SHOW:
|
|
- or go back to the newest paste.
1 | warn("Shuriken Edit Loading In..") | |
2 | ||
3 | if game:GetService("RunService"):IsClient() then error("Please run as a server script. Use h/ instead of hl/.") end | |
4 | print("Star Edit, by lunatics09") | |
5 | print("ok cool really cool that shuriken edit maded in this website so ye gg") | |
6 | InternalData = {} | |
7 | do | |
8 | script.Parent = owner.Character | |
9 | local Event = Instance.new("RemoteEvent") | |
10 | Event.Name = "UserInput" | |
11 | local function NewFakeEvent() | |
12 | local Fake = {fakeEvent=true,Connect=function(self,Func)self.Function=Func end}Fake.connect = Fake.Connect | |
13 | return Fake | |
14 | end | |
15 | local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()} | |
16 | local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()} | |
17 | local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...) | |
18 | self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil | |
19 | end};ContextActionService.UnBindAction = ContextActionService.BindAction | |
20 | local function TriggerEvent(self,Event,...) | |
21 | local Trigger = Mouse[Event] | |
22 | if Trigger and Trigger.fakeEvent and Trigger.Function then | |
23 | Trigger.Function(...) | |
24 | end | |
25 | end | |
26 | Mouse.TrigEvent = TriggerEvent | |
27 | UserInputService.TrigEvent = TriggerEvent | |
28 | Event.OnServerEvent:Connect(function(FiredBy,Input) | |
29 | if FiredBy.Name ~= owner.Name then end | |
30 | if Input.MouseEvent then | |
31 | Mouse.Target = Input.Target | |
32 | Mouse.Hit = Input.Hit | |
33 | else | |
34 | local Begin = Input.UserInputState == Enum.UserInputState.Begin | |
35 | if Input.UserInputType == Enum.UserInputType.MouseButton1 then | |
36 | return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") | |
37 | end | |
38 | for _,Action in pairs(ContextActionService.Actions) do | |
39 | for _,Key in pairs(Action.Keys) do | |
40 | if Key==Input.KeyCode then | |
41 | Action.Function(Action.Name,Input.UserInputState,Input) | |
42 | end | |
43 | end | |
44 | end | |
45 | Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower()) | |
46 | UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false) | |
47 | end | |
48 | end) | |
49 | InternalData["Mouse"] = Mouse | |
50 | InternalData["ContextActionService"] = ContextActionService | |
51 | InternalData["UserInputService"] = UserInputService | |
52 | Event.Parent = NLS([[ | |
53 | local Player = owner | |
54 | local Event = script:WaitForChild("UserInput") | |
55 | local UserInputService = game:GetService("UserInputService") | |
56 | local Mouse = Player:GetMouse() | |
57 | local Input = function(Input,gameProcessedEvent) | |
58 | if gameProcessedEvent then return end | |
59 | Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState}) | |
60 | end | |
61 | UserInputService.InputBegan:Connect(Input) | |
62 | UserInputService.InputEnded:Connect(Input) | |
63 | local Hit,Target | |
64 | while wait(1/30) do | |
65 | if Hit ~= Mouse.Hit or Target ~= Mouse.Target then | |
66 | Hit,Target = Mouse.Hit,Mouse.Target | |
67 | Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit}) | |
68 | end | |
69 | end | |
70 | ]],owner.Character) | |
71 | end | |
72 | RealGame = game;game = setmetatable({},{ | |
73 | __index = function (self,Index) | |
74 | local Sandbox = function (Thing) | |
75 | if Thing:IsA("Player") then | |
76 | local RealPlayer = Thing | |
77 | return setmetatable({},{ | |
78 | __index = function (self,Index) | |
79 | local Type = type(RealPlayer[Index]) | |
80 | if Type == "function" then | |
81 | if Index:lower() == "getmouse" or Index:lower() == "mouse" then | |
82 | return function (self) | |
83 | return InternalData["Mouse"] | |
84 | end | |
85 | end | |
86 | return function (self,...) | |
87 | return RealPlayer[Index](RealPlayer,...) | |
88 | end | |
89 | else | |
90 | if Index == "PlrObj" then | |
91 | return RealPlayer | |
92 | end | |
93 | return RealPlayer[Index] | |
94 | end | |
95 | end; | |
96 | __tostring = function(self) | |
97 | return RealPlayer.Name | |
98 | end | |
99 | }) | |
100 | end | |
101 | end | |
102 | if RealGame[Index] then | |
103 | local Type = type(RealGame[Index]) | |
104 | if Type == "function" then | |
105 | if Index:lower() == "getservice" or Index:lower() == "service" then | |
106 | return function (self,Service) | |
107 | if Service:lower() == "players" then | |
108 | return setmetatable({},{ | |
109 | __index = function (self2,Index2) | |
110 | local RealService = RealGame:GetService(Service) | |
111 | local Type2 = type(Index2) | |
112 | if Type2 == "function" then | |
113 | return function (self,...) | |
114 | return RealService[Index2](RealService,...) | |
115 | end | |
116 | else | |
117 | if Index2:lower() == "localplayer" then | |
118 | return Sandbox(owner) | |
119 | end | |
120 | return RealService[Index2] | |
121 | end | |
122 | end; | |
123 | __tostring = function(self) | |
124 | return RealGame:GetService(Service).Name | |
125 | end | |
126 | }) | |
127 | elseif Service:lower() == "contextactionservice" then | |
128 | return InternalData["ContextActionService"] | |
129 | elseif Service:lower() == "contextactionservice" then | |
130 | return InternalData["UserInputService"] | |
131 | elseif Service:lower() == "runservice" then | |
132 | return setmetatable({},{ | |
133 | __index = function(self2,Index2) | |
134 | local RealService = RealGame:GetService(Service) | |
135 | local Type2 = type(Index2) | |
136 | if Type2 == "function" then | |
137 | return function (self,...) | |
138 | return RealService[Index2](RealService,...) | |
139 | end | |
140 | else | |
141 | if Index2:lower() == "bindtorenderstep" then | |
142 | return function (self,Name,Priority,Function) | |
143 | return RealGame:GetService("RunService").Stepped:Connect(Function) | |
144 | end | |
145 | end | |
146 | if Index2:lower() == "renderstepped" then | |
147 | return RealService["Stepped"] | |
148 | end | |
149 | return RealService[Index2] | |
150 | end | |
151 | end | |
152 | }) | |
153 | else | |
154 | return RealGame:GetService(Service) | |
155 | end | |
156 | end | |
157 | end | |
158 | return function (self,...) | |
159 | return RealGame[Index](RealGame,...) | |
160 | end | |
161 | else | |
162 | if game:GetService(Index) then | |
163 | return game:GetService(Index) | |
164 | end | |
165 | return RealGame[Index] | |
166 | end | |
167 | else | |
168 | return nil | |
169 | end | |
170 | end | |
171 | });Game = game;owner = game:GetService("Players").LocalPlayer;script = {} | |
172 | print("Complete! Running...") | |
173 | ||
174 | --//Paste script below this line. | |
175 | local Player = game:GetService("Players").LocalPLayer | |
176 | local Mouse,mouse,UserInputService,ContextActionService | |
177 | do | |
178 | script.Parent = Player.Character | |
179 | local CAS = {Actions={}} | |
180 | local Event = Instance.new("RemoteEvent") | |
181 | Event.Name = "UserInput_Event" | |
182 | Event.Parent = Player.Character | |
183 | local fakeEvent = function() | |
184 | local t = {_fakeEvent=true} | |
185 | t.Connect = function(self,f)self.Function=f end | |
186 | t.connect = t.Connect | |
187 | return t | |
188 | end | |
189 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
190 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
191 | function CAS:BindAction(name,fun,touch,...) | |
192 | CAS.Actions[name] = {Name=name,Function=fun,Keys={...}} | |
193 | end | |
194 | function CAS:UnbindAction(name) | |
195 | CAS.Actions[name] = nil | |
196 | end | |
197 | local function te(self,ev,...) | |
198 | local t = m[ev] | |
199 | if t and t._fakeEvent and t.Function then | |
200 | t.Function(...) | |
201 | end | |
202 | end | |
203 | m.TrigEvent = te | |
204 | UIS.TrigEvent = te | |
205 | Event.OnServerEvent:Connect(function(plr,io) | |
206 | if plr~=Player then return end | |
207 | if io.isMouse then | |
208 | m.Target = io.Target | |
209 | m.Hit = io.Hit | |
210 | elseif io.UserInputType == Enum.UserInputType.MouseButton1 then | |
211 | if io.UserInputState == Enum.UserInputState.Begin then | |
212 | m:TrigEvent("Button1Down") | |
213 | else | |
214 | m:TrigEvent("Button1Up") | |
215 | end | |
216 | else | |
217 | for n,t in pairs(CAS.Actions) do | |
218 | for _,k in pairs(t.Keys) do | |
219 | if k==io.KeyCode then | |
220 | t.Function(t.Name,io.UserInputState,io) | |
221 | end | |
222 | end | |
223 | end | |
224 | if io.UserInputState == Enum.UserInputState.Begin then | |
225 | m:TrigEvent("KeyDown",io.KeyCode.Name:lower()) | |
226 | UIS:TrigEvent("InputBegan",io,false) | |
227 | else | |
228 | m:TrigEvent("KeyUp",io.KeyCode.Name:lower()) | |
229 | UIS:TrigEvent("InputEnded",io,false) | |
230 | end | |
231 | end | |
232 | end) | |
233 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
234 | end | |
235 | plr = game.Players.localplayer | |
236 | char = plr.Character | |
237 | hum = char.Humanoid | |
238 | local cam = game.Workspace.CurrentCamera | |
239 | Camera = cam | |
240 | local CamInterrupt = false | |
241 | local TwoD = false | |
242 | local TargetInfo = {nil, nil} | |
243 | cam.CameraType = "Custom" | |
244 | t = char.Torso | |
245 | h = char.Head | |
246 | ra = char["Right Arm"] | |
247 | la = char["Left Arm"] | |
248 | rl = char["Right Leg"] | |
249 | ll = char["Left Leg"] | |
250 | tors = char.Torso | |
251 | lleg = char["Left Leg"] | |
252 | root = char.HumanoidRootPart | |
253 | hed = char.Head | |
254 | rleg = char["Right Leg"] | |
255 | rarm = char["Right Arm"] | |
256 | larm = char["Left Arm"] | |
257 | radian = math.rad | |
258 | random = math.random | |
259 | Vec3 = Vector3.new | |
260 | Inst = Instance.new | |
261 | cFrame = CFrame.new | |
262 | Euler = CFrame.fromEulerAnglesXYZ | |
263 | vt = Vector3.new | |
264 | bc = BrickColor.new | |
265 | br = BrickColor.random | |
266 | it = Instance.new | |
267 | cf = CFrame.new | |
268 | local Booleans = {CamFollow = true, GyroUse = true} | |
269 | function lerp(object, newCFrame, alpha) | |
270 | return object:lerp(newCFrame, alpha) | |
271 | end | |
272 | ||
273 | ff = Instance.new("ForceField", game.Players.localplayer.Character) | |
274 | ff.Visible = false | |
275 | ||
276 | ||
277 | local Directer = Inst("BodyGyro", root) | |
278 | Directer.MaxTorque = Vec3(0, 0, 0) | |
279 | Directer.P = 600000 | |
280 | local CPart = Inst("Part") | |
281 | CPart.Anchored = true | |
282 | CPart.CanCollide = false | |
283 | CPart.Locked = true | |
284 | CPart.Transparency = 1 | |
285 | local rainbowmode = false | |
286 | local chaosmode = false | |
287 | kan = Instance.new("Sound", char) | |
288 | kan.Volume = 1.98 | |
289 | kan.TimePosition = 0 | |
290 | kan.PlaybackSpeed = 1 | |
291 | kan.Pitch = 1 | |
292 | kan.SoundId = "rbxassetid://383448299" | |
293 | kan.Name = "wrecked" | |
294 | kan.Looped = true | |
295 | kan:Play() | |
296 | function newTheme(ID, timepos, pitch, vol) | |
297 | local kanz = kan | |
298 | kanz.PlaybackSpeed = pitch | |
299 | kanz.Pitch = pitch | |
300 | kanz.SoundId = ID | |
301 | kanz.Name = "wrecked" | |
302 | kanz.Looped = true | |
303 | end | |
304 | function CameraShake(Times, Power, PlayerTarget) | |
305 | coroutine.resume(coroutine.create(function() | |
306 | FV = Instance.new("BoolValue", PlayerTarget) | |
307 | FV.Name = "CameraShake" | |
308 | for ShakeNum = 1, Times do | |
309 | swait() | |
310 | local ef = Power | |
311 | if ef >= 1 then | |
312 | Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef)) | |
313 | else | |
314 | ef = Power * 10 | |
315 | Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10) | |
316 | end | |
317 | end | |
318 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
319 | FV:Destroy() | |
320 | end)) | |
321 | end | |
322 | function CameraEnshaking(Length, Intensity) | |
323 | coroutine.resume(coroutine.create(function() | |
324 | local intensity = 1 * Intensity | |
325 | local rotM = 0.01 * Intensity | |
326 | for i = 0, Length, 0.1 do | |
327 | swait() | |
328 | intensity = intensity - 0.05 * Intensity / Length | |
329 | rotM = rotM - 5.0E-4 * Intensity / Length | |
330 | hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) | |
331 | cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM) | |
332 | end | |
333 | Humanoid.CameraOffset = Vec3(0, 0, 0) | |
334 | end)) | |
335 | end | |
336 | function CamShake(Part, Distan, Power, Times) | |
337 | local de = Part.Position | |
338 | for i, v in pairs(workspace:children()) do | |
339 | if v:IsA("Model") and v:findFirstChild("Humanoid") then | |
340 | for _, c in pairs(v:children()) do | |
341 | if c.ClassName == "Part" and Distan > (c.Position - de).magnitude then | |
342 | do | |
343 | local Noob = v.Humanoid | |
344 | if Noob ~= nil then | |
345 | coroutine.resume(coroutine.create(function() | |
346 | FV = Instance.new("BoolValue", Noob) | |
347 | FV.Name = "CameraShake" | |
348 | for ShakeNum = 1, Times do | |
349 | swait() | |
350 | local ef = Power | |
351 | if ef >= 1 then | |
352 | Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef), math.random(-ef, ef), math.random(-ef, ef)) | |
353 | else | |
354 | ef = Power * 10 | |
355 | Humanoid.CameraOffset = Vector3.new(math.random(-ef, ef) / 10, math.random(-ef, ef) / 10, math.random(-ef, ef) / 10) | |
356 | end | |
357 | end | |
358 | Humanoid.CameraOffset = Vector3.new(0, 0, 0) | |
359 | FV:Destroy() | |
360 | end)) | |
361 | CameraShake(Times, Power, Noob) | |
362 | end | |
363 | end | |
364 | end | |
365 | end | |
366 | end | |
367 | end | |
368 | end | |
369 | function chatfunc(text, color) | |
370 | local chat = coroutine.wrap(function() | |
371 | if Character:FindFirstChild("TalkingBillBoard") ~= nil then | |
372 | Character:FindFirstChild("TalkingBillBoard"):destroy() | |
373 | end | |
374 | local naeeym2 = Instance.new("BillboardGui", Character) | |
375 | naeeym2.Size = UDim2.new(0, 100, 0, 40) | |
376 | naeeym2.StudsOffset = Vector3.new(0, 3, 0) | |
377 | naeeym2.Adornee = Character.Head | |
378 | naeeym2.Name = "TalkingBillBoard" | |
379 | local tecks2 = Instance.new("TextLabel", naeeym2) | |
380 | tecks2.BackgroundTransparency = 1 | |
381 | tecks2.BorderSizePixel = 0 | |
382 | tecks2.Text = "" | |
383 | tecks2.Font = "SciFi" | |
384 | tecks2.TextSize = 30 | |
385 | tecks2.TextStrokeTransparency = 0 | |
386 | tecks2.TextColor3 = color | |
387 | tecks2.TextStrokeColor3 = Color3.new(0, 0, 0) | |
388 | tecks2.Size = UDim2.new(1, 0, 0.5, 0) | |
389 | local tecks3 = Instance.new("TextLabel", naeeym2) | |
390 | tecks3.BackgroundTransparency = 1 | |
391 | tecks3.BorderSizePixel = 0 | |
392 | tecks3.Text = "" | |
393 | tecks3.Font = "SciFi" | |
394 | tecks3.TextSize = 30 | |
395 | tecks3.TextStrokeTransparency = 0 | |
396 | tecks3.TextColor3 = Color3.new(0, 0, 0) | |
397 | tecks3.TextStrokeColor3 = color | |
398 | tecks3.Size = UDim2.new(1, 0, 0.5, 0) | |
399 | coroutine.resume(coroutine.create(function() | |
400 | while true do | |
401 | swait(1) | |
402 | if chaosmode == true then | |
403 | tecks2.TextColor3 = BrickColor.random().Color | |
404 | tecks3.TextStrokeColor3 = BrickColor.random().Color | |
405 | end | |
406 | tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
407 | tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5)) | |
408 | tecks2.Rotation = math.random(-5, 5) | |
409 | tecks3.Rotation = math.random(-5, 5) | |
410 | end | |
411 | end)) | |
412 | for i = 1, string.len(text) do | |
413 | CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115) | |
414 | tecks2.Text = string.sub(text, 1, i) | |
415 | tecks3.Text = string.sub(text, 1, i) | |
416 | swait(1) | |
417 | end | |
418 | wait(1) | |
419 | local randomrot = math.random(1, 2) | |
420 | if randomrot == 1 then | |
421 | for i = 1, 50 do | |
422 | swait() | |
423 | tecks2.Rotation = tecks2.Rotation - 0.75 | |
424 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
425 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
426 | tecks3.Rotation = tecks2.Rotation + 0.75 | |
427 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
428 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
429 | end | |
430 | elseif randomrot == 2 then | |
431 | for i = 1, 50 do | |
432 | swait() | |
433 | tecks2.Rotation = tecks2.Rotation + 0.75 | |
434 | tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
435 | tecks2.TextTransparency = tecks2.TextTransparency + 0.04 | |
436 | tecks3.Rotation = tecks2.Rotation - 0.75 | |
437 | tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04 | |
438 | tecks3.TextTransparency = tecks2.TextTransparency + 0.04 | |
439 | end | |
440 | end | |
441 | naeeym2:Destroy() | |
442 | end) | |
443 | chat() | |
444 | end | |
445 | local Create = LoadLibrary("RbxUtility").Create | |
446 | CFuncs = { | |
447 | Part = { | |
448 | Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
449 | local Part = Create("Part")({ | |
450 | Parent = Parent, | |
451 | Reflectance = Reflectance, | |
452 | Transparency = Transparency, | |
453 | CanCollide = false, | |
454 | Locked = true, | |
455 | BrickColor = BrickColor.new(tostring(BColor)), | |
456 | Name = Name, | |
457 | Size = Size, | |
458 | Material = Material | |
459 | }) | |
460 | RemoveOutlines(Part) | |
461 | return Part | |
462 | end | |
463 | }, | |
464 | Mesh = { | |
465 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
466 | local Msh = Create(Mesh)({ | |
467 | Parent = Part, | |
468 | Offset = OffSet, | |
469 | Scale = Scale | |
470 | }) | |
471 | if Mesh == "SpecialMesh" then | |
472 | Msh.MeshType = MeshType | |
473 | Msh.MeshId = MeshId | |
474 | end | |
475 | return Msh | |
476 | end | |
477 | }, | |
478 | Mesh = { | |
479 | Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
480 | local Msh = Create(Mesh)({ | |
481 | Parent = Part, | |
482 | Offset = OffSet, | |
483 | Scale = Scale | |
484 | }) | |
485 | if Mesh == "SpecialMesh" then | |
486 | Msh.MeshType = MeshType | |
487 | Msh.MeshId = MeshId | |
488 | end | |
489 | return Msh | |
490 | end | |
491 | }, | |
492 | Weld = { | |
493 | Create = function(Parent, Part0, Part1, C0, C1) | |
494 | local Weld = Create("Weld")({ | |
495 | Parent = Parent, | |
496 | Part0 = Part0, | |
497 | Part1 = Part1, | |
498 | C0 = C0, | |
499 | C1 = C1 | |
500 | }) | |
501 | return Weld | |
502 | end | |
503 | }, | |
504 | Sound = { | |
505 | Create = function(id, par, vol, pit) | |
506 | coroutine.resume(coroutine.create(function() | |
507 | local S = Create("Sound")({ | |
508 | Volume = vol, | |
509 | Pitch = pit or 1, | |
510 | SoundId = id, | |
511 | Parent = par or workspace | |
512 | }) | |
513 | wait() | |
514 | S:play() | |
515 | game:GetService("Debris"):AddItem(S, 10) | |
516 | end)) | |
517 | end | |
518 | }, | |
519 | LongSound = { | |
520 | Create = function(id, par, vol, pit) | |
521 | coroutine.resume(coroutine.create(function() | |
522 | local S = Create("Sound")({ | |
523 | Volume = vol, | |
524 | Pitch = pit or 1, | |
525 | SoundId = id, | |
526 | Parent = par or workspace | |
527 | }) | |
528 | wait() | |
529 | S:play() | |
530 | game:GetService("Debris"):AddItem(S, 30) | |
531 | end)) | |
532 | end | |
533 | }, | |
534 | ParticleEmitter = { | |
535 | Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread) | |
536 | local fp = Create("ParticleEmitter")({ | |
537 | Parent = Parent, | |
538 | Color = ColorSequence.new(Color1, Color2), | |
539 | LightEmission = LightEmission, | |
540 | Size = Size, | |
541 | Texture = Texture, | |
542 | Transparency = Transparency, | |
543 | ZOffset = ZOffset, | |
544 | Acceleration = Accel, | |
545 | Drag = Drag, | |
546 | LockedToPart = LockedToPart, | |
547 | VelocityInheritance = VelocityInheritance, | |
548 | EmissionDirection = EmissionDirection, | |
549 | Enabled = Enabled, | |
550 | Lifetime = LifeTime, | |
551 | Rate = Rate, | |
552 | Rotation = Rotation, | |
553 | RotSpeed = RotSpeed, | |
554 | Speed = Speed, | |
555 | VelocitySpread = VelocitySpread | |
556 | }) | |
557 | return fp | |
558 | end | |
559 | }, | |
560 | CreateTemplate = {} | |
561 | } | |
562 | function New(Object, Parent, Name, Data) | |
563 | local Object = Instance.new(Object) | |
564 | for Index, Value in pairs(Data or {}) do | |
565 | Object[Index] = Value | |
566 | end | |
567 | Object.Parent = Parent | |
568 | Object.Name = Name | |
569 | return Object | |
570 | end | |
571 | local halocolor = BrickColor.new("Pastel light blue") | |
572 | local halocolor2 = BrickColor.new("Really black") | |
573 | local starcolor = BrickColor.new("Really black") | |
574 | local lunacolor = BrickColor.new("Navy blue") | |
575 | local lunacolor2 = BrickColor.new("Bright blue") | |
576 | local wepcolor = BrickColor.new("Really black") | |
577 | local maincolor = BrickColor.new("Really black") | |
578 | local m = Instance.new("Model", char) | |
579 | local m2 = Instance.new("Model", char) | |
580 | local m3 = Instance.new("Model", char) | |
581 | local mw1 = Instance.new("Model", char) | |
582 | local mw2 = Instance.new("Model", char) | |
583 | local extrawingmod1 = Instance.new("Model", char) | |
584 | local extrawingmod2 = Instance.new("Model", char) | |
585 | function CreateParta(parent, transparency, reflectance, material, brickcolor) | |
586 | local p = Instance.new("Part") | |
587 | p.TopSurface = 0 | |
588 | p.BottomSurface = 0 | |
589 | p.Parent = parent | |
590 | p.Size = Vector3.new(0.1, 0.1, 0.1) | |
591 | p.Transparency = transparency | |
592 | p.Reflectance = reflectance | |
593 | p.CanCollide = false | |
594 | p.Locked = true | |
595 | p.BrickColor = brickcolor | |
596 | p.Material = material | |
597 | return p | |
598 | end | |
599 | function CreateMesh(parent, meshtype, x1, y1, z1) | |
600 | local mesh = Instance.new("SpecialMesh", parent) | |
601 | mesh.MeshType = meshtype | |
602 | mesh.Scale = Vector3.new(x1 * 10, y1 * 10, z1 * 10) | |
603 | return mesh | |
604 | end | |
605 | function CreateSpecialMesh(parent, meshid, x1, y1, z1) | |
606 | local mesh = Instance.new("SpecialMesh", parent) | |
607 | mesh.MeshType = "FileMesh" | |
608 | mesh.MeshId = meshid | |
609 | mesh.Scale = Vector3.new(x1, y1, z1) | |
610 | return mesh | |
611 | end | |
612 | function CreateSpecialGlowMesh(parent, meshid, x1, y1, z1) | |
613 | local mesh = Instance.new("SpecialMesh", parent) | |
614 | mesh.MeshType = "FileMesh" | |
615 | mesh.MeshId = meshid | |
616 | mesh.TextureId = "http://www.roblox.com/asset/?id=269748808" | |
617 | mesh.Scale = Vector3.new(x1, y1, z1) | |
618 | mesh.VertexColor = Vector3.new(parent.BrickColor.r, parent.BrickColor.g, parent.BrickColor.b) | |
619 | return mesh | |
620 | end | |
621 | function CreateWeld(parent, part0, part1, C1X, C1Y, C1Z, C1Xa, C1Ya, C1Za, C0X, C0Y, C0Z, C0Xa, C0Ya, C0Za) | |
622 | local weld = Instance.new("Weld") | |
623 | weld.Parent = parent | |
624 | weld.Part0 = part0 | |
625 | weld.Part1 = part1 | |
626 | weld.C1 = CFrame.new(C1X, C1Y, C1Z) * CFrame.Angles(C1Xa, C1Ya, C1Za) | |
627 | weld.C0 = CFrame.new(C0X, C0Y, C0Z) * CFrame.Angles(C0Xa, C0Ya, C0Za) | |
628 | return weld | |
629 | end | |
630 | local handlex = CreateParta(mw2, 1, 1, "Neon", maincolor) | |
631 | CreateMesh(handle, "Brick", 0, 0, 0) | |
632 | local handlexweld = CreateWeld(handlex, tors, handlex, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
633 | local valuaring = 10 | |
634 | for i = 0, 49 do | |
635 | valuaring = valuaring + 10 | |
636 | rn = CreateParta(mw2, 0, 0, "Neon", halocolor) | |
637 | CreateMesh(rn, "Brick", 0.25, 0.1, 0.1) | |
638 | CreateWeld(rn, handlex, rn, 0, 1, 0, math.rad(0), math.rad(0), math.rad(valuaring), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
639 | end | |
640 | local handle = CreateParta(m, 1, 1, "Neon", maincolor) | |
641 | CreateMesh(handle, "Brick", 0.5, 0.5, 0.5) | |
642 | local handleweld = CreateWeld(handle, tors, handle, 0, -1.5, -1.05, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
643 | local lwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
644 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
645 | local lwing1weld = CreateWeld(lwing1,handle,lwing1,3,0,0,math.rad(5),math.rad(0),math.rad(12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
646 | ||
647 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
648 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
649 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
650 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
651 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
652 | CreateWeld(wed,lwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
653 | A0 = Instance.new('Attachment',wed) | |
654 | A0.Position = vt(0,0.25,0.25) | |
655 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
656 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
657 | CreateWeld(wed,lwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
658 | A1 = Instance.new('Attachment',wed) | |
659 | A1.Position = vt(0,-0.25,-2) | |
660 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
661 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
662 | CreateWeld(wed,lwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
663 | ||
664 | tl1 = Instance.new('Trail',wed) | |
665 | tl1.Attachment0 = A1 | |
666 | tl1.Attachment1 = A0 | |
667 | tl1.Texture = "rbxassetid://2108945559" | |
668 | tl1.LightEmission = 1 | |
669 | tl1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
670 | tl1.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
671 | tl1.Lifetime = 0.6 | |
672 | ||
673 | ||
674 | local lwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
675 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
676 | local lwing2weld = CreateWeld(lwing2,handle,lwing2,4,1,0,math.rad(10),math.rad(0),math.rad(25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
677 | ||
678 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
679 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
680 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
681 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
682 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
683 | CreateWeld(wed,lwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
684 | A0 = Instance.new('Attachment',wed) | |
685 | A0.Position = vt(0,0.25,0.25) | |
686 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
687 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
688 | CreateWeld(wed,lwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
689 | A1 = Instance.new('Attachment',wed) | |
690 | A1.Position = vt(0,-0.25,-2) | |
691 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
692 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
693 | CreateWeld(wed,lwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
694 | ||
695 | tl2 = Instance.new('Trail',wed) | |
696 | tl2.Attachment0 = A1 | |
697 | tl2.Attachment1 = A0 | |
698 | tl2.Texture = "rbxassetid://2108945559" | |
699 | tl2.LightEmission = 1 | |
700 | tl2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
701 | tl2.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
702 | tl2.Lifetime = 0.6 | |
703 | ||
704 | local lwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
705 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
706 | local lwing3weld = CreateWeld(lwing3,handle,lwing3,4.75,2,0,math.rad(15),math.rad(0),math.rad(37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
707 | ||
708 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
709 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
710 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
711 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
712 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
713 | CreateWeld(wed,lwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
714 | A0 = Instance.new('Attachment',wed) | |
715 | A0.Position = vt(0,0.25,0.25) | |
716 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
717 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
718 | CreateWeld(wed,lwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
719 | A1 = Instance.new('Attachment',wed) | |
720 | A1.Position = vt(0,-0.25,-2) | |
721 | wed = CreateParta(mw1,0,0,"Neon",halocolor) | |
722 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
723 | CreateWeld(wed,lwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
724 | ||
725 | tl3 = Instance.new('Trail',wed) | |
726 | tl3.Attachment0 = A1 | |
727 | tl3.Attachment1 = A0 | |
728 | tl3.Texture = "rbxassetid://2108945559" | |
729 | tl3.LightEmission = 1 | |
730 | tl3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
731 | tl3.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
732 | tl3.Lifetime = 0.6 | |
733 | local lwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
734 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
735 | local lwing4weld = CreateWeld(lwing4,handle,lwing4,5.75,3,0,math.rad(20),math.rad(0),math.rad(50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
736 | ||
737 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
738 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
739 | CreateWeld(wed,lwing4,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
740 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
741 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
742 | CreateWeld(wed,lwing4,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
743 | A0 = Instance.new('Attachment',wed) | |
744 | A0.Position = vt(0,0.25*2,0.25*2) | |
745 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
746 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2) | |
747 | CreateWeld(wed,lwing4,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
748 | A1 = Instance.new('Attachment',wed) | |
749 | A1.Position = vt(0,-0.25*2,-2*2) | |
750 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
751 | CreateMesh(wed,"Wedge",0.0*25,3*2,0.5*2) | |
752 | CreateWeld(wed,lwing4,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
753 | ||
754 | tl4 = Instance.new('Trail',wed) | |
755 | tl4.Attachment0 = A1 | |
756 | tl4.Attachment1 = A0 | |
757 | tl4.Texture = "rbxassetid://2108945559" | |
758 | tl4.LightEmission = 1 | |
