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-----------//VEREUS\\-----------
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c/require(3306802406).Player("81kingfisher12")
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--[[Movelist
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Q = The reverse penance stare,
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E = Doom Pillars
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T = Unleashed evil ball
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Y = The hunt is on
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Z = CRAZY XESTER SWITCH!!!
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X = Re_*101011Dact/^ed.exe
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---------]]
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--To get this shit out of the way, this is NOT a edit of void boss, it was a little project of mine to see how easy it was to animate 2 hands and a head.--
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--Also stop calling this void boss v2, void boss switcher or any other name you come up with.--
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--I'm not proud of this project however, having a script this powerful is uncreative and boring + that's what skids care about anyway.--
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--Alright enjoy it guys please do not abuse the shit out of this.--
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Player=game:GetService("Players").LocalPlayer
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Character=Player.Character
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Character.Humanoid.Name = "vereus"
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hum = Character.vereus
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LeftArm=Character["Left Arm"]
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LeftLeg=Character["Left Leg"]
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RightArm=Character["Right Arm"]
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RightLeg=Character["Right Leg"]
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Root=Character["HumanoidRootPart"]
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Head=Character["Head"]
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Torso=Character["Torso"]
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Neck=Torso["Neck"]
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attacking = false
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snoring = false
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laughing = false
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taim = nil
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secondform = false
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change = 0
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xester = false
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rachjumper = false
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ws = 92
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hpheight = 5
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huntdown = false
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visualizer = false
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jumpscared = false
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appi = false
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stoplev = false
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tauntdebounce = false
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allowlev = true
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MseGuide = true
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position = nil
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levitate = false
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mouse = Player:GetMouse()
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settime = 0
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sine = 0
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t = 0
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dgs = 75
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RunSrv = game:GetService("RunService")
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RenderStepped = game:GetService("RunService").RenderStepped
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removeuseless = game:GetService("Debris")
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smoothen = game:GetService("TweenService")
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randomcolortable={"Cyan","Really red","Cyan","Royal purple","Lime green","Crimson","Daisy yellow","Eggplant"}
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random = #randomcolortable
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smoothen = game:GetService("TweenService")
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local dmt2 = {143536946,2858940717}
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local laughs = {2011349649,2011349983,2011351501,2011352223,2011355991,2011356475}
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local soundtable2 = {2616767970,2614901458,2616891279,2614896603,2616768521,2616848595,2614905967,2614918002,2563244734,2563244134,2563244444,2563244999,2563245407,2563654940,2563656758,2563658474,2563659001}
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laugh = #laughs
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local HEADLERP = Instance.new("ManualWeld")
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HEADLERP.Parent = Head
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HEADLERP.Part0 = Head
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HEADLERP.Part1 = Head
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HEADLERP.C0 = CFrame.new(0, -1.5, -.5) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0))
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local TORSOLERP = Instance.new("ManualWeld")
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TORSOLERP.Parent = Root
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TORSOLERP.Part0 = Torso
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TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
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local ROOTLERP = Instance.new("ManualWeld")
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ROOTLERP.Parent = Root
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ROOTLERP.Part0 = Root
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ROOTLERP.Part1 = Torso
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ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
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local RIGHTARMLERP = Instance.new("ManualWeld")
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RIGHTARMLERP.Parent = RightArm
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RIGHTARMLERP.Part0 = RightArm
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RIGHTARMLERP.Part1 = Torso
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RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
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local LEFTARMLERP = Instance.new("ManualWeld")
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LEFTARMLERP.Parent = LeftArm
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LEFTARMLERP.Part0 = LeftArm
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LEFTARMLERP.Part1 = Torso
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LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
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local RIGHTLEGLERP = Instance.new("ManualWeld")
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RIGHTLEGLERP.Parent = RightLeg
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RIGHTLEGLERP.Part0 = RightLeg
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RIGHTLEGLERP.Part1 = Torso
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RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
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local LEFTLEGLERP = Instance.new("ManualWeld")
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LEFTLEGLERP.Parent = LeftLeg
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LEFTLEGLERP.Part0 = LeftLeg
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LEFTLEGLERP.Part1 = Torso
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LEFTLEGLERP.C0 = CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
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local function weldBetween(a, b)
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    local weld = Instance.new("ManualWeld", a)
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    weld.Part0 = a
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    weld.Part1 = b
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    weld.C0 = a.CFrame:inverse() * b.CFrame
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    return weld
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end
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function MAKETRAIL(PARENT,POSITION1,POSITION2,LIFETIME,COLOR)
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A = Instance.new("Attachment", PARENT)
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A.Position = POSITION1
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A.Name = "A"
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B = Instance.new("Attachment", PARENT)
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B.Position = POSITION2
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B.Name = "B"
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tr1 = Instance.new("Trail", PARENT)
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tr1.Attachment0 = A
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tr1.Attachment1 = B
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tr1.Enabled = true
