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1-
public OnPropUpdate(update,idx)
1+
public OnPlayerUpdateEx(playerid)
2
{
3
	new ticks = tickcount();
4-
    new file[64];
4+
    if(IsPlayerConnected(playerid))
5-
    if(update == 1)
5+
6
        if(gPlayerLogged[playerid] == 1)
7-
        format(file, sizeof(file),"LARP/Properties/%d.ini",idx);
7+
8-
        if(dini_Exists(file))
8+
            new string3[64];
9
            new playername3[MAX_PLAYER_NAME];
10-
            if(HouseInfo[idx][hSetted] == 1)
10+
            GetPlayerName(playerid, playername3, sizeof(playername3));
11-
            {
11+
            format(string3, sizeof(string3), "LARP/Users/%s.ini", playername3);
12-
                dini_FloatSet(file,"Entrance_X",HouseInfo[idx][hEntrancex]);
12+
13-
                dini_FloatSet(file,"Entrance_Y",HouseInfo[idx][hEntrancey]);
13+
            dini_IntSet(string3, "Password",PlayerInfo[playerid][pKey]);
14-
                dini_FloatSet(file,"Entrance_Z",HouseInfo[idx][hEntrancez]);
14+
            dini_IntSet(string3, "Level",PlayerInfo[playerid][pLevel]);
15-
                dini_FloatSet(file,"Exit_X",HouseInfo[idx][hExitx]);
15+
            dini_IntSet(string3, "Spawn",PlayerInfo[playerid][pSpawn]);
16-
                dini_FloatSet(file,"Exit_Y",HouseInfo[idx][hExity]);
16+
            dini_IntSet(string3, "TesterLevel",PlayerInfo[playerid][pTester]);
17-
                dini_FloatSet(file,"Exit_Z",HouseInfo[idx][hExitz]);
17+
            dini_IntSet(string3, "HelperLevel",PlayerInfo[playerid][pHelper]);
18-
                dini_IntSet(file,"Health_X",HouseInfo[idx][hHealthx]);
18+
            dini_IntSet(string3, "AdminLevel",PlayerInfo[playerid][pAdmin]);
19-
                dini_IntSet(file,"Health_Y",HouseInfo[idx][hHealthy]);
19+
            dini_IntSet(string3, "RegularRank",PlayerInfo[playerid][pRegularRank]);
20-
                dini_IntSet(file,"Health_Z",HouseInfo[idx][hHealthz]);
20+
            dini_IntSet(string3, "UpgradePoints",PlayerInfo[playerid][gPupgrade]);
21-
                dini_IntSet(file,"Armour_X",HouseInfo[idx][hArmourx]);
21+
            dini_IntSet(string3, "ConnectedTime",PlayerInfo[playerid][pConnectSeconds]);
22-
                dini_IntSet(file,"Armour_Y",HouseInfo[idx][hArmoury]);
22+
            dini_IntSet(string3, "Registered",PlayerInfo[playerid][pReg]);
23-
                dini_IntSet(file,"Armour_Z",HouseInfo[idx][hArmourz]);
23+
            dini_IntSet(string3, "Sex",PlayerInfo[playerid][pSex]);
24-
                dini_Set(file,"Owner",HouseInfo[idx][hOwner]);
24+
            dini_IntSet(string3, "Age",PlayerInfo[playerid][pAge]);
25-
                dini_Set(file,"Description",HouseInfo[idx][hDiscription]);
25+
            dini_IntSet(string3, "GPS",PlayerInfo[playerid][pGPS]);
26-
                dini_IntSet(file,"Price",HouseInfo[idx][hValue]);
26+
            dini_IntSet(string3, "Origin",PlayerInfo[playerid][pOrigin]);
27-
                dini_IntSet(file,"Health",HouseInfo[idx][hHel]);
27+
            dini_IntSet(string3, "CK",PlayerInfo[playerid][pCK]);
28-
                dini_IntSet(file,"Armour",HouseInfo[idx][hArm]);
28+
            dini_IntSet(string3, "Muted",PlayerInfo[playerid][pMuted]);
29-
                dini_IntSet(file,"Interior",HouseInfo[idx][hInt]);
29+