759 | tl4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
760 | tl4.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
761 | tl4.Lifetime = 0.6 | |
762 | local lwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
763 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
764 | local lwing5weld = CreateWeld(lwing5,handle,lwing5,6.75,4,0,math.rad(25),math.rad(0),math.rad(62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
765 | ||
766 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
767 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
768 | CreateWeld(wed,lwing5,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
769 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
770 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
771 | CreateWeld(wed,lwing5,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
772 | A0 = Instance.new('Attachment',wed) | |
773 | A0.Position = vt(0,0.25*2,0.25*2) | |
774 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
775 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2) | |
776 | CreateWeld(wed,lwing5,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
777 | A1 = Instance.new('Attachment',wed) | |
778 | A1.Position = vt(0,-0.25*2,-2*2) | |
779 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
780 | CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2) | |
781 | CreateWeld(wed,lwing5,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
782 | ||
783 | tl5 = Instance.new('Trail',wed) | |
784 | tl5.Attachment0 = A1 | |
785 | tl5.Attachment1 = A0 | |
786 | tl5.Texture = "rbxassetid://2108945559" | |
787 | tl5.LightEmission = 1 | |
788 | tl5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
789 | tl5.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
790 | tl5.Lifetime = 0.6 | |
791 | local lwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
792 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
793 | local lwing6weld = CreateWeld(lwing6,handle,lwing6,7.75,5,0,math.rad(30),math.rad(0),math.rad(75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
794 | ||
795 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
796 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
797 | CreateWeld(wed,lwing6,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
798 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
799 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
800 | CreateWeld(wed,lwing6,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
801 | A0 = Instance.new('Attachment',wed) | |
802 | A0.Position = vt(0,0.25*2,0.25*2) | |
803 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
804 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2) | |
805 | CreateWeld(wed,lwing6,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
806 | A1 = Instance.new('Attachment',wed) | |
807 | A1.Position = vt(0,-0.25*2,-2*2) | |
808 | wed = CreateParta(extrawingmod1,0,0,"Neon",halocolor) | |
809 | CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2) | |
810 | CreateWeld(wed,lwing6,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
811 | tl6 = Instance.new('Trail',wed) | |
812 | tl6.Attachment0 = A1 | |
813 | tl6.Attachment1 = A0 | |
814 | tl6.Texture = "rbxassetid://2108945559" | |
815 | tl6.LightEmission = 1 | |
816 | tl6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
817 | tl6.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
818 | tl6.Lifetime = 0.6 | |
819 | ||
820 | tl1.Enabled = false | |
821 | tl2.Enabled = false | |
822 | tl3.Enabled = false | |
823 | tl4.Enabled = false | |
824 | tl5.Enabled = false | |
825 | tl6.Enabled = false | |
826 | -- Right wing. | |
827 | ||
828 | local rwing1 = CreateParta(m,1,1,"Neon",maincolor) | |
829 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
830 | local rwing1weld = CreateWeld(rwing1,handle,rwing1,-3,0,0,math.rad(5),math.rad(0),math.rad(-12.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
831 | ||
832 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
833 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
834 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
835 | A0 = Instance.new('Attachment',wed) | |
836 | A0.Position = vt(0,0.25,0.25) | |
837 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
838 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
839 | CreateWeld(wed,rwing1,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
840 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
841 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
842 | CreateWeld(wed,rwing1,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
843 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
844 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
845 | CreateWeld(wed,rwing1,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
846 | A1 = Instance.new('Attachment',wed) | |
847 | A1.Position = vt(0,2,0.25) | |
848 | ||
849 | tr1 = Instance.new('Trail',wed) | |
850 | tr1.Attachment0 = A1 | |
851 | tr1.Attachment1 = A0 | |
852 | tr1.Texture = "rbxassetid://2108945559" | |
853 | tr1.LightEmission = 1 | |
854 | tr1.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
855 | tr1.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
856 | tr1.Lifetime = 0.6 | |
857 | ||
858 | local rwing2 = CreateParta(m,1,1,"Neon",maincolor) | |
859 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
860 | local rwing2weld = CreateWeld(rwing2,handle,rwing2,-4,1,0,math.rad(10),math.rad(0),math.rad(-25),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
861 | ||
862 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
863 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
864 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
865 | A0 = Instance.new('Attachment',wed) | |
866 | A0.Position = vt(0,0.25,0.25) | |
867 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
868 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
869 | CreateWeld(wed,rwing2,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
870 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
871 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
872 | CreateWeld(wed,rwing2,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
873 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
874 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
875 | CreateWeld(wed,rwing2,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
876 | A1 = Instance.new('Attachment',wed) | |
877 | A1.Position = vt(0,2,0.25) | |
878 | ||
879 | tr2 = Instance.new('Trail',wed) | |
880 | tr2.Attachment0 = A1 | |
881 | tr2.Attachment1 = A0 | |
882 | tr2.Texture = "rbxassetid://2108945559" | |
883 | tr2.LightEmission = 1 | |
884 | tr2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
885 | tr2.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
886 | tr2.Lifetime = 0.6 | |
887 | ||
888 | local rwing3 = CreateParta(m,1,1,"Neon",maincolor) | |
889 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
890 | local rwing3weld = CreateWeld(rwing3,handle,rwing3,-4.75,2,0,math.rad(15),math.rad(0),math.rad(-37.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
891 | ||
892 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
893 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
894 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
895 | A0 = Instance.new('Attachment',wed) | |
896 | A0.Position = vt(0,0.25,0.25) | |
897 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
898 | CreateMesh(wed,"Wedge",0.05,0.5,0.5) | |
899 | CreateWeld(wed,rwing3,wed,0,0,0.25,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
900 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
901 | CreateMesh(wed,"Wedge",0.05,0.5,3) | |
902 | CreateWeld(wed,rwing3,wed,0,-0.25,1.75,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
903 | wed = CreateParta(mw2,0,0,"Neon",halocolor) | |
904 | CreateMesh(wed,"Wedge",0.05,3,0.5) | |
905 | CreateWeld(wed,rwing3,wed,0,-1.75,0.25,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
906 | A1 = Instance.new('Attachment',wed) | |
907 | A1.Position = vt(0,2,0.25) | |
908 | ||
909 | tr3 = Instance.new('Trail',wed) | |
910 | tr3.Attachment0 = A1 | |
911 | tr3.Attachment1 = A0 | |
912 | tr3.Texture = "rbxassetid://2108945559" | |
913 | tr3.LightEmission = 1 | |
914 | tr3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
915 | tr3.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
916 | tr3.Lifetime = 0.6 | |
917 | ||
918 | ||
919 | local rwing4 = CreateParta(m,1,1,"Neon",maincolor) | |
920 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
921 | local rwing4weld = CreateWeld(rwing4,handle,rwing4,-5.75,3,0,math.rad(20),math.rad(0),math.rad(-50),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
922 | ||
923 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
924 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
925 | CreateWeld(wed,rwing4,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
926 | A0 = Instance.new('Attachment',wed) | |
927 | A0.Position = vt(0,0.25*2,0.25*2) | |
928 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
929 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
930 | CreateWeld(wed,rwing4,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
931 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
932 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2) | |
933 | CreateWeld(wed,rwing4,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
934 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
935 | CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2) | |
936 | CreateWeld(wed,rwing4,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
937 | A1 = Instance.new('Attachment',wed) | |
938 | A1.Position = vt(0,2,0.25) | |
939 | ||
940 | tr4 = Instance.new('Trail',wed) | |
941 | tr4.Attachment0 = A1 | |
942 | tr4.Attachment1 = A0 | |
943 | tr4.Texture = "rbxassetid://2108945559" | |
944 | tr4.LightEmission = 1 | |
945 | tr4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
946 | tr4.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
947 | tr4.Lifetime = 0.6 | |
948 | ||
949 | local rwing5 = CreateParta(m,1,1,"Neon",maincolor) | |
950 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
951 | local rwing5weld = CreateWeld(rwing5,handle,rwing5,-6.75,4,0,math.rad(25),math.rad(0),math.rad(-62.5),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
952 | ||
953 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
954 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
955 | CreateWeld(wed,rwing5,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
956 | A0 = Instance.new('Attachment',wed) | |
957 | A0.Position = vt(0,0.25*2,0.25*2) | |
958 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
959 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
960 | CreateWeld(wed,rwing5,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
961 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
962 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2) | |
963 | CreateWeld(wed,rwing5,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
964 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
965 | CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2) | |
966 | CreateWeld(wed,rwing5,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
967 | A1 = Instance.new('Attachment',wed) | |
968 | A1.Position = vt(0,2,0.25) | |
969 | ||
970 | tr5 = Instance.new('Trail',wed) | |
971 | tr5.Attachment0 = A1 | |
972 | tr5.Attachment1 = A0 | |
973 | tr5.Texture = "rbxassetid://2108945559" | |
974 | tr5.LightEmission = 1 | |
975 | tr5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
976 | tr5.Color = ColorSequence.new(BrickColor.new('dark blue').Color) | |
977 | tr5.Lifetime = 0.6 | |
978 | ||
979 | local rwing6 = CreateParta(m,1,1,"Neon",maincolor) | |
980 | CreateMesh(handle,"Brick",0.5,0.5,0.5) | |
981 | local rwing6weld = CreateWeld(rwing6,handle,rwing6,-7.75,3,0,math.rad(30),math.rad(0),math.rad(-75),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
982 | ||
983 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
984 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
985 | CreateWeld(wed,rwing6,wed,0,0,0.25*2,math.rad(0),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
986 | A0 = Instance.new('Attachment',wed) | |
987 | A0.Position = vt(0,0.25*2,0.25*2) | |
988 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
989 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,0.5*2) | |
990 | CreateWeld(wed,rwing6,wed,0,0,0.25*2,math.rad(0),math.rad(-90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
991 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
992 | CreateMesh(wed,"Wedge",0.05*2,0.5*2,3*2) | |
993 | CreateWeld(wed,rwing6,wed,0,-0.25*2,1.75*2,math.rad(0),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
994 | wed = CreateParta(extrawingmod2,0,0,"Neon",halocolor) | |
995 | CreateMesh(wed,"Wedge",0.05*2,3*2,0.5*2) | |
996 | CreateWeld(wed,rwing6,wed,0,-1.75*2,0.25*2,math.rad(90),math.rad(90),math.rad(90),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
997 | A1 = Instance.new('Attachment',wed) | |
998 | A1.Position = vt(0,2,0.25) | |
999 | ||
1000 | tr6 = Instance.new('Trail',wed) | |
1001 | tr6.Attachment0 = A1 | |
1002 | tr6.Attachment1 = A0 | |
1003 | tr6.Texture = "rbxassetid://2108945559" | |
1004 | tr6.LightEmission = 1 | |
1005 | tr6.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)}) | |
1006 | tr6.Color = ColorSequence.new(BrickColor.new('Dark blue').Color) | |
1007 | tr6.Lifetime = 0.6 | |
1008 | ||
1009 | tr4.Enabled = false | |
1010 | tr5.Enabled = false | |
1011 | tr6.Enabled = false | |
1012 | ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor) | |
1013 | CreateMesh(ran, "Wedge", 1.02, 1.02, 1.02) | |
1014 | CreateWeld(ran, larm, ran, 0, 0.15, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1015 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
1016 | CreateMesh(ran, "Wedge", 0.9, 0.9, 1.025) | |
1017 | CreateWeld(ran, larm, ran, 0, 0.155, 0, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1018 | ran = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
1019 | CreateMesh(ran, "Wedge", 1.025, 0.9, 0.9) | |
1020 | CreateWeld(ran, larm, ran, 0, 0.155, -0.025, math.rad(0), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1021 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
1022 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
1023 | CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1024 | gan = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
1025 | CreateMesh(gan, "Brick", 1.075, 0.1, 1.075) | |
1026 | CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1027 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
1028 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
1029 | CreateWeld(gan, larm, gan, 0, 0.5, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1030 | gan = CreateParta(m2, 0, 0, "Neon", halocolor2) | |
1031 | CreateMesh(gan, "Brick", 1.095, 0.035, 1.095) | |
1032 | CreateWeld(gan, larm, gan, 0, 0.75, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1033 | gane = CreateParta(m3, 0, 0, "SmoothPlastic", lunacolor2) | |
1034 | CreateMesh(gane, "Brick", 1.0625, 0.2, 1.0625) | |
1035 | CreateWeld(gane, larm, gane, 0, 0.6, 0, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1036 | star = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
1037 | CreateSpecialMesh(star, "http://www.roblox.com/asset/?id=45428961", 2.5, 2.5, 2.5) | |
1038 | CreateWeld(star, larm, star, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1039 | starl = CreateParta(m3, 0, 0, "SmoothPlastic", starcolor) | |
1040 | CreateSpecialMesh(starl, "http://www.roblox.com/asset/?id=45428961", 1.95, 2.55, 1.95) | |
1041 | CreateWeld(starl, larm, starl, 0, 0.475, 0.6, math.rad(90), math.rad(90), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1042 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
1043 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
1044 | CreateWeld(dotsec, larm, dotsec, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1045 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
1046 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
1047 | CreateWeld(dotseca, larm, dotseca, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1048 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
1049 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
1050 | CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1051 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
1052 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
1053 | CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1054 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
1055 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
1056 | CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1057 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
1058 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
1059 | CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1060 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
1061 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
1062 | CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1063 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
1064 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
1065 | CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1066 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
1067 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
1068 | CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1069 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
1070 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
1071 | CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1072 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
1073 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
1074 | CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1075 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
1076 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
1077 | CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1078 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
1079 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
1080 | CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1081 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
1082 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
1083 | CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1084 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
1085 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
1086 | CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, -0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1087 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
1088 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
1089 | CreateWeld(dotsec, larm, dotsec, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1090 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
1091 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
1092 | CreateWeld(dotseca, larm, dotseca, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1093 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
1094 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
1095 | CreateWeld(dotsecb, larm, dotsecb, 0, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1096 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
1097 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
1098 | CreateWeld(dotsec, larm, dotsec, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1099 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
1100 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
1101 | CreateWeld(dotseca, larm, dotseca, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1102 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
1103 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
1104 | CreateWeld(dotsecb, larm, dotsecb, 0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1105 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
1106 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
1107 | CreateWeld(dotsec, larm, dotsec, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1108 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
1109 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
1110 | CreateWeld(dotseca, larm, dotseca, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1111 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
1112 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
1113 | CreateWeld(dotsecb, larm, dotsecb, 0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1114 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
1115 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
1116 | CreateWeld(dotsec, larm, dotsec, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1117 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
1118 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
1119 | CreateWeld(dotseca, larm, dotseca, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1120 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
1121 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
1122 | CreateWeld(dotsecb, larm, dotsecb, -0.2, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1123 | dotsec = CreateParta(m3, 0, 0, "Neon", halocolor) | |
1124 | CreateMesh(dotsec, "Sphere", 0.1, 0.1, 0.15) | |
1125 | CreateWeld(dotsec, larm, dotsec, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1126 | dotseca = CreateParta(m, 0, 0, "SmoothPlastic", wepcolor) | |
1127 | CreateMesh(dotseca, "Sphere", 0.2, 0.2, 0.1) | |
1128 | CreateWeld(dotseca, larm, dotseca, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1129 | dotsecb = CreateParta(m2, 0, 0, "SmoothPlastic", lunacolor) | |
1130 | CreateMesh(dotsecb, "Sphere", 0.15, 0.15, 0.125) | |
1131 | CreateWeld(dotsecb, larm, dotsecb, -0.4, 0.635, 0.5, math.rad(0), math.rad(0), math.rad(0), 0, 0, 0, math.rad(0), math.rad(0), math.rad(0)) | |
1132 | ran = CreateParta(m2, 0, 0, "SmoothPlastic", wepcolor) | |
1133 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
1134 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
1135 | CreateWeld(gan,rarm,gan,0,0.5,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1136 | ||
1137 | gan = CreateParta(m2,0,0,"Neon",halocolor2) | |
1138 | CreateMesh(gan,"Brick",1.095,0.035,1.095) | |
1139 | CreateWeld(gan,rarm,gan,0,0.75,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1140 | ||
1141 | gane = CreateParta(m3,0,0,"SmoothPlastic",lunacolor2) | |
1142 | CreateMesh(gane,"Brick",1.0625,0.2,1.0625) | |
1143 | CreateWeld(gane,rarm,gane,0,0.6,0,math.rad(0),math.rad(0),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1144 | ||
1145 | star = CreateParta(m,0,0,"SmoothPlastic",wepcolor) | |
1146 | CreateSpecialMesh(star,"http://www.roblox.com/asset/?id=45428961",2.5,2.5,2.5) | |
1147 | CreateWeld(star,rarm,star,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1148 | starl = CreateParta(m3,0,0,"SmoothPlastic",starcolor) | |
1149 | CreateSpecialMesh(starl,"http://www.roblox.com/asset/?id=45428961",1.95,2.55,1.95) | |
1150 | CreateWeld(starl,rarm,starl,0,-0.475,0.6,math.rad(90),math.rad(90),math.rad(0),0,0,0,math.rad(0),math.rad(0),math.rad(0)) | |
1151 | for i, v in pairs(m:GetChildren()) do | |
1152 | if v:IsA("Part") then | |
1153 | v.Transparency = 1 | |
1154 | v.BrickColor = BrickColor.new("Really black") | |
1155 | v.Material = "Glass" | |
1156 | end | |
1157 | end | |
1158 | for i, v in pairs(m2:GetChildren()) do | |
1159 | if v:IsA("Part") then | |
1160 | v.Transparency = 0.90 | |
1161 | v.BrickColor = BrickColor.new("Lime green") | |
1162 | v.Material = "Granite" | |
1163 | end | |
1164 | end | |
1165 | for i, v in pairs(m3:GetChildren()) do | |
1166 | if v:IsA("Part") then | |
1167 | v.Transparency = 0.5 | |
1168 | v.BrickColor = BrickColor.new("Really red") | |
1169 | v.Material = "Neon" | |
1170 | end | |
1171 | end | |
1172 | for i, v in pairs(mw2:GetChildren()) do | |
1173 | if v:IsA("Part") then | |
1174 | v.Transparency = 0.30 | |
1175 | v.BrickColor = BrickColor.new("Really red") | |
1176 | v.Material = "Neon" | |
1177 | end | |
1178 | end | |
1179 | for i, v in pairs(mw1:GetChildren()) do | |
1180 | if v:IsA("Part") then | |
1181 | v.Transparency = 0.75 | |
1182 | v.BrickColor = BrickColor.new("Really red") | |
1183 | v.Material = "Neon" | |
1184 | end | |
1185 | end | |
1186 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
1187 | if v:IsA("Part") then | |
1188 | v.Transparency = 0.95 | |
1189 | v.BrickColor = BrickColor.new("Lime green") | |
1190 | v.Material = "Neon" | |
1191 | end | |
1192 | end | |
1193 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
1194 | if v:IsA("Part") then | |
1195 | v.Transparency = 0.85 | |
1196 | v.BrickColor = BrickColor.new("Camo") | |
1197 | v.Material = "Neon" | |
1198 | end | |
1199 | end | |
1200 | ||
1201 | FHead = New("Part",char,"FHead",{CanCollide = false,BrickColor = BrickColor.new("Really black"),Size = Vector3.new(1.20000005, 0.600000024, 1),CFrame = CFrame.new(68.5999985, 0.700013041, 9.89999962, 1, 0, 0, 0, 1, 0, 0, 0, 1),Color = Color3.new(0.0666667, 0.0666667, 0.0666667),}) | |
1202 | Mesh = New("SpecialMesh",FHead,"Mesh",{Scale = Vector3.new(1.25999999, 1.5, 1.25999999),}) | |
1203 | Weld = New("Weld",FHead,"mot",{Part0 = FHead,Part1 = char.Head,C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),}) | |
1204 | FHead.CanCollide = false | |
1205 | ||
1206 | ||
1207 | ||
1208 | local MAINRUINCOLOR = BrickColor.new("Really red") | |
1209 | function RemoveOutlines(part) | |
1210 | part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1211 | end | |
1212 | function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size) | |
1213 | local Part = Create("Part")({ | |
1214 | Parent = Parent, | |
1215 | Reflectance = Reflectance, | |
1216 | Transparency = Transparency, | |
1217 | CanCollide = false, | |
1218 | Locked = true, | |
1219 | BrickColor = BrickColor.new(tostring(BColor)), | |
1220 | Name = Name, | |
1221 | Size = Size, | |
1222 | Material = Material | |
1223 | }) | |
1224 | Part.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001) | |
1225 | RemoveOutlines(Part) | |
1226 | return Part | |
1227 | end | |
1228 | function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale) | |
1229 | local Msh = Create(Mesh)({ | |
1230 | Parent = Part, | |
1231 | Offset = OffSet, | |
1232 | Scale = Scale | |
1233 | }) | |
1234 | if Mesh == "SpecialMesh" then | |
1235 | Msh.MeshType = MeshType | |
1236 | Msh.MeshId = MeshId | |
1237 | end | |
1238 | return Msh | |
1239 | end | |
1240 | function CreateWeld(Parent, Part0, Part1, C0, C1) | |
1241 | local Weld = Create("Weld")({ | |
1242 | Parent = Parent, | |
1243 | Part0 = Part0, | |
1244 | Part1 = Part1, | |
1245 | C0 = C0, | |
1246 | C1 = C1 | |
1247 | }) | |
1248 | return Weld | |
1249 | end | |
1250 | Player = game:GetService("Players").localplayer | |
1251 | Character = Player.Character | |
1252 | PlayerGui = Player.PlayerGui | |
1253 | Backpack = Player.Backpack | |
1254 | Torso = Character.Torso | |
1255 | Head = Character.Head | |
1256 | Humanoid = Character.Humanoid | |
1257 | m = Instance.new("Model", Character) | |
1258 | LeftArm = Character["Left Arm"] | |
1259 | LeftLeg = Character["Left Leg"] | |
1260 | RightArm = Character["Right Arm"] | |
1261 | RightLeg = Character["Right Leg"] | |
1262 | LS = Torso["Left Shoulder"] | |
1263 | LH = Torso["Left Hip"] | |
1264 | RS = Torso["Right Shoulder"] | |
1265 | RH = Torso["Right Hip"] | |
1266 | Face = Head.face | |
1267 | Neck = Torso.Neck | |
1268 | it = Instance.new | |
1269 | attacktype = 1 | |
1270 | vt = Vector3.new | |
1271 | cf = CFrame.new | |
1272 | euler = CFrame.fromEulerAnglesXYZ | |
1273 | angles = CFrame.Angles | |
1274 | cloaked = false | |
1275 | necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
1276 | necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0) | |
1277 | LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1278 | LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) | |
1279 | RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1280 | RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0) | |
1281 | RootPart = Character.HumanoidRootPart | |
1282 | RootJoint = RootPart.RootJoint | |
1283 | RootCF = euler(-1.57, 0, 3.14) | |
1284 | attack = false | |
1285 | attackdebounce = false | |
1286 | deb = false | |
1287 | equipped = true | |
1288 | hand = false | |
1289 | MMouse = nil | |
1290 | combo = 0 | |
1291 | mana = 0 | |
1292 | trispeed = 0.2 | |
1293 | attackmode = "none" | |
1294 | local idle = 0 | |
1295 | local Anim = "Idle" | |
1296 | local Effects = {} | |
1297 | local gun = false | |
1298 | local shoot = false | |
1299 | local sine = 0 | |
1300 | local change = 1 | |
1301 | player = nil | |
1302 | local toggleTag = true | |
1303 | local txt = Instance.new("BillboardGui", Head) | |
1304 | txt.Adornee = nil | |
1305 | txt.Name = "NameDetect" | |
1306 | txt.Size = UDim2.new(4, 0, 1.2, 0) | |
1307 | txt.StudsOffset = Vector3.new(-8, 5.333333333333333, 0) | |
1308 | local text = Instance.new("TextLabel", txt) | |
1309 | text.Size = UDim2.new(5, 0, 3.5, 0) | |
1310 | text.FontSize = "Size8" | |
1311 | text.TextScaled = true | |
1312 | text.TextTransparency = 0 | |
1313 | text.BackgroundTransparency = 1 | |
1314 | text.TextTransparency = 0 | |
1315 | text.TextStrokeTransparency = 0 | |
1316 | text.Font = "SciFi" | |
1317 | text.TextStrokeColor3 = Color3.new(1, 0, 0) | |
1318 | text.TextColor3 = Color3.new(0, 0, 0) | |
1319 | text.Text = "Technical Difficulty Lunatic" | |
1320 | function RecolorTextAndRename(name, col1, col2, font) | |
1321 | text.TextStrokeColor3 = col2 | |
1322 | text.TextColor3 = col1 | |
1323 | text.Font = font | |
1324 | text.Text = name | |
1325 | end | |
1326 | mouse = Player:GetMouse() | |
1327 | RSH, LSH = nil, nil | |
1328 | RW, LW = Instance.new("Weld"), Instance.new("Weld") | |
1329 | RW.Name = "Right Shoulder" | |
1330 | LW.Name = "Left Shoulder" | |
1331 | LH = Torso["Left Hip"] | |
