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1
--This script has been converted to FE by iPxter
2
3
4
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
5
local Player,Mouse,mouse,UserInputService,ContextActionService = owner
6
do
7
	print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
8
	script.Parent = Player.Character
9
10
	--RemoteEvent for communicating
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	local Event = Instance.new("RemoteEvent")
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	Event.Name = "UserInput_Event"
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	--Fake event to make stuff like Mouse.KeyDown work
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	local function fakeEvent()
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		local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
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		t.connect = t.Connect
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		return t
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	end
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	--Creating fake input objects with fake variables
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    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
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	local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
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	local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
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		CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
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	end}
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	--Merged 2 functions into one by checking amount of arguments
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	CAS.UnbindAction = CAS.BindAction
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	--This function will trigger the events that have been :Connect()'ed
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	local function te(self,ev,...)
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		local t = m[ev]
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		if t and t._fakeEvent and t.Function then
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			t.Function(...)
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		end
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	end
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	m.TrigEvent = te
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	UIS.TrigEvent = te
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	Event.OnServerEvent:Connect(function(plr,io)
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	    if plr~=Player then return end
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		if io.isMouse then
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			m.Target = io.Target
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			m.Hit = io.Hit
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		else
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			local b = io.UserInputState == Enum.UserInputState.Begin
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			if io.UserInputType == Enum.UserInputType.MouseButton1 then
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				return m:TrigEvent(b and "Button1Down" or "Button1Up")
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			end
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			for _,t in pairs(CAS.Actions) do
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				for _,k in pairs(t.Keys) do
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					if k==io.KeyCode then
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						t.Function(t.Name,io.UserInputState,io)
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					end
55
				end
56
			end
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			m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
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			UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
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	    end
60
	end)
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	Event.Parent = NLS([==[
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	local Player = game:GetService("Players").LocalPlayer
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	local Event = script:WaitForChild("UserInput_Event")
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	local UIS = game:GetService("UserInputService")
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	local input = function(io,a)