            dini_IntSet(string3, "Frozen",PlayerInfo[playerid][pFrozen]);
30-
                dini_IntSet(file,"Locked",HouseInfo[idx][hLock]);
30+
            dini_IntSet(string3, "Blind",PlayerInfo[playerid][pBlind]);
31-
                dini_IntSet(file,"Owned",HouseInfo[idx][hOwned]);
31+
            dini_IntSet(string3, "Respect",PlayerInfo[playerid][pExp]);
32-
                dini_IntSet(file,"Rooms",HouseInfo[idx][hRooms]);
32+
            dini_IntSet(string3, "Money",PlayerInfo[playerid][pCash]);
33-
                dini_IntSet(file,"RentPrice",HouseInfo[idx][hRentabil]);
33+
            PlayerInfo[playerid][pCash] = ScriptMoney[playerid];
34-
                dini_IntSet(file,"Takings",HouseInfo[idx][hTakings]);
34+
            dini_IntSet(string3, "Bank",PlayerInfo[playerid][pAccount]);
35-
                dini_IntSet(file,"LevelNeeded",HouseInfo[idx][hLevel]);
35+
            dini_IntSet(string3, "Crimes",PlayerInfo[playerid][pCrimes]);
36-
                dini_IntSet(file,"World",HouseInfo[idx][hWorld]);
36+
            dini_Set(string3, "CrimeReason",PlayerInfo[playerid][pCrimeReason]);
37-
                dini_IntSet(file,"Setted",HouseInfo[idx][hSetted]);
37+
            dini_IntSet(string3, "Wanted",PlayerInfo[playerid][pWanted]);
38-
                dini_IntSet(file,"Drugs",HouseInfo[idx][hDrugs]);
38+
            dini_IntSet(string3, "WantedLevel",PlayerInfo[playerid][pWantedLevel]);
39-
                dini_IntSet(file,"Materials",HouseInfo[idx][hMaterials]);
39+
            dini_IntSet(string3, "Kills",PlayerInfo[playerid][pKills]);
40-
                dini_IntSet(file,"Weapon1",HouseInfo[idx][hWeapon1]);
40+
            dini_IntSet(string3, "Deaths",PlayerInfo[playerid][pDeaths]);
41-
                dini_IntSet(file,"Ammo1",HouseInfo[idx][hAmmo1]);
41+
            dini_IntSet(string3, "Arrested",PlayerInfo[playerid][pArrested]);
42-
                dini_IntSet(file,"Weapon2",HouseInfo[idx][hWeapon2]);
42+
            dini_IntSet(string3, "WantedDeaths",PlayerInfo[playerid][pWantedDeaths]);
43-
                dini_IntSet(file,"Ammo2",HouseInfo[idx][hAmmo2]);
43+
            dini_IntSet(string3, "Phonebook",PlayerInfo[playerid][pPhoneBook]);
44-
                dini_IntSet(file,"Weapon3",HouseInfo[idx][hWeapon3]);
44+
            dini_IntSet(string3, "LottoNr",PlayerInfo[playerid][pLottoNr]);
45-
                dini_IntSet(file,"Ammo3",HouseInfo[idx][hAmmo3]);
45+
            dini_IntSet(string3, "Fishes",PlayerInfo[playerid][pFishes]);
46-
                dini_IntSet(file,"Weapon4",HouseInfo[idx][hWeapon4]);
46+
            dini_IntSet(string3, "BiggestFish",PlayerInfo[playerid][pBiggestFish]);
47-
                dini_IntSet(file,"Ammo4",HouseInfo[idx][hAmmo4]);
47+
            dini_IntSet(string3, "Job",PlayerInfo[playerid][pJob]);
48-
                dini_IntSet(file,"Weapon5",HouseInfo[idx][hWeapon5]);
48+
            dini_IntSet(string3, "Paycheck",PlayerInfo[playerid][pPayCheck]);
49-
                dini_IntSet(file,"Ammo5",HouseInfo[idx][hAmmo5]);
49+
            dini_IntSet(string3, "HeadValue",PlayerInfo[playerid][pHeadValue]);
50-
                dini_IntSet(file,"Weapon6",HouseInfo[idx][hWeapon6]);
50+
            dini_IntSet(string3, "Jailed",PlayerInfo[playerid][pJailed]);
51-
                dini_IntSet(file,"Ammo6",HouseInfo[idx][hAmmo6]);
