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// Auto reconstructed from vtable block @ 0x006FBC20
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// from "client.dylib", by ida_vtables.idc
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0	void * `typeinfo for'C_BasePlayer
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1	_DWORD __cdecl C_BasePlayer::~C_BasePlayer()
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2	_DWORD __cdecl C_BasePlayer::~C_BasePlayer()
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3	int __cdecl C_BaseEntity::SetRefEHandle(CBaseHandle const&)
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4	_DWORD __cdecl C_BaseEntity::GetRefEHandle(void)const
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5	_DWORD __cdecl C_BaseEntity::GetCollideable(void)
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6	_DWORD __cdecl C_BaseEntity::GetClientNetworkable(void)
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7	_DWORD __cdecl C_BaseEntity::GetClientRenderable(void)
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8	_DWORD __cdecl C_BaseEntity::GetIClientEntity(void)
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9	_DWORD __cdecl C_BaseEntity::GetBaseEntity(void)
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10	_DWORD __cdecl C_BaseEntity::GetClientThinkable(void)
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11	_DWORD __cdecl C_BaseAnimating::Release(void)
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12	_DWORD __cdecl C_BaseEntity::GetAbsOrigin(void)const
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13	_DWORD __cdecl C_BaseEntity::GetAbsAngles(void)const
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14	_DWORD __cdecl C_BaseAnimating::GetMouth(void)
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15	int __cdecl C_BaseFlex::GetSoundSpatialization(SpatializationInfo_t &)
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16	_DWORD __cdecl C_BaseEntity::GetDataDescMap(void)
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17	_DWORD __cdecl C_BasePlayer::YouForgotToImplementOrDeclareClientClass(void)
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18	_DWORD __cdecl C_BasePlayer::GetClientClass(void)
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19	_DWORD __cdecl C_BasePlayer::GetPredDescMap(void)
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20	int __cdecl C_BaseEntity::FireBullets(FireBulletsInfo_t const&)
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21	_DWORD __cdecl C_BaseEntity::ModifyFireBulletsDamage(CTakeDamageInfo *)
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22	_DWORD __cdecl C_BaseEntity::ShouldDrawUnderwaterBulletBubbles(void)
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23	_DWORD __cdecl C_BaseEntity::ShouldDrawWaterImpacts(void)
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24	int __cdecl C_BaseEntity::HandleShotImpactingWater(FireBulletsInfo_t const&,Vector const&,ITraceFilter *,Vector*)
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25	_DWORD __cdecl C_BaseEntity::GetBeamTraceFilter(void)
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26	int __cdecl C_BaseEntity::DispatchTraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
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27	int __cdecl C_BaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
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28	_DWORD __cdecl C_BaseEntity::DoImpactEffect(CGameTrace &,int)
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29	int __cdecl C_BasePlayer::MakeTracer(Vector const&,CGameTrace const&,int)
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30	_DWORD __cdecl C_BaseEntity::GetTracerAttachment(void)
