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1 | -- This script has been converted to FE by iPxter | |
2 | ||
3 | ||
4 | - | Me = Players.LocalPlayer |
4 | + | if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end |
5 | local Player,Mouse,mouse,UserInputService,ContextActionService = owner | |
6 | do | |
7 | print("FE Compatibility code by Mokiros | Translated to FE by iPxter") | |
8 | script.Parent = Player.Character | |
9 | ||
10 | --RemoteEvent for communicating | |
11 | local Event = Instance.new("RemoteEvent") | |
12 | Event.Name = "UserInput_Event" | |
13 | ||
14 | --Fake event to make stuff like Mouse.KeyDown work | |
15 | local function fakeEvent() | |
16 | local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end} | |
17 | t.connect = t.Connect | |
18 | return t | |
19 | end | |
20 | ||
21 | --Creating fake input objects with fake variables | |
22 | local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()} | |
23 | local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()} | |
24 | local CAS = {Actions={},BindAction=function(self,name,fun,touch,...) | |
25 | CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil | |
26 | end} | |
27 | --Merged 2 functions into one by checking amount of arguments | |
28 | CAS.UnbindAction = CAS.BindAction | |
29 | ||
30 | --This function will trigger the events that have been :Connect()'ed | |
31 | local function te(self,ev,...) | |
32 | local t = m[ev] | |
33 | if t and t._fakeEvent and t.Function then | |
34 | t.Function(...) | |
35 | end | |
36 | end | |
37 | m.TrigEvent = te | |
38 | UIS.TrigEvent = te | |
39 | ||
40 | Event.OnServerEvent:Connect(function(plr,io) | |
41 | if plr~=Player then return end | |
42 | if io.isMouse then | |
43 | m.Target = io.Target | |
44 | m.Hit = io.Hit | |
45 | else | |
46 | local b = io.UserInputState == Enum.UserInputState.Begin | |
47 | if io.UserInputType == Enum.UserInputType.MouseButton1 then | |
48 | return m:TrigEvent(b and "Button1Down" or "Button1Up") | |
49 | end | |
50 | for _,t in pairs(CAS.Actions) do | |
51 | for _,k in pairs(t.Keys) do | |
52 | if k==io.KeyCode then | |
53 | t.Function(t.Name,io.UserInputState,io) | |
54 | end | |
55 | end | |
56 | end | |
57 | m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower()) | |
58 | UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false) | |
59 | end | |
60 | end) | |
61 | Event.Parent = NLS([==[ | |
62 | local Player = owner | |
63 | local Event = script:WaitForChild("UserInput_Event") | |
64 | ||
65 | local UIS = game:GetService("UserInputService") | |
66 | local input = function(io,a) | |
67 | if a then return end | |
68 | --Since InputObject is a client-side instance, we create and pass table instead | |
69 | Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState}) | |
70 | end | |
71 | UIS.InputBegan:Connect(input) | |
72 | UIS.InputEnded:Connect(input) | |
73 | ||
74 | local Mouse = Player:GetMouse() | |
75 | local h,t | |
76 | --Give the server mouse data 30 times every second, but only if the values changed | |
77 | --If player is not moving their mouse, client won't fire events | |
78 | while wait(1/30) do | |
79 | if h~=Mouse.Hit or t~=Mouse.Target then | |
80 | h,t=Mouse.Hit,Mouse.Target | |
81 | Event:FireServer({isMouse=true,Target=t,Hit=h}) | |
82 | end | |
83 | end]==],Player.Character) | |
84 | Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS | |
85 | end | |
86 | function giant(p, size) | |
87 | local pchar = p.Character | |
88 | if pchar then | |
89 | local function scale(chr,scl) | |
90 | ||
91 | for _,v in pairs(pchar:GetChildren()) do | |
92 | if v:IsA("Hat") then | |
93 | v:Clone() | |
94 | v.Parent = game.Lighting | |
95 | end | |
96 | end | |
97 | ||
98 | local Head = chr['Head'] | |
99 | local Torso = chr['Torso'] | |
100 | local LA = chr['Left Arm'] | |
101 | local RA = chr['Right Arm'] | |
102 | local LL = chr['Left Leg'] | |
103 | local RL = chr['Right Leg'] | |
104 | local HRP = chr['HumanoidRootPart'] | |
105 | ||
106 | wait(0.1) | |
107 | ||
108 | Head.formFactor = 3 | |
109 | Torso.formFactor = 3 | |
110 | LA.formFactor = 3 | |
111 | RA.formFactor = 3 | |
112 | LL.formFactor = 3 | |
113 | RL.formFactor = 3 | |
114 | HRP.formFactor = 3 | |
115 | ||
116 | Head.Size = Vector3.new(scl * 2, scl, scl) | |
117 | Torso.Size = Vector3.new(scl * 2, scl * 2, scl) | |
118 | LA.Size = Vector3.new(scl, scl * 2, scl) | |
119 | RA.Size = Vector3.new(scl, scl * 2, scl) | |
120 | LL.Size = Vector3.new(scl, scl * 2, scl) | |
121 | RL.Size = Vector3.new(scl, scl * 2, scl) | |
122 | HRP.Size = Vector3.new(scl * 2, scl * 2, scl) | |
123 | ||
124 | local Motor1 = Instance.new('Motor6D', Torso) | |
125 | Motor1.Part0 = Torso | |
126 | Motor1.Part1 = Head | |
127 | Motor1.C0 = CFrame.new(0, 1 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) | |
128 | Motor1.C1 = CFrame.new(0, -0.5 * scl, 0) * CFrame.Angles(-1.6, 0, 3.1) | |
129 | Motor1.Name = "Neck" | |
130 | ||
131 | local Motor2 = Instance.new('Motor6D', Torso) | |
132 | Motor2.Part0 = Torso | |
133 | Motor2.Part1 = LA | |
134 | Motor2.C0 = CFrame.new(-1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) | |
