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local baselich = Talents.talents_def["T_LICHFORM"].becomeLich
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		self.has_used_lichform = true
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		self.descriptor.race = "Undead"
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		baselich(self, t)
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		self.descriptor.subrace = "Lich"
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		if not self.has_custom_tile then
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			self.moddable_tile = "skeleton"
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			self.moddable_tile_nude = true
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end