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1 | // Auto reconstructed from vtable block @ 0x006FBC20 | |
2 | // from "client.dylib", by ida_vtables.idc | |
3 | 0 void * `typeinfo for'C_BasePlayer | |
4 | 1 _DWORD __cdecl C_BasePlayer::~C_BasePlayer() | |
5 | 2 _DWORD __cdecl C_BasePlayer::~C_BasePlayer() | |
6 | 3 int __cdecl C_BaseEntity::SetRefEHandle(CBaseHandle const&) | |
7 | 4 _DWORD __cdecl C_BaseEntity::GetRefEHandle(void)const | |
8 | 5 _DWORD __cdecl C_BaseEntity::GetCollideable(void) | |
9 | 6 _DWORD __cdecl C_BaseEntity::GetClientNetworkable(void) | |
10 | 7 _DWORD __cdecl C_BaseEntity::GetClientRenderable(void) | |
11 | 8 _DWORD __cdecl C_BaseEntity::GetIClientEntity(void) | |
12 | 9 _DWORD __cdecl C_BaseEntity::GetBaseEntity(void) | |
13 | 10 _DWORD __cdecl C_BaseEntity::GetClientThinkable(void) | |
14 | 11 _DWORD __cdecl C_BaseAnimating::Release(void) | |
15 | 12 _DWORD __cdecl C_BaseEntity::GetAbsOrigin(void)const | |
16 | 13 _DWORD __cdecl C_BaseEntity::GetAbsAngles(void)const | |
17 | 14 _DWORD __cdecl C_BaseAnimating::GetMouth(void) | |
18 | 15 int __cdecl C_BaseFlex::GetSoundSpatialization(SpatializationInfo_t &) | |
19 | 16 _DWORD __cdecl C_BaseEntity::GetDataDescMap(void) | |
20 | 17 _DWORD __cdecl C_BasePlayer::YouForgotToImplementOrDeclareClientClass(void) | |
21 | 18 _DWORD __cdecl C_BasePlayer::GetClientClass(void) | |
22 | 19 _DWORD __cdecl C_BasePlayer::GetPredDescMap(void) | |
23 | 20 int __cdecl C_BaseEntity::FireBullets(FireBulletsInfo_t const&) | |
24 | 21 _DWORD __cdecl C_BaseEntity::ModifyFireBulletsDamage(CTakeDamageInfo *) | |
25 | 22 _DWORD __cdecl C_BaseEntity::ShouldDrawUnderwaterBulletBubbles(void) | |
26 | 23 _DWORD __cdecl C_BaseEntity::ShouldDrawWaterImpacts(void) | |
27 | 24 int __cdecl C_BaseEntity::HandleShotImpactingWater(FireBulletsInfo_t const&,Vector const&,ITraceFilter *,Vector*) | |
28 | 25 _DWORD __cdecl C_BaseEntity::GetBeamTraceFilter(void) | |
29 | 26 int __cdecl C_BaseEntity::DispatchTraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *) | |
30 | 27 int __cdecl C_BaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *) | |
31 | 28 _DWORD __cdecl C_BaseEntity::DoImpactEffect(CGameTrace &,int) | |
32 | 29 int __cdecl C_BasePlayer::MakeTracer(Vector const&,CGameTrace const&,int) | |
33 | 30 _DWORD __cdecl C_BaseEntity::GetTracerAttachment(void) | |
34 | 31 _DWORD __cdecl C_BaseCombatCharacter::BloodColor(void) | |
35 | 32 _DWORD __cdecl C_BasePlayer::GetTracerType(void) | |
36 | 33 _DWORD __cdecl C_BasePlayer::Spawn(void) | |
37 | 34 _DWORD __cdecl C_BaseEntity::SpawnClientEntity(void) | |
38 | 35 _DWORD __cdecl C_BaseEntity::Precache(void) | |
39 | 36 _DWORD __cdecl C_BaseEntity::Activate(void) | |
40 | 37 _DWORD __cdecl C_BaseEntity::ParseMapData(CEntityMapData *) | |
41 | 38 _DWORD __cdecl C_BaseEntity::KeyValue(char const*,char const*) | |
42 | 39 _DWORD __cdecl C_BaseEntity::KeyValue(char const*,float) | |
43 | 40 int __cdecl C_BaseEntity::KeyValue(char const*,Vector const&) | |
44 | 41 _DWORD __cdecl C_BaseEntity::GetKeyValue(char const*,char *,int) | |
45 | 42 _DWORD __cdecl C_BaseEntity::Init(int,int) | |
46 | 43 _DWORD __cdecl C_BaseEntity::GetIClientUnknown(void) | |
47 | 44 _DWORD __cdecl C_BaseAnimating::GetBaseAnimating(void) | |
48 | 45 _DWORD __cdecl C_BaseEntity::SetClassname(char const*) | |
