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#===============================================================================================================
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# NeverSink's Indepth Loot Filter - for Path of Exile
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#===============================================================================================================
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# VERSION:		5.1.2
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# TYPE:			2-SEMI-STRICT
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# STYLE:		NORMAL
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# AUTHOR:		NeverSink
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# BUILDNOTES:	Filter improved with NeverSink's Filterpolish tool (v0.3)
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#------------------------------------
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# LINKS TO THE LATEST VERSION / REPOSITORY:
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#------------------------------------
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#
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# GET THE LATEST VERSION ON: 	https://github.com/NeverSinkDev/NeverSink-Filter
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# DETAILED EXPLANATIONS: 		https://goo.gl/oQn4EN
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#------------------------------------
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# INSTALLATION / UPDATE :
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#------------------------------------
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#
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# 0) Please update this filter from my GitHub before each PoE league (at least every 3 month)
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# 1) Paste this file into the following folder: %userprofile%/Documents/My Games/Path of Exile
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# 2) INGAME: Escape -> Options -> UI -> Scroll down -> Select the filter from the Dropdown box
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#------------------------------------
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# CONTACT - if you want to get notifications about updates or just get in touch:
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#------------------------------------
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# PLEASE READ THE FAQ ON https://goo.gl/oQn4EN BEFORE ASKING QUESTIONS
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#
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# REDDIT:  NeverSinkDev
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# GITHUB:  NeverSinkDev
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# EMAIL :  NeverSinkGaming-at-gmail.com
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# TWITTER: @NeverSinkGaming
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#===============================================================================================================
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#[WELCOME] TABLE OF CONTENTS + QUICKJUMP TABLE
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#===============================================================================================================
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#
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# [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
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# [[0200]] Recipes, Magic and Normal items (endgame!)
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#   [0201] 6-Linked items
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#   [0202] 5-Linked items
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#   [0203] 6-Socket Items
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#   [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
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#   [0205] Corrupted Amulets
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#   [0206] Chancing items
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#   [0207] FLASKS (Endgame rules)
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#   [0208] Add your own crafting rules here
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#   [0209] 83/84+ Endgame crafting rules
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#   [0210] 60+ Crafting rules for 60++ trinkets
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#   [0211] Warband items
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#   [0212] Remaining crafting rules - add your own bases here!
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#   [0213] Chisel recipe items
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#   [0214] Fishing Rod
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#   [0215] SRS Crude Bow
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#   [0216] Chromatic recipe items ("RGB Recipe")
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#   [0217] Endgame-start 4-links
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#   [0218] Animate Weapon script - deactivated by default
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#   [0219] W-soc offhand weapons
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#   [0220] Sacrificial Garb
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# [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
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# [[0400]] Currency - PART 1 - Common currency
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# [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
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# [[0600]] RARE ITEMS (ENDGAME)
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#   [0601] Rare crafting bases
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#   [0602] T1 rare items
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#   [0603] T2 rare items
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#   [0604] Breach Rings
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#   [0605] Amulets, Jewels, Rings, Belts
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#   [0606] 1H Daggers
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#   [0607] 1H Claws
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#   [0608] 1H Wands
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#   [0609] 1H Foils
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#   [0610] 1H Swords
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#   [0611] 1H Maces
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#   [0612] 1H Axes
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#   [0613] 1H Sceptres
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#   [0614] 2H Staves
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#   [0615] 2H Swords, Axes, Maces
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#   [0616] 2H Bows
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#   [0617] AR: Gloves, Boots, Helmets
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#   [0618] AR: Body Armors
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#   [0619] OH: Shields
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#   [0620] OH: Quivers
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# [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
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# [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
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# [[0900]] Gems
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#   [0901] Value gems
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#   [0902] Other gems
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# [[1000]] FLASKS (Levelling Rules)
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# [[1100]] HIDE LAYER 3: Random Endgame Flasks
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# [[1200]] Maps, fragments and labyrinth items
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#   [1201] Unique Maps
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#   [1202] Labyrinth items, Offerings
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#   [1203] Top tier maps (T15-16)
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#   [1204] High tier maps(T11-14)
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#   [1205] Mid tier maps (T6-10)
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#   [1206] Low tier maps (T1-T5)
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#   [1207] Map fragments
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# [[1300]] Currency - PART 2 - Rare currency
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#   [1301] Regular Rare Currency
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#   [1302] Top Currency
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#   [1303] Essence Tier List
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#   [1304] Special items
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# [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
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#   [1401] Exceptions to prevent ident. mistakes
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#   [1402] T1 - Top tier cards
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#   [1403] T2 - Great cards
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#   [1404] T3 - Decent cards
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#   [1405] T5 - Format trash tier cards... before
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#   [1406] T4 - ...showing the remaining cards
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# [[1500]] Currency - PART 4 - remaining items
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# [[1600]] Leaguestones - Tierlists
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# [[1700]] Uniques!
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#   [1701] Exceptions
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#   [1702] Harbinger - Pieces
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#   [1703] Tier 1 uniques
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#   [1704] Tier 2 uniques
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#   [1705] Multi-Unique bases.
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#   [1706] Prophecy-Material Uniques
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#   [1707] Random Uniques
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# [[1800]] Exceptions - Quest Items etc.
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# [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
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# [[2000]] Leveling - Flasks
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#   [2001] Hide outdated flasks
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#   [2002] Hybrid flasks (normal)
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#   [2003] Life Flasks - Normal (Kudos to Antnee)
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#   [2004] Mana Flasks - Magic (Kudos to Antnee)
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#   [2005] Show remaining flasks
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# [[2100]] Leveling - Exceptions
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# [[2200]] Leveling - RARES
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#   [2201] Leveling rares - tier list
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#   [2202] Leveling rares - remaining rules
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# [[2300]] Leveling - Useful items
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#   [2301] Jewellery & Helpful Leveling and racing gear
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#   [2302] Caster weapons
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#   [2303] Linked gear
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#   [2304] 20% quality items for those strange people who want them
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# [[2400]] Leveling - normal and magic item progression
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#   [2401] Normal items - First 12 levels - exceptions
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#   [2402] Normal weapons - progression
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#   [2403] Magic items - progression
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# [[2500]] HIDE LAYER 5 - Remaining Items
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# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
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# [[2700]] Special thanks to!
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#===============================================================================================================
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# [[0100]] OVERRIDE AREA 1 - Override ALL rules here (includes 6links etc, be careful)
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#===============================================================================================================
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#===============================================================================================================
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# [[0200]] Recipes, Magic and Normal items (endgame!)
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#===============================================================================================================
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#------------------------------------
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#   [0201] 6-Linked items
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#------------------------------------
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# Extremely rare, valuable drops. At worst a divine orb.
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Show # 6-Links
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	LinkedSockets 6
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	Rarity <= Rare
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	SetFontSize 45
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	SetTextColor 255 0 0 255             # TEXTCOLOR:	 T1 items: currency, 6L, fishing rod
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	SetBorderColor 255 0 0 255           # BORDERCOLOR:	 T1 items: currency, 6L, fishing rod
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	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
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	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop
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#------------------------------------
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#   [0202] 5-Linked items
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#------------------------------------
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# Very useful at the start of the league. Otherwise often trash. Still, highlight material.
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# There’s a lot of exceptions we can introduce here, such as 6S, high value bases, but this
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# Is a rare occurrence, so we won’t be doing it for performance reasons.
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Show # 5-Links %D5
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	LinkedSockets 5
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	Rarity < Unique
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	SetFontSize 42
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	SetBorderColor 0 255 255             # BORDERCOLOR:	 Cosmetic: 5L
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	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
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#------------------------------------
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#   [0203] 6-Socket Items
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#------------------------------------
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# Can be sold for 7 jeweller orbs. We also highlight the ilvl83/84 ones that are OK for crafting.
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# Chances are high that people will want to buy those.
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Show # 6-Sockets %TB-6S-Rare-Armors
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	Sockets 6
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	BaseType "Assassin's Garb" "Glorious Plate" "Astral Plate" "Vaal Regalia" "Zodiac Leather"
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	Rarity <= Rare
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	ItemLevel >= 84
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	SetFontSize 45
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	SetBorderColor 255 255 0 255         # BORDERCOLOR:	 Crafting: T1
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	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
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	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
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Show # 6-Sockets %TB-6S-Rare-Weapons
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	Sockets 6
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	BaseType "Harbinger Bow" "Vaal Axe" "Coronal Maul" "Exquisite Blade"
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	Rarity <= Rare
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	ItemLevel >= 83
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	SetFontSize 45
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	SetBorderColor 255 255 0 255         # BORDERCOLOR:	 Crafting: T1
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	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
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	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
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Show # 6-Sockets
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	Sockets 6
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	Rarity = Rare
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	ItemLevel >= 75
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	SetFontSize 45
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	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
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	SetBorderColor 250 250 250           # BORDERCOLOR:	 Recipes: top component / very strong Leveling highlight
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	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
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	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
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Show # 6-Sockets
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	Sockets 6
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	Rarity <= Rare
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	SetFontSize 45
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	SetBorderColor 250 250 250           # BORDERCOLOR:	 Recipes: top component / very strong Leveling highlight
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	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
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	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
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#------------------------------------
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#   [0204] Exclusive bases: Atlas bases, talismans (includes Rare rarity)
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#------------------------------------
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# These bases are valuable crafting due to their rarity and strong implicit.
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Show #$crafting %TB-Top-Atlas-Bases
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	BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
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	Rarity <= Rare
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	ItemLevel >= 84
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	SetFontSize 45
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	SetTextColor 255 125 0 255           # TEXTCOLOR:	 Atlas bases
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	SetBorderColor 255 125 0 255         # BORDERCOLOR:	 Atlas bases
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	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
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	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop
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Show #$crafting %TB-Top-Atlas-Bases
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	BaseType "Steel Ring" "Opal Ring" "Crystal Belt"
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	Rarity <= Rare
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	SetFontSize 45
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	SetTextColor 255 255 255             # TEXTCOLOR:	 Atlas cosmetic highlight
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	SetBorderColor 255 255 255           # BORDERCOLOR:	 Atlas cosmetic highlight
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	SetBackgroundColor 255 125 0 255     # BACKGROUND:	 Atlas bases
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	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop
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Show #$crafting %TB-Atlas-Bases
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	BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
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	Rarity <= Rare
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	ItemLevel >= 84
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	SetFontSize 45
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	SetTextColor 255 125 0 255           # TEXTCOLOR:	 Atlas bases
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	SetBorderColor 255 125 0 255         # BORDERCOLOR:	 Atlas bases
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Show #$crafting %TB-Atlas-Bases
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	BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
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	Rarity = Rare
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	ItemLevel >= 75
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	SetFontSize 42
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	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
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	SetBorderColor 255 125 0 255         # BORDERCOLOR:	 Atlas bases
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Show #$crafting %TB-Atlas-Bases %D4
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	BaseType "Blue Pearl Amulet" "Marble Amulet" "Vanguard Belt" "Bone Helmet" "Two-Toned Boots" "Spiked Gloves" "Gripped Gloves" "Fingerless Silk Gloves"
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	Rarity <= Rare
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	SetFontSize 42
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	SetBorderColor 255 125 0 255         # BORDERCOLOR:	 Atlas bases
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Show # %TB-Talisman %D5
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	Class Amulets
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	BaseType "Talisman"
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	Rarity < Unique
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	SetFontSize 40
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	SetBorderColor 109 200 130 255       # BORDERCOLOR:	 Cosmetic: Talisman
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	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
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	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
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#------------------------------------
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#   [0205] Corrupted Amulets
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#------------------------------------
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# Corrupted amulets for rare lab shrines (to turn them rare)
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Show #$lead to gold bases %TC-Corrupted-Bases
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	Corrupted True
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	Class Amulet Belt
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	Rarity = Normal
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	SetFontSize 36
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	SetBorderColor 129 15 213 200        # BORDERCOLOR:	 Warband Item
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#------------------------------------
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#   [0206] Chancing items
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#------------------------------------
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# You can add your own items here. The items in this section have a dropsound
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# LEGACY UNIQUES: THESE UNIQUES CAN ONLY BE CHANCED IN THE CORRECT ZANA-LEAGUE MODS
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# Agate Amulet - ANARCHY ONLY - can be chance to voll's in anarchy maps
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# Leather belt - NEMESIS only - can be chanced into a headhunter belt!
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# EXAMPLE OF NON LEGACY UNIQUES:
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# Prophecy wand - Void Battery
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# Judgement Staff - Hegemony's/Pledge of Hands
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# TO ADD AN ITEM ATTACH IT'S NAME TO THE BASAETYPE'S IN ONE OF THE 2 ENTRIES BELOW.
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# Example, to add Agate amulet:
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# BaseType "Sorcerer Boots"
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#Show #$chancing (with sound) %TB-T1-Chancing %D4
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#	BaseType "Glorious Plate"
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	BaseType "Glorious Plate" "Royal Bow"
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	Rarity Normal
314-
#	SetFontSize 40
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315-
#	SetTextColor 255 255 255 255         # TEXTCOLOR:	 Normal Items: Strong Highlight
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316-
#	SetBorderColor 0 210 0 210           # BORDERCOLOR:	 T1 Chancing
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	SetBorderColor 0 210 0 210           # BORDERCOLOR:	 T1 Chancing
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#	PlayAlertSound 7 300                 # DROPSOUND:	 T1 chancing items
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	PlayAlertSound 7 300                 # DROPSOUND:	 T1 chancing items
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Show #$chancing (no sound) %TB-T2-Chancing %D3
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	BaseType "Leather Belt"
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	BaseType "Leather Belt" 
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	Rarity Normal
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    SetFontSize 40 
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	SetTextColor 255 255 255 255         # TEXTCOLOR:	 Normal Items: Strong Highlight
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	SetBorderColor 0 150 0 150           # BORDERCOLOR:	 T2 Chancing
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Show #$chancing (no sound) %TB-T2-Chancing %D2
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	BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet"
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	BaseType "Occultist's Vestment" "Ebony Tower Shield" "Glorious Plate" "Sorcerer Boots" "Close Helmet" 
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	Rarity Normal
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    SetFontSize 40
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	SetTextColor 255 255 255 255         # TEXTCOLOR:	 Normal Items: Strong Highlight
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	SetBorderColor 0 150 0 150           # BORDERCOLOR:	 T2 Chancing
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#------------------------------------
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#   [0207] FLASKS (Endgame rules)
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#------------------------------------
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Show #$flask, recipe, glass, top %D3
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	Quality = 20
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	BaseType "Flask"
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	Rarity <= Magic
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	ItemLevel > 65
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	SetFontSize 45
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	SetBorderColor 250 250 250           # BORDERCOLOR:	 Recipes: top component / very strong Leveling highlight
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	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
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Show #$flask, recipe, glass %D2
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	Quality >= 15
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	BaseType "Flask"
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	Rarity <= Magic
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	ItemLevel > 65
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	SetFontSize 45
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	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
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	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
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#Show #$flask, recipe, glass %D1
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#	Quality >= 1
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#	BaseType "Flask"
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#	Rarity <= Magic
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#	ItemLevel > 65
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#	SetFontSize 35
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#	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
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#	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
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#Show #$flask, utility %D1
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#	Class "Life Flasks"
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#	BaseType "Divine" "Eternal"
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#	Rarity <= Magic
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#	ItemLevel < 72
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#	ItemLevel > 65
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#	SetBorderColor 120 0 0               # BORDERCOLOR:	 Life Flask Indicator
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372
#Show #$flask, utility %D1
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#	Class "Mana Flasks"
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#	BaseType "Divine" "Eternal"
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#	Rarity <= Magic
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#	ItemLevel < 72
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#	ItemLevel > 65
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#	SetBorderColor 0 0 120               # BORDERCOLOR:	 Mana Flask Border
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Show #$flask, utility %D2
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	Class "Utility Flasks"
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	Rarity <= Magic
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	ItemLevel > 65
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	SetFontSize 36
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	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
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	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
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388
#------------------------------------
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#   [0208] Add your own crafting rules here
390
#------------------------------------
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# Please use ItemLevel >= 65 if you DON'T want your rules to affect Leveling progression.
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# Example: To highlight all white "Vaal Claw" and "Gemini Claw" in the endgame, uncomment the following section (remove the '#')
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394
# Show
395
# BaseType "Gemini Claw" "Vaal Claw"
396
# ItemLevel >= 65
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# Rarity = Normal
398
# SetBorderColor 0 255 255 255
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# SetFontSize 40
400
401
#------------------------------------
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#   [0209] 83/84+ Endgame crafting rules
403
#------------------------------------
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# These entries are non-exclusive bases that are popular for crafting
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Show #$crafting %TB-T1-Crafting %D5
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	BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
408
	Rarity < Rare
409
	ItemLevel >= 84
410
	SetFontSize 40
411
	SetBorderColor 255 255 0 255         # BORDERCOLOR:	 Crafting: T1
412
413
Show #$crafting %TB-T2-Trinket-Bases %D3
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	Class Rings Amulet Belts
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	BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
416
	Rarity < Rare
417
	ItemLevel >= 84
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	SetFontSize 38
419
	SetBorderColor 255 255 0 190         # BORDERCOLOR:	 Crafting: T2
420
421
#Show #$crafting %TB-T2-Crafting-84-ES %D1
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#	BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
423
#	Rarity < Rare
424
#	ItemLevel >= 84
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#	SetFontSize 36
426
#	SetBorderColor 255 255 0 190         # BORDERCOLOR:	 Crafting: T2
427
428
Show #$crafting %TB-T2-Crafting-84 %D2
429
	BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Two-Stone" "Astral Plate" "Assassin's Garb"
430
	Rarity < Rare
431
	ItemLevel >= 84
432
	SetFontSize 36
433
	SetBorderColor 255 255 0 190         # BORDERCOLOR:	 Crafting: T2
434
435
Show #$crafting %TB-T2-Crafting-83 %D2
436
	BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil"
437
	Rarity < Rare
438
	ItemLevel >= 83
439
	SetFontSize 36
440
	SetBorderColor 255 255 0 190         # BORDERCOLOR:	 Crafting: T2
441
442
#------------------------------------
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#   [0210] 60+ Crafting rules for 60++ trinkets
444
#------------------------------------
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# This section handles the crafting bases for the entry level endgame
446
447
Show #$trinkets, jewels %H4
448
	Class Jewel
449
	Rarity <= Magic
450
	SetFontSize 36
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	SetTextColor 0 100 255               # TEXTCOLOR:	 Jewel: Magic
452
	SetBorderColor 0 75 250              # BORDERCOLOR:	 Cosmetic: Magic Jewels
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	SetBackgroundColor 0 20 40 255       # BACKGROUND:	 Jewel: Magic
454
455
Show #$crafting %TB-T1-Trinket-Bases %D2
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	Class Rings Amulet Belts
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	BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
458
	Rarity Normal
459
	ItemLevel >= 75
460
	SetFontSize 34
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	SetBorderColor 255 190 0 150         # BORDERCOLOR:	 Crafting: Regal trinkets
462
463
#Show #$crafting %TB-T2-Trinket-Bases %D1
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#	Class Rings Amulet Belts
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#	BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
466
#	Rarity Normal
467
#	ItemLevel >= 75
468
#	SetFontSize 32
469
#	SetBorderColor 255 190 0 150         # BORDERCOLOR:	 Crafting: Regal trinkets
470
471
Show #$crafting %TB-T1-Trinket-Bases %D2
472
	Class Rings Amulet Belts
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	BaseType "Onyx" "Two-Stone" "Diamond" "Prismatic"