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31	_DWORD __cdecl C_BaseCombatCharacter::BloodColor(void)
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32	_DWORD __cdecl C_BasePlayer::GetTracerType(void)
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33	_DWORD __cdecl C_BasePlayer::Spawn(void)
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34	_DWORD __cdecl C_BaseEntity::SpawnClientEntity(void)
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35	_DWORD __cdecl C_BaseEntity::Precache(void)
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36	_DWORD __cdecl C_BaseEntity::Activate(void)
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37	_DWORD __cdecl C_BaseEntity::ParseMapData(CEntityMapData *)
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38	_DWORD __cdecl C_BaseEntity::KeyValue(char const*,char const*)
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39	_DWORD __cdecl C_BaseEntity::KeyValue(char const*,float)
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40	int __cdecl C_BaseEntity::KeyValue(char const*,Vector const&)
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41	_DWORD __cdecl C_BaseEntity::GetKeyValue(char const*,char *,int)
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42	_DWORD __cdecl C_BaseEntity::Init(int,int)
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43	_DWORD __cdecl C_BaseEntity::GetIClientUnknown(void)
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44	_DWORD __cdecl C_BaseAnimating::GetBaseAnimating(void)
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45	_DWORD __cdecl C_BaseEntity::SetClassname(char const*)
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46	_DWORD __cdecl C_BaseEntity::RecordToolMessage(void)
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47	_DWORD __cdecl C_BaseAnimating::GetRenderOrigin(void)
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48	_DWORD __cdecl C_BaseAnimating::GetRenderAngles(void)
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49	_DWORD __stdcall C_BaseEntity::GetObserverCamOrigin(void)
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50	_DWORD __cdecl C_BaseEntity::RenderableToWorldTransform(void)
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51	_DWORD __cdecl C_BaseEntity::IsTransparent(void)
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52	_DWORD __cdecl C_BaseEntity::IsTwoPass(void)
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53	_DWORD __cdecl C_BaseAnimating::UsesPowerOfTwoFrameBufferTexture(void)
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54	_DWORD __cdecl C_BaseEntity::UsesFullFrameBufferTexture(void)
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55	_DWORD __cdecl C_BaseEntity::IgnoresZBuffer(void)const
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56	_DWORD __cdecl C_BaseEntity::GetModel(void)const
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57	_DWORD __cdecl C_BasePlayer::DrawModel(int)
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58	_DWORD __cdecl C_BaseEntity::ComputeFxBlend(void)
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59	_DWORD __cdecl C_BaseEntity::GetFxBlend(void)
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60	_DWORD __cdecl C_BaseEntity::LODTest(void)
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61	int __cdecl C_BaseAnimatingOverlay::GetRenderBounds(Vector &,Vector &)
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62	_DWORD __cdecl C_BaseEntity::GetPVSNotifyInterface(void)
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63	int __cdecl C_BaseEntity::GetRenderBoundsWorldspace(Vector &,Vector &)