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tr1.Lifetime = LIFETIME
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tr1.TextureMode = "Static"
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tr1.LightInfluence = 0
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tr1.Color = COLOR
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tr1.Transparency = NumberSequence.new(0, 1)
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end
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coroutine.wrap(function()
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while wait() do
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hum.WalkSpeed = ws
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end
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end)()
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godmode = coroutine.wrap(function()
139
for i,v in pairs(Character:GetChildren()) do
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if v:IsA("BasePart") and v ~= Root then
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v.Anchored = false
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end
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end
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while true do
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hum.MaxHealth = math.huge
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wait(0.0000001)
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hum.Health = math.huge
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wait()
149
end
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end)
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godmode()
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ff = Instance.new("ForceField", Character)
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ff.Visible = false
154
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coroutine.wrap(function()
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for i,v in pairs(Character:GetChildren()) do
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if v.Name == "Animate" then v:Remove()
158
end
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end
160
end)()
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for _,x in pairs(Character:GetChildren()) do
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if x:IsA("Decal") then x:Remove() end
164
end
165
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function damagealll(Radius,Position)		
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	local Returning = {}		
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	for _,v in pairs(workspace:GetChildren()) do		
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		if v~=Character and v:FindFirstChildOfClass('Humanoid') and v:FindFirstChild('Torso') or v:FindFirstChild('UpperTorso') then
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if v:FindFirstChild("Torso") then		
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			local Mag = (v.Torso.Position - Position).magnitude		
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			if Mag < Radius then		
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				table.insert(Returning,v)		
174
			end
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elseif v:FindFirstChild("UpperTorso") then	
176
			local Mag = (v.UpperTorso.Position - Position).magnitude		
177
			if Mag < Radius then		
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				table.insert(Returning,v)		
179
			end
180
end	
181
		end		
182
	end		
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	return Returning		
184
end
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ArtificialHB = Instance.new("BindableEvent", script)
187
ArtificialHB.Name = "Heartbeat"
188
script:WaitForChild("Heartbeat")
189
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frame = 1 / 60
191
tf = 0
192
allowframeloss = false
193
tossremainder = false
194
195
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lastframe = tick()
197
script.Heartbeat:Fire()
198
199
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game:GetService("RunService").Heartbeat:connect(function(s, p)
201
	tf = tf + s
202
	if tf >= frame then
203
		if allowframeloss then
204
			script.Heartbeat:Fire()
205
			lastframe = tick()
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		else
207
			for i = 1, math.floor(tf / frame) do
208
				script.Heartbeat:Fire()
209
			end
210
			lastframe = tick()
211
		end
212
		if tossremainder then
213
			tf = 0
214
		else
215
			tf = tf - frame * math.floor(tf / frame)
216
		end
217
	end
218
end)
219
220
function swait(num)
221
	if num == 0 or num == nil then
222
		game:service("RunService").Stepped:wait(0)
223
	else
224
		for i = 0, num do
225
			game:service("RunService").Stepped:wait(0)
226
		end
227
	end
228
end
229
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for i,v in pairs(Root.Parent:GetDescendants()) do if v:IsA("Part") then v.Transparency = 1 end end
231
232
id = "rbxassetid://2858940717"
233
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dmt2random = dmt2[math.random(1,#dmt2)]
236
doomtheme = Instance.new("Sound", Torso)
237
doomtheme.Volume = 4
238
doomtheme.Name = "doomtheme"
239
doomtheme.Looped = true
240
doomtheme.SoundId = "rbxassetid://"..dmt2random
241
if doomtheme.SoundId == "rbxassetid://2858940717" then
242
doomtheme.Pitch = .49
243
else
244
doomtheme.Pitch = 1
245
end
246
doomtheme:Play()
247
248
249
Torso.ChildRemoved:connect(function(removed)
250
if removed.Name == "doomtheme" then
251
if xester then
252
doomtheme = Instance.new("Sound",Torso)
253
doomtheme.Volume = 4
254
doomtheme.Name = "doomtheme"
255
doomtheme.Looped = true
256
doomtheme.SoundId = "rbxassetid://1382488262"
257
doomtheme.TimePosition = 20.72
258
doomtheme:Play()
259
else
260
dmt2random = dmt2[math.random(1,#dmt2)]
261
doomtheme = Instance.new("Sound",Torso)
262
doomtheme.Volume = 4
263
doomtheme.Name = "doomtheme"
264
doomtheme.Looped = true
265
doomtheme.SoundId = "rbxassetid://"..dmt2random
266
if doomtheme.SoundId == "rbxassetid://2858940717" then
267
doomtheme.Pitch = .49
268
else
269
doomtheme.Pitch = 1
270
end
271
doomtheme:Play()
272
end
273
end
274
end)
275
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function SOUND(PARENT,ID,VOL,LOOP,REMOVE)
277
local so = Instance.new("Sound")
278
so.Parent = PARENT
279
so.SoundId = "rbxassetid://"..ID
280
so.Volume = VOL
281
so.Looped = LOOP
282
so:Play()
283
removeuseless:AddItem(so,REMOVE)
284
end
285
286
bighead = Instance.new("Part",Torso)
287
bighead.Size = Vector3.new(1,1,1)
288
bighead.Anchored = false
289
bighead.CanCollide = false
290
bighead.Locked = true
291
bighead.Size = Vector3.new(4.75, 4.89, 4.77)
292
bighead.BrickColor = BrickColor.new("Really black")
293
bighead.CFrame = Head.CFrame
294
bigheadweld = weldBetween(bighead,Head)
295
headmesh = Instance.new("SpecialMesh",bighead)
296
headmesh.MeshType = "Head"
297
headmesh.Scale = Vector3.new(1.25,1.25,1.25)
298
299
mask = Instance.new("Part",Torso)
300
mask.Size = Vector3.new(.1, 0.39, .1)
301
mask.Anchored = false
302
mask.Locked = true
303
mask.CanCollide = false
304
mask.BrickColor = BrickColor.new("White")
305
mask.Material = "Corroded Metal"
306
maskweld = weldBetween(mask,bighead)
307
maskweld.C0 = CFrame.new(0,-2.4,0) * CFrame.Angles(math.rad(90),0,0)
308
maskmesh = Instance.new("SpecialMesh",mask)
309
maskmesh.MeshId = "rbxassetid://5158270"
310
maskmesh.TextureId = "rbxassetid://128212042"
311
maskmesh.Scale = Vector3.new(0.7, 0.5, 0.5)
312
313
lightpart1 = Instance.new("Part",Head)
314
lightpart1.Size = Vector3.new(2.42,2,.516)
315
lightpart1.Anchored = false
316
lightpart1.Transparency = 1
317
lightpart1.BrickColor = BrickColor.new("White")
318
lightpart1.Material = "Neon"
319
lightpart1weld = weldBetween(lightpart1,Head)
320
lightpart1weld.C0 = CFrame.new(0,.9,2.595)
321
322
horns = Instance.new("Part",Torso)
323
horns.Size = Vector3.new(.1,.1,.1)
324
horns.Material = "Slate"
325
horns.Locked = true
326
horns.BrickColor = BrickColor.new("Really black")
327
horns.CFrame = Head.CFrame * CFrame.new(0,3,0)
328
hornsmesh = Instance.new("SpecialMesh",horns)
329
hornsmesh.MeshId = "rbxassetid://434078905"
330
hornsmesh.Scale = Vector3.new(13,12,12)
331
hornsweld = weldBetween(horns,bighead)
332
hornsweld.C0 = CFrame.new(0,-3.3,.82) * CFrame.Angles(math.rad(0),math.rad(180),0)
333
334
hand1 = Instance.new("Part",Torso)
335
hand1.Size = Vector3.new(.1,.1,.1)
336
hand1.Anchored = false
337
hand1.Locked = true
338
hand1.CanCollide = false
339
hand1.BrickColor = BrickColor.new("White")
340
hand1.Material = "Slate"
341
hand1mesh = Instance.new("SpecialMesh",hand1)
342
hand1mesh.MeshId = "rbxassetid://37241605"
343
hand1mesh.Scale = Vector3.new(8, 8, 8)
344
HAND1LERP = weldBetween(hand1,Torso)
345
HAND1LERP.C0 = CFrame.new(4.5,-5,6) * CFrame.Angles(math.rad(10),math.rad(-5),math.rad(-36))
346
347
hand2 = Instance.new("Part",Torso)
348
hand2.Size = Vector3.new(.1,.1,.1)
349
hand2.Anchored = false
350
hand2.CanCollide = false
351
hand2.Locked = true
352
hand2.BrickColor = BrickColor.new("White")
353
hand2.Material = "Slate"
354
hand2mesh = Instance.new("SpecialMesh",hand2)
355
hand2mesh.MeshId = "rbxassetid://2899129749"
356
hand2mesh.Scale = Vector3.new(.8, .8, .8)
357
HAND2LERP = weldBetween(hand2,Torso)
358
HAND2LERP.C0 = HAND2LERP.C0:Inverse() * CFrame.new(-5,-5,6) * CFrame.Angles(math.rad(90),math.rad(90),math.rad(95))
359
360
mg1 = Instance.new("Part",Torso)
361
mg1.Anchored = false
362
mg1.CanCollide = false
363
mg1.Locked = true
364
mg1.Size = Vector3.new(4,4,4)
365
mg1.Shape = "Ball"
366
mg1.BrickColor = BrickColor.new("Really black")
367
mg1.Material = "Neon"
368
mg1.CFrame = hand1.CFrame
369
mg1weld = weldBetween(mg1,hand1)
370
mg1weld.C0 = CFrame.new(0,2.7,-4)
371
blackhole = Instance.new("ParticleEmitter",mg1)
372
blackhole.Texture = "rbxassetid://258128463"
373
blackhole.Size = NumberSequence.new(2,2)
374
blackhole.Rate = 50
375
blackhole.LockedToPart = true
