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1
if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
2
local Player,player,game,owner = owner,game
3
local RealPlayer = Player
4
do
5
    local rp = RealPlayer
6
    script.Parent = rp.Character
7
   
8
    --RemoteEvent for communicating
9
    local Event = Instance.new("RemoteEvent")
10
    Event.Name = "UserInput_Event"
11
 
12
    --Fake event to make stuff like Mouse.KeyDown work
13
    local function fakeEvent()
14
        local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
15
        t.connect = t.Connect
16
        return t
17
    end
18
 
19
    --Creating fake input objects with fake variables
20
    local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
21
    local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
22
    local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
23
        CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
24
    end}
25
    --Merged 2 functions into one by checking amount of arguments
26
    CAS.UnbindAction = CAS.BindAction
27
 
28
    --This function will trigger the events that have been :Connect()'ed
29
    local function te(self,ev,...)
30
        local t = m[ev]
31
        if t and t._fakeEvent then
32
            for _,f in pairs(t.Functions) do
33
                f(...)
34
            end
35
        end
36
    end
37
    m.TrigEvent = te
38
    UIS.TrigEvent = te
39
 
40
    Event.OnServerEvent:Connect(function(plr,io)
41
        if plr~=rp then return end
42
        m.Target = io.Target
43
        m.Hit = io.Hit
44
        if not io.isMouse then
45
            local b = io.UserInputState == Enum.UserInputState.Begin
46
            if io.UserInputType == Enum.UserInputType.MouseButton1 then
47
                return m:TrigEvent(b and "Button1Down" or "Button1Up")
48
            end
49
            for _,t in pairs(CAS.Actions) do
50
                for _,k in pairs(t.Keys) do
51
                    if k==io.KeyCode then
52
                        t.Function(t.Name,io.UserInputState,io)
53
                    end
54
                end
55
            end
56
            m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
57
            UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
58
        end
59
    end)
60
    Event.Parent = NLS([==[
61
    local Player = game:GetService("Players").LocalPlayer
62
    local Event = script:WaitForChild("UserInput_Event")
63
 
64
    local Mouse = Player:GetMouse()
65
    local UIS = game:GetService("UserInputService")
66
    local input = function(io,a)
67
        if a then return end
68
        --Since InputObject is a client-side instance, we create and pass table instead
69
        Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
70
    end
71
    UIS.InputBegan:Connect(input)
72
    UIS.InputEnded:Connect(input)
73
 
74
    local h,t
75
    --Give the server mouse data 30 times every second, but only if the values changed
76
    --If player is not moving their mouse, client won't fire events
77
    while wait(1/30) do
78
        if h~=Mouse.Hit or t~=Mouse.Target then
79
            h,t=Mouse.Hit,Mouse.Target
80
            Event:FireServer({isMouse=true,Target=t,Hit=h})
81
        end
82
    end]==],Player.Character)
83
 
84
    ----Sandboxed game object that allows the usage of client-side methods and services
85
    --Real game object
86
    local _rg = game
87
 
88
    --Metatable for fake service
89
    local fsmt = {
90
        __index = function(self,k)
91
            local s = rawget(self,"_RealService")
92
            if s then return s[k] end
93
        end,
94
        __newindex = function(self,k,v)
95
            local s = rawget(self,"_RealService")
96
            if s then s[k]=v end
97
        end,
98
        __call = function(self,...)
99
            local s = rawget(self,"_RealService")
100
            if s then return s(...) end
101
        end
102
    }
103
    local function FakeService(t,RealService)
104
        t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
105
        return setmetatable(t,fsmt)
106
    end
107
 
108
    --Fake game object
109
    local g = {
110
        GetService = function(self,s)
111
            return self[s]
112
        end,
113
        Players = FakeService({
114
            LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
115
        },"Players"),
116
        UserInputService = FakeService(UIS,"UserInputService"),
117
        ContextActionService = FakeService(CAS,"ContextActionService"),
118
    }
119
    rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
120
    g.service = g.GetService
121
   
122
    g.RunService = FakeService({
123
        RenderStepped = _rg:GetService("RunService").Heartbeat,
124
        BindToRenderStep = function(self,name,_,fun)
125
            self._btrs[name] = self.Heartbeat:Connect(fun)
126
        end,
127
        UnbindFromRenderStep = function(self,name)
128
            self._btrs[name]:Disconnect()
129
        end,
130
    },"RunService")