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64	int __cdecl C_BaseEntity::GetShadowRenderBounds(Vector &,Vector &,ShadowType_t)
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65	_DWORD __cdecl C_BaseEntity::GetColorModulation(float *)
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66	_DWORD __cdecl C_BaseFlex::OnThreadedDrawSetup(void)
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67	int __cdecl C_BaseAnimating::TestCollision(Ray_t const&,unsigned int,CGameTrace &)
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68	int __cdecl C_BaseAnimating::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &)
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69	_DWORD __cdecl C_BaseEntity::GetAttackDamageScale(void)
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70	int __cdecl C_BaseAnimating::NotifyShouldTransmit(ShouldTransmitState_t)
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71	int C_BasePlayer::PreDataUpdate(DataUpdateType_t)
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72	int __cdecl C_BasePlayer::PostDataUpdate(DataUpdateType_t)
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73	_DWORD __cdecl C_BaseAnimating::ValidateModelIndex(void)
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74	_DWORD __cdecl C_BaseEntity::SetDormant(bool)
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75	_DWORD __cdecl C_BaseEntity::IsDormant(void)
79
76	_DWORD __cdecl C_BaseEntity::SetDestroyedOnRecreateEntities(void)
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77	_DWORD __cdecl C_BaseEntity::GetEFlags(void)const
81
78	_DWORD __cdecl C_BaseEntity::SetEFlags(int)
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79	_DWORD __cdecl C_BaseEntity::entindex(void)const
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80	_DWORD __cdecl C_BasePlayer::ReceiveMessage(int,bf_read &)
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81	_DWORD __cdecl C_BaseEntity::GetDataTableBasePtr(void)
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82	_DWORD __cdecl C_BaseEntity::ClientThink(void)
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83	_DWORD __cdecl C_BaseEntity::GetThinkHandle(void)
87
84	int __cdecl C_BaseEntity::SetThinkHandle(CClientThinkHandlePtr *)
88
85	_DWORD __cdecl C_BaseEntity::ShouldSavePhysics(void)
89
86	_DWORD __cdecl C_BaseEntity::OnSave(void)
90
87	_DWORD __cdecl C_BasePlayer::OnRestore(void)
91
88	_DWORD __cdecl C_BaseEntity::ObjectCaps(void)
92
89	int __cdecl C_BaseEntity::Save(ISave &)
93
90	int __cdecl C_BaseEntity::Restore(IRestore &)
94
91	_DWORD __cdecl C_BaseEntity::CreateVPhysics(void)
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92	_DWORD __cdecl C_BaseEntity::VPhysicsDestroyObject(void)
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93	int __cdecl C_BaseAnimating::VPhysicsUpdate(IPhysicsObject *)
97
94	int __cdecl C_BaseAnimating::VPhysicsGetObjectList(IPhysicsObject **,int)
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95	_DWORD __cdecl C_BaseEntity::VPhysicsIsFlesh(void)
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96	int __cdecl C_BaseAnimating::SetupBones(matrix3x4_t *,int,int,float)
100
97	int __cdecl C_BaseFlex::SetupWeights(matrix3x4_t const*,int,float *,float *)
101
98	_DWORD __cdecl C_BaseFlex::UsesFlexDelayedWeights(void)
102
99	_DWORD __cdecl C_BaseEntity::DoAnimationEvents(void)
103
100	_DWORD __cdecl C_BasePlayer::AddEntity(void)
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101	_DWORD __cdecl C_BaseEntity::GetPrevLocalOrigin(void)const
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102	_DWORD __cdecl C_BaseEntity::GetPrevLocalAngles(void)const
106
103	_DWORD __cdecl C_BaseEntity::CalcOverrideModelIndex(void)