474
	Rarity Normal
475
	ItemLevel >= 60
476
	ItemLevel < 75
477
	SetFontSize 32
478
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
479
480
#Show #$crafting %TB-T2-Trinket-Bases %D1
481
#	Class Rings Amulet Belts
482
#	BaseType "Ruby" "Sapphire" "Topaz" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash" "Chain Belt"
483
#	Rarity Normal
484
#	ItemLevel >= 60
485
#	ItemLevel < 75
486
#	SetFontSize 32
487
#	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
488
489
#Show #$trinkets %D1
490
#	Class Rings Amulets Belts
491
#	Rarity Magic
492
#	ItemLevel >= 60
493
#	SetFontSize 28
494
#	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
495
#	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
496
497
#------------------------------------
498
#   [0211] Warband items
499
#------------------------------------
500
# This section handles warband items, with special warband mods.
501
# We're showing identified items of the right level, this may cause the filter to highlight a few other items
502
# If you want to see the other items: click alt.
503
504
Show # %D2 %TC-Ele-Warband-Bases
505
	Corrupted False
506
	Identified True
507
	Class "Helmets" "Boots"
508
	Rarity Magic
509
	ItemLevel > 68
510
	ItemLevel = 82
511
	SetFontSize 34
512
	SetBorderColor 129 15 213 200        # BORDERCOLOR:	 Warband Item
513
514
Show # %D2 %TC-Chaos-Warband-Bases
515
	Corrupted False
516
	Identified True
517
	Class "Daggers" "Wands" "Sceptres"
518
	Rarity Magic
519
	ItemLevel > 68
520
	ItemLevel = 84
521
	SetFontSize 34
522
	SetBorderColor 129 15 213 200        # BORDERCOLOR:	 Warband Item
523
524
Hide # %TC-Ele-Warband-Bases
525
	Corrupted False
526
	Identified True
527
	Class "Helmets" "Boots"
528
	Rarity Magic
529
	ItemLevel > 68
530
	SetFontSize 34
531
	SetBorderColor 129 15 213 200        # BORDERCOLOR:	 Warband Item
532
533
Hide # %TC-Chaos-Warband-Bases
534
	Corrupted False
535
	Identified True
536
	Class "Daggers" "Wands" "Sceptres"
537
	Rarity Magic
538
	ItemLevel > 68
539
	SetFontSize 34
540
	SetBorderColor 129 15 213 200        # BORDERCOLOR:	 Warband Item
541
542
#------------------------------------
543
#   [0212] Remaining crafting rules - add your own bases here!
544
#------------------------------------
545
# This section handles additional crafting bases.
546
547
Show #$crafting, regal %TB-Individual-And-SSF-Craft-Bases %D2
548
	BaseType "Hubris Circlet" "Vaal Regalia" "Harbinger Bow"
549
	Rarity < Rare
550
	SetFontSize 32
551
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
552
553
#------------------------------------
554
#   [0213] Chisel recipe items
555
#------------------------------------
556
# Chisel Recipe: You can sell a 20% hammer + random map for 1 chisel
557
558
Show #$chisel, recipes %TB-Gavels %D3
559
	Quality = 20
560
	BaseType "Gavel" "Rock Breaker" "Stone Hammer"
561
	Rarity < Unique
562
	SetFontSize 45
563
	SetBorderColor 250 250 250           # BORDERCOLOR:	 Recipes: top component / very strong Leveling highlight
564
	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
565
566
Show #$chisel, recipes %TB-Gavels %D3
567
	Quality > 17
568
	BaseType "Gavel" "Rock Breaker" "Stone Hammer"
569
	Rarity Magic
570
	SetFontSize 36
571
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
572
	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
573
574
Show #$chisel, recipes %TB-Gavels %D3
575
	Quality > 14
576
	BaseType "Gavel" "Rock Breaker" "Stone Hammer"
577
	Rarity Normal
578
	SetFontSize 36
579
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
580
	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
581
582
Show #$chisel, recipes %TB-Gavels %D2
583
	Quality > 11
584
	BaseType "Gavel" "Rock Breaker" "Stone Hammer"
585
	Rarity Magic
586
	SetFontSize 32
587
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
588
	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
589
590
Show #$chisel, recipes %TB-Gavels %D2
591
	BaseType "Gavel" "Rock Breaker" "Stone Hammer"
592
	Rarity Normal
593
	SetFontSize 32
594
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
595
	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
596
597
#------------------------------------
598
#   [0214] Fishing Rod
599
#------------------------------------
600
# Give a man a fish and he won't be hungry for a day, teach a man to fish and GGG will ban you for disclosing fishing secrets.
601
602
Show # %TC-Secret
603
	Class "Fishing Rod"
604
	SetFontSize 45
605
	SetTextColor 255 0 0 255             # TEXTCOLOR:	 T1 items: currency, 6L, fishing rod
606
	SetBorderColor 255 0 0 255           # BORDERCOLOR:	 T1 items: currency, 6L, fishing rod
607
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
608
	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop
609
610
#------------------------------------
611
#   [0215] SRS Crude Bow
612
#------------------------------------
613
# Crude bows are a meta weapon for SRS summoners, so we'll highlight them no matter the rarity post level 49
614
615
Show #$meta %TB-Low-BaseType-Crafting %D4
616
	BaseType "Crude Bow"
617
	Rarity <= Rare
618
	ItemLevel >= 50
619
	SetFontSize 42
620
	SetBorderColor 25 235 25 255         # BORDERCOLOR:	 Rares - Size - Tiny, special base
621
622
#------------------------------------
623
#   [0216] Chromatic recipe items ("RGB Recipe")
624
#------------------------------------
625
# These items have a RGB link and sell for a chromatic orb each.
626
627
Show #$rgb, small %H3
628
	SocketGroup RGB
629
	Width <= 2
630
	Height <= 2
631
	Rarity < Rare
632
	ItemLevel >= 60
633
	SetFontSize 42
634
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
635
	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
636
637
Show #$rgb, small %H3
638
	SocketGroup RGB
639
	Width <= 1
640
	Height <= 3
641
	Rarity < Rare
642
	ItemLevel >= 60
643
	SetFontSize 42
644
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
645
	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
646
647
Hide #$rgb, bulky %H1
648
	SocketGroup RGB
649
	Width >= 2
650
	Height >= 4
651
	Rarity < Rare
652
	ItemLevel >= 60
653
	SetFontSize 42
654
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
655
	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
656
657
Show #$rgb %H2
658
	SocketGroup RGB
659
	Rarity < Rare
660
	ItemLevel >= 60
661
	SetFontSize 42
662
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
663
	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
664
665
#------------------------------------
666
#   [0217] Endgame-start 4-links
667
#------------------------------------
668
669
#Show #$nonmf %D1
670
#	LinkedSockets >= 4
671
#	DropLevel >= 65
672
#	Class "Boots" "Gloves" "Body Armour" "Helmets"
673
#	Rarity < Rare
674
#	ItemLevel < 72
675
#	SetFontSize 32
676
#	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
677
#	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
678
679
#------------------------------------
680
#   [0218] Animate Weapon script - deactivated by default
681
#------------------------------------
682
# UNCOMMENT THIS SCRIPT TO MAKE IT WORK (remove the # in front of the next 7 lines)
683
684
#Show #$animate
685
#	Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
686
#	Rarity Normal
687
#	SetBackgroundColor 0 0 0 255
688
#	SetTextColor 150 0 0 255
689
#	SetBorderColor 150 0 0 255
690
#	SetFontSize 20
691
692
#Show #$animate, ranged
693
#	Class "Bows" "Wands"
694
#	Rarity Normal
695
#	SetBackgroundColor 0 0 0 255
696
#	SetTextColor 150 0 0 255
697
#	SetBorderColor 150 0 0 255
698
#	SetFontSize 20
699
700
#Show #$animate, identified
701
#	Class "One Hand" "Two Hand" "Staves" "Daggers" "Thrusting" "Sceptres" "Claws"
702
#	Rarity Magic
703
#	SetBackgroundColor 0 0 0 255
704
#	SetTextColor 150 0 0 255
705
#	SetBorderColor 150 0 0 255
706
#	SetFontSize 20
707
#	Identified True
708
709
#Show #$animate, identified, ranged
710
#	Class "Bows" "Wands"
711
#	Rarity Magic
712
#	SetBackgroundColor 0 0 0 255
713
#	SetTextColor 150 0 0 255
714
#	SetBorderColor 150 0 0 255
715
#	SetFontSize 20
716
#	Identified True
717
718
#------------------------------------
719
#   [0219] W-soc offhand weapons
720
#------------------------------------
721
# Useful for gem Leveling.
722
723
# Corrupted items with white sockets for offhand gem Leveling.
724
Show # %D3 %TC-Offslot-Gem-Leveling
725
	Sockets >= 3
726
	SocketGroup W
727
	Class Wands Daggers One Hand Shields Thrusting Sceptre Claws
728
	Rarity < Rare
729
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
730
731
#------------------------------------
732
#   [0220] Sacrificial Garb
733
#------------------------------------
734
# Generally not useful, but so rare, that some people still might want to see it
735
736
Show #$crafting, exception %TB-Special-AlwaysShow-Bases
737
	BaseType "Sacrificial Garb"
738
	Rarity <= Rare
739
	SetTextColor 255 255 255 255         # TEXTCOLOR:	 Normal Items: Strong Highlight
740
	SetBorderColor 0 150 0 150           # BORDERCOLOR:	 T2 Chancing
741
742
#===============================================================================================================
743
# [[0300]] HIDE LAYER 1 - MAGIC AND NORMAL ITEMS
744
#===============================================================================================================
745
746
Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
747
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
748
	Rarity < Rare
749
	ItemLevel > 60
750
	SetFontSize 18
751
	SetBorderColor 0 0 0 100             # BORDERCOLOR:	 Cosmetic: Junk
752
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
753
754
#===============================================================================================================
755
# [[0400]] Currency - PART 1 - Common currency
756
#===============================================================================================================
757
# We'll keep this section up here to boost the performance.
758
759
Show # %H5 %TB-Currency-T4
760
	Class Currency
761
	BaseType "Orb of Chance" "Orb of Alteration" "Chromatic Orb" "Jeweller's Orb" "Silver Coin" 
762
	SetFontSize 45
763
	SetTextColor 0 0 0         # TEXTCOLOR:	 Low currency T1
764
	SetBorderColor 255 0 0       # BORDERCOLOR:	 T1 LOW currency
765
	SetBackgroundColor 255 255 255         # BACKGROUND:	 T6-10 maps, currency, talismans
766
767
Show # %H4 %TB-Currency-T5
768
	Class Currency
769
	BaseType "Orb of Transmutation" "Blacksmith's Whetstone" "Alchemy Shard"
770
	SetFontSize 45
771
    SetTextColor 0 0 0  
772
	SetBorderColor 255 0 0       # BORDERCOLOR:	 T2 LOW currency
773
	SetBackgroundColor 255 255 255         # BACKGROUND:	 T6-10 maps, currency, talismans
774
775
Show # %H2 %TB-Currency-T6
776
	Class Currency
777
	BaseType "Armourer's Scrap" "Orb of Augmentation" "Transmutation Shard" "Alteration Shard"
778
	SetFontSize 45
779
	SetTextColor 0 0 0        # TEXTCOLOR:	 Low currency T3
780
	SetBorderColor 255 0 0          # BORDERCOLOR:	 T3 LOW currency
781
	SetBackgroundColor 255 255 255         # BACKGROUND:	 T6-10 maps, currency, talismans
782
783
Show # %H3 %TB-Currency-T7
784
	Class Currency
785
	BaseType "Portal Scroll"
786
	SetFontSize 42
787
	SetTextColor 0 0 0         # TEXTCOLOR:	 Low currency T3
788
	SetBorderColor 255 0 0          # BORDERCOLOR: T3 Portal scroll
789
	SetBackgroundColor 255 255 255         # BACKGROUND:	 T6-10 maps, currency, talismans
790
791
Show # %H2 %TB-Currency-T8
792
	Class Currency
793
	BaseType "Scroll of Wisdom"
794
	SetFontSize 42
795
	SetTextColor 0 0 0         # TEXTCOLOR:	 Low currency T3
796
	SetBorderColor 255 0 0          # BORDERCOLOR:	 T3 LOW currency
797
	SetBackgroundColor 255 255 255         # BACKGROUND:	 T6-10 maps, currency, talismans
798
799
#===============================================================================================================
800
# [[0500]] OVERRIDE AREA 2 - Override the default rare rulesets here
801
#===============================================================================================================
802
803
# Example: This section displays 20% quality rares (between lvl 60 and 74), it's disabled by default, remove
804
# The #'s in front of the next lines to enable it and show the items with a Cyan border.
805
806
# Show
807
# Rarity Rare
808
# Quality = 20
809
# Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
810
# Rarity Rare
811
# ItemLevel >= 60
812
# SetFontSize 42
813
# SetBorderColor 0 255 255 255         # BORDERCOLOR:	 Crafting: T1
814
# SetBackgroundColor 35 100 20 255      # BACKGROUND:	 Rares - T1
815
816
#===============================================================================================================
817
# [[0600]] RARE ITEMS (ENDGAME)
818
#===============================================================================================================
819
820
#------------------------------------
821
#   [0601] Rare crafting bases
822
#------------------------------------
823
824
Show #$topcrafting, ilvl84 %D5 %TB-T1-Crafting
825
	BaseType "Onyx Amulet" "Diamond" "Titan Gauntlets" "Slink Gloves" "Royal Burgonet" "Lion Pelt" "Titan Greaves" "Slink Boots"
826
	Rarity Rare
827
	ItemLevel >= 84
828
	SetFontSize 42
829
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
830
	SetBorderColor 255 255 0 255         # BORDERCOLOR:	 Crafting: T1
831
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
832
833
Show #$topcrafting, ilvl84 %D5 %TB-T2-Crafting-Jwl
834
	Class Rings Amulet Belts
835
	BaseType "Ruby" "Sapphire" "Topaz" "Diamond" "Prismatic" "Unset" "Gold" "Citrine" "Turquoise" "Agate" "Coral Ring" "Moonstone" "Leather" "Heavy Belt" "Amber" "Jade" "Lapis" "Rustic Sash"
836
	Rarity Rare
837
	ItemLevel >= 84
838
	SetFontSize 42
839
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
840
	SetBorderColor 255 255 0 190         # BORDERCOLOR:	 Crafting: T2
841
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
842
843
#Show #$topcrafting, ilvl84 %D1 %TB-T2-Crafting-84-ES
844
#	BaseType "Saintly Chainmail" "Harmonic Spirit Shield" "Fossilised Spirit Shield" "Titanium Spirit Shield" "Hubris Circlet" "Sorcerer Boots" "Sorcerer Gloves" "Vaal Regalia"
845
#	Rarity Rare
846
#	ItemLevel >= 84
847
#	SetFontSize 42
848
#	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
849
#	SetBorderColor 255 255 0 190         # BORDERCOLOR:	 Crafting: T2
850
#	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
851
852
Show #$topcrafting, ilvl84 %D2 %TB-T2-Crafting-84-Rest
853
	BaseType "Profane Wand" "Sambar Sceptre" "Void Sceptre" "Imbued Wand" "Pinnacle Tower Shield" "Kris" "Prismatic" "Two-Stone" "Astral Plate" "Assassin's Garb"
854
	Rarity Rare
855
	ItemLevel >= 84
856
	SetFontSize 42
857
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
858
	SetBorderColor 255 255 0 190         # BORDERCOLOR:	 Crafting: T2
859
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
860
861
Show #$topcrafting, ilvl83 %D2 %TB-T2-Crafting-83
862
	BaseType "Vaal Axe" "Coronal Maul" "Exquisite Blade" "Fleshripper" "Harbinger Bow" "Gemini Claw" "Ambusher" "Siege Axe" "Harpy Rapier" "Demon Dagger" "Skean" "Spiraled Foil" "Jewelled Foil" "Imperial Claw"
863
	Rarity Rare
864
	ItemLevel >= 83
865
	SetFontSize 42
866
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
867
	SetBorderColor 255 255 0 190         # BORDERCOLOR:	 Crafting: T2
868
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
869
870
#------------------------------------
871
#   [0602] T1 rare items
872
#------------------------------------
873
874
Show #$great, weapons, small %D4 %TB-RARE-T1-WepSmall %UP
875
	BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
876
	Rarity Rare
877
	ItemLevel >= 75
878
	SetFontSize 42
879
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
880
	SetBorderColor 180 180 180 255       # BORDERCOLOR:	 Rares - Size - Small (+Great basetype)
881
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
882
883
Show
884
	BaseType "Ambusher" "Platinum Kris" "Imbued Wand" "Skean" "Ezomyte Dagger"
885
	Rarity Rare
886
	SetFontSize 42
887
	SetBorderColor 180 180 180 255       # BORDERCOLOR:	 Rares - Size - Small (+Great basetype)
888
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
889
890
Show #$great, armor, small %D4 %TB-RARE-T1-ArmSmall %UP
891
	BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield"
892
	Rarity Rare
893
	ItemLevel >= 75
894
	SetFontSize 42
895
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
896
	SetBorderColor 180 180 180 255       # BORDERCOLOR:	 Rares - Size - Small (+Great basetype)
897
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
898
899
Show
900
	BaseType "Titan Gauntlets" "Lion Pelt" "Slink Boots" "Titan Greaves" "Royal Burgonet" "Slink Gloves" "Hubris Circlet" "Titanium Spirit Shield" "Imperial Buckler" "Colossal Tower Shield"
901
	Rarity Rare
902
	SetFontSize 42
903
	SetBorderColor 180 180 180 255       # BORDERCOLOR:	 Rares - Size - Small (+Great basetype)
904
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
905
906
Show #$great, armor, bulky %D4 %TB-RARE-T1-Arm %UP
907
	BaseType "Astral Plate"
908
	Rarity Rare
909
	ItemLevel >= 75
910
	SetFontSize 42
911
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
912
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
913
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
914
915
Show
916
	BaseType "Astral Plate"
917
	Rarity Rare
918
	SetFontSize 42
919
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
920
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
921
922
#------------------------------------
923
#   [0603] T2 rare items
924
#------------------------------------
925
926
Show #$great, weapons, small %D3 %TB-RARE-T2-WepSmall %UP
927
	BaseType "Gemini Claw" "Imperial Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
928
	Rarity Rare
929
	ItemLevel >= 75
930
	SetFontSize 40
931
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
932
	SetBorderColor 180 180 180 255       # BORDERCOLOR:	 Rares - Size - Small (+Great basetype)
933
	SetBackgroundColor 10 60 25 255      # BACKGROUND:	 Rares - T2
934
935
Show
936
	BaseType "Gemini Claw" "Imperial Claw" "Tornado Wand" "Opal Wand" "Prophecy Wand" "Vaal Rapier" "Harpy Rapier" "Profane Wand" "Jewelled Foil" "Spiraled Foil" "Skean" "Kris" "Demon Dagger"
937
	Rarity Rare
938
	ItemLevel >= 65
939
	SetFontSize 40
940
	SetBorderColor 180 180 180 255       # BORDERCOLOR:	 Rares - Size - Small (+Great basetype)
941
	SetBackgroundColor 10 60 25 255      # BACKGROUND:	 Rares - T2
942
943
Show #$great, weapons, bulky %D3 %TB-RARE-T1-WepBig %UP
944
	BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
945
	Rarity Rare
946
	ItemLevel >= 75
947
	SetFontSize 40
948
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
949
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
950
	SetBackgroundColor 10 60 25 255      # BACKGROUND:	 Rares - T2
951
952
Show
953
	BaseType "Vaal Axe" "Coronal Maul" "Harbinger Bow"
954
	Rarity Rare
955
	ItemLevel >= 65
956
	SetFontSize 40
957
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
958
	SetBackgroundColor 10 60 25 255      # BACKGROUND:	 Rares - T2
959
960
Show #$great, weapons %D3 %TB-RARE-T2-Wep %UP
961
	BaseType "Void Sceptre" "Sambar Sceptre" "Siege Axe"
962
	Rarity Rare
963
	ItemLevel >= 75
964
	SetFontSize 40
965
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
966
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
967
	SetBackgroundColor 10 60 25 255      # BACKGROUND:	 Rares - T2
968
969
Show
970
	BaseType "Void Sceptre" "Sambar Sceptre" "Siege Axe"
971
	Rarity Rare
972
	ItemLevel >= 65
973
	SetFontSize 40
974
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
975
	SetBackgroundColor 10 60 25 255      # BACKGROUND:	 Rares - T2
976
977
Show #$great, armor, small %D3 %TB-RARE-T2-ArmSmall %UP
978
	BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield"
979
	Rarity Rare
980
	ItemLevel >= 75
981
	SetFontSize 40
982
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
983
	SetBorderColor 180 180 180 255       # BORDERCOLOR:	 Rares - Size - Small (+Great basetype)
984
	SetBackgroundColor 10 60 25 255      # BACKGROUND:	 Rares - T2
