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1 | on right click on a sign: | |
2 | line 1 of the clicked block is "&cCheckPoint" | |
3 | line 2 of the clicked block is "%region at player%" | |
4 | line 3 of the clicked block is "&8player" | |
5 | line 4 of the clicked block is "&9==&4RightClick&9==": | |
6 | player is on ground | |
7 | set {%region at player%.%player%.cp} to location of player | |
8 | - | message "&a[CP]&6チェックポイントを設定しました&7({%region at player%.%player%.cp})" |
8 | + | message "&aSet CheckPoint。&7({%region at player%.%player%.cp})" |
9 | if {blockcp.%player%} is equal to 2: | |
10 | set {blockcp.%player%} to 1 | |
11 | stop | |
12 | if {blockcp.%player%} is not set: | |
13 | set {blockcp.%player%} to 1 | |
14 | stop | |
15 | ||
16 | on right click on a sign: | |
17 | line 1 of the clicked block is "&2CheckPoint" | |
18 | line 2 of the clicked block is "%region at player%" | |
19 | line 3 of the clicked block is "&8Block" | |
20 | line 4 of the clicked block is "&9==&4RightClick&9==": | |
21 | set {%region at player%.%player%.blockcp} to location of clicked block | |
22 | message "&e&mチェックポイントを設定しました。&7({%region at player%.%player%.blockcp})" | |
23 | if {blockcp.%player%} is not set: | |
24 | set {blockcp.%player%} to 2 | |
25 | stop | |
26 | if {blockcp.%player%} is equal to 1: | |
27 | set {blockcp.%player%} to 2 | |
28 | stop | |
29 | ||
30 | on sign change: | |
31 | line 1 is "cp" | |
32 | set line 4 to "&9==&4RightClick&9==" | |
33 | set line 1 to "&2CheckPoint" | |
34 | set line 3 to "&8player" | |
35 | set line 2 to "%region at player%" | |
36 | message "&a[CP]&8を設置しました" | |
37 | message "&a[CP]&e固定cpにするには2行目にblockと打ちます" | |
38 | ||
39 | on rightclick with fire charge: | |
40 | player's gamemode is adventure | |
41 | if {blockcp.%player%} is equal to 1: | |
42 | teleport player to {%region at player%.%player%.cp} | |
43 | if {blockcp.%player%} is equal to 2: | |
44 | teleport player to {%region at player%.%player%.blockcp} | |
45 | if {blockcp.%player%} is not set: | |
46 | set {blockcp.%player%} to 1 | |
47 | ||
48 | ||
49 | on sign change: | |
50 | line 2 is "block" | |
51 | set line 4 to "&9==&4RightClick&9==" | |
52 | set line 1 to "&2CheckPoint" | |
53 | set line 3 to "&8Block" | |
54 | set line 2 to "%region at player%" | |
55 | ||
56 | on walking on sponge: | |
57 | player's gamemode is adventure | |
58 | if {blockcp.%player%} is equal to 1: | |
59 | teleport player to {%region at player%.%player%.cp} | |
60 | if {blockcp.%player%} is equal to 2: | |
61 | teleport player to {%region at player%.%player%.blockcp} | |
62 | if {blockcp.%player%} is not set: | |
63 | set {blockcp.%player%} to 1 |