49 | 46 _DWORD __cdecl C_BaseEntity::RecordToolMessage(void) | |
50 | 47 _DWORD __cdecl C_BaseAnimating::GetRenderOrigin(void) | |
51 | 48 _DWORD __cdecl C_BaseAnimating::GetRenderAngles(void) | |
52 | 49 _DWORD __stdcall C_BaseEntity::GetObserverCamOrigin(void) | |
53 | 50 _DWORD __cdecl C_BaseEntity::RenderableToWorldTransform(void) | |
54 | 51 _DWORD __cdecl C_BaseEntity::IsTransparent(void) | |
55 | 52 _DWORD __cdecl C_BaseEntity::IsTwoPass(void) | |
56 | 53 _DWORD __cdecl C_BaseAnimating::UsesPowerOfTwoFrameBufferTexture(void) | |
57 | 54 _DWORD __cdecl C_BaseEntity::UsesFullFrameBufferTexture(void) | |
58 | 55 _DWORD __cdecl C_BaseEntity::IgnoresZBuffer(void)const | |
59 | 56 _DWORD __cdecl C_BaseEntity::GetModel(void)const | |
60 | 57 _DWORD __cdecl C_BasePlayer::DrawModel(int) | |
61 | 58 _DWORD __cdecl C_BaseEntity::ComputeFxBlend(void) | |
62 | 59 _DWORD __cdecl C_BaseEntity::GetFxBlend(void) | |
63 | 60 _DWORD __cdecl C_BaseEntity::LODTest(void) | |
64 | 61 int __cdecl C_BaseAnimatingOverlay::GetRenderBounds(Vector &,Vector &) | |
65 | 62 _DWORD __cdecl C_BaseEntity::GetPVSNotifyInterface(void) | |
66 | 63 int __cdecl C_BaseEntity::GetRenderBoundsWorldspace(Vector &,Vector &) | |
67 | 64 int __cdecl C_BaseEntity::GetShadowRenderBounds(Vector &,Vector &,ShadowType_t) | |
68 | 65 _DWORD __cdecl C_BaseEntity::GetColorModulation(float *) | |
69 | 66 _DWORD __cdecl C_BaseFlex::OnThreadedDrawSetup(void) | |
70 | 67 int __cdecl C_BaseAnimating::TestCollision(Ray_t const&,unsigned int,CGameTrace &) | |
71 | 68 int __cdecl C_BaseAnimating::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &) | |
72 | 69 _DWORD __cdecl C_BaseEntity::GetAttackDamageScale(void) | |
73 | 70 int __cdecl C_BaseAnimating::NotifyShouldTransmit(ShouldTransmitState_t) | |
74 | 71 int C_BasePlayer::PreDataUpdate(DataUpdateType_t) | |
75 | 72 int __cdecl C_BasePlayer::PostDataUpdate(DataUpdateType_t) | |
76 | 73 _DWORD __cdecl C_BaseAnimating::ValidateModelIndex(void) | |
77 | 74 _DWORD __cdecl C_BaseEntity::SetDormant(bool) | |
78 | 75 _DWORD __cdecl C_BaseEntity::IsDormant(void) | |
79 | 76 _DWORD __cdecl C_BaseEntity::SetDestroyedOnRecreateEntities(void) | |
80 | 77 _DWORD __cdecl C_BaseEntity::GetEFlags(void)const | |
81 | 78 _DWORD __cdecl C_BaseEntity::SetEFlags(int) | |
82 | 79 _DWORD __cdecl C_BaseEntity::entindex(void)const | |
83 | 80 _DWORD __cdecl C_BasePlayer::ReceiveMessage(int,bf_read &) | |
84 | 81 _DWORD __cdecl C_BaseEntity::GetDataTableBasePtr(void) | |
85 | 82 _DWORD __cdecl C_BaseEntity::ClientThink(void) | |
86 | 83 _DWORD __cdecl C_BaseEntity::GetThinkHandle(void) | |
87 | 84 int __cdecl C_BaseEntity::SetThinkHandle(CClientThinkHandlePtr *) | |
88 | 85 _DWORD __cdecl C_BaseEntity::ShouldSavePhysics(void) | |
89 | 86 _DWORD __cdecl C_BaseEntity::OnSave(void) | |
90 | 87 _DWORD __cdecl C_BasePlayer::OnRestore(void) | |
91 | 88 _DWORD __cdecl C_BaseEntity::ObjectCaps(void) | |
92 | 89 int __cdecl C_BaseEntity::Save(ISave &) | |
93 | 90 int __cdecl C_BaseEntity::Restore(IRestore &) | |
94 | 91 _DWORD __cdecl C_BaseEntity::CreateVPhysics(void) | |
95 | 92 _DWORD __cdecl C_BaseEntity::VPhysicsDestroyObject(void) | |
96 | 93 int __cdecl C_BaseAnimating::VPhysicsUpdate(IPhysicsObject *) | |
97 | 94 int __cdecl C_BaseAnimating::VPhysicsGetObjectList(IPhysicsObject **,int) | |