985
986
Show
987
	BaseType "Crusader Boots" "Nightmare Bascinet" "Murder Boots" "Dragonscale Boots" "Vaal Greaves" "Stealth Boots" "Murder Mitts" "Dragonscale Gauntlets" "Crusader Gloves" "Vaal Gauntlets" "Praetor Crown" "Deicide Mask" "Royal Burgonet" "Sinner Tricorne" "Solaris Circlet" "Arcanist Slippers" "Arcanist Gloves" "Mind Cage" "Sorcerer Boots" "Sorcerer Gloves" "Harmonic Spirit Shield" "Supreme Spiked Shield"
988
	Rarity Rare
989
	ItemLevel >= 65
990
	SetFontSize 40
991
	SetBorderColor 180 180 180 255       # BORDERCOLOR:	 Rares - Size - Small (+Great basetype)
992
	SetBackgroundColor 10 60 25 255      # BACKGROUND:	 Rares - T2
993
994
Show #$great, armor, bulky %D3 %TB-RARE-T2-Arm %UP
995
	BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb"
996
	Rarity Rare
997
	ItemLevel >= 75
998
	SetFontSize 40
999
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1000
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
1001
	SetBackgroundColor 10 60 25 255      # BACKGROUND:	 Rares - T2
1002
1003
Show
1004
	BaseType "Glorious Plate" "Saintly Chainmail" "Spike-Point Arrow Quiver" "Vaal Regalia" "Carnal Armour" "Archon Kite Shield" "Elegant Round Shield" "Pinnacle Tower Shield" "Assassin's Garb"
1005
	Rarity Rare
1006
	ItemLevel >= 65
1007
	SetFontSize 40
1008
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
1009
	SetBackgroundColor 10 60 25 255      # BACKGROUND:	 Rares - T2
1010
1011
#------------------------------------
1012
#   [0604] Breach Rings
1013
#------------------------------------
1014
1015
Show #$great, tiny, breach %D4
1016
	Class Rings
1017
	BaseType "Breach"
1018
	Rarity <= Rare
1019
	ItemLevel >= 75
1020
	SetFontSize 36
1021
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1022
	SetBorderColor 130 25 255 255        # BORDERCOLOR:	 Breach - accent
1023
	SetBackgroundColor 65 20 80          # BACKGROUND:	 Breach
1024
1025
Show #$great, tiny, breach %D4
1026
	Class Rings
1027
	BaseType "Breach"
1028
	Rarity <= Rare
1029
	SetFontSize 36
1030
	SetBorderColor 130 25 255 255        # BORDERCOLOR:	 Breach - accent
1031
	SetBackgroundColor 65 20 80          # BACKGROUND:	 Breach
1032
1033
#------------------------------------
1034
#   [0605] Amulets, Jewels, Rings, Belts
1035
#------------------------------------
1036
#Amulets, rings and jewels don't care much about the droplevel
1037
#Also they're small, making them the ideal loottype. Always highlight them in a special (lime-green) hue
1038
1039
Show #$trinkets, jewels, tiny %TC-Rare-Jewels
1040
	Class Jewel
1041
	Rarity Rare
1042
	SetFontSize 45
1043
	SetTextColor 255 255 0 255           # TEXTCOLOR:	 Jewel: Rare
1044
	SetBorderColor 255 255 0 255         # BORDERCOLOR:	 Crafting: T1
1045
	SetBackgroundColor 120 120 0 255     # BACKGROUND:	 Jewel: Rare
1046
1047
Show #$great, tiny %TC-Rare-Trinkets %UP %D5
1048
	Class Rings Amulets Belts
1049
	Rarity Rare
1050
	ItemLevel >= 75
1051
	SetFontSize 42
1052
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1053
	SetBorderColor 25 235 25 255         # BORDERCOLOR:	 Rares - Size - Tiny, special base
1054
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
1055
1056
Show
1057
	Class Rings Amulets Belts
1058
	Rarity Rare
1059
	ItemLevel >= 65
1060
	SetFontSize 42
1061
	SetBorderColor 25 235 25 255         # BORDERCOLOR:	 Rares - Size - Tiny, special base
1062
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
1063
1064
#------------------------------------
1065
#   [0606] 1H Daggers
1066
#------------------------------------
1067
1068
Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Daggers %UP
1069
	DropLevel >= 50
1070
	Class Daggers
1071
	Rarity Rare
1072
	ItemLevel >= 75
1073
	SetFontSize 34
1074
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1075
	SetBorderColor 210 210 210           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1076
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1077
1078
Show
1079
	DropLevel >= 50
1080
	Class Daggers
1081
	Rarity Rare
1082
	ItemLevel >= 65
1083
	SetFontSize 34
1084
	SetBorderColor 210 210 210           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1085
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1086
1087
#Show #$R-T4, small, autosmall %D1 %UP
1088
#	Class Daggers
1089
#	Rarity Rare
1090
#	ItemLevel >= 65
1091
#	SetFontSize 30
1092
#	SetBorderColor 210 210 210           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1093
#	SetBackgroundColor 0 0 0 120         # BACKGROUND:	 Rares - T4
1094
1095
#------------------------------------
1096
#   [0607] 1H Claws
1097
#------------------------------------
1098
1099
Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Claws %UP
1100
	DropLevel >= 58
1101
	Class Claws
1102
	Rarity Rare
1103
	ItemLevel >= 75
1104
	SetFontSize 34
1105
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1106
	SetBorderColor 210 210 210           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1107
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1108
1109
Show
1110
	DropLevel >= 58
1111
	Class Claws
1112
	Rarity Rare
1113
	ItemLevel >= 65
1114
	SetFontSize 34
1115
	SetBorderColor 210 210 210           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1116
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1117
1118
#Show #$R-T4, small, autosmall %D1 %UP
1119
#	Class Claws
1120
#	Rarity Rare
1121
#	ItemLevel >= 65
1122
#	SetFontSize 30
1123
#	SetBorderColor 210 210 210           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1124
#	SetBackgroundColor 0 0 0 120         # BACKGROUND:	 Rares - T4
1125
1126
#------------------------------------
1127
#   [0608] 1H Wands
1128
#------------------------------------
1129
1130
Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-Wands %UP
1131
	DropLevel >= 55
1132
	Class Wands
1133
	Rarity Rare
1134
	ItemLevel >= 75
1135
	SetFontSize 34
1136
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1137
	SetBorderColor 210 210 210           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1138
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1139
1140
Show
1141
	DropLevel >= 55
1142
	Class Wands
1143
	Rarity Rare
1144
	ItemLevel >= 65
1145
	SetFontSize 34
1146
	SetBorderColor 210 210 210           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1147
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1148
1149
#Show #$R-T4, small, autosmall %D1 %UP
1150
#	Class Wands
1151
#	Rarity Rare
1152
#	ItemLevel >= 65
1153
#	SetFontSize 30
1154
#	SetBorderColor 210 210 210           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1155
#	SetBackgroundColor 0 0 0 120         # BACKGROUND:	 Rares - T4
1156
1157
#------------------------------------
1158
#   [0609] 1H Foils
1159
#------------------------------------
1160
1161
Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP
1162
	Height = 4
1163
	DropLevel >= 64
1164
	Class "One Hand Swords"
1165
	Rarity Rare
1166
	ItemLevel >= 75
1167
	SetFontSize 34
1168
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1169
	SetBorderColor 210 210 210           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1170
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1171
1172
Show
1173
	Height = 4
1174
	DropLevel >= 64
1175
	Class "One Hand Swords"
1176
	Rarity Rare
1177
	ItemLevel >= 65
1178
	SetFontSize 34
1179
	SetBorderColor 210 210 210           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1180
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1181
1182
#Show #$R-T4 %D1 %UP
1183
#	Height = 4
1184
#	Class "One Hand Swords"
1185
#	Rarity Rare
1186
#	ItemLevel >= 65
1187
#	SetFontSize 30
1188
#	SetBorderColor 210 210 210           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1189
#	SetBackgroundColor 0 0 0 120         # BACKGROUND:	 Rares - T4
1190
1191
#------------------------------------
1192
#   [0610] 1H Swords
1193
#------------------------------------
1194
1195
Show #$R-T3 %D2 %TD-Rare-Good-Swords %UP
1196
	Height < 4
1197
	DropLevel >= 64
1198
	Class "One Hand Swords"
1199
	Rarity Rare
1200
	ItemLevel >= 75
1201
	SetFontSize 34
1202
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1203
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1204
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1205
1206
Show
1207
	Height < 4
1208
	DropLevel >= 64
1209
	Class "One Hand Swords"
1210
	Rarity Rare
1211
	ItemLevel >= 65
1212
	SetFontSize 34
1213
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1214
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1215
1216
#Show #$R-T4 %D1 %UP
1217
#	Height < 4
1218
#	Class "One Hand Swords"
1219
#	Rarity Rare
1220
#	ItemLevel >= 65
1221
#	SetFontSize 30
1222
#	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1223
#	SetBackgroundColor 0 0 0 120         # BACKGROUND:	 Rares - T4
1224
1225
#------------------------------------
1226
#   [0611] 1H Maces
1227
#------------------------------------
1228
1229
Show #$R-T3 %D2 %TD-Rare-Good-Maces %UP
1230
	DropLevel >= 62
1231
	Class "One Hand Maces"
1232
	Rarity Rare
1233
	ItemLevel >= 75
1234
	SetFontSize 34
1235
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1236
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1237
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1238
1239
Show
1240
	DropLevel >= 62
1241
	Class "One Hand Maces"
1242
	Rarity Rare
1243
	ItemLevel >= 65
1244
	SetFontSize 34
1245
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1246
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1247
1248
#Show #$R-T4 %D1 %UP
1249
#	Class "One Hand Maces"
1250
#	Rarity Rare
1251
#	ItemLevel >= 65
1252
#	SetFontSize 30
1253
#	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1254
#	SetBackgroundColor 0 0 0 120         # BACKGROUND:	 Rares - T4
1255
1256
#------------------------------------
1257
#   [0612] 1H Axes
1258
#------------------------------------
1259
1260
Show #$R-T3 %D2 %TD-Rare-Good-Axes %UP
1261
	DropLevel >= 57
1262
	Class "One Hand Axes"
1263
	Rarity Rare
1264
	ItemLevel >= 75
1265
	SetFontSize 34
1266
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1267
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1268
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1269
1270
Show
1271
	DropLevel >= 57
1272
	Class "One Hand Axes"
1273
	Rarity Rare
1274
	ItemLevel >= 65
1275
	SetFontSize 34
1276
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1277
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1278
1279
#Show #$R-T4 %D1 %UP
1280
#	Class "One Hand Axes"
1281
#	Rarity Rare
1282
#	ItemLevel >= 65
1283
#	SetFontSize 30
1284
#	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1285
#	SetBackgroundColor 0 0 0 120         # BACKGROUND:	 Rares - T4
1286
1287
#------------------------------------
1288
#   [0613] 1H Sceptres
1289
#------------------------------------
1290
1291
Show #$R-T3 %D2 %TD-Rare-Good-Sceptres %UP
1292
	DropLevel >= 58
1293
	Class "Sceptres"
1294
	Rarity Rare
1295
	ItemLevel >= 75
1296
	SetFontSize 34
1297
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1298
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1299
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1300
1301
Show
1302
	DropLevel >= 58
1303
	Class "Sceptres"
1304
	Rarity Rare
1305
	ItemLevel >= 65
1306
	SetFontSize 34
1307
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1308
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1309
1310
#Show #$R-T4 %D1 %UP
1311
#	Class "Sceptres"
1312
#	Rarity Rare
1313
#	ItemLevel >= 65
1314
#	SetFontSize 30
1315
#	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1316
#	SetBackgroundColor 0 0 0 120         # BACKGROUND:	 Rares - T4
1317
1318
#------------------------------------
1319
#   [0614] 2H Staves
1320
#------------------------------------
1321
1322
Show #$R-T3, bulky %D2 %TD-Rare-Good-Staves %UP
1323
	DropLevel >= 68
1324
	Class "Staves"
1325
	Rarity Rare
1326
	ItemLevel >= 75
1327
	SetFontSize 34
1328
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1329
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1330
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1331
1332
Show
1333
	DropLevel >= 68
1334
	Class "Staves"
1335
	Rarity Rare
1336
	ItemLevel >= 65
1337
	SetFontSize 34
1338
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1339
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1340
1341
#Show #$R-T4, bulky %D1 %UP
1342
#	Class "Staves"
1343
#	Rarity Rare
1344
#	ItemLevel >= 65
1345
#	SetFontSize 30
1346
#	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1347
#	SetBackgroundColor 0 0 0 120         # BACKGROUND:	 Rares - T4
1348
1349
#------------------------------------
1350
#   [0615] 2H Swords, Axes, Maces
1351
#------------------------------------
1352
1353
Show #$R-T3, bulky %D2 %TD-Rare-Good-2H-Axes-Maces-Swords %UP
1354
	DropLevel >= 60
1355
	Class "Two Hand"
1356
	Rarity Rare
1357
	ItemLevel >= 75
1358
	SetFontSize 34
1359
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1360
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1361
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1362
1363
Show
1364
	DropLevel >= 60
1365
	Class "Two Hand"
1366
	Rarity Rare
1367
	ItemLevel >= 65
1368
	SetFontSize 34
1369
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1370
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1371
1372
#Show #$R-T4, bulky %D1 %UP
1373
#	Class "Two Hand"
1374
#	Rarity Rare
1375
#	ItemLevel >= 65
1376
#	SetFontSize 30
1377
#	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1378
#	SetBackgroundColor 0 0 0 120         # BACKGROUND:	 Rares - T4
1379
1380
#------------------------------------
1381
#   [0616] 2H Bows
1382
#------------------------------------
1383
1384
Show #$R-T3, bulky %D2 %TD-Rare-Good-Bows %UP
1385
	DropLevel >= 57
1386
	Class "Bows"
1387
	Rarity Rare
1388
	ItemLevel >= 75
1389
	SetFontSize 34
1390
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1391
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1392
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1393
1394
Show
1395
	DropLevel >= 57
1396
	Class "Bows"
1397
	Rarity Rare
1398
	ItemLevel >= 65
1399
	SetFontSize 34
1400
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1401
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1402
1403
#Show #$R-T4, bulky %D1 %UP
1404
#	Class "Bows"
1405
#	Rarity Rare
1406
#	ItemLevel >= 65
1407
#	SetFontSize 30
1408
#	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1409
#	SetBackgroundColor 0 0 0 120         # BACKGROUND:	 Rares - T4
1410
1411
#------------------------------------
1412
#   [0617] AR: Gloves, Boots, Helmets
1413
#------------------------------------
1414
1415
Show #$R-T3, small, autosmall %D2 %TD-Rare-Good-SmallArmor %UP
1416
	DropLevel >= 15
1417
	Class "Gloves" "Boots" "Helmets"
1418
	Rarity Rare
1419
	ItemLevel >= 75
1420
	SetFontSize 34
1421
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1422
	SetBorderColor 210 210 210           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1423
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1424
1425
Show
1426
	DropLevel >= 15
1427
	Class "Gloves" "Boots" "Helmets"
1428
	Rarity Rare
1429
	ItemLevel >= 65
1430
	SetFontSize 34
1431
	SetBorderColor 210 210 210           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1432
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1433
1434
#Show #$R-T4, small, autosmall %D1 %UP
1435
#	Class "Gloves" "Boots" "Helmets"
1436
#	Rarity Rare
1437
#	ItemLevel >= 65
1438
#	SetFontSize 30
1439
#	SetBorderColor 210 210 210           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1440
#	SetBackgroundColor 0 0 0 120         # BACKGROUND:	 Rares - T4
1441
1442
#------------------------------------
1443
#   [0618] AR: Body Armors
1444
#------------------------------------
1445
1446
Show #$R-T3 %D2 %TD-Rare-Good-Armor %UP
1447
	DropLevel >= 50
1448
	Class "Body Armour"
1449
	Rarity Rare
1450
	ItemLevel >= 75
1451
	SetFontSize 34
1452
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1453
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1454
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1455
1456
Show
1457
	DropLevel >= 50
1458
	Class "Body Armour"
1459
	Rarity Rare
1460
	ItemLevel >= 65
1461
	SetFontSize 34
1462
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1463
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1464
1465
#Show #$R-T4 %D1 %UP
1466
#	Class "Body Armour"
1467
#	Rarity Rare
1468
#	ItemLevel >= 65
1469
#	SetFontSize 30
1470
#	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1471
#	SetBackgroundColor 0 0 0 120         # BACKGROUND:	 Rares - T4
1472
1473
#------------------------------------
1474
#   [0619] OH: Shields
1475
#------------------------------------
1476
1477
Show #$R-T3, small %D2 %TD-Rare-Good-Small-Shields %UP
1478
	Width <= 2
1479
	Height <= 2
1480
	DropLevel >= 58
1481
	Class "Shields"
1482
	Rarity Rare
1483
	ItemLevel >= 75
1484
	SetFontSize 34
1485
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1486
	SetBorderColor 210 210 210           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1487
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1488
1489
Show
1490
	Width <= 2
1491
	Height <= 2
1492
	DropLevel >= 58
1493
	Class "Shields"
1494
	Rarity Rare
1495
	ItemLevel >= 65
1496
	SetFontSize 34
1497
	SetBorderColor 210 210 210           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1498
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1499
1500
#Show #$R-T4 %D1 %UP
1501
#	Width <= 2
1502
#	Height <= 2
1503
#	Class "Shields"
1504
#	Rarity Rare
1505
#	ItemLevel >= 65
1506
#	SetFontSize 30
1507
#	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1508
#	SetBackgroundColor 0 0 0 120         # BACKGROUND:	 Rares - T4
1509
1510
Show #$R-T3, small %D2 %UP %TD-Rare-Good-Big-Shields
1511
	DropLevel > 62
1512
	Class "Shields"
1513
	Rarity Rare
1514
	ItemLevel >= 75
1515
	SetFontSize 34
1516
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1517
	SetBorderColor 210 210 210           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1518
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1519
1520
Show
1521
	DropLevel > 62
1522
	Class "Shields"
1523
	Rarity Rare
1524
	ItemLevel >= 65
1525
	SetFontSize 34
1526
	SetBorderColor 210 210 210           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1527
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1528
1529
#Show #$R-T4 %D1 %UP
1530
#	Class "Shields"
1531
#	Rarity Rare
1532
#	ItemLevel >= 65
1533
#	SetFontSize 30
1534
#	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1535
#	SetBackgroundColor 0 0 0 120         # BACKGROUND:	 Rares - T4
1536
1537
#------------------------------------
1538
#   [0620] OH: Quivers
1539
#------------------------------------
1540
1541
Show #$RT3 %D2 %TB-Rare-Good-Quivers %UP
1542
	Class "Quivers"
1543
	BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
1544
	Rarity Rare
1545
	ItemLevel >= 75
1546
	SetFontSize 34
1547
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1548
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1549
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1550
1551
Show
1552
	Class "Quivers"
1553
	BaseType "Spike-Point Arrow Quiver" "Broadhead Arrow Quiver" "Penetrating Arrow Quiver"
1554
	Rarity Rare
1555
	ItemLevel >= 65
1556
	SetFontSize 34
1557
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1558
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
1559
1560
#Show #$R-T4 %D1 %UP
1561
#	Class "Quivers"
1562
#	Rarity Rare
1563
#	ItemLevel >= 65
1564
#	SetFontSize 30
1565
#	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1566
#	SetBackgroundColor 0 0 0 120         # BACKGROUND:	 Rares - T4
1567
1568
#===============================================================================================================
1569
# [[0700]] HIDE LAYER 2 - RARE ITEMS (65+ ONLY FOR NON-REGULAR VERSIONS)
1570
#===============================================================================================================
1571
# Hide remaining rares
1572
1573
Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
1574
	Width <= 1
1575
	Height <= 4