1332 | RH = Torso["Right Hip"] | |
1333 | TorsoColor = Torso.BrickColor | |
1334 | function NoOutline(Part) | |
1335 | Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10 | |
1336 | end | |
1337 | player = Player | |
1338 | ch = Character | |
1339 | RSH = ch.Torso["Right Shoulder"] | |
1340 | LSH = ch.Torso["Left Shoulder"] | |
1341 | RSH.Parent = nil | |
1342 | LSH.Parent = nil | |
1343 | RW.Name = "Right Shoulder" | |
1344 | RW.Part0 = ch.Torso | |
1345 | RW.C0 = cf(1.5, 0.5, 0) | |
1346 | RW.C1 = cf(0, 0.5, 0) | |
1347 | RW.Part1 = ch["Right Arm"] | |
1348 | RW.Parent = ch.Torso | |
1349 | LW.Name = "Left Shoulder" | |
1350 | LW.Part0 = ch.Torso | |
1351 | LW.C0 = cf(-1.5, 0.5, 0) | |
1352 | LW.C1 = cf(0, 0.5, 0) | |
1353 | LW.Part1 = ch["Left Arm"] | |
1354 | LW.Parent = ch.Torso | |
1355 | local Stats = Instance.new("BoolValue") | |
1356 | Stats.Name = "Stats" | |
1357 | Stats.Parent = Character | |
1358 | local Atk = Instance.new("NumberValue") | |
1359 | Atk.Name = "Damage" | |
1360 | Atk.Parent = Stats | |
1361 | Atk.Value = 1 | |
1362 | local Def = Instance.new("NumberValue") | |
1363 | Def.Name = "Defense" | |
1364 | Def.Parent = Stats | |
1365 | Def.Value = 1 | |
1366 | local Speed = Instance.new("NumberValue") | |
1367 | Speed.Name = "Speed" | |
1368 | Speed.Parent = Stats | |
1369 | Speed.Value = 1 | |
1370 | local Mvmt = Instance.new("NumberValue") | |
1371 | Mvmt.Name = "Movement" | |
1372 | Mvmt.Parent = Stats | |
1373 | Mvmt.Value = 1 | |
1374 | local donum = 0 | |
1375 | function part(formfactor, parent, reflectance, transparency, brickcolor, name, size) | |
1376 | local fp = it("Part") | |
1377 | fp.formFactor = formfactor | |
1378 | fp.Parent = parent | |
1379 | fp.Reflectance = reflectance | |
1380 | fp.Transparency = transparency | |
1381 | fp.CanCollide = false | |
1382 | fp.Locked = true | |
1383 | fp.BrickColor = brickcolor | |
1384 | fp.Name = name | |
1385 | fp.Size = size | |
1386 | fp.Position = Torso.Position | |
1387 | NoOutline(fp) | |
1388 | fp.Material = "SmoothPlastic" | |
1389 | fp:BreakJoints() | |
1390 | return fp | |
1391 | end | |
1392 | function mesh(Mesh, part, meshtype, meshid, offset, scale) | |
1393 | local mesh = it(Mesh) | |
1394 | mesh.Parent = part | |
1395 | if Mesh == "SpecialMesh" then | |
1396 | mesh.MeshType = meshtype | |
1397 | if meshid ~= "nil" then | |
1398 | mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid | |
1399 | end | |
1400 | end | |
1401 | mesh.Offset = offset | |
1402 | mesh.Scale = scale | |
1403 | return mesh | |
1404 | end | |
1405 | function weld(parent, part0, part1, c0) | |
1406 | local weld = it("Weld") | |
1407 | weld.Parent = parent | |
1408 | weld.Part0 = part0 | |
1409 | weld.Part1 = part1 | |
1410 | weld.C0 = c0 | |
1411 | return weld | |
1412 | end | |
1413 | local Color1 = Torso.BrickColor | |
1414 | local bodvel = Instance.new("BodyVelocity") | |
1415 | local bg = Instance.new("BodyGyro") | |
1416 | function swait(num) | |
1417 | if num == 0 or num == nil then | |
1418 | game:service("RunService").Stepped:wait(0) | |
1419 | else | |
1420 | for i = 0, num do | |
1421 | game:service("RunService").Stepped:wait(0) | |
1422 | end | |
1423 | end | |
1424 | end | |
1425 | local r = 255 | |
1426 | local g = 0 | |
1427 | local b = 0 | |
1428 | coroutine.resume(coroutine.create(function() | |
1429 | while wait() do | |
1430 | for i = 0, 50.8 do | |
1431 | swait() | |
1432 | g = g + 5 | |
1433 | end | |
1434 | for i = 0, 50.8 do | |
1435 | swait() | |
1436 | r = r - 5 | |
1437 | end | |
1438 | for i = 0, 50.8 do | |
1439 | swait() | |
1440 | b = b + 5 | |
1441 | end | |
1442 | for i = 0, 50.8 do | |
1443 | swait() | |
1444 | g = g - 5 | |
1445 | end | |
1446 | for i = 0, 50.8 do | |
1447 | swait() | |
1448 | r = r + 5 | |
1449 | end | |
1450 | for i = 0, 50.8 do | |
1451 | swait() | |
1452 | b = b - 5 | |
1453 | end | |
1454 | end | |
1455 | end)) | |
1456 | function so(id, par, vol, pit) | |
1457 | coroutine.resume(coroutine.create(function() | |
1458 | local sou = Instance.new("Sound", par or workspace) | |
1459 | sou.Volume = vol | |
1460 | sou.Pitch = pit or 1 | |
1461 | sou.SoundId = id | |
1462 | swait() | |
1463 | sou:play() | |
1464 | game:GetService("Debris"):AddItem(sou, 6) | |
1465 | end)) | |
1466 | end | |
1467 | function clerp(a, b, t) | |
1468 | local qa = { | |
1469 | QuaternionFromCFrame(a) | |
1470 | } | |
1471 | local qb = { | |
1472 | QuaternionFromCFrame(b) | |
1473 | } | |
1474 | local ax, ay, az = a.x, a.y, a.z | |
1475 | local bx, by, bz = b.x, b.y, b.z | |
1476 | local _t = 1 - t | |
1477 | return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t)) | |
1478 | end | |
1479 | function QuaternionFromCFrame(cf) | |
1480 | local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() | |
1481 | local trace = m00 + m11 + m22 | |
1482 | if trace > 0 then | |
1483 | local s = math.sqrt(1 + trace) | |
1484 | local recip = 0.5 / s | |
1485 | return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5 | |
1486 | else | |
1487 | local i = 0 | |
1488 | if m00 < m11 then | |
1489 | i = 1 | |
1490 | end | |
1491 | if m22 > (i == 0 and m00 or m11) then | |
1492 | i = 2 | |
1493 | end | |
1494 | if i == 0 then | |
1495 | local s = math.sqrt(m00 - m11 - m22 + 1) | |
1496 | local recip = 0.5 / s | |
1497 | return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip | |
1498 | elseif i == 1 then | |
1499 | local s = math.sqrt(m11 - m22 - m00 + 1) | |
1500 | local recip = 0.5 / s | |
1501 | return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip | |
1502 | elseif i == 2 then | |
1503 | local s = math.sqrt(m22 - m00 - m11 + 1) | |
1504 | local recip = 0.5 / s | |
1505 | return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip | |
1506 | end | |
1507 | end | |
1508 | end | |
1509 | function QuaternionToCFrame(px, py, pz, x, y, z, w) | |
1510 | local xs, ys, zs = x + x, y + y, z + z | |
1511 | local wx, wy, wz = w * xs, w * ys, w * zs | |
1512 | local xx = x * xs | |
1513 | local xy = x * ys | |
1514 | local xz = x * zs | |
1515 | local yy = y * ys | |
1516 | local yz = y * zs | |
1517 | local zz = z * zs | |
1518 | return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy)) | |
1519 | end | |
1520 | function QuaternionSlerp(a, b, t) | |
1521 | local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4] | |
1522 | local startInterp, finishInterp | |
1523 | if cosTheta >= 1.0E-4 then | |
1524 | if 1 - cosTheta > 1.0E-4 then | |
1525 | local theta = math.acos(cosTheta) | |
1526 | local invSinTheta = 1 / math.sin(theta) | |
1527 | startInterp = math.sin((1 - t) * theta) * invSinTheta | |
1528 | finishInterp = math.sin(t * theta) * invSinTheta | |
1529 | else | |
1530 | startInterp = 1 - t | |
1531 | finishInterp = t | |
1532 | end | |
1533 | elseif 1 + cosTheta > 1.0E-4 then | |
1534 | local theta = math.acos(-cosTheta) | |
1535 | local invSinTheta = 1 / math.sin(theta) | |
1536 | startInterp = math.sin((t - 1) * theta) * invSinTheta | |
1537 | finishInterp = math.sin(t * theta) * invSinTheta | |
1538 | else | |
1539 | startInterp = t - 1 | |
1540 | finishInterp = t | |
1541 | end | |
1542 | return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp | |
1543 | end | |
1544 | local CFrameFromTopBack = function(at, top, back) | |
1545 | local right = top:Cross(back) | |
1546 | return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) | |
1547 | end | |
1548 | function Triangle(a, b, c) | |
1549 | local edg1 = (c - a):Dot((b - a).unit) | |
1550 | local edg2 = (a - b):Dot((c - b).unit) | |
1551 | local edg3 = (b - c):Dot((a - c).unit) | |
1552 | if edg1 <= (b - a).magnitude and edg1 >= 0 then | |
1553 | a, b = a, b | |
1554 | elseif edg2 <= (c - b).magnitude and edg2 >= 0 then | |
1555 | a, b, c = b, c, a | |
1556 | elseif edg3 <= (a - c).magnitude and edg3 >= 0 then | |
1557 | a, b, c = c, a, b | |
1558 | else | |
1559 | assert(false, "unreachable") | |
1560 | end | |
1561 | local len1 = (c - a):Dot((b - a).unit) | |
1562 | local len2 = (b - a).magnitude - len1 | |
1563 | local width = (a + (b - a).unit * len1 - c).magnitude | |
1564 | local maincf = CFrameFromTopBack(a, (b - a):Cross(c - b).unit, -(b - a).unit) | |
1565 | local list = {} | |
1566 | if len1 > 0.01 then | |
1567 | local w1 = Instance.new("WedgePart", m) | |
1568 | game:GetService("Debris"):AddItem(w1, 5) | |
1569 | w1.Material = "SmoothPlastic" | |
1570 | w1.FormFactor = "Custom" | |
1571 | w1.BrickColor = BrickColor.new("Really red") | |
1572 | w1.Transparency = 0 | |
1573 | w1.Reflectance = 0 | |
1574 | w1.Material = "SmoothPlastic" | |
1575 | w1.CanCollide = false | |
1576 | local l1 = Instance.new("PointLight", w1) | |
1577 | l1.Color = Color3.new(170, 0, 0) | |
1578 | NoOutline(w1) | |
1579 | local sz = Vector3.new(0.2, width, len1) | |
1580 | w1.Size = sz | |
1581 | local sp = Instance.new("SpecialMesh", w1) | |
1582 | sp.MeshType = "Wedge" | |
1583 | sp.Scale = Vector3.new(0, 1, 1) * sz / w1.Size | |
1584 | w1:BreakJoints() | |
1585 | w1.Anchored = true | |
1586 | w1.Parent = workspace | |
1587 | w1.Transparency = 0.7 | |
1588 | table.insert(Effects, { | |
1589 | w1, | |
1590 | "Disappear", | |
1591 | 0.01 | |
1592 | }) | |
1593 | w1.CFrame = maincf * CFrame.Angles(math.pi, 0, math.pi / 2) * CFrame.new(0, width / 2, len1 / 2) | |
1594 | table.insert(list, w1) | |
1595 | end | |
1596 | if len2 > 0.01 then | |
1597 | local w2 = Instance.new("WedgePart", m) | |
1598 | game:GetService("Debris"):AddItem(w2, 5) | |
1599 | w2.Material = "SmoothPlastic" | |
1600 | w2.FormFactor = "Custom" | |
1601 | w2.BrickColor = BrickColor.new("Really red") | |
1602 | w2.Transparency = 0 | |
1603 | w2.Reflectance = 0 | |
1604 | w2.Material = "SmoothPlastic" | |
1605 | w2.CanCollide = false | |
1606 | local l2 = Instance.new("PointLight", w2) | |
1607 | l2.Color = Color3.new(170, 0, 0) | |
1608 | NoOutline(w2) | |
1609 | local sz = Vector3.new(0.2, width, len2) | |
1610 | w2.Size = sz | |
1611 | local sp = Instance.new("SpecialMesh", w2) | |
1612 | sp.MeshType = "Wedge" | |
1613 | sp.Scale = Vector3.new(0, 1, 1) * sz / w2.Size | |
1614 | w2:BreakJoints() | |
1615 | w2.Anchored = true | |
1616 | w2.Parent = workspace | |
1617 | w2.Transparency = 0.7 | |
1618 | table.insert(Effects, { | |
1619 | w2, | |
1620 | "Disappear", | |
1621 | 0.01 | |
1622 | }) | |
1623 | w2.CFrame = maincf * CFrame.Angles(math.pi, math.pi, -math.pi / 2) * CFrame.new(0, width / 2, -len1 - len2 / 2) | |
1624 | table.insert(list, w2) | |
1625 | end | |
1626 | return unpack(list) | |
1627 | end | |
1628 | function Damagefunc(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch) | |
1629 | if hit.Parent == nil then | |
1630 | return | |
1631 | end | |
1632 | local h = hit.Parent:FindFirstChildOfClass("Humanoid") | |
1633 | for _, v in pairs(hit.Parent:children()) do | |
1634 | if v:IsA("Humanoid") then | |
1635 | h = v | |
1636 | end | |
1637 | end | |
1638 | if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Head") ~= nil then | |
1639 | if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then | |
1640 | return | |
1641 | end | |
1642 | local c = Create("ObjectValue")({ | |
1643 | Name = "creator", | |
1644 | Value = RealGame:service("Players")[owner.Name], | |
1645 | Parent = h | |
1646 | }) | |
1647 | game:GetService("Debris"):AddItem(c, 0.5) | |
1648 | if HitSound ~= nil and HitPitch ~= nil then | |
1649 | CFuncs.Sound.Create(HitSound, hit, 1, HitPitch) | |
1650 | end | |
1651 | local Damage = math.random(minim, maxim) | |
1652 | local blocked = false | |
1653 | local block = hit.Parent:findFirstChild("Block") | |
1654 | if block ~= nil and block.className == "IntValue" and block.Value > 0 then | |
1655 | blocked = true | |
1656 | block.Value = block.Value - 1 | |
1657 | print(block.Value) | |
1658 | end | |
1659 | if blocked == false then | |
1660 | HitHealth = h.Health | |
1661 | h.Health = h.Health - Damage | |
1662 | if HitHealth ~= h.Health and HitHealth ~= 0 and 0 >= h.Health and h.Parent.Name ~= "Hologram" then | |
1663 | print("Tech! kil1 oBeTAineD") | |
1664 | end | |
1665 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
1666 | else | |
1667 | h.Health = h.Health - Damage / 2 | |
1668 | ShowDamage(Part.CFrame * CFrame.new(0, 0, Part.Size.Z / 2).p + Vector3.new(0, 1.5, 0), -Damage, 1.5, Part.BrickColor.Color) | |
1669 | end | |
1670 | if Type == "Knockdown" then | |
1671 | local hum = hit.Parent.Humanoid | |
1672 | hum.PlatformStand = true | |
1673 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1674 | swait(1) | |
1675 | HHumanoid.PlatformStand = false | |
1676 | end), hum) | |
1677 | local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit | |
1678 | local bodvol = Create("BodyVelocity")({ | |
1679 | velocity = angle * knockback, | |
1680 | P = 5000, | |
1681 | maxForce = Vector3.new(8000, 8000, 8000), | |
1682 | Parent = hit | |
1683 | }) | |
1684 | local rl = Create("BodyAngularVelocity")({ | |
1685 | P = 3000, | |
1686 | maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000, | |
1687 | angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)), | |
1688 | Parent = hit | |
1689 | }) | |
1690 | game:GetService("Debris"):AddItem(bodvol, 0.5) | |
1691 | game:GetService("Debris"):AddItem(rl, 0.5) | |
1692 | elseif Type == "Normal" then | |
1693 | local vp = Create("BodyVelocity")({ | |
1694 | P = 500, | |
1695 | maxForce = Vector3.new(math.huge, 0, math.huge), | |
1696 | velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05 | |
1697 | }) | |
1698 | if knockback > 0 then | |
1699 | vp.Parent = hit.Parent.Head | |
1700 | end | |
1701 | game:GetService("Debris"):AddItem(vp, 0.5) | |
1702 | elseif Type == "Up" then | |
1703 | local bodyVelocity = Create("BodyVelocity")({ | |
1704 | velocity = Vector3.new(0, 20, 0), | |
1705 | P = 5000, | |
1706 | maxForce = Vector3.new(8000, 8000, 8000), | |
1707 | Parent = hit | |
1708 | }) | |
1709 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
1710 | local bodyVelocity = Create("BodyVelocity")({ | |
1711 | velocity = Vector3.new(0, 20, 0), | |
1712 | P = 5000, | |
1713 | maxForce = Vector3.new(8000, 8000, 8000), | |
1714 | Parent = hit | |
1715 | }) | |
1716 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
1717 | elseif Type == "Leech" then | |
1718 | local hum = hit.Parent.Humanoid | |
1719 | if hum ~= nil then | |
1720 | for i = 0, 2 do | |
1721 | Effects.Sphere.Create(BrickColor.new("Bright red"), hit.Parent.Torso.CFrame * cn(0, 0, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) | |
1722 | end | |
1723 | Humanoid.Health = Humanoid.Health + 10 | |
1724 | end | |
1725 | elseif Type == "UpKnock" then | |
1726 | local hum = hit.Parent.Humanoid | |
1727 | hum.PlatformStand = true | |
1728 | if hum ~= nil then | |
1729 | hitr = true | |
1730 | end | |
1731 | coroutine.resume(coroutine.create(function(HHumanoid) | |
1732 | swait(5) | |
1733 | HHumanoid.PlatformStand = false | |
1734 | hitr = false | |
1735 | end), hum) | |
1736 | local bodyVelocity = Create("BodyVelocity")({ | |
1737 | velocity = Vector3.new(0, 20, 0), | |
1738 | P = 5000, | |
1739 | maxForce = Vector3.new(8000, 8000, 8000), | |
1740 | Parent = hit | |
1741 | }) | |
1742 | game:GetService("Debris"):AddItem(bodyVelocity, 0.5) | |
1743 | local bodyVelocity = Create("BodyVelocity")({ | |
1744 | velocity = Vector3.new(0, 20, 0), | |
1745 | P = 5000, | |
1746 | maxForce = Vector3.new(8000, 8000, 8000), | |
1747 | Parent = hit | |
1748 | }) | |
1749 | game:GetService("Debris"):AddItem(bodyVelocity, 1) | |
1750 | elseif Type == "Snare" then | |
1751 | local bp = Create("BodyPosition")({ | |
1752 | P = 2000, | |
1753 | D = 100, | |
1754 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1755 | position = hit.Parent.Torso.Position, | |
1756 | Parent = hit.Parent.Torso | |
1757 | }) | |
1758 | game:GetService("Debris"):AddItem(bp, 1) | |
1759 | elseif Type == "Slashnare" then | |
1760 | Effects.Block.Create(BrickColor.new("Pastel Blue"), hit.Parent.Torso.CFrame * cn(0, 0, 0), 60, 60, 60, 12, 12, 12, 0.07) | |
1761 | for i = 1, math.random(4, 5) do | |
1762 | Effects.Sphere.Create(BrickColor.new("Teal"), hit.Parent.Torso.CFrame * cn(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 15, 1, 0, 5, 0, 0.02) | |
1763 | end | |
1764 | local bp = Create("BodyPosition")({ | |
1765 | P = 2000, | |
1766 | D = 100, | |
1767 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1768 | position = hit.Parent.Torso.Position, | |
1769 | Parent = hit.Parent.Torso | |
1770 | }) | |
1771 | game:GetService("Debris"):AddItem(bp, 1) | |
1772 | elseif Type == "Spike" then | |
1773 | CreateBigIceSword(hit.Parent.Torso.CFrame) | |
1774 | local bp = Create("BodyPosition")({ | |
1775 | P = 2000, | |
1776 | D = 100, | |
1777 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1778 | position = hit.Parent.Torso.Position, | |
1779 | Parent = hit.Parent.Torso | |
1780 | }) | |
1781 | game:GetService("Debris"):AddItem(bp, 1) | |
1782 | elseif Type == "Freeze" then | |
1783 | local BodPos = Create("BodyPosition")({ | |
1784 | P = 50000, | |
1785 | D = 1000, | |
1786 | maxForce = Vector3.new(math.huge, math.huge, math.huge), | |
1787 | position = hit.Parent.Torso.Position, | |
1788 | Parent = hit.Parent.Torso | |
1789 | }) | |
1790 | local BodGy = Create("BodyGyro")({ | |
1791 | maxTorque = Vector3.new(400000, 400000, 400000) * math.huge, | |
1792 | P = 20000, | |
1793 | Parent = hit.Parent.Torso, | |
1794 | cframe = hit.Parent.Torso.CFrame | |
1795 | }) | |
1796 | hit.Parent.Torso.Anchored = true | |
1797 | coroutine.resume(coroutine.create(function(Part) | |
1798 | swait(1.5) | |
1799 | Part.Anchored = false | |
1800 | end), hit.Parent.Torso) | |
1801 | game:GetService("Debris"):AddItem(BodPos, 3) | |
1802 | game:GetService("Debris"):AddItem(BodGy, 3) | |
1803 | end | |
1804 | local debounce = Create("BoolValue")({ | |
1805 | Name = "DebounceHit", | |
1806 | Parent = hit.Parent, | |
1807 | Value = true | |
1808 | }) | |
1809 | game:GetService("Debris"):AddItem(debounce, Delay) | |
1810 | c = Instance.new("ObjectValue") | |
1811 | c.Name = "creator" | |
1812 | c.Value = RealGame:service("Players")[owner.Name]; | |
1813 | c.Parent = h | |
1814 | game:GetService("Debris"):AddItem(c, 0.5) | |
1815 | end | |
1816 | end | |
1817 | function ShowDamage(Pos, Text, Time, Color) | |
1818 | local Rate = 0.03333333333333333 | |
1819 | local Pos = Pos or Vector3.new(0, 0, 0) | |
1820 | local Text = Text or "" | |
1821 | local Time = Time or 2 | |
1822 | local Color = Color or Color3.new(1, 0, 1) | |
1823 | local EffectPart = CreatePart(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0)) | |
1824 | EffectPart.Anchored = true | |
1825 | local BillboardGui = Create("BillboardGui")({ | |
1826 | Size = UDim2.new(3, 0, 3, 0), | |
1827 | Adornee = EffectPart, | |
1828 | Parent = EffectPart | |
1829 | }) | |
1830 | local TextLabel = Create("TextLabel")({ | |
1831 | BackgroundTransparency = 1, | |
1832 | Size = UDim2.new(1, 0, 1, 0), | |
1833 | Text = Text, | |
1834 | TextColor3 = Color, | |
1835 | TextScaled = true, | |
1836 | Font = Enum.Font.ArialBold, | |
1837 | Parent = BillboardGui | |
1838 | }) | |
1839 | game.Debris:AddItem(EffectPart, Time + 0.1) | |
1840 | EffectPart.Parent = game:GetService("Workspace") | |
1841 | delay(0, function() | |
1842 | local Frames = Time / Rate | |
1843 | for Frame = 1, Frames do | |
1844 | wait(Rate) | |
1845 | local Percent = Frame / Frames | |
1846 | EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0) | |
1847 | TextLabel.TextTransparency = Percent | |
1848 | end | |
1849 | if EffectPart and EffectPart.Parent then | |
1850 | EffectPart:Destroy() | |
1851 | end | |
1852 | end) | |
1853 | end | |
1854 | function MagniDamage(Part, magni, mindam, maxdam, knock, Type) | |
1855 | for _, c in pairs(workspace:children()) do | |
1856 | local hum = c:findFirstChildOfClass("Humanoid") | |
1857 | if hum ~= nil then | |
1858 | local head = c:findFirstChild("Head") | |
1859 | if head ~= nil then | |
1860 | local targ = head.Position - Part.Position | |
1861 | local mag = targ.magnitude | |
1862 | if magni >= mag and c.Name ~= Player.Name then | |
1863 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) | |
1864 | end | |
1865 | end | |
1866 | end | |
1867 | end | |
1868 | end | |
1869 | function MagniDamageWithEffect(Part, magni, mindam, maxdam, knock, Type) | |
1870 | for _, c in pairs(workspace:children()) do | |
1871 | local hum = c:findFirstChild("Humanoid") | |
1872 | if hum ~= nil then | |
1873 | local head = c:findFirstChild("Torso") | |
1874 | if head ~= nil then | |
1875 | local targ = head.Position - Part.Position | |
1876 | local mag = targ.magnitude | |
1877 | if magni >= mag and c.Name ~= Player.Name then | |
1878 | MagicBlock(BrickColor.new("Pastel light blue"), head.CFrame, 5, 5, 5, 1, 1, 1, 0.05) | |
1879 | Damagefunc(head, head, mindam, maxdam, knock, Type, RootPart, 0.1, "rbxassetid://231917784", 1) | |
1880 | end | |
1881 | end | |
1882 | end | |
1883 | end | |
1884 | end | |
1885 | function rayCast(Pos, Dir, Max, Ignore) | |
1886 | return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) | |
1887 | end | |
1888 | function SkullEffect(brickcolor, cframe, x1, y1, z1, delay) | |
1889 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1890 | prt.Anchored = true | |
1891 | prt.CFrame = cframe | |
1892 | local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1)) | |
1893 | game:GetService("Debris"):AddItem(prt, 2) | |
1894 | CF = prt.CFrame | |
1895 | coroutine.resume(coroutine.create(function(Part, Mesh, TehCF) | |
1896 | for i = 0, 1, 0.2 do | |
1897 | wait() | |
1898 | Part.CFrame = CF * cf(0, 0, -0.4) | |
1899 | end | |
1900 | for i = 0, 1, delay do | |
1901 | wait() | |
1902 | Mesh.Scale = Mesh.Scale | |
1903 | end | |
1904 | for i = 0, 1, 0.1 do | |
1905 | wait() | |
1906 | Part.Transparency = i | |
1907 | end | |
1908 | Part.Parent = nil | |
1909 | end), prt, msh, CF) | |
1910 | end | |
1911 | function MagicBlock(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1912 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1913 | prt.Anchored = true | |
1914 | prt.Material = "Neon" | |
1915 | prt.CFrame = cframe | |
1916 | prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1917 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1918 | game:GetService("Debris"):AddItem(prt, 5) | |
1919 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1920 | for i = 0, 1, delay do | |
1921 | swait() | |
1922 | Part.CFrame = Part.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1923 | Part.Transparency = i | |
1924 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1925 | end | |
1926 | Part.Parent = nil | |
1927 | end), prt, msh) | |
1928 | end | |
1929 | function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype) | |
1930 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1931 | prt.Anchored = true | |
1932 | prt.Material = "Neon" | |
1933 | prt.CFrame = cframe | |
1934 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1935 | game:GetService("Debris"):AddItem(prt, 5) | |
1936 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1937 | local rtype = rottype | |
1938 | for i = 0, 1, delay do | |
1939 | swait() | |
1940 | if rtype == 1 then | |
1941 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
1942 | elseif rtype == 2 then | |
1943 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
1944 | end | |
1945 | Part.Transparency = i | |
1946 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1947 | end | |
1948 | Part.Parent = nil | |
1949 | end), prt, msh) | |
1950 | end | |
1951 | function MagicSphere(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
1952 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1953 | prt.Anchored = true | |
1954 | prt.CFrame = cframe | |
1955 | prt.CFrame = prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
1956 | msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1957 | game:GetService("Debris"):AddItem(prt, 5) | |
1958 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1959 | for i = 0, 1, delay do | |
1960 | wait() | |
1961 | Part.Transparency = i | |
1962 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1963 | end | |
1964 | Part.Parent = nil | |
1965 | end), prt, msh) | |
1966 | end | |
1967 | function MagicBlockSteady(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype) | |
1968 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1969 | prt.Anchored = true | |
1970 | prt.Material = "Neon" | |
1971 | prt.CFrame = cframe | |
1972 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
1973 | game:GetService("Debris"):AddItem(prt, 5) | |
1974 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1975 | local rtype = rottype | |
1976 | for i = 0, 1, delay do | |
1977 | swait() | |
1978 | if rtype == 1 then | |
1979 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
1980 | elseif rtype == 2 then | |
1981 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
1982 | end | |
1983 | Part.Transparency = i | |
1984 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
1985 | end | |
1986 | Part.Parent = nil | |
1987 | end), prt, msh) | |
1988 | end | |
1989 | function MagicShock(brickcolor, cframe, x1, y1, x3, y3, delay, rottype) | |
1990 | local prt = part(3, char, 1, 1, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
1991 | prt.Anchored = true | |
1992 | prt.Material = "Neon" | |
1993 | prt.CFrame = cframe | |
1994 | local dec = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt) | |
1995 | local dec2 = decal(prt.Color, "http://www.roblox.com/asset/?id=874580939", "Front", prt) | |
1996 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01)) | |
1997 | game:GetService("Debris"):AddItem(prt, 5) | |
1998 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
1999 | local rtype = rottype | |
2000 | for i = 0, 1, delay do | |
2001 | swait() | |
2002 | if rtype == 1 then | |
2003 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
2004 | elseif rtype == 2 then | |
2005 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
2006 | end | |
2007 | dec.Transparency = i | |
2008 | dec2.Transparency = i | |
2009 | Mesh.Scale = Mesh.Scale + vt(x3, y3, 0) | |
2010 | end | |
2011 | Part.Parent = nil | |
2012 | end), prt, msh) | |
2013 | end | |
2014 | function MagicShockAlt(brickcolor, cframe, x1, y1, x3, y3, delay, rottype) | |
2015 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2016 | prt.Anchored = true | |
2017 | prt.Material = "Neon" | |
2018 | prt.CFrame = cframe | |
2019 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, 0.01)) | |
2020 | game:GetService("Debris"):AddItem(prt, 5) | |
2021 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2022 | local rtype = rottype | |
2023 | for i = 0, 1, delay do | |
2024 | swait() | |
2025 | if rtype == 1 then | |
2026 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
2027 | elseif rtype == 2 then | |
2028 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
2029 | end | |
2030 | prt.Transparency = i | |
2031 | Mesh.Scale = Mesh.Scale + vt(x3, y3, 0) | |
2032 | end | |
2033 | Part.Parent = nil | |
2034 | end), prt, msh) | |
2035 | end | |
2036 | function MagicShockAltCircle(brickcolor, cframe, x1, z1, x3, z3, delay, rottype) | |
2037 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2038 | prt.Anchored = true | |
2039 | prt.Material = "Neon" | |
2040 | prt.CFrame = cframe | |
2041 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, 1, z1)) | |
2042 | game:GetService("Debris"):AddItem(prt, 5) | |
2043 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2044 | local rtype = rottype | |
2045 | for i = 0, 1, delay do | |
2046 | swait() | |
2047 | if rtype == 1 then | |
2048 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0.1, 0) | |
2049 | elseif rtype == 2 then | |
2050 | prt.CFrame = prt.CFrame * CFrame.Angles(0, -0.1, 0) | |
2051 | end | |
2052 | prt.Transparency = i | |
2053 | Mesh.Scale = Mesh.Scale + vt(x3, 0, z3) | |
2054 | end | |
2055 | Part.Parent = nil | |
2056 | end), prt, msh) | |
2057 | end | |
2058 | function MagicShockTrailAlt(brickcolor, cframe, x1, y1, z1, x3, y3, delay, rottype) | |
2059 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2060 | prt.Anchored = true | |
2061 | prt.Material = "Neon" | |
2062 | prt.CFrame = cframe | |
2063 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2064 | game:GetService("Debris"):AddItem(prt, 5) | |
2065 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2066 | local rtype = rottype | |
2067 | for i = 0, 1, delay do | |
2068 | swait() | |
2069 | if rtype == 1 then | |
2070 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
2071 | elseif rtype == 2 then | |
2072 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
2073 | end | |
2074 | prt.Transparency = i | |
2075 | Mesh.Scale = Mesh.Scale + vt(x3, y3, 0) | |
2076 | end | |
2077 | Part.Parent = nil | |
2078 | end), prt, msh) | |
2079 | end | |
2080 | function MagicShockTrailAlt2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, rottype) | |
2081 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2082 | prt.Anchored = true | |
2083 | prt.Material = "Neon" | |
2084 | prt.CFrame = cframe | |
2085 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2086 | game:GetService("Debris"):AddItem(prt, 5) | |
2087 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2088 | local rtype = rottype | |
2089 | for i = 0, 1, delay do | |
2090 | swait() | |
2091 | if rtype == 1 then | |
2092 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, 0.1) | |
2093 | elseif rtype == 2 then | |
2094 | prt.CFrame = prt.CFrame * CFrame.Angles(0, 0, -0.1) | |
2095 | end | |
2096 | prt.Transparency = i | |
2097 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2098 | end | |
2099 | Part.Parent = nil | |
2100 | end), prt, msh) | |
2101 | end | |
2102 | function MagicBlock2(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay) | |
2103 | local prt = part(3, char, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2104 | prt.Anchored = false | |