98 | 95 _DWORD __cdecl C_BaseEntity::VPhysicsIsFlesh(void) | |
99 | 96 int __cdecl C_BaseAnimating::SetupBones(matrix3x4_t *,int,int,float) | |
100 | 97 int __cdecl C_BaseFlex::SetupWeights(matrix3x4_t const*,int,float *,float *) | |
101 | 98 _DWORD __cdecl C_BaseFlex::UsesFlexDelayedWeights(void) | |
102 | 99 _DWORD __cdecl C_BaseEntity::DoAnimationEvents(void) | |
103 | 100 _DWORD __cdecl C_BasePlayer::AddEntity(void) | |
104 | 101 _DWORD __cdecl C_BaseEntity::GetPrevLocalOrigin(void)const | |
105 | 102 _DWORD __cdecl C_BaseEntity::GetPrevLocalAngles(void)const | |
106 | 103 _DWORD __cdecl C_BaseEntity::CalcOverrideModelIndex(void) | |
107 | 104 _DWORD __cdecl C_BaseEntity::WorldAlignMins(void)const | |
108 | 105 _DWORD __cdecl C_BaseEntity::WorldAlignMaxs(void)const | |
109 | 106 _DWORD __cdecl C_BaseEntity::WorldSpaceCenter(void)const | |
110 | 107 int C_BaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *) | |
111 | 108 _DWORD __cdecl C_BaseEntity::GetSolid(void)const | |
112 | 109 _DWORD __cdecl C_BaseEntity::GetSolidFlags(void)const | |
113 | 110 _DWORD __cdecl C_BaseAnimating::LookupAttachment(char const*) | |
114 | 111 int __cdecl C_BaseAnimating::GetAttachment(int,matrix3x4_t &) | |
115 | 112 int __cdecl C_BaseAnimating::GetAttachment(int,Vector &) | |
116 | 113 int __cdecl C_BaseAnimating::GetAttachment(int,Vector &,QAngle &) | |
117 | 114 int __cdecl C_BaseAnimating::GetAttachmentVelocity(int,Vector &,Quaternion &) | |
118 | 115 _DWORD __cdecl C_BaseEntity::GetTeam(void) | |
119 | 116 _DWORD __cdecl C_BaseEntity::GetTeamNumber(void)const | |
120 | 117 _DWORD __cdecl C_BaseEntity::ChangeTeam(int) | |
121 | 118 _DWORD __cdecl C_BaseEntity::GetRenderTeamNumber(void) | |
122 | 119 _DWORD __cdecl C_BaseEntity::InSameTeam(C_BaseEntity*) | |
123 | 120 _DWORD __cdecl C_BaseEntity::InLocalTeam(void) | |
124 | 121 _DWORD __cdecl C_BaseEntity::IsValidIDTarget(void) | |
125 | 122 _DWORD __cdecl C_BaseEntity::GetIDString(void) | |
126 | 123 int __cdecl C_BaseEntity::ModifyEmitSoundParams(EmitSound_t &) | |
127 | 124 int __cdecl C_BaseEntity::InitializeAsClientEntity(char const*,RenderGroup_t) | |
128 | 125 _DWORD __cdecl C_BasePlayer::Simulate(void) | |
129 | 126 int __cdecl C_BasePlayer::OnDataChanged(DataUpdateType_t) | |
130 | 127 int __cdecl C_BasePlayer::OnPreDataChanged(DataUpdateType_t) | |
131 | 128 _DWORD __cdecl C_BaseEntity::GetClientVehicle(void) | |
132 | 129 int __cdecl C_BaseAnimating::GetAimEntOrigin(IClientEntity *,Vector *,QAngle *) | |
133 | 130 _DWORD __cdecl C_BaseEntity::GetOldOrigin(void) | |
134 | 131 _DWORD __cdecl C_BaseEntity::GetRenderGroup(void) | |
135 | 132 _DWORD __cdecl C_BasePlayer::GetToolRecordingState(KeyValues *) | |
136 | 133 _DWORD __cdecl C_BaseAnimating::CleanupToolRecordingState(KeyValues *) | |
137 | 134 _DWORD __cdecl C_BaseAnimating::GetCollideType(void) | |
138 | 135 _DWORD __cdecl C_BasePlayer::ShouldDraw(void) | |
139 | 136 _DWORD __cdecl C_BaseAnimating::IsSelfAnimating(void) | |
140 | 137 _DWORD __cdecl C_BaseEntity::OnLatchInterpolatedVariables(int) | |
141 | 138 _DWORD __cdecl C_BaseFlex::OnNewModel(void) | |
142 | 139 _DWORD __cdecl C_BaseEntity::OnNewParticleEffect(char const*,CNewParticleEffect *) | |
143 | 140 _DWORD __cdecl C_BaseAnimating::ResetLatched(void) | |
