо 15 ед маны.\n" +
|
| 62 | + | |
| 63 | - | $"{MagicVampireCommand} - забрать половину нанесенного урона себе. Необходимо 20 маны и" +
|
| 63 | + | |
| 64 | Console.WriteLine(); | |
| 65 | - | $"{MagicHealthRegenCommand} - восстановить {quantityRegenHealth} жизней.\n" +
|
| 65 | + | |
| 66 | - | $"{MagicSplitDamageCommand} - уменьшить урон наносимый противником в 2 раза.\n" +
|
| 66 | + | |
| 67 | $"{NormalPunchCommand} - нанести обычный удар.\n" +
| |
| 68 | $"{MagicFireballCommand} - удар огненным шаром. Необходимо {quantityManaForMagicFireball} ед маны.\n" +
| |
| 69 | $"{MagicVampireCommand} - забрать половину нанесенного урона себе. Необходимо {quantityManaForMagicVampire} маны и" +
| |
| 70 | - | Console.Write("Введите команду:");
|
| 70 | + | |
| 71 | $"{MagicHealthRegenCommand} - восстановить {quantityRegenHealth} жизней. Необходимо {quantityManaForMagicHealthRegen} маны\n" +
| |
| 72 | $"{MagicSplitDamageCommand} - уменьшить урон наносимый противником в 2 раза. Можно использовать " +
| |
| 73 | $"только после применения {MagicVampireCommand}. Необходимо {quantityManaForMagicSplitDamage} маны\n" +
| |
| 74 | $"{RunAwayCommand} - сбежать с поля боя.");
| |
| 75 | Console.WriteLine(); | |
| 76 | ||
| 77 | Console.Write("Введите команду: ");
| |
| 78 | userInput = Console.ReadLine(); | |
| 79 | ||
| 80 | switch (userInput) | |
| 81 | {
| |
| 82 | case NormalPunchCommand: | |
| 83 | if (probablyCriticalDamage == needNumberForCriticalDamage) | |
| 84 | {
| |
| 85 | playerDamage *= coefficentCriticalDamage; | |
| 86 | enemyHealth -= playerDamage; | |
| 87 | } | |
| 88 | else | |
| 89 | {
| |
| 90 | - | if (manaPlayer >= needManaForFierball) |
| 90 | + | |
| 91 | } | |
| 92 | ||
| 93 | - | manaPlayer -= needManaForFierball; |
| 93 | + | |
| 94 | ||
| 95 | case MagicFireballCommand: | |
| 96 | if (manaPlayer >= quantityManaForMagicFireball) | |
| 97 | {
| |
| 98 | manaPlayer -= quantityManaForMagicFireball; | |
| 99 | enemyHealth -= fireballDamage; | |
| 100 | manaPlayer -= quantityManaForMagicFireball; | |
| 101 | } | |
| 102 | else | |
| 103 | {
| |
| 104 | if (probablyCriticalDamage == needNumberForCriticalDamage) | |
| 105 | {
| |
| 106 | playerDamage *= coefficentCriticalDamage; | |
| 107 | enemyHealth -= playerDamage; | |
| 108 | } | |
| 109 | else | |
| 110 | {
| |
| 111 | - | if (manaPlayer >= 20 && playerHealth <= playerHealth * coefficentVampireHealthRegen) |
| 111 | + | |
| 112 | } | |
| 113 | } | |
| 114 | ||
| 115 | break; | |
| 116 | ||
| 117 | case MagicVampireCommand: | |
| 118 | if (manaPlayer >= quantityManaForMagicVampire && playerHealth <= maxStartPlayerHealth * coefficentVampireHealthRegen && numberOfMagicVampireAttack <= manaPlayer) | |
| 119 | {
| |
| 120 | manaPlayer -= quantityManaForMagicVampire; | |
| 121 | enemyHealth -= playerDamage; | |
| 122 | playerHealth += playerDamage * coefficentVampireHealthRegen; | |
| 123 | numberOfMagicVampireAttack++; | |
| 124 | } | |
| 125 | else | |
| 126 | {
| |
| 127 | if (probablyCriticalDamage == needNumberForCriticalDamage) | |
| 128 | {
| |
| 129 | playerDamage *= coefficentCriticalDamage; | |
| 130 | enemyHealth -= playerDamage; | |
| 131 | } | |
| 132 | else | |
| 133 | {
| |
| 134 | - | Console.WriteLine($"Босс победил.\n " + |
| 134 | + | |
| 135 | - | $"Ваши жизни {playerHealth}" +
|
| 135 | + | |
| 136 | } | |
| 137 | ||
| 138 | break; | |
| 139 | ||
| 140 | - | Console.WriteLine($"Вы победили!\n " + |
| 140 | + | case MagicHealthRegenCommand: |
| 141 | - | $"Ваши жизни {playerHealth}" +
|
