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Mojam General Readme (version 0.5c)
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Mojam General Readme (version 0.5)
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This is a readme for the games made during the Humble Bundle Mojam. If you missed out on donating and would still like to get the game, you can find it here!
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This is a readme for the games made during the Humble Bundle Mojam.
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http://www.humblebundle.com/?last-minute=mojam
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Catacomb Snatch
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The Broadside Express
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Fists Of Resistance
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    - Catacomb Snatch
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    - The Broadside Express
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    - Fists Of Resistance
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Catacomb Snatch:
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==================================================================
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OBJECTIVE
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Catacomb Snatch is a 2D top-down shooter/RTS. Your job is to collect 50 batches  of treasure from the Treasure Trove located at the center of the map  before your opponent. 
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    - Catacomb Snatch is a 2D top-down shooter/RTS. Your job is to collect 50 batches of treasure from the Treasure Trove located at the center of the map before your opponent. 
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Gather money by destroying enemies and collecting the coins that drop out.
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Buy  automatic turrets, harvesters and bombs from your Base Camp to help you  defend and expand your territory, earn money and destroy obstacles.
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    - Gather money by destroying enemies and collecting the coins that drop out
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Build a railway to the Treasure Trove and create Carts to gather batches Treasure.
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    - Buy automatic turrets, harvesters and bombs from your Base Camp to help you defend and expand your territory, earn money and destroy obstacles
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    - Build a railway to the Treasure Trove and create Carts to gather batches 50 Treasure
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CONTROLS
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CONTROLS:
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Arrows/WASD: Move.
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Space/C: Shoot (lock firing angle).
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    - Move:                       Arrows / WASD
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E/Z: Buy/Pick Up.
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    - Shoot(lock firing angle):   Space / C / Shift / Alt / Ctrl
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R/X: Lay/Remove Track.
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    - Buy/Pick Up:                E / Z
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R/X (while standing on the first rail in your base): Creates a Rail-Droid.
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    - Lay/Remove Track:           R / X (10/15 Coins to add/remove railway sections)
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    - Create a Cart:              R / X while standing on the first rail in your base (50 coins)
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ITEMS
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HEALTH:
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Turret (150 coins): Shoots baddies in general vicinity, even while moving it.
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Collector  (300 coins): Sucks up coins within a large radius. Pick up the  collector to receive the coins. They can also be destroyed by enemies,  so protect them!
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The player starts with 10/10 HP, which regenerates over time if you take damage.
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Bomb (500 coins): Used to destroy purple gemmed walls. Shoot the bomb or have turrets shoot it to detonate it once placed.
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Track (10 coins to add, 15 coins to remove): Rail track for gathering batches Treasure.
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ITEMS:
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Rail-Droid  (50 coins): Carts can be bought by standing on the first section of  track at your Base Camp. These will travel along rails that you lay down  and will collect treasure from the Treasure Trove at the center of the  map.
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ENEMIES
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When enemies or Tombs are destroyed, coins appear. Grab them before they disappear so you can buy the following items at your Base Camp! (use E or Z while standing in front of an item)
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    - Turret (150 coins): Shoots baddies in general vicinity once placed. Can be picked up and         moved. 
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Bats
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    - Collector (300 coins): Sucks up coins within a large radius. Pick up the collector to receive the coins. They can also be destroyed by enemies, so protect them!
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Mummies
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    - Bomb (500 coins): Used to destroy purple gemmed walls. Shoot the bomb or have turrets shoot it to detonate it once placed.
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Cobras
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    - Cart (50 coins): Rail carts can be bought by standing on the first section of track at your Base Camp. These will travel along rails that you lay down and will collect treasure from the Treasure Trove at the center of the map.
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Monster Machine (mob spawner)
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The other player!
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ENEMIES:
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MULTIPLAYER
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    - Bats
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    - Cobras
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Play Catacomb Snatch online with your friends! One of you will be hosting the game while the other will join.
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    - Mummies: Take a lot of damage, drop a lot of coins!
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    - Tombs: These spawn enemies
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If you're hosting behind a firewall/router, you'll have to forward Port 3000 to your computer's IP.
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    - The other player!
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If you don't have access to your firewall/router, you might consider using Hamachi.
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MULTIPLAYER:
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FAQ
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    - Catacomb Snatch can be played with your Ex-Friends! One of you will Host the game while the other will join.
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    - If you're hosting behind a firewall/router, you'll have to forward Port 3000 to your computer's IP
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    - If you don't have access to your firewall/router, you might consider using Hamachi
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    Q: Will Mojang continue developing the game?
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FAQ:
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    Q: How do we get the source code?
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    A: By clicking the "Download source code" link in the download page sent to you after you donated.
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    Q: How do I compile the source-code?
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    A: 
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Download Eclipse JDT: http://www.eclipse.org/downloads/packages/eclipse-ide-java-developers/indigosr1
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Create  a new project and copy all the files from the source zip into the  project directory (just drag & drop them into eclipse. if it asks to  overwrite press yes). 