144 | 141 _DWORD __cdecl C_BaseAnimating::Interpolate(float) | |
145 | 142 _DWORD __cdecl C_BaseEntity::IsSubModel(void) | |
146 | 143 _DWORD __cdecl C_BaseEntity::CreateLightEffects(void) | |
147 | 144 _DWORD __cdecl C_BaseAnimating::Clear(void) | |
148 | 145 _DWORD __cdecl C_BaseEntity::DrawBrushModel(bool,int,bool) | |
149 | 146 _DWORD __cdecl C_BaseEntity::GetTextureAnimationStartTime(void) | |
150 | 147 _DWORD __cdecl C_BaseEntity::TextureAnimationWrapped(void) | |
151 | 148 _DWORD __cdecl C_BaseEntity::SetNextClientThink(float) | |
152 | 149 _DWORD __cdecl C_BaseEntity::SetHealth(int) | |
153 | 150 _DWORD __cdecl C_BasePlayer::GetHealth(void)const | |
154 | 151 _DWORD __cdecl C_BaseEntity::GetMaxHealth(void)const | |
155 | 152 _DWORD __cdecl C_BaseEntity::IsVisibleToTargetID(void) | |
156 | 153 _DWORD __cdecl C_BasePlayer::ShadowCastType(void) | |
157 | 154 _DWORD __cdecl C_BasePlayer::ShouldReceiveProjectedTextures(int) | |
158 | 155 _DWORD __cdecl C_BaseEntity::IsShadowDirty(void) | |
159 | 156 _DWORD __cdecl C_BaseEntity::MarkShadowDirty(bool) | |
160 | 157 _DWORD __cdecl C_BaseEntity::GetShadowParent(void) | |
161 | 158 _DWORD __cdecl C_BaseEntity::FirstShadowChild(void) | |
162 | 159 _DWORD __cdecl C_BaseEntity::NextShadowPeer(void) | |
163 | 160 int __cdecl C_BaseEntity::AddDecal(Vector const&,Vector const&,Vector const&,int,int,bool,CGameTrace &,int) | |
164 | 161 int __cdecl C_BaseEntity::AddColoredDecal(Vector const&,Vector const&,Vector const&,int,int,bool,CGameTrace &,Color,int) | |
165 | 162 _DWORD __cdecl C_BaseEntity::IsClientCreated(void)const | |
166 | 163 _DWORD __cdecl C_BaseEntity::UpdateOnRemove(void) | |
167 | 164 _DWORD __cdecl C_BaseEntity::SUB_Remove(void) | |
168 | 165 _DWORD __cdecl C_BaseAnimating::SetPredictable(bool) | |
169 | 166 _DWORD __cdecl C_BaseAnimating::RestoreData(char const*,int,int) | |
170 | 167 _DWORD __cdecl C_BaseEntity::DamageDecal(int,int) | |
171 | 168 _DWORD __cdecl C_BaseEntity::DecalTrace(CGameTrace *,char const*) | |
172 | 169 _DWORD __cdecl C_BaseEntity::ImpactTrace(CGameTrace *,int,char const*) | |
173 | 170 _DWORD __cdecl C_BasePlayer::ShouldPredict(void) | |
174 | 171 _DWORD __cdecl C_BaseEntity::Think(void) | |
175 | 172 _DWORD __cdecl C_BaseEntity::CanBePoweredUp(void) | |
176 | 173 int C_BaseEntity::AttemptToPowerup(int,float,float,C_BaseEntity*,CDamageModifier *) | |
177 | 174 _DWORD __cdecl C_BaseEntity::IsCurrentlyTouching(void)const | |
178 | 175 _DWORD __cdecl C_BaseEntity::StartTouch(C_BaseEntity*) | |
179 | 176 _DWORD __cdecl C_BaseEntity::Touch(C_BaseEntity*) | |
180 | 177 _DWORD __cdecl C_BaseEntity::EndTouch(C_BaseEntity*) | |
181 | 178 _DWORD __cdecl C_BasePlayer::PhysicsSolidMaskForEntity(void)const | |
182 | 179 _DWORD __cdecl C_BasePlayer::PhysicsSimulate(void) | |
183 | 180 _DWORD __cdecl C_BaseEntity::IsAlive(void) | |
184 | 181 _DWORD __cdecl C_BasePlayer::IsPlayer(void)const | |
185 | 182 _DWORD __cdecl C_BaseCombatCharacter::IsBaseCombatCharacter(void) | |
186 | 183 _DWORD __cdecl C_BaseCombatCharacter::MyCombatCharacterPointer(void) | |
187 | 184 _DWORD __cdecl C_BaseEntity::IsNPC(void) | |
188 | 185 _DWORD __cdecl C_BaseEntity::IsNextBot(void) | |
189 | 186 _DWORD __cdecl C_BaseEntity::IsBaseObject(void)const | |
190 | 187 _DWORD __cdecl C_BaseEntity::IsBaseCombatWeapon(void)const | |