| 141 | + | if (manaPlayer >= quantityManaForMagicHealthRegen) |
| 142 | {
| |
| 143 | playerHealth += quantityRegenHealth; | |
| 144 | manaPlayer -= quantityManaForMagicHealthRegen; | |
| 145 | ||
| 146 | - | Console.WriteLine($"Ничья. Оба мертвы.\n " + |
| 146 | + | if (playerHealth > maxStartPlayerHealth) |
| 147 | - | $"Ваши жизни {playerHealth}" +
|
| 147 | + | |
| 148 | playerHealth = maxStartPlayerHealth; | |
| 149 | } | |
| 150 | } | |
| 151 | else | |
| 152 | {
| |
| 153 | if (probablyCriticalDamage == needNumberForCriticalDamage) | |
| 154 | {
| |
| 155 | playerDamage *= coefficentCriticalDamage; | |
| 156 | enemyHealth -= playerDamage; | |
| 157 | } | |
| 158 | else | |
| 159 | {
| |
| 160 | enemyHealth -= playerDamage; | |
| 161 | } | |
| 162 | } | |
| 163 | ||
| 164 | break; | |
| 165 | ||
| 166 | case MagicSplitDamageCommand: | |
| 167 | if (numberOfMagicVampireAttack > 0 && quantityManaForMagicSplitDamage <= manaPlayer) | |
| 168 | {
| |
| 169 | enemyDamage = enemyDamage / coefficentSplitDamage; | |
| 170 | manaPlayer -= quantityManaForMagicSplitDamage; | |
| 171 | } | |
| 172 | else | |
| 173 | {
| |
| 174 | if (probablyCriticalDamage == needNumberForCriticalDamage) | |
| 175 | {
| |
| 176 | playerDamage *= coefficentCriticalDamage; | |
| 177 | enemyHealth -= playerDamage; | |
| 178 | } | |
| 179 | else | |
| 180 | {
| |
| 181 | enemyHealth -= playerDamage; | |
| 182 | } | |
| 183 | } | |
| 184 | ||
| 185 | break; | |
| 186 | ||
| 187 | case RunAwayCommand: | |
| 188 | numberOfRunAwayCommand++; | |
| 189 | Console.Clear(); | |
| 190 | ||
| 191 | break; | |
| 192 | ||
| 193 | default: | |
| 194 | Console.WriteLine("Вы промахнулись и нанесли 0 единиц урона.\nНажмите любую клавишу...");
| |
| 195 | Console.ReadKey(); | |
| 196 | ||
| 197 | break; | |
| 198 | } | |
| 199 | ||
| 200 | if (manaPlayer > maxManaPlayer) | |
| 201 | {
| |
| 202 | manaPlayer = maxManaPlayer; | |
| 203 | } | |
| 204 | ||
| 205 | if (playerHealth > maxStartPlayerHealth) | |
| 206 | {
| |
| 207 | playerHealth = maxStartPlayerHealth; | |
| 208 | } | |
| 209 | ||
| 210 | if (numberOfRunAwayCommand > 0) | |
| 211 | {
| |
| 212 | Console.WriteLine($"Вы сбежали с поля боя.\n" + | |
| 213 | $"Ваши жизни {playerHealth}\n" +
| |
| 214 | $"Жизни противника: {enemyHealth}\n" +
| |
| 215 | $"Нажмите любую клавишу..."); | |
| 216 | Console.ReadKey(); | |
| 217 | return; | |
| 218 | } | |
| 219 | ||
| 220 | if (probablyCriticalDamage == needNumberForCriticalDamage) | |
| 221 | {
| |
| 222 | enemyDamage *= coefficentCriticalDamage; | |
| 223 | playerHealth -= enemyDamage; | |
| 224 | } | |
| 225 | else | |
| 226 | {
| |
| 227 | playerHealth -= enemyDamage; | |
| 228 | } | |
| 229 | ||
| 230 | manaPlayer += manaPlayerRegen; | |
| 231 | ||
| 232 | Console.Clear(); | |
| 233 | } | |
| 234 | ||
| 235 | if (playerHealth <= 0 && enemyHealth > 0) | |
| 236 | {
| |
| 237 | Console.WriteLine($"Босс победил.\n" + | |
| 238 | $"Ваши жизни {playerHealth}\n" +
| |
| 239 | $"Жизни противника: {enemyHealth}\n");
| |
| 240 | } | |
| 241 | else if (playerHealth > 0 && enemyHealth <= 0) | |
| 242 | {
| |
| 243 | Console.WriteLine($"Вы победили!\n" + | |
| 244 | $"Ваши жизни {playerHealth}\n" +
| |
| 245 | $"Жизни противника: {enemyHealth}\n");
| |
| 246 | } | |
| 247 | else if (playerHealth <= 0 && enemyHealth <= 0) | |
| 248 | {
| |
| 249 | Console.WriteLine($"Ничья. Оба мертвы.\n" + | |
| 250 | $"Ваши жизни {playerHealth}\n" +
| |
| 251 | $"Жизни противника: {enemyHealth}\n");
| |
| 252 | } | |
| 253 | ||
| 254 | Console.ReadKey(); | |
| 255 | } | |
| 256 | } |