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104	_DWORD __cdecl C_BaseEntity::WorldAlignMins(void)const
108
105	_DWORD __cdecl C_BaseEntity::WorldAlignMaxs(void)const
109
106	_DWORD __cdecl C_BaseEntity::WorldSpaceCenter(void)const
110
107	int C_BaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
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108	_DWORD __cdecl C_BaseEntity::GetSolid(void)const
112
109	_DWORD __cdecl C_BaseEntity::GetSolidFlags(void)const
113
110	_DWORD __cdecl C_BaseAnimating::LookupAttachment(char const*)
114
111	int __cdecl C_BaseAnimating::GetAttachment(int,matrix3x4_t &)
115
112	int __cdecl C_BaseAnimating::GetAttachment(int,Vector &)
116
113	int __cdecl C_BaseAnimating::GetAttachment(int,Vector &,QAngle &)
117
114	int __cdecl C_BaseAnimating::GetAttachmentVelocity(int,Vector &,Quaternion &)
118
115	_DWORD __cdecl C_BaseEntity::GetTeam(void)
119
116	_DWORD __cdecl C_BaseEntity::GetTeamNumber(void)const
120
117	_DWORD __cdecl C_BaseEntity::ChangeTeam(int)
121
118	_DWORD __cdecl C_BaseEntity::GetRenderTeamNumber(void)
122
119	_DWORD __cdecl C_BaseEntity::InSameTeam(C_BaseEntity*)
123
120	_DWORD __cdecl C_BaseEntity::InLocalTeam(void)
124
121	_DWORD __cdecl C_BaseEntity::IsValidIDTarget(void)
125
122	_DWORD __cdecl C_BaseEntity::GetIDString(void)
126
123	int __cdecl C_BaseEntity::ModifyEmitSoundParams(EmitSound_t &)
127
124	int __cdecl C_BaseEntity::InitializeAsClientEntity(char const*,RenderGroup_t)
128
125	_DWORD __cdecl C_BasePlayer::Simulate(void)
129
126	int __cdecl C_BasePlayer::OnDataChanged(DataUpdateType_t)
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127	int __cdecl C_BasePlayer::OnPreDataChanged(DataUpdateType_t)
131
128	_DWORD __cdecl C_BaseEntity::GetClientVehicle(void)
132
129	int __cdecl C_BaseAnimating::GetAimEntOrigin(IClientEntity *,Vector *,QAngle *)
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130	_DWORD __cdecl C_BaseEntity::GetOldOrigin(void)
134
131	_DWORD __cdecl C_BaseEntity::GetRenderGroup(void)
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132	_DWORD __cdecl C_BasePlayer::GetToolRecordingState(KeyValues *)
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133	_DWORD __cdecl C_BaseAnimating::CleanupToolRecordingState(KeyValues *)
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134	_DWORD __cdecl C_BaseAnimating::GetCollideType(void)
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135	_DWORD __cdecl C_BasePlayer::ShouldDraw(void)
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136	_DWORD __cdecl C_BaseAnimating::IsSelfAnimating(void)
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137	_DWORD __cdecl C_BaseEntity::OnLatchInterpolatedVariables(int)
141
138	_DWORD __cdecl C_BaseFlex::OnNewModel(void)
142
139	_DWORD __cdecl C_BaseEntity::OnNewParticleEffect(char const*,CNewParticleEffect *)
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140	_DWORD __cdecl C_BaseAnimating::ResetLatched(void)
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141	_DWORD __cdecl C_BaseAnimating::Interpolate(float)
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142	_DWORD __cdecl C_BaseEntity::IsSubModel(void)
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143	_DWORD __cdecl C_BaseEntity::CreateLightEffects(void)
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144	_DWORD __cdecl C_BaseAnimating::Clear(void)
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145	_DWORD __cdecl C_BaseEntity::DrawBrushModel(bool,int,bool)
149
146	_DWORD __cdecl C_BaseEntity::GetTextureAnimationStartTime(void)
150
147	_DWORD __cdecl C_BaseEntity::TextureAnimationWrapped(void)
151
148	_DWORD __cdecl C_BaseEntity::SetNextClientThink(float)
152
149	_DWORD __cdecl C_BaseEntity::SetHealth(int)