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		if a then return end
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		--Since InputObject is a client-side instance, we create and pass table instead
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		Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
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	end
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	UIS.InputBegan:Connect(input)
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	UIS.InputEnded:Connect(input)
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	local Mouse = Player:GetMouse()
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	local h,t
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	--Give the server mouse data 30 times every second, but only if the values changed
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	--If player is not moving their mouse, client won't fire events
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	while wait(1/30) do
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		if h~=Mouse.Hit or t~=Mouse.Target then
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			h,t=Mouse.Hit,Mouse.Target
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			Event:FireServer({isMouse=true,Target=t,Hit=h})
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		end
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	end]==],Player.Character)
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	Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
85
end
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------------------------------------------------
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--DANCE TO THE BEAT, WAVE YOUR HANDS TOGETHER--
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------------------------------------------------
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--I wanted to make something like Heavy Dance.--
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-- ~Sugarie									  --
91
------------------------------------------------
92
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wait(1/60)
94
Effects = { }
95
local Player = owner
96
local chara = Player.Character
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local Humanoid = chara:FindFirstChildOfClass("Humanoid")
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local Mouse = Player:GetMouse()
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local LeftArm = chara["Left Arm"]
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local RightArm = chara["Right Arm"]
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local LeftLeg = chara["Left Leg"]
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local RightLeg = chara["Right Leg"]
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local Head = chara.Head
104
local Torso = chara.Torso
105
local Camera = game.Workspace.CurrentCamera
106
local RootPart = chara.HumanoidRootPart
107
local RootJoint = RootPart.RootJoint
108
local attack = false
109
local Anim = 'Idle'
110
local attacktype = 1
111
local delays = false
112
local play = true
113
local targetted = nil
114
local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude 
115
local velocity = RootPart.Velocity.y
116
local sine = 0
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local change = 1
118
local doe = 0
119
local Create = LoadLibrary("RbxUtility").Create
120
Humanoid.WalkSpeed = 2
121
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Humanoid.Animator.Parent = nil
123
chara.Animate.Parent = nil
124
125
local newMotor = function(part0, part1, c0, c1)
126
	local w = Create('Motor'){
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		Parent = part0,
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		Part0 = part0,
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		Part1 = part1,
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		C0 = c0,
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		C1 = c1,
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	}
133
	return w
134
end
135
136
function clerp(a, b, t)
137
	return a:lerp(b, t)
138
end
139
140
RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
141
NeckCF = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
142
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local RW = newMotor(Torso, RightArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0)) 
144
local LW = newMotor(Torso, LeftArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
145
local RH = newMotor(Torso, RightLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
146