191 | 188 _DWORD __cdecl C_BaseEntity::MyCombatWeaponPointer(void) | |
192 | 189 _DWORD __cdecl C_BaseEntity::IsCombatItem(void)const | |
193 | 190 _DWORD __cdecl C_BaseEntity::IsBaseTrain(void)const | |
194 | 191 _DWORD __stdcall C_BasePlayer::EyePosition(void) | |
195 | 192 _DWORD __cdecl C_BasePlayer::EyeAngles(void) | |
196 | 193 _DWORD __cdecl C_BasePlayer::LocalEyeAngles(void) | |
197 | 194 _DWORD __stdcall C_BaseEntity::EarPosition(void) | |
198 | 195 _DWORD __cdecl C_BaseEntity::ShouldCollide(int,int)const | |
199 | 196 _DWORD __cdecl C_BaseEntity::GetViewOffset(void)const | |
200 | 197 int __cdecl C_BaseEntity::SetViewOffset(Vector const&) | |
201 | 198 _DWORD __cdecl C_BaseAnimating::GetBody(void) | |
202 | 199 _DWORD __cdecl C_BaseAnimating::GetSkin(void) | |
203 | 200 _DWORD __cdecl C_BaseEntity::GetModelInstance(void) | |
204 | 201 _DWORD __cdecl C_BaseEntity::GetShadowHandle(void)const | |
205 | 202 _DWORD __cdecl C_BaseEntity::RenderHandle(void) | |
206 | 203 _DWORD __cdecl C_BaseEntity::CreateModelInstance(void) | |
207 | 204 _DWORD __cdecl C_BasePlayer::ShouldInterpolate(void) | |
208 | 205 _DWORD __cdecl C_BaseAnimating::GetClientSideFade(void) | |
209 | 206 int __cdecl C_BaseEntity::BoneMergeFastCullBloat(Vector &,Vector &,Vector const&,Vector const&)const | |
210 | 207 _DWORD __cdecl C_BaseEntity::OnPredictedEntityRemove(bool,C_BaseEntity*) | |
211 | 208 int __cdecl C_BaseEntity::GetShadowCastDistance(float *,ShadowType_t)const | |
212 | 209 int __cdecl C_BaseEntity::GetShadowCastDirection(Vector *,ShadowType_t)const | |
213 | 210 _DWORD __cdecl C_BaseEntity::GetShadowUseOtherEntity(void)const | |
214 | 211 _DWORD __cdecl C_BaseEntity::SetShadowUseOtherEntity(C_BaseEntity*) | |
215 | 212 _DWORD __cdecl C_BaseEntity::AddRagdollToFadeQueue(void) | |
216 | 213 _DWORD __cdecl C_BaseEntity::IsDeflectable(void) | |
217 | 214 _DWORD __cdecl C_BaseAnimating::GetStudioBody(void) | |
218 | 215 int C_BaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *) | |
219 | 216 _DWORD __cdecl C_BaseEntity::GetRenderClipPlane(void) | |
220 | 217 _DWORD __cdecl C_BaseAnimating::GetBoneControllers(float *) | |
221 | 218 _DWORD __cdecl C_BaseAnimating::SetBoneController(int,float) | |
222 | 219 _DWORD __cdecl C_BaseAnimating::GetPoseParameters(CStudioHdr *,float *) | |
223 | 220 int __cdecl C_BaseFlex::BuildTransformations(CStudioHdr *,Vector *,Quaternion *,matrix3x4_t const&,int,CBoneBitList &) | |
224 | 221 int __cdecl C_BaseAnimating::ApplyBoneMatrixTransform(matrix3x4_t &) | |
225 | 222 _DWORD __cdecl C_BaseAnimating::UpdateIKLocks(float) | |
226 | 223 _DWORD __cdecl C_BaseAnimating::CalculateIKLocks(float) | |
227 | 224 _DWORD __cdecl C_BaseAnimating::InternalDrawModel(int) | |
228 | 225 int __cdecl C_BaseAnimating::OnInternalDrawModel(ClientModelRenderInfo_t *) | |
229 | 226 int C_BaseAnimating::OnPostInternalDrawModel(ClientModelRenderInfo_t *) | |
230 | 227 _DWORD __cdecl C_BaseAnimating::ControlMouth(CStudioHdr *) | |
231 | 228 _DWORD __cdecl C_BaseAnimatingOverlay::DoAnimationEvents(CStudioHdr *) | |
232 | 229 int __cdecl C_BaseAnimating::FireEvent(Vector const&,QAngle const&,int,char const*) | |
233 | 230 int __cdecl C_BaseAnimating::FireObsoleteEvent(Vector const&,QAngle const&,int,char const*) | |
234 | 231 _DWORD __cdecl C_BaseAnimating::ModifyEventParticles(char const*) | |