153
150	_DWORD __cdecl C_BasePlayer::GetHealth(void)const
154
151	_DWORD __cdecl C_BaseEntity::GetMaxHealth(void)const
155
152	_DWORD __cdecl C_BaseEntity::IsVisibleToTargetID(void)
156
153	_DWORD __cdecl C_BasePlayer::ShadowCastType(void)
157
154	_DWORD __cdecl C_BasePlayer::ShouldReceiveProjectedTextures(int)
158
155	_DWORD __cdecl C_BaseEntity::IsShadowDirty(void)
159
156	_DWORD __cdecl C_BaseEntity::MarkShadowDirty(bool)
160
157	_DWORD __cdecl C_BaseEntity::GetShadowParent(void)
161
158	_DWORD __cdecl C_BaseEntity::FirstShadowChild(void)
162
159	_DWORD __cdecl C_BaseEntity::NextShadowPeer(void)
163
160	int __cdecl C_BaseEntity::AddDecal(Vector const&,Vector const&,Vector const&,int,int,bool,CGameTrace &,int)
164
161	int __cdecl C_BaseEntity::AddColoredDecal(Vector const&,Vector const&,Vector const&,int,int,bool,CGameTrace &,Color,int)
165
162	_DWORD __cdecl C_BaseEntity::IsClientCreated(void)const
166
163	_DWORD __cdecl C_BaseEntity::UpdateOnRemove(void)
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164	_DWORD __cdecl C_BaseEntity::SUB_Remove(void)
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165	_DWORD __cdecl C_BaseAnimating::SetPredictable(bool)
169
166	_DWORD __cdecl C_BaseAnimating::RestoreData(char const*,int,int)
170
167	_DWORD __cdecl C_BaseEntity::DamageDecal(int,int)
171
168	_DWORD __cdecl C_BaseEntity::DecalTrace(CGameTrace *,char const*)
172
169	_DWORD __cdecl C_BaseEntity::ImpactTrace(CGameTrace *,int,char const*)
173
170	_DWORD __cdecl C_BasePlayer::ShouldPredict(void)
174
171	_DWORD __cdecl C_BaseEntity::Think(void)
175
172	_DWORD __cdecl C_BaseEntity::CanBePoweredUp(void)
176
173	int C_BaseEntity::AttemptToPowerup(int,float,float,C_BaseEntity*,CDamageModifier *)
177
174	_DWORD __cdecl C_BaseEntity::IsCurrentlyTouching(void)const
178
175	_DWORD __cdecl C_BaseEntity::StartTouch(C_BaseEntity*)
179
176	_DWORD __cdecl C_BaseEntity::Touch(C_BaseEntity*)
180
177	_DWORD __cdecl C_BaseEntity::EndTouch(C_BaseEntity*)
181
178	_DWORD __cdecl C_BasePlayer::PhysicsSolidMaskForEntity(void)const
182
179	_DWORD __cdecl C_BasePlayer::PhysicsSimulate(void)
183
180	_DWORD __cdecl C_BaseEntity::IsAlive(void)
184
181	_DWORD __cdecl C_BasePlayer::IsPlayer(void)const
185
182	_DWORD __cdecl C_BaseCombatCharacter::IsBaseCombatCharacter(void)
186
183	_DWORD __cdecl C_BaseCombatCharacter::MyCombatCharacterPointer(void)
187
184	_DWORD __cdecl C_BaseEntity::IsNPC(void)
188
185	_DWORD __cdecl C_BaseEntity::IsNextBot(void)
189
186	_DWORD __cdecl C_BaseEntity::IsBaseObject(void)const
190
187	_DWORD __cdecl C_BaseEntity::IsBaseCombatWeapon(void)const
191
188	_DWORD __cdecl C_BaseEntity::MyCombatWeaponPointer(void)
192
189	_DWORD __cdecl C_BaseEntity::IsCombatItem(void)const
193
190	_DWORD __cdecl C_BaseEntity::IsBaseTrain(void)const
194
191	_DWORD __stdcall C_BasePlayer::EyePosition(void)
195
192	_DWORD __cdecl C_BasePlayer::EyeAngles(void)
196
193	_DWORD __cdecl C_BasePlayer::LocalEyeAngles(void)
197
194	_DWORD __stdcall C_BaseEntity::EarPosition(void)
198
195	_DWORD __cdecl C_BaseEntity::ShouldCollide(int,int)const
199
196	_DWORD __cdecl C_BaseEntity::GetViewOffset(void)const
200
197	int __cdecl C_BaseEntity::SetViewOffset(Vector const&)
201
198	_DWORD __cdecl C_BaseAnimating::GetBody(void)
202
199	_DWORD __cdecl C_BaseAnimating::GetSkin(void)
203
200	_DWORD __cdecl C_BaseEntity::GetModelInstance(void)
204
201	_DWORD __cdecl C_BaseEntity::GetShadowHandle(void)const
205
202	_DWORD __cdecl C_BaseEntity::RenderHandle(void)
206
203	_DWORD __cdecl C_BaseEntity::CreateModelInstance(void)
207
204	_DWORD __cdecl C_BasePlayer::ShouldInterpolate(void)
208
205	_DWORD __cdecl C_BaseAnimating::GetClientSideFade(void)
209