376
blackhole.Color = ColorSequence.new(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color)
377
blackhole.RotSpeed = NumberRange.new(50)
378
blackhole.Lifetime = NumberRange.new(1)
379
blackhole.Speed = NumberRange.new(0)
380
381
mg2 = Instance.new("Part",Torso)
382
mg2.Anchored = false
383
mg2.CanCollide = false
384
mg2.Shape = "Ball"
385
mg2.Locked = true
386
mg2.Size = Vector3.new(4,4,4)
387
mg2.BrickColor = BrickColor.new("Really black")
388
mg2.Material = "Neon"
389
mg2.CFrame = hand2.CFrame
390
mg2weld = weldBetween(mg2,hand2)
391
mg2weld.C0 = CFrame.new(0,2.7,-4)
392
blackhole2 = Instance.new("ParticleEmitter",mg2)
393
blackhole2.Texture = "rbxassetid://258128463"
394
blackhole2.Size = NumberSequence.new(2,2)
395
blackhole2.Rate = 50
396
blackhole2.Color = ColorSequence.new(BrickColor.new("Really black").Color,BrickColor.new("Really black").Color)
397
blackhole2.RotSpeed = NumberRange.new(50)
398
blackhole2.Lifetime = NumberRange.new(1)
399
blackhole2.LockedToPart = true
400
blackhole2.Speed = NumberRange.new(0)
401
402
slaten = Instance.new("Decal",hand2)
403
slaten.Texture = "rbxassetid://647441616"
404
slaten.Color3 = Color3.new(0, 0, 0)
405
slaten.Face = "Top"
406
407
slaten2 = Instance.new("Decal",hand2)
408
slaten2.Texture = "rbxassetid://647417318"
409
slaten2.Color3 = Color3.new(0,0,0)
410
slaten2.Face = "Top"
411
412
slatez = Instance.new("Decal",hand1)
413
slatez.Texture = "rbxassetid://647441616"
414
slatez.Color3 = Color3.new(0, 0, 0)
415
slatez.Face = "Top"
416
417
slatez2 = Instance.new("Decal",hand1)
418
slatez2.Texture = "rbxassetid://647417318"
419
slatez2.Color3 = Color3.new(0,0,0)
420
slatez2.Face = "Top"
421
422
slatez3 = Instance.new("Decal",hand1)
423
slatez3.Texture = "rbxassetid://647410994"
424
slatez3.Color3 = Color3.new(1,1,1)
425
slatez3.Face = "Top"
426
427
slatez4 = Instance.new("Decal",hand1)
428
slatez4.Texture = "rbxassetid://647413967"
429
slatez4.Color3 = Color3.new(1,1,1)
430
slatez4.Face = "Top"
431
432
slatex = Instance.new("Decal",horns)
433
slatex.Texture = "rbxassetid://647441616"
434
slatex.Color3 = Color3.new(0, 0, 0)
435
slatex.Face = "Top"
436
437
slatex2 = Instance.new("Decal",horns)
438
slatex2.Texture = "rbxassetid://647417318"
439
slatex2.Color3 = Color3.new(0,0,0)
440
slatex2.Face = "Top"
441
442
slatex3 = Instance.new("Decal",horns)
443
slatex3.Texture = "rbxassetid://647410994"
444
slatex3.Color3 = Color3.new(1,1,1)
445
slatex3.Face = "Top"
446
447
slatex4 = Instance.new("Decal",horns)
448
slatex4.Texture = "rbxassetid://647413967"
449
slatex4.Color3 = Color3.new(1,1,1)
450
slatex4.Face = "Top"
451
452
slatex5 = Instance.new("Decal",horns)
453
slatex5.Texture = "rbxassetid://64739326f6"
454
slatex5.Color3 = Color3.new(1, 1, 1)
455
slatex5.Face = "Top"
456
457
eyeball1 = Instance.new("Part",Torso)
458
eyeball1.Anchored = false
459
eyeball1.CanCollide = false
460
eyeball1.Locked = true
461
eyeball1.Shape = "Ball"
462
eyeball1.Material = "Glass"
463
eyeball1.Size = Vector3.new(3.25, 3.25, 3.25)
464
eyeball1.BrickColor = BrickColor.new("Really black")
465
eyeball1weld = weldBetween(eyeball1,Head)
466
eyeball1weld.C0 = CFrame.new(.6,-.2,1.25)
467
468
eyeball2 = Instance.new("Part",Torso)
469
eyeball2.Anchored = false
470
eyeball2.CanCollide = false
471
eyeball2.Shape = "Ball"
472
eyeball2.Locked = true
473
eyeball2.Material = "Glass"
474
eyeball2.Size = Vector3.new(3.25, 3.25, 3.25)
475
eyeball2.BrickColor = BrickColor.new("Really black")
476
eyeball2weld = weldBetween(eyeball2,Head)
477
eyeball2weld.C0 = CFrame.new(-.6,-.2,1.25)
478
479
eyeball3 = Instance.new("Part",Torso)
480
eyeball3.Anchored = false
481
eyeball3.CanCollide = false
482
eyeball3.Locked = true
483
eyeball3.Material = "Neon"
484
eyeball3.Size = Vector3.new(0.4, 0.4, 0.4)
485
eyeball3.BrickColor = BrickColor.new("Crimson")
486
eyeball3mesh = Instance.new("SpecialMesh",eyeball3)
487
eyeball3mesh.MeshType = "Sphere"
488
eyeball3weld = weldBetween(eyeball3,Head)
489
eyeball3weld.C0 = CFrame.new(-1.2,-.3,2.65)
490
491
eyeball4 = Instance.new("Part",Torso)
492
eyeball4.Anchored = false
493
eyeball4.CanCollide = false
494
eyeball4.Material = "Neon"
495
eyeball4.Locked = true
496
eyeball4.Size = Vector3.new(0.4, 0.4, 0.4)
497
eyeball4.BrickColor = BrickColor.new("Crimson")
498
eyeball4mesh = Instance.new("SpecialMesh",eyeball4)
499
eyeball4mesh.MeshType = "Sphere"
500
eyeball4weld = weldBetween(eyeball4,Head)
501
eyeball4weld.C0 = CFrame.new(1.2,-.3,2.65)
502
503
coroutine.wrap(function()
504
while true do
505
wait(5)
506
for i = 1, 10 do
507
eyeball3.Size = eyeball3.Size - Vector3.new(0,.04,0)
508
eyeball4.Size = eyeball4.Size - Vector3.new(0,.04,0)
509
swait()
510
end
511
for i = 1, 10 do
512
eyeball3.Size = eyeball3.Size + Vector3.new(0,.04,0)
513
eyeball4.Size = eyeball4.Size + Vector3.new(0,.04,0)
514
swait()
515
end
516
swait()
517
end
518
end)()
519
520
slateh = Instance.new("Decal",mask)
521
slateh.Texture = "rbxassetid://647441616"
522
slateh.Color3 = Color3.new(0, 0, 0)
523
slateh.Face = "Top"
524
525
slateh2 = Instance.new("Decal",mask)
526
slateh2.Texture = "rbxassetid://647417318"
527
slateh2.Color3 = Color3.new(0,0,0)
528
slateh2.Face = "Top"
529
530
slateh3 = Instance.new("Decal",mask)
531
slateh3.Texture = "rbxassetid://647410994"
532
slateh3.Color3 = Color3.new(1,1,1)
533
slateh3.Face = "Top"
534
535
slateh4 = Instance.new("Decal",mask)
536
slateh4.Texture = "rbxassetid://647413967"
537
slateh4.Color3 = Color3.new(1,1,1)
538
slateh4.Face = "Top"
539
540
slateh5 = Instance.new("Decal",mask)
541
slateh5.Texture = "rbxassetid://64739326f6"
542
slateh5.Color3 = Color3.new(1, 1, 1)
543
slateh5.Face = "Top"
544
545
mouse.KeyDown:connect(function(Press)
546
Press=Press:lower()
547
if Press=='m' then
548
immortality()
549
elseif Press=='t' then
550
if xester then
551
if tauntdebounce then return end
552
tauntdebounce = true
553
laughing = true
554
laugh = laughs[math.random(1,#laughs)]
555
laughy = Instance.new("Sound",Head)
556
laughy.SoundId = "rbxassetid://"..laugh
557
laughy.Volume = 10
558
laughy:Play()
559
wait(1)
560
wait(laughy.TimeLength)
561
laughing = false
562
laughy:Remove()
563
tauntdebounce = false
564
elseif rachjumper then
565
if tauntdebounce == true then return end
566
tauntdebounce = true
567
rdnm2 = soundtable2[math.random(1,#soundtable2)]
568
tauntsound = Instance.new("Sound", Head)
569
tauntsound.Volume = 8
570
tauntsound.SoundId = "http://www.roblox.com/asset/?id="..rdnm2
571
tauntsound.Looped = false
572
tauntsound:Play()
573
wait(3)
574
wait(tauntsound.TimeLength)
575
tauntsound:Remove()
576
wait(1)
577
tauntdebounce = false
578
else
579
if debounce then return end
580
debounce = true
581
attacking = true
582
ws = 0
583
local energball = Instance.new("Part",Torso)
584
energball.Shape = "Ball"
585
energball.Material = "Neon"
586
energball.Size = Vector3.new(.1,.1,.1)
587
energball.Anchored = true
588
energball.CanCollide = false
589
energball.BrickColor = BrickColor.new("Really black")
590
energball.CFrame = hand1.CFrame * CFrame.new(0,1,-2.5)
591
SOUND(energball,2880335731,10,false,10)
592
local g1 = Instance.new("BodyGyro", Root)
593
g1.D = 175
594
g1.P = 20000
595
g1.MaxTorque = Vector3.new(0,9000,0)
596
for i = 1, 250 do
597
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
598
coroutine.wrap(function()
599
local sk = Instance.new("Part",Torso)
600
sk.CanCollide = false
601
sk.Anchored = true
602
sk.BrickColor = BrickColor.new("Really black")
603
sk.Name = "sk"
604
sk.CFrame = energball.CFrame * CFrame.Angles(math.rad(math.random(-180,180)),0,math.rad(math.random(-180,180)))
605
local skmesh = Instance.new("SpecialMesh",sk)
606
skmesh.MeshId = "rbxassetid://662586858"
607
skmesh.Name = "wave"
608
skmesh.Scale = Vector3.new(.02,.005,.02)
609
for i = 1, 20 do
610
skmesh.Scale = skmesh.Scale + Vector3.new(.004,0,.004)
611
sk.Transparency = sk.Transparency + .05
612
swait()
613
end
614
sk:Remove()
615
end)()
616
coroutine.wrap(function()
617
local shockwave = Instance.new("Part", Torso)
618
shockwave.Size = Vector3.new(1,1,1)
619
shockwave.CanCollide = false
620
shockwave.Anchored = true
621
shockwave.Transparency = .7
622
shockwave.BrickColor = BrickColor.new("Really black")
623
shockwave.CFrame = CFrame.new(energball.Position) * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
624
local shockwavemesh = Instance.new("SpecialMesh", shockwave)
625
shockwavemesh.Scale = Vector3.new(7,.1,7)
626
shockwavemesh.MeshId = "rbxassetid://20329976"
627
for i = 1, 20 do
628
shockwave.Transparency = shockwave.Transparency + .05
629
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(.5,0,.5)
630
swait()
631
end
632
shockwave:Remove()
633
end)()
634
coroutine.wrap(function()
635
local shockwave = Instance.new("Part", Torso)
636
shockwave.Size = Vector3.new(1,1,1)
637
shockwave.CanCollide = false
638
shockwave.Anchored = true
639
shockwave.Transparency = .4
640
shockwave.BrickColor = BrickColor.new("Really black")
641
shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
642
local shockwavemesh = Instance.new("SpecialMesh", shockwave)
643
shockwavemesh.Scale = Vector3.new(10,1,10)
644
shockwavemesh.MeshId = "rbxassetid://20329976"
645
local shockwave2 = Instance.new("Part", Torso)
646
shockwave2.Size = Vector3.new(1,1,1)
647
shockwave2.CanCollide = false
648
shockwave2.Anchored = true
649
shockwave2.Transparency = .4
650
shockwave2.BrickColor = BrickColor.new("Really black")
651
shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
652
local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
653
shockwavemesh2.Scale = Vector3.new(1,1,1)
654
shockwavemesh2.MeshId = "rbxassetid://20329976"
655
for i = 1, 30 do
656
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0)
657
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0)
658
shockwave.Transparency = shockwave.Transparency + 0.05
659
shockwave2.Transparency = shockwave2.Transparency + 0.05
660
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,1,8)
661
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10,.5,10)