51+
            dini_IntSet(string3, "JailTime",PlayerInfo[playerid][pJailTime]);
52-
                dini_Set(file,"Message",HouseInfo[idx][hMessage]);
52+
            dini_IntSet(string3, "CanRobTime",PlayerInfo[playerid][pRobTime]);
53-
            }
53+
            dini_IntSet(string3, "Materials",PlayerInfo[playerid][pMats]);
54-
            else
54+
            dini_IntSet(string3, "Drugs",PlayerInfo[playerid][pDrugs]);
55-
            {
55+
            dini_IntSet(string3, "Leader",PlayerInfo[playerid][pLeader]);
56-
                fremove(file);
56+
            dini_IntSet(string3, "Member",PlayerInfo[playerid][pMember]);
57-
            }
57+
            dini_IntSet(string3, "FMember",PlayerInfo[playerid][pFMember]);
58
            dini_IntSet(string3, "Rank",PlayerInfo[playerid][pRank]);
59
            dini_IntSet(string3, "Char",PlayerInfo[playerid][pChar]);
60-
    else if(update == 2)
60+
            dini_IntSet(string3, "ContractTime",PlayerInfo[playerid][pContractTime]);
61
            dini_IntSet(string3, "DetSkill",PlayerInfo[playerid][pDetSkill]);
62-
        format(file, sizeof(file),"LARP/Bizzes/%d.ini",idx);
62+
            dini_IntSet(string3, "SexSkill",PlayerInfo[playerid][pSexSkill]);
63-
        if(dini_Exists(file))
63+
            dini_IntSet(string3, "BoxSkill",PlayerInfo[playerid][pBoxSkill]);
64
            dini_IntSet(string3, "LawSkill",PlayerInfo[playerid][pLawSkill]);
65-
            if(BizzInfo[idx][bSetted] == 1)
65+
            dini_IntSet(string3, "MechSkill",PlayerInfo[playerid][pMechSkill]);
66-
            {
66+
            dini_IntSet(string3, "JackSkill",PlayerInfo[playerid][pJackSkill]);
67-
                dini_IntSet(file,"Owned",BizzInfo[idx][bOwned]);
67+
            dini_IntSet(string3, "CarSkill",PlayerInfo[playerid][pCarSkill]);
68-
                dini_Set(file,"Owner",BizzInfo[idx][bOwner]);
68+
            dini_IntSet(string3, "NewsSkill",PlayerInfo[playerid][pNewsSkill]);
69-
                dini_Set(file,"Message",BizzInfo[idx][bMessage]);
69+
            dini_IntSet(string3, "DrugsSkill",PlayerInfo[playerid][pDrugsSkill]);
70-
                dini_Set(file,"ExtortionBy",BizzInfo[idx][bExtortion]);
70+
            dini_IntSet(string3, "CookSkill",PlayerInfo[playerid][pCookSkill]);
71-
                dini_FloatSet(file,"Entrance_X",BizzInfo[idx][bEntranceX]);
71+
            dini_IntSet(string3, "FishSkill",PlayerInfo[playerid][pFishSkill]);
72-
                dini_FloatSet(file,"Entrance_Y",BizzInfo[idx][bEntranceY]);
72+
            dini_FloatSet(string3, "pHealth",PlayerInfo[playerid][pHealth]);
73-
                dini_FloatSet(file,"Entrance_Z",BizzInfo[idx][bEntranceZ]);
73+
            dini_FloatSet(string3, "pArmour",PlayerInfo[playerid][pArmour]);
74-
                dini_FloatSet(file,"Exit_X",BizzInfo[idx][bExitX]);
74+
            dini_IntSet(string3, "Int",PlayerInfo[playerid][pInt]);
75-
                dini_FloatSet(file,"Exit_Y",BizzInfo[idx][bExitY]);
75+
            dini_IntSet(string3, "InteriorNr",PlayerInfo[playerid][pInteriorNr]);
76-
                dini_FloatSet(file,"Exit_Z",BizzInfo[idx][bExitZ]);
76+
            dini_IntSet(string3, "Local",PlayerInfo[playerid][pLocal]);
77-
                dini_IntSet(file,"LevelNeeded",BizzInfo[idx][bLevelNeeded]);