235 | 232 _DWORD __cdecl C_BaseAnimating::DispatchMuzzleEffect(char const*,bool) | |
236 | 233 int C_BaseFlex::StandardBlendingRules(CStudioHdr *,Vector *,Quaternion *,float,int) | |
237 | 234 int __cdecl C_BaseAnimatingOverlay::AccumulateLayers(IBoneSetup &,Vector *,Quaternion *,float) | |
238 | 235 int C_BaseAnimating::ChildLayerBlend(Vector *,Quaternion *,float,int) | |
239 | 236 int __cdecl C_BaseAnimating::AttachEntityToBone(C_BaseAnimating*,int,Vector,QAngle) | |
240 | 237 _DWORD __cdecl C_BaseAnimating::NotifyBoneAttached(C_BaseAnimating*) | |
241 | 238 _DWORD __cdecl C_BaseAnimating::UpdateBoneAttachments(void) | |
242 | 239 _DWORD __cdecl C_BaseAnimating::BecomeRagdollOnClient(void) | |
243 | 240 int __cdecl C_BaseAnimating::SaveRagdollInfo(int,matrix3x4_t const&,CBoneAccessor &) | |
244 | 241 int __cdecl C_BaseAnimating::RetrieveRagdollInfo(Vector *,Quaternion *) | |
245 | 242 int __cdecl C_BasePlayer::GetRagdollInitBoneArrays(matrix3x4_t *,matrix3x4_t *,matrix3x4_t *,float) | |
246 | 243 _DWORD __cdecl C_BaseAnimating::RefreshCollisionBounds(void) | |
247 | 244 _DWORD __cdecl C_BaseAnimating::SetSequence(int) | |
248 | 245 _DWORD __cdecl C_BaseAnimating::StudioFrameAdvance(void) | |
249 | 246 _DWORD __cdecl C_BaseAnimating::FrameAdvance(float) | |
250 | 247 _DWORD __cdecl C_BaseAnimating::GetSequenceCycleRate(CStudioHdr *,int) | |
251 | 248 _DWORD __cdecl C_BaseAnimating::UpdateClientSideAnimation(void) | |
252 | 249 _DWORD __cdecl C_BaseAnimating::ComputeClientSideAnimationFlags(void) | |
253 | 250 _DWORD __cdecl C_BaseAnimating::ResetClientsideFrame(void) | |
254 | 251 _DWORD __cdecl C_BaseAnimating::IsActivityFinished(void) | |
255 | 252 int C_BaseAnimating::UncorrectViewModelAttachment(Vector &) | |
256 | 253 _DWORD __cdecl C_BasePlayer::DoMuzzleFlash(void) | |
257 | 254 _DWORD __cdecl C_BaseAnimating::ProcessMuzzleFlashEvent(void) | |
258 | 255 _DWORD __cdecl C_BaseAnimating::SetServerIntendedCycle(float) | |
259 | 256 _DWORD __cdecl C_BaseAnimating::GetServerIntendedCycle(void) | |
260 | 257 _DWORD __cdecl C_BaseAnimating::ShouldResetSequenceOnNewModel(void) | |
261 | 258 _DWORD __cdecl C_BaseAnimating::IsViewModel(void)const | |
262 | 259 int C_BaseAnimating::FormatViewModelAttachment(int,matrix3x4_t &) | |
263 | 260 _DWORD __cdecl C_BaseAnimating::IsMenuModel(void)const | |
264 | 261 _DWORD __cdecl C_BaseAnimating::CalcAttachments(void) | |
265 | 262 _DWORD __cdecl C_BaseAnimating::LastBoneChangedTime(void) | |
266 | 263 int __cdecl C_BaseAnimating::OnModelLoadComplete(model_t const*) | |
267 | 264 _DWORD __cdecl C_BaseFlex::InitPhonemeMappings(void) | |
268 | 265 int __cdecl C_BaseFlex::SetupGlobalWeights(matrix3x4_t const*,int,float *,float *) | |
269 | 266 int __cdecl C_BaseFlex::SetupLocalWeights(matrix3x4_t const*,int,float *,float *) | |
270 | 267 _DWORD __stdcall C_BaseFlex::SetViewTarget(CStudioHdr *) | |
271 | 268 int __cdecl C_BaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,C_BaseEntity *) | |
272 | 269 _DWORD __cdecl C_BaseFlex::ProcessSceneEvents(bool) | |
273 | 270 int __cdecl C_BaseFlex::ProcessSceneEvent(bool,CSceneEventInfo *,CChoreoScene *,CChoreoEvent *) | |
274 | 271 int __cdecl C_BaseFlex::ProcessSequenceSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *) | |