662
swait()
663
end
664
shockwave:Remove()
665
shockwave2:Remove()
666
	end)()
667
energball.Size = energball.Size + Vector3.new(.02,.02,.02)
668
energball.CFrame = hand1.CFrame * CFrame.new(0,0,-3)
669
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(6.5,0,-1) * CFrame.Angles(math.rad(70),math.rad(90),math.rad(0)),.2)
670
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(6.5,0,-5) * CFrame.Angles(math.rad(-110),math.rad(90),math.rad(0)),.2)
671
swait()
672
end
673
local bwoo = Instance.new("Sound",Torso)
674
bwoo.SoundId = "rbxassetid://134012322"
675
bwoo.Volume = 10
676
bwoo.Pitch = .85
677
bwoo:Play()
678
removeuseless:AddItem(bwoo,10)
679
for i = 1, 20 do
680
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
681
energball.CFrame = hand2.CFrame * CFrame.new(0,0,-3)
682
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(-35),0),.2)
683
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(10 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2)
684
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-4.5,0,7) * CFrame.Angles(math.rad(-90),math.rad(18),math.rad(37)),.2)
685
swait()
686
end
687
energball.Anchored = false
688
local bov = Instance.new("BodyVelocity",energball)
689
bov.maxForce = Vector3.new(99999,99999,99999)
690
energball.CFrame = CFrame.new(energball.Position,mouse.Hit.p)
691
bov.velocity = energball.CFrame.lookVector*300
692
local hitted = false
693
energball.Touched:connect(function(hit)
694
if hit:IsA("Part") and hit.Parent ~= Character and hit.Name ~= "rachjumper" and hit.Parent.Parent ~= Character then
695
if hitted then return end
696
hitted = true
697
print("hit")
698
energball.Anchored = true
699
local energballplosion = energball:Clone() energballplosion.Parent = Torso
700
energball.Transparency = 1
701
local render = Instance.new("Sound",energball)
702
render.SoundId = "rbxassetid://2006635781"
703
render.Volume = 10 * 10
704
render:Play()
705
local zm = 0
706
for i = 1, 70 do
707
zm = zm + 2
708
Hit = damagealll(zm,energball.Position)
709
for _,v in pairs(Hit) do
710
if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
711
slachtoffer = v:FindFirstChildOfClass("Humanoid")
712
coroutine.wrap(function()
713
local w = Instance.new("Part",Torso)
714
w.Anchored = true
715
w.CanCollide = false
716
w.Material = "Neon"
717
w.BrickColor = BrickColor.new("Really black")
718
if slachtoffer.RigType == Enum.HumanoidRigType.R15 then
719
w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame
720
elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then
721
w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame
722
end
723
w.Size = Vector3.new(3,3,3)
724
w.Shape = "Ball"
725
for i = 1, 50 do
726
w.Transparency = w.Transparency + .05
727
w.Size = w.Size + Vector3.new(3.5,3.5,3.5)
728
swait()
729
end
730
w:Remove()
731
end)()
732
for i = 1, 8 do
733
coroutine.wrap(function()
734
local ps = Instance.new("Part",Torso)
735
ps.Size = Vector3.new(1,1,1)
736
ps.Anchored = true
737
ps.BrickColor = BrickColor.new("Really black")
738
ps.Material = "Neon"
739
if slachtoffer.RigType == Enum.HumanoidRigType.R6 then
740
ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
741
elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then
742
ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
743
end
744
local psm = Instance.new("SpecialMesh",ps)
745
psm.MeshType = "Sphere"
746
psm.Scale = Vector3.new(3,1,3)
747
for i = 1, 50 do
748
psm.Scale = psm.Scale + Vector3.new(0,5,0)
749
ps.Transparency = ps.Transparency + .025
750
swait()
751
end
752
ps:Remove()
753
end)()
754
end
755
for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false
756
x.CanCollide = true x:BreakJoints() end end
757
for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Remove() end end
758
slachtoffer.Parent:BreakJoints()
759
end
760
end
761
coroutine.wrap(function()
762
local shockwave = Instance.new("Part", Torso)
763
shockwave.Size = Vector3.new(1,1,1)
764
shockwave.CanCollide = false
765
shockwave.Anchored = true
766
shockwave.Transparency = .4
767
shockwave.BrickColor = BrickColor.new("Really black")
768
shockwave.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0)
769
local shockwavemesh = Instance.new("SpecialMesh", shockwave)
770
shockwavemesh.Scale = Vector3.new(10,2,10)
771
shockwavemesh.MeshId = "rbxassetid://20329976"
772
local shockwave2 = Instance.new("Part", Torso)
773
shockwave2.Size = Vector3.new(1,1,1)
774
shockwave2.CanCollide = false
775
shockwave2.Anchored = true
776
shockwave2.Transparency = .4
777
shockwave2.BrickColor = BrickColor.new("Really black")
778
shockwave2.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0)
779
local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
780
shockwavemesh2.Scale = Vector3.new(11,2,11)
781
shockwavemesh2.MeshId = "rbxassetid://20329976"
782
local biggar = 0
783
for i = 1, 30 do
784
biggar = biggar + 4
785
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0)
786
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0)
787
shockwave.Transparency = shockwave.Transparency + 0.05
788
shockwave2.Transparency = shockwave2.Transparency + 0.05
789
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8 + biggar,4,8 + biggar)
790
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10 + biggar,4,10 + biggar)
791
swait()
792
end
793
shockwave:Remove()
794
shockwave2:Remove()
795
	end)()
796
energballplosion.Size = energballplosion.Size + Vector3.new(2,2,2)
797
swait()
798
end
799
for i = 1, 80 do
800
zm = zm + 3.5
801
Hit = damagealll(zm,energball.Position)
802
for _,v in pairs(Hit) do
803
if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
804
slachtoffer = v:FindFirstChildOfClass("Humanoid")
805
coroutine.wrap(function()
806
local w = Instance.new("Part",Torso)
807
w.Anchored = true
808
w.CanCollide = false
809
w.Material = "Neon"
810
w.BrickColor = BrickColor.new("Really black")
811
if slachtoffer.RigType == Enum.HumanoidRigType.R15 then
812
w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame
813
elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then
814
w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame
815
end
816
w.Size = Vector3.new(3,3,3)
817
w.Shape = "Ball"
818
for i = 1, 50 do
819
w.Transparency = w.Transparency + .05
820
w.Size = w.Size + Vector3.new(3.5,3.5,3.5)
821
swait()
822
end
823
w:Remove()
824
end)()
825
for i = 1, 8 do
826
coroutine.wrap(function()
827
local ps = Instance.new("Part",Torso)
828
ps.Size = Vector3.new(1,1,1)
829
ps.Anchored = true
830
ps.BrickColor = BrickColor.new("Really black")
831
ps.Material = "Neon"
832
if slachtoffer.RigType == Enum.HumanoidRigType.R6 then
833
ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
834
elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then
835
ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
836
end
837
local psm = Instance.new("SpecialMesh",ps)
838
psm.MeshType = "Sphere"
839
psm.Scale = Vector3.new(3,1,3)
840
for i = 1, 50 do
841
psm.Scale = psm.Scale + Vector3.new(0,5,0)
842
ps.Transparency = ps.Transparency + .025
843
swait()
844
end
845
ps:Remove()
846
end)()
847
end
848
for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false
849
x.CanCollide = true x:BreakJoints() end end
850
for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Remove() end end
851
slachtoffer.Parent:BreakJoints()
852
end
853
end
854
coroutine.wrap(function()
855
local shockwave = Instance.new("Part", Torso)
856
shockwave.Size = Vector3.new(1,1,1)
857
shockwave.CanCollide = false
858
shockwave.Anchored = true
859
shockwave.Transparency = .4
860
shockwave.BrickColor = BrickColor.new("Really black")
861
shockwave.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0)
862
local shockwavemesh = Instance.new("SpecialMesh", shockwave)
863
shockwavemesh.Scale = Vector3.new(10,6,10)
864
shockwavemesh.MeshId = "rbxassetid://20329976"
865
local shockwave2 = Instance.new("Part", Torso)
866
shockwave2.Size = Vector3.new(1,1,1)
867
shockwave2.CanCollide = false
868
shockwave2.Anchored = true
869
shockwave2.Transparency = .4
870
shockwave2.BrickColor = BrickColor.new("Really black")
871
shockwave2.CFrame = CFrame.new(energballplosion.Position) * CFrame.new(0,-8,0)
872
local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
873
shockwavemesh2.Scale = Vector3.new(11,6,11)
874
shockwavemesh2.MeshId = "rbxassetid://20329976"
875
local biggar = 0
876
local biggar2 = 0
877
for i = 1, 30 do
878
biggar = biggar + 14
879
biggar2 = biggar2 + 22
880
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0)
881
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0)
882
shockwave.Transparency = shockwave.Transparency + 0.05
883
shockwave2.Transparency = shockwave2.Transparency + 0.05
884
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(16 + biggar,12 + biggar,16 + biggar)
885
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(18 + biggar2,12,18 + biggar2)
886
swait()
887
end
888
shockwave:Remove()
889
shockwave2:Remove()
890
	end)()
891
energballplosion.Size = energballplosion.Size + Vector3.new(7,7,7)
892
swait()
893
end
894
for i = 1, 50 do
895
energballplosion.Size = energballplosion.Size + Vector3.new(5,5,5)
896
energballplosion.Transparency = energballplosion.Transparency + .025
897
swait()
898
end
899
energballplosion:Remove()
900
end
901
end)
902
for i = 1, 20 do
903
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(6,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(20 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2)
904
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.5,0,5) * CFrame.Angles(math.rad(30),math.rad(-28),math.rad(37)),.2)
905
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(35),0),.2)
906
swait()
907
end
908
removeuseless:AddItem(g1,.001)
909
debounce = false
910
if xester then
911
ws = 155
912
else
913
ws = 92
914
end
915
attacking = false
916
end
917
elseif Press=='x' then
918
if debounce then return end
919
debounce = true
920
attacking = true
921
ws = 0
922
for i = 1, 70 do
923
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1)