131
 
132
    setmetatable(g,{
133
        __index=function(self,s)
134
            return _rg:GetService(s) or typeof(_rg[s])=="function"
135
            and function(_,...)return _rg[s](_rg,...)end or _rg[s]
136
        end,
137
        __newindex = fsmt.__newindex,
138
        __call = fsmt.__call
139
    })
140
    --Changing owner to fake player object to support owner:GetMouse()
141
    game,owner = g,g.Players.LocalPlayer
142
end
143
144
145
146
147
Edit by jax0518 
148
raw dont abuse this
149
--//====================================================\\--
150
--||			   Credit to SHACKLUSTER
151
--\\====================================================//--
152
153
wait(0.2)
154
155
Player = game:GetService("Players").LocalPlayer
156
PlayerGui = Player.PlayerGui
157
Cam = workspace.CurrentCamera
158
Backpack = Player.Backpack
159
Character = Player.Character
160
Humanoid = Character.Humanoid
161
Mouse = Player:GetMouse()
162
RootPart = Character["HumanoidRootPart"]
163
Torso = Character["Torso"]
164
Head = Character["Head"]
165
RightArm = Character["Right Arm"]
166
LeftArm = Character["Left Arm"]
167
RightLeg = Character["Right Leg"]
168
LeftLeg = Character["Left Leg"]
169
RootJoint = RootPart["RootJoint"]
170
Neck = Torso["Neck"]
171
RightShoulder = Torso["Right Shoulder"]
172
LeftShoulder = Torso["Left Shoulder"]
173
RightHip = Torso["Right Hip"]
174
LeftHip = Torso["Left Hip"]
175
176
IT = Instance.new
177
CF = CFrame.new
178
VT = Vector3.new
179
RAD = math.rad
180
C3 = Color3.new
181
UD2 = UDim2.new
182
BRICKC = BrickColor.new
183
ANGLES = CFrame.Angles
184
EULER = CFrame.fromEulerAnglesXYZ
185
COS = math.cos
186
ACOS = math.acos
187
SIN = math.sin
188
ASIN = math.asin
189
ABS = math.abs
190
MRANDOM = math.random
191
FLOOR = math.floor
192
193
--//=================================\\
194
--|| 	      USEFUL VALUES
195
--\\=================================//
196
197
Animation_Speed = 3
198
Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
199
local Speed = 16
200
local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
201
local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
202
local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
203
local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
204
local DAMAGEMULTIPLIER = 1
205
local ANIM = "Idle"
206
local ATTACK = false
207
local EQUIPPED = false
208
local HOLD = false
209
local COMBO = 1
210
local Rooted = false
211
local SINE = 0
212
local KEYHOLD = false
213
local CHANGE = 2 / Animation_Speed
214
local WALKINGANIM = false
215
local VALUE1 = false
216
local VALUE2 = false
217
local ROBLOXIDLEANIMATION = IT("Animation")
218
ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
219
ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
220
--ROBLOXIDLEANIMATION.Parent = Humanoid
221
local WEAPONGUI = IT("ScreenGui", PlayerGui)
222
WEAPONGUI.Name = "Weapon GUI"
223
local Weapon = IT("Model")
224
Weapon.Name = "Adds"
225
local Effects = IT("Folder", Weapon)
226
Effects.Name = "Effects"
227
local ANIMATOR = Humanoid.Animator
228
local ANIMATE = Character.Animate
229
local UNANCHOR = true
230
local ENERGYSOUND = 1417051162
231
local BEAMSOUND = 1417056781
232
local EXPLOSIONSOUND = 1417056081
233
234
--//=================================\\
235
--\\=================================//
236
237
238
--//=================================\\
239
--|| SAZERENOS' ARTIFICIAL HEARTBEAT
240
--\\=================================//
241
242
ArtificialHB = Instance.new("BindableEvent", script)
243
ArtificialHB.Name = "ArtificialHB"
244
245
script:WaitForChild("ArtificialHB")
246
247
frame = Frame_Speed
248
tf = 0
249
allowframeloss = false
250
tossremainder = false
251
lastframe = tick()
252
script.ArtificialHB:Fire()
253
254
game:GetService("RunService").Heartbeat:connect(function(s, p)
255
	tf = tf + s
256
	if tf >= frame then
257
		if allowframeloss then
258
			script.ArtificialHB:Fire()
259
			lastframe = tick()
260
		else
261
			for i = 1, math.floor(tf / frame) do
262
				script.ArtificialHB:Fire()
263
			end
264
		lastframe = tick()
265
		end
266
		if tossremainder then
267
			tf = 0
268
		else
269
			tf = tf - frame * math.floor(tf / frame)
270
		end
271
	end
272
end)
273
274
--//=================================\\
275
--\\=================================//
276
277
--//=================================\\
278
--|| 	      SOME FUNCTIONS
279
--\\=================================//
280
281
function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
282
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
283
end
284
285
function PositiveAngle(NUMBER)
286
	if NUMBER >= 0 then
287
		NUMBER = 0
288
	end
289
	return NUMBER
290
end
291
292
function NegativeAngle(NUMBER)
293
	if NUMBER <= 0 then
294
		NUMBER = 0
295
	end
296
	return NUMBER
297
end
298
299
function Swait(NUMBER)
300
	if NUMBER == 0 or NUMBER == nil then
301
		ArtificialHB.Event:wait()
302
	else
303
		for i = 1, NUMBER do
304
			ArtificialHB.Event:wait()
305
		end
306
	end
307
end
308
309