206	int __cdecl C_BaseEntity::BoneMergeFastCullBloat(Vector &,Vector &,Vector const&,Vector const&)const
210
207	_DWORD __cdecl C_BaseEntity::OnPredictedEntityRemove(bool,C_BaseEntity*)
211
208	int __cdecl C_BaseEntity::GetShadowCastDistance(float *,ShadowType_t)const
212
209	int __cdecl C_BaseEntity::GetShadowCastDirection(Vector *,ShadowType_t)const
213
210	_DWORD __cdecl C_BaseEntity::GetShadowUseOtherEntity(void)const
214
211	_DWORD __cdecl C_BaseEntity::SetShadowUseOtherEntity(C_BaseEntity*)
215
212	_DWORD __cdecl C_BaseEntity::AddRagdollToFadeQueue(void)
216
213	_DWORD __cdecl C_BaseEntity::IsDeflectable(void)
217
214	_DWORD __cdecl C_BaseAnimating::GetStudioBody(void)
218
215	int C_BaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
219
216	_DWORD __cdecl C_BaseEntity::GetRenderClipPlane(void)
220
217	_DWORD __cdecl C_BaseAnimating::GetBoneControllers(float *)
221
218	_DWORD __cdecl C_BaseAnimating::SetBoneController(int,float)
222
219	_DWORD __cdecl C_BaseAnimating::GetPoseParameters(CStudioHdr *,float *)
223
220	int __cdecl C_BaseFlex::BuildTransformations(CStudioHdr *,Vector *,Quaternion *,matrix3x4_t const&,int,CBoneBitList &)
224
221	int __cdecl C_BaseAnimating::ApplyBoneMatrixTransform(matrix3x4_t &)
225
222	_DWORD __cdecl C_BaseAnimating::UpdateIKLocks(float)
226
223	_DWORD __cdecl C_BaseAnimating::CalculateIKLocks(float)
227
224	_DWORD __cdecl C_BaseAnimating::InternalDrawModel(int)
228
225	int __cdecl C_BaseAnimating::OnInternalDrawModel(ClientModelRenderInfo_t *)
229
226	int C_BaseAnimating::OnPostInternalDrawModel(ClientModelRenderInfo_t *)
230
227	_DWORD __cdecl C_BaseAnimating::ControlMouth(CStudioHdr *)
231
228	_DWORD __cdecl C_BaseAnimatingOverlay::DoAnimationEvents(CStudioHdr *)
232
229	int __cdecl C_BaseAnimating::FireEvent(Vector const&,QAngle const&,int,char const*)
233
230	int __cdecl C_BaseAnimating::FireObsoleteEvent(Vector const&,QAngle const&,int,char const*)
234
231	_DWORD __cdecl C_BaseAnimating::ModifyEventParticles(char const*)
235
232	_DWORD __cdecl C_BaseAnimating::DispatchMuzzleEffect(char const*,bool)
236
233	int C_BaseFlex::StandardBlendingRules(CStudioHdr *,Vector *,Quaternion *,float,int)
237
234	int __cdecl C_BaseAnimatingOverlay::AccumulateLayers(IBoneSetup &,Vector *,Quaternion *,float)
238
235	int C_BaseAnimating::ChildLayerBlend(Vector *,Quaternion *,float,int)
239
236	int __cdecl C_BaseAnimating::AttachEntityToBone(C_BaseAnimating*,int,Vector,QAngle)
240
237	_DWORD __cdecl C_BaseAnimating::NotifyBoneAttached(C_BaseAnimating*)
241
238	_DWORD __cdecl C_BaseAnimating::UpdateBoneAttachments(void)
242
239	_DWORD __cdecl C_BaseAnimating::BecomeRagdollOnClient(void)
243
240	int __cdecl C_BaseAnimating::SaveRagdollInfo(int,matrix3x4_t const&,CBoneAccessor &)
244
241	int __cdecl C_BaseAnimating::RetrieveRagdollInfo(Vector *,Quaternion *)
245
242	int __cdecl C_BasePlayer::GetRagdollInitBoneArrays(matrix3x4_t *,matrix3x4_t *,matrix3x4_t *,float)
246
243	_DWORD __cdecl C_BaseAnimating::RefreshCollisionBounds(void)
247
244	_DWORD __cdecl C_BaseAnimating::SetSequence(int)
248
245	_DWORD __cdecl C_BaseAnimating::StudioFrameAdvance(void)
249
246	_DWORD __cdecl C_BaseAnimating::FrameAdvance(float)
250
247	_DWORD __cdecl C_BaseAnimating::GetSequenceCycleRate(CStudioHdr *,int)
251
248	_DWORD __cdecl C_BaseAnimating::UpdateClientSideAnimation(void)
252
249	_DWORD __cdecl C_BaseAnimating::ComputeClientSideAnimationFlags(void)
253
250	_DWORD __cdecl C_BaseAnimating::ResetClientsideFrame(void)
254
251	_DWORD __cdecl C_BaseAnimating::IsActivityFinished(void)
255
252	int C_BaseAnimating::UncorrectViewModelAttachment(Vector &)
256
253	_DWORD __cdecl C_BasePlayer::DoMuzzleFlash(void)
257
254	_DWORD __cdecl C_BaseAnimating::ProcessMuzzleFlashEvent(void)