135 | Motor2.C1 = CFrame.new(0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, -1.6, 0) | |
136 | Motor2.Name = "Left Shoulder" | |
137 | ||
138 | local Motor3 = Instance.new('Motor6D', Torso) | |
139 | Motor3.Part0 = Torso | |
140 | Motor3.Part1 = RA | |
141 | Motor3.C0 = CFrame.new(1 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) | |
142 | Motor3.C1 = CFrame.new(-0.5 * scl, 0.5 * scl, 0) * CFrame.Angles(0, 1.6, 0) | |
143 | Motor3.Name = "Right Shoulder" | |
144 | ||
145 | local Motor4 = Instance.new('Motor6D', Torso) | |
146 | Motor4.Part0 = Torso | |
147 | Motor4.Part1 = LL | |
148 | Motor4.C0 = CFrame.new(-1 * scl, -1 * scl, 0) * CFrame.Angles(0, -1.6, 0) | |
149 | Motor4.C1 = CFrame.new(-0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, -1.6, 0) | |
150 | Motor4.Name = "Left Hip" | |
151 | ||
152 | local Motor5 = Instance.new('Motor6D', Torso) | |
153 | Motor5.Part0 = Torso | |
154 | Motor5.Part1 = RL | |
155 | Motor5.C0 = CFrame.new(1 * scl, -1 * scl, 0) * CFrame.Angles(0, 1.6, 0) | |
156 | Motor5.C1 = CFrame.new(0.5 * scl, 1 * scl, 0) * CFrame.Angles(0, 1.6, 0) | |
157 | Motor5.Name = "Right Hip" | |
158 | ||
159 | local Motor6 = Instance.new('Motor6D', HRP) | |
160 | Motor6.Part0 = HRP | |
161 | Motor6.Part1 = Torso | |
162 | Motor6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) | |
163 | Motor6.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(-1.6, 0, -3.1) | |
164 | ||
165 | end | |
166 | ||
167 | scale(pchar, size) | |
168 | pchar.Humanoid.WalkSpeed = 15 * size | |
169 | ||
170 | for _,v in pairs(game.Lighting:GetChildren()) do | |
171 | if v:IsA("Hat") then | |
172 | v.Parent = pchar | |
173 | end | |
174 | end | |
175 | end | |
176 | end | |
177 | ||
178 | local plr = owner | |
179 | giant(plr,1) | |
180 | ||
181 | ||
182 | local csize = 1 | |
183 | ||
184 | local sgui = owner | |
185 | local base = Instance.new("Frame", sgui) | |
186 | base.BackgroundTransparency = 1 | |
187 | base.Size = UDim2.new(0, 110, 0, 200) | |
188 | base.Position = UDim2.new(1, -120, 1, -180) | |
189 | local indicator = Instance.new("TextLabel", base) | |
190 | indicator.Size = UDim2.new(1, 0, 0, 25) | |
191 | indicator.TextColor3 = Color3.new(1, 1, 1) | |
192 | indicator.BackgroundTransparency = 0 | |
193 | indicator.FontSize = Enum.FontSize.Size18 | |
194 | indicator.Font = Enum.Font.SourceSans | |
195 | indicator.Text = "Current Size: 3" | |
196 | local PlusOne = Instance.new("TextButton", base) | |
197 | PlusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255) | |
198 | PlusOne.Position = UDim2.new(0, 0, 0, 40) | |
199 | PlusOne.Size = UDim2.new(1, 0, 0.5, -50) | |
200 | PlusOne.BorderSizePixel = 2 | |
201 | PlusOne.Font = Enum.Font.SourceSansBold | |
202 | PlusOne.FontSize = Enum.FontSize.Size24 | |
203 | PlusOne.Text = "+.1 Size" | |
204 | local MinusOne = Instance.new("TextButton", base) | |
205 | MinusOne.BackgroundColor3 = Color3.new(214/255, 214/255, 214/255) | |
206 | MinusOne.Position = UDim2.new(0, 0, 0.5, 10) | |
207 | MinusOne.Size = UDim2.new(1, 0, 0.5, -50) | |
208 | MinusOne.Text = "-.1 Size" | |
209 | MinusOne.BorderSizePixel = 2 | |
210 | MinusOne.Font = Enum.Font.SourceSansBold | |
211 | MinusOne.FontSize = Enum.FontSize.Size24 | |
212 | ||
213 | PlusOne.MouseButton1Down:connect(function() | |
214 | csize = csize + .1 | |
215 | giant(plr, csize) | |
216 | indicator.Text = "Current Size: "..tostring(csize) | |
217 | end) | |
218 | ||
219 | MinusOne.MouseButton1Down:connect(function() | |
220 | csize = csize - .1 | |
221 | giant(plr, csize) | |
222 | indicator.Text = "Current Size: "..tostring(csize) | |
223 | end) | |
224 | --MADE BY OneLegend (NOT THE SCRIPT) Thanks to CyberFromLU for letting me Publish! LOCAL SCRIPT: JUST RUN! | |
225 | ------------------------------------------------------------------------------------- | |
226 | Players = game:GetService("Players") | |
227 | Me = owner | |
228 | Char = Me.Character | |
229 | necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) | |
230 | ShootColors = {"Bright yellow", "New Yeller", "Bright orange", "Neon orange", "Really red", "Bright red"} | |
231 | PlaceId = game.PlaceId | |
232 | ||
233 | Selected = false | |
234 | Attacking = false | |
235 | Accuracy = 5 | |
236 | Debounce = true | |
237 | Hurt = false | |
238 | Damage = {15,42} | |
239 | ||
240 | ContentProvider = game:GetService("ContentProvider") | |
241 | ||
242 | V3 = Vector3.new | |
243 | C3 = Color3.new | |
244 | BN = BrickColor.new | |
245 | CN = CFrame.new | |
246 | CA = CFrame.Angles | |
247 | MR = math.rad | |
248 | MRA = math.random | |
249 | MP = math.pi | |
250 | MH = math.huge | |
251 | UD = UDim2.new | |
252 | ||
253 | function RC(Pos, Dir, Max, Ignore) | |
254 | return workspace:FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999)), Ignore) | |
255 | end | |
256 | ||
257 | function RayC(Start, En, MaxDist, Ignore) | |
258 | return RC(Start, (En - Start), MaxDist, Ignore) | |
259 | end | |
260 | ||
261 | function ComputePos(pos1, pos2) | |
262 | return CN(pos1, V3(pos2.x, pos1.y, pos2.z)) | |
263 | end | |
264 | ||
265 | function DetectSurface(pos, part) | |
266 | local surface = nil | |
267 | local pospos = part.CFrame | |