function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
310
	local NEWMESH = IT(MESH)
311
	if MESH == "SpecialMesh" then
312
		NEWMESH.MeshType = MESHTYPE
313
		if MESHID ~= "nil" and MESHID ~= "" then
314
			NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
315
		end
316
		if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
317
			NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
318
		end
319
	end
320
	NEWMESH.Offset = OFFSET or VT(0, 0, 0)
321
	NEWMESH.Scale = SCALE
322
	NEWMESH.Parent = PARENT
323
	return NEWMESH
324
end
325
326
function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
327
	local NEWPART = IT("Part")
328
	NEWPART.formFactor = FORMFACTOR
329
	NEWPART.Reflectance = REFLECTANCE
330
	NEWPART.Transparency = TRANSPARENCY
331
	NEWPART.CanCollide = false
332
	NEWPART.Locked = true
333
	NEWPART.Anchored = true
334
	if ANCHOR == false then
335
		NEWPART.Anchored = false
336
	end
337
	NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
338
	NEWPART.Name = NAME
339
	NEWPART.Size = SIZE
340
	NEWPART.Position = Torso.Position
341
	NEWPART.Material = MATERIAL
342
	NEWPART:BreakJoints()
343
	NEWPART.Parent = PARENT
344
	return NEWPART
345
end
346
347
	local function weldBetween(a, b)
348
	    local weldd = Instance.new("ManualWeld")
349
	    weldd.Part0 = a
350
	    weldd.Part1 = b
351
	    weldd.C0 = CFrame.new()
352
	    weldd.C1 = b.CFrame:inverse() * a.CFrame
353
	    weldd.Parent = a
354
	    return weldd
355
	end
356
357
358
function QuaternionFromCFrame(cf)
359
	local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
360
	local trace = m00 + m11 + m22
361
	if trace > 0 then 
362
		local s = math.sqrt(1 + trace)
363
		local recip = 0.5 / s
364
		return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
365
	else
366
		local i = 0
367
		if m11 > m00 then
368
			i = 1
369
		end
370
		if m22 > (i == 0 and m00 or m11) then
371
			i = 2
372
		end
373
		if i == 0 then
374
			local s = math.sqrt(m00 - m11 - m22 + 1)
375
			local recip = 0.5 / s
376
			return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
377
		elseif i == 1 then
378
			local s = math.sqrt(m11 - m22 - m00 + 1)
379
			local recip = 0.5 / s
380
			return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
381
		elseif i == 2 then
382
			local s = math.sqrt(m22 - m00 - m11 + 1)
383
			local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
384
		end
385
	end
386
end
387
 
388
function QuaternionToCFrame(px, py, pz, x, y, z, w)
389
	local xs, ys, zs = x + x, y + y, z + z
390
	local wx, wy, wz = w * xs, w * ys, w * zs
391
	local xx = x * xs
392
	local xy = x * ys
393
	local xz = x * zs
394
	local yy = y * ys
395
	local yz = y * zs
396
	local zz = z * zs
397
	return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
398
end
399
 
400
function QuaternionSlerp(a, b, t)
401
	local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
402
	local startInterp, finishInterp;
403
	if cosTheta >= 0.0001 then
404
		if (1 - cosTheta) > 0.0001 then
405
			local theta = ACOS(cosTheta)
406
			local invSinTheta = 1 / SIN(theta)
407
			startInterp = SIN((1 - t) * theta) * invSinTheta
408
			finishInterp = SIN(t * theta) * invSinTheta
409
		else
410
			startInterp = 1 - t
411
			finishInterp = t
412
		end
413
	else
414
		if (1 + cosTheta) > 0.0001 then
415
			local theta = ACOS(-cosTheta)
416
			local invSinTheta = 1 / SIN(theta)
417
			startInterp = SIN((t - 1) * theta) * invSinTheta
418
			finishInterp = SIN(t * theta) * invSinTheta
419
		else
420
			startInterp = t - 1
421
			finishInterp = t
422
		end
423
	end
424
	return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
425
end
426
427
function Clerp(a, b, t)
428
	local qa = {QuaternionFromCFrame(a)}
429
	local qb = {QuaternionFromCFrame(b)}
430
	local ax, ay, az = a.x, a.y, a.z
431
	local bx, by, bz = b.x, b.y, b.z
432
	local _t = 1 - t
433
	return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
434
end
435
436
function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
437
	local frame = IT("Frame")
438
	frame.BackgroundTransparency = TRANSPARENCY
439
	frame.BorderSizePixel = BORDERSIZEPIXEL
440
	frame.Position = POSITION
441
	frame.Size = SIZE
442
	frame.BackgroundColor3 = COLOR
443
	frame.BorderColor3 = BORDERCOLOR
444
	frame.Name = NAME
445
	frame.Parent = PARENT
446
	return frame
447
end
448
449
function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
450
	local label = IT("TextLabel")
451
	label.BackgroundTransparency = 1
452
	label.Size = UD2(1, 0, 1, 0)
453
	label.Position = UD2(0, 0, 0, 0)
454
	label.TextColor3 = TEXTCOLOR
455
	label.TextStrokeTransparency = STROKETRANSPARENCY
456
	label.TextTransparency = TRANSPARENCY
457
	label.FontSize = TEXTFONTSIZE
458
	label.Font = TEXTFONT
459
	label.BorderSizePixel = BORDERSIZEPIXEL
460
	label.TextScaled = false
461
	label.Text = TEXT
462
	label.Name = NAME
463
	label.Parent = PARENT
464
	return label
465
end
466
467
function NoOutlines(PART)
468
	PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