258
255	_DWORD __cdecl C_BaseAnimating::SetServerIntendedCycle(float)
259
256	_DWORD __cdecl C_BaseAnimating::GetServerIntendedCycle(void)
260
257	_DWORD __cdecl C_BaseAnimating::ShouldResetSequenceOnNewModel(void)
261
258	_DWORD __cdecl C_BaseAnimating::IsViewModel(void)const
262
259	int C_BaseAnimating::FormatViewModelAttachment(int,matrix3x4_t &)
263
260	_DWORD __cdecl C_BaseAnimating::IsMenuModel(void)const
264
261	_DWORD __cdecl C_BaseAnimating::CalcAttachments(void)
265
262	_DWORD __cdecl C_BaseAnimating::LastBoneChangedTime(void)
266
263	int __cdecl C_BaseAnimating::OnModelLoadComplete(model_t const*)
267
264	_DWORD __cdecl C_BaseFlex::InitPhonemeMappings(void)
268
265	int __cdecl C_BaseFlex::SetupGlobalWeights(matrix3x4_t const*,int,float *,float *)
269
266	int __cdecl C_BaseFlex::SetupLocalWeights(matrix3x4_t const*,int,float *,float *)
270
267	_DWORD __stdcall C_BaseFlex::SetViewTarget(CStudioHdr *)
271
268	int __cdecl C_BaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,C_BaseEntity *)
272
269	_DWORD __cdecl C_BaseFlex::ProcessSceneEvents(bool)
273
270	int __cdecl C_BaseFlex::ProcessSceneEvent(bool,CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)
274
271	int __cdecl C_BaseFlex::ProcessSequenceSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)
275
272	int C_BaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool)
276
273	int C_BaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *)
277
274	int __cdecl C_BaseFlex::EnsureTranslations(flexsettinghdr_t const*)
278
275	_DWORD __cdecl C_BaseCombatCharacter::IsLookingTowards(C_BaseEntity const*,float)const
279
276	int __cdecl C_BaseCombatCharacter::IsLookingTowards(Vector const&,float)const
280
277	_DWORD __cdecl C_BaseCombatCharacter::IsInFieldOfView(C_BaseEntity *)const
281
278	int __cdecl C_BaseCombatCharacter::IsInFieldOfView(Vector const&)const
282
279	int __cdecl C_BaseCombatCharacter::IsLineOfSightClear(C_BaseEntity *,C_BaseCombatCharacter::LineOfSightCheckType)const
283
280	int __cdecl C_BaseCombatCharacter::IsLineOfSightClear(Vector const&,C_BaseCombatCharacter::LineOfSightCheckType,C_BaseEntity *)const
284
281	_DWORD __cdecl C_BasePlayer::Weapon_Switch(C_BaseCombatWeapon *,int)
285
282	_DWORD __cdecl C_BaseCombatCharacter::Weapon_CanSwitchTo(C_BaseCombatWeapon *)
286
283	_DWORD __cdecl C_BasePlayer::GetActiveWeapon(void)const
287
284	_DWORD __cdecl C_BasePlayer::SharedSpawn(void)
288
285	int __cdecl C_BasePlayer::GetSteamID(CSteamID *)
289
286	_DWORD __cdecl C_BasePlayer::GetPlayerMaxSpeed(void)
290
287	int __cdecl C_BasePlayer::CalcView(Vector &,QAngle &,float &,float &,float &)
291
288	int __cdecl C_BasePlayer::CalcViewModelView(Vector const&,QAngle const&)
292
289	int __cdecl C_BasePlayer::CalcRoll(QAngle const&,Vector const&,float,float)
293
290	_DWORD __cdecl C_BasePlayer::SetPlayerUnderwater(bool)
294
291	_DWORD __stdcall C_BasePlayer::Weapon_ShootPosition(void)
295
292	_DWORD __cdecl C_BasePlayer::Weapon_DropPrimary(void)
296
293	_DWORD __stdcall C_BasePlayer::GetAutoaimVector(float)
297
294	_DWORD __cdecl C_BasePlayer::CreateMove(float,CUserCmd *)
298
295	_DWORD __cdecl C_BasePlayer::AvoidPhysicsProps(CUserCmd *)
299
296	_DWORD __cdecl C_BasePlayer::PlayerUse(void)
300
297	_DWORD __cdecl C_BasePlayer::IsUseableEntity(C_BaseEntity *,unsigned int)
301
298	_DWORD __cdecl C_BasePlayer::GetObserverMode(void)const
302
299	_DWORD __cdecl C_BasePlayer::GetObserverTarget(void)const
303
300	_DWORD __cdecl C_BasePlayer::GetRepresentativeRagdoll(void)const
304
301	_DWORD __cdecl C_BasePlayer::TeamChange(int)
305
302	_DWORD __cdecl C_BasePlayer::IsAllowedToSwitchWeapons(void)
306
303	_DWORD __cdecl C_BasePlayer::GetActiveWeaponForSelection(void)
307