local LH = newMotor(Torso, LeftLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
147
RootJoint.C1 = CFrame.new(0, 0, 0)
148
RootJoint.C0 = CFrame.new(0, 0, 0)
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Torso.Neck.C1 = CFrame.new(0, 0, 0)
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Torso.Neck.C0 = CFrame.new(0, 1.5, 0)
151
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local rarmc1 = RW.C1
153
local larmc1 = LW.C1
154
local rlegc1 = RH.C1
155
local llegc1 = LH.C1
156
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local resetc1 = false
158
159
function PlayAnimationFromTable(table, speed, bool)
160
	RootJoint.C0 = clerp(RootJoint.C0, table[1], speed) 
161
	Torso.Neck.C0 = clerp(Torso.Neck.C0, table[2], speed) 
162
	RW.C0 = clerp(RW.C0, table[3], speed) 
163
	LW.C0 = clerp(LW.C0, table[4], speed) 
164
	RH.C0 = clerp(RH.C0, table[5], speed) 
165
	LH.C0 = clerp(LH.C0, table[6], speed) 
166
	if bool == true then
167
		if resetc1 == false then
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			resetc1 = true
169
			RootJoint.C1 = RootJoint.C1
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			Torso.Neck.C1 = Torso.Neck.C1
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			RW.C1 = rarmc1
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			LW.C1 = larmc1
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			RH.C1 = rlegc1
174
			LH.C1 = llegc1
175
		end
176
	end
177
end
178
179
ArtificialHB = Instance.new("BindableEvent", script)
180
ArtificialHB.Name = "Heartbeat"
181
script:WaitForChild("Heartbeat")
182
frame = 0.03333333333333
183
tf = 0
184
allowframeloss = false
185
tossremainder = false
186
lastframe = tick()
187
script.Heartbeat:Fire()
188
game:GetService("RunService").Heartbeat:connect(function(s, p)
189
  tf = tf + s
190
  if tf >= frame then
191
    if allowframeloss then
192
      script.Heartbeat:Fire()
193
      lastframe = tick()
194
    else
195
      for i = 1, math.floor(tf / frame) do
196
        script.Heartbeat:Fire()
197
      end
198
      lastframe = tick()
199
    end
200
    if tossremainder then
201
      tf = 0
202
    else
203
      tf = tf - frame * math.floor(tf / frame)
204
    end
205
  end
206
end)
207
function swait(num)
208
  if num == 0 or num == nil then
209
    ArtificialHB.Event:wait()
210
  else
211
    for i = 0, num do
212
      ArtificialHB.Event:wait()
213
    end
214
  end
215
end
216
217
function RemoveOutlines(part)
218
	part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
219
end
220
221
sndid = "rbxassetid://176322684"
222
sndpi = .7
223
saun = Instance.new("Sound",Head)
224
saun.Volume = 1
225
saun.Pitch = sndpi
226
saun.SoundId = sndid
227
saun.Name = "a"
228
saun.Looped = true
229
saun:Play()
230
231
dant = 0
232
233
234
Mouse.KeyDown:connect(function(key)
235
key=key:lower()
236
if key=="e" then
237
if dant == 0 then
238
dant = 1
239
sndid = "rbxassetid://448668887"
240
sndpi = 1
241
elseif dant == 1 then
242
dant = 0
243
sndid = "rbxassetid://176322684"
244
sndpi = .7
245
end
246
saun.Pitch = sndpi
247
saun.SoundId = sndid
248
saun:Play()
249
end
250
end)
251
252
while true do
253
if Head:FindFirstChild("a")==nil then
254
saun = Instance.new("Sound",Head)
255
saun.Volume = 1
256
saun.Pitch = sndpi
257
saun.SoundId = sndid
258
saun.Name = "a"
259
saun.Looped = true
260
saun:Play()
261
end
262
if dant == 0 then
263
for i = 0, 1, 0.25 do
264
swait()
265
PlayAnimationFromTable({
266
CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
267
CFrame.new(0, 1.4999938, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
268
CFrame.new(0.833580494, 1.12330246, 6.2584877e-07, -0.342020094, -1.63087847e-07, 0.939692676, 0.321394086, -0.939692557, 0.116977669, 0.883022249, 0.342020333, 0.321393758),
269
CFrame.new(-0.833579302, 1.12330115, -1.49011612e-07, -0.342019886, 4.07719511e-08, -0.939692736, -0.321392894, -0.939693034, 0.116977319, -0.883022726, 0.342019141, 0.321393728),
270
CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
271
CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
272
}, .5, false)
273
end
274
for i = 0, 1, 0.25 do
275
swait()
276
PlayAnimationFromTable({
277
CFrame.new(-0.268402338, -0.187939167, 0, 0.939692736, 0.342019886, 0, -0.342019916, 0.939692736, 0, 0, 0, 1),
278
CFrame.new(-0.409892142, 1.36144388, 0, 0.766044796, -0.642787218, 0, 0.642787218, 0.766044855, 0, 0, 0, 1),
279
CFrame.new(0.535924554, 1.16478181, 3.87430191e-07, -0.431316972, 0.32139343, 0.843013644, 0.185034022, -0.883022308, 0.431316644, 0.883022249, 0.342020333, 0.321393758),
280
CFrame.new(-1.03069234, 0.594579875, -2.38418579e-07, -0.211470842, 0.321393758, -0.923030972, -0.418988168, -0.883022726, -0.211470872, -0.883022726, 0.342019141, 0.321393728),