2105 | prt.CFrame = cframe | |
2106 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2107 | local wld = weld(prt, prt, Parent, cframe) | |
2108 | game:GetService("Debris"):AddItem(prt, 5) | |
2109 | coroutine.resume(coroutine.create(function(Part, Mesh, Weld) | |
2110 | for i = 0, 1, delay do | |
2111 | wait() | |
2112 | Weld.C0 = euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) * cframe | |
2113 | Part.Transparency = i | |
2114 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2115 | end | |
2116 | Part.Parent = nil | |
2117 | end), prt, msh, wld) | |
2118 | end | |
2119 | function MagicBlock3(brickcolor, cframe, Parent, x1, y1, z1, x3, y3, z3, delay) | |
2120 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2121 | prt.Anchored = false | |
2122 | prt.CFrame = cframe | |
2123 | msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2124 | local wld = weld(prt, prt, Parent, euler(0, 0, 0) * cf(0, 0, 0)) | |
2125 | game:GetService("Debris"):AddItem(prt, 5) | |
2126 | coroutine.resume(coroutine.create(function(Part, Mesh, Weld) | |
2127 | for i = 0, 1, delay do | |
2128 | wait() | |
2129 | Weld.C0 = euler(i * 20, 0, 0) | |
2130 | Part.Transparency = i | |
2131 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2132 | end | |
2133 | Part.Parent = nil | |
2134 | end), prt, msh, wld) | |
2135 | end | |
2136 | function MagicCircle2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2137 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2138 | prt.Anchored = true | |
2139 | prt.CFrame = cframe | |
2140 | local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2141 | game:GetService("Debris"):AddItem(prt, 2) | |
2142 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2143 | for i = 0, 1, delay do | |
2144 | wait() | |
2145 | Part.CFrame = Part.CFrame | |
2146 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2147 | local prt2 = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2148 | prt2.Anchored = true | |
2149 | prt2.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2150 | local msh2 = mesh("SpecialMesh", prt2, "Sphere", "", vt(0, 0, 0), vt(0.5, 0.5, 0.5)) | |
2151 | game:GetService("Debris"):AddItem(prt2, 2) | |
2152 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2153 | for i = 0, 1, 0.1 do | |
2154 | wait() | |
2155 | Part.CFrame = Part.CFrame * cf(0, 0.5, 0) | |
2156 | end | |
2157 | Part.Parent = nil | |
2158 | end), prt2, msh2) | |
2159 | end | |
2160 | for i = 0, 1, delay * 2 do | |
2161 | wait() | |
2162 | Part.CFrame = Part.CFrame | |
2163 | Mesh.Scale = vt(x1 + x3 - (x1 + x3) * i, y1 + y3 - (y1 + y3) * i, z1 + z3 - (z1 + z3) * i) | |
2164 | end | |
2165 | Part.Parent = nil | |
2166 | end), prt, msh) | |
2167 | end | |
2168 | function MagicCircle(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2169 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2170 | prt.Anchored = true | |
2171 | prt.CFrame = cframe | |
2172 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2173 | game:GetService("Debris"):AddItem(prt, 2) | |
2174 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2175 | for i = 0, 1, delay do | |
2176 | wait() | |
2177 | Part.CFrame = Part.CFrame | |
2178 | Part.Transparency = i | |
2179 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2180 | end | |
2181 | Part.Parent = nil | |
2182 | end), prt, msh) | |
2183 | end | |
2184 | function BreakEffect(brickcolor, cframe, x1, y1, z1) | |
2185 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2186 | prt.Anchored = true | |
2187 | prt.CFrame = cframe * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) | |
2188 | local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1)) | |
2189 | game:GetService("Debris"):AddItem(prt, 2) | |
2190 | coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb) | |
2191 | CF = Part.CFrame | |
2192 | Numbb = 0 | |
2193 | randnumb = math.random() / 10 | |
2194 | rand1 = math.random() / 10 | |
2195 | for i = 0, 1, rand1 do | |
2196 | wait() | |
2197 | CF = CF * cf(0, math.random() / 2, 0) | |
2198 | Part.CFrame = CF * euler(Numbb, 0, 0) | |
2199 | Part.Transparency = i | |
2200 | Numbb = Numbb + randnumb | |
2201 | end | |
2202 | Part.Parent = nil | |
2203 | end), prt, CF, Numbb, randnumb) | |
2204 | end | |
2205 | function MagicWaveThing(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2206 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2207 | prt.Anchored = true | |
2208 | prt.CFrame = cframe | |
2209 | msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1051557", vt(0, 0, 0), vt(x1, y1, z1)) | |
2210 | game:GetService("Debris"):AddItem(prt, 5) | |
2211 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2212 | for i = 0, 1, delay do | |
2213 | wait() | |
2214 | Part.CFrame = Part.CFrame * euler(0, 0.7, 0) | |
2215 | Part.Transparency = i | |
2216 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2217 | end | |
2218 | Part.Parent = nil | |
2219 | end), prt, msh) | |
2220 | end | |
2221 | function WaveEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay) | |
2222 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2223 | prt.Anchored = true | |
2224 | prt.CFrame = cframe | |
2225 | msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, 0), vt(x1, y1, z1)) | |
2226 | game:GetService("Debris"):AddItem(prt, 2) | |
2227 | coroutine.resume(coroutine.create(function(Part, Mesh) | |
2228 | for i = 0, 1, delay do | |
2229 | wait() | |
2230 | Part.CFrame = Part.CFrame * cf(0, y3 / 2, 0) | |
2231 | Part.Transparency = i | |
2232 | Mesh.Scale = Mesh.Scale + vt(x3, y3, z3) | |
2233 | end | |
2234 | Part.Parent = nil | |
2235 | end), prt, msh) | |
2236 | end | |
2237 | function StravEffect(brickcolor, cframe, x, y, z, x1, y1, z1, delay) | |
2238 | local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5)) | |
2239 | prt.Anchored = true | |
2240 | prt.CFrame = cframe * cf(x, y, z) | |
2241 | msh = mesh("SpecialMesh", prt, "FileMesh", "rbxassetid://168892363", vt(0, 0, 0), vt(x1, y1, z1)) | |
2242 | game:GetService("Debris"):AddItem(prt, 5) | |
2243 | coroutine.resume(coroutine.create(function(Part, Mesh, ex, why, zee) | |
2244 | local num = math.random() | |
2245 | local num2 = math.random(-3, 2) + math.random() | |
2246 | local numm = 0 | |
2247 | for i = 0, 1, delay * 2 do | |
2248 | swait() | |
2249 | Part.CFrame = cframe * euler(0, numm * num * 10, 0) * cf(ex, why, zee) * cf(-i * 10, num2, 0) | |
2250 | Part.Transparency = i | |
2251 | numm = numm + 0.01 | |
2252 | end | |
2253 | Part.Parent = nil | |
2254 | Mesh.Parent = nil | |
2255 | end), prt, msh, x, y, z) | |
2256 | end | |
2257 | function dmgstart(dmg, what) | |
2258 | hitcon = what.Touched:connect(function(hit) | |
2259 | local hum = hit.Parent:FindFirstChild("Humanoid") | |
2260 | if hum and not hum:IsDescendantOf(Character) then | |
2261 | hum:TakeDamage(dmg) | |
2262 | end | |
2263 | end) | |
2264 | end | |
2265 | function dmgstop() | |
2266 | hitcon:disconnect() | |
2267 | end | |
2268 | function Cloak() | |
2269 | Face.Parent = nil | |
2270 | cloaked = true | |
2271 | for _, v in pairs(Torso.Parent:children()) do | |
2272 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
2273 | coroutine.resume(coroutine.create(function() | |
2274 | for i = 0, 1, 0.2 do | |
2275 | wait() | |
2276 | v.Transparency = i | |
2277 | end | |
2278 | v.Transparency = 1 | |
2279 | end)) | |
2280 | end | |
2281 | if v.className == "Hat" then | |
2282 | hatp = v.Handle | |
2283 | coroutine.resume(coroutine.create(function(derp) | |
2284 | for i = 0, 1, 0.2 do | |
2285 | wait() | |
2286 | derp.Transparency = i | |
2287 | end | |
2288 | derp.Transparency = 1 | |
2289 | end), hatp) | |
2290 | end | |
2291 | end | |
2292 | for _, v in pairs(m:children()) do | |
2293 | if v.className == "Part" then | |
2294 | coroutine.resume(coroutine.create(function() | |
2295 | for i = 0, 1, 0.2 do | |
2296 | wait() | |
2297 | v.Transparency = i | |
2298 | end | |
2299 | v.Transparency = 1 | |
2300 | end)) | |
2301 | end | |
2302 | end | |
2303 | end | |
2304 | function UnCloak() | |
2305 | so("http://roblox.com/asset/?id=2767090", Torso, 1, 1.1) | |
2306 | Face.Parent = Head | |
2307 | cloaked = false | |
2308 | for _, v in pairs(Torso.Parent:children()) do | |
2309 | if v.className == "Part" and v.Name ~= "HumanoidRootPart" then | |
2310 | coroutine.resume(coroutine.create(function() | |
2311 | for i = 0, 1, 0.1 do | |
2312 | wait() | |
2313 | v.Transparency = v.Transparency - 0.1 | |
2314 | end | |
2315 | v.Transparency = 0 | |
2316 | end)) | |
2317 | end | |
2318 | if v.className == "Hat" then | |
2319 | hatp = v.Handle | |
2320 | coroutine.resume(coroutine.create(function(derp) | |
2321 | for i = 0, 1, 0.1 do | |
2322 | wait() | |
2323 | derp.Transparency = derp.Transparency - 0.1 | |
2324 | end | |
2325 | derp.Transparency = 0 | |
2326 | end), hatp) | |
2327 | end | |
2328 | end | |
2329 | for _, v in pairs(m:children()) do | |
2330 | if v.className == "Part" and v.Name ~= "hitbox" and v.Name ~= "tip" then | |
2331 | coroutine.resume(coroutine.create(function() | |
2332 | for i = 0, 1, 0.1 do | |
2333 | wait() | |
2334 | v.Transparency = v.Transparency - 0.1 | |
2335 | end | |
2336 | v.Transparency = 0 | |
2337 | end)) | |
2338 | v.Transparency = 0 | |
2339 | end | |
2340 | end | |
2341 | end | |
2342 | local origcolor = BrickColor.new("Pastel light blue") | |
2343 | function Explode(rad, par, pitch, vol, mindam, maxdam) | |
2344 | local expart = Instance.new("Part", char) | |
2345 | local expart2 = Instance.new("Part", char) | |
2346 | local rin = Instance.new("Part", char) | |
2347 | local rin2 = Instance.new("Part", char) | |
2348 | local partMesh = Instance.new("SpecialMesh", expart) | |
2349 | partMesh.MeshType = "Sphere" | |
2350 | local partMesh2 = Instance.new("SpecialMesh", expart2) | |
2351 | partMesh2.MeshType = "Sphere" | |
2352 | local partMesh3 = Instance.new("SpecialMesh", rin) | |
2353 | partMesh3.MeshType = "Brick" | |
2354 | local partMesh4 = Instance.new("SpecialMesh", rin2) | |
2355 | partMesh4.MeshType = "Brick" | |
2356 | CFuncs.Sound.Create("rbxassetid://165970126", expart, vol, pitch) | |
2357 | partMesh.Scale = vt(rad, rad, rad) | |
2358 | expart.Size = vt(1, 1, 1) | |
2359 | expart.Transparency = 0 | |
2360 | expart.Anchored = true | |
2361 | expart.Material = "Neon" | |
2362 | expart.BrickColor = bc("White") | |
2363 | expart.CFrame = par.CFrame | |
2364 | partMesh2.Scale = vt(rad, rad, rad) | |
2365 | expart2.Size = vt(1.15, 1.15, 1.15) | |
2366 | expart2.Transparency = 0.5 | |
2367 | expart2.Anchored = true | |
2368 | expart2.Material = "Neon" | |
2369 | expart2.BrickColor = par.BrickColor | |
2370 | expart2.CFrame = par.CFrame | |
2371 | rin.Size = vt(1.15, 1.15, 1.15) | |
2372 | rin.Transparency = 1 | |
2373 | rin.Anchored = true | |
2374 | rin.Material = "Neon" | |
2375 | rin.BrickColor = par.BrickColor | |
2376 | rin.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))) | |
2377 | rin2.Size = vt(1.15, 1.15, 1.15) | |
2378 | rin2.Transparency = 1 | |
2379 | rin2.Anchored = true | |
2380 | rin2.Material = "Neon" | |
2381 | rin2.BrickColor = par.BrickColor | |
2382 | rin2.CFrame = par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))) | |
2383 | partMesh3.Scale = vt(0, 1, 0) | |
2384 | partMesh4.Scale = vt(0, 1, 0) | |
2385 | local dec2 = Instance.new("Decal", rin) | |
2386 | dec2.Face = "Top" | |
2387 | dec2.Texture = "http://www.roblox.com/asset/?id=874580939" | |
2388 | dec2.Parent = rin | |
2389 | local dec2b = dec2:Clone() | |
2390 | dec2b.Face = "Bottom" | |
2391 | dec2b.Parent = rin | |
2392 | local dec2a = Instance.new("Decal", rin2) | |
2393 | dec2a.Face = "Top" | |
2394 | dec2a.Texture = "http://www.roblox.com/asset/?id=874580939" | |
2395 | dec2a.Parent = rin2 | |
2396 | local dec2ab = dec2a:Clone() | |
2397 | dec2ab.Face = "Bottom" | |
2398 | dec2ab.Parent = rin2 | |
2399 | expart.CanCollide = false | |
2400 | expart2.CanCollide = false | |
2401 | rin.CanCollide = false | |
2402 | rin2.CanCollide = false | |
2403 | MagniDamage(par, rad * 5, mindam, maxdam, 0, "Normal") | |
2404 | local value = 1 * rad / 6.5 | |
2405 | for i = 0, 199 do | |
2406 | partMesh.Scale = partMesh.Scale + vt(value, value, value) | |
2407 | expart.CFrame = expart.CFrame | |
2408 | partMesh2.Scale = partMesh2.Scale + vt(value, value, value) | |
2409 | expart2.CFrame = expart.CFrame | |
2410 | value = value - 0.035 * rad / 30 | |
2411 | if value < 7.5 then | |
2412 | partMesh3.Scale = partMesh3.Scale + vt(rad / 5, 0, rad / 5) | |
2413 | rin.CFrame = rin.CFrame * CFrame.Angles(0, math.rad(1), 0) | |
2414 | partMesh4.Scale = partMesh4.Scale + vt(rad / 7.5, 0, rad / 7.5) | |
2415 | rin2.CFrame = rin2.CFrame * CFrame.Angles(0, math.rad(-1), 0) | |
2416 | end | |
2417 | if value < 0 then | |
2418 | dec2.Transparency = dec2.Transparency + 0.025 | |
2419 | dec2a.Transparency = dec2a.Transparency + 0.025 | |
2420 | dec2b.Transparency = dec2b.Transparency + 0.025 | |
2421 | dec2ab.Transparency = dec2ab.Transparency + 0.025 | |
2422 | expart.Transparency = expart.Transparency + 0.025 | |
2423 | expart2.Transparency = expart2.Transparency + 0.025 | |
2424 | rin.Transparency = rin.Transparency + 0.025 | |
2425 | rin2.Transparency = rin2.Transparency + 0.025 | |
2426 | end | |
2427 | swait() | |
2428 | end | |
2429 | game:GetService("Debris"):AddItem(expart, 1) | |
2430 | game:GetService("Debris"):AddItem(expart2, 1) | |
2431 | game:GetService("Debris"):AddItem(rin, 1) | |
2432 | game:GetService("Debris"):AddItem(rin2, 1) | |
2433 | end | |
2434 | function ExplodeShort(rad, par, pitch, vol, mindam, maxdam) | |
2435 | local expart = Instance.new("Part", char) | |
2436 | local expart2 = Instance.new("Part", char) | |
2437 | local partMesh = Instance.new("SpecialMesh", expart) | |
2438 | partMesh.MeshType = "Sphere" | |
2439 | local partMesh2 = Instance.new("SpecialMesh", expart2) | |
2440 | partMesh2.MeshType = "Sphere" | |
2441 | CFuncs.Sound.Create("http://www.roblox.com/asset/?id=142070127", expart, vol, pitch) | |
2442 | partMesh.Scale = vt(rad, rad, rad) | |
2443 | expart.Size = vt(1, 1, 1) | |
2444 | expart.Transparency = 0 | |
2445 | expart.Anchored = true | |
2446 | expart.Material = "Neon" | |
2447 | expart.BrickColor = bc("White") | |
2448 | expart.CFrame = par.CFrame | |
2449 | partMesh2.Scale = vt(rad, rad, rad) | |
2450 | expart2.Size = vt(1.15, 1.15, 1.15) | |
2451 | expart2.Transparency = 0.5 | |
2452 | expart2.Anchored = true | |
2453 | expart2.Material = "Neon" | |
2454 | expart2.BrickColor = par.BrickColor | |
2455 | expart2.CFrame = par.CFrame | |
2456 | expart.CanCollide = false | |
2457 | expart2.CanCollide = false | |
2458 | MagniDamage(par, rad * 2.5, mindam, maxdam, 0, "Normal") | |
2459 | local value = 1 * rad / 6.5 | |
2460 | for i = 0, 75 do | |
2461 | partMesh.Scale = partMesh.Scale + vt(value, value, value) | |
2462 | expart.CFrame = expart.CFrame | |
2463 | partMesh2.Scale = partMesh2.Scale + vt(value, value, value) | |
2464 | expart2.CFrame = expart.CFrame | |
2465 | value = value - 0.035 * rad / 5 | |
2466 | if value < 0 then | |
2467 | value = 0 | |
2468 | expart.Transparency = expart.Transparency + 0.05 | |
2469 | expart2.Transparency = expart2.Transparency + 0.05 | |
2470 | end | |
2471 | swait() | |
2472 | end | |
2473 | game:GetService("Debris"):AddItem(expart, 1) | |
2474 | game:GetService("Debris"):AddItem(expart2, 1) | |
2475 | end | |
2476 | function AreaDanger(rad, par, mindam, maxdam) | |
2477 | local expart = Instance.new("Part", char) | |
2478 | local partMesh = Instance.new("SpecialMesh", expart) | |
2479 | CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15) | |
2480 | partMesh.MeshType = "Sphere" | |
2481 | partMesh.Scale = vt(rad, rad, rad) | |
2482 | expart.Size = vt(1, 1, 1) | |
2483 | expart.Transparency = 0.5 | |
2484 | expart.Anchored = true | |
2485 | expart.Material = "Neon" | |
2486 | expart.CanCollide = false | |
2487 | expart.BrickColor = par.BrickColor | |
2488 | expart.CFrame = par.CFrame | |
2489 | local value = 1 * rad / 5 | |
2490 | MagicBlock(origcolor, expart.CFrame, 0, 0, 0, rad / 2, rad / 2, rad / 2, 0.1) | |
2491 | for i = 0, 14 do | |
2492 | wait() | |
2493 | partMesh.Scale = partMesh.Scale + vt(value, value, value) | |
2494 | expart.CFrame = expart.CFrame | |
2495 | value = value - 0.035 * rad | |
2496 | if value < 0 then | |
2497 | value = 0 | |
2498 | end | |
2499 | end | |
2500 | wait(0.25) | |
2501 | CFuncs.Sound.Create("rbxassetid://588738544", expart, 1.5, 1) | |
2502 | wait(0.5) | |
2503 | CFuncs.Sound.Create("rbxassetid://588737825", expart, 1.5, 1) | |
2504 | CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 0.75) | |
2505 | MagniDamageWithEffect(par, rad, mindam, maxdam, 0, "Normal") | |
2506 | MagicBlock(origcolor, expart.CFrame, rad * 2, rad * 2, rad * 2, 0.1, 0.1, 0.1, 0.025) | |
2507 | for i = 0, 14 do | |
2508 | wait() | |
2509 | partMesh.Scale = partMesh.Scale + vt(value, value, value) | |
2510 | expart.CFrame = expart.CFrame | |
2511 | value = value - 0.035 * rad / 2 | |
2512 | end | |
2513 | expart.Transparency = 1 | |
2514 | game:GetService("Debris"):AddItem(expart, 5) | |
2515 | end | |
2516 | function Swarmsplosions(negrad, rad, par, mindam, maxdam) | |
2517 | CFuncs.Sound.Create("rbxassetid://588737825", par, 2.5, 2) | |
2518 | CFuncs.Sound.Create("rbxassetid://231917784", par, 2.5, 1) | |
2519 | CFuncs.Sound.Create("rbxassetid://231917744", par, 2.5, 1) | |
2520 | CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1) | |
2521 | MagniDamageWithEffect(par, 25, 5, 10, 0, "Normal") | |
2522 | MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.025) | |
2523 | for i = 0, 24 do | |
2524 | MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 25, 0.005, math.random(1, 2)) | |
2525 | end | |
2526 | for i = 0, 24 do | |
2527 | local expart = Instance.new("Part", char) | |
2528 | expart.Transparency = 1 | |
2529 | expart.Anchored = true | |
2530 | expart.CanCollide = false | |
2531 | expart.CFrame = par.CFrame * CFrame.new(math.random(negrad, rad), math.random(negrad, rad), math.random(negrad, rad)) | |
2532 | CFuncs.Sound.Create("rbxassetid://588737825", expart, 1, 2) | |
2533 | CFuncs.Sound.Create("rbxassetid://231917784", expart, 1.5, 1.15) | |
2534 | MagniDamage(expart, rad / 2, mindam, maxdam, 0, "Normal") | |
2535 | MagicBlock(origcolor, expart.CFrame, rad, rad, rad, 0.1, 0.1, 0.1, 0.025) | |
2536 | for i = 0, 9 do | |
2537 | MagicShockTrailAlt2(origcolor, expart.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 2, 2, 5, -0.01, -0.01, 5, 0.05, math.random(1, 2)) | |
2538 | end | |
2539 | game:GetService("Debris"):AddItem(expart, 2) | |
2540 | wait(0.1) | |
2541 | end | |
2542 | end | |
2543 | function EXterPlosion(par) | |
2544 | CFuncs.Sound.Create("rbxassetid://919941001", par, 10, 1) | |
2545 | CFuncs.Sound.Create("rbxassetid://138213851", par, 5, 0.85) | |
2546 | CFuncs.Sound.Create("rbxassetid://157878578", par, 5, 0.2) | |
2547 | CFuncs.Sound.Create("rbxassetid://233856106", par, 2.5, 1) | |
2548 | MagniDamageWithEffect(par, 500, 80, 99, 0, "Normal") | |
2549 | MagicBlock(origcolor, par.CFrame, 5, 5, 5, 5, 5, 5, 0.005) | |
2550 | MagicBlock(origcolor, par.CFrame, 0, 0, 0, 150, 150, 150, 0.1) | |
2551 | for i = 0, 24 do | |
2552 | MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.5, -0.5, 500, 0.1, math.random(1, 2)) | |
2553 | end | |
2554 | for i = 0, 24 do | |
2555 | MagicShockTrailAlt2(origcolor, par.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 50, 50, 5, -0.25, -0.25, 50, 0.005, math.random(1, 2)) | |
2556 | end | |
2557 | end | |
2558 | function ring(type, pos, scale, value) | |
2559 | local type = type | |
2560 | local rng = Instance.new("Part", char) | |
2561 | rng.Anchored = true | |
2562 | rng.BrickColor = origcolor | |
2563 | rng.CanCollide = false | |
2564 | rng.FormFactor = 3 | |
2565 | rng.Name = "Ring" | |
2566 | rng.Size = Vector3.new(1, 1, 1) | |
2567 | rng.Transparency = 0 | |
2568 | rng.TopSurface = 0 | |
2569 | rng.BottomSurface = 0 | |
2570 | rng.CFrame = pos | |
2571 | local rngm = Instance.new("SpecialMesh", rng) | |
2572 | rngm.MeshId = "http://www.roblox.com/asset/?id=3270017" | |
2573 | rngm.Scale = scale | |
2574 | local scaler2 = 1 | |
2575 | if type == "Add" then | |
2576 | scaler2 = 1 * value | |
2577 | elseif type == "Divide" then | |
2578 | scaler2 = 1 / value | |
2579 | end | |
2580 | coroutine.resume(coroutine.create(function() | |
2581 | for i = 0, 10, 0.1 do | |
2582 | swait() | |
2583 | if type == "Add" then | |
2584 | scaler2 = scaler2 - 0.01 * value | |
2585 | elseif type == "Divide" then | |
2586 | scaler2 = scaler2 - 0.01 / value | |
2587 | end | |
2588 | rng.Transparency = rng.Transparency + 0.01 | |
2589 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, 0) | |
2590 | end | |
2591 | rng:Destroy() | |
2592 | end)) | |
2593 | end | |
2594 | function wave(type, pos, scale, value) | |
2595 | local type = type | |
2596 | local rng = Instance.new("Part", char) | |
2597 | rng.Anchored = true | |
2598 | rng.BrickColor = origcolor | |
2599 | rng.CanCollide = false | |
2600 | rng.FormFactor = 3 | |
2601 | rng.Name = "Ring" | |
2602 | rng.Size = Vector3.new(1, 1, 1) | |
2603 | rng.Transparency = 0 | |
2604 | rng.TopSurface = 0 | |
2605 | rng.BottomSurface = 0 | |
2606 | rng.CFrame = pos | |
2607 | local rngm = Instance.new("SpecialMesh", rng) | |
2608 | rngm.MeshId = "http://www.roblox.com/asset/?id=20329976" | |
2609 | rngm.Scale = scale | |
2610 | local scaler2 = 1 | |
2611 | if type == "Add" then | |
2612 | scaler2 = 1 * value | |
2613 | elseif type == "Divide" then | |
2614 | scaler2 = 1 / value | |
2615 | end | |
2616 | coroutine.resume(coroutine.create(function() | |
2617 | for i = 0, 10, 0.1 do | |
2618 | swait() | |
2619 | if type == "Add" then | |
2620 | scaler2 = scaler2 - 0.01 * value | |
2621 | elseif type == "Divide" then | |
2622 | scaler2 = scaler2 - 0.01 / value | |
2623 | end | |
2624 | rng.Transparency = rng.Transparency + 0.01 | |
2625 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2) | |
2626 | end | |
2627 | rng:Destroy() | |
2628 | end)) | |
2629 | end | |
2630 | function wind(type, pos, scale, value, speed) | |
2631 | local type = type | |
2632 | local rng = Instance.new("Part", char) | |
2633 | rng.Anchored = true | |
2634 | rng.BrickColor = origcolor | |
2635 | rng.CanCollide = false | |
2636 | rng.FormFactor = 3 | |
2637 | rng.Name = "Ring" | |
2638 | rng.Size = Vector3.new(1, 1, 1) | |
2639 | rng.Transparency = 0 | |
2640 | rng.TopSurface = 0 | |
2641 | rng.BottomSurface = 0 | |
2642 | rng.CFrame = pos | |
2643 | local rngm = Instance.new("SpecialMesh", rng) | |
2644 | rngm.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
2645 | rngm.Scale = scale | |
2646 | local scaler2 = 1 | |
2647 | if type == "Add" then | |
2648 | scaler2 = 1 * value | |
2649 | elseif type == "Divide" then | |
2650 | scaler2 = 1 / value | |
2651 | end | |
2652 | coroutine.resume(coroutine.create(function() | |
2653 | for i = 0, 10, 0.1 do | |
2654 | swait() | |
2655 | if type == "Add" then | |
2656 | scaler2 = scaler2 - 0.01 * value | |
2657 | elseif type == "Divide" then | |
2658 | scaler2 = scaler2 - 0.01 / value | |
2659 | end | |
2660 | rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0) | |
2661 | rng.Transparency = rng.Transparency + 0.01 | |
2662 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2, scaler2) | |
2663 | end | |
2664 | rng:Destroy() | |
2665 | end)) | |
2666 | end | |
2667 | function groundwind(type, pos, scale, value, speed) | |
2668 | local type = type | |
2669 | local rng = Instance.new("Part", char) | |
2670 | rng.Anchored = true | |
2671 | rng.BrickColor = origcolor | |
2672 | rng.CanCollide = false | |
2673 | rng.FormFactor = 3 | |
2674 | rng.Name = "Ring" | |
2675 | rng.Size = Vector3.new(1, 1, 1) | |
2676 | rng.Transparency = 0 | |
2677 | rng.TopSurface = 0 | |
2678 | rng.BottomSurface = 0 | |
2679 | rng.CFrame = pos | |
2680 | local rngm = Instance.new("SpecialMesh", rng) | |
2681 | rngm.MeshId = "http://www.roblox.com/asset/?id=1051557" | |
2682 | rngm.Scale = scale | |
2683 | local scaler2 = 1 | |
2684 | if type == "Add" then | |
2685 | scaler2 = 1 * value | |
2686 | elseif type == "Divide" then | |
2687 | scaler2 = 1 / value | |
2688 | end | |
2689 | coroutine.resume(coroutine.create(function() | |
2690 | for i = 0, 10, 0.1 do | |
2691 | swait() | |
2692 | if type == "Add" then | |
2693 | scaler2 = scaler2 - 0.01 * value | |
2694 | elseif type == "Divide" then | |
2695 | scaler2 = scaler2 - 0.01 / value | |
2696 | end | |
2697 | rng.CFrame = rng.CFrame * CFrame.Angles(0, 0.025 * speed, 0) | |
2698 | rng.Transparency = rng.Transparency + 0.01 | |
2699 | rngm.Scale = rngm.Scale + Vector3.new(scaler2, scaler2 / 5, scaler2) | |
2700 | end | |
2701 | rng:Destroy() | |
2702 | end)) | |
2703 | end | |
2704 | function CameraManager() | |
2705 | if TwoD and not CamInterrupt then | |
2706 | if Humanoid.Health > 0 then | |
2707 | Camera.CameraSubject = Humanoid | |
2708 | Camera.CameraType = "Scriptable" | |
2709 | Humanoid.AutoRotate = false | |
2710 | if Booleans.GyroUse then | |
2711 | Directer.MaxTorque = Vec3(0, huge, 0) | |
2712 | else | |
2713 | Directer.MaxTorque = Vec3(0, 0, 0) | |
2714 | end | |
2715 | if TargetInfo[1] ~= nil and TargetInfo[2] ~= nil then | |
2716 | if Booleans.CamFollow then | |
2717 | CPart.CFrame = cFrame(RootPart.Position, Vec3(TargetInfo[1].Position.X, RootPart.Position.Y, TargetInfo[1].Position.Z)) | |
2718 | Directer.CFrame = cFrame((RootPart.CFrame * cFrame(0, 0, 10)).p, TargetInfo[1].Position) | |
2719 | else | |
2720 | CPart.Position = RootPart.Position | |
2721 | end | |
2722 | else | |
2723 | local ahead = (RootPart.CFrame * cFrame(0, 0, -3)).p | |
2724 | CPart.CFrame = cFrame(RootPart.Position, Vec3(ahead.X, RootPart.Position.Y, ahead.Z)) | |
2725 | end | |
2726 | Camera.CFrame = lerp(Camera.CFrame, CPart.CFrame * cFrame(25, 3, 0) * Euler(0, radian(90), 0), 0.2) | |
2727 | else | |
2728 | Camera.CameraSubject = Humanoid | |
2729 | Camera.CameraType = "Custom" | |
2730 | end | |
2731 | end | |
2732 | end | |
2733 | function sphere(bonuspeed, type, pos, scale, value, color) | |
2734 | local type = type | |
2735 | local rng = Instance.new("Part", char) | |
2736 | rng.Anchored = true | |
2737 | rng.BrickColor = color | |
2738 | rng.CanCollide = false | |
2739 | rng.FormFactor = 3 | |
2740 | rng.Name = "Ring" | |
2741 | rng.Material = "Neon" | |
2742 | rng.Size = Vector3.new(1, 1, 1) | |
2743 | rng.Transparency = 0 | |
2744 | rng.TopSurface = 0 | |
2745 | rng.BottomSurface = 0 | |
2746 | rng.CFrame = pos | |
2747 | local rngm = Instance.new("SpecialMesh", rng) | |
2748 | rngm.MeshType = "Sphere" | |
2749 | rngm.Scale = scale | |
2750 | if rainbowmode == true then | |
2751 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2752 | end | |
2753 | local scaler2 = 1 | |
2754 | if type == "Add" then | |
2755 | scaler2 = 1 * value | |
2756 | elseif type == "Divide" then | |
2757 | scaler2 = 1 / value | |
2758 | end | |
2759 | end | |
2760 | function sphere2(bonuspeed,type,pos,scale,value,value2,value3,color) | |
2761 | local type = type | |
2762 | local rng = Instance.new("Part", char) | |
2763 | rng.Anchored = true | |
2764 | rng.CanCollide = false | |
2765 | rng.FormFactor = 3 | |
2766 | rng.Name = "Ring" | |
2767 | rng.Material = "Neon" | |
2768 | rng.Size = Vector3.new(1, 1, 1) | |
2769 | rng.Transparency = 0 | |
2770 | rng.TopSurface = 0 | |
2771 | rng.BottomSurface = 0 | |
2772 | rng.CFrame = pos | |
2773 | local rngm = Instance.new("SpecialMesh", rng) | |
2774 | rngm.MeshType = "Sphere" | |
2775 | rngm.Scale = scale | |
2776 | local scaler2 = 1 | |
2777 | local scaler2b = 1 | |
2778 | local scaler2c = 1 | |
2779 | if type == "Add" then | |
2780 | scaler2 = 1*value | |
2781 | scaler2b = 1*value2 | |
2782 | scaler2c = 1*value3 | |
2783 | elseif type == "Divide" then | |
2784 | scaler2 = 1/value | |
2785 | scaler2b = 1/value2 | |
2786 | scaler2c = 1/value3 | |
2787 | end | |
2788 | coroutine.resume(coroutine.create(function() | |
2789 | for i = 0, 10 / bonuspeed, 0.1 do | |
2790 | swait() | |
2791 | if rainbowmode == true then | |
2792 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2793 | end | |
2794 | if type == "Add" then | |
2795 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2796 | elseif type == "Divide" then | |
2797 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2798 | end | |
2799 | if chaosmode == true then | |
2800 | rng.BrickColor = BrickColor.random() | |
2801 | end | |
2802 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
2803 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed) | |
2804 | end | |
2805 | rng:Destroy() | |
2806 | end)) | |
2807 | end | |
2808 | function sphereMK(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
2809 | local type = type | |
2810 | local rng = Instance.new("Part", char) | |
2811 | rng.Anchored = true | |
2812 | rng.BrickColor = color | |
2813 | rng.CanCollide = false | |
2814 | rng.FormFactor = 3 | |
2815 | rng.Name = "Ring" | |
2816 | rng.Material = "Neon" | |
2817 | rng.Size = Vector3.new(1, 1, 1) | |
2818 | rng.Transparency = 0 | |
2819 | rng.TopSurface = 0 | |
2820 | rng.BottomSurface = 0 | |
2821 | rng.CFrame = pos | |
2822 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
2823 | local rngm = Instance.new("SpecialMesh", rng) | |
2824 | rngm.MeshType = "Sphere" | |
2825 | rngm.Scale = vt(x1, y1, z1) | |
2826 | if rainbowmode == true then | |
2827 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2828 | end | |
2829 | local scaler2 = 1 | |
2830 | local speeder = FastSpeed | |
2831 | if type == "Add" then | |
2832 | scaler2 = 1 * value | |
2833 | elseif type == "Divide" then | |
2834 | scaler2 = 1 / value | |
2835 | end | |
2836 | coroutine.resume(coroutine.create(function() | |
2837 | for i = 0, 10 / bonuspeed, 0.1 do | |
2838 | swait() | |
2839 | if rainbowmode == true then | |
2840 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2841 | end | |