1576
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
1577
	Rarity = Rare
1578
	ItemLevel >= 75
1579
	SetFontSize 24
1580
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1581
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1582
	SetBackgroundColor 0 0 0 75          # BACKGROUND:	 Hidden
1583
1584
Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
1585
	Width <= 1
1586
	Height <= 4
1587
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
1588
	Rarity = Rare
1589
	ItemLevel >= 65
1590
	SetFontSize 24
1591
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1592
	SetBackgroundColor 0 0 0 75          # BACKGROUND:	 Hidden
1593
1594
Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
1595
	Width <= 2
1596
	Height <= 2
1597
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
1598
	Rarity = Rare
1599
	ItemLevel >= 75
1600
	SetFontSize 24
1601
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1602
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1603
	SetBackgroundColor 0 0 0 75          # BACKGROUND:	 Hidden
1604
1605
Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
1606
	Width <= 2
1607
	Height <= 2
1608
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
1609
	Rarity = Rare
1610
	ItemLevel >= 65
1611
	SetFontSize 24
1612
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1613
	SetBackgroundColor 0 0 0 75          # BACKGROUND:	 Hidden
1614
1615
Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
1616
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
1617
	Rarity = Rare
1618
	ItemLevel >= 75
1619
	SetFontSize 20
1620
	SetTextColor 255 190 0               # TEXTCOLOR:	 Rares - Level - 75+
1621
	SetBorderColor 0 0 0 100             # BORDERCOLOR:	 Cosmetic: Junk
1622
	SetBackgroundColor 0 0 0 75          # BACKGROUND:	 Hidden
1623
1624
Hide # Hide remaining rare endgame items (note: on the regular version this line never happens) %TC-Rareable-Junkable-Expanded
1625
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Daggers" "Shields" "Belts" "Rings" "Amulets"
1626
	Rarity = Rare
1627
	ItemLevel >= 65
1628
	SetFontSize 20
1629
	SetBorderColor 0 0 0 100             # BORDERCOLOR:	 Cosmetic: Junk
1630
	SetBackgroundColor 0 0 0 75          # BACKGROUND:	 Hidden
1631
1632
#===============================================================================================================
1633
# [[0800]] OVERRIDE AREA 3 - Override Map, Gem and Flask drops here
1634
#===============================================================================================================
1635
1636
#===============================================================================================================
1637
# [[0900]] Gems
1638
#===============================================================================================================
1639
1640
#------------------------------------
1641
#   [0901] Value gems
1642
#------------------------------------
1643
1644
Show # %TB-Qual-Top-Gem
1645
	Quality >= 15
1646
	Class Gems
1647
	BaseType "Empower" "Enlighten"
1648
	SetFontSize 45
1649
	SetTextColor 30 200 200 255          # TEXTCOLOR:	 T1 Gem
1650
	SetBorderColor 30 150 180 255        # BORDERCOLOR:	 T1 Gems
1651
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
1652
	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop
1653
1654
Show
1655
	Quality >= 20
1656
	Class Gems
1657
	SetFontSize 45
1658
	SetTextColor 30 200 200 255          # TEXTCOLOR:	 T1 Gem
1659
	SetBorderColor 30 150 180 255        # BORDERCOLOR:	 T1 Gems
1660
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
1661
	PlayAlertSound 3 300                 # DROPSOUND:	 Random uniques, 20qual gems
1662
1663
Show # Drop only good gems %TB-Top-Gem
1664
	Class Gems
1665
	BaseType "Portal" "Empower" "Enlighten" "Vaal Haste" "Vaal Discipline" "Item Quantity" "Vaal Breach"
1666
	SetFontSize 45
1667
	SetTextColor 30 200 200 255          # TEXTCOLOR:	 T1 Gem
1668
	SetBorderColor 30 150 180 255        # BORDERCOLOR:	 T1 Gems
1669
	PlayAlertSound 3 300                 # DROPSOUND:	 Random uniques, 20qual gems
1670
1671
Show
1672
	Quality >= 14
1673
	Class Gems
1674
	SetFontSize 45
1675
	SetTextColor 30 200 200 255          # TEXTCOLOR:	 T1 Gem
1676
	SetBorderColor 30 150 180 255        # BORDERCOLOR:	 T1 Gems
1677
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
1678
1679
#------------------------------------
1680
#   [0902] Other gems
1681
#------------------------------------
1682
1683
Show # %H5
1684
	Quality >= 7
1685
	Class Gems
1686
	SetFontSize 36
1687
	SetBorderColor 30 150 180 150        # BORDERCOLOR:	 T2 Gems
1688
1689
Show # Drop only meh gems %TB-DropOnly-Gem %D5
1690
	Class Gems
1691
	BaseType "Detonate Mines" "Added Chaos Damage" "Vaal" "Enhance"
1692
	SetFontSize 40
1693
	SetBorderColor 30 150 180 150        # BORDERCOLOR:	 T2 Gems
1694
1695
Show # %H2
1696
	Class Gems
1697
	SetFontSize 36
1698
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1699
1700
#===============================================================================================================
1701
# [[1000]] FLASKS (Levelling Rules)
1702
#===============================================================================================================
1703
1704
Show #$flask, recipe, glass, top
1705
	Quality = 20
1706
	BaseType "Flask"
1707
	Rarity <= Magic
1708
	ItemLevel <= 65
1709
	SetFontSize 42
1710
	SetBorderColor 250 250 250           # BORDERCOLOR:	 Recipes: top component / very strong Leveling highlight
1711
	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
1712
1713
Show #$flask, recipe, glass
1714
	Quality >= 15
1715
	BaseType "Flask"
1716
	Rarity <= Magic
1717
	ItemLevel <= 65
1718
	SetFontSize 42
1719
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1720
	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
1721
1722
Show #$flask, utility, lvl, top %TB-T1-Leveling-Flask
1723
	Quality >= 1
1724
	BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
1725
	Rarity <= Magic
1726
	ItemLevel >= 5
1727
	ItemLevel <= 65
1728
	SetFontSize 45
1729
	SetBorderColor 250 250 250           # BORDERCOLOR:	 Recipes: top component / very strong Leveling highlight
1730
	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
1731
1732
Show #$flask, utility, lvl %TB-T1-Leveling-Flask
1733
	BaseType "Quicksilver Flask" "Silver Flask" "Bismuth Flask" "Basalt Flask" "Granite Flask" "Diamond Flask"
1734
	Rarity <= Magic
1735
	ItemLevel <= 65
1736
	SetFontSize 45
1737
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1738
	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
1739
1740
Show #$flask, recipe, glass
1741
	Quality > 1
1742
	BaseType "Flask"
1743
	Rarity <= Magic
1744
	ItemLevel <= 65
1745
	SetFontSize 40
1746
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1747
	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
1748
1749
Show #$flask, utility
1750
	Class "Utility Flasks"
1751
	Rarity <= Magic
1752
	ItemLevel <= 65
1753
	SetFontSize 40
1754
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1755
	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
1756
1757
#===============================================================================================================
1758
# [[1100]] HIDE LAYER 3: Random Endgame Flasks
1759
#===============================================================================================================
1760
1761
Hide #$flask
1762
	BaseType Flask
1763
	Rarity <= Magic
1764
	ItemLevel >= 69
1765
	SetFontSize 20
1766
1767
#===============================================================================================================
1768
# [[1200]] Maps, fragments and labyrinth items
1769
#===============================================================================================================
1770
1771
#------------------------------------
1772
#   [1201] Unique Maps
1773
#------------------------------------
1774
1775
Show # Maps:Unique - T1 - only museum is needed, but legacy might have some surprises.
1776
	Class Maps
1777
	BaseType "Chateau Map" "Museum Map" "Courtyard Map"
1778
	Rarity Unique
1779
	SetFontSize 45
1780
	SetTextColor 175 96 37 255           # TEXTCOLOR:	 Uniques
1781
	SetBorderColor 175 96 37 255         # BORDERCOLOR:	 Unique Item
1782
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
1783
	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop
1784
1785
Show # Maps:Unique
1786
	Class Maps
1787
	Rarity Unique
1788
	SetFontSize 45
1789
	SetBorderColor 175 96 37 255         # BORDERCOLOR:	 Unique Item
1790
	PlayAlertSound 4 300                 # DROPSOUND:	 Low tier map drop
1791
1792
#------------------------------------
1793
#   [1202] Labyrinth items, Offerings
1794
#------------------------------------
1795
1796
Show # %TB-OfferingToTheGoddess
1797
	BaseType "Offering to the Goddess"
1798
	SetFontSize 45
1799
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
1800
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
1801
	SetBackgroundColor 180 0 0 255       # BACKGROUND:	 Fragments - valuable
1802
	PlayAlertSound 4 300                 # DROPSOUND:	 Low tier map drop
1803
1804
Show
1805
	Class "Labyrinth"
1806
	SetFontSize 45
1807
	SetTextColor 74 230 58               # TEXTCOLOR:	 Labyrinth, Quest, Shaper Orbs
1808
	SetBorderColor 74 230 58             # BORDERCOLOR:	 Labyrinth, Quest, Shaper Orbs
1809
1810
#------------------------------------
1811
#   [1203] Top tier maps (T15-16)
1812
#------------------------------------
1813
1814
Show # Maps:T16
1815
	DropLevel >= 83
1816
	Class Maps
1817
	SetFontSize 45
1818
	SetTextColor 100 0 122 255           # TEXTCOLOR:	 Cosmetic: T16 guardian maps
1819
	SetBorderColor 100 0 255 255         # BORDERCOLOR:	 Cosmetic: T16 guardian maps
1820
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
1821
	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop
1822
1823
Show # Maps:T15
1824
	DropLevel >= 82
1825
	Class Maps
1826
	SetFontSize 45
1827
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
1828
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
1829
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
1830
	PlayAlertSound 5 300                 # DROPSOUND:	 High tier maps
1831
1832
#------------------------------------
1833
#   [1204] High tier maps(T11-14)
1834
#------------------------------------
1835
1836
Show # Maps:T14
1837
	DropLevel >= 81
1838
	Class Maps
1839
	SetFontSize 45
1840
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
1841
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
1842
	SetBackgroundColor 200 200 200 255   # BACKGROUND:	 T11-T14 maps
1843
	PlayAlertSound 5 300                 # DROPSOUND:	 High tier maps
1844
1845
Show # Maps:T13
1846
	DropLevel >= 80
1847
	Class Maps
1848
	SetFontSize 45
1849
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
1850
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
1851
	SetBackgroundColor 200 200 200 255   # BACKGROUND:	 T11-T14 maps
1852
	PlayAlertSound 5 300                 # DROPSOUND:	 High tier maps
1853
1854
Show # Maps:T12
1855
	DropLevel >= 79
1856
	Class Maps
1857
	SetFontSize 45
1858
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
1859
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
1860
	SetBackgroundColor 200 200 200 255   # BACKGROUND:	 T11-T14 maps
1861
	PlayAlertSound 5 300                 # DROPSOUND:	 High tier maps
1862
1863
Show # Maps:T11
1864
	DropLevel >= 78
1865
	Class Maps
1866
	SetFontSize 45
1867
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
1868
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
1869
	SetBackgroundColor 200 200 200 255   # BACKGROUND:	 T11-T14 maps
1870
	PlayAlertSound 5 300                 # DROPSOUND:	 High tier maps
1871
1872
#------------------------------------
1873
#   [1205] Mid tier maps (T6-10)
1874
#------------------------------------
1875
1876
Show # Maps:T10
1877
	DropLevel >= 77
1878
	Class Maps
1879
	SetFontSize 45
1880
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
1881
	PlayAlertSound 4 300                 # DROPSOUND:	 Low tier map drop
1882
1883
#------------------------------------
1884
#  T9 - Maps
1885
#------------------------------------
1886
1887
Show # Maps:T9 - OnLevel
1888
	DropLevel >= 76
1889
	Class Maps
1890
	ItemLevel < 83
1891
	SetFontSize 40
1892
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
1893
	PlayAlertSound 4 300                 # DROPSOUND:	 Low tier map drop
1894
1895
Show # Maps:T9
1896
	DropLevel >= 76
1897
	Class Maps
1898
	BaseType "Shaped"
1899
	SetFontSize 42
1900
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
1901
	PlayAlertSound 4 300                 # DROPSOUND:	 Low tier map drop
1902
1903
Show # Maps:T9 %H4
1904
	DropLevel >= 76
1905
	Class Maps
1906
	SetFontSize 32
1907
	SetTextColor 150 150 150             # TEXTCOLOR:	 Outleveled Maps
1908
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1909
	SetBackgroundColor 0 0 0 185         # BACKGROUND:	 Highlight - low maps, low priority items
1910
1911
#------------------------------------
1912
#  T8 - Maps
1913
#------------------------------------
1914
1915
Show # Maps:T8 - OnLevel %D5
1916
	DropLevel >= 75
1917
	Class Maps
1918
	ItemLevel < 82
1919
	SetFontSize 40
1920
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
1921
	PlayAlertSound 4 300                 # DROPSOUND:	 Low tier map drop
1922
1923
Show # Maps:T8
1924
	DropLevel >= 75
1925
	Class Maps
1926
	BaseType "Shaped"
1927
	SetFontSize 42
1928
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
1929
	PlayAlertSound 4 300                 # DROPSOUND:	 Low tier map drop
1930
1931
Show # Maps:T8 %H4
1932
	DropLevel >= 75
1933
	Class Maps
1934
	SetFontSize 32
1935
	SetTextColor 150 150 150             # TEXTCOLOR:	 Outleveled Maps
1936
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1937
	SetBackgroundColor 0 0 0 185         # BACKGROUND:	 Highlight - low maps, low priority items
1938
1939
#------------------------------------
1940
#  T7 - Maps
1941
#------------------------------------
1942
1943
Show # Maps:T7 - OnLevel %D5
1944
	DropLevel >= 74
1945
	Class Maps
1946
	ItemLevel < 81
1947
	SetFontSize 40
1948
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
1949
	PlayAlertSound 4 300                 # DROPSOUND:	 Low tier map drop
1950
1951
Show # Maps:T7
1952
	DropLevel >= 74
1953
	Class Maps
1954
	BaseType "Shaped"
1955
	SetFontSize 42
1956
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
1957
	PlayAlertSound 4 300                 # DROPSOUND:	 Low tier map drop
1958
1959
Show # Maps:T7 %H4
1960
	DropLevel >= 74
1961
	Class Maps
1962
	SetFontSize 32
1963
	SetTextColor 150 150 150             # TEXTCOLOR:	 Outleveled Maps
1964
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1965
	SetBackgroundColor 0 0 0 185         # BACKGROUND:	 Highlight - low maps, low priority items
1966
1967
#------------------------------------
1968
#  T6 - Maps
1969
#------------------------------------
1970
1971
Show # Maps:T6 - OnLevel %D5
1972
	DropLevel >= 73
1973
	Class Maps
1974
	ItemLevel < 80
1975
	SetFontSize 40
1976
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
1977
	PlayAlertSound 4 300                 # DROPSOUND:	 Low tier map drop
1978
1979
Show # Maps:T6
1980
	DropLevel >= 73
1981
	Class Maps
1982
	BaseType "Shaped"
1983
	SetFontSize 42
1984
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
1985
	PlayAlertSound 4 300                 # DROPSOUND:	 Low tier map drop
1986
1987
Show # Maps:T6 %H4
1988
	DropLevel >= 73
1989
	Class Maps
1990
	SetFontSize 32
1991
	SetTextColor 150 150 150             # TEXTCOLOR:	 Outleveled Maps
1992
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
1993
	SetBackgroundColor 0 0 0 185         # BACKGROUND:	 Highlight - low maps, low priority items
1994
1995
#------------------------------------
1996
#   [1206] Low tier maps (T1-T5)
1997
#------------------------------------
1998
1999
Show # Maps:T5 - OnLevel %D5
2000
	DropLevel >= 72
2001
	Class Maps
2002
	ItemLevel < 79
2003
	SetFontSize 38
2004
	SetBackgroundColor 0 0 0 226         # BACKGROUND:	 Highlight - low maps, low priority items
2005
	PlayAlertSound 4 300                 # DROPSOUND:	 Low tier map drop
2006
2007
Show # Maps:T5 %H3
2008
	DropLevel >= 72
2009
	Class Maps
2010
	SetFontSize 32
2011
	SetTextColor 150 150 150             # TEXTCOLOR:	 Outleveled Maps
2012
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
2013
	SetBackgroundColor 0 0 0 185         # BACKGROUND:	 Highlight - low maps, low priority items
2014
2015
#------------------------------------
2016
#  T4 - Maps
2017
#------------------------------------
2018
2019
Show # Maps:T4 - OnLevel %H5
2020
	DropLevel >= 71
2021
	Class Maps
2022
	ItemLevel < 78
2023
	SetFontSize 38
2024
	SetBackgroundColor 0 0 0 226         # BACKGROUND:	 Highlight - low maps, low priority items
2025
	PlayAlertSound 4 150                 # DROPSOUND:	 Low tier map drop
2026
2027
Show # Maps:T4 %H3
2028
	DropLevel >= 71
2029
	Class Maps
2030
	SetFontSize 32
2031
	SetTextColor 150 150 150             # TEXTCOLOR:	 Outleveled Maps
2032
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
2033
	SetBackgroundColor 0 0 0 185         # BACKGROUND:	 Highlight - low maps, low priority items
2034
2035
#------------------------------------
2036
#  T3 - Maps
2037
#------------------------------------
2038
2039
Show # Maps:T3 - OnLevel %H5
2040
	DropLevel >= 70
2041
	Class Maps
2042
	ItemLevel < 77
2043
	SetFontSize 38
2044
	SetBackgroundColor 0 0 0 226         # BACKGROUND:	 Highlight - low maps, low priority items
2045
	PlayAlertSound 4 150                 # DROPSOUND:	 Low tier map drop
2046
2047
Show # Maps:T3 %H3
2048
	DropLevel >= 70
2049
	Class Maps
2050
	SetFontSize 32
2051
	SetTextColor 150 150 150             # TEXTCOLOR:	 Outleveled Maps
2052
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
2053
	SetBackgroundColor 0 0 0 185         # BACKGROUND:	 Highlight - low maps, low priority items
2054
2055
#------------------------------------
2056
#  T2 - Maps
2057
#------------------------------------
2058
2059
Show # Maps:T2 - OnLevel %H5
2060
	DropLevel = 69
2061
	Class Maps
2062
	ItemLevel < 76
2063
	SetFontSize 38
2064
	SetBackgroundColor 0 0 0 226         # BACKGROUND:	 Highlight - low maps, low priority items
2065
	PlayAlertSound 4 150                 # DROPSOUND:	 Low tier map drop
2066
2067
Show # Maps:T2 %H3
2068
	DropLevel = 69
2069
	Class Maps
2070
	SetFontSize 32
2071
	SetTextColor 150 150 150             # TEXTCOLOR:	 Outleveled Maps
2072
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
2073
	SetBackgroundColor 0 0 0 185         # BACKGROUND:	 Highlight - low maps, low priority items
2074
2075
#------------------------------------
2076
#  T1 - Maps
2077
#------------------------------------
2078
2079
Show # Maps:T1 - OnLevel %H5
2080
	DropLevel < 69
2081
	Class Maps
2082
	ItemLevel < 75
2083
	SetFontSize 38
2084
	SetBackgroundColor 0 0 0 226         # BACKGROUND:	 Highlight - low maps, low priority items
2085
	PlayAlertSound 4 150                 # DROPSOUND:	 Low tier map drop
2086
2087
Show # Maps:T1 %H3
2088
	DropLevel < 69
2089
	Class Maps
2090
	SetFontSize 32
2091
	SetTextColor 150 150 150             # TEXTCOLOR:	 Outleveled Maps
2092
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
2093
	SetBackgroundColor 0 0 0 185         # BACKGROUND:	 Highlight - low maps, low priority items
2094
2095
# This should never happen. If it happens, you probably deleted/commented sections above
2096
# Instead of switching their "Show" to "Hide"
2097
2098
Show # Safetyline / Missing map
2099
	Class Maps
2100
	SetFontSize 45
2101
	SetBorderColor 230 120 0 255         # BORDERCOLOR:	 Relic Keys, Breachstones
2102
	PlayAlertSound 4 300                 # DROPSOUND:	 Low tier map drop
2103
2104
#------------------------------------
2105
#   [1207] Map fragments
2106
#------------------------------------
2107
2108
Show # "Ancient Reliquary Key" - the following section handles it (it's classified as a "Misc Map Items" by GGG). No it's not hidden, stop asking me, crazy people.
