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1 | + | using System; |
2 | using System.Threading; | |
3 | ||
4 | namespace ConsoleMenu | |
5 | { | |
6 | enum MenuOptions { Play = 0, Credits, Exit } | |
7 | ||
8 | class Menu | |
9 | { | |
10 | public MenuOptions SelectedItem { get; set; } | |
11 | public const string menuText = "{0,-3}Play\n{1,-3}Credits\n{2,-3}Exit"; | |
12 | ||
13 | public Menu() | |
14 | { | |
15 | SelectedItem = MenuOptions.Play; | |
16 | } | |
17 | ||
18 | public void ShowCredits() | |
19 | { | |
20 | Console.Clear(); | |
21 | Console.WriteLine("Written By: insertAlias"); | |
22 | Thread.Sleep(500); | |
23 | Console.WriteLine("Directed By: insertAlias"); | |
24 | Thread.Sleep(500); | |
25 | Console.WriteLine("Produced By: insertAlias"); | |
26 | Thread.Sleep(500); | |
27 | Console.WriteLine("Played By: You!"); | |
28 | Thread.Sleep(500); | |
29 | Console.WriteLine("Press any key to return to the menu."); | |
30 | Console.ReadKey(); | |
31 | } | |
32 | ||
33 | public void Play() | |
34 | { | |
35 | Console.Clear(); | |
36 | Console.WriteLine("Beginning Game..."); | |
37 | Thread.Sleep(500); | |
38 | Console.WriteLine("Playing Game..."); | |
39 | Thread.Sleep(500); | |
40 | Console.WriteLine("Exiting Game..."); | |
41 | } | |
42 | ||
43 | public void Exit() | |
44 | { | |
45 | Console.Clear(); | |
46 | Console.WriteLine("Exiting Game..."); | |
47 | Thread.Sleep(500); | |
48 | } | |
49 | ||
50 | public void ShowMenu() | |
51 | { | |
52 | Console.CursorVisible = false; | |
53 | ConsoleKeyInfo key; | |
54 | SelectedItem = MenuOptions.Play; | |
55 | do | |
56 | { | |
57 | Console.Clear(); | |
58 | Console.WriteLine(menuText, | |
59 | GetPrefix(SelectedItem == MenuOptions.Play), | |
60 | GetPrefix(SelectedItem == MenuOptions.Credits), | |
61 | GetPrefix(SelectedItem == MenuOptions.Exit)); | |
62 | key = Console.ReadKey(); | |
63 | if (key.Key == ConsoleKey.UpArrow) | |
64 | SelectedItem = MenuUp(SelectedItem); | |
65 | else if (key.Key == ConsoleKey.DownArrow) | |
66 | SelectedItem = MenuDown(SelectedItem); | |
67 | } while (key.Key != ConsoleKey.Enter); | |
68 | Console.CursorVisible = true; | |
69 | } | |
70 | ||
71 | public void DoSelectedAction() | |
72 | { | |
73 | if (SelectedItem == MenuOptions.Play) | |
74 | Play(); | |
75 | else if (SelectedItem == MenuOptions.Exit) | |
76 | Exit(); | |
77 | else | |
78 | ShowCredits(); | |
79 | } | |
80 | ||
81 | public string GetPrefix(bool selected) | |
82 | { | |
83 | return selected ? ">" : ""; | |
84 | } | |
85 | ||
86 | public MenuOptions MenuUp(MenuOptions current) | |
87 | { | |
88 | if (current == MenuOptions.Play) | |
89 | return MenuOptions.Exit; | |
90 | else return current - 1; | |
91 | } | |
92 | ||
93 | public MenuOptions MenuDown(MenuOptions current) | |
94 | { | |
95 | if (current == MenuOptions.Exit) | |
96 | return MenuOptions.Play; | |
97 | else return current + 1; | |
98 | } | |
99 | } | |
100 | } |