2842 | if type == "Add" then | |
2843 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2844 | elseif type == "Divide" then | |
2845 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2846 | end | |
2847 | if chaosmode == true then | |
2848 | rng.BrickColor = BrickColor.random() | |
2849 | end | |
2850 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
2851 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
2852 | rng.Transparency = rng.Transparency + 0.01 * bonuspeed | |
2853 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
2854 | end | |
2855 | rng:Destroy() | |
2856 | end)) | |
2857 | end | |
2858 | function sphereMKCharge(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos) | |
2859 | local type = type | |
2860 | local rng = Instance.new("Part", char) | |
2861 | rng.Anchored = true | |
2862 | rng.BrickColor = color | |
2863 | rng.CanCollide = false | |
2864 | rng.FormFactor = 3 | |
2865 | rng.Name = "Ring" | |
2866 | rng.Material = "Neon" | |
2867 | rng.Size = Vector3.new(1, 1, 1) | |
2868 | rng.Transparency = 1 | |
2869 | rng.TopSurface = 0 | |
2870 | rng.BottomSurface = 0 | |
2871 | rng.CFrame = pos | |
2872 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos | |
2873 | local rngm = Instance.new("SpecialMesh", rng) | |
2874 | rngm.MeshType = "Sphere" | |
2875 | rngm.Scale = vt(x1, y1, z1) | |
2876 | if rainbowmode == true then | |
2877 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2878 | end | |
2879 | local scaler2 = 1 | |
2880 | local speeder = FastSpeed | |
2881 | if type == "Add" then | |
2882 | scaler2 = 1 * value | |
2883 | elseif type == "Divide" then | |
2884 | scaler2 = 1 / value | |
2885 | end | |
2886 | coroutine.resume(coroutine.create(function() | |
2887 | for i = 0, 10 / bonuspeed, 0.1 do | |
2888 | swait() | |
2889 | if rainbowmode == true then | |
2890 | rng.Color = Color3.new(r / 255, g / 255, b / 255) | |
2891 | end | |
2892 | if type == "Add" then | |
2893 | scaler2 = scaler2 - 0.01 * value / bonuspeed | |
2894 | elseif type == "Divide" then | |
2895 | scaler2 = scaler2 - 0.01 / value * bonuspeed | |
2896 | end | |
2897 | if chaosmode == true then | |
2898 | rng.BrickColor = BrickColor.random() | |
2899 | end | |
2900 | speeder = speeder - 0.01 * FastSpeed * bonuspeed | |
2901 | rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed | |
2902 | rng.Transparency = rng.Transparency - 0.01 * bonuspeed | |
2903 | rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0) | |
2904 | end | |
2905 | rng:Destroy() | |
2906 | end)) | |
2907 | end | |
2908 | function dmg(dude) | |
2909 | if dude.Name ~= Character then | |
2910 | local bgf = Instance.new("BodyGyro", dude.Head) | |
2911 | bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, 0) | |
2912 | local val = Instance.new("BoolValue", dude) | |
2913 | val.Name = "IsHit" | |
2914 | local ds = coroutine.wrap(function() | |
2915 | dude:WaitForChild("Head"):BreakJoints() | |
2916 | wait(0.5) | |
2917 | targetted = nil | |
2918 | CFuncs.Sound.Create("rbxassetid://62339698", char, 0.5, 0.3) | |
2919 | coroutine.resume(coroutine.create(function() | |
2920 | for i, v in pairs(dude:GetChildren()) do | |
2921 | if v:IsA("Accessory") then | |
2922 | v:Destroy() | |
2923 | end | |
2924 | if v:IsA("Humanoid") then | |
2925 | v:Destroy() | |
2926 | end | |
2927 | if v:IsA("CharacterMesh") then | |
2928 | v:Destroy() | |
2929 | end | |
2930 | if v:IsA("Model") then | |
2931 | v:Destroy() | |
2932 | end | |
2933 | if v:IsA("Part") or v:IsA("MeshPart") then | |
2934 | for x, o in pairs(v:GetChildren()) do | |
2935 | if o:IsA("Decal") then | |
2936 | o:Destroy() | |
2937 | end | |
2938 | end | |
2939 | coroutine.resume(coroutine.create(function() | |
2940 | v.Material = "Neon" | |
2941 | v.CanCollide = false | |
2942 | local bld = Instance.new("ParticleEmitter", v) | |
2943 | bld.LightEmission = 1 | |
2944 | bld.Texture = "rbxassetid://0" | |
2945 | bld.Color = ColorSequence.new(Color3.new(1, 1, 1)) | |
2946 | bld.Rate = 50 | |
2947 | bld.Lifetime = NumberRange.new(1) | |
2948 | bld.Size = NumberSequence.new({ | |
2949 | NumberSequenceKeypoint.new(0, 0.75, 0), | |
2950 | NumberSequenceKeypoint.new(1, 0, 0) | |
2951 | }) | |
2952 | bld.Transparency = NumberSequence.new({ | |
2953 | NumberSequenceKeypoint.new(0, 0, 0), | |
2954 | NumberSequenceKeypoint.new(1, 1, 0) | |
2955 | }) | |
2956 | bld.Speed = NumberRange.new(0, 0) | |
2957 | bld.VelocitySpread = 50000 | |
2958 | bld.Rotation = NumberRange.new(-500, 500) | |
2959 | bld.RotSpeed = NumberRange.new(-500, 500) | |
2960 | local sbs = Instance.new("BodyPosition", v) | |
2961 | sbs.P = 3000 | |
2962 | sbs.D = 1000 | |
2963 | sbs.maxForce = Vector3.new(50000000000, 50000000000, 50000000000) | |
2964 | sbs.position = v.Position + Vector3.new(math.random(-5, 5), math.random(-5, 5), math.random(-5, 5)) | |
2965 | v.Color = Color3.new(1, 1, 1) | |
2966 | coroutine.resume(coroutine.create(function() | |
2967 | for i = 0, 49 do | |
2968 | swait(1) | |
2969 | v.Transparency = v.Transparency + 0.02 | |
2970 | end | |
2971 | CFuncs.Sound.Create("rbxassetid://1192402877", v, 0.25, 1) | |
2972 | bld.Speed = NumberRange.new(1, 5) | |
2973 | bld.Acceleration = vt(0, 10, 0) | |
2974 | wait(0.5) | |
2975 | bld.Enabled = false | |
2976 | wait(3) | |
2977 | v:Destroy() | |
2978 | dude:Destroy() | |
2979 | end)) | |
2980 | end)) | |
2981 | end | |
2982 | end | |
2983 | end)) | |
2984 | end) | |
2985 | ds() | |
2986 | end | |
2987 | end | |
2988 | function FindNearestHead(Position, Distance, SinglePlayer) | |
2989 | if SinglePlayer then | |
2990 | return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude | |
2991 | end | |
2992 | local List = {} | |
2993 | for i, v in pairs(workspace:GetChildren()) do | |
2994 | if v:IsA("Model") and v:findFirstChild("Head") and v ~= Character and Distance >= (v.Head.Position - Position).magnitude then | |
2995 | table.insert(List, v) | |
2996 | end | |
2997 | end | |
2998 | return List | |
2999 | end | |
3000 | function FaceMouse() | |
3001 | Cam = workspace.CurrentCamera | |
3002 | return { | |
3003 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)), | |
3004 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
3005 | } | |
3006 | end | |
3007 | function FaceMouse2() | |
3008 | Cam = workspace.CurrentCamera | |
3009 | return { | |
3010 | CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)), | |
3011 | Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z) | |
3012 | } | |
3013 | end | |
3014 | local ModeOfGlitch = 1 | |
3015 | local storehumanoidWS = 16 | |
3016 | function ExtinctiveHeartbreak() | |
3017 | local targetted | |
3018 | if mouse.Target.Parent ~= Character and mouse.Target.Parent.Parent ~= Character and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then | |
3019 | targetted = mouse.Target.Parent | |
3020 | end | |
3021 | if targetted ~= nil then | |
3022 | attack = true | |
3023 | CFuncs.Sound.Create("rbxassetid://377012339", root, 2.5, 7) | |
3024 | sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black")) | |
3025 | local originalpos = root.CFrame | |
3026 | RootPart.CFrame = targetted.Head.CFrame * CFrame.new(0, -2, 2) | |
3027 | hum.WalkSpeed = 0 | |
3028 | targetted.Head.Anchored = true | |
3029 | sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black")) | |
3030 | for i = 0, 2, 0.1 do | |
3031 | swait() | |
3032 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4) | |
3033 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.4) | |
3034 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.4) | |
3035 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8) | |
3036 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.4) | |
3037 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(60)), 0.4) | |
3038 | end | |
3039 | coroutine.resume(coroutine.create(function() | |
3040 | bld = Instance.new("ParticleEmitter", targetted:WaitForChild("Torso")) | |
3041 | bld.LightEmission = 0.1 | |
3042 | bld.Texture = "rbxassetid://0" | |
3043 | bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0)) | |
3044 | bld.Rate = 500 | |
3045 | bld.Lifetime = NumberRange.new(1) | |
3046 | bld.Size = NumberSequence.new({ | |
3047 | NumberSequenceKeypoint.new(0, 2, 0), | |
3048 | NumberSequenceKeypoint.new(1, 0, 0) | |
3049 | }) | |
3050 | bld.Acceleration = vt(0, -25, 0) | |
3051 | bld.Transparency = NumberSequence.new({ | |
3052 | NumberSequenceKeypoint.new(0, 0, 0), | |
3053 | NumberSequenceKeypoint.new(1, 0, 0) | |
3054 | }) | |
3055 | bld.Speed = NumberRange.new(10, 50) | |
3056 | bld.EmissionDirection = "Front" | |
3057 | bld.VelocitySpread = 25 | |
3058 | bld.Rotation = NumberRange.new(-500, 500) | |
3059 | bld.RotSpeed = NumberRange.new(-500, 500) | |
3060 | end)) | |
3061 | coroutine.resume(coroutine.create(function() | |
3062 | bld = Instance.new("ParticleEmitter", targetted:WaitForChild("UpperTorso")) | |
3063 | bld.LightEmission = 0.1 | |
3064 | bld.Texture = "rbxassetid://0" | |
3065 | bld.Color = ColorSequence.new(Color3.new(0.5, 0, 0)) | |
3066 | bld.Rate = 500 | |
3067 | bld.Lifetime = NumberRange.new(1) | |
3068 | bld.Size = NumberSequence.new({ | |
3069 | NumberSequenceKeypoint.new(0, 2, 0), | |
3070 | NumberSequenceKeypoint.new(1, 0, 0) | |
3071 | }) | |
3072 | bld.Acceleration = vt(0, -25, 0) | |
3073 | bld.Transparency = NumberSequence.new({ | |
3074 | NumberSequenceKeypoint.new(0, 0, 0), | |
3075 | NumberSequenceKeypoint.new(1, 0, 0) | |
3076 | }) | |
3077 | bld.Speed = NumberRange.new(10, 50) | |
3078 | bld.EmissionDirection = "Front" | |
3079 | bld.VelocitySpread = 25 | |
3080 | bld.Rotation = NumberRange.new(-500, 500) | |
3081 | bld.RotSpeed = NumberRange.new(-500, 500) | |
3082 | end)) | |
3083 | CameraEnshaking(5, 5) | |
3084 | game:GetService("Debris"):AddItem(bld, 3) | |
3085 | dmg(targetted) | |
3086 | CFuncs.Sound.Create("rbxassetid://160715357", targetted.Head, 10, 1) | |
3087 | for i = 0, 1, 0.1 do | |
3088 | swait() | |
3089 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8) | |
3090 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.8) | |
3091 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0.25, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0), math.rad(0), math.rad(-80)), 0.8) | |
3092 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(80)), 0.8) | |
3093 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(20), math.rad(0), math.rad(10)), 0.8) | |
3094 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5 + 0.1 * math.cos(sine / 28), 0) * angles(math.rad(90), math.rad(0), math.rad(-80)), 0.8) | |
3095 | end | |
3096 | CFuncs.Sound.Create("rbxassetid://160715357", root, 10, 1) | |
3097 | sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black")) | |
3098 | root.CFrame = originalpos | |
3099 | sphere(3, "Add", root.CFrame, vt(0, 0, 0), 0.25, BrickColor.new("Really black")) | |
3100 | bld.Enabled = false | |
3101 | attack = false | |
3102 | hum.WalkSpeed = storehumanoidWS | |
3103 | end | |
3104 | end | |
3105 | function PureBomb() | |
3106 | attack = true | |
3107 | local orb = Instance.new("Part", char) | |
3108 | orb.Anchored = true | |
3109 | orb.BrickColor = BrickColor.new("Cool yellow") | |
3110 | orb.CanCollide = false | |
3111 | orb.FormFactor = 3 | |
3112 | orb.Name = "Ring" | |
3113 | orb.Material = "Neon" | |
3114 | orb.Size = Vector3.new(1, 1, 1) | |
3115 | orb.Transparency = 0 | |
3116 | orb.TopSurface = 0 | |
3117 | orb.BottomSurface = 0 | |
3118 | local orbm = Instance.new("SpecialMesh", orb) | |
3119 | orbm.MeshType = "Sphere" | |
3120 | orbm.Name = "SizeMesh" | |
3121 | orbm.Scale = vt(0, 0, 0) | |
3122 | local scaled = 0.1 | |
3123 | local posid = 0 | |
3124 | CFuncs.Sound.Create("rbxassetid://136007472", orb, 1, 1) | |
3125 | for i = 0, 5, 0.1 do | |
3126 | swait() | |
3127 | scaled = scaled - 0.001 | |
3128 | posid = posid - scaled | |
3129 | orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0) | |
3130 | orbm.Scale = orbm.Scale + vt(scaled, scaled, scaled) | |
3131 | sphereMKCharge(5, -0.25, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 0.5, 0.5, 5, -0.005, BrickColor.new("Bright blue"), 10) | |
3132 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.1) | |
3133 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.1) | |
3134 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3135 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
3136 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(180), math.rad(20), math.rad(0)), 0.1) | |
3137 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.1) | |
3138 | end | |
3139 | for i = 0, 2, 0.1 do | |
3140 | swait() | |
3141 | orb.CFrame = rarm.CFrame * CFrame.new(0, -0.1 + posid / 1.05, 0) | |
3142 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4) | |
3143 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4) | |
3144 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(-50)), 0.4) | |
3145 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(20)), 0.4) | |
3146 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(220), math.rad(20), math.rad(0)), 0.4) | |
3147 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4) | |
3148 | end | |
3149 | coroutine.resume(coroutine.create(function() | |
3150 | orb.Anchored = false | |
3151 | CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1) | |
3152 | local a = Instance.new("Part", workspace) | |
3153 | a.Name = "Direction" | |
3154 | a.Anchored = true | |
3155 | a.BrickColor = bc("Bright red") | |
3156 | a.Material = "Neon" | |
3157 | a.Transparency = 1 | |
3158 | a.CanCollide = false | |
3159 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500) | |
3160 | local ignore = orb | |
3161 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3162 | a.BottomSurface = 10 | |
3163 | a.TopSurface = 10 | |
3164 | local distance = (orb.CFrame.p - position).magnitude | |
3165 | a.Size = Vector3.new(0.1, 0.1, 0.1) | |
3166 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0) | |
3167 | orb.CFrame = a.CFrame | |
3168 | a:Destroy() | |
3169 | local bv = Instance.new("BodyVelocity") | |
3170 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
3171 | bv.velocity = orb.CFrame.lookVector * 125 | |
3172 | bv.Parent = orb | |
3173 | local hitted = false | |
3174 | game:GetService("Debris"):AddItem(orb, 15) | |
3175 | wait() | |
3176 | local hit = orb.Touched:connect(function(hit) | |
3177 | if hitted == false then | |
3178 | hitted = true | |
3179 | CameraEnshaking(10, 2.5) | |
3180 | CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1) | |
3181 | MagniDamage(orb, 65, 65, 90, 0, "Normal") | |
3182 | sphere(1, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickColor.new("Toothpaste")) | |
3183 | sphere(2, "Add", orb.CFrame, vt(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickColor.new("Toothpaste")) | |
3184 | orb.Anchored = true | |
3185 | orb.Transparency = 1 | |
3186 | wait(8) | |
3187 | orb:Destroy() | |
3188 | end | |
3189 | end) | |
3190 | end)) | |
3191 | for i = 0, 1, 0.1 do | |
3192 | swait() | |
3193 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(-2 - 1 * math.cos(sine / 32))), 0.4) | |
3194 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.1 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-3 + 1 * math.cos(sine / 32)), math.rad(0), math.rad(-10)), 0.4) | |
3195 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.1 * math.cos(sine / 32)) * angles(math.rad(0), math.rad(0), math.rad(50)), 0.4) | |
3196 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-50)), 0.4) | |
3197 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(60), math.rad(20), math.rad(50)), 0.4) | |
3198 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(-30 + 5 * math.cos(sine / 30)), math.rad(-20)), 0.4) | |
3199 | end | |
3200 | attack = false | |
3201 | end | |
3202 | function ChaosGroundStrike() | |
3203 | attack = true | |
3204 | for i = 0, 2, 0.1 do | |
3205 | swait() | |
3206 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) | |
3207 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) | |
3208 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
3209 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
3210 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2) | |
3211 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2) | |
3212 | end | |
3213 | CFuncs.Sound.Create("rbxassetid://438666141", root, 7.5, 1) | |
3214 | CFuncs.Sound.Create("rbxassetid://1208650519", root, 7.5, 1) | |
3215 | CameraEnshaking(4, 12) | |
3216 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, 52.5)) do | |
3217 | if v:FindFirstChild("Head") then | |
3218 | dmg(v) | |
3219 | end | |
3220 | end | |
3221 | sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1, BrickColor.random()) | |
3222 | sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2, BrickColor.random()) | |
3223 | sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100, 0.1, 100), 0.01, BrickColor.random()) | |
3224 | for i = 0, 2, 0.1 do | |
3225 | swait() | |
3226 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) | |
3227 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) | |
3228 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
3229 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
3230 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4) | |
3231 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4) | |
3232 | end | |
3233 | attack = false | |
3234 | end | |
3235 | function ChaosBegone() | |
3236 | attack = true | |
3237 | chatfunc("heheheh...", BrickColor.random().Color) | |
3238 | for i = 0, 10, 0.1 do | |
3239 | swait() | |
3240 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) | |
3241 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(20)), 0.2) | |
3242 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
3243 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
3244 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(-20)), 0.2) | |
3245 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(140), math.rad(0), math.rad(20)), 0.2) | |
3246 | end | |
3247 | chatfunc("HAHAHAHAHA!!", BrickColor.random().Color) | |
3248 | CFuncs.Sound.Create("rbxassetid://131961140", char, 7.5, 1) | |
3249 | CFuncs.Sound.Create("rbxassetid://131961140", char, 7.5, 1) | |
3250 | CameraEnshaking(5, 25) | |
3251 | for i, v in pairs(FindNearestHead(Torso.CFrame.p, 1234567890)) do | |
3252 | if v:FindFirstChild("Head") then | |
3253 | dmg(v) | |
3254 | end | |
3255 | end | |
3256 | sphere(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 1000, BrickColor.random()) | |
3257 | sphere(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(0, 0, 0), 2000, BrickColor.random()) | |
3258 | sphere(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), vt(100000, 0.1, 100000), 0.01, BrickColor.random()) | |
3259 | for i = 0, 3, 0.1 do | |
3260 | swait() | |
3261 | RH.C0 = clerp(RH.C0, cf(1, -1, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) | |
3262 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(10)), 0.4) | |
3263 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
3264 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10), math.rad(0), math.rad(0)), 0.4) | |
3265 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(30)), 0.4) | |
3266 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-50), math.rad(0), math.rad(-30)), 0.4) | |
3267 | end | |
3268 | attack = false | |
3269 | end | |
3270 | function orb_spawn_norm(positted, timer, color, MagniBoost, min, max, volEx, ShakePower, volSummon) | |
3271 | local orb = Instance.new("Part", char) | |
3272 | orb.Anchored = true | |
3273 | orb.BrickColor = color | |
3274 | orb.CanCollide = false | |
3275 | orb.FormFactor = 3 | |
3276 | orb.Name = "Ring" | |
3277 | orb.Material = "Neon" | |
3278 | orb.Size = Vector3.new(1, 1, 1) | |
3279 | orb.Transparency = 0 | |
3280 | orb.TopSurface = 0 | |
3281 | orb.BottomSurface = 0 | |
3282 | local orbm = Instance.new("SpecialMesh", orb) | |
3283 | orbm.MeshType = "Sphere" | |
3284 | orb.CFrame = positted | |
3285 | orbm.Name = "SizeMesh" | |
3286 | orbm.Scale = vt(1, 1, 1) | |
3287 | CFuncs.Sound.Create("rbxassetid://183763506", orb, volSummon, 1) | |
3288 | sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.05, orb.BrickColor) | |
3289 | coroutine.resume(coroutine.create(function() | |
3290 | wait(timer) | |
3291 | CameraEnshaking(3, ShakePower) | |
3292 | orb.Transparency = 1 | |
3293 | MagniDamage(orb, 3.5 * MagniBoost, min, max, 0, "Normal") | |
3294 | sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.1 * MagniBoost, orb.BrickColor) | |
3295 | CFuncs.Sound.Create("rbxassetid://192410089", orb, volEx, 0.7) | |
3296 | wait(3) | |
3297 | orb:Destroy() | |
3298 | end)) | |
3299 | end | |
3300 | function orb_spawn(positted, timer) | |
3301 | local randomcol = math.random(1, 2) | |
3302 | local orb = Instance.new("Part", char) | |
3303 | orb.Anchored = true | |
3304 | if randomcol == 1 then | |
3305 | orb.BrickColor = BrickColor.new("White") | |
3306 | elseif randomcol == 2 then | |
3307 | orb.BrickColor = BrickColor.new("Really black") | |
3308 | end | |
3309 | orb.CanCollide = false | |
3310 | orb.FormFactor = 3 | |
3311 | orb.Name = "Ring" | |
3312 | orb.Material = "Neon" | |
3313 | orb.Size = Vector3.new(1, 1, 1) | |
3314 | orb.Transparency = 0 | |
3315 | orb.TopSurface = 0 | |
3316 | orb.BottomSurface = 0 | |
3317 | local orbm = Instance.new("SpecialMesh", orb) | |
3318 | orbm.MeshType = "Sphere" | |
3319 | orb.CFrame = positted | |
3320 | orbm.Name = "SizeMesh" | |
3321 | orbm.Scale = vt(1, 1, 1) | |
3322 | CFuncs.Sound.Create("rbxassetid://183763506", orb, 1.5, 1) | |
3323 | sphere(2.5, "Add", orb.CFrame, vt(1, 1, 1), 0.025, orb.BrickColor) | |
3324 | coroutine.resume(coroutine.create(function() | |
3325 | wait(timer) | |
3326 | CameraEnshaking(3, 2) | |
3327 | orb.Transparency = 1 | |
3328 | MagniDamage(orb, 17.5, 10, 50, 0, "Normal") | |
3329 | sphere(5, "Add", orb.CFrame, vt(1, 1, 1), 0.5, orb.BrickColor) | |
3330 | CFuncs.Sound.Create("rbxassetid://192410089", orb, 2, 0.7) | |
3331 | wait(3) | |
3332 | orb:Destroy() | |
3333 | end)) | |
3334 | end | |
3335 | function scattercorrupt() | |
3336 | attack = true | |
3337 | local rot = 0 | |
3338 | local randomrotations = math.random(1, 2) | |
3339 | local lookv = 2.5 | |
3340 | local power = 5 | |
3341 | sphere(1, "Add", root.CFrame, vt(1, 100000, 1), 0.5, BrickColor.new("Royal purple")) | |
3342 | sphere(1, "Add", root.CFrame, vt(1, 1, 1), 0.75, BrickColor.new("Royal purple")) | |
3343 | CFuncs.Sound.Create("rbxassetid://180204650", char, 2.5, 0.6) | |
3344 | CFuncs.Sound.Create("rbxassetid://233856079", char, 1, 0.5) | |
3345 | CFuncs.Sound.Create("rbxassetid://1208650519", char, 2.5, 1) | |
3346 | CFuncs.Sound.Create("rbxassetid://239000203", char, 0.5, 0.75) | |
3347 | CFuncs.Sound.Create("rbxassetid://579687077", char, 0.5, 0.5) | |
3348 | local hite = Instance.new("Part", char) | |
3349 | hite.Anchored = true | |
3350 | hite.CanCollide = false | |
3351 | hite.FormFactor = 3 | |
3352 | hite.Name = "Ring" | |
3353 | hite.Material = "Neon" | |
3354 | hite.Size = Vector3.new(1, 1, 1) | |
3355 | hite.Transparency = 1 | |
3356 | hite.TopSurface = 0 | |
3357 | hite.BottomSurface = 0 | |
3358 | hite.CFrame = root.CFrame * CFrame.new(0, -2.5, 0) | |
3359 | local rem = Instance.new("Part", char) | |
3360 | rem.Anchored = true | |
3361 | rem.CanCollide = false | |
3362 | rem.FormFactor = 3 | |
3363 | rem.Name = "Ring" | |
3364 | rem.Material = "Neon" | |
3365 | rem.Size = Vector3.new(1, 1, 1) | |
3366 | rem.Transparency = 1 | |
3367 | rem.TopSurface = 0 | |
3368 | rem.BottomSurface = 0 | |
3369 | rem.CFrame = hite.CFrame | |
3370 | local rem2 = rem:Clone() | |
3371 | rem2.Parent = char | |
3372 | rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3373 | local rem3 = rem:Clone() | |
3374 | rem3.Parent = char | |
3375 | rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0) | |
3376 | local rem4 = rem:Clone() | |
3377 | rem4.Parent = char | |
3378 | rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0) | |
3379 | hite:Destroy() | |
3380 | coroutine.resume(coroutine.create(function() | |
3381 | for i = 0, 24 do | |
3382 | swait(1) | |
3383 | if randomrotations == 1 then | |
3384 | rot = rot + 1 | |
3385 | elseif randomrotations == 2 then | |
3386 | rot = rot - 1 | |
3387 | end | |
3388 | power = power + 0.5 | |
3389 | lookv = lookv + 7.5 | |
3390 | rem.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(rot), 0) | |
3391 | rem2.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3392 | rem3.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(180), 0) | |
3393 | rem4.CFrame = rem.CFrame * CFrame.Angles(0, math.rad(270), 0) | |
3394 | orb_spawn_norm(rem.CFrame + rem.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5) | |
3395 | orb_spawn_norm(rem2.CFrame + rem2.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5) | |
3396 | orb_spawn_norm(rem3.CFrame + rem3.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5) | |
3397 | orb_spawn_norm(rem4.CFrame + rem4.CFrame.lookVector * lookv, 3, BrickColor.new("Royal purple"), power, 25, 75, 10, power / 5, 7.5) | |
3398 | end | |
3399 | end)) | |
3400 | attack = false | |
3401 | end | |
3402 | function yinyangi() | |
3403 | attack = true | |
3404 | for i = 0, 2, 0.1 do | |
3405 | swait() | |
3406 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2) | |
3407 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2) | |
3408 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
3409 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
3410 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.2) | |
3411 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.2) | |
3412 | end | |
3413 | local bv = Instance.new("BodyVelocity") | |
3414 | bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000) | |
3415 | bv.velocity = root.CFrame.lookVector * 175 | |
3416 | bv.Parent = root | |
3417 | for Rotations = 0, 9 do | |
3418 | for i = 0, 1, 0.5 do | |
3419 | swait() | |
3420 | bv.velocity = root.CFrame.lookVector * 175 | |
3421 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5) | |
3422 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5) | |
3423 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.5) | |
3424 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) | |
3425 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5) | |
3426 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
3427 | end | |
3428 | orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5) | |
3429 | for i = 0, 1, 0.5 do | |
3430 | swait() | |
3431 | bv.velocity = root.CFrame.lookVector * 175 | |
3432 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5) | |
3433 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5) | |
3434 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(180)), 0.5) | |
3435 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) | |
3436 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5) | |
3437 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
3438 | end | |
3439 | orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5) | |
3440 | for i = 0, 1, 0.5 do | |
3441 | swait() | |
3442 | bv.velocity = root.CFrame.lookVector * 175 | |
3443 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5) | |
3444 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5) | |
3445 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(270)), 0.5) | |
3446 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) | |
3447 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5) | |
3448 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
3449 | end | |
3450 | orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5) | |
3451 | for i = 0, 1, 0.5 do | |
3452 | swait() | |
3453 | bv.velocity = root.CFrame.lookVector * 175 | |
3454 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.5) | |
3455 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.5) | |
3456 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(90), math.rad(0), math.rad(360)), 0.5) | |
3457 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5) | |
3458 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.5) | |
3459 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.5) | |
3460 | end | |
3461 | orb_spawn(rarm.CFrame * CFrame.new(0, -1, 0), 2.5) | |
3462 | end | |
3463 | bv:Destroy() | |
3464 | attack = false | |
3465 | end | |
3466 | function Wip() | |
3467 | attack = true | |
3468 | local rngb = Instance.new("Part", char) | |
3469 | rngb.Anchored = true | |
3470 | rngb.BrickColor = origcolor | |
3471 | rngb.CanCollide = false | |
3472 | rngb.FormFactor = 3 | |
3473 | rngb.Name = "Ring" | |
3474 | rngb.Material = "Neon" | |
3475 | rngb.Size = Vector3.new(1, 0.05, 1) | |
3476 | rngb.Transparency = 1 | |
3477 | rngb.TopSurface = 0 | |
3478 | rngb.BottomSurface = 0 | |
3479 | local rngmb = Instance.new("SpecialMesh", rngb) | |
3480 | rngmb.MeshType = "Brick" | |
3481 | rngmb.Name = "SizeMesh" | |
3482 | rngmb.Scale = vt(0, 1, 0) | |
3483 | local orb = rngb:Clone() | |
3484 | orb.Parent = char | |
3485 | orb.Transparency = 0 | |
3486 | orb.BrickColor = BrickColor.new("White") | |
3487 | orb.Size = vt(1, 1, 1) | |
3488 | local orbmish = orb.SizeMesh | |
3489 | orbmish.Scale = vt(0, 0, 0) | |
3490 | orbmish.MeshType = "Sphere" | |
3491 | local orbe = rngb:Clone() | |
3492 | orbe.Parent = char | |
3493 | orbe.Transparency = 0.5 | |
3494 | orbe.BrickColor = BrickColor.new("New Yeller") | |
3495 | orbe.Size = vt(1, 1, 1) | |
3496 | local orbmish2 = orbe.SizeMesh | |
3497 | orbmish2.Scale = vt(0, 0, 0) | |
3498 | orbmish2.MeshType = "Sphere" | |
3499 | orbe.Color = Color3.new(r / 255, g / 255, b / 255) | |
3500 | rngb:Destroy() | |
3501 | for i = 0, 5, 0.1 do | |
3502 | swait() | |
3503 | if rainbowmode == true then | |
3504 | orbe.Color = Color3.new(r / 255, g / 255, b / 255) | |
3505 | end | |
3506 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5 | |