77+
            dini_IntSet(string3, "Team",PlayerInfo[playerid][pTeam]);
78-
                dini_IntSet(file,"Price",BizzInfo[idx][bBuyPrice]);
78+
            dini_IntSet(string3, "Model",PlayerInfo[playerid][pModel]);
79-
                dini_IntSet(file,"EntranceCost",BizzInfo[idx][bEntranceCost]);
79+
            dini_IntSet(string3, "PhoneNr",PlayerInfo[playerid][pPnumber]);
80-
                dini_IntSet(file,"Till",BizzInfo[idx][bTill]);
80+
            dini_IntSet(string3, "Car",PlayerInfo[playerid][pPcarkey]);
81-
                dini_IntSet(file,"Locked",BizzInfo[idx][bLocked]);
81+
            dini_IntSet(string3, "Car2",PlayerInfo[playerid][pPcarkey2]);
82-
                dini_IntSet(file,"Interior",BizzInfo[idx][bInterior]);
82+
            dini_IntSet(string3, "House",PlayerInfo[playerid][pPhousekey]);
83-
                dini_IntSet(file,"Products",BizzInfo[idx][bProducts]);
83+
            dini_IntSet(string3, "Bizz",PlayerInfo[playerid][pPbiskey]);
84-
                dini_IntSet(file,"MaxProducts",BizzInfo[idx][bMaxProducts]);
84+
            dini_FloatSet(string3, "Pos_x",PlayerInfo[playerid][pPos_x]);
85-
                dini_IntSet(file,"ProductPrice",BizzInfo[idx][bPriceProd]);
85+
            dini_FloatSet(string3, "Pos_y",PlayerInfo[playerid][pPos_y]);
86-
                dini_IntSet(file,"VirtualWorld",BizzInfo[idx][bVirWorld]);
86+
            dini_FloatSet(string3, "Pos_z",PlayerInfo[playerid][pPos_z]);
87-
                dini_IntSet(file,"InteriorNr",BizzInfo[idx][bInteriorNr]);
87+
            dini_IntSet(string3, "Passport",PlayerInfo[playerid][pPassport]);
88-
                dini_IntSet(file,"Setted",BizzInfo[idx][bSetted]);
88+
            dini_IntSet(string3, "CarLic",PlayerInfo[playerid][pCarLic]);
89-
            }
89+
            dini_IntSet(string3, "FlyLic",PlayerInfo[playerid][pFlyLic]);
90-
            else
90+
            dini_IntSet(string3, "BoatLic",PlayerInfo[playerid][pBoatLic]);
91-
            {
91+
            dini_IntSet(string3, "FishLic",PlayerInfo[playerid][pFishLic]);
92-
                fremove(file);
92+
            dini_IntSet(string3, "GunLic",PlayerInfo[playerid][pGunLic]);
93-
            }
93+
            dini_IntSet(string3, "CopLic",PlayerInfo[playerid][pCopLic]);
94
            dini_IntSet(string3, "CarTime",PlayerInfo[playerid][pCarTime]);
95
            dini_IntSet(string3, "PayDay",PlayerInfo[playerid][pPayDay]);
96-
    else if(update == 3)
96+
            dini_IntSet(string3, "PayDayHad",PlayerInfo[playerid][pPayDayHad]);
97
            dini_IntSet(string3, "Watch",PlayerInfo[playerid][pWatch]);
98-
        format(file, sizeof(file),"LARP/SBizzes/%d.ini",idx);
98+
            dini_IntSet(string3, "Crashed",PlayerInfo[playerid][pCrashed]);
99-
        if(!dini_Exists(file))
99+
            dini_IntSet(string3, "Wins",PlayerInfo[playerid][pWins]);
100
            dini_IntSet(string3, "Loses",PlayerInfo[playerid][pLoses]);
101-
            dini_Create(file);
101+
            dini_IntSet(string3, "AlcoholPerk",PlayerInfo[playerid][pAlcoholPerk]);
102
            dini_IntSet(string3, "DrugPerk",PlayerInfo[playerid][pDrugPerk]);
103-
        dini_IntSet(file,"Owned",SBizzInfo[idx][sbOwned]);
103+
            dini_IntSet(string3, "MiserPerk",PlayerInfo[playerid][pMiserPerk]);