304	_DWORD __cdecl C_BasePlayer::GetRenderedWeaponModel(void)
308
305	_DWORD __cdecl C_BasePlayer::IsOverridingViewmodel(void)
309
306	_DWORD __cdecl C_BasePlayer::DrawOverriddenViewmodel(C_BaseViewModel *,int)
310
307	_DWORD __cdecl C_BasePlayer::GetDefaultAnimSpeed(void)
311
308	_DWORD __cdecl C_BasePlayer::ThirdPersonSwitch(bool)
312
309	_DWORD __cdecl C_BasePlayer::CanSetSoundMixer(void)
313
310	_DWORD __cdecl C_BasePlayer::GetVisionFilterFlags(bool)
314
311	_DWORD __cdecl C_BasePlayer::CalculateVisionUsingCurrentFlags(void)
315
312	_DWORD __cdecl C_BasePlayer::ViewModel_IsTransparent(void)
316
313	_DWORD __cdecl C_BasePlayer::ViewModel_IsUsingFBTexture(void)
317
314	_DWORD __cdecl C_BasePlayer::PreThink(void)
318
315	_DWORD __cdecl C_BasePlayer::PostThink(void)
319
316	_DWORD __cdecl C_BasePlayer::ItemPreFrame(void)
320
317	_DWORD __cdecl C_BasePlayer::ItemPostFrame(void)
321
318	_DWORD __cdecl C_BasePlayer::AbortReload(void)
322
319	_DWORD __cdecl C_BasePlayer::SelectLastItem(void)
323
320	_DWORD __cdecl C_BasePlayer::Weapon_SetLast(C_BaseCombatWeapon *)
324
321	_DWORD __cdecl C_BasePlayer::Weapon_ShouldSetLast(C_BaseCombatWeapon *,C_BaseCombatWeapon *)
325
322	_DWORD __cdecl C_BasePlayer::Weapon_ShouldSelectItem(C_BaseCombatWeapon *)
326
323	_DWORD __cdecl C_BasePlayer::GetLastWeapon(void)
327
324	_DWORD __cdecl C_BasePlayer::SelectItem(char const*,int)
328
325	_DWORD __cdecl C_BasePlayer::UpdateClientData(void)
329
326	_DWORD __cdecl C_BasePlayer::GetFOV(void)
330
327	_DWORD __cdecl C_BasePlayer::IsZoomed(void)
331
328	int __cdecl C_BasePlayer::ViewPunch(QAngle const&)
332
329	int C_BasePlayer::OverrideView(CViewSetup *)
333
330	_DWORD __stdcall C_BasePlayer::GetPlayerMins(void)const
334
331	_DWORD __stdcall C_BasePlayer::GetPlayerMaxs(void)const
335
332	_DWORD __cdecl C_BasePlayer::SetVehicleRole(int)
336
333	int C_BasePlayer::SetAnimation(PLAYER_ANIM)
337
334	_DWORD __cdecl C_BasePlayer::GetMinFOV(void)const
338
335	_DWORD __cdecl C_BasePlayer::PlayPlayerJingle(void)
339
336	int __cdecl C_BasePlayer::UpdateStepSound(surfacedata_t *,Vector const&,Vector const&)
340
337	int __cdecl C_BasePlayer::PlayStepSound(Vector &,surfacedata_t *,float,bool)
341
338	int __cdecl C_BasePlayer::GetFootstepSurface(Vector const&,char const*)
342
339	_DWORD __cdecl C_BasePlayer::GetStepSoundVelocities(float *,float *)
343
340	int __cdecl C_BasePlayer::SetStepSoundTime(stepsoundtimes_t,bool)
344
341	_DWORD __cdecl C_BasePlayer::GetOverrideStepSound(char const*)
345
342	int C_BasePlayer::OnEmitFootstepSound(CSoundParameters const&,Vector const&,float)
346
343	_DWORD __cdecl C_BasePlayer::ExitLadder(void)
347
344	_DWORD __cdecl C_BasePlayer::Hints(void)
348
345	_DWORD __cdecl C_BasePlayer::GetHeadLabelMaterial(void)
349
346	_DWORD __cdecl C_BasePlayer::OnAchievementAchieved(int)
350
347	_DWORD __cdecl C_BasePlayer::CanUseFirstPersonCommand(void)
351
348	int __cdecl C_BasePlayer::CalcObserverView(Vector &,QAngle &,float &)
352
349	_DWORD __stdcall C_BasePlayer::GetChaseCamViewOffset(C_BaseEntity *)
353
350	int __cdecl C_BasePlayer::CalcInEyeCamView(Vector &,QAngle &,float &)
354
351	_DWORD __cdecl C_BasePlayer::GetDeathCamInterpolationTime(void)
355
352	int __cdecl C_BasePlayer::CalcDeathCamView(Vector &,QAngle &,float &)
356
353	int __cdecl C_BasePlayer::CalcFreezeCamView(Vector &,QAngle &,float &)
357
354	int __cdecl C_BasePlayer::SetLocalViewAngles(QAngle const&)
358
355	int __cdecl C_BasePlayer::SetViewAngles(QAngle const&)
359
356	int __cdecl C_BasePlayer::FireGameEvent(IGameEvent *)
360
357	_DWORD __cdecl C_BasePlayer::IsDucked(void)const
361
358	_DWORD __cdecl C_BasePlayer::IsDucking(void)const
362
359	_DWORD __cdecl C_BasePlayer::GetFallVelocity(void)