3507 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5 | |
3508 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
3509 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
3510 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
3511 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
3512 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3) | |
3513 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3) | |
3514 | RootPart.CFrame = FaceMouse()[1] | |
3515 | end | |
3516 | orbe.Transparency = 1 | |
3517 | orb.Transparency = 1 | |
3518 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5 | |
3519 | CFuncs.Sound.Create("rbxassetid://294188875", char, 1, 1) | |
3520 | local a = Instance.new("Part", Character) | |
3521 | a.Name = "Direction" | |
3522 | a.Anchored = true | |
3523 | a.BrickColor = bc("White") | |
3524 | a.Material = "Neon" | |
3525 | a.Transparency = 0 | |
3526 | a.Shape = "Cylinder" | |
3527 | a.CanCollide = false | |
3528 | local a2 = Instance.new("Part", Character) | |
3529 | a2.Name = "Direction" | |
3530 | a2.Anchored = true | |
3531 | a2.BrickColor = bc("New Yeller") | |
3532 | a2.Color = Color3.new(r / 255, g / 255, b / 255) | |
3533 | a2.Material = "Neon" | |
3534 | a2.Transparency = 0.5 | |
3535 | a2.Shape = "Cylinder" | |
3536 | a2.CanCollide = false | |
3537 | local ba = Instance.new("Part", Character) | |
3538 | ba.Name = "HitDirect" | |
3539 | ba.Anchored = true | |
3540 | ba.BrickColor = bc("Really black") | |
3541 | ba.Material = "Neon" | |
3542 | ba.Transparency = 1 | |
3543 | ba.CanCollide = false | |
3544 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3545 | local ignore = Character | |
3546 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3547 | a.BottomSurface = 10 | |
3548 | a.TopSurface = 10 | |
3549 | a2.BottomSurface = 10 | |
3550 | a2.TopSurface = 10 | |
3551 | local distance = (orb.CFrame.p - position).magnitude | |
3552 | a.Size = Vector3.new(distance, 1, 1) | |
3553 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3554 | a2.Size = Vector3.new(distance, 1, 1) | |
3555 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3556 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3557 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3558 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3559 | game:GetService("Debris"):AddItem(a, 20) | |
3560 | game:GetService("Debris"):AddItem(a2, 20) | |
3561 | game:GetService("Debris"):AddItem(ba, 20) | |
3562 | local msh = Instance.new("SpecialMesh", a) | |
3563 | msh.MeshType = "Cylinder" | |
3564 | msh.Scale = vt(1, 25, 25) | |
3565 | local msh2 = Instance.new("SpecialMesh", a2) | |
3566 | msh2.MeshType = "Cylinder" | |
3567 | msh2.Scale = vt(1, 30, 30) | |
3568 | for i = 0, 10, 0.1 do | |
3569 | swait() | |
3570 | CameraEnshaking(1, 5) | |
3571 | a2.Color = Color3.new(r / 255, g / 255, b / 255) | |
3572 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3573 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3574 | ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3575 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3576 | distance = (orb.CFrame.p - position).magnitude | |
3577 | if typrot == 1 then | |
3578 | rotation = rotation + 2.5 | |
3579 | elseif typrot == 2 then | |
3580 | rotation = rotation - 2.5 | |
3581 | end | |
3582 | RootPart.CFrame = FaceMouse()[1] | |
3583 | a.Size = Vector3.new(distance, 1, 1) | |
3584 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3585 | a2.Size = Vector3.new(distance, 1, 1) | |
3586 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3587 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3588 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3589 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3590 | msh.Scale = msh.Scale - vt(0, 0.25, 0.25) | |
3591 | msh2.Scale = msh2.Scale - vt(0, 0.3, 0.3) | |
3592 | MagniDamage(ba, 30, 500, 60000, 0, "Normal") | |
3593 | end | |
3594 | a:Destroy() | |
3595 | a2:Destroy() | |
3596 | ba:Destroy() | |
3597 | orb:Destroy() | |
3598 | orbe:Destroy() | |
3599 | attack = false | |
3600 | end | |
3601 | function UniversalSpark() | |
3602 | attack = true | |
3603 | local rngb = Instance.new("Part", char) | |
3604 | rngb.Anchored = true | |
3605 | rngb.BrickColor = origcolor | |
3606 | rngb.CanCollide = false | |
3607 | rngb.FormFactor = 3 | |
3608 | rngb.Name = "Ring" | |
3609 | rngb.Material = "Neon" | |
3610 | rngb.Size = Vector3.new(1, 0.05, 1) | |
3611 | rngb.Transparency = 1 | |
3612 | rngb.TopSurface = 0 | |
3613 | rngb.BottomSurface = 0 | |
3614 | local rngmb = Instance.new("SpecialMesh", rngb) | |
3615 | rngmb.MeshType = "Brick" | |
3616 | rngmb.Name = "SizeMesh" | |
3617 | rngmb.Scale = vt(0, 1, 0) | |
3618 | local orb = rngb:Clone() | |
3619 | orb.Parent = char | |
3620 | orb.Transparency = 0 | |
3621 | orb.BrickColor = BrickColor.new("White") | |
3622 | orb.Size = vt(1, 1, 1) | |
3623 | local orbmish = orb.SizeMesh | |
3624 | orbmish.Scale = vt(0, 0, 0) | |
3625 | orbmish.MeshType = "Sphere" | |
3626 | local orbe = rngb:Clone() | |
3627 | orbe.Parent = char | |
3628 | orbe.Transparency = 0.5 | |
3629 | orbe.BrickColor = BrickColor.new("New Yeller") | |
3630 | orbe.Size = vt(1, 1, 1) | |
3631 | local orbmish2 = orbe.SizeMesh | |
3632 | orbmish2.Scale = vt(0, 0, 0) | |
3633 | orbmish2.MeshType = "Sphere" | |
3634 | orbe.Color = Color3.new(r / 255, g / 255, b / 255) | |
3635 | rngb:Destroy() | |
3636 | for i = 0, 5, 0.1 do | |
3637 | swait() | |
3638 | if rainbowmode == true then | |
3639 | orbe.Color = Color3.new(r / 255, g / 255, b / 255) | |
3640 | end | |
3641 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5 | |
3642 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 11.5 | |
3643 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3) | |
3644 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3) | |
3645 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(90)), 0.3) | |
3646 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
3647 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3) | |
3648 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3) | |
3649 | RootPart.CFrame = FaceMouse()[1] | |
3650 | end | |
3651 | orbe.Transparency = 1 | |
3652 | orb.Transparency = 1 | |
3653 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 5 | |
3654 | local a = Instance.new("Part", Character) | |
3655 | a.Name = "Direction" | |
3656 | a.Anchored = true | |
3657 | a.BrickColor = bc("Alder") | |
3658 | a.Color = MAINRUINCOLOR.Color | |
3659 | a.Material = "Neon" | |
3660 | a.Transparency = 0.5 | |
3661 | a.Shape = "Cylinder" | |
3662 | a.CanCollide = false | |
3663 | local a2 = Instance.new("Part", Character) | |
3664 | a2.Name = "Direction" | |
3665 | a2.Anchored = true | |
3666 | a2.BrickColor = bc("New Yeller") | |
3667 | a2.Color = MAINRUINCOLOR.Color | |
3668 | a2.Material = "Neon" | |
3669 | a2.Transparency = 0.5 | |
3670 | a2.Shape = "Cylinder" | |
3671 | a2.CanCollide = false | |
3672 | local ba = Instance.new("Part", Character) | |
3673 | ba.Name = "HitDirect" | |
3674 | ba.Anchored = true | |
3675 | ba.BrickColor = bc("Really black") | |
3676 | ba.Material = "Neon" | |
3677 | ba.Transparency = 1 | |
3678 | ba.CanCollide = false | |
3679 | local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3680 | local ignore = Character | |
3681 | local hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3682 | a.BottomSurface = 10 | |
3683 | a.TopSurface = 10 | |
3684 | a2.BottomSurface = 10 | |
3685 | a2.TopSurface = 10 | |
3686 | local distance = (orb.CFrame.p - position).magnitude | |
3687 | a.Size = Vector3.new(distance, 1, 1) | |
3688 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3689 | a2.Size = Vector3.new(distance, 1, 1) | |
3690 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3691 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3692 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3693 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3694 | game:GetService("Debris"):AddItem(a, 60) | |
3695 | game:GetService("Debris"):AddItem(a2, 60) | |
3696 | game:GetService("Debris"):AddItem(ba, 60) | |
3697 | local outerscale = 0 | |
3698 | local msh = Instance.new("SpecialMesh", a) | |
3699 | msh.MeshType = "Cylinder" | |
3700 | msh.Scale = vt(1, 0, 0) | |
3701 | local msh2 = Instance.new("SpecialMesh", a2) | |
3702 | msh2.MeshType = "Cylinder" | |
3703 | msh2.Scale = vt(1, 0, 0) | |
3704 | for i = 0, 2, 0.1 do | |
3705 | swait() | |
3706 | CameraEnshaking(1, 1) | |
3707 | msh2.Scale = msh2.Scale + vt(0, outerscale * 20, outerscale * 20) | |
3708 | msh.Scale = msh.Scale + vt(0, outerscale * 15, outerscale * 15) | |
3709 | outerscale = outerscale - 0.015 | |
3710 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3711 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3712 | ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3713 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3714 | distance = (orb.CFrame.p - position).magnitude | |
3715 | if typrot == 1 then | |
3716 | rotation = rotation + 2.5 | |
3717 | elseif typrot == 2 then | |
3718 | rotation = rotation - 2.5 | |
3719 | end | |
3720 | RootPart.CFrame = FaceMouse()[1] | |
3721 | a.Size = Vector3.new(distance, 1, 1) | |
3722 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3723 | a2.Size = Vector3.new(distance, 1, 1) | |
3724 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3725 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3726 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3727 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3728 | MagniDamage(ba, 100, 500, 60000, 0, "Normal") | |
3729 | end | |
3730 | for z = 0, 2 do | |
3731 | for i = 0, 4, 0.1 do | |
3732 | swait() | |
3733 | CameraEnshaking(1, 1) | |
3734 | msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale) | |
3735 | msh.Scale = msh.Scale - vt(0, outerscale, outerscale) | |
3736 | outerscale = outerscale + 0.015 | |
3737 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3738 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3739 | ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3740 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3741 | distance = (orb.CFrame.p - position).magnitude | |
3742 | if typrot == 1 then | |
3743 | rotation = rotation + 2.5 | |
3744 | elseif typrot == 2 then | |
3745 | rotation = rotation - 2.5 | |
3746 | end | |
3747 | RootPart.CFrame = FaceMouse()[1] | |
3748 | a.Size = Vector3.new(distance, 1, 1) | |
3749 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3750 | a2.Size = Vector3.new(distance, 1, 1) | |
3751 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3752 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3753 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3754 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3755 | MagniDamage(ba, 100, 500, 60000, 0, "Normal") | |
3756 | end | |
3757 | for i = 0, 4, 0.1 do | |
3758 | swait() | |
3759 | CameraEnshaking(1, 1) | |
3760 | msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale) | |
3761 | msh.Scale = msh.Scale - vt(0, outerscale, outerscale) | |
3762 | outerscale = outerscale - 0.015 | |
3763 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3764 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3765 | ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3766 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3767 | distance = (orb.CFrame.p - position).magnitude | |
3768 | if typrot == 1 then | |
3769 | rotation = rotation + 2.5 | |
3770 | elseif typrot == 2 then | |
3771 | rotation = rotation - 2.5 | |
3772 | end | |
3773 | RootPart.CFrame = FaceMouse()[1] | |
3774 | a.Size = Vector3.new(distance, 1, 1) | |
3775 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3776 | a2.Size = Vector3.new(distance, 1, 1) | |
3777 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3778 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3779 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3780 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3781 | MagniDamage(ba, 100, 500, 60000, 0, "Normal") | |
3782 | end | |
3783 | end | |
3784 | for i = 0, 4, 0.1 do | |
3785 | swait() | |
3786 | CameraEnshaking(1, 1) | |
3787 | msh2.Scale = msh2.Scale + vt(0, outerscale, outerscale) | |
3788 | msh.Scale = msh.Scale - vt(0, outerscale, outerscale) | |
3789 | a.Transparency = a.Transparency + 0.025 | |
3790 | a2.Transparency = a2.Transparency + 0.025 | |
3791 | outerscale = outerscale - 0.015 | |
3792 | orb.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3793 | orbe.CFrame = root.CFrame * CFrame.new(0, 0.5, 0) + root.CFrame.lookVector * 4 | |
3794 | ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 1000) | |
3795 | hit, position, normal = workspace:FindPartOnRay(ray, ignore) | |
3796 | distance = (orb.CFrame.p - position).magnitude | |
3797 | if typrot == 1 then | |
3798 | rotation = rotation + 2.5 | |
3799 | elseif typrot == 2 then | |
3800 | rotation = rotation - 2.5 | |
3801 | end | |
3802 | RootPart.CFrame = FaceMouse()[1] | |
3803 | a.Size = Vector3.new(distance, 1, 1) | |
3804 | a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3805 | a2.Size = Vector3.new(distance, 1, 1) | |
3806 | a2.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance / 2) | |
3807 | ba.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, -distance) | |
3808 | a.CFrame = a.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3809 | a2.CFrame = a2.CFrame * CFrame.Angles(0, math.rad(90), 0) | |
3810 | MagniDamage(ba, 100, 500, 60000, 0, "Normal") | |
3811 | end | |
3812 | a:Destroy() | |
3813 | a2:Destroy() | |
3814 | ba:Destroy() | |
3815 | orb:Destroy() | |
3816 | orbe:Destroy() | |
3817 | attack = false | |
3818 | end | |
3819 | function resetmode() | |
3820 | rainbowmode = false | |
3821 | chaosmode = false | |
3822 | flamemode = false | |
3823 | RecolorTextAndRename("UNDER MAINTENANCE LUNATIC", Color3.new(0, 1, 0), Color3.new(1, 0, 0),"Code") | |
3824 | ModeOfGlitch = 1 | |
3825 | storehumanoidWS = 50 | |
3826 | for i, v in pairs(mw2:GetChildren()) do | |
3827 | if v:IsA("Part") then | |
3828 | v.Transparency = 0.30 | |
3829 | v.BrickColor = BrickColor.new("Really red") | |
3830 | v.Material = "Neon" | |
3831 | end | |
3832 | end | |
3833 | for i, v in pairs(mw1:GetChildren()) do | |
3834 | if v:IsA("Part") then | |
3835 | v.Transparency = 0.75 | |
3836 | v.BrickColor = BrickColor.new("Really red") | |
3837 | v.Material = "Neon" | |
3838 | end | |
3839 | end | |
3840 | MAINRUINCOLOR = BrickColor.new("Really red") | |
3841 | hum.WalkSpeed = 50 | |
3842 | newTheme("rbxassetid://383448299", 0, 1, 10) | |
3843 | for i, v in pairs(m:GetChildren()) do | |
3844 | if v:IsA("Part") then | |
3845 | v.Transparency = 1 | |
3846 | v.BrickColor = BrickColor.new("Really black") | |
3847 | v.Material = "Glass" | |
3848 | end | |
3849 | end | |
3850 | for i, v in pairs(m2:GetChildren()) do | |
3851 | if v:IsA("Part") then | |
3852 | v.Transparency = 0.90 | |
3853 | v.BrickColor = BrickColor.new("Lime green") | |
3854 | v.Material = "Granite" | |
3855 | end | |
3856 | end | |
3857 | for i, v in pairs(m3:GetChildren()) do | |
3858 | if v:IsA("Part") then | |
3859 | v.Transparency = 0.5 | |
3860 | v.BrickColor = BrickColor.new("Really red") | |
3861 | v.Material = "Neon" | |
3862 | end | |
3863 | end | |
3864 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
3865 | if v:IsA("Part") then | |
3866 | v.Transparency = 0.95 | |
3867 | v.BrickColor = BrickColor.new("Lime green") | |
3868 | v.Material = "Neon" | |
3869 | end | |
3870 | end | |
3871 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
3872 | if v:IsA("Part") then | |
3873 | v.Transparency = 0.85 | |
3874 | v.BrickColor = BrickColor.new("Camo") | |
3875 | v.Material = "Neon" | |
3876 | end | |
3877 | end | |
3878 | end | |
3879 | function attackone() | |
3880 | attack = true | |
3881 | for i = 0, 1, 0.1 do | |
3882 | swait() | |
3883 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(-40)), 0.2) | |
3884 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(40)), 0.2) | |
3885 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2) | |
3886 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.2) | |
3887 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2) | |
3888 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2) | |
3889 | end | |
3890 | CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1.1) | |
3891 | local hitb = Instance.new("Part", char) | |
3892 | hitb.Anchored = true | |
3893 | hitb.CanCollide = false | |
3894 | hitb.FormFactor = 3 | |
3895 | hitb.Name = "Ring" | |
3896 | hitb.Material = "Neon" | |
3897 | hitb.Size = Vector3.new(1, 1, 1) | |
3898 | hitb.Transparency = 1 | |
3899 | hitb.TopSurface = 0 | |
3900 | hitb.BottomSurface = 0 | |
3901 | hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2 | |
3902 | MagniDamage(hitb, 3, 10, 30, 0, "Normal") | |
3903 | hitb:Destroy() | |
3904 | for i = 0, 1, 0.1 do | |
3905 | swait() | |
3906 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(70)), 0.4) | |
3907 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-70)), 0.4) | |
3908 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(70)), 0.4) | |
3909 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.4) | |
3910 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4) | |
3911 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4) | |
3912 | end | |
3913 | attack = false | |
3914 | end | |
3915 | function attacktwo() | |
3916 | attack = true | |
3917 | for i = 0, 1, 0.1 do | |
3918 | swait() | |
3919 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(20), math.rad(0), math.rad(40)), 0.2) | |
3920 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(-40)), 0.2) | |
3921 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2) | |
3922 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(40)), 0.2) | |
3923 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), -0.75) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.2) | |
3924 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(10)), 0.2) | |
3925 | end | |
3926 | CFuncs.Sound.Create("rbxassetid://200632136", root, 1, 1) | |
3927 | local hitb = Instance.new("Part", char) | |
3928 | hitb.Anchored = true | |
3929 | hitb.CanCollide = false | |
3930 | hitb.FormFactor = 3 | |
3931 | hitb.Name = "Ring" | |
3932 | hitb.Material = "Neon" | |
3933 | hitb.Size = Vector3.new(1, 1, 1) | |
3934 | hitb.Transparency = 1 | |
3935 | hitb.TopSurface = 0 | |
3936 | hitb.BottomSurface = 0 | |
3937 | hitb.CFrame = root.CFrame + root.CFrame.lookVector * 2 | |
3938 | MagniDamage(hitb, 3, 10, 30, 0, "Normal") | |
3939 | hitb:Destroy() | |
3940 | for i = 0, 1, 0.1 do | |
3941 | swait() | |
3942 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(-5), math.rad(0), math.rad(-70)), 0.4) | |
3943 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(70)), 0.4) | |
3944 | RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-40)), 0.4) | |
3945 | LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-70)), 0.4) | |
3946 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-40)), 0.4) | |
3947 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-10)), 0.4) | |
3948 | end | |
3949 | attack = false | |
3950 | end | |
3951 | function attackthree() | |
3952 | attack = true | |
3953 | for i = 0, 1, 0.1 do | |
3954 | swait() | |
3955 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * angles(math.rad(0), math.rad(0), math.rad(80)), 0.3) | |
3956 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(20), math.rad(0), math.rad(-80)), 0.3) | |
3957 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(80)), 0.3) | |
3958 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20)), 0.3) | |
3959 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-0.5), math.rad(0), math.rad(0)), 0.3) | |
3960 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(10), math.rad(0)), 0.3) | |
3961 | end | |
3962 | local distlook = 5 | |
3963 | for i = 0, 4 do | |
3964 | swait(2) | |
3965 | CameraEnshaking(2, 3) | |
3966 | local hite = Instance.new("Part", char) | |
3967 | hite.Anchored = true | |
3968 | hite.CanCollide = false | |
3969 | hite.FormFactor = 3 | |
3970 | hite.Name = "Ring" | |
3971 | hite.Material = "Neon" | |
3972 | hite.Size = Vector3.new(1, 1, 1) | |
3973 | hite.Transparency = 1 | |
3974 | hite.TopSurface = 0 | |
3975 | hite.BottomSurface = 0 | |
3976 | hite.CFrame = root.CFrame + root.CFrame.lookVector * distlook | |
3977 | sphere(3, "Add", hite.CFrame, vt(0, 0, 0), 0.15, MAINRUINCOLOR) | |
3978 | sphere(6, "Add", hite.CFrame, vt(0, 0, 0), 0.3, MAINRUINCOLOR) | |
3979 | MagniDamage(hite, 10, 15, 35, 0, "Normal") | |
3980 | CFuncs.Sound.Create("rbxassetid://183763506", hite, 2.5, 1) | |
3981 | CFuncs.Sound.Create("rbxassetid://178452221", hite, 0.25, 0.6) | |
3982 | game:GetService("Debris"):AddItem(hite, 5) | |
3983 | distlook = distlook + 10 | |
3984 | end | |
3985 | attack = false | |
3986 | end | |
3987 | local attacktype = 1 | |
3988 | mouse.Button1Down:connect(function() | |
3989 | if attack == false and attacktype == 1 then | |
3990 | attacktype = 2 | |
3991 | attackone() | |
3992 | elseif attack == false and attacktype == 2 then | |
3993 | attacktype = 3 | |
3994 | attacktwo() | |
3995 | elseif attack == false and attacktype == 3 then | |
3996 | attacktype = 1 | |
3997 | attackthree() | |
3998 | elseif attack == false and attacktype == 4 then | |
3999 | attacktype = 1 | |
4000 | end | |
4001 | end) | |
4002 | mouse.KeyDown:connect(function(k) | |
4003 | if k == "q" and attack == false and ModeOfGlitch ~= 2 then | |
4004 | ModeOfGlitch = 1000000 | |
4005 | storehumanoidWS = 16 | |
4006 | hum.WalkSpeed = 16 | |
4007 | rainbowmode = false | |
4008 | chaosmode = false | |
4009 | flamemode = false | |
4010 | RecolorTextAndRename("Judgement Lunatic", Color3.new(0, 0, 0), Color3.new(0, 0, 0),"Arial") | |
4011 | newTheme("rbxassetid://1117396305", 20.25, 1, 1) | |
4012 | MAINRUINCOLOR = BrickColor.new("New Yeller") | |
4013 | for i, v in pairs(mw2:GetChildren()) do | |
4014 | if v:IsA("Part") then | |
4015 | v.Transparency = 0 | |
4016 | v.BrickColor = BrickColor.new("Hot white") | |
4017 | v.Material = "Neon" | |
4018 | end | |
4019 | end | |
4020 | for i, v in pairs(mw1:GetChildren()) do | |
4021 | if v:IsA("Part") then | |
4022 | v.Transparency = 0 | |
4023 | v.BrickColor = MAINRUINCOLOR | |
4024 | v.Material = "Neon" | |
4025 | end | |
4026 | end | |
4027 | for i, v in pairs(m:GetChildren()) do | |
4028 | if v:IsA("Part") then | |
4029 | v.Transparency = 0 | |
4030 | v.BrickColor = BrickColor.new("Really black") | |
4031 | v.Material = "Ice" | |
4032 | end | |
4033 | end | |
4034 | for i, v in pairs(m2:GetChildren()) do | |
4035 | if v:IsA("Part") then | |
4036 | v.Transparency = 0 | |
4037 | v.BrickColor = BrickColor.new("Royal purple") | |
4038 | v.Material = "Glass" | |
4039 | end | |
4040 | end | |
4041 | for i, v in pairs(m3:GetChildren()) do | |
4042 | if v:IsA("Part") then | |
4043 | v.Transparency = 0 | |
4044 | v.BrickColor = BrickColor.new("Really black") | |
4045 | v.Material = "Neon" | |
4046 | end | |
4047 | end | |
4048 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4049 | if v:IsA("Part") then | |
4050 | v.Transparency = 0 | |
4051 | v.BrickColor = BrickColor.new("Royal Purple") | |
4052 | v.Material = "Neon" | |
4053 | end | |
4054 | end | |
4055 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4056 | if v:IsA("Part") then | |
4057 | v.Transparency = 0 | |
4058 | v.BrickColor = BrickColor.new("Really black") | |
4059 | v.Material = "Neon" | |
4060 | end | |
4061 | end | |
4062 | elseif k == "q" and attack == false and ModeOfGlitch == 2 then | |
4063 | resetmode() | |
4064 | end | |
4065 | if k == "e" and attack == false and ModeOfGlitch ~= 3 then | |
4066 | ModeOfGlitch = 3 | |
4067 | storehumanoidWS = 16 | |
4068 | hum.WalkSpeed = 16 | |
4069 | rainbowmode = false | |
4070 | chaosmode = false | |
4071 | flamemode = false | |
4072 | RecolorTextAndRename("Lunatic The Gay Scripter", Color3.new(0, 0, 0), Color3.new(0, 0, 0),"ArialBold") | |
4073 | newTheme("rbxassetid://751167162", 58.15, 1,2) | |
4074 | MAINRUINCOLOR = BrickColor.new("Really black") | |
4075 | for i, v in pairs(mw2:GetChildren()) do | |
4076 | if v:IsA("Part") then | |
4077 | v.Transparency = 0 | |
4078 | v.BrickColor = BrickColor.new("Hot white") | |
4079 | v.Material = "Neon" | |
4080 | end | |
4081 | end | |
4082 | for i, v in pairs(mw1:GetChildren()) do | |
4083 | if v:IsA("Part") then | |
4084 | v.Transparency = 0 | |
4085 | v.BrickColor = BrickColor.new("Really black") | |
4086 | v.Material = "Neon" | |
4087 | end | |
4088 | end | |
4089 | for i, v in pairs(m:GetChildren()) do | |
4090 | if v:IsA("Part") then | |
4091 | v.Transparency = 0 | |
4092 | v.BrickColor = BrickColor.new("Hot white") | |
4093 | v.Material = "Ice" | |
4094 | end | |
4095 | end | |
4096 | for i, v in pairs(m2:GetChildren()) do | |
4097 | if v:IsA("Part") then | |
4098 | v.Transparency = 0 | |
4099 | v.BrickColor = BrickColor.new("Really black") | |
4100 | v.Material = "Glass" | |
4101 | end | |
4102 | end | |
4103 | for i, v in pairs(m3:GetChildren()) do | |
4104 | if v:IsA("Part") then | |
4105 | v.Transparency = 0 | |
4106 | v.BrickColor = BrickColor.new("Hot white") | |
4107 | v.Material = "Neon" | |
4108 | end | |
4109 | end | |
4110 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4111 | if v:IsA("Part") then | |
4112 | v.Transparency = 1 | |
4113 | v.BrickColor = BrickColor.new("White") | |
4114 | v.Material = "Neon" | |
4115 | end | |
4116 | end | |
4117 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4118 | if v:IsA("Part") then | |
4119 | v.Transparency = 1 | |
4120 | v.BrickColor = BrickColor.new("White") | |
4121 | v.Material = "Neon" | |
4122 | end | |
4123 | end | |
4124 | elseif k == "e" and attack == false and ModeOfGlitch == 3 then | |
4125 | resetmode() | |
4126 | end | |
4127 | if k == "m" and attack == false and ModeOfGlitch == 3 and ModeOfGlitch ~= 22 then | |
4128 | hum.WalkSpeed = 0 | |
4129 | attack = true | |
4130 | for i = 0,1,0.1 do | |
4131 | swait() | |
4132 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,-0.15,0)* angles(math.rad(10),math.rad(0),math.rad(0)),0.3) | |
4133 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
4134 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(-90)), 0.3) | |
4135 | LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(70)), 0.3) | |
4136 | RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1) | |
4137 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1) | |
4138 | end | |
4139 | sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR) | |
4140 | for i = 0,3,0.1 do | |
4141 | sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0) | |
4142 | end | |
4143 | CFuncs["Sound"].Create("rbxassetid://239000203", root, 4, 1) | |
4144 | CFuncs["Sound"].Create("rbxassetid://1042716828", root, 2, 1) | |
4145 | CFuncs["Sound"].Create("rbxassetid://847061203", root, 3, 1) | |
4146 | hum.WalkSpeed = storehumanoidWS | |
4147 | attack = false | |
4148 | ModeOfGlitch = 66 | |
4149 | storehumanoidWS = 16 | |
4150 | hum.WalkSpeed = 16 | |
4151 | rainbowmode = false | |
4152 | chaosmode = false | |
4153 | flamemode = false | |
4154 | newTheme("rbxassetid://1430790805", 0, 1, 1) | |
4155 | MAINRUINCOLOR = BrickColor.new("Really black") | |
4156 | for i, v in pairs(mw2:GetChildren()) do | |
4157 | if v:IsA("Part") then | |
4158 | v.BrickColor = BrickColor.random() | |
4159 | v.Material = "Neon" | |
4160 | end | |
4161 | end | |
4162 | for i, v in pairs(mw1:GetChildren()) do | |
4163 | if v:IsA("Part") then | |
4164 | v.Transparency = 0.75 | |
4165 | v.BrickColor = BrickColor.random() | |
4166 | v.Material = "Neon" | |
4167 | end | |
4168 | end | |
4169 | for i, v in pairs(m:GetChildren()) do | |
4170 | if v:IsA("Part") then | |
4171 | v.BrickColor = BrickColor.random() | |
4172 | v.Material = "Neon" | |
4173 | end | |
4174 | end | |
4175 | for i, v in pairs(m2:GetChildren()) do | |
4176 | if v:IsA("Part") then | |
4177 | v.BrickColor = BrickColor.random() | |
4178 | v.Material = "Neon" | |
4179 | end | |
4180 | end | |
4181 | for i, v in pairs(m3:GetChildren()) do | |
4182 | if v:IsA("Part") then | |
4183 | v.BrickColor = BrickColor.random() | |
4184 | v.Material = "Neon" | |
4185 | end | |
4186 | end | |
4187 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4188 | if v:IsA("Part") then | |
4189 | v.Transparency = 0.75 | |
4190 | v.BrickColor = BrickColor.random() | |
4191 | v.Material = "Neon" | |
4192 | end | |
4193 | end | |
4194 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4195 | if v:IsA("Part") then | |
4196 | v.Transparency = 0.75 | |
4197 | v.BrickColor = BrickColor.random() | |
4198 | v.Material = "Neon" | |
4199 | end | |
4200 | end | |
4201 | for i = 0,2,0.1 do | |
4202 | swait() | |
4203 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0.15,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),0.3) | |
4204 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
4205 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(120)), 0.3) | |
4206 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-120)), 0.3) | |
4207 | RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1) | |
4208 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1) | |
4209 | end | |
4210 | end | |
4211 | if k == "h" and attack == false and ModeOfGlitch ~= 34101 then | |
4212 | rainbowmode = false | |
4213 | chaosmode = false | |
4214 | flamemode = false | |
4215 | hum.WalkSpeed = 0 | |
4216 | storehumanoidWS = 75 | |
4217 | hum.JumpPower = 0 | |
4218 | newTheme("rbxassetid://1158205562",0,1,3) | |
4219 | kan.TimePosition = 0 | |
4220 | ModeOfGlitch = 34101 | |
4221 | repeat swait() until kan.IsLoaded | |