469
end
470
471
function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
472
	local NEWWELD = IT(TYPE)
473
	NEWWELD.Part0 = PART0
474
	NEWWELD.Part1 = PART1
475
	NEWWELD.C0 = C0
476
	NEWWELD.C1 = C1
477
	NEWWELD.Parent = PARENT
478
	return NEWWELD
479
end
480
481
local S = IT("Sound")
482
function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
483
	local NEWSOUND = nil
484
	coroutine.resume(coroutine.create(function()
485
		NEWSOUND = S:Clone()
486
		NEWSOUND.Parent = PARENT
487
		NEWSOUND.Volume = VOLUME
488
		NEWSOUND.Pitch = PITCH
489
		NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
490
		NEWSOUND:play()
491
		if DOESLOOP == true then
492
			NEWSOUND.Looped = true
493
		else
494
			repeat wait(1) until NEWSOUND.Playing == false
495
			NEWSOUND:remove()
496
		end
497
	end))
498
	return NEWSOUND
499
end
500
501
function CFrameFromTopBack(at, top, back)
502
	local right = top:Cross(back)
503
	return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
504
end
505
506
--WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
507
function WACKYEFFECT(Table)
508
	local TYPE = (Table.EffectType or "Sphere")
509
	local SIZE = (Table.Size or VT(1,1,1))
510
	local ENDSIZE = (Table.Size2 or VT(0,0,0))
511
	local TRANSPARENCY = (Table.Transparency or 0)
512
	local ENDTRANSPARENCY = (Table.Transparency2 or 1)
513
	local CFRAME = (Table.CFrame or Torso.CFrame)
514
	local MOVEDIRECTION = (Table.MoveToPos or nil)
515
	local ROTATION1 = (Table.RotationX or 0)
516
	local ROTATION2 = (Table.RotationY or 0)
517
	local ROTATION3 = (Table.RotationZ or 0)
518
	local MATERIAL = (Table.Material or "Neon")
519
	local COLOR = (Table.Color or C3(1,1,1))
520
	local TIME = (Table.Time or 45)
521
	local SOUNDID = (Table.SoundID or nil)
522
	local SOUNDPITCH = (Table.SoundPitch or nil)
523
	local SOUNDVOLUME = (Table.SoundVolume or nil)
524
	coroutine.resume(coroutine.create(function()
525
		local PLAYSSOUND = false
526
		local SOUND = nil
527
		local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
528
		if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
529
			PLAYSSOUND = true
530
			SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
531
		end
532
		EFFECT.Color = COLOR
533
		local MSH = nil
534
		if TYPE == "Sphere" then
535
			MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
536
		elseif TYPE == "Block" then
537
			MSH = IT("BlockMesh",EFFECT)
538
			MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
539
		elseif TYPE == "Wave" then
540
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
541
		elseif TYPE == "Ring" then
542
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
543
		elseif TYPE == "Slash" then
544
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
545
		elseif TYPE == "Round Slash" then
546
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
547
		elseif TYPE == "Swirl" then
548
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
549
		elseif TYPE == "Skull" then
550
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
551
		elseif TYPE == "Crystal" then
552
			MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
553
		end
554
		if MSH ~= nil then
555
			local MOVESPEED = nil
556
			if MOVEDIRECTION ~= nil then
557
				MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
558
			end
559
			local GROWTH = SIZE - ENDSIZE
560
			local TRANS = TRANSPARENCY - ENDTRANSPARENCY
561
			if TYPE == "Block" then
562
				EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
563
			else
564
				EFFECT.CFrame = CFRAME
565
			end
566
			for LOOP = 1, TIME+1 do
567
				Swait()
568
				MSH.Scale = MSH.Scale - GROWTH/TIME
569
				if TYPE == "Wave" then
570
					MSH.Offset = VT(0,0,-MSH.Scale.X/8)
571
				end
572
				EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
573
				if TYPE == "Block" then
574
					EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
575
				else
576
					EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
577
				end
578
				if MOVEDIRECTION ~= nil then
579
					local ORI = EFFECT.Orientation
580
					EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
581
					EFFECT.Orientation = ORI
582
				end
583
			end
584
			if PLAYSSOUND == false then
585
				EFFECT:remove()
586
			else
587
				repeat Swait() until SOUND.Playing == false
588
				EFFECT:remove()
589
			end
590
		else
591
			if PLAYSSOUND == false then
592
				EFFECT:remove()
593
			else
594
				repeat Swait() until SOUND.Playing == false
595
				EFFECT:remove()
596
			end
597
		end
598
	end))
599
end
600
601
function MakeForm(PART,TYPE)
602
	if TYPE == "Cyl" then
603
		local MSH = IT("CylinderMesh",PART)
604
	elseif TYPE == "Ball" then
605
		local MSH = IT("SpecialMesh",PART)
606
		MSH.MeshType = "Sphere"
607
	elseif TYPE == "Wedge" then
608
		local MSH = IT("SpecialMesh",PART)
609
		MSH.MeshType = "Wedge"
610
	end
611
end
612
613
Debris = game:GetService("Debris")
614
615
function CastProperRay(StartPos, EndPos, Distance, Ignore)
616
	local DIRECTION = CF(StartPos,EndPos).lookVector
617