268 | local pos2 = pospos:pointToObjectSpace(pos) | |
269 | local siz = part.Size | |
270 | local shaep = part.Shape | |
271 | if shaep == Enum.PartType.Ball or shaep == Enum.PartType.Cylinder then | |
272 | surface = {"Anything", CN(pospos.p, pos)*CN(0, 0, -(pospos.p - pos).magnitude)*CA(MR(-90), 0, 0)} | |
273 | else | |
274 | if pos2.Y > ((siz.Y/2)-0.04) then | |
275 | surface = {"Top", CA(0, 0, 0)} | |
276 | elseif pos2.Y < -((siz.Y/2)-0.04) then | |
277 | surface = {"Bottom", CA(-MP, 0, 0)} | |
278 | elseif pos2.X > ((siz.X/2)-0.04) then | |
279 | surface = {"Right", CA(0, 0, MR(-90))} | |
280 | elseif pos2.X < -((siz.X/2)-0.04) then | |
281 | surface = {"Left", CA(0, 0, MR(90))} | |
282 | elseif pos2.Z > ((siz.Z/2)-0.04) then | |
283 | surface = {"Back", CA(MR(90), 0, 0)} | |
284 | elseif pos2.Z < -((siz.Z/2)-0.04) then | |
285 | surface = {"Front", CA(MR(-90), 0, 0)} | |
286 | end | |
287 | end | |
288 | return surface | |
289 | end | |
290 | ||
291 | function Compute(pos1, pos2) | |
292 | local pos3 = Vector3.new(pos2.x, pos1.y, pos2.z) | |
293 | return CN(pos1, pos3) | |
294 | end | |
295 | ||
296 | function waitChild(n, p) | |
297 | local c = p:findFirstChild(n) | |
298 | if c then return c end | |
299 | while true do | |
300 | c = p.ChildAdded:wait() | |
301 | if c.Name == n then return c end | |
302 | end | |
303 | end | |
304 | ||
305 | function Notime(func) | |
306 | coroutine.resume(coroutine.create(function() | |
307 | func() | |
308 | end)) | |
309 | end | |
310 | ||
311 | Torso = waitChild("Torso", Char) | |
312 | Head = waitChild("Head", Char) | |
313 | Rarm = waitChild("Right Arm", Char) | |
314 | Larm = waitChild("Left Arm", Char) | |
315 | Rleg = waitChild("Right Leg", Char) | |
316 | Lleg = waitChild("Left Leg", Char) | |
317 | Neck = waitChild("Neck", Torso) | |
318 | Hum = waitChild("Humanoid", Char) | |
319 | ||
320 | RSH = waitChild("Right Shoulder", Torso) | |
321 | LSH = waitChild("Left Shoulder", Torso) | |
322 | RH = waitChild("Right Hip", Torso) | |
323 | LH = waitChild("Left Hip", Torso) | |
324 | ||
325 | RSH.Part0 = Torso | |
326 | LSH.Part0 = Torso | |
327 | RH.Part0 = Torso | |
328 | LH.Part0 = Torso | |
329 | ||
330 | Add = { | |
331 | Mesh = function(P, ID, Scale, Tex) | |
332 | local m = Instance.new("SpecialMesh") | |
333 | m.MeshType = "FileMesh" | |
334 | m.MeshId = ID or "" | |
335 | m.Scale = Scale or V3(1, 1, 1) | |
336 | m.TextureId = Tex or "" | |
337 | m.Parent = P | |
338 | return m | |
339 | end, | |
340 | Sphere = function(P, Scale) | |
341 | local m = Instance.new("SpecialMesh") | |
342 | m.MeshType = "Sphere" | |
343 | m.Scale = Scale or V3(1, 1, 1) | |
344 | m.Parent = P | |
345 | return m | |
346 | end | |
347 | } | |
348 | ||
349 | Sounds = { | |
350 | Shoot = {Id = "http://www.roblox.com/asset/?id=2697431", Pitch = 0.3, Volume = 0.5}, | |
351 | Boom = {Id = "http://www.roblox.com/asset/?id=2692806", Pitch = 0.55, Volume = 0.4}, | |
352 | Slash = {Id = "rbxasset://sounds//swordslash.wav", Pitch = 0.5, Volume = 0.5}, | |
353 | Hit = {Id = "http://www.roblox.com/asset/?id=2801263", Pitch = 0.85, Volume = 0.35}, | |
354 | Reload = {Id = "rbxasset://sounds\\metal.ogg", Pitch = 1, Volume = 0.45}, | |
355 | } | |
356 | ||
357 | for _,v in pairs(Sounds) do | |
358 | ContentProvider:Preload(v.Id) | |
359 | end | |
360 | ||
361 | function PlaySound(Sound, bool) | |
362 | local s = Instance.new("Sound") | |
363 | s.Looped = false | |
364 | s.Volume = Sound.Volume | |
365 | s.SoundId = Sound.Id | |
366 | if bool then | |
367 | s.Pitch = MRA((Sound.Pitch*0.75)*1000, (Sound.Pitch*1.15)*1000)/1000 | |
368 | else | |
369 | s.Pitch = Sound.Pitch | |
370 | end | |
371 | s.PlayOnRemove = true | |
372 | s.Parent = Torso | |
373 | Notime(function() | |
374 | wait() | |
375 | s.Parent = nil | |
376 | end) | |
377 | end | |
378 | ||
379 | function GetParts(pos, dist) | |
380 | local parts = {} | |
381 | local function o(p) | |
382 | for _,v in pairs(p:children()) do | |
383 | if v:IsA("BasePart") then | |
384 | if (pos - v.Position).magnitude <= dist then | |
385 | table.insert(parts, {v, (pos - v.Position).magnitude, v.Anchored}) | |
386 | end | |
387 | end | |
388 | o(v) | |
389 | end | |
390 | end | |
391 | o(workspace) | |
392 | return parts | |
393 | end | |
394 | ||
395 | function GetHum(P) | |
396 | for _,v in pairs(P:children()) do | |
397 | if v:IsA("Humanoid") then | |
398 | if v.Health > 0 then | |
399 | return v | |
400 | end | |
401 | end | |
402 | end | |
403 | end | |
404 | ||
405 | function GetGroup(Pos, Distance, Hit) | |
406 | local tab = {} | |
407 | for _,v in pairs(workspace:children()) do | |
408 | local h = GetHum(v) | |
409 | local t = v:findFirstChild("Torso") | |
410 | if h and t and v ~= Hit.Parent then | |
411 | if (t.Position - Pos).magnitude <= Distance then | |
412 | table.insert(tab, {h, v, (t.Position - Pos).magnitude}) | |
413 | end | |
414 | end | |
415 | end | |
416 | if Hit then | |
417 | local h = GetHum(Hit.Parent) | |
418 | if h then | |
419 | table.insert(tab, {h, Hit.Parent, 0}) | |
420 | end | |
421 | end | |
422 | return tab | |
423 | end | |
424 | ||
425 | function Tag(hum) | |
426 | if PlaceId == 48513881 then | |