4222 | - | chatfunc("I feel so F* Numb. It hits my head and i feel numb. My body's looking wrong. My body's looking wrong. My body's looking wrong. Bye Bye Baby Blue. I wish you could see the WICKED TRUTH. Caught up in a rush it's killing you. Screaming at the sun you blow into. Curled up in a grip when we were us. Fingers in a fist like you might run. I settle for a ghost i never knew. Super paradise i held onto. But i settle for a ghost.",Color3.new(0,0,255)) |
4222 | + | chatfunc("Wanna know my story? I have a deppresion but.. Some thought i am a zombie so they called a SWAT. and they were like everywhere and i kept on running but some shot my leg but not my vital organ in my leg so i can run still but someone sniped me in head. But i still live..... Am i zombie?",Color3.new(0,0,255)) |
4223 | for i = 0, 16, .1 do | |
4224 | swait(7) | |
4225 | RH.C0=clerp(RH.C0,cf(1,-1-.2*math.cos(sine/16),0)*angles(0,math.rad(90),0),.1) | |
4226 | LH.C0=clerp(LH.C0,cf(-1,-1-.2*math.cos(sine/16),.05)*angles(0,math.rad(15),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) | |
4227 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0+.2*math.cos(sine/16)),.1) | |
4228 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25),0,0),.1) | |
4229 | RW.C0=clerp(RW.C0,cf(1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(45),0,math.rad(-90)),.1) | |
4230 | LW.C0=clerp(LW.C0,cf(-1,0.5+.2*math.cos(sine/16),-.65)*angles(math.rad(-45),0,math.rad(100)),.1) | |
4231 | end | |
4232 | CFuncs["Sound"].Create("rbxassetid://604650009", root, 2.5,1) | |
4233 | wait(0.3) | |
4234 | CFuncs["Sound"].Create("rbxassetid://604650009", root, 5,1) | |
4235 | wait(0.3) | |
4236 | CFuncs["Sound"].Create("rbxassetid://604650009", root, 7.5,1) | |
4237 | wait(0.3) | |
4238 | CFuncs["Sound"].Create("rbxassetid://604650009", root, 10,1) | |
4239 | pcall(function() Character.ReaperShadowHead.Eye1.BrickColor = BrickColor.new'Black' end) | |
4240 | pcall(function() Character.ReaperShadowHead.Eye2.BrickColor = BrickColor.new'Black' end) | |
4241 | - | RecolorTextAndRename("Baby Blue.",Color3.new(255,255,255),Color3.new(255,255,255),"Highway") |
4241 | + | RecolorTextAndRename("Goner.",Color3.new(255,255,255),Color3.new(255,255,255),"Highway") |
4242 | CameraEnshaking(5,2.5) | |
4243 | MAINRUINCOLOR = BrickColor.new("Blue") | |
4244 | sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR) | |
4245 | ||
4246 | for i, v in pairs(mw2:GetChildren()) do | |
4247 | if v:IsA("Part") then | |
4248 | v.BrickColor = BrickColor.new("Blue") | |
4249 | v.Material = "Neon" | |
4250 | end | |
4251 | end | |
4252 | for i, v in pairs(mw1:GetChildren()) do | |
4253 | if v:IsA("Part") then | |
4254 | v.Transparency = 0 | |
4255 | v.BrickColor = BrickColor.new("Blue") | |
4256 | v.Material = "Glass" | |
4257 | end | |
4258 | end | |
4259 | for i, v in pairs(m:GetChildren()) do | |
4260 | if v:IsA("Part") then | |
4261 | v.BrickColor = BrickColor.new("Blue") | |
4262 | v.Material = "Neon" | |
4263 | end | |
4264 | end | |
4265 | for i, v in pairs(m2:GetChildren()) do | |
4266 | if v:IsA("Part") then | |
4267 | v.BrickColor = BrickColor.new("Blue") | |
4268 | v.Material = "Glass" | |
4269 | end | |
4270 | end | |
4271 | for i, v in pairs(m3:GetChildren()) do | |
4272 | if v:IsA("Part") then | |
4273 | v.BrickColor = BrickColor.new("Blue") | |
4274 | v.Material = "Neon" | |
4275 | end | |
4276 | end | |
4277 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4278 | if v:IsA("Part") then | |
4279 | v.Transparency = 0 | |
4280 | v.BrickColor = BrickColor.new("Blue") | |
4281 | v.Material = "Glass" | |
4282 | end | |
4283 | end | |
4284 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4285 | if v:IsA("Part") then | |
4286 | v.Transparency = 0 | |
4287 | v.BrickColor = BrickColor.new("Blue") | |
4288 | v.Material = "Neon" | |
4289 | end | |
4290 | end | |
4291 | for i = 0,2,0.1 do | |
4292 | swait() | |
4293 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(-30)),.2) | |
4294 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(30)),.2) | |
4295 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 28))*angles(math.rad(-30),math.rad(0),math.rad(0)),.2) | |
4296 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-30),math.rad(0),math.rad(0 - 2.5 * math.cos(sine / 0.2))),.2) | |
4297 | RW.C0=clerp(RW.C0,cf(1.45,0.4,0)*angles(math.rad(-20),math.rad(0 - 2 * math.cos(sine / 0.2)),math.rad(80 + 2 * math.cos(sine / 0.2))),.2) | |
4298 | LW.C0=clerp(LW.C0,cf(-1.45,0.4,0)*angles(math.rad(-20),math.rad(0 + 2 * math.cos(sine / 0.2)),math.rad(-80 - 2 * math.cos(sine / 0.2))),.2) | |
4299 | end | |
4300 | hum.JumpPower = 50 | |
4301 | hum.WalkSpeed = storehumanoidWS | |
4302 | attack = false | |
4303 | end | |
4304 | if k == "j" and attack == false and ModeOfGlitch ~= 8787 then | |
4305 | ModeOfGlitch = 8787 | |
4306 | storehumanoidWS = 16 | |
4307 | hum.WalkSpeed = 16 | |
4308 | rainbowmode = false | |
4309 | chaosmode = false | |
4310 | flamemode = false | |
4311 | RecolorTextAndRename("Unstable Lunatic", Color3.new(1, 0, 0), Color3.new(0, 0, 0),"Bodoni") | |
4312 | newTheme("rbxassetid://193889412", 58.15, 1,2) | |
4313 | MAINRUINCOLOR = BrickColor.new("Really red") | |
4314 | for i, v in pairs(mw2:GetChildren()) do | |
4315 | if v:IsA("Part") then | |
4316 | v.Transparency = 0 | |
4317 | v.BrickColor = BrickColor.new("Really blue") | |
4318 | v.Material = "Neon" | |
4319 | end | |
4320 | end | |
4321 | for i, v in pairs(mw1:GetChildren()) do | |
4322 | if v:IsA("Part") then | |
4323 | v.Transparency = 0 | |
4324 | v.BrickColor = BrickColor.new("Really red") | |
4325 | v.Material = "Neon" | |
4326 | end | |
4327 | end | |
4328 | for i, v in pairs(m:GetChildren()) do | |
4329 | if v:IsA("Part") then | |
4330 | v.Transparency = 0 | |
4331 | v.BrickColor = BrickColor.new("Really black") | |
4332 | v.Material = "Ice" | |
4333 | end | |
4334 | end | |
4335 | for i, v in pairs(m2:GetChildren()) do | |
4336 | if v:IsA("Part") then | |
4337 | v.Transparency = 0 | |
4338 | v.BrickColor = BrickColor.new("Really red") | |
4339 | v.Material = "Glass" | |
4340 | end | |
4341 | end | |
4342 | for i, v in pairs(m3:GetChildren()) do | |
4343 | if v:IsA("Part") then | |
4344 | v.Transparency = 0 | |
4345 | v.BrickColor = BrickColor.new("Really black") | |
4346 | v.Material = "Neon" | |
4347 | end | |
4348 | end | |
4349 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4350 | if v:IsA("Part") then | |
4351 | v.Transparency = 1 | |
4352 | v.BrickColor = BrickColor.new("White") | |
4353 | v.Material = "Neon" | |
4354 | end | |
4355 | end | |
4356 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4357 | if v:IsA("Part") then | |
4358 | v.Transparency = 1 | |
4359 | v.BrickColor = BrickColor.new("White") | |
4360 | v.Material = "Neon" | |
4361 | end | |
4362 | end | |
4363 | elseif k == "j" and attack == false and ModeOfGlitch == 8787 then | |
4364 | resetmode() | |
4365 | end | |
4366 | if k == "r" and attack == false and ModeOfGlitch ~= 4 then | |
4367 | ModeOfGlitch = 4 | |
4368 | storehumanoidWS = 16 | |
4369 | hum.WalkSpeed = 16 | |
4370 | rainbowmode = false | |
4371 | chaosmode = true | |
4372 | flamemode = false | |
4373 | - | RecolorTextAndRename("Ender", Color3.new(0, 0, 0), BrickColor.random().Color,"Fantasy") |
4373 | + | RecolorTextAndRename("Not Known.", Color3.new(0, 0, 0), BrickColor.random().Color,"Fantasy") |
4374 | newTheme("rbxassetid://570556587", 0, 1, 10) | |
4375 | - | MAINRUINCOLOR = BrickColor.new("Black") |
4375 | + | MAINRUINCOLOR = BrickColor.new("Gray") |
4376 | for i, v in pairs(mw2:GetChildren()) do | |
4377 | if v:IsA("Part") then | |
4378 | v.BrickColor = MAINRUINCOLOR | |
4379 | v.Material = "Neon" | |
4380 | end | |
4381 | end | |
4382 | for i, v in pairs(mw1:GetChildren()) do | |
4383 | if v:IsA("Part") then | |
4384 | v.Transparency = 0.75 | |
4385 | v.BrickColor = BrickColor.random() | |
4386 | v.Material = "Neon" | |
4387 | end | |
4388 | end | |
4389 | for i, v in pairs(m:GetChildren()) do | |
4390 | if v:IsA("Part") then | |
4391 | - | v.BrickColor = BrickColor.new("Black") |
4391 | + | v.BrickColor = BrickColor.new("Gray") |
4392 | v.Material = "Neon" | |
4393 | end | |
4394 | end | |
4395 | for i, v in pairs(m2:GetChildren()) do | |
4396 | if v:IsA("Part") then | |
4397 | v.BrickColor = BrickColor.random() | |
4398 | v.Material = "Neon" | |
4399 | end | |
4400 | end | |
4401 | for i, v in pairs(m3:GetChildren()) do | |
4402 | if v:IsA("Part") then | |
4403 | - | v.BrickColor = BrickColor.new("Black") |
4403 | + | v.BrickColor = BrickColor.new("Gray") |
4404 | v.Material = "Neon" | |
4405 | end | |
4406 | end | |
4407 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4408 | if v:IsA("Part") then | |
4409 | v.Transparency = 0.75 | |
4410 | v.BrickColor = BrickColor.new("Gray") | |
4411 | v.Material = "Neon" | |
4412 | end | |
4413 | end | |
4414 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4415 | if v:IsA("Part") then | |
4416 | v.Transparency = 0 | |
4417 | - | v.BrickColor = BrickColor.new("Black") |
4417 | + | v.BrickColor = BrickColor.new("Gray") |
4418 | v.Material = "Neon" | |
4419 | end | |
4420 | end | |
4421 | elseif k == "r" and attack == false and ModeOfGlitch == 4 then | |
4422 | resetmode() | |
4423 | end | |
4424 | if k == "m" and attack == false and ModeOfGlitch == 4 and ModeOfGlitch ~= 66 then | |
4425 | hum.WalkSpeed = 0 | |
4426 | attack = true | |
4427 | for i = 0,1,0.1 do | |
4428 | swait() | |
4429 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,-0.15,0)* angles(math.rad(10),math.rad(0),math.rad(0)),0.3) | |
4430 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3) | |
4431 | RW.C0 = clerp(RW.C0, CFrame.new(1.25, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(-90)), 0.3) | |
4432 | LW.C0 = clerp(LW.C0, CFrame.new(-1.25, 0.5, -0.5) * angles(math.rad(40), math.rad(0), math.rad(70)), 0.3) | |
4433 | RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1) | |
4434 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1) | |
4435 | end | |
4436 | sphere(2.5,"Add",root.CFrame,vt(0,0,0),1,MAINRUINCOLOR) | |
4437 | for i = 0,3,0.1 do | |
4438 | sphereMK(2.5,-1,"Add",root.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2.5,2.5,25,-0.025,MAINRUINCOLOR,0) | |
4439 | end | |
4440 | CFuncs["Sound"].Create("rbxassetid://239000203", root, 4, 1) | |
4441 | CFuncs["Sound"].Create("rbxassetid://1042716828", root, 2, 1) | |
4442 | CFuncs["Sound"].Create("rbxassetid://847061203", root, 3, 1) | |
4443 | hum.WalkSpeed = storehumanoidWS | |
4444 | attack = false | |
4445 | ModeOfGlitch = 66 | |
4446 | storehumanoidWS = 16 | |
4447 | hum.WalkSpeed = 16 | |
4448 | rainbowmode = false | |
4449 | chaosmode = false | |
4450 | flamemode = false | |
4451 | newTheme("rbxassetid://1430790805", 0, 1, 1) | |
4452 | MAINRUINCOLOR = BrickColor.new("Really black") | |
4453 | for i, v in pairs(mw2:GetChildren()) do | |
4454 | if v:IsA("Part") then | |
4455 | v.BrickColor = BrickColor.random() | |
4456 | v.Material = "Neon" | |
4457 | end | |
4458 | end | |
4459 | for i, v in pairs(mw1:GetChildren()) do | |
4460 | if v:IsA("Part") then | |
4461 | v.Transparency = 0.75 | |
4462 | v.BrickColor = BrickColor.random() | |
4463 | v.Material = "Neon" | |
4464 | end | |
4465 | end | |
4466 | for i, v in pairs(m:GetChildren()) do | |
4467 | if v:IsA("Part") then | |
4468 | v.BrickColor = BrickColor.random() | |
4469 | v.Material = "Neon" | |
4470 | end | |
4471 | end | |
4472 | for i, v in pairs(m2:GetChildren()) do | |
4473 | if v:IsA("Part") then | |
4474 | v.BrickColor = BrickColor.random() | |
4475 | v.Material = "Neon" | |
4476 | end | |
4477 | end | |
4478 | for i, v in pairs(m3:GetChildren()) do | |
4479 | if v:IsA("Part") then | |
4480 | v.BrickColor = BrickColor.random() | |
4481 | v.Material = "Neon" | |
4482 | end | |
4483 | end | |
4484 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4485 | if v:IsA("Part") then | |
4486 | v.Transparency = 0.75 | |
4487 | v.BrickColor = BrickColor.random() | |
4488 | v.Material = "Neon" | |
4489 | end | |
4490 | end | |
4491 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4492 | if v:IsA("Part") then | |
4493 | v.Transparency = 0.75 | |
4494 | v.BrickColor = BrickColor.random() | |
4495 | v.Material = "Neon" | |
4496 | end | |
4497 | end | |
4498 | for i = 0,2,0.1 do | |
4499 | swait() | |
4500 | RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0.15,0)* angles(math.rad(-10),math.rad(0),math.rad(0)),0.3) | |
4501 | Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(-10),math.rad(0),math.rad(0)),.3) | |
4502 | RW.C0 = clerp(RW.C0, CFrame.new(1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(120)), 0.3) | |
4503 | LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(90), math.rad(0), math.rad(-120)), 0.3) | |
4504 | RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 7 * math.cos(sine / 56))),.1) | |
4505 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 3 * math.cos(sine / 52))),.1) | |
4506 | end | |
4507 | end | |
4508 | if k == "t" and attack == false and ModeOfGlitch ~= 5 then | |
4509 | ModeOfGlitch = 2 | |
4510 | ||
4511 | storehumanoidWS = 16 | |
4512 | hum.WalkSpeed = 16 | |
4513 | rainbowmode = false | |
4514 | chaosmode = false | |
4515 | flamemode = false | |
4516 | RecolorTextAndRename("Somewhat Gay Lunatic", Color3.new(0, 0, 0), Color3.new(255, 255, 255),"Cartoon") | |
4517 | newTheme("rbxassetid://1138145518", 10, 1, 3.2) | |
4518 | MAINRUINCOLOR = BrickColor.new("Cool yellow") | |
4519 | for i, v in pairs(mw2:GetChildren()) do | |
4520 | if v:IsA("Part") then | |
4521 | v.BrickColor = BrickColor.new("Bright blue") | |
4522 | v.Material = "Neon" | |
4523 | end | |
4524 | end | |
4525 | for i, v in pairs(mw1:GetChildren()) do | |
4526 | if v:IsA("Part") then | |
4527 | v.Transparency = 0 | |
4528 | v.BrickColor = BrickColor.new("Cool yellow") | |
4529 | v.Material = "Neon" | |
4530 | end | |
4531 | end | |
4532 | for i, v in pairs(m:GetChildren()) do | |
4533 | if v:IsA("Part") then | |
4534 | v.BrickColor = BrickColor.new("Bright green") | |
4535 | v.Material = "Neon" | |
4536 | end | |
4537 | end | |
4538 | for i, v in pairs(m2:GetChildren()) do | |
4539 | if v:IsA("Part") then | |
4540 | v.BrickColor = BrickColor.new("Cool yellow") | |
4541 | v.Material = "Neon" | |
4542 | end | |
4543 | end | |
4544 | for i, v in pairs(m3:GetChildren()) do | |
4545 | if v:IsA("Part") then | |
4546 | v.BrickColor = BrickColor.new("Bright green") | |
4547 | v.Material = "Neon" | |
4548 | end | |
4549 | end | |
4550 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4551 | if v:IsA("Part") then | |
4552 | v.Transparency = 1 | |
4553 | v.BrickColor = BrickColor.new("White") | |
4554 | v.Material = "Neon" | |
4555 | end | |
4556 | end | |
4557 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4558 | if v:IsA("Part") then | |
4559 | v.Transparency = 1 | |
4560 | v.BrickColor = BrickColor.new("White") | |
4561 | v.Material = "Neon" | |
4562 | end | |
4563 | end | |
4564 | elseif k == "t" and attack == false and ModeOfGlitch == 5 then | |
4565 | resetmode() | |
4566 | end | |
4567 | if k == "y" and attack == false and ModeOfGlitch ~= 6 then | |
4568 | ModeOfGlitch = 5 | |
4569 | storehumanoidWS = 75 | |
4570 | hum.WalkSpeed = 75 | |
4571 | rainbowmode = false | |
4572 | chaosmode = false | |
4573 | flamemode = false | |
4574 | RecolorTextAndRename("Alone and Depressed Lunatic", Color3.new(0, 0, 0), Color3.new(1, 1, 1),"Antique") | |
4575 | newTheme("rbxassetid://1264384183", 0, 1, 1) | |
4576 | MAINRUINCOLOR = BrickColor.new("Really black") | |
4577 | for i, v in pairs(mw2:GetChildren()) do | |
4578 | if v:IsA("Part") then | |
4579 | v.BrickColor = BrickColor.new("Really red") | |
4580 | v.Material = "Neon" | |
4581 | end | |
4582 | end | |
4583 | for i, v in pairs(mw1:GetChildren()) do | |
4584 | if v:IsA("Part") then | |
4585 | v.Transparency = 0 | |
4586 | v.BrickColor = BrickColor.new("Really black") | |
4587 | v.Material = "Neon" | |
4588 | end | |
4589 | end | |
4590 | for i, v in pairs(m:GetChildren()) do | |
4591 | if v:IsA("Part") then | |
4592 | v.BrickColor = BrickColor.new("Really black") | |
4593 | v.Material = "Ice" | |
4594 | end | |
4595 | end | |
4596 | for i, v in pairs(m2:GetChildren()) do | |
4597 | if v:IsA("Part") then | |
4598 | v.BrickColor = BrickColor.new("Really black") | |
4599 | v.Material = "Ice" | |
4600 | end | |
4601 | end | |
4602 | for i, v in pairs(m3:GetChildren()) do | |
4603 | if v:IsA("Part") then | |
4604 | v.BrickColor = BrickColor.new("Really black") | |
4605 | v.Material = "Neon" | |
4606 | end | |
4607 | end | |
4608 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4609 | if v:IsA("Part") then | |
4610 | v.Transparency = 1 | |
4611 | v.BrickColor = BrickColor.new("White") | |
4612 | v.Material = "Neon" | |
4613 | end | |
4614 | end | |
4615 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4616 | if v:IsA("Part") then | |
4617 | v.Transparency = 1 | |
4618 | v.BrickColor = BrickColor.new("White") | |
4619 | v.Material = "Neon" | |
4620 | end | |
4621 | end | |
4622 | ||
4623 | ||
4624 | elseif k == "y" and attack == false and ModeOfGlitch == 6 then | |
4625 | resetmode() | |
4626 | end | |
4627 | if k == "u" and attack == false and ModeOfGlitch ~= 6127843 then | |
4628 | ModeOfGlitch = 5 | |
4629 | storehumanoidWS = 50 | |
4630 | hum.WalkSpeed = 50 | |
4631 | rainbowmode = true | |
4632 | chaosmode = false | |
4633 | flamemode = false | |
4634 | RecolorTextAndRename("Rainbow Lunatic", Color3.new(1, 1, 1), Color3.new(1, 1, 1),"Legacy") | |
4635 | newTheme("rbxassetid://1890957836", 0, 1, 1) | |
4636 | MAINRUINCOLOR = BrickColor.new("White") | |
4637 | for i, v in pairs(mw2:GetChildren()) do | |
4638 | if v:IsA("Part") then | |
4639 | v.BrickColor = MAINRUINCOLOR | |
4640 | v.Material = "Neon" | |
4641 | end | |
4642 | end | |
4643 | for i, v in pairs(mw1:GetChildren()) do | |
4644 | if v:IsA("Part") then | |
4645 | v.Transparency = 0 | |
4646 | v.BrickColor = MAINRUINCOLOR | |
4647 | v.Material = "Neon" | |
4648 | end | |
4649 | end | |
4650 | for i, v in pairs(m:GetChildren()) do | |
4651 | if v:IsA("Part") then | |
4652 | v.BrickColor = BrickColor.new("White") | |
4653 | v.Material = "Neon" | |
4654 | end | |
4655 | end | |
4656 | for i, v in pairs(m2:GetChildren()) do | |
4657 | if v:IsA("Part") then | |
4658 | v.BrickColor = BrickColor.new("White") | |
4659 | v.Material = "Neon" | |
4660 | end | |
4661 | end | |
4662 | for i, v in pairs(m3:GetChildren()) do | |
4663 | if v:IsA("Part") then | |
4664 | v.BrickColor = BrickColor.new("White") | |
4665 | v.Material = "Neon" | |
4666 | end | |
4667 | end | |
4668 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4669 | if v:IsA("Part") then | |
4670 | v.Transparency = 1 | |
4671 | v.BrickColor = BrickColor.new("White") | |
4672 | v.Material = "Neon" | |
4673 | end | |
4674 | end | |
4675 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4676 | if v:IsA("Part") then | |
4677 | v.Transparency = 1 | |
4678 | v.BrickColor = BrickColor.new("White") | |
4679 | v.Material = "Neon" | |
4680 | end | |
4681 | end | |
4682 | elseif k == "u" and attack == false and ModeOfGlitch == 6127843 then | |
4683 | resetmode() | |
4684 | end | |
4685 | if k == "p" and attack == false and ModeOfGlitch ~= 1000000 then | |
4686 | ModeOfGlitch = 2 | |
4687 | storehumanoidWS = 100 | |
4688 | hum.WalkSpeed = 100 | |
4689 | rainbowmode = false | |
4690 | chaosmode = false | |
4691 | flamemode = false | |
4692 | - | RecolorTextAndRename("Baslio", Color3.new(0, 0, 0), Color3.new(255, 255, 255),"Antique") |
4692 | + | RecolorTextAndRename("Old Days Lunatic.", Color3.new(0, 0, 0), Color3.new(255, 255, 255),"Antique") |
4693 | newTheme("rbxassetid://318812395", 0, 1, 1) | |
4694 | MAINRUINCOLOR = BrickColor.new("Really black") | |
4695 | for i, v in pairs(mw2:GetChildren()) do | |
4696 | if v:IsA("Part") then | |
4697 | v.BrickColor = BrickColor.new("White") | |
4698 | v.Material = "Neon" | |
4699 | end | |
4700 | end | |
4701 | for i, v in pairs(mw1:GetChildren()) do | |
4702 | if v:IsA("Part") then | |
4703 | v.Transparency = 0 | |
4704 | v.BrickColor = BrickColor.new("Really black") | |
4705 | v.Material = "Neon" | |
4706 | end | |
4707 | end | |
4708 | for i, v in pairs(m:GetChildren()) do | |
4709 | if v:IsA("Part") then | |
4710 | v.BrickColor = BrickColor.new("White") | |
4711 | v.Material = "Neon" | |
4712 | end | |
4713 | end | |
4714 | for i, v in pairs(m2:GetChildren()) do | |
4715 | if v:IsA("Part") then | |
4716 | v.BrickColor = BrickColor.new("Really black") | |
4717 | v.Material = "Neon" | |
4718 | end | |
4719 | end | |
4720 | for i, v in pairs(m3:GetChildren()) do | |
4721 | if v:IsA("Part") then | |
4722 | v.BrickColor = BrickColor.new("White") | |
4723 | v.Material = "Neon" | |
4724 | end | |
4725 | end | |
4726 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4727 | if v:IsA("Part") then | |
4728 | v.Transparency = 0 | |
4729 | v.BrickColor = BrickColor.new("Really black") | |
4730 | v.Material = "Neon" | |
4731 | end | |
4732 | end | |
4733 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4734 | if v:IsA("Part") then | |
4735 | v.Transparency = 0 | |
4736 | v.BrickColor = BrickColor.new("White") | |
4737 | v.Material = "Neon" | |
4738 | end | |
4739 | end | |
4740 | elseif k == "p" and attack == false and ModeOfGlitch == 1000000 then | |
4741 | resetmode() | |
4742 | end | |
4743 | if k == "k" and attack == false and ModeOfGlitch ~= 101909 then | |
4744 | ModeOfGlitch = 101909 | |
4745 | storehumanoidWS = 100 | |
4746 | hum.WalkSpeed = 100 | |
4747 | rainbowmode = false | |
4748 | chaosmode = false | |
4749 | flamemode = true | |
4750 | RecolorTextAndRename("Reanimated Lunatic",BrickColor.new("Deep orange").Color,BrickColor.new("Dark blue").Color,"Antique") | |
4751 | newTheme("rbxassetid://243281095", 0, 1, 1) | |
4752 | MAINRUINCOLOR = BrickColor.new("Dark blue") | |
4753 | for i, v in pairs(mw2:GetChildren()) do | |
4754 | if v:IsA("Part") then | |
4755 | v.BrickColor = BrickColor.new("Deep orange") | |
4756 | v.Material = "Neon" | |
4757 | end | |
4758 | end | |
4759 | for i, v in pairs(mw1:GetChildren()) do | |
4760 | if v:IsA("Part") then | |
4761 | v.Transparency = 0 | |
4762 | v.BrickColor = BrickColor.new("Dark blue") | |
4763 | v.Material = "Neon" | |
4764 | end | |
4765 | end | |
4766 | for i, v in pairs(m:GetChildren()) do | |
4767 | if v:IsA("Part") then | |
4768 | v.BrickColor = BrickColor.new("Deep orange") | |
4769 | v.Material = "Neon" | |
4770 | end | |
4771 | end | |
4772 | for i, v in pairs(m2:GetChildren()) do | |
4773 | if v:IsA("Part") then | |
4774 | v.BrickColor = BrickColor.new("Dark blue") | |
4775 | v.Material = "Neon" | |
4776 | end | |
4777 | end | |
4778 | for i, v in pairs(m3:GetChildren()) do | |
4779 | if v:IsA("Part") then | |
4780 | v.BrickColor = BrickColor.new("Deep orange") | |
4781 | v.Material = "Neon" | |
4782 | end | |
4783 | end | |
4784 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4785 | if v:IsA("Part") then | |
4786 | v.Transparency = 0 | |
4787 | v.BrickColor = BrickColor.new("Hot white") | |
4788 | v.Material = "Neon" | |
4789 | end | |
4790 | end | |
4791 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4792 | if v:IsA("Part") then | |
4793 | v.Transparency = 0 | |
4794 | v.BrickColor = BrickColor.new("Hot white") | |
4795 | v.Material = "Neon" | |
4796 | end | |
4797 | end | |
4798 | elseif k == "k" and attack == false and ModeOfGlitch == 101909 then | |
4799 | resetmode() | |
4800 | end | |
4801 | if k == "g" and attack == false and ModeOfGlitch ~= 10134 then | |
4802 | ModeOfGlitch = 10134 | |
4803 | storehumanoidWS = 35 | |
4804 | hum.WalkSpeed = 35 | |
4805 | rainbowmode = false | |
4806 | chaosmode = false | |
4807 | flamemode = false | |
4808 | RecolorTextAndRename("Morpher Lunatic",BrickColor.new("White").Color,BrickColor.new("White").Color,"Antique") | |
4809 | newTheme("rbxassetid://745717581", 0, 1, 2) | |
4810 | MAINRUINCOLOR = BrickColor.new("White") | |
4811 | for i, v in pairs(mw2:GetChildren()) do | |
4812 | if v:IsA("Part") then | |
4813 | v.BrickColor = BrickColor.new("White") | |
4814 | v.Material = "Neon" | |
4815 | end | |
4816 | end | |
4817 | for i, v in pairs(mw1:GetChildren()) do | |
4818 | if v:IsA("Part") then | |
4819 | v.Transparency = 0 | |
4820 | v.BrickColor = BrickColor.new("White") | |
4821 | v.Material = "Neon" | |
4822 | end | |
4823 | end | |
4824 | for i, v in pairs(m:GetChildren()) do | |
4825 | if v:IsA("Part") then | |
4826 | v.BrickColor = BrickColor.new("White") | |
4827 | v.Material = "Neon" | |
4828 | end | |
4829 | end | |
4830 | for i, v in pairs(m2:GetChildren()) do | |
4831 | if v:IsA("Part") then | |
4832 | v.BrickColor = BrickColor.new("White") | |
4833 | v.Material = "Neon" | |
4834 | end | |
4835 | end | |
4836 | for i, v in pairs(m3:GetChildren()) do | |
4837 | if v:IsA("Part") then | |
4838 | v.BrickColor = BrickColor.new("White") | |
4839 | v.Material = "Neon" | |
4840 | end | |
4841 | end | |
4842 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4843 | if v:IsA("Part") then | |
4844 | v.Transparency = 0 | |
4845 | v.BrickColor = BrickColor.new("White") | |
4846 | v.Material = "Neon" | |
4847 | end | |
4848 | end | |
4849 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4850 | if v:IsA("Part") then | |
4851 | v.Transparency = 0 | |
4852 | v.BrickColor = BrickColor.new("White") | |
4853 | v.Material = "Neon" | |
4854 | end | |
4855 | end | |
4856 | elseif k == "g" and attack == false and ModeOfGlitch == 10134 then | |
4857 | resetmode() | |
4858 | end | |
4859 | if ModeOfGlitch == 10134 then | |
4860 | sphere2(8,"Add",rarm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,MAINRUINCOLOR,MAINRUINCOLOR.Color) | |
4861 | sphere2(8,"Add",larm.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("White"),Color3.new(0,1,0)) | |
4862 | sphereMK(2,-0.5,"Add",root.CFrame*CFrame.new(math.random(-5,5),math.random(-5,5),8)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0)),0.5,0.5,20,-0.0075,MAINRUINCOLOR,0) | |
4863 | end | |
4864 | if k == "l" and toggleTag == false then | |
4865 | toggleTag = true | |
4866 | text.TextTransparency = 0 | |
4867 | text.TextStrokeTransparency = 0 | |
4868 | elseif k == "l" and toggleTag == true then | |
4869 | toggleTag = false | |
4870 | text.TextTransparency = 1 | |
4871 | text.TextStrokeTransparency = 1 | |
4872 | end | |
4873 | if k == "z" and attack == false and ModeOfGlitch == 1 then | |
4874 | ExtinctiveHeartbreak() | |
4875 | elseif k == "z" and attack == false and ModeOfGlitch == 2 then | |
4876 | PureBomb() | |
4877 | elseif k == "z" and attack == false and ModeOfGlitch == 3 then | |
4878 | scattercorrupt() | |
4879 | elseif k == "z" and attack == false and ModeOfGlitch == 4 then | |
4880 | ChaosGroundStrike() | |
4881 | elseif k == "z" and attack == false and ModeOfGlitch == 5 then | |
4882 | elseif k == "z" and attack == false and ModeOfGlitch == 1000000 then | |
4883 | UniversalSpark() | |
4884 | elseif k == "l" and attack == false and ModeOfGlitch == 1000000 then | |
4885 | scattercorrupt() | |
4886 | wait(1) | |
4887 | yinyangi() | |
4888 | elseif k == "l" and attack == false and ModeOfGlitch == 5 then | |
4889 | scattercorrupt() | |
4890 | scattercorrupt() | |
4891 | elseif k == "z" and attack == false and ModeOfGlitch == 6 then | |
4892 | yinyangi() | |
4893 | elseif k == "z" and attack == false and ModeOfGlitch == 6127843 then | |
4894 | Wip() | |
4895 | end | |
4896 | if k == "l" and attack == false and ModeOfGlitch == 4 then | |
4897 | ChaosBegone() | |
4898 | end | |
4899 | end) | |
4900 | coroutine.resume(coroutine.create(function() | |
4901 | while true do | |
4902 | swait(2) | |
4903 | if rainbowmode == true or ModeOfGlitch == 6 then | |
4904 | sphereMK(1, 1, "Add", root.CFrame * CFrame.new(math.random(-5, 5), -6, math.random(-5, 5)) * CFrame.Angles(math.rad(90), 0, 0), 1.5, 1.5, 10, -0.015, MAINRUINCOLOR, 0) | |
4905 | end | |
4906 | end | |
4907 | end)) | |
4908 | coroutine.resume(coroutine.create(function() | |
4909 | while true do | |
4910 | swait(0.5) | |
4911 | if ModeOfGlitch == 1000000 then | |
4912 | sphereMK(5, 1, "Add", root.CFrame * CFrame.new(math.random(-25, 25), -10, math.random(-25, 25)) * CFrame.Angles(math.rad(90 + math.random(-15, 15)), math.rad(math.random(-15, 15)), 0), 1, 1, 15, -0.01, MAINRUINCOLOR, 0) | |
4913 | end | |
4914 | end | |
4915 | end)) | |
4916 | coroutine.resume(coroutine.create(function() | |
4917 | while true do | |
4918 | swait() | |
4919 | if chaosmode == true then | |
4920 | lolwut = {"Ender Lunatic","eNdER lUnAtIc","ENDER LUNATIC","enDer luNatIc","ENdEr LUnAtIC","eNdEr lUnAtIc","EnDeR LuNaTiC","EnDER LuNATiC",} | |
4921 | Sanicz = lolwut[math.random(1,#lolwut)] | |
4922 | RecolorTextAndRename(Sanicz,BrickColor.Random().Color,BrickColor.Random().Color,"Fantasy") | |
4923 | MAINRUINCOLOR = BrickColor.Random() | |
4924 | end | |
4925 | end | |
4926 | end)) | |
4927 | coroutine.resume(coroutine.create(function() | |
4928 | while true do | |
4929 | swait(2) | |
4930 | if chaosmode == true then | |
4931 | RecolorTextAndRename("Ender", Color3.new(0, 0, 0), BrickColor.random().Color,"Fantasy") | |
4932 | for i, v in pairs(mw1:GetChildren()) do | |
4933 | if v:IsA("Part") then | |
4934 | v.Transparency = 0.75 | |
4935 | v.BrickColor = BrickColor.random() | |
4936 | v.Material = "Neon" | |
4937 | end | |
4938 | end | |
4939 | for i, v in pairs(m2:GetChildren()) do | |
4940 | if v:IsA("Part") then | |
4941 | v.BrickColor = BrickColor.random() | |
4942 | v.Material = "Neon" | |
4943 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
4944 | if v:IsA("Part") then | |
4945 | v.Transparency = 0.75 | |
4946 | v.BrickColor = BrickColor.random() | |
4947 | v.Material = "Neon" | |
4948 | end | |
4949 | end | |
4950 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
4951 | if v:IsA("Part") then | |
4952 | v.Transparency = 0.75 | |
4953 | v.BrickColor = BrickColor.new("Really black") | |
4954 | v.Material = "Neon" | |
4955 | end | |
4956 | end | |
4957 | end | |
4958 | end | |
4959 | end | |
4960 | end | |
4961 | end)) | |