281
CFrame.new(0.951213062, -1.54518354, 0, 0.866025686, -0.499999642, 0, 0.499999642, 0.866025686, 0, 0, 0, 1),
282
CFrame.new(0.214191973, -1.8503952, 0, 0.766044796, -0.642787218, 0, 0.642787218, 0.766044855, 0, 0, 0, 1),
283
}, .5, false)
284
end
285
for i = 0, 1, 0.25 do
286
swait()
287
PlayAnimationFromTable({
288
CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
289
CFrame.new(0, 1.4999938, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
290
CFrame.new(0.833580494, 1.12330246, 6.2584877e-07, -0.342020094, -1.63087847e-07, 0.939692676, 0.321394086, -0.939692557, 0.116977669, 0.883022249, 0.342020333, 0.321393758),
291
CFrame.new(-0.833579302, 1.12330115, -1.49011612e-07, -0.342019886, 4.07719511e-08, -0.939692736, -0.321392894, -0.939693034, 0.116977319, -0.883022726, 0.342019141, 0.321393728),
292
CFrame.new(0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
293
CFrame.new(-0.5, -2, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
294
}, .5, false)
295
end
296
for i = 0, 1, 0.25 do
297
swait()
298
PlayAnimationFromTable({
299
CFrame.new(0.268400908, -0.187940732, 0, 0.939692855, -0.342019945, 0, 0.342019975, 0.939692795, 0, 0, 0, 1),
300
CFrame.new(0.409947664, 1.36144304, 0, 0.766039729, 0.642798781, 0, -0.642787337, 0.766043961, 0, 0, 0, 1),
301
CFrame.new(1.03070939, 0.594575524, -2.2649765e-06, -0.21146287, -0.321413547, 0.923025966, 0.418989599, -0.883016884, -0.21149224, 0.883023918, 0.342015505, 0.321394145),
302
CFrame.new(-0.535904408, 1.16477537, -3.27825546e-07, -0.431322306, -0.321409196, -0.843005002, -0.185032129, -0.883013964, 0.431334615, -0.883019984, 0.342027217, 0.321392536),
303
CFrame.new(-0.214235365, -1.8503921, 0, 0.766041398, 0.64279145, 0, -0.64279151, 0.766041279, 0, 0, 0, 1),
304
CFrame.new(-0.965987146, -1.57677674, 0, 0.866024733, 0.500001609, 0, -0.500001609, 0.866024613, 0, 0, 0, 1),
305
}, .5, false)
306
end
307
elseif dant == 1 then
308
for i = 0, 1, 0.1 do
309
swait()
310
PlayAnimationFromTable({
311
CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
312
CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
313
CFrame.new(1.09999847, 1.1920929e-07, -0.600001514, 0, 0, 1, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985, 0),
314
CFrame.new(-1.09999847, 1.1920929e-07, -0.600001514, 0, 0, -1, -0.173647985, 0.984807849, 0, 0.984807849, 0.173647985, 0),
315
CFrame.new(0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
316
CFrame.new(-0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
317
}, .2, false)
318
end
319
for i = 0, 1, 0.1 do
320
swait()
321
PlayAnimationFromTable({
322
CFrame.new(-0.0436433926, 0, -0.113613628, 0.64278698, 0, -0.766044974, 0, 1, 0, 0.766044974, 0, 0.64278698),
323
CFrame.new(0, 1.49999809, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
324
CFrame.new(1.09998989, 1, -0.599998474, 0, 0, 1, 1, 0, 0, 0, 1, 0),
325
CFrame.new(-1.10000229, 1, -0.599998474, 0, 0, -1, -1, 0, 0, 0, 1, 0),
326
CFrame.new(0.499988556, -1.99999797, -3.81469727e-06, 1, 0, 0, 0, 1, 0, 0, 0, 1),
327
CFrame.new(-0.500012398, -1.78038144, -0.819608092, 1, 0, 1.49011612e-08, 0, 0.499999046, -0.866025984, 0, 0.866026044, 0.499999046),
328
}, .2, false)
329
end
330
for i = 0, 1, 0.1 do
331
swait()
332
PlayAnimationFromTable({
333
CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
334
CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
335
CFrame.new(1.09999847, 1.1920929e-07, -0.600001514, 0, 0, 1, 0.173647985, 0.984807849, 0, -0.984807849, 0.173647985, 0),
336
CFrame.new(-1.09999847, 1.1920929e-07, -0.600001514, 0, 0, -1, -0.173647985, 0.984807849, 0, 0.984807849, 0.173647985, 0),
337
CFrame.new(0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
338
CFrame.new(-0.5, -1.99999881, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),
339
}, .2, false)
340
end
341
for i = 0, 1, 0.1 do
342
swait()
343
PlayAnimationFromTable({
344
CFrame.new(0.261404335, 0, -0.167939946, 0.76604414, 0, 0.642788053, 0, 1, 0, -0.642788053, 0, 0.76604414),
345
CFrame.new(0, 1.49999285, 0, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012),
346
CFrame.new(1.10000622, 0.999999046, -0.599996626, 0, 0, 1.00000012, 1, 0, 0, 0, 1.00000012, 0),
347
CFrame.new(-1.09999859, 0.999999046, -0.59999758, 0, 0, -1.00000012, -1, 0, 0, 0, 1.00000012, 0),
348
CFrame.new(0.500000179, -1.78038287, -0.81961149, 1.00000012, -2.98023224e-08, 2.98023224e-08, 0, 0.499999046, -0.866025925, 0, 0.866025984, 0.499999106),
349
CFrame.new(-0.500003874, -1.99999893, 3.81469772e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012),
350
}, .2, false)
351
end
352
end
353
end