427 | local tag = Instance.new("ObjectValue") | |
428 | tag.Name = "creator" | |
429 | tag.Value = Me | |
430 | tag.Parent = hum | |
431 | end | |
432 | end | |
433 | ||
434 | function Part(Par, Anc, Colli, Tran, Ref, Col, Siz) | |
435 | local p = Instance.new("Part") | |
436 | p.formFactor = "Custom" | |
437 | p.TopSurface = 0 | |
438 | p.BottomSurface = 0 | |
439 | p.Transparency = Tran | |
440 | p.Reflectance = Ref | |
441 | p.Anchored = Anc | |
442 | p.CanCollide = Colli | |
443 | p.BrickColor = Col | |
444 | p.Size = Siz | |
445 | p.Locked = true | |
446 | p.Parent = Par | |
447 | p:BreakJoints() | |
448 | return p | |
449 | end | |
450 | ||
451 | function Weld(P0, P1, C0, C1) | |
452 | local w = Instance.new("Weld") | |
453 | w.Part0 = P0 | |
454 | w.Part1 = P1 | |
455 | if C0 then | |
456 | w.C0 = C0 | |
457 | end | |
458 | if C1 then | |
459 | w.C1 = C1 | |
460 | end | |
461 | w.Parent = P0 | |
462 | return w | |
463 | end | |
464 | ||
465 | for _,v in pairs(Char:children()) do | |
466 | if v.Name == "Hand Cannon" then | |
467 | v:remove() | |
468 | end | |
469 | end | |
470 | ||
471 | Model = Instance.new("Model") | |
472 | Model.Name = "Hand Cannon" | |
473 | ||
474 | FTorso = Part(Model, false, false, 1, 0, Torso.BrickColor, V3(2, 2, 1)) | |
475 | FW = Weld(Torso, FTorso) | |
476 | ||
477 | RAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) | |
478 | LAB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) | |
479 | RLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) | |
480 | LLB = Part(Model, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) | |
481 | ||
482 | RABW = Weld(Torso, RAB, CN(), CN(-1.5, -0.5, 0)) | |
483 | LABW = Weld(Torso, LAB, CN(), CN(1.5, -0.5, 0)) | |
484 | RLBW = Weld(Torso, RLB, CN(), CN(-0.5, 1, 0)) | |
485 | LLBW = Weld(Torso, LLB, CN(), CN(0.5, 1, 0)) | |
486 | ||
487 | RAW = Weld(RAB, nil, CN(), CN(0, 0.5, 0)) | |
488 | LAW = Weld(LAB, nil, CN(), CN(0, 0.5, 0)) | |
489 | RLW = Weld(RLB, nil, CN(), CN(0, 1, 0)) | |
490 | LLW = Weld(LLB, nil, CN(), CN(0, 1, 0)) | |
491 | ||
492 | TW = Weld(Torso, nil, CN(0.7, 0.8, 1.2), CA(0, MR(180), MR(55))) | |
493 | ||
494 | Weapon = Instance.new("Model") | |
495 | Weapon.Name = "Cannon" | |
496 | ||
497 | HB = Part(Weapon, false, false, 1, 0, BN("White"), V3(0.2, 0.2, 0.2)) | |
498 | HBW = Weld(Rarm, HB, CN(0, -0.7, 0), CA(0, MR(90), MR(90))) | |
499 | HW = Weld(HB, nil) | |
500 | ||
501 | Handle = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5, 0.5, 0.3)) | |
502 | Add.Mesh(Handle, "http://www.roblox.com/asset/?id=3270017", V3(1, 0.7, 2.2), "") | |
503 | TW.Part1 = Handle | |
504 | ||
505 | Main = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.5, 1.5, 2.5)) | |
506 | Add.Mesh(Main, "http://www.roblox.com/asset/?id=3270017", V3(1.6, 1.6, 15), "") | |
507 | Weld(Handle, Main, CA(0, MR(90), MR(90)), CN(1, 0, 0.2)) | |
508 | ||
509 | Main2 = Part(Weapon, false, false, 0, 0, BN("Gun metallic"), V3(1, 1, 1.5)) | |
510 | Add.Mesh(Main2, "http://www.roblox.com/asset/?id=3270017", V3(1.2, 1.2, 8), "") | |
511 | Weld(Main, Main2, CN(), CN(0, 0, 1.7)) | |
512 | ||
513 | Handle2 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(0.5, 0.5, 0.3)) | |
514 | Add.Mesh(Handle2, "http://www.roblox.com/asset/?id=3270017", V3(0.7, 0.8, 2.2), "") | |
515 | Weld(Main2, Handle2, CA(0, MR(90), MR(90)), CN(-0.65, 0, 0)) | |
516 | ||
517 | Tip = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6, 1.6, 0.6)) | |
518 | Add.Sphere(Tip, V3(1.05, 1.05, 1)) | |
519 | Weld(Main, Tip, CN(), CN(0, 0, -1.15)) | |
520 | ||
521 | Tip4 = Part(Weapon, false, false, 0, 0, BN("Black"), V3(1.2, 1.2, 0.3)) | |
522 | Add.Mesh(Tip4, "http://www.roblox.com/asset/?id=3270017", V3(1.7, 1.7, 10), "") | |
523 | Weld(Main, Tip4, CN(), CN(0, 0, -0.15)) | |
524 | ||
525 | for i = 1.3, 1.45, 0.1 do | |
526 | local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark grey"), V3(1.2, 1.2, 0.3)) | |
527 | Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(i, i, 2), "") | |
528 | Weld(Main2, Tip3, CN(), CN(0, 0, 0.6)) | |
529 | end | |
530 | ||
531 | for i = -0.95, 0.66, 1.55 do | |
532 | local Tip3 = Part(Weapon, false, false, 0, 0, BN("Dark Curry"), V3(1.2, 1.2, 0.3)) | |
533 | Add.Mesh(Tip3, "http://www.roblox.com/asset/?id=3270017", V3(1.65, 1.65, 3), "") | |
534 | Weld(Main, Tip3, CN(), CN(0, 0, i)) | |
535 | end | |
536 | ||
537 | for i = 1.3, 1.5, 0.1 do | |
538 | local Tip2 = Part(Weapon, false, false, 0, 0, BN("Earth yellow"), V3(1.6, 1.6, 0.6)) | |
539 | Add.Mesh(Tip2, "http://www.roblox.com/asset/?id=3270017", V3(i, i, 2), "") | |
540 | Weld(Main, Tip2, CN(), CN(0, 0, 1.1)) | |
541 | end | |
542 | ||
543 | for i = -0.3, 1, 0.15 do | |
544 | local p = Part(Weapon, false, false, 0.7, 0, BN("Black"), V3(0.2, 0.2, 0.2)) | |
545 | Add.Sphere(p, V3(6, 6, 2)) | |
546 | Weld(Main2, p, CN(0, 0, i)) | |
547 | end | |
548 | ||
549 | function Show_Damage(P, D) | |
550 | local mo = Instance.new("Model") | |
551 | mo.Name = "- "..D | |
552 | local p = Part(mo, false, false, 0, 0, BN("Bright red"), V3(0.2, 0.2, 0.2)) | |
553 | p.Name = "Head" | |
554 | local m = Instance.new("SpecialMesh") | |
555 | m.MeshType = "Brick" | |