924
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.1)
925
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.1)
926
swait()
927
end
928
for i = 1, 40 do
929
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
930
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05)
931
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05)
932
swait()
933
end
934
rachjumper = true
935
xester = false
936
doomtheme.Volume = 0
937
coroutine.wrap(function()
938
local shockwave = Instance.new("Part", Torso)
939
shockwave.Size = Vector3.new(1,1,1)
940
shockwave.CanCollide = false
941
shockwave.Anchored = true
942
shockwave.Transparency = .2
943
shockwave.BrickColor = BrickColor.new("Really red")
944
shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
945
local shockwavemesh = Instance.new("SpecialMesh", shockwave)
946
shockwavemesh.Scale = Vector3.new(10,1,10)
947
shockwavemesh.MeshId = "rbxassetid://20329976"
948
local shockwave2 = Instance.new("Part", Torso)
949
shockwave2.Size = Vector3.new(1,1,1)
950
shockwave2.CanCollide = false
951
shockwave2.Anchored = true
952
shockwave2.Transparency = .2
953
shockwave2.BrickColor = BrickColor.new("Really red")
954
shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
955
local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
956
shockwavemesh2.Scale = Vector3.new(1,1,1)
957
shockwavemesh2.MeshId = "rbxassetid://20329976"
958
for i = 1, 30 do
959
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+16),0)
960
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-16),0)
961
shockwave.Transparency = shockwave.Transparency + 0.05
962
shockwave2.Transparency = shockwave2.Transparency + 0.05
963
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(10,1,10)
964
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(14,2,14)
965
swait()
966
end
967
shockwave:Remove()
968
shockwave2:Remove()
969
	end)()
970
coroutine.wrap(function()
971
local nball = Instance.new("Part",Torso)
972
nball.Size = Vector3.new(4,4,4)
973
nball.Material = "Neon"
974
nball.BrickColor = BrickColor.new("Really red")
975
nball.Shape = "Ball"
976
nball.Anchored = true
977
nball.CanCollide = false
978
nball.CFrame = Torso.CFrame
979
for i = 1, 40 do
980
nball.Size = nball.Size + Vector3.new(5.5,5.5,5.5)
981
nball.Transparency = nball.Transparency + .05
982
swait()
983
end
984
nball:Remove()
985
end)()
986
particlecolor = ColorSequence.new(Color3.new(255, 255, 255))
987
988
particlemiter1 = Instance.new("ParticleEmitter", bighead)
989
particlemiter1.Enabled = true
990
particlemiter1.Color = particlecolor
991
particlemiter1.Texture = "rbxassetid://1390780157"
992
particlemiter1.Lifetime = NumberRange.new(.05)
993
particlemiter1.Size = NumberSequence.new(7.5,7.5)
994
particlemiter1.Rate = 4
995
particlemiter1.Rotation = NumberRange.new(0,360)
996
particlemiter1.RotSpeed = NumberRange.new(0)
997
particlemiter1.Speed = NumberRange.new(0)
998
999
particlemiter2 = Instance.new("ParticleEmitter", hand1)
1000
particlemiter2.Enabled = true
1001
particlemiter2.Color = particlecolor
1002
particlemiter2.Texture = "rbxassetid://1390780157"
1003
particlemiter2.Lifetime = NumberRange.new(.05)
1004
particlemiter2.Size = NumberSequence.new(5,5)
1005
particlemiter2.Rate = 4
1006
particlemiter2.Rotation = NumberRange.new(0,360)
1007
particlemiter2.RotSpeed = NumberRange.new(0)
1008
particlemiter2.Speed = NumberRange.new(0)
1009
1010
particlemiter3 = Instance.new("ParticleEmitter", hand2)
1011
particlemiter3.Enabled = true
1012
particlemiter3.Color = particlecolor
1013
particlemiter3.Texture = "rbxassetid://1390780157"
1014
particlemiter3.Lifetime = NumberRange.new(.05)
1015
particlemiter3.Size = NumberSequence.new(5,5)
1016
particlemiter3.Rate = 4
1017
particlemiter3.Rotation = NumberRange.new(0,360)
1018
particlemiter3.RotSpeed = NumberRange.new(0)
1019
particlemiter3.Speed = NumberRange.new(0)
1020
coroutine.wrap(function()
1021
transformsound = Instance.new("Sound",Torso)
1022
transformsound.Volume = 10
1023
transformsound.SoundId = "rbxassetid://159576182"
1024
transformsound:Play() 
1025
coroutine.wrap(function()
1026
wait(1)
1027
realmofexistence = Instance.new("Sound",Torso)
1028
realmofexistence.Volume = 8
1029
realmofexistence.SoundId = "rbxassetid://2565721367"
1030
realmofexistence:Play()
1031
end)()
1032
wait(2.2)
1033
doomtheme.SoundId = "rbxassetid://2902017580"
1034
doomtheme:Play()
1035
doomtheme.Pitch = 1
1036
doomtheme.TimePosition = 0
1037
for i = 1, 30 do
1038
doomtheme.Volume = doomtheme.Volume + .25
1039
swait()
1040
end
1041
end)()
1042
1043
slaten.Transparency = 1
1044
slaten2.Transparency = 1
1045
slateh.Transparency = 1
1046
slateh2.Transparency = 1
1047
slateh3.Transparency = 1
1048
slateh4.Transparency = 1
1049
slateh5.Transparency = 1
1050
slatex.Transparency = 1
1051
slatex2.Transparency = 1
1052
slatex3.Transparency = 1
1053
slatex4.Transparency = 1
1054
slatex5.Transparency = 1
1055
slatez.Transparency = 1
1056
slatez2.Transparency = 1
1057
slatez3.Transparency = 1
1058
slatez4.Transparency = 1
1059
eyeball1.Transparency = 1
1060
eyeball2.Transparency = 1
1061
eyeball3.Transparency = 1
1062
eyeball4.Transparency = 1
1063
lightpart1.Transparency = 1
1064
Root.Anchored = false
1065
horns.Material = "Slate"
1066
horns.Locked = true
1067
horns.BrickColor = BrickColor.new("Really black")
1068
hornsmesh.MeshId = "rbxassetid://398618628"
1069
hornsmesh.VertexColor = Vector3.new(1,0,0)
1070
hornsmesh.TextureId = "rbxassetid://1461382301"
1071
hornsmesh.Scale = Vector3.new(4.9, 5.5, 5.8)
1072
hornsweld.C0 = CFrame.new(0,3.8,-4.5) * CFrame.Angles(math.rad(0),math.rad(0),0)
1073
mask.Anchored = false
1074
mask.Locked = true
1075
mask.CanCollide = false
1076
mask.Transparency = 0
1077
mask.BrickColor = BrickColor.new("White")
1078
mask.Material = "Corroded Metal"
1079
maskweld.C0 = CFrame.new(0,1.45,-.4) * CFrame.Angles(math.rad(0),0,0)
1080
maskmesh.MeshId = "rbxassetid://64560176"
1081
maskmesh.TextureId = "rbxassetid://1326186614"
1082
maskmesh.Scale = Vector3.new(5.04, 5.04, 5.04)
1083
hand2.BrickColor = BrickColor.new("Really black")
1084
hand1.BrickColor = BrickColor.new("Really black")
1085
face = Instance.new("Decal",bighead)
1086
face.Texture = "rbxassetid://1127768638"
1087
face.Color3 = Color3.new(255, 255, 255)
1088
face.Face = "Front"
1089
attacking = false
1090
ws = 92
1091
debounce = false
1092
elseif Press=='z' then
1093
if debounce then return end
1094
debounce = true
1095
attacking = true
1096
ws = 0
1097
for i = 1, 70 do
1098
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1)
1099
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.1)
1100
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.1)
1101
swait()
1102
end
1103
for i = 1, 40 do
1104
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
1105
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05)
1106
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05)
1107
swait()
1108
end
1109
if rachjumper then
1110
face:Remove()
1111
particlemiter1:Remove()
1112
particlemiter2:Remove()
1113
particlemiter3:Remove()
1114
end
1115
xester = true
1116
rachjumper = false
1117
hand1.BrickColor = BrickColor.new("White")
1118
hand2.BrickColor = BrickColor.new("White")
1119
coroutine.wrap(function()
1120
local shockwave = Instance.new("Part", Torso)
1121
shockwave.Size = Vector3.new(1,1,1)
1122
shockwave.CanCollide = false
1123
shockwave.Anchored = true
1124
shockwave.Transparency = .2
1125
shockwave.BrickColor = BrickColor.new("White")
1126
shockwave.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
1127
local shockwavemesh = Instance.new("SpecialMesh", shockwave)
1128
shockwavemesh.Scale = Vector3.new(10,1,10)
1129
shockwavemesh.MeshId = "rbxassetid://20329976"
1130
local shockwave2 = Instance.new("Part", Torso)
1131
shockwave2.Size = Vector3.new(1,1,1)
1132
shockwave2.CanCollide = false
1133
shockwave2.Anchored = true
1134
shockwave2.Transparency = .2
1135
shockwave2.BrickColor = BrickColor.new("White")
1136
shockwave2.CFrame = CFrame.new(Root.Position) * CFrame.new(0,-8,0)
1137
local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
1138
shockwavemesh2.Scale = Vector3.new(1,1,1)
1139
shockwavemesh2.MeshId = "rbxassetid://20329976"
1140
for i = 1, 30 do
1141
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+16),0)
1142
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-16),0)
1143
shockwave.Transparency = shockwave.Transparency + 0.05
1144
shockwave2.Transparency = shockwave2.Transparency + 0.05
1145
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(10,1,10)
1146
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(14,2,14)
1147
swait()
1148
end
1149
shockwave:Remove()
1150
shockwave2:Remove()
1151
	end)()
1152
coroutine.wrap(function()
1153
local nball = Instance.new("Part",Torso)
1154
nball.Size = Vector3.new(4,4,4)
1155
nball.Material = "Neon"
1156
nball.BrickColor = BrickColor.new("White")
1157
nball.Shape = "Ball"
1158
nball.Anchored = true
1159
nball.CanCollide = false
1160
nball.CFrame = Torso.CFrame
1161
for i = 1, 40 do
1162
nball.Size = nball.Size + Vector3.new(5.5,5.5,5.5)
1163
nball.Transparency = nball.Transparency + .05
1164
swait()
1165
end
1166
nball:Remove()
1167
end)()
1168
doomtheme.SoundId = "rbxassetid://1382488262"
1169
doomtheme:Play()
1170
doomtheme.Volume = 6
1171
doomtheme.Pitch = 1
1172
doomtheme.TimePosition = 20.7
1173
slaten.Transparency = 1
1174
slaten2.Transparency = 1
1175
slateh.Transparency = 1
1176
slateh2.Transparency = 1
1177
slateh3.Transparency = 1
1178
slateh4.Transparency = 1
1179
slateh5.Transparency = 1
1180
slatex.Transparency = 1
1181
slatex2.Transparency = 1
1182
slatex3.Transparency = 1
1183
slatex4.Transparency = 1
1184
slatex5.Transparency = 1
1185
slatez.Transparency = 1
1186
slatez2.Transparency = 1
1187
slatez3.Transparency = 1
1188
slatez4.Transparency = 1
1189
eyeball1.Transparency = 1
1190
eyeball2.Transparency = 1
1191
eyeball3.Transparency = 1
1192
eyeball4.Transparency = 1
1193
lightpart1.Transparency = 0
1194