2109
	Class "Misc Map Items"
2110
	SetFontSize 45
2111
	SetTextColor 230 120 0 255           # TEXTCOLOR:	 Relic Keys, Breachstones
2112
	SetBorderColor 230 120 0 255         # BORDERCOLOR:	 Relic Keys, Breachstones
2113
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
2114
	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop
2115
2116
Show # %TB-Fragments-T1
2117
	Class "Map Fragments"
2118
	BaseType "Mortal Hope" "Mortal Ignorance"
2119
	SetFontSize 45
2120
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2121
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2122
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
2123
	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop
2124
2125
Show # %TB-Fragments-T1-Expected
2126
	Class "Map Fragments"
2127
	BaseType "Fragment of the Phoenix" "Fragment of the Minotaur" "Fragment of the Chimera" "Fragment of the Hydra" "Breachstone"
2128
	SetFontSize 45
2129
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2130
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2131
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
2132
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2133
2134
Show # %TB-Fragments-T2
2135
	Class "Map Fragments"
2136
	BaseType "Mortal" "Eber's Key" "Yriel's Key" "Inya's Key" "Volkuur's Key" "Sacrifice at Midnight"
2137
	SetFontSize 45
2138
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2139
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2140
	SetBackgroundColor 180 0 0 255       # BACKGROUND:	 Fragments - valuable
2141
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2142
2143
Show # %TB-Fragments-Vessel
2144
	Class "Map Fragments"
2145
	BaseType "Divine Vessel"
2146
	SetFontSize 45
2147
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2148
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2149
	SetBackgroundColor 180 0 0 255       # BACKGROUND:	 Fragments - valuable
2150
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2151
2152
Show
2153
	Class "Pantheon Soul"
2154
	SetFontSize 45
2155
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2156
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2157
	SetBackgroundColor 180 0 0 255       # BACKGROUND:	 Fragments - valuable
2158
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2159
2160
Show
2161
	Class "Map Fragments"
2162
	SetFontSize 42
2163
	SetTextColor 180 0 0 255             # TEXTCOLOR:	 Map fragments
2164
	SetBorderColor 180 0 0 255           # BORDERCOLOR:	 Fragments: Random
2165
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2166
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2167
2168
#===============================================================================================================
2169
# [[1300]] Currency - PART 2 - Rare currency
2170
#===============================================================================================================
2171
2172
#------------------------------------
2173
#   [1301] Regular Rare Currency
2174
#------------------------------------
2175
2176
Show # %TB-Currency-T1.5
2177
	Class Currency
2178
	BaseType  "Master Cartographer's Sextant" "Apprentice Cartographer's Sextant" "Journeyman Cartographer's Sextant" "Harbinger's Orb" "Orb of Annulment" "Ancient Orb"
2179
	SetFontSize 45
2180
	SetTextColor 29 0 67 255             # TEXTCOLOR:	 Cosmetic: T1.5 Currency
2181
	SetBorderColor 29 0 67 255           # BORDERCOLOR:	 Cosmetic: T1.5 Currency
2182
	SetBackgroundColor 249 137 25 255    # BACKGROUND:	 T1.5 Currency
2183
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2184
2185
Show # %TB-Currency-T2
2186
	Class Currency
2187
	BaseType "Chaos Orb" 
2188
	SetFontSize 45
2189
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2190
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2191
	SetBackgroundColor 249 150 25 255    # BACKGROUND:	 T2 Currency
2192
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2193
2194
Show # %TB-Currency-T3
2195
	Class Currency
2196
	BaseType "Blessed Orb" "Orb of Fusing" "Orb of Alchemy" "Cartographer's Chisel" "Engineer's Orb" "Glassblower's Bauble" "Gemcutter's Prism" "Orb of Binding" "Orb of Regret" "Vaal Orb" "Orb of Scouring" "Orb of Horizons" "Regal Orb" "Stacked Deck"     
2197
	SetFontSize 45
2198
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2199
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
2200
	SetBackgroundColor 213 159 0 255     # BACKGROUND:	 T3 Currency
2201
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2202
2203
Show # %TB-Currency-Harbinger-ShardsT1
2204
	Class Currency
2205
	BaseType "Annulment Shard" "Harbinger's Shard" "Ancient Shard" "Exalted Shard"
2206
	SetFontSize 45
2207
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2208
	SetBorderColor 40 220 255 255        # BORDERCOLOR:	 Cosmetic: Neutral Highlight
2209
	SetBackgroundColor 80 95 210 255     # BACKGROUND:	 Harbinger Item - Shard
2210
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2211
2212
Show # %TB-Currency-Harbinger-ShardsT2 %H5
2213
	Class Currency
2214
	BaseType "Horizon Shard" "Engineer's Shard" "Binding Shard"
2215
	SetFontSize 45
2216
	SetTextColor 0 0 0              # TEXTCOLOR:	 Cosmetic: Black Text
2217
	SetBorderColor 0 0 255                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
2218
	SetBackgroundColor 255 255 255   # BACKGROUND:	 Currency Shards Old
2219
2220
Show # %TB-Currency-Harbinger-ShardsT2 %H5
2221
	Class Currency
2222
	BaseType "Regal Shard" "Chaos Shard"
2223
	SetFontSize 45
2224
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2225
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
2226
	SetBackgroundColor 213 159 0 255   # BACKGROUND:	 Currency Shards Old
2227
2228
#------------------------------------
2229
#   [1302] Top Currency
2230
#------------------------------------
2231
2232
Show #$top %TB-Currency-T1
2233
	Class Currency
2234
	BaseType "Mirror Shard" "Eternal Orb" "Albino Rhoa Feather"
2235
	SetFontSize 45
2236
	SetTextColor 255 0 0 255             # TEXTCOLOR:	 T1 items: currency, 6L, fishing rod
2237
	SetBorderColor 255 0 0 255           # BORDERCOLOR:	 T1 items: currency, 6L, fishing rod
2238
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
2239
	PlayAlertSound 6 260                # DROPSOUND:	 T1 Drop
2240
2241
Show #$top %TB-Voiced-Mirror
2242
	Class Currency
2243
	BaseType "Mirror of Kalandra"
2244
	SetFontSize 45
2245
	SetTextColor 255 0 0 255             # TEXTCOLOR:	 T1 items: currency, 6L, fishing rod
2246
	SetBorderColor 255 0 0 255           # BORDERCOLOR:	 T1 items: currency, 6L, fishing rod
2247
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
2248
	PlayAlertSound 6 285                # DROPSOUND:	 T1 Drop
2249
2250
Show #$top %TB-Voiced-Exalted
2251
	Class Currency
2252
	BaseType "Exalted Orb"
2253
	SetFontSize 45
2254
	SetTextColor 255 0 0 255             # TEXTCOLOR:	 T1 items: currency, 6L, fishing rod
2255
	SetBorderColor 255 0 0 255           # BORDERCOLOR:	 T1 items: currency, 6L, fishing rod
2256
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
2257
	PlayAlertSound 6 260                 # DROPSOUND:	 T1 Drop
2258
2259
Show #$top %TB-Voiced-Divine
2260
	Class Currency
2261
	BaseType "Divine Orb"
2262
	SetFontSize 45
2263
	SetTextColor 255 0 0 255             # TEXTCOLOR:	 T1 items: currency, 6L, fishing rod
2264
	SetBorderColor 255 0 0 255           # BORDERCOLOR:	 T1 items: currency, 6L, fishing rod
2265
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
2266
	PlayAlertSound 6 200                 # DROPSOUND:	 T1 Drop
2267
2268
#------------------------------------
2269
#   [1303] Essence Tier List
2270
#------------------------------------
2271
2272
Show # %TB-Essence-T1
2273
	Class Currency
2274
	BaseType "Shrieking Essence of" "Essence of Hysteria" "Essence of Insanity" "Essence of Horror" "Essence of Delirium" "Deafening Essence of" "Remnant of Corruption"
2275
	SetFontSize 45
2276
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2277
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2278
	SetBackgroundColor 249 150 50 255    # BACKGROUND:	 T2 Currency
2279
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2280
2281
Show
2282
	Class Currency
2283
	BaseType "Screaming Essence of"
2284
	SetFontSize 45
2285
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2286
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2287
	SetBackgroundColor 15 180 200 255    # BACKGROUND:	 Essence LVL5
2288
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2289
2290
Show
2291
	Class Currency
2292
	BaseType "Wailing Essence of"
2293
	SetFontSize 42
2294
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2295
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2296
	SetBackgroundColor 30 159 200 255    # BACKGROUND:	 Essence LVL4
2297
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2298
2299
Show
2300
	Class Currency
2301
	BaseType "Weeping Essence of"
2302
	SetFontSize 40
2303
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2304
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2305
	SetBackgroundColor 30 159 200 225    # BACKGROUND:	 Essence LVL3
2306
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2307
2308
Show
2309
	Class Currency
2310
	BaseType "Muttering Essence of"
2311
	SetFontSize 40
2312
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2313
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2314
	SetBackgroundColor 30 159 200 200    # BACKGROUND:	 Essence LVL2
2315
2316
Show
2317
	Class Currency
2318
	BaseType "Whispering Essence of"
2319
	SetFontSize 38
2320
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2321
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2322
	SetBackgroundColor 30 159 200 175    # BACKGROUND:	 Essence LVL1
2323
2324
#------------------------------------
2325
#   [1304] Special items
2326
#------------------------------------
2327
2328
Show # Blessing
2329
	Class Currency
2330
	BaseType "Blessing"
2331
	SetFontSize 45
2332
	SetTextColor 130 25 255 255          # TEXTCOLOR:	 Breach Currency
2333
	SetBorderColor 130 25 255 255        # BORDERCOLOR:	 Breach - accent
2334
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
2335
	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop
2336
2337
Show # Splinter
2338
	Class Currency
2339
	BaseType "Splinter of Chayula"
2340
	SetFontSize 45
2341
	SetTextColor 255 235 235 255         # TEXTCOLOR:	 Breach Splinter
2342
	SetBorderColor 190 20 210 255        # BORDERCOLOR:	 Chayula Indicator
2343
	SetBackgroundColor 65 20 80          # BACKGROUND:	 Breach
2344
	PlayAlertSound 2 100                 # DROPSOUND:	 Breach Splinters
2345
2346
Show # Splinter %HS4
2347
	Class Currency
2348
	BaseType "Splinter of Xoph" "Splinter of Esh" "Splinter of Tul" "Splinter of Uul-Netol"
2349
	SetFontSize 45
2350
	SetTextColor 255 235 235 255         # TEXTCOLOR:	 Breach Splinter
2351
	SetBorderColor 130 25 255 255        # BORDERCOLOR:	 Breach - accent
2352
	SetBackgroundColor 65 20 80          # BACKGROUND:	 Breach
2353
	PlayAlertSound 2 100                 # DROPSOUND:	 Breach Splinters
2354
2355
Show
2356
	Class Currency
2357
	BaseType "Perandus Coin"
2358
	SetFontSize 45
2359
	SetTextColor 255 178 135 255         # TEXTCOLOR:	 Perandus Coins
2360
	SetBorderColor 255 178 135 135       # BORDERCOLOR:	 Perandus Coin
2361
2362
Show # %TB-Currency-NonDrop1
2363
	Class Currency
2364
	BaseType "Unshaping Orb" "Cartographer's Seal"
2365
	SetFontSize 45
2366
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2367
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2368
	SetBackgroundColor 249 150 50 255    # BACKGROUND:	 T2 Currency
2369
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2370
2371
Show # %TB-Currency-NonDrop2
2372
	Class Currency
2373
	BaseType "Prophecy"
2374
	SetFontSize 42
2375
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2376
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2377
	SetBackgroundColor 159 15 213        # BACKGROUND:	 Itemized Prophecy
2378
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2379
2380
#===============================================================================================================
2381
# [[1400]] Currency - PART 3 - Divination cards (yes the strange sorting is intended)
2382
#===============================================================================================================
2383
2384
#------------------------------------
2385
#   [1401] Exceptions to prevent ident. mistakes
2386
#------------------------------------
2387
2388
Show # %TB-Divination-Exception
2389
	Class "Divination"
2390
	BaseType "The Wolf's Shadow"
2391
	SetFontSize 38
2392
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2393
	SetBorderColor 0 100 150 255         # BORDERCOLOR:	 Cosmetic: T4 Divination
2394
	SetBackgroundColor 145 215 230 225   # BACKGROUND:	 T4 Divination
2395
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2396
2397
#------------------------------------
2398
#   [1402] T1 - Top tier cards
2399
#------------------------------------
2400
2401
Show # %TB-Divination-T1
2402
	Class "Divination"
2403
	BaseType "Abandoned Wealth" "House of Mirrors" "Hunter's Reward" "Mawr Blaidd" "Polymath" "Pride Before the Fall" "Spark and the Flame" "The Brittle Emperor" "The Celestial Justicar" "The Doctor" "The Dragon's Heart" "The Fiend" "The Formless Sea" "The Hunger" "The Immortal" "The King's Heart" "The Last One Standing" "The Offering" "The Polymath" "The Queen" "The Spark and the Flame" "The Wolf" "The Wolven King's Bite" "Wealth and Power"
2404
	SetFontSize 45
2405
	SetTextColor 0 0 255 255             # TEXTCOLOR:	 Cosmetic: T1 Divination card
2406
	SetBorderColor 0 0 255 255           # BORDERCOLOR:	 Cosmetic: T1 and T2 Divination
2407
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
2408
	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop
2409
2410
#------------------------------------
2411
#   [1403] T2 - Great cards
2412
#------------------------------------
2413
2414
Show # %TB-Divination-T2
2415
	Class "Divination"
2416
	BaseType "Bowyer's Dream" "Chaotic Disposition" "Emperor of Purity" "Heterochromia" "Last Hope" "Saint's Treasure" "The Artist" "The Cartographer" "The Dapper Prodigy" "The Enlightened" "The Ethereal" "The Hoarder" "The Saint's Treasure" "The Sephirot" "The Soul" "The Standoff" "The Thaumaturgist" "The Valkyrie" "The Vast" "The Void"
2417
	SetFontSize 45
2418
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2419
	SetBorderColor 255 255 0 255         # BORDERCOLOR:	 Crafting: T1
2420
	SetBackgroundColor 100 250 250 245   # BACKGROUND:	 T2 Divination
2421
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2422
2423
#------------------------------------
2424
#   [1404] T3 - Decent cards
2425
#------------------------------------
2426
2427
Show # %TB-Divination-T3
2428
	Class "Divination"
2429
	BaseType "Earth Drinker" "Humility" "Jack in the Box" "Lucky Deck" "Rats" "Standoff" "The Body" "The Chains that Bind" "The Cursed King" "The Dark Mage" "The Fletcher" "The Forsaken" "The Inventor" "The Jester" "The Porcupine" "The Risk" "The Scavenger" "The Stormcaller" "The Trial" "The Valley of Steel Boxes" "The Warlord" "The Wretched" "Time-Lost Relic" "Valley of Steel Boxes" "Vinia's Token" "Wolven King's Bite" "Wretched"
2430
	SetFontSize 42
2431
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2432
	SetBorderColor 0 0 255 255           # BORDERCOLOR:	 Cosmetic: T1 and T2 Divination
2433
	SetBackgroundColor 50 220 240 235    # BACKGROUND:	 T3 Divination
2434
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2435
2436
#------------------------------------
2437
#   [1405] T5 - Format trash tier cards... before
2438
#------------------------------------
2439
2440
Show # %H3 %TB-Divination-T5
2441
	Class "Divination"
2442
	BaseType "Carrion Crow" "Cartographer's Delight" "Dying Anguish" "Hermit" "King's Blade" "Metalsmith's Gift" "Other Cheek" "Prosperity" "The Lunaris Priestess" "The Oath" "The Rabid Rhoa" "The Surgeon" "Thunderous Skies"
2443
	SetFontSize 32
2444
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2445
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
2446
	SetBackgroundColor 175 215 230 180   # BACKGROUND:	 T5 Divination
2447
2448
#------------------------------------
2449
#   [1406] T4 - ...showing the remaining cards
2450
#------------------------------------
2451
2452
Show # %HS4
2453
	Class "Divination"
2454
	SetFontSize 40
2455
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2456
	SetBorderColor 0 100 150 255         # BORDERCOLOR:	 Cosmetic: T4 Divination
2457
	SetBackgroundColor 145 215 230 225   # BACKGROUND:	 T4 Divination
2458
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2459
2460
#===============================================================================================================
2461
# [[1500]] Currency - PART 4 - remaining items
2462
#===============================================================================================================
2463
2464
Show # %H2 %TB-Currency-T8
2465
	Class Currency
2466
	BaseType "Scroll Fragment"
2467
	SetFontSize 28
2468
	SetTextColor 170 158 130 165         # TEXTCOLOR:	 Low currency T4
2469
2470
Show # %H3
2471
	Class Currency
2472
	SetFontSize 36
2473
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2474
2475
#===============================================================================================================
2476
# [[1600]] Leaguestones - Tierlists
2477
#===============================================================================================================
2478
2479
Show # %TB-Leaguestone-Value
2480
	Class Leaguestone
2481
	BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
2482
	Rarity = Magic
2483
	ItemLevel >= 67
2484
	SetFontSize 45
2485
	SetTextColor 50 0 100 255            # TEXTCOLOR:	 LeagueStone Magic
2486
	SetBorderColor 50 0 100 255          # BORDERCOLOR:	 LeagueStone Magic
2487
	SetBackgroundColor 90 240 140 255    # BACKGROUND:	 LeagueStone T1
2488
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2489
2490
Show
2491
	Class Leaguestone
2492
	Rarity >= Magic
2493
	SetFontSize 42
2494
	SetTextColor 50 0 100 255            # TEXTCOLOR:	 LeagueStone Magic
2495
	SetBorderColor 50 0 100 255          # BORDERCOLOR:	 LeagueStone Magic
2496
	SetBackgroundColor 100 220 145 255   # BACKGROUND:	 LeagueStone T2
2497
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2498
2499
Show # %TB-Leaguestone-Value
2500
	Class Leaguestone
2501
	BaseType "Perandus" "Breach" "Nemesis" "Bloodline" "Beyond" "Onslaught" "Domination"
2502
	Rarity = Normal
2503
	ItemLevel >= 67
2504
	SetFontSize 42
2505
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2506
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2507
	SetBackgroundColor 100 220 145 255   # BACKGROUND:	 LeagueStone T2
2508
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2509
2510
Show # %HS4
2511
	Class Leaguestone
2512
	Rarity = Normal
2513
	SetFontSize 40
2514
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2515
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2516
	SetBackgroundColor 70 160 100 230    # BACKGROUND:	 LeagueStone T3
2517
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2518
2519
#===============================================================================================================