556 | m.Scale = Vector3.new(4.5, 2.3, 4.5) | |
557 | m.Parent = p | |
558 | local bp = Instance.new("BodyPosition", p) | |
559 | bp.maxForce = V3(MH, MH, MH) | |
560 | bp.P = 9001 | |
561 | bp.position = CN(P) * CN(0, 1.5, 0).p | |
562 | local h = Instance.new("Humanoid") | |
563 | h.Health = 0 | |
564 | h.MaxHealth = 0 | |
565 | h.Name = "asd" | |
566 | h.Parent = mo | |
567 | local nah = true | |
568 | mo.Parent = workspace | |
569 | p.CFrame = CN(P) | |
570 | Notime(function() | |
571 | wait(1.5) | |
572 | for i = 0, 1, 0.05 do | |
573 | p.Transparency = i | |
574 | if nah then mo.Name = "" nah = false else mo.Name = "- "..D nah = true end | |
575 | wait() | |
576 | end | |
577 | mo:remove() | |
578 | end) | |
579 | end | |
580 | ||
581 | function Kill(hit) | |
582 | if Debounce and Hurt then | |
583 | local Hu = GetHum(hit.Parent) | |
584 | if Hu then | |
585 | Debounce = false | |
586 | local Dmg = MRA(Damage[1], Damage[2]) | |
587 | Hu.Health = Hu.Health - Dmg | |
588 | Show_Damage(Tip.Position, Dmg) | |
589 | PlaySound(Sounds.Hit, true) | |
590 | Tag(Hu) | |
591 | local chance = MRA(1, 10) | |
592 | if chance >=5 then | |
593 | Hu.PlatformStand = true | |
594 | wait(0.15) | |
595 | hit.Velocity = (CN(Torso.CFrame * CN(0, 0.5, 0).p, hit.Position).lookVector * 45) | |
596 | hit.RotVelocity = V3(MRA(-10, 10), MRA(-10, 10), MRA(-10, 10)) | |
597 | wait(0.3) | |
598 | Hu.PlatformStand = false | |
599 | end | |
600 | end | |
601 | end | |
602 | end | |
603 | ||
604 | Main.Touched:connect(Kill) | |
605 | ||
606 | Weapon.Parent = Model | |
607 | Model.Parent = Char | |
608 | ||
609 | if script.Parent.className ~= "HopperBin" then | |
610 | h = Instance.new("HopperBin", Me.Backpack) | |
611 | h.Name = "Hand Cannon" | |
612 | script.Parent = h | |
613 | end | |
614 | ||
615 | bin = script.Parent | |
616 | ||
617 | function Attach(t) | |
618 | RSH.Part0 = t | |
619 | LSH.Part0 = t | |
620 | RH.Part0 = t | |
621 | LH.Part0 = t | |
622 | RABW.Part0 = t | |
623 | LABW.Part0 = t | |
624 | LLBW.Part0 = t | |
625 | RLBW.Part0 = t | |
626 | if t == Torso then | |
627 | FTorso.Transparency = 1 | |
628 | else | |
629 | Torso.Transparency = 1 | |
630 | end | |
631 | t.Transparency = 0 | |
632 | end | |
633 | ||
634 | function SelectAnim() | |
635 | RAW.Part1 = Rarm | |
636 | for i = 0.25, 1, 0.25 do | |
637 | RAW.C0 = CA(MR(-10*i), 0, MR(-5*i)) | |
638 | wait() | |
639 | end | |
640 | for i = 0.1, 1, 0.1 do | |
641 | RAW.C0 = CA(MR(-10-90*i), 0, MR(-5-30*i)) | |
642 | wait() | |
643 | end | |
644 | for i = 0.5, 1, 0.5 do | |
645 | RAW.C0 = CA(MR(-100-5*i), 0, MR(-35)) | |
646 | wait() | |
647 | end | |
648 | HW.Part1 = Handle | |
649 | HW.C0 = CA(MR(50), 0, MR(-37)) | |
650 | TW.Part1 = nil | |
651 | Attach(FTorso) | |
652 | LAW.Part1 = Larm | |
653 | for i = 0.25, 1, 0.25 do | |
654 | RAW.C0 = CA(MR(-105+10*i), 0, MR(-35+5*i)) | |
655 | LAW.C0 = CA(MR(15*i), 0, MR(5*i)) | |
656 | FW.C0 = CA(0, MR(-5*i), 0) | |
657 | HW.C0 = CA(MR(50-5*i), 0, MR(-37)) | |
658 | wait() | |
659 | end | |
660 | for i = 0.06, 1, 0.06 do | |
661 | RAW.C0 = CA(MR(-95+95*i), MR(35*i), MR(-30+50*i)) | |
662 | LAW.C0 = CA(MR(15+25*i), 0, MR(5+15*i)) * CN(0, -0.4*i, 0) | |
663 | FW.C0 = CA(0, MR(-5-30*i), 0) | |
664 | HW.C0 = CA(MR(45), 0, MR(-37+15*i)) | |
665 | wait() | |
666 | end | |
667 | Hum.WalkSpeed = 10 | |
668 | for i = 0.1, 1, 0.1 do | |
669 | RAW.C0 = CA(MR(15*i), MR(35+10*i), MR(20+8*i)) | |
670 | LAW.C0 = CA(MR(40+7*i), 0, MR(20+6*i)) * CN(0, -0.4-0.2*i, 0) | |
671 | FW.C0 = CA(0, MR(-35-10*i), 0) | |
672 | HW.C0 = CA(MR(45-11*i), 0, MR(-22+15*i)) | |
673 | wait() | |
674 | end | |
675 | for i = 0.25, 1, 0.25 do | |
676 | RAW.C0 = CA(MR(15+5*i), MR(45+5*i), MR(28+2*i)) | |
677 | LAW.C0 = CA(MR(47+3*i), 0, MR(26+4*i)) * CN(0, -0.6, 0) | |
678 | FW.C0 = CA(0, MR(-45-5*i), 0) | |
679 | HW.C0 = CA(MR(34-4*i), 0, MR(-7+7*i)) | |
680 | wait() | |
681 | end | |
682 | end | |
683 | ||
684 | function DeselAnim() | |
685 | for i = 0.25, 1, 0.25 do | |
686 | RAW.C0 = CA(MR(20-5*i), MR(50-5*i), MR(30-5*i)) | |
687 | LAW.C0 = CA(MR(50-5*i), 0, MR(30-5*i)) * CN(0, -0.6+0.1*i, 0) | |
688 | FW.C0 = CA(0, MR(-50+5*i), 0) | |
689 | HW.C0 = CA(MR(30+5*i), 0, MR(-10*i)) | |
690 | wait() | |
691 | end | |
692 | for i = 0.15, 1, 0.15 do | |
693 | RAW.C0 = CA(MR(15-30*i), MR(45-10*i), MR(25-5*i)) | |
694 | LAW.C0 = CA(MR(45-20*i), 0, MR(25-15*i)) * CN(0, -0.5+0.2*i, 0) | |
695 | FW.C0 = CA(0, MR(-45+10*i), 0) | |
696 | HW.C0 = CA(MR(35+10*i), 0, MR(-10-15*i)) | |
697 | wait() | |
698 | end | |
699 | for i = 0.12, 1, 0.12 do | |
700 | RAW.C0 = CA(MR(-15-70*i), MR(35-30*i), MR(20-30*i)) | |
701 | LAW.C0 = CA(MR(25-25*i), 0, MR(10-10*i)) * CN(0, -0.3+0.3*i, 0) | |
702 | FW.C0 = CA(0, MR(-35+20*i), 0) | |
703 | HW.C0 = CA(MR(45+5*i), 0, MR(-25-12*i)) | |
704 | wait() | |
705 | end | |
706 | LAW.Part1 = nil | |
707 | HW.C0 = CA(MR(50), 0, MR(-37)) | |
708 | for i = 0.25, 1, 0.25 do | |
709 | RAW.C0 = CA(MR(-85-20*i), MR(5-5*i), MR(-10-25*i)) | |
710 | FW.C0 = CA(0, MR(-15+15*i), 0) | |
711 | wait() | |
712 | end | |
713 | Attach(Torso) | |
714 | HW.Part1 = nil | |
715 | TW.Part1 = Handle | |
716 | Hum.WalkSpeed = 16 | |