104-
        dini_Set(file,"Owner",SBizzInfo[idx][sbOwner]);
104+
            dini_IntSet(string3, "PainPerk",PlayerInfo[playerid][pPainPerk]);
105-
        dini_Set(file,"Message",SBizzInfo[idx][sbMessage]);
105+
            dini_IntSet(string3, "TraderPerk",PlayerInfo[playerid][pTraderPerk]);
106-
        dini_Set(file,"ExtortionBy",SBizzInfo[idx][sbExtortion]);
106+
            dini_IntSet(string3, "Tutorial",PlayerInfo[playerid][pTut]);
107-
        dini_FloatSet(file,"Entrance_X",SBizzInfo[idx][sbEntranceX]);
107+
            dini_IntSet(string3, "VirWorld",PlayerInfo[playerid][pVirWorld]);
108-
        dini_FloatSet(file,"Entrance_Y",SBizzInfo[idx][sbEntranceY]);
108+
            dini_IntSet(string3, "Fuel",PlayerInfo[playerid][pFuel]);
109-
        dini_FloatSet(file,"Entrance_Z",SBizzInfo[idx][sbEntranceZ]);
109+
            dini_IntSet(string3, "Married",PlayerInfo[playerid][pMarried]);
110-
        dini_IntSet(file,"LevelNeeded",SBizzInfo[idx][sbLevelNeeded]);
110+
            dini_Set(string3, "MarriedTo",PlayerInfo[playerid][pMarriedTo]);
111-
        dini_IntSet(file,"Price",SBizzInfo[idx][sbBuyPrice]);
111+
            dini_IntSet(string3, "FishTool",PlayerInfo[playerid][pFishTool]);
112-
        dini_IntSet(file,"EntranceCost",SBizzInfo[idx][sbEntranceCost]);
112+
            dini_Set(string3, "WhyLeft",PlayerInfo[playerid][pWhyLeft]);
113-
        dini_IntSet(file,"Till",SBizzInfo[idx][sbTill]);
113+
            dini_Set(string3, "Note1",PlayerInfo[playerid][pNote1]);
114-
        dini_IntSet(file,"Locked",SBizzInfo[idx][sbLocked]);
114+
            dini_IntSet(string3, "Note1s",PlayerInfo[playerid][pNote1s]);
115-
        dini_IntSet(file,"Interior",SBizzInfo[idx][sbInterior]);
115+
            dini_Set(string3, "Note2",PlayerInfo[playerid][pNote2]);
116-
        dini_IntSet(file,"Products",SBizzInfo[idx][sbProducts]);
116+
            dini_IntSet(string3, "Note2s",PlayerInfo[playerid][pNote2s]);
117-
        dini_IntSet(file,"MaxProducts",SBizzInfo[idx][sbMaxProducts]);
117+
            dini_Set(string3, "Note3",PlayerInfo[playerid][pNote3]);
118-
        dini_IntSet(file,"ProductPrice",SBizzInfo[idx][sbPriceProd]);
118+
            dini_IntSet(string3, "Note3s",PlayerInfo[playerid][pNote3s]);
119
            dini_Set(string3, "Note4",PlayerInfo[playerid][pNote4]);
120-
    else if(update == 4)
120+
            dini_IntSet(string3, "Note4s",PlayerInfo[playerid][pNote4s]);
121
            dini_Set(string3, "Note5",PlayerInfo[playerid][pNote5]);
122-
        format(file, sizeof(file),"LARP/Vehicles/%d.ini",idx);
122+
            dini_IntSet(string3, "Note5s",PlayerInfo[playerid][pNote5s]);
123-
        if(dini_Exists(file))
123+
            dini_IntSet(string3, "InvWeapon",PlayerInfo[playerid][pInvWeapon]);
124
            dini_IntSet(string3, "InvAmmo",PlayerInfo[playerid][pInvAmmo]);
125-
            dini_IntSet(file,"Model",CarInfo[idx][cModel]);
125+
            dini_IntSet(string3, "InvWeapon2",PlayerInfo[playerid][pInvWeapon2]);
126-
            dini_FloatSet(file,"Location_X",CarInfo[idx][cLocationx]);
126+
            dini_IntSet(string3, "InvAmmo2",PlayerInfo[playerid][pInvAmmo2]);
127-
            dini_FloatSet(file,"Location_Y",CarInfo[idx][cLocationy]);
127+