2520
# [[1700]] Uniques!
2521
#===============================================================================================================
2522
2523
#------------------------------------
2524
#   [1701] Exceptions
2525
#------------------------------------
2526
2527
Show
2528
	SocketGroup WWWWWW
2529
	BaseType "Simple Robe"
2530
	Rarity Unique
2531
	SetFontSize 45
2532
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2533
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2534
	SetBackgroundColor 175 96 37 255     # BACKGROUND:	 T2 unique
2535
	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop
2536
2537
Show # 6-Links
2538
	LinkedSockets 6
2539
	Rarity Unique
2540
	SetFontSize 45
2541
	SetTextColor 175 96 37 255           # TEXTCOLOR:	 Uniques
2542
	SetBorderColor 175 96 37 255         # BORDERCOLOR:	 Unique Item
2543
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
2544
	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop
2545
2546
#------------------------------------
2547
#   [1702] Harbinger - Pieces
2548
#------------------------------------
2549
2550
Show # Harbinger League Pieces
2551
	Class Piece
2552
	SetFontSize 45
2553
	SetTextColor 255 255 255 255         # TEXTCOLOR:	 Normal Items: Strong Highlight
2554
	SetBorderColor 255 255 255 255       # BORDERCOLOR:	 Cosmetic: Highlight good drops
2555
	SetBackgroundColor 37 105 175 255    # BACKGROUND:	 Harbinger Item - Pieces
2556
	PlayAlertSound 3 300                 # DROPSOUND:	 Random uniques, 20qual gems
2557
2558
#------------------------------------
2559
#   [1703] Tier 1 uniques
2560
#------------------------------------
2561
2562
Show # %TB-Uniques-T1
2563
	BaseType "Callous Mask" "Carnal Sceptre" "Clasped Mitts" "Close Helmet" "Clutching Talisman" "Crusader Boots" "Cutlass" "Ezomyte Burgonet" "Ezomyte Tower Shield" "Full Wyrmscale" "Glorious Plate" "Grand Mana Flask" "Greatwolf Talisman" "Imperial Maul" "Legion Gloves" "Occultist's Vestment" "Prophecy Wand" "Raven Mask" "Rawhide Boots" "Ritual Sceptre" "Rotfeather Talisman" "Royal Axe" "Ruby Flask" "Sapphire Flask" "Siege Axe" "Topaz Flask" "Varnished Coat" "Void Axe" "Wereclaw Talisman"
2564
	Rarity Unique
2565
	SetFontSize 45
2566
	SetTextColor 175 96 37 255           # TEXTCOLOR:	 Uniques
2567
	SetBorderColor 175 96 37 255         # BORDERCOLOR:	 Unique Item
2568
	SetBackgroundColor 255 255 255 255   # BACKGROUND:	 T1 Global High Value Drop
2569
	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop
2570
2571
#------------------------------------
2572
#   [1704] Tier 2 uniques
2573
#------------------------------------
2574
2575
Show # 5-Links
2576
	LinkedSockets = 5
2577
	Rarity Unique
2578
	SetFontSize 45
2579
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2580
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2581
	SetBackgroundColor 175 96 37 255     # BACKGROUND:	 T2 unique
2582
	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop
2583
2584
Show # %TB-Uniques-T2
2585
	BaseType "Abyssal Axe" "Ancient Gauntlets" "Arcanist Gloves" "Arcanist Slippers" "Bismuth Flask" "Cedar Tower Shield" "Citadel Bow" "Crystal Belt" "Deicide Mask" "Eternal Sword" "Exquisite Leather" "Gladiator Plate" "Imperial Staff" "Ironscale Gauntlets" "Jewelled Foil" "Jingling Spirit Shield" "Maelstr" "Nightmare Bascinet" "Opal Wand" "Rawhide Tower Shield" "Royal Burgonet" "Sacrificial Garb" "Sacrificial Garb" "Sanctified Life Flask" "Sanctified Mana Flask" "Sorcerer Boots" "Steelhead" "Stibnite Flask" "Terror Maul" "Ursine Pelt" "Vaal Sceptre" "Wyrmscale Doublet" "Zealot Gloves"
2586
	Rarity Unique
2587
	SetFontSize 45
2588
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2589
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2590
	SetBackgroundColor 175 96 37 255     # BACKGROUND:	 T2 unique
2591
	PlayAlertSound 6 300                 # DROPSOUND:	 T1 Drop
2592
2593
#------------------------------------
2594
#   [1705] Multi-Unique bases.
2595
#------------------------------------
2596
# These bases have multiple uniques. One of the uniques, is a high value one
2597
# While others are cheap. We give them a high quality display, while making a normal unique
2598
# Sound to prevent false excitement.
2599
2600
Show # %TB-Uniques-T2-MultiBase
2601
	BaseType "Citrine Amulet" "Ebony Tower Shield" "Goathide Boots" "Gold Amulet" "Imperial Claw" "Onyx Amulet"
2602
	Rarity Unique
2603
	SetFontSize 42
2604
	SetTextColor 0 0 0 255               # TEXTCOLOR:	 Cosmetic: Black Text
2605
	SetBorderColor 0 0 0 255             # BORDERCOLOR:	 Cosmetic: Highlight good drops
2606
	SetBackgroundColor 175 96 37 255     # BACKGROUND:	 T2 unique
2607
	PlayAlertSound 3 300                 # DROPSOUND:	 Random uniques, 20qual gems
2608
2609
#------------------------------------
2610
#   [1706] Prophecy-Material Uniques
2611
#------------------------------------
2612
2613
Show # %TB-Uniques-Fated
2614
	BaseType "Coral Amulet" "Coral Ring" "Crude Bow" "Death Bow" "Fire Arrow Quiver" "Gilded Sallet" "Goathide Gloves" "Iron Hat" "Iron Ring" "Iron Staff" "Jade Amulet" "Jade Hatchet" "Long Bow" "Ornate Sword" "Painted Buckler" "Plank Kite Shield" "Plate Vest" "Royal Bow" "Scholar Boots" "Serrated Arrow Quiver" "Sledgehammer" "Spiraled Wand" "Vine Circlet" "War Buckler" "Woodsplitter"
2615
	Rarity Unique
2616
	SetFontSize 42
2617
	SetTextColor 175 96 37 255           # TEXTCOLOR:	 Uniques
2618
	SetBorderColor 100 37 255 200        # BORDERCOLOR:	 Cosmetic: Fated Uniques
2619
	SetBackgroundColor 15 0 25 255       # BACKGROUND:	 Uniques: Prophecy Base
2620
	PlayAlertSound 3 300                 # DROPSOUND:	 Random uniques, 20qual gems
2621
2622
#------------------------------------
2623
#   [1707] Random Uniques
2624
#------------------------------------
2625
2626
Show # T3
2627
	Rarity Unique
2628
	SetFontSize 42
2629
	SetTextColor 175 96 37 255           # TEXTCOLOR:	 Uniques
2630
	SetBorderColor 175 96 37 255         # BORDERCOLOR:	 Unique Item
2631
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2632
	PlayAlertSound 3 300                 # DROPSOUND:	 Random uniques, 20qual gems
2633
2634
#===============================================================================================================
2635
# [[1800]] Exceptions - Quest Items etc.
2636
#===============================================================================================================
2637
2638
Show
2639
	Class Quest
2640
	BaseType "Shaper's Orb"
2641
	SetFontSize 45
2642
	SetBorderColor 74 230 58             # BORDERCOLOR:	 Labyrinth, Quest, Shaper Orbs
2643
	PlayAlertSound 2 300                 # DROPSOUND:	 Value Drop: Currency, fragments
2644
2645
Show
2646
	Class Quest
2647
	SetFontSize 45
2648
	SetBorderColor 74 230 58             # BORDERCOLOR:	 Labyrinth, Quest, Shaper Orbs
2649
2650
#===============================================================================================================
2651
# [[1900]] OVERRIDE AREA 4 - Insert your custom Leveling adjustments here
2652
#===============================================================================================================
2653
2654
#===============================================================================================================
2655
# [[2000]] Leveling - Flasks
2656
#===============================================================================================================
2657
2658
#------------------------------------
2659
#   [2001] Hide outdated flasks
2660
#------------------------------------
2661
2662
Hide #$flask, lvl
2663
	Class "Life Flask" "Mana Flask"
2664
	BaseType Small Medium Large Greater Grand
2665
	ItemLevel >= 35
2666
	SetFontSize 20
2667
2668
Hide #$flask, lvl
2669
	Class "Life Flask" "Mana Flask"
2670
	BaseType Giant Colossal Sacred
2671
	ItemLevel >= 53
2672
	SetFontSize 20
2673
2674
Hide #$flask, lvl
2675
	Class "Life Flask" "Mana Flask"
2676
	BaseType Hallowed Sanctified Divine Eternal
2677
	ItemLevel >= 67
2678
	SetFontSize 20
2679
2680
#------------------------------------
2681
#   [2002] Hybrid flasks (normal)
2682
#------------------------------------
2683
2684
Show #$flask, lvl
2685
	Class "Hybrid Flask"
2686
	BaseType "Small"
2687
	ItemLevel <= 15
2688
	SetFontSize 38
2689
	SetBorderColor 100 0 100             # BORDERCOLOR:	 Hybrid Flask Indicator
2690
2691
Show #$flask, lvl
2692
	Class "Hybrid Flask"
2693
	BaseType "Medium"
2694
	ItemLevel <= 25
2695
	SetFontSize 38
2696
	SetBorderColor 100 0 100             # BORDERCOLOR:	 Hybrid Flask Indicator
2697
2698
Show #$flask, lvl
2699
	Class "Hybrid Flask"
2700
	BaseType "Large"
2701
	ItemLevel <= 35
2702
	SetFontSize 38
2703
	SetBorderColor 100 0 100             # BORDERCOLOR:	 Hybrid Flask Indicator
2704
2705
Show #$flask, lvl
2706
	Class "Hybrid Flask"
2707
	BaseType "Colossal"
2708
	ItemLevel <= 45
2709
	SetFontSize 38
2710
	SetBorderColor 100 0 100             # BORDERCOLOR:	 Hybrid Flask Indicator
2711
2712
Show #$flask, lvl
2713
	Class "Hybrid Flask"
2714
	BaseType "Sacred"
2715
	ItemLevel <= 55
2716
	SetFontSize 38
2717
	SetBorderColor 100 0 100             # BORDERCOLOR:	 Hybrid Flask Indicator
2718
2719
Show #$flask, lvl
2720
	Class "Hybrid Flask"
2721
	BaseType "Hallowed"
2722
	ItemLevel <= 67
2723
	SetFontSize 38
2724
	SetBorderColor 100 0 100             # BORDERCOLOR:	 Hybrid Flask Indicator
2725
2726
#------------------------------------
2727
#   [2003] Life Flasks - Normal (Kudos to Antnee)
2728
#------------------------------------
2729
2730
Show #$flask, lvl
2731
	Class "Life Flasks"
2732
	BaseType "Small"
2733
	ItemLevel <= 5
2734
	SetFontSize 42
2735
	SetBorderColor 120 0 0               # BORDERCOLOR:	 Life Flask Indicator
2736
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2737
2738
Show #$flask, lvl
2739
	Class "Life Flasks"
2740
	BaseType "Medium"
2741
	ItemLevel <= 8
2742
	ItemLevel >= 3
2743
	SetFontSize 42
2744
	SetBorderColor 120 0 0               # BORDERCOLOR:	 Life Flask Indicator
2745
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2746
2747
Show #$flask, lvl
2748
	Class "Life Flasks"
2749
	BaseType "Large"
2750
	ItemLevel <= 12
2751
	ItemLevel >= 5
2752
	SetFontSize 42
2753
	SetBorderColor 120 0 0               # BORDERCOLOR:	 Life Flask Indicator
2754
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2755
2756
Show #$flask, lvl
2757
	Class "Life Flasks"
2758
	BaseType "Greater"
2759
	ItemLevel <= 18
2760
	ItemLevel >= 12
2761
	SetFontSize 42
2762
	SetBorderColor 120 0 0               # BORDERCOLOR:	 Life Flask Indicator
2763
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2764
2765
Show #$flask, lvl
2766
	Class "Life Flasks"
2767
	BaseType "Grand"
2768
	ItemLevel <= 24
2769
	ItemLevel >= 18
2770
	SetFontSize 42
2771
	SetBorderColor 120 0 0               # BORDERCOLOR:	 Life Flask Indicator
2772
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2773
2774
Show #$flask, lvl
2775
	Class "Life Flasks"
2776
	BaseType "Giant"
2777
	ItemLevel <= 30
2778
	ItemLevel >= 24
2779
	SetFontSize 42
2780
	SetBorderColor 120 0 0               # BORDERCOLOR:	 Life Flask Indicator
2781
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2782
2783
Show #$flask, lvl
2784
	Class "Life Flasks"
2785
	BaseType "Colossal"
2786
	ItemLevel <= 37
2787
	ItemLevel >= 30
2788
	SetFontSize 42
2789
	SetBorderColor 120 0 0               # BORDERCOLOR:	 Life Flask Indicator
2790
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2791
2792
Show #$flask, lvl
2793
	Class "Life Flasks"
2794
	BaseType "Sacred"
2795
	ItemLevel <= 42
2796
	ItemLevel >= 36
2797
	SetFontSize 42
2798
	SetBorderColor 120 0 0               # BORDERCOLOR:	 Life Flask Indicator
2799
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2800
2801
Show #$flask, lvl
2802
	Class "Life Flasks"
2803
	BaseType "Hallowed"
2804
	ItemLevel <= 48
2805
	ItemLevel >= 42
2806
	SetFontSize 42
2807
	SetBorderColor 120 0 0               # BORDERCOLOR:	 Life Flask Indicator
2808
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2809
2810
Show #$flask, lvl
2811
	Class "Life Flasks"
2812
	BaseType "Sanctified"
2813
	ItemLevel <= 55
2814
	ItemLevel >= 48
2815
	SetFontSize 42
2816
	SetBorderColor 120 0 0               # BORDERCOLOR:	 Life Flask Indicator
2817
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2818
2819
Show #$flask, lvl
2820
	Class "Life Flasks"
2821
	BaseType "Divine"
2822
	ItemLevel <= 67
2823
	ItemLevel >= 60
2824
	SetFontSize 42
2825
	SetBorderColor 120 0 0               # BORDERCOLOR:	 Life Flask Indicator
2826
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2827
2828
Show #$flask, lvl
2829
	Class "Life Flasks"
2830
	BaseType "Eternal"
2831
	ItemLevel <= 70
2832
	ItemLevel >= 65
2833
	SetFontSize 42
2834
	SetBorderColor 120 0 0               # BORDERCOLOR:	 Life Flask Indicator
2835
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2836
2837
#------------------------------------
2838
#   [2004] Mana Flasks - Magic (Kudos to Antnee)
2839
#------------------------------------
2840
2841
Show #$flask, lvl
2842
	Class "Mana Flasks"
2843
	BaseType "Small"
2844
	ItemLevel <= 5
2845
	SetFontSize 42
2846
	SetBorderColor 0 0 120               # BORDERCOLOR:	 Mana Flask Border
2847
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2848
2849
Show #$flask, lvl
2850
	Class "Mana Flasks"
2851
	BaseType "Medium"
2852
	ItemLevel <= 8
2853
	ItemLevel >= 3
2854
	SetFontSize 42
2855
	SetBorderColor 0 0 120               # BORDERCOLOR:	 Mana Flask Border
2856
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2857
2858
Show #$flask, lvl
2859
	Class "Mana Flasks"
2860
	BaseType "Large"
2861
	ItemLevel <= 12
2862
	ItemLevel >= 5
2863
	SetFontSize 42
2864
	SetBorderColor 0 0 120               # BORDERCOLOR:	 Mana Flask Border
2865
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2866
2867
Show #$flask, lvl
2868
	Class "Mana Flasks"
2869
	BaseType "Greater"
2870
	ItemLevel <= 18
2871
	ItemLevel >= 12
2872
	SetFontSize 42
2873
	SetBorderColor 0 0 120               # BORDERCOLOR:	 Mana Flask Border
2874
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2875
2876
Show #$flask, lvl
2877
	Class "Mana Flasks"
2878
	BaseType "Grand"
2879
	ItemLevel <= 24
2880
	ItemLevel >= 18
2881
	SetFontSize 42
2882
	SetBorderColor 0 0 120               # BORDERCOLOR:	 Mana Flask Border
2883
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2884
2885
Show #$flask, lvl
2886
	Class "Mana Flasks"
2887
	BaseType "Giant"
2888
	ItemLevel <= 30
2889
	ItemLevel >= 24
2890
	SetFontSize 42
2891
	SetBorderColor 0 0 120               # BORDERCOLOR:	 Mana Flask Border
2892
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2893
2894
Show #$flask, lvl
2895
	Class "Mana Flasks"
2896
	BaseType "Colossal"
2897
	ItemLevel <= 37
2898
	ItemLevel >= 30
2899
	SetFontSize 42
2900
	SetBorderColor 0 0 120               # BORDERCOLOR:	 Mana Flask Border
2901
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2902
2903
Show #$flask, lvl
2904
	Class "Mana Flasks"
2905
	BaseType "Sacred"
2906
	ItemLevel <= 42
2907
	ItemLevel >= 36
2908
	SetFontSize 42
2909
	SetBorderColor 0 0 120               # BORDERCOLOR:	 Mana Flask Border
2910
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2911
2912
Show #$flask, lvl
2913
	Class "Mana Flasks"
2914
	BaseType "Hallowed"
2915
	ItemLevel <= 48
2916
	ItemLevel >= 42
2917
	SetFontSize 42
2918
	SetBorderColor 0 0 120               # BORDERCOLOR:	 Mana Flask Border
2919
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2920
2921
Show #$flask, lvl
2922
	Class "Mana Flasks"
2923
	BaseType "Sanctified"
2924
	ItemLevel <= 55
2925
	ItemLevel >= 48
2926
	SetFontSize 42
2927
	SetBorderColor 0 0 120               # BORDERCOLOR:	 Mana Flask Border
2928
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2929
2930
Show #$flask, lvl
2931
	Class "Mana Flasks"
2932
	BaseType "Divine"
2933
	ItemLevel <= 67
2934
	ItemLevel >= 60
2935
	SetFontSize 42
2936
	SetBorderColor 0 0 120               # BORDERCOLOR:	 Mana Flask Border
2937
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2938
2939
Show #$flask, lvl
2940
	Class "Mana Flasks"
2941
	BaseType "Eternal"
2942
	ItemLevel <= 70
2943
	ItemLevel >= 65
2944
	SetFontSize 42
2945
	SetBorderColor 0 0 120               # BORDERCOLOR:	 Mana Flask Border
2946
	SetBackgroundColor 0 0 0 255         # BACKGROUND:	 T6-10 maps, currency, talismans
2947
2948
#------------------------------------
2949
#   [2005] Show remaining flasks
2950
#------------------------------------
2951
2952
Show #$flask, lvl
2953
	BaseType Flask
2954
	Rarity <= Magic
2955
	SetFontSize 30
2956
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
2957
2958
#===============================================================================================================
2959
# [[2100]] Leveling - Exceptions
2960
#===============================================================================================================
2961
2962
Show #$rgb, small, lvl
2963
	LinkedSockets = 4
2964
	SocketGroup RGB
2965
	Class "Gloves" "Boots" "Helmets" "Body Armour"
2966
	SetFontSize 42
2967
	SetBorderColor 0 100 200 255         # BORDERCOLOR:	 Leveling: 4-link
2968
	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
2969
2970
Show #$rgb, small, lvl
2971
	SocketGroup RGB
2972
	Width <= 2
2973
	Height <= 2
2974
	SetFontSize 40
2975
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
2976
	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
2977
2978
Show #$rgb, small, lvl
2979
	SocketGroup RGB
2980
	Width <= 1
2981
	Height <= 3
2982
	SetFontSize 40
2983
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
2984
	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
2985
2986
Show #$rgb, bulky, lvl
2987
	SocketGroup RGB
2988
	Width >= 2
2989
	Height >= 4
2990
	SetFontSize 32
2991
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
2992
	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
2993
2994
Show #$rgb, lvl
2995
	SocketGroup RGB
2996
	SetFontSize 36
2997
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
2998
	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
2999
3000
#===============================================================================================================
3001
# [[2200]] Leveling - RARES
3002
#===============================================================================================================