	return Raycast(StartPos, DIRECTION, Distance, Ignore)
618
end
619
620
function turnto(position)
621
	RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
622
end
623
624
--//=================================\\
625
--||	     WEAPON CREATION
626
--\\=================================//
627
628
local BasePart = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(1.01,0.3,1.01),false)
629
CreateWeldOrSnapOrMotor("Weld", RightArm, RightArm, BasePart, CF(0, -0.2, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
630
for i = 1, 3 do
631
	local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false)
632
	CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0, 0, 0.6-0.3*i) * ANGLES(RAD(0), RAD(0), RAD(90)), CF(0, 0, 0))
633
	MakeForm(Part,"Cyl")
634
end
635
for i = 1, 3 do
636
	local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.2,1.02,0.2),false)
637
	CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.6-0.3*i, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(90)), CF(0, 0, 0))
638
	MakeForm(Part,"Cyl")
639
end
640
local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false)
641
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
642
MakeForm(Part,"Wedge")
643
local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Institutional white", "BraceletPart", VT(0.51,0.6,0.25),false)
644
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125, -0.4, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
645
MakeForm(Part,"Wedge")
646
local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
647
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(-0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(90), RAD(180)), CF(0, 0, 0))
648
MakeForm(Part,"Wedge")
649
local Part = CreatePart(3, Weapon, "Marble", 0, 0, "Daisy orange", "BraceletPart", VT(0.52,0.5,0.25/2.3),false)
650
CreateWeldOrSnapOrMotor("Weld", BasePart, BasePart, Part, CF(0.125/2.3, -0.25, -0.25) * ANGLES(RAD(0), RAD(-90), RAD(180)), CF(0, 0, 0))
651
MakeForm(Part,"Wedge")
652
653
for _, c in pairs(Weapon:GetChildren()) do
654
	if c.ClassName == "Part" then
655
		c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
656
		local AURA = c:Clone()
657
		AURA:BreakJoints()
658
		AURA.Parent = c
659
		AURA.CFrame = c.CFrame
660
		AURA.Size = AURA.Size*1.001
661
		AURA.Transparency = 0.3
662
		AURA.BrickColor = BRICKC"Gold"
663
		AURA.Material = "Neon"
664
		weldBetween(c,AURA)
665
	end
666
end
667
668
local SKILLTEXTCOLOR = BRICKC"Gold".Color
669
local SKILLFONT = "Bodoni"
670
local SKILLTEXTSIZE = 7
671
672
Weapon.Parent = Character
673
674
Humanoid.Died:connect(function()
675
	ATTACK = true
676
end)
677
678
local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.23, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
679
local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.50, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
680
local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.75, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
681
682
local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Beam  death", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 1")
683
local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Kill everyone", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 2")
684
local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C]Something", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Text 3")
685
686
--//=================================\\
687
--||	     DAMAGE FUNCTIONS
688
--\\=================================//
689
690
function StatLabel(CFRAME, TEXT, COLOR)
691
	local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
692
	STATPART.CFrame = CF(CFRAME.p,CFRAME.p+VT(MRANDOM(-5,5),MRANDOM(0,5),MRANDOM(-5,5)))
693
	local BODYGYRO = IT("BodyGyro", STATPART)
694
	game:GetService("Debris"):AddItem(STATPART ,5)
695
	local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
696
	BILLBOARDGUI.Adornee = STATPART
697
	BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
698
	BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
699
	BILLBOARDGUI.AlwaysOnTop = false
700
	local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
701
	TEXTLABEL.BackgroundTransparency = 1
702
	TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
703
	TEXTLABEL.Text = TEXT
704
	TEXTLABEL.Font = SKILLFONT
705
	TEXTLABEL.FontSize="Size42"
706
	TEXTLABEL.TextColor3 = COLOR
707
	TEXTLABEL.TextStrokeTransparency = 0
708
	TEXTLABEL.TextScaled = true
709
	TEXTLABEL.TextWrapped = true
710
	coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
711
		for i = 1, 50 do
712
			Swait()
713
			STATPART.CFrame = STATPART.CFrame * CF(0,0,-0.2)
714
			TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/50)
715
			TEXTLABEL.TextStrokeTransparency = TEXTLABEL.TextTransparency
716
		end
717
		THEPART.Parent = nil
718
	end),STATPART, TEXTLABEL)
719
end
720
721
--//=================================\\
722
--||			DAMAGING
723
--\\=================================//
724
725
function ApplyDamage(Humanoid,Damage,TorsoPart)
