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/* Snipped from header file */
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		/// Employs various magic to "resize" the current terrain (which is technically not possible).
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	/// Employs various magic to "resize" the current terrain (which is technically not possible).
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		void resizeTerrain();
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	void resizeTerrain();
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/*Snipped from source */
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	void Renderer::resizeTerrain()
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	{
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	}