3003
3004
#------------------------------------
3005
#   [2201] Leveling rares - tier list
3006
#------------------------------------
3007
3008
Show #$Leveling, small, autosmall, bhg, great
3009
	LinkedSockets >= 4
3010
	Rarity Rare
3011
	ItemLevel < 65
3012
	SetFontSize 42
3013
	SetBorderColor 100 255 255 255       # BORDERCOLOR:	 Leveling: 4-linked rare
3014
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3015
3016
Show #$Leveling, small, autosmall, bhg, great
3017
	Class "Rings" "Amulets" "Belts"
3018
	Rarity Rare
3019
	ItemLevel < 65
3020
	SetFontSize 42
3021
	SetBorderColor 25 235 25 255         # BORDERCOLOR:	 Rares - Size - Tiny, special base
3022
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3023
3024
Show #$Leveling, small, autosmall, bhg, great
3025
	Class "Boots"
3026
	Rarity Rare
3027
	ItemLevel < 30
3028
	SetFontSize 42
3029
	SetBorderColor 220 220 220           # BORDERCOLOR:	 Leveling: very useful rares
3030
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3031
3032
Show #$Leveling, small, autosmall, bhg, great
3033
	Class "Boots" "Helmets" "Gloves"
3034
	Rarity Rare
3035
	ItemLevel < 65
3036
	SetFontSize 42
3037
	SetBorderColor 220 220 220           # BORDERCOLOR:	 Leveling: very useful rares
3038
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3039
3040
Show #$Leveling, good, exception
3041
	Class "Sceptres" "Daggers" "Wands"
3042
	Rarity Rare
3043
	ItemLevel < 65
3044
	SetFontSize 40
3045
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3046
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3047
3048
Show #$Leveling, small, good
3049
	Width <= 1
3050
	Height <= 3
3051
	Rarity Rare
3052
	ItemLevel < 10
3053
	SetFontSize 40
3054
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3055
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3056
3057
Show #$Leveling, small, good
3058
	Width <= 2
3059
	Height <= 2
3060
	Rarity Rare
3061
	ItemLevel < 10
3062
	SetFontSize 40
3063
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3064
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3065
3066
Show #$Leveling, good
3067
	Rarity Rare
3068
	ItemLevel < 10
3069
	SetFontSize 38
3070
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3071
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3072
3073
Show #$Leveling, small, good
3074
	Width <= 2
3075
	Height <= 2
3076
	DropLevel > 5
3077
	Rarity Rare
3078
	ItemLevel < 15
3079
	SetFontSize 38
3080
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3081
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3082
3083
Show #$Leveling, small, good
3084
	Width <= 1
3085
	Height <= 3
3086
	DropLevel > 5
3087
	Rarity Rare
3088
	ItemLevel < 15
3089
	SetFontSize 38
3090
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3091
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3092
3093
Show #$Leveling, good
3094
	DropLevel > 5
3095
	Rarity Rare
3096
	ItemLevel < 15
3097
	SetFontSize 38
3098
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3099
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3100
3101
Show #$Leveling, small, good
3102
	Width <= 2
3103
	Height <= 2
3104
	DropLevel > 10
3105
	Rarity Rare
3106
	ItemLevel < 20
3107
	SetFontSize 38
3108
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3109
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3110
3111
Show #$Leveling, small, good
3112
	Width <= 1
3113
	Height <= 3
3114
	DropLevel > 10
3115
	Rarity Rare
3116
	ItemLevel < 20
3117
	SetFontSize 38
3118
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3119
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3120
3121
Show #$Leveling, good
3122
	DropLevel > 10
3123
	Rarity Rare
3124
	ItemLevel < 20
3125
	SetFontSize 38
3126
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3127
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3128
3129
Show #$Leveling, small, good
3130
	Width <= 2
3131
	Height <= 2
3132
	DropLevel > 15
3133
	Rarity Rare
3134
	ItemLevel < 25
3135
	SetFontSize 38
3136
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3137
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3138
3139
Show #$Leveling, small, good
3140
	Width <= 1
3141
	Height <= 3
3142
	DropLevel > 15
3143
	Rarity Rare
3144
	ItemLevel < 25
3145
	SetFontSize 38
3146
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3147
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3148
3149
Show #$Leveling, good
3150
	DropLevel > 15
3151
	Rarity Rare
3152
	ItemLevel < 25
3153
	SetFontSize 32
3154
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3155
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3156
3157
Show #$Leveling, small, good
3158
	Width <= 2
3159
	Height <= 2
3160
	DropLevel > 20
3161
	Rarity Rare
3162
	ItemLevel < 30
3163
	SetFontSize 38
3164
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3165
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3166
3167
Show #$Leveling, small, good
3168
	Width <= 1
3169
	Height <= 3
3170
	DropLevel > 20
3171
	Rarity Rare
3172
	ItemLevel < 30
3173
	SetFontSize 38
3174
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3175
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3176
3177
Show #$Leveling, good
3178
	DropLevel > 20
3179
	Rarity Rare
3180
	ItemLevel < 30
3181
	SetFontSize 32
3182
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3183
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3184
3185
Show #$Leveling, small, good
3186
	Width <= 2
3187
	Height <= 2
3188
	DropLevel > 25
3189
	Rarity Rare
3190
	ItemLevel < 35
3191
	SetFontSize 38
3192
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3193
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3194
3195
Show #$Leveling, small, good
3196
	Width <= 1
3197
	Height <= 3
3198
	DropLevel > 25
3199
	Rarity Rare
3200
	ItemLevel < 35
3201
	SetFontSize 38
3202
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3203
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3204
3205
Show #$Leveling, good
3206
	DropLevel > 25
3207
	Rarity Rare
3208
	ItemLevel < 35
3209
	SetFontSize 32
3210
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3211
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3212
3213
Show #$Leveling, small, good
3214
	Width <= 2
3215
	Height <= 2
3216
	DropLevel > 30
3217
	Rarity Rare
3218
	ItemLevel < 40
3219
	SetFontSize 38
3220
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3221
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3222
3223
Show #$Leveling, small, good
3224
	Width <= 1
3225
	Height <= 3
3226
	DropLevel > 30
3227
	Rarity Rare
3228
	ItemLevel < 40
3229
	SetFontSize 38
3230
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3231
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3232
3233
Show #$Leveling, good
3234
	DropLevel > 30
3235
	Rarity Rare
3236
	ItemLevel < 40
3237
	SetFontSize 32
3238
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3239
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3240
3241
Show #$Leveling, small, good
3242
	Width <= 2
3243
	Height <= 2
3244
	DropLevel > 35
3245
	Rarity Rare
3246
	ItemLevel < 45
3247
	SetFontSize 38
3248
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3249
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3250
3251
Show #$Leveling, small, good
3252
	Width <= 1
3253
	Height <= 3
3254
	DropLevel > 35
3255
	Rarity Rare
3256
	ItemLevel < 45
3257
	SetFontSize 38
3258
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3259
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3260
3261
Show #$Leveling, good
3262
	DropLevel > 35
3263
	Rarity Rare
3264
	ItemLevel < 45
3265
	SetFontSize 32
3266
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3267
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3268
3269
Show #$Leveling, small, good
3270
	Width <= 1
3271
	Height <= 3
3272
	DropLevel > 40
3273
	Rarity Rare
3274
	ItemLevel < 50
3275
	SetFontSize 38
3276
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3277
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3278
3279
Show #$Leveling, small, good
3280
	Width <= 2
3281
	Height <= 2
3282
	DropLevel > 40
3283
	Rarity Rare
3284
	ItemLevel < 50
3285
	SetFontSize 38
3286
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3287
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3288
3289
Show #$Leveling, good
3290
	DropLevel > 40
3291
	Rarity Rare
3292
	ItemLevel < 50
3293
	SetFontSize 32
3294
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3295
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3296
3297
Show #$Leveling, small, good
3298
	Width <= 2
3299
	Height <= 2
3300
	DropLevel > 45
3301
	Rarity Rare
3302
	ItemLevel < 55
3303
	SetFontSize 38
3304
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3305
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3306
3307
Show #$Leveling, small, good
3308
	Width <= 1
3309
	Height <= 3
3310
	DropLevel > 45
3311
	Rarity Rare
3312
	ItemLevel < 55
3313
	SetFontSize 38
3314
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3315
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3316
3317
Show #$Leveling, good
3318
	DropLevel > 45
3319
	Rarity Rare
3320
	ItemLevel < 55
3321
	SetFontSize 32
3322
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3323
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3324
3325
Show #$Leveling, small, good
3326
	Width <= 2
3327
	Height <= 2
3328
	DropLevel > 50
3329
	Rarity Rare
3330
	ItemLevel < 60
3331
	SetFontSize 38
3332
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3333
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3334
3335
Show #$Leveling, small, good
3336
	Width <= 1
3337
	Height <= 3
3338
	DropLevel > 50
3339
	Rarity Rare
3340
	ItemLevel < 60
3341
	SetFontSize 38
3342
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3343
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3344
3345
Show #$Leveling, good
3346
	DropLevel > 50
3347
	Rarity Rare
3348
	ItemLevel < 60
3349
	SetFontSize 32
3350
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3351
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3352
3353
Show #$Leveling, small, good
3354
	Width <= 2
3355
	Height <= 2
3356
	DropLevel > 55
3357
	Rarity Rare
3358
	ItemLevel < 65
3359
	SetFontSize 38
3360
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3361
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3362
3363
Show #$Leveling, small, good
3364
	Width <= 1
3365
	Height <= 3
3366
	DropLevel > 55
3367
	Rarity Rare
3368
	ItemLevel < 65
3369
	SetFontSize 38
3370
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3371
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3372
3373
Show #$Leveling, good
3374
	DropLevel > 55
3375
	Rarity Rare
3376
	ItemLevel < 65
3377
	SetFontSize 32
3378
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3379
	SetBackgroundColor 35 100 20 255     # BACKGROUND:	 Rares - T1
3380
3381
#------------------------------------
3382
#   [2202] Leveling rares - remaining rules
3383
#------------------------------------
3384
3385
Show #$Leveling, small
3386
	Width <= 1
3387
	Height <= 3
3388
	Rarity Rare
3389
	ItemLevel < 65
3390
	SetFontSize 38
3391
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3392
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
3393
3394
Show #$Leveling, small
3395
	Width <= 2
3396
	Height <= 2
3397
	Rarity Rare
3398
	ItemLevel < 65
3399
	SetFontSize 38
3400
	SetBorderColor 150 150 150           # BORDERCOLOR:	 Rares - Size - Small (+Good basetype), Recipe: small/high qual
3401
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
3402
3403
Show #Leveling, ok, small
3404
	Width <= 2
3405
	Height <= 2
3406
	Rarity Rare
3407
	ItemLevel < 65
3408
	SetFontSize 32
3409
	SetBorderColor 150 150 150 200       # BORDERCOLOR:	 Rares - Size - Small (+OK basetype)
3410
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
3411
3412
Show #Leveling, ok, small
3413
	Width <= 1
3414
	Height <= 3
3415
	Rarity Rare
3416
	ItemLevel < 65
3417
	SetFontSize 32
3418
	SetBorderColor 150 150 150 200       # BORDERCOLOR:	 Rares - Size - Small (+OK basetype)
3419
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
3420
3421
Show #Leveling, ok
3422
	Rarity Rare
3423
	ItemLevel < 20
3424
	SetFontSize 32
3425
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3426
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
3427
3428
Show #Leveling, ok
3429
	Rarity Rare
3430
	ItemLevel < 65
3431
	SetFontSize 32
3432
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3433
	SetBackgroundColor 0 0 0 219         # BACKGROUND:	 Rares - T3
3434
3435
#===============================================================================================================
3436
# [[2300]] Leveling - Useful items
3437
#===============================================================================================================
3438
3439
#------------------------------------
3440
#   [2301] Jewellery & Helpful Leveling and racing gear
3441
#------------------------------------
3442
3443
Show #summoner recipe shield
3444
	BaseType "Bone Spirit Shield"
3445
	ItemLevel < 45
3446
	SetFontSize 32
3447
	SetBorderColor 100 100 100 255       # BORDERCOLOR:	 Leveling: strong highlight
3448
3449
Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
3450
	BaseType "Topaz Ring" "Two-Stone"
3451
	Rarity Normal
3452
	ItemLevel > 12
3453
	ItemLevel < 35
3454
	SetFontSize 40
3455
	SetTextColor 255 255 255 255         # TEXTCOLOR:	 Normal Items: Strong Highlight
3456
	SetBorderColor 100 100 100 255       # BORDERCOLOR:	 Leveling: strong highlight
3457
3458
Show #topaz ring for act 2+3 racing %TB-LVL35-Trinkets
3459
	BaseType "Topaz Ring" "Two-Stone"
3460
	Rarity Magic
3461
	ItemLevel > 12
3462
	ItemLevel < 35
3463
	SetFontSize 40
3464
	SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
3465
	SetBorderColor 100 100 100 255       # BORDERCOLOR:	 Leveling: strong highlight
3466
3467
Show #$trinkets, lvl %TB-LVL18-Trinkets
3468
	BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
3469
	Rarity Normal
3470
	ItemLevel < 18
3471
	SetFontSize 40
3472
	SetTextColor 255 255 255 255         # TEXTCOLOR:	 Normal Items: Strong Highlight
3473
	SetBorderColor 100 100 100 255       # BORDERCOLOR:	 Leveling: strong highlight
3474
3475
Show #$trinkets, lvl %TB-LVL18-Trinkets
3476
	BaseType "Amber Amulet" "Jade Amulet" "Lapis Amulet"
3477
	Rarity Magic
3478
	ItemLevel < 18
3479
	SetFontSize 40
3480
	SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
3481
	SetBorderColor 100 100 100 255       # BORDERCOLOR:	 Leveling: strong highlight
3482
3483
Show #$trinkets, lvl %TB-LVL12-Trinkets
3484
	BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
3485
	Rarity Normal
3486
	ItemLevel < 12
3487
	SetFontSize 40
3488
	SetTextColor 255 255 255 255         # TEXTCOLOR:	 Normal Items: Strong Highlight
3489
	SetBorderColor 100 100 100 255       # BORDERCOLOR:	 Leveling: strong highlight
3490
3491
Show #$trinkets, lvl %TB-LVL12-Trinkets
3492
	BaseType "Coral Ring" "Sapphire Ring" "Leather Belt"
3493
	Rarity Magic
3494
	ItemLevel < 12
3495
	SetFontSize 40
3496
	SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
3497
	SetBorderColor 100 100 100 255       # BORDERCOLOR:	 Leveling: strong highlight
3498
3499
Show #$trinkets, lvl %TB-Brutus-Handling-Gear
3500
	BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
3501
	Rarity Normal
3502
	ItemLevel <= 9
3503
	SetFontSize 36
3504
	SetTextColor 255 255 255 255         # TEXTCOLOR:	 Normal Items: Strong Highlight
3505
	SetBorderColor 100 100 100 255       # BORDERCOLOR:	 Leveling: strong highlight
3506
3507
Show #$trinkets, lvl %TB-Brutus-Handling-Gear
3508
	BaseType "Battered Helm" "Leatherscale Boots" "Light Brigandine" "Fishscale Gauntlets" "Light Brigandine" "Scale Vest"
3509
	Rarity Magic
3510
	ItemLevel <= 9
3511
	SetFontSize 36
3512
	SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
3513
	SetBorderColor 100 100 100 255       # BORDERCOLOR:	 Leveling: strong highlight
3514
3515
Show #$trinkets, lvl
3516
	Class "Rings" "Amulets" "Belts"
3517
	Rarity Normal
3518
	ItemLevel < 15
3519
	SetFontSize 36
3520
	SetTextColor 255 255 255 255         # TEXTCOLOR:	 Normal Items: Strong Highlight
3521
	SetBorderColor 100 100 100 255       # BORDERCOLOR:	 Leveling: strong highlight
3522
3523
Show #$trinkets, lvl
3524
	Class "Rings" "Amulets" "Belts"
3525
	Rarity Magic
3526
	ItemLevel < 20
3527
	SetFontSize 36
3528
	SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
3529
	SetBorderColor 100 100 100 255       # BORDERCOLOR:	 Leveling: strong highlight
3530
3531
Show #$trinkets, lvl
3532
	Class "Rings" "Amulets" "Belts"
3533
	Rarity Normal
3534
	ItemLevel < 35
3535
	SetTextColor 255 255 255 255         # TEXTCOLOR:	 Normal Items: Strong Highlight
3536
3537
Show #$trinkets, lvl
3538
	Class "Rings" "Amulets" "Belts"
3539
	Rarity Magic
3540
	ItemLevel < 45
3541
	SetFontSize 34
3542
	SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
3543
	SetBorderColor 100 100 100 255       # BORDERCOLOR:	 Leveling: strong highlight
3544
3545
Show #$trinkets, lvl, quivers
3546
	Class Rings Amulets Belts Quivers
3547
	Rarity Magic
3548
	ItemLevel <= 66
3549
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3550
3551
#------------------------------------
3552
#   [2302] Caster weapons
3553
#------------------------------------
3554
3555
Show #$lvl, caster
3556
	LinkedSockets = 3
3557
	Class "Sceptres" "Wands" "Daggers"
3558
	Rarity <= Magic
3559
	ItemLevel < 35
3560
	SetFontSize 38
3561
	SetBorderColor 100 100 100 255       # BORDERCOLOR:	 Leveling: strong highlight
3562
3563
Show #$lvl, caster
3564
	Class "Sceptres" "Wands" "Daggers"
3565
	Rarity = Magic
3566
	ItemLevel < 25
3567
	SetFontSize 38
3568
	SetBorderColor 100 100 100 255       # BORDERCOLOR:	 Leveling: strong highlight
3569
3570
#------------------------------------
3571
#   [2303] Linked gear
3572
#------------------------------------
3573
3574
Show #$lvl, links
3575
	LinkedSockets >= 4
3576
	Rarity Normal
3577
	ItemLevel <= 66
3578
	SetFontSize 42
3579
	SetTextColor 255 255 255 255         # TEXTCOLOR:	 Normal Items: Strong Highlight
3580
	SetBorderColor 0 100 200 255         # BORDERCOLOR:	 Leveling: 4-link
3581
3582
Show #$lvl, links
3583
	LinkedSockets >= 4
3584
	Rarity Magic
3585
	ItemLevel <= 66
3586
	SetFontSize 42
3587
	SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
3588
