SHOW:
|
|
- or go back to the newest paste.
1 | AddCSLuaFile("autorun/client/cl_killmsg.lua") | |
2 | print("Kill message script loaded!, continuing happily!") | |
3 | ||
4 | function PrintKillMsgOnDeath(victim, wep, attacker) | |
5 | if GetRoundState() == ROUND_ACTIVE then | |
6 | if (attacker:IsPlayer()) and (attacker ~= victim) and attacker:IsTraitor() then | |
7 | umsg.Start("KillMsg", victim) | |
8 | umsg.String(attacker:Nick()) | |
9 | umsg.Char(2) | |
10 | umsg.End() | |
11 | end | |
12 | if (attacker:IsPlayer()) and (attacker ~= victim) and attacker:IsDetective() then | |
13 | umsg.Start("KillMsg", victim) | |
14 | umsg.String(attacker:Nick()) | |
15 | umsg.Char(3) | |
16 | umsg.End() | |
17 | end | |
18 | if (attacker:IsPlayer()) and (attacker ~= victim) and !attacker:IsDetective() and !attacker:IsTraitor() then | |
19 | umsg.Start("KillMsg", victim) | |
20 | umsg.String(attacker:Nick()) | |
21 | umsg.Char(1) | |
22 | umsg.End() | |
23 | end | |
24 | end | |
25 | end | |
26 | ||
27 | hook.Add("PlayerDeath", "ChatKillMsg", PrintKillMsgOnDeath) |