275 | 272 int C_BaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool) | |
276 | 273 int C_BaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *) | |
277 | 274 int __cdecl C_BaseFlex::EnsureTranslations(flexsettinghdr_t const*) | |
278 | 275 _DWORD __cdecl C_BaseCombatCharacter::IsLookingTowards(C_BaseEntity const*,float)const | |
279 | 276 int __cdecl C_BaseCombatCharacter::IsLookingTowards(Vector const&,float)const | |
280 | 277 _DWORD __cdecl C_BaseCombatCharacter::IsInFieldOfView(C_BaseEntity *)const | |
281 | 278 int __cdecl C_BaseCombatCharacter::IsInFieldOfView(Vector const&)const | |
282 | 279 int __cdecl C_BaseCombatCharacter::IsLineOfSightClear(C_BaseEntity *,C_BaseCombatCharacter::LineOfSightCheckType)const | |
283 | 280 int __cdecl C_BaseCombatCharacter::IsLineOfSightClear(Vector const&,C_BaseCombatCharacter::LineOfSightCheckType,C_BaseEntity *)const | |
284 | 281 _DWORD __cdecl C_BasePlayer::Weapon_Switch(C_BaseCombatWeapon *,int) | |
285 | 282 _DWORD __cdecl C_BaseCombatCharacter::Weapon_CanSwitchTo(C_BaseCombatWeapon *) | |
286 | 283 _DWORD __cdecl C_BasePlayer::GetActiveWeapon(void)const | |
287 | 284 _DWORD __cdecl C_BasePlayer::SharedSpawn(void) | |
288 | 285 int __cdecl C_BasePlayer::GetSteamID(CSteamID *) | |
289 | 286 _DWORD __cdecl C_BasePlayer::GetPlayerMaxSpeed(void) | |
290 | 287 int __cdecl C_BasePlayer::CalcView(Vector &,QAngle &,float &,float &,float &) | |
291 | 288 int __cdecl C_BasePlayer::CalcViewModelView(Vector const&,QAngle const&) | |
292 | 289 int __cdecl C_BasePlayer::CalcRoll(QAngle const&,Vector const&,float,float) | |
293 | 290 _DWORD __cdecl C_BasePlayer::SetPlayerUnderwater(bool) | |
294 | 291 _DWORD __stdcall C_BasePlayer::Weapon_ShootPosition(void) | |
295 | 292 _DWORD __cdecl C_BasePlayer::Weapon_DropPrimary(void) | |
296 | 293 _DWORD __stdcall C_BasePlayer::GetAutoaimVector(float) | |
297 | 294 _DWORD __cdecl C_BasePlayer::CreateMove(float,CUserCmd *) | |
298 | 295 _DWORD __cdecl C_BasePlayer::AvoidPhysicsProps(CUserCmd *) | |
299 | 296 _DWORD __cdecl C_BasePlayer::PlayerUse(void) | |
300 | 297 _DWORD __cdecl C_BasePlayer::IsUseableEntity(C_BaseEntity *,unsigned int) | |
301 | 298 _DWORD __cdecl C_BasePlayer::GetObserverMode(void)const | |
302 | 299 _DWORD __cdecl C_BasePlayer::GetObserverTarget(void)const | |
303 | 300 _DWORD __cdecl C_BasePlayer::GetRepresentativeRagdoll(void)const | |
304 | 301 _DWORD __cdecl C_BasePlayer::TeamChange(int) | |
305 | 302 _DWORD __cdecl C_BasePlayer::IsAllowedToSwitchWeapons(void) | |
306 | 303 _DWORD __cdecl C_BasePlayer::GetActiveWeaponForSelection(void) | |
307 | 304 _DWORD __cdecl C_BasePlayer::GetRenderedWeaponModel(void) | |
308 | 305 _DWORD __cdecl C_BasePlayer::IsOverridingViewmodel(void) | |
309 | 306 _DWORD __cdecl C_BasePlayer::DrawOverriddenViewmodel(C_BaseViewModel *,int) | |
310 | 307 _DWORD __cdecl C_BasePlayer::GetDefaultAnimSpeed(void) | |
311 | 308 _DWORD __cdecl C_BasePlayer::ThirdPersonSwitch(bool) | |
312 | 309 _DWORD __cdecl C_BasePlayer::CanSetSoundMixer(void) | |
313 | 310 _DWORD __cdecl C_BasePlayer::GetVisionFilterFlags(bool) | |
314 | 311 _DWORD __cdecl C_BasePlayer::CalculateVisionUsingCurrentFlags(void) | |
315 | 312 _DWORD __cdecl C_BasePlayer::ViewModel_IsTransparent(void) | |
316 | 313 _DWORD __cdecl C_BasePlayer::ViewModel_IsUsingFBTexture(void) | |