            dini_IntSet(string3, "InvWeapon3",PlayerInfo[playerid][pInvWeapon3]);
128-
            dini_FloatSet(file,"Location_Z",CarInfo[idx][cLocationz]);
128+
            dini_IntSet(string3, "InvAmmo3",PlayerInfo[playerid][pInvAmmo3]);
129-
            dini_FloatSet(file,"Angle",CarInfo[idx][cAngle]);
129+
            dini_IntSet(string3, "InvWeapon4",PlayerInfo[playerid][pInvWeapon4]);
130-
            dini_IntSet(file,"Color_1",CarInfo[idx][cColorOne]);
130+
            dini_IntSet(string3, "InvAmmo4",PlayerInfo[playerid][pInvAmmo4]);
131-
            dini_IntSet(file,"Color_2",CarInfo[idx][cColorTwo]);
131+
            dini_IntSet(string3, "InvWeapon5",PlayerInfo[playerid][pInvWeapon5]);
132-
            dini_Set(file,"Owner",CarInfo[idx][cOwner]);
132+
            dini_IntSet(string3, "InvAmmo5",PlayerInfo[playerid][pInvAmmo5]);
133-
            dini_IntSet(file,"Owned",CarInfo[idx][cOwned]);
133+
            dini_IntSet(string3, "InvWeapon6",PlayerInfo[playerid][pInvWeapon6]);
134-
            dini_IntSet(file,"Locked",CarInfo[idx][cLock]);
134+
            dini_IntSet(string3, "InvAmmo6",PlayerInfo[playerid][pInvAmmo6]);
135-
            dini_Set(file,"Plate",CarInfo[idx][cPlate]);
135+
            dini_IntSet(string3, "Lighter",PlayerInfo[playerid][pLighter]);
136-
            dini_IntSet(file,"Paintjob",CarInfo[idx][cPaintjob]);
136+
            dini_IntSet(string3, "Cigarettes",PlayerInfo[playerid][pCigarettes]);
137-
            dini_IntSet(file,"VirtualWorld",CarInfo[idx][cVirWorld]);
137+
            dini_IntSet(string3, "DDManager",PlayerInfo[playerid][pDM]);
138-
            dini_IntSet(file,"Component0",CarInfo[idx][cComponent0]);
138+
            dini_IntSet(string3, "OnDuty",PlayerInfo[playerid][pDuty]);
139-
            dini_IntSet(file,"Component1",CarInfo[idx][cComponent1]);
139+
            dini_IntSet(string3, "Warnings",PlayerInfo[playerid][pWarned]);
140-
            dini_IntSet(file,"Component2",CarInfo[idx][cComponent2]);
140+
            dini_IntSet(string3, "Swat",PlayerInfo[playerid][pSwat]);
141-
            dini_IntSet(file,"Component3",CarInfo[idx][cComponent3]);
141+
            dini_IntSet(string3, "Fighting",PlayerInfo[playerid][pFS]);
142-
            dini_IntSet(file,"Component4",CarInfo[idx][cComponent4]);
142+
            dini_IntSet(string3, "Boxing",PlayerInfo[playerid][pBoxiSkill]);
143-
            dini_IntSet(file,"Component5",CarInfo[idx][cComponent5]);
143+
            dini_IntSet(string3, "KneeHead",PlayerInfo[playerid][pKneeSkill]);
144-
            dini_IntSet(file,"Component6",CarInfo[idx][cComponent6]);
144+
            dini_IntSet(string3, "KungFu",PlayerInfo[playerid][pKungSkill]);
145-
            dini_IntSet(file,"Component7",CarInfo[idx][cComponent7]);
145+
            dini_IntSet(string3, "GrabKick",PlayerInfo[playerid][pGrabSkill]);
146-
            dini_IntSet(file,"Component8",CarInfo[idx][cComponent8]);
146+
            dini_IntSet(string3, "Elbow",PlayerInfo[playerid][pElbowSkill]);
147-
            dini_IntSet(file,"Component9",CarInfo[idx][cComponent9]);
147+
            dini_IntSet(string3, "Tactical",PlayerInfo[playerid][pTactical]);
148-
            dini_IntSet(file,"Component10",CarInfo[idx][cComponent10]);
148+
            dini_IntSet(string3, "SpecialF",PlayerInfo[playerid][pSpecialF]);
149-
