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1 | - | command /hat: |
1 | + | on command "/parkourset": |
2 | - | trigger: |
2 | + | |
3 | - | set {_helmets1.%player%} to player's tool |
3 | + | set Name of player's tool to "&fParkour Block" |
4 | - | set {_helmets2.%player%} to player's helmet |
4 | + | |
5 | - | set helmet of the player to {_helmets1.%player%} |
5 | + | |
6 | - | set player's tool to {_helmets2.%player%} |
6 | + | Name of player's tool is "&fParkour Block" |
7 | set {_item} to 1 of player's tool | |
8 | wait 4 seconds | |
9 | - | Lore of player's tool is "&9アクセサリー" |
9 | + | set event-block to air |
10 | give player {_item} | |
11 | ||
12 | on place: | |
13 | - | Lore of player's shield is "&9アクセサリー" |
13 | + | Name of player's shield is "&5Trampoline Block" |
14 | set {_item} to 1 of player's tool | |
15 | set {slime::%block's location%} to location of event-block | |
16 | wait 8 seconds | |
17 | set event-block to air | |
18 | give player {_item} | |
19 | clear {slime::%block's location%} | |
20 | ||
21 | on place: | |
22 | Name of player's tool is "&5Trampoline Block" | |
23 | set {_item} to 1 of player's tool | |
24 | set {slime::%block's location%} to location of event-block | |
25 | wait 8 seconds | |
26 | set event-block to air | |
27 | give player {_item} | |
28 | clear {slime::%block's location%} | |
29 | ||
30 | on step on slime_block: | |
31 | if location is {slime::%block's location%}: | |
32 | push player upwards at speed 3 | |
33 | ||
34 | on place: | |
35 | Name of player's shield is "&fParkour Block" | |
36 | set {_item} to 1 of player's shield | |
37 | wait 4 seconds | |
38 | set event-block to air | |
39 | give player {_item} | |
40 | ||
41 | on place: | |
42 | Name of player's shield is "&5Trampoline Block" | |
43 | set {_item} to 1 of player's shield | |
44 | set {slime::%block's location%} to location of event-block | |
45 | wait 8 seconds | |
46 | set event-block to air | |
47 | give player {_item} | |
48 | clear {slime::%block's location%} | |
49 | ||
50 | on place: | |
51 | Name of player's tool is "&6Parkour Block" | |
52 | set {_item} to 1 of player's tool | |
53 | set {_block} to type of event-block | |
54 | wait 4 seconds | |
55 | set event-block to air | |
56 | wait a tick | |
57 | show 50 block_crack particle at event-block with data of {_block} offset by 0.45, 0.45, 0.45 | |
58 | if player's gamemode is not creative: | |
59 | give player {_item} | |
60 | ||
61 | on offhand move: | |
62 | if "%Name of player's tool%" contains "Parkour Block": | |
63 | cancel event | |
64 | ||
65 | on offhand move: | |
66 | if "%Name of player's tool%" contains "Parkour Block": | |
67 | cancel event |