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Open the Project properties (right click on the Project) and go to the Java Build Path settings. 
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In the Source tab add the "res" directory from your project to the build path. 
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Then select the Libraries Path tab and click Add External Jars and select all 4 libraries in the "lib" directory (also the one you copied from the zip into your project). 
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Open the com.mojang.mojam.MojamComponent.java class and hit F11. Select Java Application as run configuration when it asks for it.
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        Q: B... but... that doesn't compile it, per se. How do I make it a .exe or .jar?
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        A: With com.mojamg.mojam.MojamComponent.java selected (purely for convenience),       
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    - Download Eclipse JDT. #license:proprietary 
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        select file>export and expand the "Java" folder to get three options. Select "Runnable JAR 
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    - Latest: http://www.eclipse.org/downloads/packages/eclipse-ide-java-developers/indigosr1
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        file". For launch configuration, make sure it says MojamComponent - [Name you gave your 
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    - Create a new project and copy all the files from the source zip into the project directory (just drag & drop them into eclipse. if it asks to overwrite press yes). 
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        project] Choose an export destination (make sure to include a filename in the destination) 
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    - Open the Project properties (right click on the Project) and go to the Java Build Path settings. 
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        and leave all other options default. Click finish and you have an executable .jar that should 
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    - In the Source tab add the "res" directory from your project to the build path. 
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        run much like Minecraft will.
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    - Then select the Libraries Path tab and click Add External Jars and select all 4 libraries in the "lib" directory (also the one you copied from the zip into your project). 
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    - Open the com.mojang.mojam.MojamComponent.java class and hit F11. Select Java Application as run configuration when it asks for it.
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KNOWN BUGS
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KNOWN BUGS:
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    - Wrong victory screen is shown when game is won.
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Wrong victory screen is shown when game is won.
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    - If the Collector is destroyed, the game might crash/freeze.
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If the Collector is destroyed, the game will most likely crash/freeze.
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    - Some enemies spawn outside of level
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Some enemies spawn outside of level.
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	- Sometimes Tombs spawn inside the Base Camp
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Music stops after some time, should be looped.
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MISSING FEATURES:
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MISSING FEATURES
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    - No AI-player in single player.
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    - Scarab animations are done, but not included in the game.
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    - Sphynx-Mummy not included.
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No AI-player in single player.
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    - Button graphics are unfinished.
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No Pause option in single player.
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Scarab animations are done, but not included in the game.
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TRIVIA:
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Sphynx-Mummy not included.
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    - Graphics Gale was used for sprite animations
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Button graphics are unfinished.
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==================================================================
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The Broadside Express:
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==================================================================
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    - Steampunk/Egyptian RTS/Shoot-em-up
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    - Being worked on by wolfire for several more hours, earlier versions available for download.
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Steampunk/Egyptian RTS/Shoot-em-up.
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    - Is being developed in Unity.
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Being worked on by wolfire for several more hours, earlier versions available for download.
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Is being developed in Unity.
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Controls:
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CONTROLS
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    - W:Increase forward speed.
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    - A:Turn to the left.
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W: Accelerate.
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    - S:Increase backward speed. Note: Decelerates you if you're moving forwards.
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A: Turn to the left.
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    - D:Turn to the right.
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S: Decelerate/Reverse.
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    - Q:Fire left cannons.
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D: Turn to the right.
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    - E:Fire right cannons.
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Q: Fire left cannons.
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E: Fire right cannons.
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Note: Currently all that you do is drive around and shoot mechanical scorpions, which attempt to destroy you by blasting you with their flamethrowers. Your locomotive will get hotter and hotter as it takes more damage, and the game will end if the heat rises enough to kill your engineers! If you can keep moving, your locomotive will cool off on its own.
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Note: Currently all that you do is drive around and shoot mechanical  scorpions and an enemy train, which attempt to destroy you by blasting you with their  flamethrowers and cannons. Your locomotive will get hotter and hotter as it takes  more damage, and the game will end if the heat rises enough to kill your  engineers! If you can keep moving, your locomotive will cool off on its  own. You can attach additional carts to your train by backing into them.
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==================================================================
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Fists of Resistance:
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TRIVIA:
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    - Post-Apocalyptic shoot-em-up set in Nazi-Germany
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    - Currently in development by Oxeye Game Studios, the download is not currently available.
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Post-Apocalyptic shoot-em-up set in Nazi-Germany
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    - Is being developed in the language Lua.
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Currently in development by Oxeye Game Studios, the download is not currently available.
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    - Graphics Gale was used for sprite animations
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Is being developed in the language Lua.
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    - The main developer was coding using Sublime Text 2
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The main developer was coding using Sublime Text 2.
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V0.5 - Initial Readme made by all of us in the Mojam Chat through piratepad!
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V0.5a - Fixed up formatting since bullet-points and fixed-width fonts got munged in the transition
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V0.5b - Credited sprite animation for CS & FOR to Graphics Gale
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V0.5c - Additions to CS Controls, Bugs & Glitches