717 | for i = 0.15, 1, 0.15 do | |
718 | RAW.C0 = CA(MR(-105+95*i), 0, MR(-35+30*i)) | |
719 | wait() | |
720 | end | |
721 | for i = 0.33, 1, 0.33 do | |
722 | RAW.C0 = CA(MR(-10+10*i), 0, MR(-5+5*i)) | |
723 | wait() | |
724 | end | |
725 | RAW.Part1 = nil | |
726 | end | |
727 | ||
728 | --Norms: | |
729 | --RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
730 | --LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0) | |
731 | --FW.C0 = CA(0, MR(-50), 0) | |
732 | --HW.C0 = CA(MR(30), 0, 0) | |
733 | -- | |
734 | -- | |
735 | ||
736 | function Explode(Par, Pos, surface) | |
737 | Notime(function() | |
738 | local cf = CN(Pos) * CA(Par.CFrame:toEulerAnglesXYZ()) * surface[2] * CN(0, 1, 0) | |
739 | if surface[1] == "Anything" then | |
740 | cf = surface[2] | |
741 | end | |
742 | local col = Par.BrickColor.Color | |
743 | local r, g, b = col.r, col.g, col.b | |
744 | local col1, col2, col3 = C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100), C3(MRA(r*60, r*100)/100, MRA(g*60, g*100)/100, MRA(b*60, b*100)/100) | |
745 | local p = Part(workspace, true, false, 0, 0, BN(col1.r, col1.g, col1.b), V3(0.2, 0.2, 0.2)) | |
746 | local p2 = Part(workspace, true, false, 0, 0, BN(col2.r, col2.g, col2.b), V3(0.2, 0.2, 0.2)) | |
747 | local p3 = Part(workspace, true, false, 0, 0, BN(col3.r, col3.g, col3.b), V3(0.2, 0.2, 0.2)) | |
748 | p.CFrame = cf | |
749 | p2.CFrame = cf | |
750 | p3.CFrame = cf | |
751 | local m = Add.Mesh(p, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) | |
752 | local m2 = Add.Mesh(p2, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) | |
753 | local m3 = Add.Mesh(p3, "http://www.roblox.com/asset/?id=20329976", V3(1, 1, 1)) | |
754 | for i = -0.2, 1, 0.12 do | |
755 | p2.Transparency = i+0.1 | |
756 | p.Transparency = i | |
757 | p3.Transparency = i+0.2 | |
758 | m.Scale = V3(1+2.5*i, 1.4+1*i, 1+2.5*i) | |
759 | m2.Scale = V3(0.8+2*i, 1.2+1*i, 0.8+2*i) | |
760 | m3.Scale = V3(0.5+1*i, 1+1*i, 0.5+1*i) | |
761 | wait() | |
762 | end | |
763 | p2:remove() | |
764 | p3:remove() | |
765 | p:remove() | |
766 | end) | |
767 | end | |
768 | ||
769 | function Shoot(Pos) | |
770 | coroutine.resume(coroutine.create(function() | |
771 | local acc = Accuracy*100 | |
772 | local Start = Main2.CFrame * CN(0, 0, -0.5).p | |
773 | local Face = CN(Start, Pos) * CA(MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100, MR(MRA(-acc, acc))/100) | |
774 | local Cannonball = Part(Model, true, false, 0, 0, BN("Black"), V3(1.3, 1.3, 1.3)) | |
775 | Add.Sphere(Cannonball) | |
776 | Cannonball.CFrame = Face | |
777 | local Go = 3 | |
778 | local Drop = 0.55/(Go*3) | |
779 | local Dist = 500 | |
780 | local lastP = Start | |
781 | local omg = 0 | |
782 | for i = Go, Dist, Go do | |
783 | Drop = Drop + 1/(Go*3) | |
784 | omg = omg + Drop | |
785 | local dropping = CA(MR(-Drop), 0, 0) | |
786 | if omg > 130 then | |
787 | dropping = CN() | |
788 | end | |
789 | Face = Face * dropping * CN(0, 0, -Go) | |
790 | Cannonball.CFrame = Face | |
791 | local Magn = (Face.p - lastP).magnitude | |
792 | local T = Part(Model, true, false, 0.1, 0, BN("Mid gray"), V3(0.2, 1, 0.2)) | |
793 | local M = Instance.new("SpecialMesh",T) | |
794 | M.MeshType = "Head" | |
795 | M.Scale = V3(5, Magn, 5) | |
796 | T.CFrame = CN(lastP, Face.p) * CA(MR(-90), 0, 0) * CN(0, Magn/2, 0) | |
797 | Notime(function() | |
798 | wait(0.1) | |
799 | for i = 0.1, 1, 0.1 do | |
800 | T.Transparency = i+0.1 | |
801 | M.Scale = V3(5-5*i, Magn+0.5, 5-5*i) | |
802 | wait() | |
803 | end | |
804 | T:remove() | |
805 | end) | |
806 | local Hit, Hitpos = RayC(lastP, Face.p, Go*2, Char) | |
807 | lastP = Face.p | |
808 | if Hit then | |
809 | PlaySound(Sounds.Boom, true) | |
810 | local s = DetectSurface(Hitpos, Hit) | |
811 | Explode(Hit, Hitpos, s) | |
812 | Cannonball.CFrame = CN(Hitpos) | |
813 | local hu = GetHum(Hit.Parent) | |
814 | if hu == nil and Hit.Parent.className ~= "Hat" and Hit.Anchored then | |
815 | coroutine.resume(coroutine.create(function() | |
816 | wait(10) | |
817 | for i = 0, 1, 0.04 do | |
818 | Cannonball.Transparency = i | |
819 | wait() | |
820 | end | |
821 | Cannonball:remove() | |
822 | end)) | |
823 | else | |
824 | Cannonball:remove() | |
825 | end | |
826 | local Noobs = GetGroup(Hitpos, 5, Hit) | |
827 | for _,v in pairs(Noobs) do | |
828 | local dm = 60/((v[3]+3)/3) | |
829 | dm = MRA(dm*0.9, dm*1.04) | |
830 | v[1].Health = v[1].Health - dm | |
831 | local t = v[2]:findFirstChild("Head") | |
832 | if t then | |
833 | Show_Damage(t.Position, dm) | |
834 | end | |
835 | pcall(function() | |
836 | Tag(v[1]) | |
837 | end) | |
838 | end | |
839 | local Parts = GetParts(Hitpos, 7) | |
840 | for _,v in pairs(Parts) do | |
841 | if v[3] == false then | |
842 | Notime(function() | |
843 | if v[1].Name == "Brick wall" then | |
844 | v[1]:BreakJoints() | |
845 | v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3))) | |
846 | wait(0.1) | |
847 | v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (110/((v[2]+2)/3))) | |
848 | else | |
849 | v[1].Velocity = (CN(Hitpos, v[1].Position).lookVector * (80/((v[2]+2)/3))) | |
850 | end | |
851 | end) | |
852 | end | |
853 | end | |
854 | break | |