laugh = laughs[math.random(1,#laughs)]
1195
local laughy = Instance.new("Sound",Head)
1196
laughy.SoundId = "rbxassetid://"..laugh
1197
laughy.Volume = 10
1198
laughy:Play()
1199
removeuseless:AddItem(laughy,10)
1200
Root.Anchored = false
1201
horns.Material = "Slate"
1202
horns.Locked = true
1203
horns.BrickColor = BrickColor.new("Really black")
1204
hornsmesh.MeshId = "rbxassetid://193760002"
1205
hornsmesh.VertexColor = Vector3.new(1,0,0)
1206
hornsmesh.TextureId = "rbxassetid://379225327"
1207
hornsmesh.Scale = Vector3.new(5.41,5.41,5.41)
1208
hornsweld.C0 = CFrame.new(0,-2.75,-1.7) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
1209
mask.Anchored = false
1210
mask.Locked = true
1211
mask.CanCollide = false
1212
mask.BrickColor = BrickColor.new("White")
1213
mask.Material = "Corroded Metal"
1214
maskweld.C0 = CFrame.new(0,0,2.5) * CFrame.Angles(math.rad(0),0,0)
1215
maskmesh.MeshId = "rbxassetid://13520257"
1216
maskmesh.TextureId = "rbxassetid://13520260"
1217
maskmesh.Scale = Vector3.new(5.53, 5, 5.1)
1218
for i = 1, 30 do
1219
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(30),math.rad(0 * math.sin(sine/16)),math.rad(0)),.1)
1220
swait()
1221
end
1222
for i = 1, 50 do
1223
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-140 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.03)
1224
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-140 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.03)
1225
swait()
1226
end
1227
for i = 1, 50 do
1228
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-140 + 8 * math.sin(sine)),math.rad(180 - 5 * math.sin(sine)),math.rad(-30 - 8 * math.sin(sine))),.03)
1229
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-140 + 8 * math.sin(sine)),math.rad(180 + 5 * math.sin(sine)),math.rad(30 + 8 * math.sin(sine))),.03)
1230
swait()
1231
end
1232
ws = 155
1233
Root.Anchored = false
1234
debounce = false
1235
attacking = false
1236
xester = true
1237
elseif Press=='r' then
1238
if mouse.Target ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
1239
if debounce then return end
1240
debounce = true
1241
attacking = true
1242
local enemy = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
1243
local targ = mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Parent
1244
SOUND(Head,1837106999,10,false,10)
1245
ws = 0
1246
local z = { 
1247
Color = BrickColor.new("Crimson").Color
1248
}
1249
local z2 = { 
1250
Color = BrickColor.new("Really black").Color
1251
}
1252
eyeball1.Material = "Neon"
1253
eyeball2.Material = "Neon"
1254
for i = 1, 7 do
1255
local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
1256
lol:Play()
1257
local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
1258
lol2:Play()
1259
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50),math.rad(180),math.rad(10)),.2)
1260
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50),math.rad(180),math.rad(-10)),.2)
1261
swait()
1262
end
1263
for i = 1, 70 do
1264
local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
1265
lol:Play()
1266
local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
1267
lol2:Play()
1268
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
1269
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 + 1 * math.sin(sine)),math.rad(30 + 2 * math.sin(sine))),.05)
1270
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 2 * math.sin(sine)),math.rad(180 - 1 * math.sin(sine)),math.rad(-30 - 2 * math.sin(sine))),.05)
1271
swait()
1272
end
1273
for i = 1, 40 do
1274
local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
1275
lol:Play()
1276
local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
1277
lol2:Play()
1278
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-50),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
1279
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(-2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 + 2 * math.sin(sine)),math.rad(30 + 4 * math.sin(sine))),.05)
1280
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(2,-2,-4) * CFrame.Angles(math.rad(-50 + 4 * math.sin(sine)),math.rad(180 - 2 * math.sin(sine)),math.rad(-30 - 4 * math.sin(sine))),.05)
1281
swait()
1282
end
1283
attacking = false
1284
local targetfound = false
1285
local chasemusic = Instance.new("Sound",Head)
1286
chasemusic.Volume = 10
1287
chasemusic.SoundId = "rbxassetid://2866313732"
1288
chasemusic.Looped = true
1289
chasemusic:Play()
1290
for i = 1, 1000 do
1291
if targetfound then break end
1292
local Hit = damagealll(15,Torso.Position)
1293
for _,v in pairs(Hit) do
1294
if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Parent.Name == enemy.Parent.Name then
1295
targetfound = true
1296
slachtoffer = v:FindFirstChildOfClass("Humanoid")
1297
end
1298
end
1299
huntdown = true
1300
hum:MoveTo(enemy.Parent.Torso.Position)
1301
ws = 150
1302
swait()
1303
end
1304
if targetfound then
1305
attacking = true
1306
local lweld = weldBetween(enemy.Parent.Torso,hand1)
1307
lweld.C0 = CFrame.new(2,-2,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(90))
1308
ws = 0
1309
enemy.WalkSpeed = 0
1310
enemy.JumpPower = 0
1311
local IAMHERE = Instance.new("Sound",Head)
1312
IAMHERE.SoundId = "rbxassetid://2867055627"
1313
IAMHERE.Volume = 10
1314
IAMHERE:Play()
1315
removeuseless:AddItem(IAMHERE,10)
1316
for i = 1, 220 do
1317
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-10),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
1318
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(2,-7.5,-2.2) * CFrame.Angles(math.rad(90 + 2 * math.sin(sine)),math.rad(2 * math.sin(sine)),math.rad(-80 + 2 * math.sin(sine))),.2)
1319
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-2,-7.5,-2.2) * CFrame.Angles(math.rad(90 - 2 * math.sin(sine)),math.rad(2 * math.sin(sine)),math.rad(80 - 2 * math.sin(sine))),.2)
1320
swait()
1321
end
1322
lweld:Remove()
1323
coroutine.wrap(function()
1324
local w = Instance.new("Part",Torso)
1325
w.Anchored = true
1326
w.CanCollide = false
1327
w.Material = "Neon"
1328
w.BrickColor = BrickColor.new("Really black")
1329
if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
1330
w.CFrame = targ:FindFirstChild("UpperTorso").CFrame
1331
elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
1332
w.CFrame = targ:FindFirstChild("Torso").CFrame
1333
end
1334
w.Size = Vector3.new(3,3,3)
1335
w.Shape = "Ball"
1336
for i = 1, 50 do
1337
w.Transparency = w.Transparency + .05
1338
w.Size = w.Size + Vector3.new(3.5,3.5,3.5)
1339
swait()
1340
end
1341
w:Remove()
1342
end)()
1343
for i = 1, 8 do
1344
coroutine.wrap(function()
1345
local ps = Instance.new("Part",Torso)
1346
ps.Size = Vector3.new(1,1,1)
1347
ps.Anchored = true
1348
ps.BrickColor = BrickColor.new("Really black")
1349
ps.Material = "Neon"
1350
if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
1351
ps.CFrame = targ:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
1352
elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
1353
ps.CFrame = targ:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
1354
end
1355
local psm = Instance.new("SpecialMesh",ps)
1356
psm.MeshType = "Sphere"
1357
psm.Scale = Vector3.new(3,1,3)
1358
for i = 1, 50 do
1359
psm.Scale = psm.Scale + Vector3.new(0,5,0)
1360
ps.Transparency = ps.Transparency + .025
1361
swait()
1362
end
1363
ps:Remove()
1364
end)()
1365
end
1366
for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false
1367
x.CanCollide = true x:BreakJoints() end end
1368
for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Remove() end end
1369
targ:BreakJoints()
1370
SOUND(hand1,264486467,8,false,10)
1371
huntdown = false
1372
for i = 1, 25 do
1373
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-25),math.rad(0 * math.sin(sine/16)),math.rad(0)),.05)
1374
local lol = smoothen:Create(eyeball1,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2)
1375
lol:Play()
1376
local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2)
1377
lol2:Play()
1378
chasemusic.Volume = chasemusic.Volume - .5
1379
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(2,-7.5,-1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(-80)),.2)
1380
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-2,-7.5,-1) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(80)),.2)
1381
swait()
1382
end
1383
chasemusic:Remove()
1384
if xester then
1385
ws = 155
1386
else
1387
ws = 92
1388
end
1389
eyeball1.Material = "Glass"
1390
eyeball2.Material = "Glass"
1391
attacking = false
1392
debounce = false
1393
else
1394
if xester then
1395
ws = 155
1396
else
1397
ws = 92
1398
end
1399
huntdown = false
1400
eyeball1.Material = "Glass"
1401
eyeball2.Material = "Glass"
1402
debounce = false
1403
attacking = false
1404
coroutine.wrap(function()
1405
for i = 1, 25 do
1406
if debounce then break end
1407
local lol = smoothen:Create(eyeball1,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2)
1408
lol:Play()
1409
local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.5,Enum.EasingStyle.Linear),z2)
1410
lol2:Play()
1411
swait()
1412
end
1413
end)()
1414
chasemusic:Remove()
1415
end
1416
end
1417
elseif Press=='e' then
1418
if debounce then return end
1419
debounce = true
1420
attacking = true
1421
g1 = Instance.new("BodyGyro", Root)
1422
g1.D = 175
1423
g1.P = 20000
1424
g1.MaxTorque = Vector3.new(0,9000,0)
1425
ws = 30
1426
for i =  1,  75 do
1427
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
1428
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2 + .6 * math.sin(sine/14),-5,6) * CFrame.Angles(math.rad(15 * math.sin(sine/12)),math.rad(16 * math.sin(sine/14)),math.rad(0)),.2)
1429
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2 + .6 * math.sin(sine/14),-5,6) * CFrame.Angles(math.rad(-15 * math.sin(sine/12)),math.rad(-16 * math.sin(sine/14)),math.rad(0)),.2)
1430
swait()
1431
end
1432
local bwoo = Instance.new("Sound",Torso)
1433
bwoo.SoundId = "rbxassetid://134012322"
1434
bwoo.Volume = 10
1435
bwoo.Pitch = .85
1436
bwoo:Play()
1437
removeuseless:AddItem(bwoo,7)
1438
for i =  1,  25 do
1439
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,mouse.Hit.p),.2)