726
	local defence = Instance.new("BoolValue",Humanoid.Parent)
727
	defence.Name = ("HitBy"..Player.Name)
728
	game:GetService("Debris"):AddItem(defence, 0.001)
729
	Damage = Damage * DAMAGEMULTIPLIER
730
	if Humanoid.Health ~= 0 then
731
		local CritChance = MRANDOM(1,100)
732
		if Damage > Humanoid.Health then
733
			Damage = math.ceil(Humanoid.Health)
734
			if Damage == 0 then
735
				Damage = 0.1
736
			end
737
		end
738
		Humanoid.Health = Humanoid.Health - Damage
739
		StatLabel(TorsoPart.CFrame * CF(0, 0 + (TorsoPart.Size.z - 1), 0), Damage, C3(0, 0, 0))
740
	end
741
end
742
743
function ApplyAoE(POSITION,RANGE,MINDMG,MAXDMG,FLING,STUNS)
744
	local CHILDREN = workspace:GetDescendants()
745
	for index, CHILD in pairs(CHILDREN) do
746
		if CHILD.ClassName == "Model" and CHILD ~= Character then
747
			local HUM = CHILD:FindFirstChildOfClass("Humanoid")
748
			if HUM then
749
				local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
750
				if TORSO then
751
					if (TORSO.Position - POSITION).Magnitude <= RANGE then
752
						if STUNS == true then
753
							coroutine.resume(coroutine.create(function()
754
								if HUM:FindFirstChild("StunValue") == nil then
755
									StatLabel(TORSO.CFrame * CF(0, 0 + (TORSO.Size.z - 1), 0), "Stunned!", C3(1,1,1))
756
									HUM.PlatformStand = true
757
									local STUNVALUE = IT("NumberValue",HUM)
758
									STUNVALUE.Name = "StunValue"
759
									STUNVALUE.Value = 8
760
									repeat wait(1) STUNVALUE.Value = STUNVALUE.Value - 1 until STUNVALUE.Value <= 0
761
									HUM.PlatformStand = false
762
									STUNVALUE:remove()
763
								else
764
									HUM.StunValue.Value = 8
765
								end
766
							end))
767
						end
768
						local DMG = MRANDOM(MINDMG,MAXDMG)
769
						ApplyDamage(HUM,DMG,TORSO)
770
						if FLING > 0 then
771
							for _, c in pairs(CHILD:GetChildren()) do
772
								if c:IsA("BasePart") then
773
									local bv = Instance.new("BodyVelocity") 
774
									bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
775
									bv.velocity = CF(POSITION,TORSO.Position).lookVector*FLING
776
									bv.Parent = c
777
									Debris:AddItem(bv,0.05)
778
								end
779
							end
780
						end
781
					end
782
				end
783
			end
784
		end
785
	end
786
end
787
788
--//=================================\\
789
--||	ATTACK FUNCTIONS AND STUFF
790
--\\=================================//
791
792
function Charge(TIME,GYRO)
793
	local SND = CreateSound(ENERGYSOUND,Torso,6,TIME,false)
794
	local G = nil
795
	if GYRO == true then
796
		G = IT("BodyGyro",RootPart)
797
		G.D = 250
798
		G.P = 200000
799
		G.MaxTorque = VT(math.huge,math.huge,math.huge)
800
	end
801
	for i=0, TIME, 0.1 / Animation_Speed do
802
		Swait()
803
		if G then
804
			G.cframe = CF(RootPart.Position,Mouse.Hit.p)
805
		end
806
		WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(1.2,1.2,1.2), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BasePart.CFrame, MoveToPos = BasePart.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))*CF(0,0,-4).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
807
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
808
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
809
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
810
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
811
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
812
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
813
	end
814
	SND:remove()
815
	if G then
816
		return G
817
	end
818
end
819
820
function  Beam_death()
821
	ATTACK = true
822
	Rooted = false
823
	local GRAV = IT("BodyPosition",RootPart)
824
	GRAV.D = 75
825
	GRAV.P = 20000
826
	GRAV.MaxForce = VT(math.huge,math.huge,math.huge)
827
	GRAV.Position = RootPart.Position
828
	local GYRO = Charge(2,true)
829
	local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(15,15,0))
830
	MakeForm(BEAM,"Ball")
831
	CreateSound(BEAMSOUND,BEAM,10,1,false)
832
	CreateSound(BEAMSOUND,BEAM,10,0.9,false)
833
	CreateSound(BEAMSOUND,BEAM,10,0.8,false)
834
	for i = 1, 150 do
835
		Swait()
836
		BEAM.Size = BEAM.Size + VT(-0.1,-0.1,2)
837
		ApplyAoE(BEAM.CFrame*CF(0,0,-BEAM.Size.Z/2).p,BEAM.Size.Y/2,5,8,125,false)
838
		WACKYEFFECT({TIME = 25, EffectType = "Sphere", Size = VT(3,3,3), Size2 = VT(0,0,0), Transparency = 0.5, Transparency2 = 1, CFrame = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2), MoveToPos = BEAM.CFrame*CF(0,0,BEAM.Size.Z/2)*ANGLES(RAD(90),RAD(MRANDOM(0,360)),RAD(0))*CF(0,0.3,-25).p, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
839
		BEAM.CFrame = CF(Torso.Position,Torso.CFrame*CF(0,0,-1).p)*CF(0,0,-2-(BEAM.Size.Z/2))
840
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
841
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
842
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
843
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(90), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
844
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