317 | 314 _DWORD __cdecl C_BasePlayer::PreThink(void) | |
318 | 315 _DWORD __cdecl C_BasePlayer::PostThink(void) | |
319 | 316 _DWORD __cdecl C_BasePlayer::ItemPreFrame(void) | |
320 | 317 _DWORD __cdecl C_BasePlayer::ItemPostFrame(void) | |
321 | 318 _DWORD __cdecl C_BasePlayer::AbortReload(void) | |
322 | 319 _DWORD __cdecl C_BasePlayer::SelectLastItem(void) | |
323 | 320 _DWORD __cdecl C_BasePlayer::Weapon_SetLast(C_BaseCombatWeapon *) | |
324 | 321 _DWORD __cdecl C_BasePlayer::Weapon_ShouldSetLast(C_BaseCombatWeapon *,C_BaseCombatWeapon *) | |
325 | 322 _DWORD __cdecl C_BasePlayer::Weapon_ShouldSelectItem(C_BaseCombatWeapon *) | |
326 | 323 _DWORD __cdecl C_BasePlayer::GetLastWeapon(void) | |
327 | 324 _DWORD __cdecl C_BasePlayer::SelectItem(char const*,int) | |
328 | 325 _DWORD __cdecl C_BasePlayer::UpdateClientData(void) | |
329 | 326 _DWORD __cdecl C_BasePlayer::GetFOV(void) | |
330 | 327 _DWORD __cdecl C_BasePlayer::IsZoomed(void) | |
331 | 328 int __cdecl C_BasePlayer::ViewPunch(QAngle const&) | |
332 | 329 int C_BasePlayer::OverrideView(CViewSetup *) | |
333 | 330 _DWORD __stdcall C_BasePlayer::GetPlayerMins(void)const | |
334 | 331 _DWORD __stdcall C_BasePlayer::GetPlayerMaxs(void)const | |
335 | 332 _DWORD __cdecl C_BasePlayer::SetVehicleRole(int) | |
336 | 333 int C_BasePlayer::SetAnimation(PLAYER_ANIM) | |
337 | 334 _DWORD __cdecl C_BasePlayer::GetMinFOV(void)const | |
338 | 335 _DWORD __cdecl C_BasePlayer::PlayPlayerJingle(void) | |
339 | 336 int __cdecl C_BasePlayer::UpdateStepSound(surfacedata_t *,Vector const&,Vector const&) | |
340 | 337 int __cdecl C_BasePlayer::PlayStepSound(Vector &,surfacedata_t *,float,bool) | |
341 | 338 int __cdecl C_BasePlayer::GetFootstepSurface(Vector const&,char const*) | |
342 | 339 _DWORD __cdecl C_BasePlayer::GetStepSoundVelocities(float *,float *) | |
343 | 340 int __cdecl C_BasePlayer::SetStepSoundTime(stepsoundtimes_t,bool) | |
344 | 341 _DWORD __cdecl C_BasePlayer::GetOverrideStepSound(char const*) | |
345 | 342 int C_BasePlayer::OnEmitFootstepSound(CSoundParameters const&,Vector const&,float) | |
346 | 343 _DWORD __cdecl C_BasePlayer::ExitLadder(void) | |
347 | 344 _DWORD __cdecl C_BasePlayer::Hints(void) | |
348 | 345 _DWORD __cdecl C_BasePlayer::GetHeadLabelMaterial(void) | |
349 | 346 _DWORD __cdecl C_BasePlayer::OnAchievementAchieved(int) | |
350 | 347 _DWORD __cdecl C_BasePlayer::CanUseFirstPersonCommand(void) | |
351 | 348 int __cdecl C_BasePlayer::CalcObserverView(Vector &,QAngle &,float &) | |
352 | 349 _DWORD __stdcall C_BasePlayer::GetChaseCamViewOffset(C_BaseEntity *) | |
353 | 350 int __cdecl C_BasePlayer::CalcInEyeCamView(Vector &,QAngle &,float &) | |
354 | 351 _DWORD __cdecl C_BasePlayer::GetDeathCamInterpolationTime(void) | |
355 | 352 int __cdecl C_BasePlayer::CalcDeathCamView(Vector &,QAngle &,float &) | |
356 | 353 int __cdecl C_BasePlayer::CalcFreezeCamView(Vector &,QAngle &,float &) | |
357 | 354 int __cdecl C_BasePlayer::SetLocalViewAngles(QAngle const&) | |
358 | 355 int __cdecl C_BasePlayer::SetViewAngles(QAngle const&) | |
359 | 356 int __cdecl C_BasePlayer::FireGameEvent(IGameEvent *) | |
360 | 357 _DWORD __cdecl C_BasePlayer::IsDucked(void)const | |
361 | 358 _DWORD __cdecl C_BasePlayer::IsDucking(void)const | |
362 | 359 _DWORD __cdecl C_BasePlayer::GetFallVelocity(void) |