1440
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(25),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2)
1441
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-5,6) * CFrame.Angles(math.rad(-94 + 8 * math.sin(sine/12)),math.rad(3 * math.sin(sine/10)),math.rad(0)),.2)
1442
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-5,6) * CFrame.Angles(math.rad(-94 - 8 * math.sin(sine/12)),math.rad(3 * -math.sin(sine/10)),math.rad(0)),.2)
1443
swait()
1444
end
1445
ws = 0
1446
for i =  1,  3 do
1447
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2)
1448
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-5,6) * CFrame.Angles(math.rad(-76 + 8 * math.sin(sine/12)),math.rad(3 * math.sin(sine/10)),math.rad(0)),.2)
1449
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-5,6) * CFrame.Angles(math.rad(-76 - 8 * math.sin(sine/12)),math.rad(3 * -math.sin(sine/10)),math.rad(0)),.2)
1450
swait()
1451
end
1452
local rocksm = Instance.new("Sound",Torso)
1453
rocksm.SoundId = "rbxassetid://168514932"
1454
rocksm.Volume = 10
1455
rocksm.Pitch = .94
1456
rocksm:Play()
1457
removeuseless:AddItem(rocksm,7)
1458
removeuseless:AddItem(g1,.001)
1459
local rb = Instance.new("Part",Torso)
1460
rb.Size = Vector3.new(.1,.1,.1)
1461
rb.Anchored = false
1462
rb.Transparency = 1
1463
rb.CanCollide = false
1464
rb.CFrame = CFrame.new(mouse.Hit.p) * CFrame.new(0,30,10)
1465
local rbweld = weldBetween(rb,Root)
1466
rbweld.C0 = CFrame.new(0,10,45)
1467
local txc = 10
1468
coroutine.wrap(function()
1469
	for i = 1, 10 do
1470
		coroutine.wrap(function()
1471
	local sondb = Instance.new("Part",rb)
1472
	sondb.Anchored = true
1473
	sondb.Transparency = 1
1474
	sondb.CanCollide = false
1475
	sondb.CFrame = rb.CFrame
1476
	local booms = Instance.new("Sound",sondb)
1477
	booms.SoundId = "rbxassetid://2175667385"
1478
	booms.Volume = 5
1479
	booms.Pitch = .8
1480
	for i = 1, 20 do
1481
		swait()
1482
	end
1483
	wait(1)
1484
	booms:Play()
1485
	end)()
1486
	swait(6)
1487
	end
1488
end)()
1489
for i = 1, 90 do
1490
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(-30),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2)
1491
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.2,-2,7.2 + .95 * math.sin(sine/12)) * CFrame.Angles(math.rad(45),math.rad(-9),math.rad(0)),.2)
1492
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.2,-2,7.2+ .95 * math.sin(sine/12)) * CFrame.Angles(math.rad(45),math.rad(9),math.rad(0)),.2)
1493
	coroutine.wrap(function()
1494
	local cyl = Instance.new("Part",Torso)
1495
	cyl.Shape = "Cylinder"
1496
	cyl.BrickColor = BrickColor.new("Really black")
1497
	cyl.Anchored = true
1498
	cyl.Transparency = 1
1499
	cyl.CanCollide = false
1500
	cyl.Material = "Neon"
1501
	cyl.CFrame = rb.CFrame * CFrame.new(math.random(-30,30),2,math.random(-30,30)) * CFrame.Angles(math.rad(90),math.rad(90),0)
1502
	cyl.Size = Vector3.new(4,6 * math.random(4,8),6 * math.random(4,8))
1503
	for i = 1, 20 do
1504
		cyl.Transparency = cyl.Transparency - .05
1505
		swait()
1506
	end
1507
	wait(1)
1508
	local brock = Instance.new("Part",Torso)
1509
	brock.Size = Vector3.new(9,70 + math.random(10,33),9)
1510
	brock.Anchored = true
1511
	brock.Transparency = .3
1512
	brock.CanCollide = false
1513
	brock.Material = "Neon"
1514
	brock.BrickColor = BrickColor.new("Really black")
1515
	brock.CFrame = cyl.CFrame * CFrame.new(0,70,0)
1516
	coroutine.wrap(function()
1517
local shockwave = Instance.new("Part", Torso)
1518
shockwave.Size = Vector3.new(1,1,1)
1519
shockwave.CanCollide = false
1520
shockwave.Anchored = true
1521
shockwave.Transparency = .4
1522
shockwave.BrickColor = BrickColor.new("White")
1523
shockwave.CFrame = CFrame.new(cyl.Position) * CFrame.new(0,-1,0)
1524
local shockwavemesh = Instance.new("SpecialMesh", shockwave)
1525
shockwavemesh.Scale = Vector3.new(10,1,10)
1526
shockwavemesh.MeshId = "rbxassetid://20329976"
1527
local shockwave2 = Instance.new("Part", Torso)
1528
shockwave2.Size = Vector3.new(1,1,1)
1529
shockwave2.CanCollide = false
1530
shockwave2.Anchored = true
1531
shockwave2.Transparency = .4
1532
shockwave2.BrickColor = BrickColor.new("White")
1533
shockwave2.CFrame = CFrame.new(cyl.Position) * CFrame.new(0,-1,0)
1534
local shockwavemesh2 = Instance.new("SpecialMesh", shockwave2)
1535
shockwavemesh2.Scale = Vector3.new(1,1,1)
1536
shockwavemesh2.MeshId = "rbxassetid://20329976"
1537
for i = 1, 30 do
1538
shockwave.CFrame = shockwave.CFrame * CFrame.Angles(math.rad(0),math.rad(0+math.random(-4,12)),0)
1539
shockwave2.CFrame = shockwave2.CFrame * CFrame.Angles(math.rad(0),math.rad(0-math.random(-4,12)),0)
1540
shockwave.Transparency = shockwave.Transparency + 0.05
1541
shockwave2.Transparency = shockwave2.Transparency + 0.05
1542
shockwavemesh2.Scale = shockwavemesh2.Scale + Vector3.new(8,2.5,8)
1543
shockwavemesh.Scale = shockwavemesh.Scale + Vector3.new(10,2,10)
1544
swait()
1545
end
1546
shockwave:Remove()
1547
shockwave2:Remove()
1548
	end)()
1549
Hit = damagealll(52,brock.Position)
1550
for _,v in pairs(Hit) do
1551
if v:FindFirstChildOfClass("Humanoid") and v:FindFirstChildOfClass("Humanoid").Health > 0 then
1552
slachtoffer = v:FindFirstChildOfClass("Humanoid")
1553
coroutine.wrap(function()
1554
local w = Instance.new("Part",Torso)
1555
w.Anchored = true
1556
w.CanCollide = false
1557
w.Material = "Neon"
1558
w.BrickColor = BrickColor.new("Really black")
1559
if slachtoffer.RigType == Enum.HumanoidRigType.R15 then
1560
w.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame
1561
elseif slachtoffer.RigType == Enum.HumanoidRigType.R6 then
1562
w.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame
1563
end
1564
w.Size = Vector3.new(3,3,3)
1565
w.Shape = "Ball"
1566
for i = 1, 50 do
1567
w.Transparency = w.Transparency + .05
1568
w.Size = w.Size + Vector3.new(3.5,3.5,3.5)
1569
swait()
1570
end
1571
w:Remove()
1572
end)()
1573
for i = 1, 8 do
1574
coroutine.wrap(function()
1575
local ps = Instance.new("Part",Torso)
1576
ps.Size = Vector3.new(1,1,1)
1577
ps.Anchored = true
1578
ps.BrickColor = BrickColor.new("Really black")
1579
ps.Material = "Neon"
1580
if slachtoffer.RigType == Enum.HumanoidRigType.R6 then
1581
ps.CFrame = slachtoffer.Parent:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
1582
elseif slachtoffer.RigType == Enum.HumanoidRigType.R15 then
1583
ps.CFrame = slachtoffer.Parent:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
1584
end
1585
local psm = Instance.new("SpecialMesh",ps)
1586
psm.MeshType = "Sphere"
1587
psm.Scale = Vector3.new(3,1,3)
1588
for i = 1, 50 do
1589
psm.Scale = psm.Scale + Vector3.new(0,5,0)
1590
ps.Transparency = ps.Transparency + .025
1591
swait()
1592
end
1593
ps:Remove()
1594
end)()
1595
end
1596
for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false
1597
x.CanCollide = true x:BreakJoints() end end
1598
for i,x in pairs(slachtoffer.Parent:GetDescendants()) do if x:IsA("Part") then x:Remove() end end
1599
slachtoffer.Parent:BreakJoints()
1600
end
1601
end
1602
	for i = 1, 50 do
1603
		brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,2,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.25)
1604
		swait()
1605
	end
1606
	wait(4)
1607
	for i = 1, 40 do
1608
		brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,2,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.25)
1609
		swait()
1610
	end
1611
	for i = 1, 40 do
1612
		brock.Transparency = brock.Transparency + .025
1613
		brock.CFrame = brock.CFrame:lerp(CFrame.new(cyl.Position) * CFrame.new(0,-40,0) * CFrame.Angles(math.rad(math.random(-12,12)),math.rad(math.random(-12,12)),math.rad(math.random(-12,12))),.09)
1614
		swait()
1615
	end
1616
	brock:Remove()
1617
	for i = 1, 30 do
1618
		cyl.Size = cyl.Size + Vector3.new(0,3,3)
1619
		cyl.Transparency = cyl.Transparency + .05
1620
		swait()
1621
	end
1622
	cyl:Remove()
1623
	rb:Remove()
1624
	end)()
1625
	txc = txc + 8
1626
	rbweld.C0 = rbweld.C0:lerp(CFrame.new(0,10,txc),.3)
1627
	swait()
1628
end
1629
attacking = false
1630
debounce = false
1631
if xester then
1632
ws = 155
1633
else
1634
ws = 92
1635
end
1636
elseif Press=='q' then
1637
if mouse.Target ~= nil and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") then
1638
if debounce then return end
1639
debounce = true
1640
ws = 0
1641
g1 = Instance.new("BodyGyro", Root)
1642
g1.D = 175
1643
g1.P = 20000
1644
g1.MaxTorque = Vector3.new(0,9000,0)
1645
local targ = mouse.Target.Parent:FindFirstChildOfClass("Humanoid").Parent
1646
for i = 1, 20 do
1647
g1.CFrame = g1.CFrame:lerp(CFrame.new(Root.Position,targ.Head.Position),.2)
1648
swait()
1649
end
1650
removeuseless:AddItem(g1,.001)
1651
eyeball1.BrickColor = BrickColor.new("Crimson")
1652
eyeball1.Material = "Neon"
1653
eyeball2.BrickColor = BrickColor.new("Crimson")
1654
eyeball2.Material = "Neon"
1655
local z = { 
1656
Color = BrickColor.new("Really black").Color
1657
}
1658
SOUND(Head,2175667385,10,false,10)
1659
for i,v in pairs(game:GetService("Players"):GetPlayers()) do
1660
coroutine.wrap(function()
1661
coroutine.wrap(function()
1662
coroutine.wrap(function()
1663
local w = Instance.new("Part",Torso)
1664
w.Anchored = true
1665
w.CanCollide = false
1666
w.Material = "Neon"
1667
w.BrickColor = BrickColor.new("Really black")
1668
if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
1669
w.CFrame = targ:FindFirstChild("UpperTorso").CFrame
1670
elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
1671
w.CFrame = targ:FindFirstChild("Torso").CFrame
1672
end
1673
w.Size = Vector3.new(3,3,3)
1674
w.Shape = "Ball"
1675
for i = 1, 50 do
1676
w.Transparency = w.Transparency + .05
1677
w.Size = w.Size + Vector3.new(3.5,3.5,3.5)
1678
swait()
1679
end
1680
w:Remove()
1681
end)()
1682
for i = 1, 8 do
1683
coroutine.wrap(function()
1684
local ps = Instance.new("Part",Torso)
1685
ps.Size = Vector3.new(1,1,1)
1686
ps.Anchored = true
1687
ps.BrickColor = BrickColor.new("Really black")
1688
ps.Material = "Neon"
1689
if targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R15 then
1690