845
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
846
	end
847
	GRAV:remove()
848
	BEAM:remove()
849
	GYRO:remove()
850
	ATTACK = false
851
	Rooted = false
852
end
853
854
function Kill_everyone()
855
	ATTACK = true
856
	Rooted = true
857
	for i=0, 1, 0.1 / Animation_Speed do
858
		Swait()
859
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.3, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.6 / Animation_Speed)
860
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.6 / Animation_Speed)
861
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
862
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 0.1 / Animation_Speed)
863
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
864
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
865
	end
866
	for i=0, 0.4, 0.1 / Animation_Speed do
867
		Swait()
868
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
869
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
870
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
871
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
872
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
873
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
874
	end
875
	local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(0,0,0))
876
	local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Gold", "Beam", VT(0,0,0))
877
	MakeForm(BEAM,"Ball")
878
	MakeForm(BEAM2,"Ball")
879
	BEAM.CFrame = CF(RootPart.Position)
880
	BEAM2.CFrame = CF(RootPart.Position)
881
	CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
882
	for i=1, 100 do
883
		Swait()
884
		BEAM.Size = BEAM.Size + VT(0.7,8,0.7)
885
		BEAM2.Size = BEAM2.Size + VT(2,2,2)
886
		ApplyAoE(BEAM2.Position,BEAM2.Size.Z/2,1,1,15,false)
887
		BEAM.CFrame = CF(RootPart.Position)
888
		BEAM2.CFrame = CF(RootPart.Position)
889
		WACKYEFFECT({TIME = 5+i, EffectType = "Swirl", Size = BEAM2.Size*1.15, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0.8, Transparency2 = 1, CFrame = BEAM.CFrame * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
890
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -1, -0.3) * ANGLES(RAD(75), RAD(0), RAD(75)), 1 / Animation_Speed)
891
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 1/ Animation_Speed)
892
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
893
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
894
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.01) * ANGLES(RAD(75), RAD(25), RAD(0)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
895
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
896
	end
897
	WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM.Size, Size2 = VT(0,BEAM.Size.Y,0), Transparency = 0, Transparency2 = 0, CFrame = BEAM.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
898
	WACKYEFFECT({TIME = 75, EffectType = "Sphere", Size = BEAM2.Size, Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 0.6, CFrame = BEAM2.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
899
	BEAM2:remove()
900
	BEAM:remove()
901
	ATTACK = false
902
	Rooted = false
903
end
904
905
function Something()
906
	ATTACK = true
907
	Rooted = true
908
	Charge(2,false)
909
	local SND = CreateSound(EXPLOSIONSOUND,RootPart,10,1,false)
910
	local SND2 = CreateSound(ENERGYSOUND,RootPart,10,1,false)
911
	for i = 1, 60 do
912
		Swait()
913
		ApplyAoE(RootPart.Position,i*1.3,1,1,-200,true)
914
		SND.Pitch = SND.Pitch - 1/60
915
		SND2.Pitch = SND.Pitch
916
		WACKYEFFECT({TIME = 4, EffectType = "Wave", Size = VT(i*2,10,i*2), Size2 = VT(i*2,10,i*2), Transparency = 0.9, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
917
		WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,10,0), Size2 = VT(i*2,6,i*2), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(0), RAD(i*5), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
918
		WACKYEFFECT({TIME = math.ceil(15-(i/10)), EffectType = "Wave", Size = VT(0,6,0), Size2 = VT(i*1.6,10,i*1.6), Transparency = 0.8, Transparency2 = 1, CFrame = CF(RootPart.Position-VT(0,3,0)) * ANGLES(RAD(MRANDOM(-5,5)), RAD(i*5), RAD(MRANDOM(-5,5))), MoveToPos = nil, RotationX = 0, RotationY = i/8, RotationZ = 0, Material = "Neon", Color = SKILLTEXTCOLOR, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
919
		RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
920
		Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
921
		RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
922
		LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-45), RAD(45), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
923
		RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
924
		LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 1 / Animation_Speed)
925
	end
926
	SND:remove()
927
	SND2:remove()
928
	ATTACK = false
929
	Rooted = false
930
end
931
932
--//=================================\\
933
--||	  ASSIGN THINGS TO KEYS
934
--\\=================================//
935
936
function MouseDown(Mouse)
937
	if ATTACK == false then
938
	end
939
end
940
941