            dini_IntSet(file,"Component11",CarInfo[idx][cComponent11]);
149+
            dini_IntSet(string3, "DutyBanned",PlayerInfo[playerid][pDBanned]);
150-
            dini_IntSet(file,"Component12",CarInfo[idx][cComponent12]);
150+
            dini_IntSet(string3, "DDTicket",PlayerInfo[playerid][pDTK]);
151-
            dini_IntSet(file,"Component13",CarInfo[idx][cComponent13]);
151+
            dini_IntSet(string3, "DDSTicket",PlayerInfo[playerid][pDSTK]);
152-
            dini_IntSet(file,"SecurityCode",CarInfo[idx][cCode]);
152+
            dini_IntSet(string3, "Speedo",PlayerInfo[playerid][pSpeedo]);
153
            dini_IntSet(string3, "Mask",PlayerInfo[playerid][pMask]);
154
            dini_IntSet(string3, "HydraDriver",PlayerInfo[playerid][pHydraR]);
155-
    printf("%i - onpropupdate", tickcount() - ticks);
155+
            dini_IntSet(string3, "HunterDriver",PlayerInfo[playerid][pHunterR]);
156
            dini_IntSet(string3, "RhinoDriver",PlayerInfo[playerid][pRhinoR]);
157
            dini_IntSet(string3, "PredatorDriver",PlayerInfo[playerid][pPredR]);
158
            dini_IntSet(string3, "ViewPms",PlayerInfo[playerid][pViewPms]);
159
            dini_IntSet(string3, "AppearList",PlayerInfo[playerid][pAppearList]);
160
            dini_IntSet(string3, "AmmunationTime",PlayerInfo[playerid][pAmmuTrainTime]);
161
            dini_IntSet(string3, "PistolSkill",PlayerInfo[playerid][pPistSkill]);
162
            dini_IntSet(string3, "SilencedSkill",PlayerInfo[playerid][pSilenSkill]);
163
            dini_IntSet(string3, "DesertSkill",PlayerInfo[playerid][pDesertSkill]);
164
            dini_IntSet(string3, "ShotgunSkill",PlayerInfo[playerid][pShotgSkill]);
165
            dini_IntSet(string3, "SawnoffSkill",PlayerInfo[playerid][pSawnSkill]);
166
            dini_IntSet(string3, "CombatSkill",PlayerInfo[playerid][pCombSkill]);
167
            dini_IntSet(string3, "UziSkill",PlayerInfo[playerid][pUziSkill]);
168
            dini_IntSet(string3, "SMGSkill",PlayerInfo[playerid][pSmgSkill]);
169
            dini_IntSet(string3, "AK47Skill",PlayerInfo[playerid][pAkSkill]);
170
            dini_IntSet(string3, "M4Skill",PlayerInfo[playerid][pM4Skill]);
171
            dini_IntSet(string3, "TutorialDone",PlayerInfo[playerid][pTutDone]);
172
            dini_IntSet(string3, "RegularCount",PlayerInfo[playerid][pRegularCount]);
173
            dini_IntSet(string3, "PassportTime",PlayerInfo[playerid][pPassportTime]);
174
            dini_IntSet(string3, "OfficerTime",PlayerInfo[playerid][pOfficerTime]);
175
            dini_IntSet(string3, "Achievement0",PlayerInfo[playerid][pAchievement0]);
176
            dini_IntSet(string3, "Achievement1",PlayerInfo[playerid][pAchievement1]);
177
            dini_IntSet(string3, "Achievement2",PlayerInfo[playerid][pAchievement2]);
178
            dini_IntSet(string3, "Achievement3",PlayerInfo[playerid][pAchievement3]);
179
            dini_IntSet(string3, "Achievement4",PlayerInfo[playerid][pAchievement4]);
180
            dini_IntSet(string3, "Achievement5",PlayerInfo[playerid][pAchievement5]);
181
            dini_IntSet(string3, "Achievement6",PlayerInfo[playerid][pAchievement6]);
182
            dini_IntSet(string3, "Achievement7",PlayerInfo[playerid][pAchievement7]);
183
            dini_IntSet(string3, "Achievement8",PlayerInfo[playerid][pAchievement8]);