855 | end | |
856 | wait() | |
857 | end | |
858 | end)) | |
859 | end | |
860 | ||
861 | function ShootAnim(pos) | |
862 | RLW.Part1 = Rleg | |
863 | LLW.Part1 = Lleg | |
864 | local cf = ComputePos(Torso.Position, pos) | |
865 | local bp = Instance.new("BodyPosition",Torso) | |
866 | bp.maxForce = V3(MH, 0, MH) | |
867 | bp.P = 10000 | |
868 | PlaySound(Sounds.Shoot, true) | |
869 | local effect = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2)) | |
870 | local effect2 = Part(Model, false, false, 0, 0, BN(ShootColors[MRA(1,#ShootColors)]), V3(0.2, 0.2, 0.2)) | |
871 | local m1 = Add.Mesh(effect, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1)) | |
872 | local m2 = Add.Mesh(effect2, "http://www.roblox.com/asset/?id=20329976", V3(1,1,1)) | |
873 | local w1 = Weld(Main2, effect, CA(MR(-90), 0, 0), CN(0, -1, 0)) | |
874 | local w2 = Weld(Main2, effect2, CA(MR(-90), 0, 0), CN(0, -1, 0)) | |
875 | for i = 0, 1, 0.5 do | |
876 | RAW.C0 = CA(MR(20-50*i), MR(50-25*i), MR(30+45*i)) | |
877 | LAW.C0 = CA(MR(50-10*i), 0, MR(30+20*i)) * CN(0, -0.6-0.3*i, 0) | |
878 | RLW.C0 = CA(MR(30*i), 0, MR(-15*i)) | |
879 | LLW.C0 = CA(MR(10*i), 0, MR(-35*i)) | |
880 | FW.C0 = CA(MR(5*i), MR(-50-15*i), 0) | |
881 | HW.C0 = CA(MR(30), MR(35*i), MR(-25*i)) | |
882 | Neck.C0 = necko * CA(MR(10*i), 0, 0) | |
883 | bp.position = cf * CN(0, 0, 3*i).p | |
884 | m1.Scale = V3(0.5+0.6*i, 0.4+0.2*i, 0.5+0.6*i) | |
885 | m2.Scale = V3(0.3+0.5*i, 0.5+1*i, 0.3+0.5*i) | |
886 | w1.C1 = CN(0, -1-0.2*i, 0) | |
887 | w2.C1 = CN(0, -1-0.5*i, 0) | |
888 | effect.Transparency = 0.2*i | |
889 | effect2.Transparency = 0.2*i | |
890 | wait() | |
891 | end | |
892 | for i = 0.2, 1, 0.2 do | |
893 | RAW.C0 = CA(MR(-30-10*i), MR(25-5*i), MR(75+5*i)) | |
894 | LAW.C0 = CA(MR(40-5*i), 0, MR(50+5*i)) * CN(0, -0.9-0.05*i, 0) | |
895 | RLW.C0 = CA(MR(30+5*i), 0, MR(-15)) | |
896 | LLW.C0 = CA(MR(10+5*i), 0, MR(-35-5*i)) | |
897 | FW.C0 = CA(MR(5+5*i), MR(-65-5*i), 0) | |
898 | HW.C0 = CA(MR(30), MR(35+5*i), MR(-25-5*i)) | |
899 | Neck.C0 = necko * CA(MR(10+5*i), 0, 0) | |
900 | bp.position = cf * CN(0, 0, 3+1*i).p | |
901 | m1.Scale = V3(1+1*i, 0.7+0.9*i, 1+1*i) | |
902 | m2.Scale = V3(0.8+0.6*i, 1.5+1.6*i, 0.8+0.6*i) | |
903 | w1.C1 = CN(0, -1.2-0.6*i, 0) | |
904 | w2.C1 = CN(0, -1.5-1.8*i, 0) | |
905 | effect.Transparency = 0.2+0.9*i | |
906 | effect2.Transparency = 0.2+0.9*i | |
907 | wait() | |
908 | end | |
909 | effect:remove() | |
910 | effect2:remove() | |
911 | for i = 0.2, 1, 0.2 do | |
912 | bp.position = cf * CN(0, 0, 4+0.8*i).p | |
913 | wait() | |
914 | end | |
915 | for i = 0.08, 1, 0.06 do | |
916 | RAW.C0 = CA(MR(-40+50*i), MR(20+15*i), MR(80-35*i)) | |
917 | LAW.C0 = CA(MR(35-30*i), 0, MR(55-45*i)) * CN(0, -0.95+0.5*i, 0) | |
918 | RLW.C0 = CA(MR(35-35*i), 0, MR(-15+25*i)) | |
919 | LLW.C0 = CA(MR(15-15*i), 0, MR(-40+30*i)) | |
920 | FW.C0 = CA(MR(10-7*i), MR(-70+40*i), 0) | |
921 | HW.C0 = CA(MR(30), MR(40-40*i), MR(-30-10*i)) | |
922 | Neck.C0 = necko * CA(MR(15+5*i), 0, MR(20*i)) | |
923 | bp.position = cf * CN(0, 0, 4.8+0.8*i).p | |
924 | wait() | |
925 | end | |
926 | bp:remove() | |
927 | for i = 0.33, 1, 0.33 do | |
928 | RAW.C0 = CA(MR(10+10*i), MR(35+5*i), MR(45-5*i)) | |
929 | LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, -0.45+0.1*i, 0) | |
930 | FW.C0 = CA(MR(3-3*i), MR(-30+5*i), 0) | |
931 | HW.C0 = CA(MR(30), 0, MR(-40-10*i)) | |
932 | wait() | |
933 | end | |
934 | for i = 0.12, 1, 0.12 do | |
935 | RAW.C0 = CA(MR(20+5*i), MR(40+5*i), MR(40+5*i)) | |
936 | LAW.C0 = CA(MR(5), 0, MR(10)) * CN(0, -0.35-0.3*i, 0) | |
937 | FW.C0 = CA(0, MR(-25+5*i), 0) | |
938 | HW.C0 = CA(MR(30), 0, MR(-50-5*i)) | |
939 | wait() | |
940 | end | |
941 | local b = Part(Model, false, false, 0, 0, BN("Black"), V3(1.1, 1.1, 1.1)) | |
942 | local m = Add.Sphere(b) | |
943 | local w = Weld(Larm, b, CN(), CN(0, 1.4, 0)) | |
944 | for i = 0.16, 1, 0.16 do | |
945 | LAW.C0 = CA(MR(5+30*i), 0, MR(10+10*i)) * CN(0, -0.65+0.65*i, 0) | |
946 | RAW.C0 = CA(MR(25), MR(45+3*i), MR(40)) | |
947 | m.Scale = V3(0.5+0.5*i, 0.5+0.5*i, 0.5+0.5*i) | |
948 | Neck.C0 = necko * CA(MR(20-10*i), 0, MR(20-15*i)) | |
949 | wait() | |
950 | end | |
951 | for i = 0.1, 1, 0.1 do | |
952 | LAW.C0 = CA(MR(35+105*i), 0, MR(20+20*i)) * CN(0, -0.9*i, 0) | |
953 | RAW.C0 = CA(MR(25), MR(48+6*i), MR(40)) | |
954 | Neck.C0 = necko * CA(MR(10-10*i), 0, MR(5-35*i)) | |
955 | wait() | |
956 | end | |
957 | for i = 0.16, 1, 0.16 do | |
958 | LAW.C0 = CA(MR(140-10*i), 0, MR(40-15*i)) * CN(0, -0.9-0.2*i, 0) | |
959 | RAW.C0 = CA(MR(25), MR(54), MR(40)) | |
960 | Neck.C0 = necko * CA(MR(5*i), 0, MR(-30)) | |
961 | w.C0 = CN(1.5*i, 0.55*i, 1.1*i) | |
962 | wait() | |
963 | end | |
964 | PlaySound(Sounds.Reload, true) | |
965 | b:remove() | |
966 | w:remove() | |
967 | for i = 0.2, 1, 0.2 do | |
968 | LAW.C0 = CA(MR(130-10*i), 0, MR(25-15*i)) * CN(0, -1.1+0.2*i, 0) | |
969 | RAW.C0 = CA(MR(25-10*i), MR(54), MR(40)) | |
970 | Neck.C0 = necko * CA(MR(5-3*i), 0, MR(-30+5*i)) | |
971 | HW.C0 = CA(MR(30), 0, MR(-55+10*i)) | |
972 | FW.C0 = CA(0, MR(-20-5*i), 0) | |
973 | wait() | |
974 | end | |
975 | for i = 0.11, 1, 0.11 do | |