	SetBorderColor 0 100 200 255         # BORDERCOLOR:	 Leveling: 4-link
3589
3590
Show #$lvl, links
3591
	LinkedSockets >= 3
3592
	Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
3593
	Rarity Normal
3594
	ItemLevel <= 25
3595
	SetFontSize 36
3596
	SetTextColor 255 255 255 255         # TEXTCOLOR:	 Normal Items: Strong Highlight
3597
	SetBorderColor 100 100 100 255       # BORDERCOLOR:	 Leveling: strong highlight
3598
3599
Show #$lvl, links
3600
	LinkedSockets >= 3
3601
	Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
3602
	Rarity Magic
3603
	ItemLevel <= 25
3604
	SetFontSize 38
3605
	SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
3606
	SetBorderColor 100 100 100 255       # BORDERCOLOR:	 Leveling: strong highlight
3607
3608
Show #$lvl, small
3609
	Class "Boots"
3610
	Rarity = Magic
3611
	ItemLevel < 25
3612
	SetFontSize 38
3613
	SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
3614
	SetBorderColor 100 100 100 255       # BORDERCOLOR:	 Leveling: strong highlight
3615
3616
Show #$lvl, links
3617
	LinkedSockets >= 3
3618
	Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
3619
	Rarity Normal
3620
	ItemLevel <= 35
3621
	SetTextColor 255 255 255 255         # TEXTCOLOR:	 Normal Items: Strong Highlight
3622
	SetBorderColor 100 100 100 255       # BORDERCOLOR:	 Leveling: strong highlight
3623
3624
Show #$lvl, links
3625
	LinkedSockets >= 3
3626
	Class "Gloves" "Boots" "Helmets" "Shields" "Body Armour"
3627
	Rarity Magic
3628
	ItemLevel <= 35
3629
	SetTextColor 100 100 255 255         # TEXTCOLOR: Magic Items: Strong Highlight
3630
	SetBorderColor 100 100 100 255       # BORDERCOLOR:	 Leveling: strong highlight
3631
3632
Show #$lvl, other
3633
	LinkedSockets >= 3
3634
	Rarity Normal
3635
	ItemLevel < 12
3636
	SetFontSize 36
3637
	SetTextColor 255 255 255 225         # TEXTCOLOR:	 Early Leveling: Neutral 3Ls
3638
	SetBorderColor 50 50 50              # BORDERCOLOR:	 Leveling: light highlight
3639
	SetBackgroundColor 0 0 0 185         # BACKGROUND:	 Highlight - low maps, low priority items
3640
3641
Show #$lvl, other
3642
	LinkedSockets >= 3
3643
	Rarity Magic
3644
	ItemLevel < 12
3645
	SetFontSize 36
3646
	SetTextColor 100 100 255 225         # TEXTCOLOR:	 Early Leveling: Neutral 3Ls (magic)
3647
	SetBorderColor 50 50 50              # BORDERCOLOR:	 Leveling: light highlight
3648
	SetBackgroundColor 0 0 0 185         # BACKGROUND:	 Highlight - low maps, low priority items
3649
3650
#------------------------------------
3651
#   [2304] 20% quality items for those strange people who want them
3652
#------------------------------------
3653
3654
#Show #$recipe, quality, lvl, nonmf
3655
#	Quality = 20
3656
#	Class "Body Armour" "Helmets" "Gloves" "Boots" "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers" "Shields"
3657
#	Rarity <= Magic
3658
#	ItemLevel <= 60
3659
#	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3660
#	SetBackgroundColor 75 75 75          # BACKGROUND:	 Recipes
3661
3662
#===============================================================================================================
3663
# [[2400]] Leveling - normal and magic item progression
3664
#===============================================================================================================
3665
3666
#------------------------------------
3667
#   [2401] Normal items - First 12 levels - exceptions
3668
#------------------------------------
3669
3670
Show #$start, lvl, bulky
3671
	Width = 2
3672
	Height >= 3
3673
	Class "Body Armours" "Shields"
3674
	Rarity Normal
3675
	ItemLevel < 12
3676
	SetTextColor 200 200 200 180         # TEXTCOLOR:	 Early Leveling: Slowing bases
3677
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3678
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3679
3680
Show #$start, lvl, bulky
3681
	Width = 2
3682
	Height >= 4
3683
	Rarity Normal
3684
	ItemLevel < 12
3685
	SetTextColor 200 200 200 180         # TEXTCOLOR:	 Early Leveling: Slowing bases
3686
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3687
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3688
3689
Show #$start, lvl, small
3690
	Width <= 1
3691
	Height <= 4
3692
	Rarity Normal
3693
	ItemLevel <= 12
3694
	SetTextColor 200 200 200 255         # TEXTCOLOR:	 Early Leveling: Small bases
3695
	SetBorderColor 50 50 50              # BORDERCOLOR:	 Leveling: light highlight
3696
	SetBackgroundColor 0 0 0 185         # BACKGROUND:	 Highlight - low maps, low priority items
3697
3698
Show #$start, lvl, small
3699
	Width <= 2
3700
	Height <= 2
3701
	Rarity Normal
3702
	ItemLevel <= 12
3703
	SetTextColor 200 200 200 255         # TEXTCOLOR:	 Early Leveling: Small bases
3704
	SetBorderColor 50 50 50              # BORDERCOLOR:	 Leveling: light highlight
3705
	SetBackgroundColor 0 0 0 185         # BACKGROUND:	 Highlight - low maps, low priority items
3706
3707
Show #$start, lvl
3708
	Rarity Normal
3709
	ItemLevel < 12
3710
	SetFontSize 32
3711
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3712
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3713
3714
#------------------------------------
3715
#   [2402] Normal weapons - progression
3716
#------------------------------------
3717
Show # Royal Bows
3718
    Class "Two Hand" "Bows"
3719
    Rarity <= Normal
3720
    ItemLevel < 85
3721
    SetFontSize 32
3722
    SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3723
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3724
 
3725
Show # %TC-LVL-Weapons
3726
	DropLevel >= 8
3727
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3728
	Rarity <= Magic
3729
	ItemLevel < 13
3730
	SetFontSize 32
3731
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3732
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3733
3734
Show # %TC-LVL-Weapons
3735
	DropLevel >= 9
3736
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3737
	Rarity <= Magic
3738
	ItemLevel < 14
3739
	SetFontSize 32
3740
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3741
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3742
3743
Show # %TC-LVL-Weapons
3744
	DropLevel >= 11
3745
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3746
	Rarity <= Magic
3747
	ItemLevel < 16
3748
	SetFontSize 32
3749
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3750
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3751
3752
Show # %TC-LVL-Weapons
3753
	DropLevel >= 14
3754
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3755
	Rarity <= Magic
3756
	ItemLevel < 18
3757
	SetFontSize 30
3758
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3759
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3760
3761
Show # %TC-LVL-Weapons
3762
	DropLevel >= 17
3763
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3764
	Rarity <= Magic
3765
	ItemLevel < 20
3766
	SetFontSize 30
3767
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3768
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3769
3770
Show # %TC-LVL-Weapons
3771
	DropLevel >= 19
3772
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3773
	Rarity <= Magic
3774
	ItemLevel < 22
3775
	SetFontSize 30
3776
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3777
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3778
3779
Show # %TC-LVL-Weapons
3780
	DropLevel >= 21
3781
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3782
	Rarity <= Magic
3783
	ItemLevel < 24
3784
	SetFontSize 30
3785
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3786
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3787
3788
Show # %TC-LVL-Weapons
3789
	DropLevel >= 24
3790
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3791
	Rarity <= Magic
3792
	ItemLevel < 26
3793
	SetFontSize 30
3794
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3795
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3796
3797
Show # %TC-LVL-Weapons
3798
	DropLevel >= 26
3799
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3800
	Rarity <= Magic
3801
	ItemLevel < 28
3802
	SetFontSize 30
3803
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3804
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3805
3806
Show # %TC-LVL-Weapons
3807
	DropLevel >= 28
3808
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3809
	Rarity <= Magic
3810
	ItemLevel < 30
3811
	SetFontSize 30
3812
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3813
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3814
3815
Show # %TC-LVL-Weapons
3816
	DropLevel >= 30
3817
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3818
	Rarity <= Magic
3819
	ItemLevel < 32
3820
	SetFontSize 30
3821
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3822
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3823
3824
Show # %TC-LVL-Weapons
3825
	DropLevel >= 32
3826
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3827
	Rarity <= Magic
3828
	ItemLevel < 34
3829
	SetFontSize 30
3830
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3831
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3832
3833
Show # %TC-LVL-Weapons
3834
	DropLevel >= 34
3835
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3836
	Rarity <= Magic
3837
	ItemLevel < 36
3838
	SetFontSize 30
3839
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3840
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3841
3842
Show # %TC-LVL-Weapons
3843
	Sockets >= 3
3844
	DropLevel >= 37
3845
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3846
	Rarity <= Magic
3847
	ItemLevel < 38
3848
	SetFontSize 30
3849
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3850
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3851
3852
Show # %TC-LVL-Weapons
3853
	Sockets >= 3
3854
	DropLevel >= 39
3855
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3856
	Rarity <= Magic
3857
	ItemLevel < 40
3858
	SetFontSize 30
3859
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3860
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3861
3862
Show # %TC-LVL-Weapons
3863
	Sockets >= 3
3864
	DropLevel >= 41
3865
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3866
	Rarity <= Magic
3867
	ItemLevel < 42
3868
	SetFontSize 30
3869
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3870
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3871
3872
Show # %TC-LVL-Weapons
3873
	Sockets >= 3
3874
	DropLevel >= 46
3875
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3876
	Rarity <= Magic
3877
	ItemLevel < 48
3878
	SetFontSize 30
3879
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3880
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3881
3882
Show # %TC-LVL-Weapons
3883
	Sockets >= 3
3884
	DropLevel >= 48
3885
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3886
	Rarity <= Magic
3887
	ItemLevel < 50
3888
	SetFontSize 30
3889
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3890
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3891
3892
Show # %TC-LVL-Weapons
3893
	Sockets >= 3
3894
	DropLevel >= 50
3895
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3896
	Rarity <= Magic
3897
	ItemLevel < 52
3898
	SetFontSize 30
3899
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3900
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3901
3902
Show # %TC-LVL-Weapons
3903
	Sockets >= 3
3904
	DropLevel >= 52
3905
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3906
	Rarity <= Magic
3907
	ItemLevel < 54
3908
	SetFontSize 30
3909
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3910
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3911
3912
Show # %TC-LVL-Weapons
3913
	Sockets >= 3
3914
	DropLevel >= 54
3915
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3916
	Rarity <= Magic
3917
	ItemLevel < 56
3918
	SetFontSize 30
3919
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3920
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3921
3922
Show # %TC-LVL-Weapons
3923
	Sockets >= 3
3924
	DropLevel >= 56
3925
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3926
	Rarity <= Magic
3927
	ItemLevel < 58
3928
	SetFontSize 30
3929
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3930
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3931
3932
Show # %TC-LVL-Weapons
3933
	Sockets >= 3
3934
	DropLevel >= 60
3935
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3936
	Rarity <= Magic
3937
	ItemLevel < 62
3938
	SetFontSize 30
3939
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3940
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3941
3942
Show # %TC-LVL-Weapons
3943
	Sockets >= 3
3944
	DropLevel >= 65
3945
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3946
	Rarity <= Magic
3947
	ItemLevel < 66
3948
	SetFontSize 30
3949
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3950
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3951
3952
Show # %TC-LVL-Weapons
3953
	Sockets >= 3
3954
	DropLevel >= 67
3955
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Daggers"
3956
	Rarity <= Magic
3957
	ItemLevel < 67
3958
	SetFontSize 30
3959
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3960
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3961
3962
#------------------------------------
3963
#   [2403] Magic items - progression
3964
#------------------------------------
3965
3966
Show #$start, lvl, bulky
3967
	Width = 2
3968
	Height >= 3
3969
	Class "Body Armours" "Shields"
3970
	Rarity Magic
3971
	ItemLevel < 12
3972
	SetTextColor 156 156 235 180         # TEXTCOLOR:	 Early Leveling: Bulky Magic Item
3973
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3974
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3975
3976
Show #$start, lvl, bulky
3977
	Width = 2
3978
	Height >= 4
3979
	Rarity Magic
3980
	ItemLevel < 12
3981
	SetTextColor 156 156 235 180         # TEXTCOLOR:	 Early Leveling: Bulky Magic Item
3982
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
3983
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
3984
3985
Show #$start, lvl, small
3986
	Width <= 1
3987
	Height <= 4
3988
	Rarity Magic
3989
	ItemLevel <= 12
3990
	SetTextColor 136 136 255 240         # TEXTCOLOR:	 Early Leveling: Decent magic item
3991
	SetBorderColor 50 50 50              # BORDERCOLOR:	 Leveling: light highlight
3992
	SetBackgroundColor 0 0 0 185         # BACKGROUND:	 Highlight - low maps, low priority items
3993
3994
Show #$start, lvl, small
3995
	Width <= 2
3996
	Height <= 2
3997
	Rarity Magic
3998
	ItemLevel <= 12
3999
	SetTextColor 136 136 255 240         # TEXTCOLOR:	 Early Leveling: Decent magic item
4000
	SetBorderColor 50 50 50              # BORDERCOLOR:	 Leveling: light highlight
4001
	SetBackgroundColor 0 0 0 185         # BACKGROUND:	 Highlight - low maps, low priority items
4002
4003
Show #$start, lvl
4004
	Rarity Magic
4005
	ItemLevel < 12
4006
	SetFontSize 32
4007
	SetTextColor 136 136 255 240         # TEXTCOLOR:	 Early Leveling: Decent magic item
4008
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
4009
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
4010
4011
Show
4012
	Rarity Magic
4013
	ItemLevel < 18
4014
	SetFontSize 32
4015
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
4016
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
4017
4018
Show
4019
	Rarity Magic
4020
	ItemLevel < 25
4021
	SetFontSize 26
4022
	SetBorderColor 0 0 0                 # BORDERCOLOR:	 Cosmetic: Neutral Highlight
4023
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
4024
4025
#===============================================================================================================
4026
# [[2500]] HIDE LAYER 5 - Remaining Items
4027
#===============================================================================================================
4028
4029
Hide # Minimize junk instead of hiding (if "Show") %TC-Junkable
4030
	Class "Two Hand" "Bows" "One Hand" "Wand" "Sceptre" "Staves" "Claws" "Body Armour" "Gloves" "Boots" "Helmets" "Quivers" "Flask" "Daggers" "Shields" "Belts" "Rings" "Amulets" "Jewel"
4031
	SetFontSize 26
4032
	SetBorderColor 0 0 0 150             # BORDERCOLOR:	 Cosmetic: Leveling-Trash
4033
	SetBackgroundColor 0 0 0 165         # BACKGROUND:	 Leveling, low alch bases
4034
4035
#===============================================================================================================
4036
# [[2600]] CATCHALL - if you see pink items - send me a mail please - should never happen
4037
#===============================================================================================================
4038
4039
Show # SafetyLine!
4040
	SetFontSize 45
4041
	SetTextColor 255 0 255 255           # TEXTCOLOR:	 SAFETY LINE
4042
	SetBorderColor 255 0 255 255         # BORDERCOLOR:	 SAFETY LINE
4043
4044
#===============================================================================================================
4045
# [[2700]] Special thanks to!
4046
#===============================================================================================================
4047
#
4048
# COMMUNITY:
4049
# Special thanks to the supporters, stream-viewers and my guild :)
4050
# Everyone who provided feedback on my thread/github and on reddit.
4051
#
4052
# GRINDING GEAR GAMES:
4053
# Bex - Awesome. Also compiled information for smooth updating during league starts!
4054
# Jonathan - Thank you for going into the detail on the filter algorithm. Also for the filter algorithm!
4055
# Chris - The man.
4056
#
4057
# FRIENDS:
4058
# Haggis & Tobnac - I'd need to a document to list all the things they've assisted with. Also members of the "Filterblade" project!
4059
# C4pture - Good friend, helped out a lot and is nice enough to only annoy me 75% of the time. He has a straaange cat.
4060
# MrPing - Helped out a ton with testing recently.
4061
# Victoria - <3
4062
#
4063
# SUGGESTIONS / HELP:
4064
# Antnee - adapted some of his ideas. Also helped with feedback. He also has a nice lootfilter himself, check it out.
4065
# Ghudda - I took his script as a template. It made learning the syntax even easier.
4066
# Malchron - consulted me on some complicated topics
4067
# ZiggyD - tested the filter during the 2.0 beta
4068
# Helmannn - tested the filter during the Ascendancy Alpha!
4069
# StarRune - Found several flaws and improvement possibilities. Thanks!
4070
# Also thanks to http://bschug.github.io/poedit/poedit.html - I used this site to test my setup
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# Script by NeverSink