ps.CFrame = targ:FindFirstChild("UpperTorso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
1691
elseif targ:FindFirstChildOfClass("Humanoid").RigType == Enum.HumanoidRigType.R6 then
1692
ps.CFrame = targ:FindFirstChild("Torso").CFrame * CFrame.Angles(math.rad(math.random(-180,180)),math.rad(math.random(-180,180)),math.rad(math.random(-180,180)))
1693
end
1694
local psm = Instance.new("SpecialMesh",ps)
1695
psm.MeshType = "Sphere"
1696
psm.Scale = Vector3.new(3,1,3)
1697
for i = 1, 50 do
1698
psm.Scale = psm.Scale + Vector3.new(0,5,0)
1699
ps.Transparency = ps.Transparency + .025
1700
swait()
1701
end
1702
ps:Remove()
1703
end)()
1704
end
1705
end)()
1706
for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Clone() x.Parent = workspace x.Material = "Glass" x.BrickColor = BrickColor.new("Really black") x.Anchored = false
1707
x.CanCollide = true x:BreakJoints() end end
1708
for i,x in pairs(targ:GetDescendants()) do if x:IsA("Part") then x:Remove() end end
1709
targ:BreakJoints()
1710
for i = 1, 40 do
1711
local lol = smoothen:Create(eyeball1,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
1712
lol:Play()
1713
local lol2 = smoothen:Create(eyeball2,TweenInfo.new(.3,Enum.EasingStyle.Linear),z)
1714
lol2:Play()
1715
swait()
1716
end
1717
eyeball1.BrickColor = BrickColor.new("Really black")
1718
eyeball2.BrickColor = BrickColor.new("Really black")
1719
eyeball1.Material = "Glass"
1720
eyeball2.Material = "Glass"
1721
debounce = false
1722
if xester then
1723
ws = 155
1724
else
1725
ws = 92
1726
end
1727
end)()
1728
end
1729
end
1730
end
1731
end)
1732
1733
checks1 = coroutine.wrap(function() -------Checks
1734
while true do
1735
if Root.Velocity.Magnitude < 10 then
1736
position = "Idle"
1737
elseif Root.Velocity.Magnitude > 10 then
1738
position = "Walking"
1739
else
1740
end
1741
wait()
1742
end
1743
end)
1744
checks1()
1745
1746
function ray(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
1747
	return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
1748
end
1749
1750
function ray2(StartPos, EndPos, Distance, Ignore)
1751
local DIRECTION = CFrame.new(StartPos,EndPos).lookVector
1752
return ray(StartPos, DIRECTION, Distance, Ignore)
1753
end
1754
1755
OrgnC0 = Neck.C0
1756
local movelimbs = coroutine.wrap(function()
1757
while RunSrv.RenderStepped:wait() do
1758
TrsoLV = Torso.CFrame.lookVector
1759
Dist = nil
1760
Diff = nil
1761
if not MseGuide then
1762
print("Failed to recognize")
1763
else
1764
local _, Point = Workspace:FindPartOnRay(Ray.new(Head.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
1765
Dist = (Head.CFrame.p-Point).magnitude
1766
Diff = Head.CFrame.Y-Point.Y
1767
local _, Point2 = Workspace:FindPartOnRay(Ray.new(LeftArm.CFrame.p, mouse.Hit.lookVector), Workspace, false, true)
1768
Dist2 = (LeftArm.CFrame.p-Point).magnitude
1769
Diff2 = LeftArm.CFrame.Y-Point.Y
1770
HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
1771
Neck.C0 = Neck.C0:lerp(OrgnC0*CFrame.Angles((math.tan(Diff/Dist)*1), 0, (((Head.CFrame.p-Point).Unit):Cross(Torso.CFrame.lookVector)).Y*1), .1)
1772
end
1773
end
1774
end)
1775
movelimbs()
1776
immortal = {}
1777
for i,v in pairs(Character:GetDescendants()) do
1778
	if v:IsA("BasePart") and v.Name ~= "lmagic" and v.Name ~= "rmagic" then
1779
		if v ~= Root and v ~= Torso and v ~= Head and v ~= RightArm and v ~= LeftArm and v ~= RightLeg and v.Name ~= "lmagic" and v.Name ~= "rmagic" and v ~= LeftLeg then
1780
			v.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
1781
		end
1782
		table.insert(immortal,{v,v.Parent,v.Material,v.Color,v.Transparency})
1783
	elseif v:IsA("JointInstance") then
1784
		table.insert(immortal,{v,v.Parent,nil,nil,nil})
1785
	end
1786
end
1787
for e = 1, #immortal do
1788
	if immortal[e] ~= nil then
1789
		local STUFF = immortal[e]
1790
		local PART = STUFF[1]
1791
		local PARENT = STUFF[2]
1792
		local MATERIAL = STUFF[3]
1793
		local COLOR = STUFF[4]
1794
		local TRANSPARENCY = STUFF[5]
1795
if levitate then
1796
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= eyo1 and PART.Name ~= eyo2 and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
1797
			PART.Material = MATERIAL
1798
			PART.Color = COLOR
1799
			PART.Transparency = TRANSPARENCY
1800
		end
1801
		PART.AncestryChanged:connect(function()
1802
			PART.Parent = PARENT
1803
		end)
1804
else
1805
		if PART.ClassName == "Part" and PART ~= Root and PART.Name ~= "lmagic" and PART.Name ~= "rmagic" then
1806
			PART.Material = MATERIAL
1807
			PART.Color = COLOR
1808
			PART.Transparency = TRANSPARENCY
1809
		end
1810
		PART.AncestryChanged:connect(function()
1811
			PART.Parent = PARENT
1812
		end)
1813
end
1814
	end
1815
end
1816
function immortality()
1817
	for e = 1, #immortal do
1818
		if immortal[e] ~= nil then
1819
			local STUFF = immortal[e]
1820
			local PART = STUFF[1]
1821
			local PARENT = STUFF[2]
1822
			local MATERIAL = STUFF[3]
1823
			local COLOR = STUFF[4]
1824
			local TRANSPARENCY = STUFF[5]
1825
			if PART.ClassName == "Part" and PART == Root then
1826
				PART.Material = MATERIAL
1827
				PART.Color = COLOR
1828
				PART.Transparency = TRANSPARENCY
1829
			end
1830
			if PART.Parent ~= PARENT then
1831
				hum:Remove()
1832
				PART.Parent = PARENT
1833
				hum = Instance.new("Humanoid",Character)
1834
if levitate then
1835
eyo1:Remove()
1836
eyo2:Remove()
1837
end
1838
                                hum.Name = "noneofurbusiness"
1839
			end
1840
		end
1841
	end
1842
end
1843
coroutine.wrap(function()
1844
while true do
1845
hum:SetStateEnabled("Dead",false) hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
1846
if hum.Health < .1 then
1847
immortality()
1848
end
1849
wait()
1850
end
1851
end)()
1852
1853
leftlocation = Instance.new("Part",LeftArm)
1854
leftlocation.Size = Vector3.new(1,1,1)
1855
leftlocation.Transparency = 1
1856
leftlocationweld = weldBetween(leftlocation,LeftArm)
1857
leftlocationweld.C0 = CFrame.new(0,1.2,0)
1858
rightlocation = Instance.new("Part",RightArm)
1859
rightlocation.Size = Vector3.new(1,1,1)
1860
rightlocation.Transparency = 1
1861
rightlocationweld = weldBetween(rightlocation,RightArm)
1862
rightlocationweld.C0 = CFrame.new(0,1.2,0)
1863
1864
coroutine.wrap(function()
1865
while true do
1866
hpheight = 5.8 + .95 * math.sin(sine/12)
1867
hum.HipHeight = hpheight
1868
swait()
1869
end
1870
end)()
1871
1872
local anims = coroutine.wrap(function()
1873
while true do
1874
settime = 0.05
1875
sine = sine + change
1876
if position == "Walking" and attacking == false then
1877
if huntdown then
1878
change = .85
1879
else
1880
change = .5
1881
end
1882
walking = true
1883
if xester then
1884
ws = 155
1885
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(5.9,-7 + 0 * math.sin(sine/6),5) * CFrame.Angles(math.rad(212 + 3 * math.sin(sine/6)),math.rad(-25),math.rad(2 * math.sin(sine/6))),.2)
1886
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5.9,-7 + 0 * math.sin(sine/6),5) * CFrame.Angles(math.rad(212 + 3 * math.sin(sine/6)),math.rad(25),math.rad(2 * math.sin(sine/6))),.2)
1887
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0 * math.sin(sine/1.75),0) * CFrame.Angles(math.rad(0 + 0 * math.sin(sine/3.5)),math.rad(0 * math.sin(sine/3.5)) + Root.RotVelocity.Y / 15,math.rad(0) + Root.RotVelocity.Y / 19),.2)
1888
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25)
1889
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25)
1890
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2)
1891
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2)
1892
else
1893
ws = 92
1894
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.2 + 1 * math.sin(sine/3.5),-5 + .5 * math.sin(sine/3.5),6) * CFrame.Angles(math.rad(150 + 120 * math.sin(sine/3.5)),math.rad(30 * math.sin(sine/3.5)),math.rad(-17 * math.sin(sine/3.5))),.2)
1895
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-4.2 + 1 * math.sin(sine/3.5),-5 + .5 * math.sin(sine/3.5),6) * CFrame.Angles(math.rad(150 + 120 * -math.sin(sine/3.5)),math.rad(30 * math.sin(sine/3.5)),math.rad(-17 * math.sin(sine/3.5))),.2)
1896
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,1 * math.sin(sine/1.75),0) * CFrame.Angles(math.rad(0 + 5 * math.sin(sine/3.5)),math.rad(10 * math.sin(sine/3.5)) + Root.RotVelocity.Y / 15,math.rad(0) + Root.RotVelocity.Y / 19),.2)
1897
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25)
1898
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25)
1899
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2)
1900
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2)
1901
end
1902
elseif position == "Idle" and attacking == false then
1903
change = .5
1904
HAND1LERP.C0 = HAND1LERP.C0:lerp(CFrame.new(4.5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(10 + 1 * math.sin(sine/13)),math.rad(-5 + 5 * math.sin(sine/12)),math.rad(-36 - 4 * math.sin(sine/11))),.2)
1905
HAND2LERP.C0 = HAND2LERP.C0:lerp(CFrame.new(-5,-5 + .5 * math.sin(sine/14),6) * CFrame.Angles(math.rad(13 - 3 * math.sin(sine/12)),math.rad(36 - 3 * math.sin(sine/13)),math.rad(35 + 2 * math.sin(sine/11))),.2)
1906
ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,0,0) * CFrame.Angles(math.rad(0 + 5 * math.sin(sine/12)),math.rad(0 * math.sin(sine/16)),math.rad(0)),.2)
1907
LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.78,0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(4),math.rad(35)),.25)
1908
RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, .78, 0) * CFrame.Angles(math.rad(180 + 4 * math.sin(sine/12)),math.rad(-4),math.rad(-35)), 0.25)
1909
RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.58,1.8,0) * CFrame.Angles(math.rad(6 + 1 * math.sin(sine/12)),math.rad(-2 + 2 * math.sin(sine/12)),math.rad(5 - 1 * math.sin(sine/12))),.2)
1910
LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(1.2,1.3, -.12) * CFrame.Angles(math.rad(-9 + .5 * math.sin(sine/12)),math.rad(2 - 1 * math.sin(sine/12)),math.rad(-35 + 1 * math.sin(sine/12))),.2)
1911
end
1912
swait()
1913
end
1914
end)
1915
anims()
1916
warn("The one you fear, Made by Supr14.")