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Tower Concept #1:
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Tower Concept #2:
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Turret
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Disruptor
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Cost: 4000 Coins
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Cost: 3500 Coins
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Price: 1500 $
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Price: 1200 $
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General Concept: a Heavy damage dealing tower that requires bullets to fire, it has a large ammo capacity, However when it shoots enemies, it consumes 1 ammo, and at the end of every wave, it replenishes its ammo at the cost of money, The more ammo it uses, the more money it consumes, and when managed improperly, it will drain your money
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General Concept: a support tower that does low damage but will apply various debuffs onto the enemy it attacks or to all enemies in general
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Damage        | 4
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Examples being:
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Firerate      | 0.25
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-Lower enemy speed
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Ammo Capacity | 100
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-Lower enemy max health
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Cost per Ammo | 3 $
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-Temporarily disable enemy abilities
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-Reset cooldowns of boss abilities
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When upgrading this tower, the Cost per Ammo will be increased as damage also increases
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However the Distruptor will also do something like this:
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It will have an active ability where it will lower the enemy's max health by 10% temporarily, This however will not stack like you think
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Example: If person A used the ability, the enemy's health will go from 100 to 90, and if person B uses the abilities, it will lower from 90 to 81, and the more this ability is used at the same time as other abilities, it will get weaker until the previous effects wear off
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Damage        | 1
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Firerate      | 1