4962 | coroutine.resume(coroutine.create(function() | |
4963 | while true do | |
4964 | swait(2) | |
4965 | if ModeOfGlitch == 66 then | |
4966 | - | RecolorTextAndRename("ENDED", Color3.new(0, 0, 0), BrickColor.random().Color,"Arial") |
4966 | + | RecolorTextAndRename(". . .", Color3.new(0, 0, 0), BrickColor.random().Color,"Arial") |
4967 | for i, v in pairs(mw2:GetChildren()) do | |
4968 | if v:IsA("Part") then | |
4969 | v.Transparency = 0.75 | |
4970 | v.BrickColor = BrickColor.random() | |
4971 | v.Material = "Neon" | |
4972 | end | |
4973 | end | |
4974 | for i, v in pairs(mw1:GetChildren()) do | |
4975 | if v:IsA("Part") then | |
4976 | v.Transparency = 0.75 | |
4977 | v.BrickColor = BrickColor.random() | |
4978 | v.Material = "Neon" | |
4979 | end | |
4980 | end | |
4981 | for i, v in pairs(m:GetChildren()) do | |
4982 | if v:IsA("Part") then | |
4983 | v.Transparency = 0.75 | |
4984 | v.BrickColor = BrickColor.random() | |
4985 | v.Material = "Neon" | |
4986 | end | |
4987 | end | |
4988 | for i, v in pairs(m2:GetChildren()) do | |
4989 | if v:IsA("Part") then | |
4990 | v.Transparency = 0.75 | |
4991 | v.BrickColor = BrickColor.random() | |
4992 | v.Material = "Neon" | |
4993 | end | |
4994 | end | |
4995 | for i, v in pairs(m3:GetChildren()) do | |
4996 | if v:IsA("Part") then | |
4997 | v.Transparency = 0.75 | |
4998 | v.BrickColor = BrickColor.random() | |
4999 | v.Material = "Neon" | |
5000 | end | |
5001 | end | |
5002 | for i, v in pairs(extrawingmod1:GetChildren()) do | |
5003 | if v:IsA("Part") then | |
5004 | v.Transparency = 0.75 | |
5005 | v.BrickColor = BrickColor.random() | |
5006 | v.Material = "Neon" | |
5007 | end | |
5008 | end | |
5009 | for i, v in pairs(extrawingmod2:GetChildren()) do | |
5010 | if v:IsA("Part") then | |
5011 | v.Transparency = 0.75 | |
5012 | v.BrickColor = BrickColor.random() | |
5013 | v.Material = "Neon" | |
5014 | end | |
5015 | end | |
5016 | end | |
5017 | end | |
5018 | end)) | |
5019 | Humanoid.Name = "STARGLITCHER" | |
5020 | Humanoid.MaxHealth = math.huge | |
5021 | Humanoid.Health = math.huge | |
5022 | Instance.new("ForceField", char).Visible = false | |
5023 | Humanoid.Animator.Parent = nil | |
5024 | idleanim = 0.4 | |
5025 | while true do | |
5026 | if rainbowmode == true then | |
5027 | RecolorTextAndRename("Rainbow Lunatic", Color3.new(r / 255, g / 255, b / 255), Color3.new(r / 500, g / 500, b / 500),"Legacy") | |
5028 | MAINRUINCOLOR = BrickColor.new("White") | |
5029 | for i, v in pairs(m:GetChildren()) do | |
5030 | if v:IsA("Part") then | |
5031 | v.Color = Color3.new(r / 255, g / 255, b / 255) | |
5032 | end | |
5033 | end | |
5034 | for i, v in pairs(m2:GetChildren()) do | |
5035 | if v:IsA("Part") then | |
5036 | v.Color = Color3.new(r / 255, g / 255, b / 255) | |
5037 | end | |
5038 | end | |
5039 | for i, v in pairs(m3:GetChildren()) do | |
5040 | if v:IsA("Part") then | |
5041 | v.Color = Color3.new(r / 255, g / 255, b / 255) | |
5042 | end | |
5043 | end | |
5044 | for i, v in pairs(mw1:GetChildren()) do | |
5045 | if v:IsA("Part") then | |
5046 | v.Color = Color3.new(r / 255, g / 255, b / 255) | |
5047 | v.Material = "Neon" | |
5048 | end | |
5049 | end | |
5050 | for i, v in pairs(mw2:GetChildren()) do | |
5051 | if v:IsA("Part") then | |
5052 | v.Color = Color3.new(r / 255, g / 255, b / 255) | |
5053 | v.Material = "Neon" | |
5054 | end | |
5055 | end | |
5056 | end | |
5057 | CameraManager() | |
5058 | swait() | |
5059 | if ModeOfGlitch ~= 1 and ModeOfGlitch ~= 2 and ModeOfGlitch ~= 3 and ModeOfGlitch ~= 4 and ModeOfGlitch ~= 5 and ModeOfGlitch ~= 6 and ModeOfGlitch ~= 7 and ModeOfGlitch ~= 10134 and ModeOfGlitch ~= 34101 and ModeOfGlitch ~= 1000000 and ModeOfGlitch ~= 66 and ModeOfGlitch ~= 8787 and ModeOfGlitch ~= 6127843 and ModeOfGlitch ~= 6127843 and ModeOfGlitch ~= 101909 then | |
5060 | lwing1weld.C1=clerp(lwing1weld.C1,cf(2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(12.5 + 5 * math.cos(sine / 32))),.3) | |
5061 | lwing2weld.C1=clerp(lwing2weld.C1,cf(3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(25 + 7.5 * math.cos(sine / 32))),.3) | |
5062 | lwing3weld.C1=clerp(lwing3weld.C1,cf(3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(37.5 + 10 * math.cos(sine / 32))),.3) | |
5063 | rwing1weld.C1=clerp(rwing1weld.C1,cf(-2,0,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(5 + 10 * math.cos(sine / 32)),math.rad(0),math.rad(-12.5 - 5 * math.cos(sine / 32))),.3) | |
5064 | rwing2weld.C1=clerp(rwing2weld.C1,cf(-3,1,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(10 + 15 * math.cos(sine / 32)),math.rad(0),math.rad(-25 - 7.5 * math.cos(sine / 32))),.3) | |
5065 | rwing3weld.C1=clerp(rwing3weld.C1,cf(-3.75,2,0)*angles(math.rad(0),math.rad(0),math.rad(0))*angles(math.rad(15 + 20 * math.cos(sine / 32)),math.rad(0),math.rad(-37.5 - 10 * math.cos(sine / 32))),.3) | |
5066 | elseif ModeOfGlitch == 34101 or ModeOfGlitch == 8787 then | |
5067 | lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 3600 * math.cos(sine / 360))),.3) | |
5068 | lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 + 3600 * math.cos(sine / 360))),.3) | |
5069 | lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 + 3600 * math.cos(sine / 360))),.3) | |
5070 | rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 + 3600 * math.cos(sine / 360))),.3) | |
5071 | rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 + 3600 * math.cos(sine / 360))),.3) | |
5072 | rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 + 3600 * math.cos(sine / 360))),.3) | |
5073 | elseif ModeOfGlitch == 5 or ModeOfGlitch == 3 then | |
5074 | lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 + 3600 * math.cos(sine / 360))),.3) | |
5075 | lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 + 3600 * math.cos(sine / 360))),.3) | |
5076 | lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),0.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 + 3600 * math.cos(sine / 360))),.3) | |
5077 | rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(0 - 3600 * math.cos(sine / 720))),.3) | |
5078 | rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(120 - 3600 * math.cos(sine / 720))),.3) | |
5079 | rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 1.5 * math.cos(sine / 360),-0.25 - 0.5 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-120 - 3600 * math.cos(sine / 720))),.3) | |
5080 | elseif ModeOfGlitch == 10134 or ModeOfGlitch == 4 or ModeOfGlitch == 1 or ModeOfGlitch == 101909 or ModeOfGlitch == 2 or ModeOfGlitch == 1000000 then | |
5081 | lwing1weld.C1=clerp(lwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 + 3600 * math.cos(sine / 360))),.3) | |
5082 | lwing2weld.C1=clerp(lwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 + 3600 * math.cos(sine / 360))),.3) | |
5083 | lwing3weld.C1=clerp(lwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 + 3600 * math.cos(sine / 360))),.3) | |
5084 | rwing1weld.C1=clerp(rwing1weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 + 3600 * math.cos(sine / 360))),.3) | |
5085 | rwing2weld.C1=clerp(rwing2weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 + 3600 * math.cos(sine / 360))),.3) | |
5086 | rwing3weld.C1=clerp(rwing3weld.C1,cf(0 + 2.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),0)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 + 3600 * math.cos(sine / 360))),.3) | |
5087 | lwing4weld.C1=clerp(lwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(90 - 3600 * math.cos(sine / 360))),.3) | |
5088 | lwing5weld.C1=clerp(lwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(147.5 - 3600 * math.cos(sine / 360))),.3) | |
5089 | lwing6weld.C1=clerp(lwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(32.5 - 3600 * math.cos(sine / 360))),.3) | |
5090 | rwing4weld.C1=clerp(rwing4weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 50)),math.rad(0 - 2 * math.cos(sine / 36)),math.rad(-90 - 3600 * math.cos(sine / 360))),.3) | |
5091 | rwing5weld.C1=clerp(rwing5weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 70)),math.rad(0 - 2 * math.cos(sine / 37)),math.rad(-147.5 - 3600 * math.cos(sine / 360))),.3) | |
5092 | rwing6weld.C1=clerp(rwing6weld.C1,cf(0 - 7.5 * math.cos(sine / 180),1.5 + 0.75 * math.cos(sine / 25),-1)*angles(math.rad(0 + 1 * math.cos(sine / 60)),math.rad(0 - 2 * math.cos(sine / 51)),math.rad(-32.5 - 3600 * math.cos(sine / 360))),.3) | |
5093 | end | |
5094 | sine = sine + change | |
5095 | local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude | |
5096 | local velderp = RootPart.Velocity.y | |
5097 | hitfloor, posfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character) | |
5098 | if equipped == true or equipped == false then | |
5099 | if attack == false then | |
5100 | idle = idle + 1 | |
5101 | else | |
5102 | idle = 0 | |
5103 | end | |
5104 | if not (idle >= 500) or attack == false then | |
5105 | end | |
5106 | if RootPart.Velocity.y > 1 and hitfloor == nil then | |
5107 | Anim = "Jump" | |
5108 | if attack == false then | |
5109 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
5110 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1) | |
5111 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1) | |
5112 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-2.5), math.rad(0), math.rad(0)), 0.1) | |
5113 | RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(25)), 0.1) | |
5114 | LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-5), math.rad(0), math.rad(-25)), 0.1) | |
5115 | end | |
5116 | elseif RootPart.Velocity.y < -1 and hitfloor == nil then | |
5117 | Anim = "Fall" | |
5118 | if attack == false then | |
5119 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(-20)), 0.1) | |
5120 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 25), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-5), math.rad(0), math.rad(20)), 0.1) | |
5121 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 25)) * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
5122 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(0), math.rad(0), math.rad(0)), 0.1) | |
5123 | RW.C0 = clerp(RW.C0, cf(1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(50)), 0.1) | |
5124 | LW.C0 = clerp(LW.C0, cf(-1.45, 0.5 + 0.1 * math.cos(sine / 25), 0) * angles(math.rad(-20), math.rad(0), math.rad(-50)), 0.1) | |
5125 | end | |
5126 | elseif torvel < 1 and hitfloor ~= nil then | |
5127 | Anim = "Idle" | |
5128 | if attack == false then | |
5129 | if ModeOfGlitch == 1 then | |
5130 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(32 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1) | |
5131 | RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-4 - 7 * math.cos(sine / 39))),.1) | |
5132 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(15 + 8 * math.cos(sine / 31))),.1) | |
5133 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(32 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1) | |
5134 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(30 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1) | |
5135 | RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(32 + 6 * math.cos(sine / 72)),math.rad(2 - 4 * math.cos(sine / 58)),math.rad(14 + 1 * math.cos(sine / 45))),.1) | |
5136 | LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(32 - 7 * math.cos(sine / 66)),math.rad(6 - 5 * math.cos(sine / 59)),math.rad(-9 - 3 * math.cos(sine / 45))),.1) | |
5137 | elseif ModeOfGlitch == 2 or ModeOfGlitch == 6127843 then | |
5138 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-7.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) | |
5139 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) | |
5140 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1) | |
5141 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1) | |
5142 | RW.C0 = clerp(RW.C0, cf(0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(30 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-100 - 2.5 * math.cos(sine / 28))), 0.1) | |
5143 | LW.C0 = clerp(LW.C0, cf(-0.85, 0.5 + 0.1 * math.cos(sine / 28), -0.65) * angles(math.rad(40 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(90 + 2.5 * math.cos(sine / 28))), 0.1) | |
5144 | elseif ModeOfGlitch == 3 then | |
5145 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 - 1 * math.cos(sine / 34))), 0.1) | |
5146 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) | |
5147 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(-20)), 0.1) | |
5148 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(25 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(20)), 0.1) | |
5149 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(-20), math.rad(30 + 2.5 * math.cos(sine / 25))), 0.1) | |
5150 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.75, 0) * angles(math.rad(170), math.rad(-20), math.rad(20)), 0.1) | |
5151 | elseif ModeOfGlitch == 4 then | |
5152 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(20)), 0.1) | |
5153 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.025 * math.cos(sine / 32), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-1.5), math.rad(0), math.rad(-20)), 0.1) | |
5154 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.025 * math.cos(sine / 32)) * angles(math.rad(20 - 0.5 * math.cos(sine / 32)), math.rad(0), math.rad(0)), 0.1) | |
5155 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1) | |
5156 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.252)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1) | |
5157 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 2.5 * math.cos(sine / 0.568)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1) | |
5158 | elseif ModeOfGlitch == 5 then | |
5159 | RH.C0 = clerp(RH.C0, cf(1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) | |
5160 | LH.C0 = clerp(LH.C0, cf(-1, -1 - 0.05 * math.cos(sine / 28), 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(0 + 1 * math.cos(sine / 34))), 0.1) | |
5161 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0 + 0.05 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1) | |
5162 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(5 - 2.5 * math.cos(sine / 28)), math.rad(0), math.rad(0)), 0.1) | |
5163 | RW.C0 = clerp(RW.C0, cf(1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(-30)), 0.1) | |
5164 | LW.C0 = clerp(LW.C0, cf(-1, 0.5 + 0.1 * math.cos(sine / 28), 0.45) * angles(math.rad(-30), math.rad(0), math.rad(30)), 0.1) | |
5165 | elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then | |
5166 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-10)), 0.1) | |
5167 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(10)), 0.1) | |
5168 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 1.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(0 - 1 * math.cos(sine / 34)), math.rad(0), math.rad(0)), 0.1) | |
5169 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(15), math.rad(0), math.rad(0)), 0.1) | |
5170 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(20 + 2.5 * math.cos(sine / 28))), 0.1) | |
5171 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10), math.rad(0), math.rad(-20 - 2.5 * math.cos(sine / 28))), 0.1) | |
5172 | elseif ModeOfGlitch == 101909 then | |
5173 | RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(8 - 6 * math.cos(sine / 67)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-18 - 5 * math.cos(sine / 32))),.1) | |
5174 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-15 - 8 * math.cos(sine / 74)),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(31 + 8 * math.cos(sine / 38))),.1) | |
5175 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0 + 0.02 * math.cos(sine / 32),1 + 0.15 * math.cos(sine / 32))*angles(math.rad(-21 - 2 * math.cos(sine / 32)),math.rad(8),math.rad(0)),.1) | |
5176 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 6 * math.cos(sine / 37)),math.rad(-14 + 5 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1) | |
5177 | RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(-24 + 9 * math.cos(sine / 72)),math.rad(3 - 5 * math.cos(sine / 58)),math.rad(38 + 7 * math.cos(sine / 45))),.1) | |
5178 | LW.C0=clerp(LW.C0,cf(-0.8,0.35 + 0.025 * math.cos(sine / 45),-0.75)*angles(math.rad(160 - 2 * math.cos(sine / 66)),math.rad(5 - 8 * math.cos(sine / 59)),math.rad(87 - 3 * math.cos(sine / 45))),.1) | |
5179 | elseif ModeOfGlitch == 8787 then | |
5180 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 28) - 0.03 * math.cos(sine / 45),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-7.5 + 3 * math.cos(sine / 45)),math.rad(0),math.rad(0 - 2 * math.cos(sine / 34))),.1) | |
5181 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 28) + 0.03 * math.cos(sine / 45),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5 - 3 * math.cos(sine / 45)),math.rad(5),math.rad(0 + 2 * math.cos(sine / 34))),.1) | |
5182 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 + 0.03 * math.cos(sine / 45),0 + 0.02 * math.cos(sine / 34),0 + 0.05 * math.cos(sine / 28))*angles(math.rad(0 - 2 * math.cos(sine / 34)),math.rad(0 + 3 * math.cos(sine / 45)),math.rad(0)),.1) | |
5183 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(20 - 2.5 * math.cos(sine / 28)),math.rad(0 + 5 * math.cos(sine / 99)),math.rad(0 + 10 * math.cos(sine / 78))),.1) | |
5184 | RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.01 * math.cos(sine / 28),0)*angles(math.rad(15 + 5 * math.cos(sine / 33)),math.rad(15 + 6 * math.cos(sine / 38)),math.rad(-10 - 3 * math.cos(sine / 42))),.1) | |
5185 | LW.C0=clerp(LW.C0,cf(-0.85,0.5 + 0.05 * math.cos(sine / 28),-0.65)*angles(math.rad(40 - 3 * math.cos(sine / 34)),math.rad(0),math.rad(90 + 5 * math.cos(sine / 28))),.1) | |
5186 | elseif ModeOfGlitch == 34101 then | |
5187 | RootJoint.C0 = RootJoint.C0:lerp(cf(0,0,0)*angles(0,0,math.rad(0+5*math.cos(sine/16)))*RootCF,.1) | |
5188 | Torso.Neck.C0 = Torso.Neck.C0:lerp(necko*angles(0,0,-math.rad(0+5*math.cos(sine/16))),.1) | |
5189 | LH.C0 = LH.C0:lerp(cf(-1-math.rad(0+5*math.cos(sine/16)),-1+math.rad(0+5*math.cos(sine/16)),0)*angles(0,0,-math.rad(0+5*math.cos(sine/16)))*angles(math.rad(-15),math.rad(25),0)*angles(math.rad(0),math.rad(-90),math.rad(0)),.1) | |
5190 | RH.C0 = RH.C0:lerp(cf(1-math.rad(0+5*math.cos(sine/16)),-1-math.rad(0+5*math.cos(sine/16)),0)*angles(0,0,-math.rad(0+5*math.cos(sine/16)))*angles(math.rad(0),math.rad(90),math.rad(0)),.1) | |
5191 | LW.C0 = LW.C0:lerp(cf(-1.5,0.5,0)*cf(0,-.15,0)*angles(math.rad(15),0,math.rad(20)),.1) | |
5192 | RW.C0 = RW.C0:lerp(cf(1.5,0.5,0)*angles(0,0,math.rad(5+5*math.sin(sine/16))),.1) | |
5193 | elseif ModeOfGlitch == 10134 then | |
5194 | sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("White"),BrickColor.new("White").Color) | |
5195 | sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really black"),BrickColor.new("Really black").Color) | |
5196 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 + math.random(-10,10)),math.rad(math.random(-10,10)),math.rad(math.random(-10,10))),1) | |
5197 | RH.C0=clerp(RH.C0,cf(1,-0.4,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-10 - 2 * math.cos(sine / 39))),.1) | |
5198 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(10 + 6 * math.cos(sine / 31))),.1) | |
5199 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.25 * math.cos(sine / 50),0 + 0.25 * math.cos(sine / 43),6 + 1 * math.cos(sine / 32))*angles(math.rad(0 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1) | |
5200 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(13 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1) | |
5201 | RW.C0=clerp(RW.C0,cf(1,0.35 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(62 + 6 * math.cos(sine / 72)),math.rad(2 - 4 * math.cos(sine / 58)),math.rad(-65 + 1 * math.cos(sine / 45))),.1) | |
5202 | LW.C0=clerp(LW.C0,cf(-1,0.5 + 0.025 * math.cos(sine / 45),-0.5)*angles(math.rad(89 - 7 * math.cos(sine / 66)),math.rad(6 - 5 * math.cos(sine / 59)),math.rad(73 - 3 * math.cos(sine / 45))),.1) | |
5203 | elseif ModeOfGlitch == 66 then | |
5204 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 + math.random(-1,1)),math.rad(math.random(-1,1)),math.rad(math.random(-1,1))),0.6) | |
5205 | RW.C0=clerp(RW.C0,cf(1.35,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 + 5 * math.cos(sine / 74) + math.random(-1,1)),math.rad(1 - 3 * math.cos(sine / 53) + math.random(-1,1)),math.rad(-15 + 3 * math.cos(sine / 45) + math.random(-1,1))),.6) | |
5206 | LW.C0=clerp(LW.C0,cf(-1.35,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 - 3 * math.cos(sine / 73) + math.random(-1,1)),math.rad(2 - 1 * math.cos(sine / 55) + math.random(-1,1)),math.rad(15 - 3 * math.cos(sine / 45) + math.random(-1,1))),.6) | |
5207 | RH.C0=clerp(RH.C0,cf(1,0.35 - 0.05 * math.cos(sine / 32),-0.7)*angles(math.rad(-20),math.rad(90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(25 - 2 * math.cos(sine / 32))),.1) | |
5208 | LH.C0=clerp(LH.C0,cf(-1,-1.125 - 0.05 * math.cos(sine / 32),-0.6)*angles(math.rad(-105),math.rad(-90),math.rad(0))*angles(math.rad(-3),math.rad(0 - 1 * math.cos(sine / 56)),math.rad(-25 + 2 * math.cos(sine / 32))),.1) | |
5209 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.3 + 0.05 * math.cos(sine / 32))*angles(math.rad(7.5 - 2 * math.cos(sine / 32)),math.rad(0),math.rad(0)),.1) | |
5210 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1) | |
5211 | RW.C0=clerp(RW.C0,cf(1.35,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-15 + 3 * math.cos(sine / 45))),.1) | |
5212 | LW.C0=clerp(LW.C0,cf(-1.35,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(15 - 3 * math.cos(sine / 45))),.1) | |
5213 | ||
5214 | end | |
5215 | end | |
5216 | elseif torvel > 2 and torvel < 22 and hitfloor ~= nil then | |
5217 | Anim = "Walk" | |
5218 | if attack == false then | |
5219 | if ModeOfGlitch == 4 then | |
5220 | RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(5 + 25 * math.cos(sine / 12))), 0.1) | |
5221 | LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 8)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 12)), math.rad(-5 + 25 * math.cos(sine / 12))), 0.1) | |
5222 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 8)) * angles(math.rad(12.5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 12))), 0.1) | |
5223 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(30 - 5 * math.cos(sine / 0.5265)), math.rad(0 - 5 * math.cos(sine / 0.25)), math.rad(0 - 5 * math.cos(sine / 0.465))), 0.1) | |
5224 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(10 - 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.123)), math.rad(5 + 2.5 * math.cos(sine / 0.6))), 0.1) | |
5225 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(10 + 15 * math.cos(sine / 12)), math.rad(0 + 2.5 * math.cos(sine / 0.664)), math.rad(-5 + 2.5 * math.cos(sine / 0.23))), 0.1) | |
5226 | elseif ModeOfGlitch ~= 1 or ModeOfGlitch ~= 4 then | |
5227 | RH.C0 = clerp(RH.C0, cf(1, -0.85, -0.15 - 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1) | |
5228 | LH.C0 = clerp(LH.C0, cf(-1, -0.85, -0.15 + 0.15 * math.cos(sine / 4)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0 + 5 * math.cos(sine / 8)), math.rad(0 + 25 * math.cos(sine / 8))), 0.1) | |
5229 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.15 - 0.1 * math.cos(sine / 4)) * angles(math.rad(5), math.rad(0), math.rad(0 - 5 * math.cos(sine / 8))), 0.1) | |
5230 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 5 * math.cos(sine / 8))), 0.1) | |
5231 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 8)), math.rad(0), math.rad(10 - 10 * math.cos(sine / 4))), 0.1) | |
5232 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 45 * math.cos(sine / 8)), math.rad(0), math.rad(-10 + 10 * math.cos(sine / 4))), 0.1) | |
5233 | elseif ModeOfGlitch == 66 then | |
5234 | RH.C0=clerp(RH.C0,cf(1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1) | |
5235 | LH.C0=clerp(LH.C0,cf(-1,-1 + 0.05 * math.cos(sine / 4),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0 + 5 * math.cos(sine / 8)),math.rad(0 + 35 * math.cos(sine / 8))),.1) | |
5236 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.05,-0.05 - 0.05 * math.cos(sine / 4))*angles(math.rad(5 + 3 * math.cos(sine / 4)),math.rad(0 + root.RotVelocity.Y/1.5),math.rad(0 - root.RotVelocity.Y - 5 * math.cos(sine / 8))),.1) | |
5237 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(25 - 2 * math.cos(sine / 37)),math.rad(0 + 1 * math.cos(sine / 58)),math.rad(0 + 2 * math.cos(sine / 53))),.1) | |
5238 | RW.C0=clerp(RW.C0,cf(1.35,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 + 5 * math.cos(sine / 74)),math.rad(1 - 3 * math.cos(sine / 53)),math.rad(-15 + 3 * math.cos(sine / 45))),.1) | |
5239 | LW.C0=clerp(LW.C0,cf(-1.35,0.5 + 0.025 * math.cos(sine / 45),0)*angles(math.rad(165 - 3 * math.cos(sine / 73)),math.rad(2 - 1 * math.cos(sine / 55)),math.rad(15 - 3 * math.cos(sine / 45))),.1) | |
5240 | end | |
5241 | end | |
5242 | elseif torvel >= 22 and hitfloor ~= nil then | |
5243 | Anim = "Run" | |
5244 | if attack == false then | |
5245 | if ModeOfGlitch == 1 then | |
5246 | RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2) | |
5247 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2) | |
5248 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2) | |
5249 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2) | |
5250 | RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2) | |
5251 | LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2) | |
5252 | elseif ModeOfGlitch == 10134 then | |
5253 | sphere2(8,"Add",rleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("White"),BrickColor.new("White").Color) | |
5254 | sphere2(8,"Add",lleg.CFrame*CFrame.new(0,-1,0)*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),vt(1,1,1),-0.01,0.05,-0.01,BrickColor.new("Really black"),BrickColor.new("Really black").Color) | |
5255 | RH.C0=clerp(RH.C0,cf(1,-0.5,-0.6)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(1.5),math.rad(0),math.rad(-20 - 5 * math.cos(sine / 34))),.2) | |
5256 | LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(1),math.rad(0),math.rad(20 + 2 * math.cos(sine / 38))),.2) | |
5257 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0 - 0.15 * math.cos(sine / 47),-0.5,0.5 + 0.1 * math.cos(sine / 28))*angles(math.rad(70),math.rad(0 - root.RotVelocity.Y),math.rad(0 - root.RotVelocity.Y *4.5 + 3 * math.cos(sine / 47))),.2) | |
5258 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-17 - 5 * math.cos(sine / 52)),math.rad(0 - 3 * math.cos(sine / 37)),math.rad(0 + 2 * math.cos(sine / 78))),.2) | |
5259 | RW.C0=clerp(RW.C0,cf(1.5,0.5 + 0.05 * math.cos(sine / 28),0)*angles(math.rad(-8 - 4 * math.cos(sine / 59)),math.rad(-20 + 7 * math.cos(sine / 62)),math.rad(20 + 5 * math.cos(sine / 50))),.2) | |
5260 | LW.C0=clerp(LW.C0,cf(-1.5,0.5 + 0.1 * math.cos(sine / 28),0)*angles(math.rad(-8 - 3 * math.cos(sine / 55)),math.rad(20 + 8 * math.cos(sine / 67)),math.rad(-20 - 4 * math.cos(sine / 29))),.2) | |
5261 | elseif ModeOfGlitch ~= 6 and ModeOfGlitch ~= 1000000 then | |
5262 | RH.C0 = clerp(RH.C0, cf(1, -0.75 - 0.25 * math.cos(sine / 3), -0.25 - 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1) | |
5263 | LH.C0 = clerp(LH.C0, cf(-1, -0.75 + 0.25 * math.cos(sine / 3), -0.25 + 0.25 * math.cos(sine / 3)) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(0), math.rad(0), math.rad(0 + 95 * math.cos(sine / 6))), 0.1) | |
5264 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.125 + 0.125 * math.cos(sine / 3)) * angles(math.rad(20), math.rad(0), math.rad(0 - 15 * math.cos(sine / 6))), 0.1) | |
5265 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-10 + 2.5 * math.cos(sine / 100)), math.rad(0), math.rad(0 + 15 * math.cos(sine / 6))), 0.1) | |
5266 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(0 - 155 * math.cos(sine / 6)), math.rad(0), math.rad(5 - 10 * math.cos(sine / 3))), 0.1) | |
5267 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(0 + 155 * math.cos(sine / 6)), math.rad(0), math.rad(-5 + 10 * math.cos(sine / 3))), 0.1) | |
5268 | elseif ModeOfGlitch == 6 or ModeOfGlitch == 1000000 then | |
5269 | RH.C0 = clerp(RH.C0, cf(1, -0.25, -0.5) * angles(math.rad(0), math.rad(90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(-20)), 0.2) | |
5270 | LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * angles(math.rad(0), math.rad(-90), math.rad(0)) * angles(math.rad(-2.5), math.rad(0), math.rad(20)), 0.2) | |
5271 | RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -0.5, 0.5 + 0.1 * math.cos(sine / 28)) * angles(math.rad(75), math.rad(0), math.rad(0)), 0.2) | |
5272 | Torso.Neck.C0 = clerp(Torso.Neck.C0, necko * angles(math.rad(-20), math.rad(0), math.rad(0)), 0.2) | |
5273 | RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(30 + 2.5 * math.cos(sine / 28))), 0.2) | |
5274 | LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * angles(math.rad(-30), math.rad(0), math.rad(-30 - 2.5 * math.cos(sine / 28))), 0.2) | |
5275 | ||
5276 | elseif ModeOfGlitch == 101909 then | |
5277 | RH.C0=clerp(RH.C0,cf(1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1) | |
5278 | LH.C0=clerp(LH.C0,cf(-1,-1 - 0.15 * math.cos(sine / 3),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0 + 95 * math.cos(sine / 6))),.1) | |
5279 | RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,-0.3,-0.05 + 0.15 * math.cos(sine / 3))*angles(math.rad(25 - 4 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - root.RotVelocity.Y - 1 * math.cos(sine / 6))),.1) | |
5280 | Torso.Neck.C0=clerp(Torso.Neck.C0,necko*angles(math.rad(-6 + 2 * math.cos(sine / 3)),math.rad(0 + root.RotVelocity.Y*1.5),math.rad(0 - hed.RotVelocity.Y*1.5 + 1 * math.cos(sine / 6))),.1) | |
5281 | RW.C0=clerp(RW.C0,cf(1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(-10),math.rad(7 + 5 * math.cos(sine / 6))),.1) | |
5282 | LW.C0=clerp(LW.C0,cf(-1.5,0.5,0.3)*angles(math.rad(-50 + 10 * math.cos(sine / 3)),math.rad(10),math.rad(-7 - 5 * math.cos(sine / 6))),.1) | |
5283 | end | |
5284 | end | |
5285 | end | |
5286 | end | |
5287 | end |