976 | LAW.C0 = CA(MR(120-60*i), 0, MR(10+15*i)) * CN(0, -0.9+0.3*i, 0) | |
977 | RAW.C0 = CA(MR(15+5*i), MR(54-4*i), MR(40-10*i)) | |
978 | Neck.C0 = necko * CA(MR(2-2*i), 0, MR(-25+25*i)) | |
979 | HW.C0 = CA(MR(30), 0, MR(-45+45*i)) | |
980 | FW.C0 = CA(0, MR(-25-20*i), 0) | |
981 | RLW.C0 = CA(0, 0, MR(10-8*i)) | |
982 | LLW.C0 = CA(0, 0, MR(-10+8*i)) | |
983 | wait() | |
984 | end | |
985 | Neck.C0 = necko | |
986 | for i = 0.25, 1, 0.25 do | |
987 | LAW.C0 = CA(MR(60-10*i), 0, MR(25+5*i)) * CN(0, -0.6, 0) | |
988 | RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
989 | HW.C0 = CA(MR(30), 0, 0) | |
990 | FW.C0 = CA(0, MR(-45-5*i), 0) | |
991 | RLW.C0 = CA(0, 0, MR(2-2*i)) | |
992 | LLW.C0 = CA(0, 0, MR(-2+2*i)) | |
993 | wait() | |
994 | end | |
995 | RLW.Part1 = nil | |
996 | LLW.Part1 = nil | |
997 | RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
998 | LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0) | |
999 | FW.C0 = CA(0, MR(-50), 0) | |
1000 | HW.C0 = CA(MR(30), 0, 0) | |
1001 | Neck.C0 = necko | |
1002 | end | |
1003 | ||
1004 | function Melee() | |
1005 | PlaySound(Sounds.Slash, true) | |
1006 | for i = 0.25, 1, 0.25 do | |
1007 | RAW.C0 = CA(MR(20+5*i), MR(50-5*i), MR(30+3*i)) | |
1008 | LAW.C0 = CA(MR(50), 0, MR(30+4*i)) * CN(0, -0.6-0.05*i, 0) | |
1009 | HW.C0 = CA(MR(30), MR(5*i), 0) | |
1010 | FW.C0 = CA(0, MR(-50-5*i), 0) | |
1011 | wait() | |
1012 | end | |
1013 | for i = 0.12, 1, 0.12 do | |
1014 | RAW.C0 = CA(MR(25+25*i), MR(45-30*i), MR(33+7*i)) | |
1015 | LAW.C0 = CA(MR(50), 0, MR(34+11*i)) * CN(0, -0.65-0.25*i, 0) | |
1016 | HW.C0 = CA(MR(30), MR(5+25*i), 0) | |
1017 | FW.C0 = CA(0, MR(-55-25*i), 0) | |
1018 | wait() | |
1019 | end | |
1020 | for i = 0.33, 1, 0.33 do | |
1021 | RAW.C0 = CA(MR(50+15*i), MR(15-5*i), MR(40-10*i)) * CN(0, -0.2*i, 0) | |
1022 | LAW.C0 = CA(MR(50+10*i), 0, MR(45-5*i)) * CN(0, -0.9+0.15*i, 0) | |
1023 | HW.C0 = CA(MR(30+2*i), MR(30+5*i), 0) | |
1024 | FW.C0 = CA(0, MR(-80+10*i), MR(-5*i)) | |
1025 | wait() | |
1026 | end | |
1027 | Hurt = true | |
1028 | Debounce = true | |
1029 | for i = 0.07, 1, 0.07 do | |
1030 | RAW.C0 = CA(MR(65+55*i), MR(10), MR(30-70*i)) * CN(0, -0.2-1.1*i, 0) | |
1031 | LAW.C0 = CA(MR(60+120*i), 0, MR(40-70*i)) * CN(0, -0.75+0.7*i, 0) | |
1032 | HW.C0 = CA(MR(32+6*i), MR(35+20*i), MR(-4*i)) | |
1033 | FW.C0 = CA(0, MR(-70+110*i), 0) | |
1034 | wait() | |
1035 | end | |
1036 | for i = 0.16, 1, 0.16 do | |
1037 | RAW.C0 = CA(MR(120+10*i), MR(10), MR(-40-5*i)) * CN(0, -1.3-0.1*i, 0) | |
1038 | LAW.C0 = CA(MR(180+15*i), 0, MR(-30-20*i)) * CN(0, -0.05+0.1*i, 0) | |
1039 | HW.C0 = CA(MR(38+2*i), MR(55-6*i), MR(-4-1*i)) | |
1040 | FW.C0 = CA(0, MR(40+10*i), 0) | |
1041 | wait() | |
1042 | end | |
1043 | Hurt = false | |
1044 | for i = 0.2, 1, 0.2 do | |
1045 | RAW.C0 = CA(MR(130+5*i), MR(10), MR(-45-2*i)) * CN(0, -1.4-0.05*i, 0) | |
1046 | LAW.C0 = CA(MR(195+5*i), 0, MR(-50-8*i)) * CN(0, 0.05+0.05*i, 0) | |
1047 | HW.C0 = CA(MR(40), MR(49-2*i), MR(-5)) | |
1048 | FW.C0 = CA(0, MR(50+3*i), 0) | |
1049 | wait() | |
1050 | end | |
1051 | wait(0.2) | |
1052 | for i = 0.2, 1, 0.2 do | |
1053 | RAW.C0 = CA(MR(135-10*i), MR(10+5*i), MR(-47+10*i)) * CN(0, -1.45+0.25*i, 0) | |
1054 | LAW.C0 = CA(MR(200-10*i), 0, MR(-58+10*i)) * CN(0, 0.1-0.1*i, 0) | |
1055 | HW.C0 = CA(MR(40), MR(47-5*i), MR(-5+5*i)) | |
1056 | FW.C0 = CA(0, MR(53-10*i), 0) | |
1057 | wait() | |
1058 | end | |
1059 | for i = 0.08, 1, 0.08 do | |
1060 | RAW.C0 = CA(MR(125-90*i), MR(15+30*i), MR(-37+57*i)) * CN(0, -1.2+1.1*i, 0) | |
1061 | LAW.C0 = CA(MR(190-125*i), 0, MR(-48+68*i)) * CN(0, -0.5*i, 0) | |
1062 | HW.C0 = CA(MR(40-7*i), MR(42-37*i), 0) | |
1063 | FW.C0 = CA(0, MR(43-82*i), 0) | |
1064 | wait() | |
1065 | end | |
1066 | for i = 0.2, 1, 0.2 do | |
1067 | RAW.C0 = CA(MR(35-15*i), MR(45+5*i), MR(20+10*i)) * CN(0, -0.1+0.1*i, 0) | |
1068 | LAW.C0 = CA(MR(65-15*i), 0, MR(20+10*i)) * CN(0, -0.5-0.1*i, 0) | |
1069 | HW.C0 = CA(MR(33-3*i), MR(5-5*i), 0) | |
1070 | FW.C0 = CA(0, MR(-41-9*i), 0) | |
1071 | wait() | |
1072 | end | |
1073 | RLW.Part1 = nil | |
1074 | LLW.Part1 = nil | |
1075 | RAW.C0 = CA(MR(20), MR(50), MR(30)) | |
1076 | LAW.C0 = CA(MR(50), 0, MR(30)) * CN(0, -0.6, 0) | |
1077 | FW.C0 = CA(0, MR(-50), 0) | |
1078 | HW.C0 = CA(MR(30), 0, 0) | |
1079 | Neck.C0 = necko | |
1080 | end | |
1081 | ||
1082 | function onSelected(mouse) | |
1083 | SelectAnim() | |
1084 | Selected = true | |
1085 | mouse.Button1Down:connect(function() | |
1086 | if Attacking == false then | |
1087 | Attacking = true | |
1088 | mouse.Button1Up:wait() | |
1089 | Shoot(mouse.Hit.p) | |
1090 | ShootAnim(mouse.Hit.p) | |
1091 | Attacking = false | |
1092 | end | |
1093 | end) | |
1094 | mouse.KeyDown:connect(function(key) | |
1095 | key = key:lower() | |
1096 | if key == "q" then | |
1097 | if Attacking == false then | |
1098 | Attacking = true | |
1099 | Melee() | |
1100 | Attacking = false | |
1101 | end | |
1102 | end | |
1103 | end) | |
1104 | end | |
1105 | ||
1106 | function onDeselected(mouse) | |
1107 | Selected = false | |
1108 | DeselAnim() | |
1109 | end | |
1110 | ||
1111 | bin.Selected:connect(onSelected) | |
1112 | bin.Deselected:connect(onDeselected) |