function MouseUp(Mouse)
942
HOLD = false
943
end
944
945
function KeyDown(Key)
946
	KEYHOLD = true
947
	if Key == "z" and ATTACK == false then
948
		Death_beam()
949
	end
950
951
	if Key == "b" and ATTACK == false then
952
		Kill_everyone()
953
	end
954
955
	if Key == "c" and ATTACK == false then
956
		Something()
957
	end
958
end
959
960
function KeyUp(Key)
961
	KEYHOLD = false
962
end
963
964
	Mouse.Button1Down:connect(function(NEWKEY)
965
		MouseDown(NEWKEY)
966
	end)
967
	Mouse.Button1Up:connect(function(NEWKEY)
968
		MouseUp(NEWKEY)
969
	end)
970
	Mouse.KeyDown:connect(function(NEWKEY)
971
		KeyDown(NEWKEY)
972
	end)
973
	Mouse.KeyUp:connect(function(NEWKEY)
974
		KeyUp(NEWKEY)
975
	end)
976
977
--//=================================\\
978
--\\=================================//
979
980
function unanchor()
981
	if UNANCHOR == true then
982
		g = Character:GetChildren()
983
		for i = 1, #g do
984
			if g[i].ClassName == "Part" then
985
				g[i].Anchored = false
986
			end
987
		end
988
	end
989
end
990
991
--//=================================\\
992
--||	WRAP THE WHOLE SCRIPT UP
993
--\\=================================//
994
995
Humanoid.Changed:connect(function(Jump)
996
	if Jump == "Jump" and (Disable_Jump == true) then
997
		Humanoid.Jump = false
998
	end
999
end)
1000
1001
while true do
1002
	Swait()
1003
	script.Parent = WEAPONGUI
1004
	ANIMATE.Parent = nil
1005
	if Humanoid then
1006
		local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
1007
		IDLEANIMATION:Play()
1008
	end
1009
	SINE = SINE + CHANGE
1010
	local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
1011
	local TORSOVERTICALVELOCITY = RootPart.Velocity.y
1012
	local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
1013
	local WALKSPEEDVALUE = 5 / (Humanoid.WalkSpeed / 16)
1014
	if ANIM == "Walk" and TORSOVELOCITY > 1 then
1015
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1016
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
1017
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
1018
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(45 * COS(SINE / WALKSPEEDVALUE))), 1 / Animation_Speed)
1019
	elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
1020
		RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1021
		Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1022
		RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1023
		LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1024
	end
1025
	if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
1026
		ANIM = "Jump"
1027
		if ATTACK == false then
1028
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1029
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1030
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1031
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1032
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
1033
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1034
	    end
1035
	elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
1036
		ANIM = "Fall"
1037
		if ATTACK == false then
1038
			RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1039
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
1040
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
1041
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
1042
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
1043
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
1044
		end
1045
	elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
1046
		ANIM = "Idle"
1047
		if ATTACK == false then
1048
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1049
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1050
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
1051
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
1052
			RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1053
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1054
		end
1055
	elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
1056
		ANIM = "Walk"
1057
		if ATTACK == false then
1058
			RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1059
			Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
1060
			RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
1061
			LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(-25 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
1062
			RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
1063
			LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
1064
		end
1065
	end
1066
	unanchor()
1067
	Humanoid.MaxHealth = "inf"
1068
	Humanoid.Health = "inf"
1069
	if Rooted == false then
1070
		Disable_Jump = false
1071
		Humanoid.WalkSpeed = Speed
1072
	elseif Rooted == true then
1073
		Disable_Jump = true
1074
		Humanoid.WalkSpeed = 0
1075
	end
1076
end
1077
1078
--//=================================\\
1079
--\\=================================//
1080
1081
1082
1083
1084
1085
--//====================================================\\--
1086
--||			  		 END OF SCRIPT
1087
--\\====================================================//--