184
            dini_IntSet(string3, "Achievement9",PlayerInfo[playerid][pAchievement9]);
185
            dini_IntSet(string3, "Achievement10",PlayerInfo[playerid][pAchievement10]);
186
            dini_IntSet(string3, "Achievement11",PlayerInfo[playerid][pAchievement11]);
187
            dini_IntSet(string3, "Achievement12",PlayerInfo[playerid][pAchievement12]);
188
            dini_IntSet(string3, "Achievement13",PlayerInfo[playerid][pAchievement13]);
189
            dini_IntSet(string3, "Achievement14",PlayerInfo[playerid][pAchievement14]);
190
            dini_IntSet(string3, "Achievement15",PlayerInfo[playerid][pAchievement15]);
191
            dini_IntSet(string3, "Achievement16",PlayerInfo[playerid][pAchievement16]);
192
            dini_IntSet(string3, "Achievement17",PlayerInfo[playerid][pAchievement17]);
193
            dini_IntSet(string3, "Achievement18",PlayerInfo[playerid][pAchievement18]);
194
            dini_IntSet(string3, "Achievement19",PlayerInfo[playerid][pAchievement19]);
195
            dini_IntSet(string3, "Achievement20",PlayerInfo[playerid][pAchievement20]);
196
            dini_IntSet(string3, "ShiftName",PlayerInfo[playerid][pShiftName]);
197
            dini_IntSet(string3, "Weapon",PlayerInfo[playerid][pWeapon]);
198
            dini_IntSet(string3, "Ammo",PlayerInfo[playerid][pAmmo]);
199
            dini_IntSet(string3, "Weapon2",PlayerInfo[playerid][pWeapon2]);
200
            dini_IntSet(string3, "Ammo2",PlayerInfo[playerid][pAmmo2]);
201
            dini_IntSet(string3, "Weapon3",PlayerInfo[playerid][pWeapon3]);
202
            dini_IntSet(string3, "Ammo3",PlayerInfo[playerid][pAmmo3]);
203
            dini_IntSet(string3, "Weapon4",PlayerInfo[playerid][pWeapon4]);
204
            dini_IntSet(string3, "Ammo4",PlayerInfo[playerid][pAmmo4]);
205
            dini_IntSet(string3, "Weapon5",PlayerInfo[playerid][pWeapon5]);
206
            dini_IntSet(string3, "Ammo5",PlayerInfo[playerid][pAmmo5]);
207
            dini_IntSet(string3, "Weapon6",PlayerInfo[playerid][pWeapon6]);
208
            dini_IntSet(string3, "Ammo6",PlayerInfo[playerid][pAmmo6]);
209
            dini_IntSet(string3, "Weapon7",PlayerInfo[playerid][pWeapon7]);
210
            dini_IntSet(string3, "Ammo7",PlayerInfo[playerid][pAmmo7]);
211
            dini_IntSet(string3, "Weapon8",PlayerInfo[playerid][pWeapon8]);
212
            dini_IntSet(string3, "Ammo8",PlayerInfo[playerid][pAmmo8]);
213
            dini_IntSet(string3, "Weapon9",PlayerInfo[playerid][pWeapon9]);
214
            dini_IntSet(string3, "Ammo9",PlayerInfo[playerid][pAmmo9]);
215
            dini_IntSet(string3, "Weapon10",PlayerInfo[playerid][pWeapon10]);
216
            dini_IntSet(string3, "Ammo10",PlayerInfo[playerid][pAmmo10]);
217
            dini_IntSet(string3, "Weapon11",PlayerInfo[playerid][pWeapon11]);
218
            dini_IntSet(string3, "Ammo11",PlayerInfo[playerid][pAmmo11]);
219
            dini_IntSet(string3, "Weapon12",PlayerInfo[playerid][pWeapon12]);
220
            dini_IntSet(string3, "Ammo12",PlayerInfo[playerid][pAmmo12]);
221
            dini_IntSet(string3, "Atc",PlayerInfo[playerid][pAtc]);
222
            dini_IntSet(string3, "AtcRadio",PlayerInfo[playerid][pAtcRadio]);
223
            dini_IntSet(string3, "Pending",PlayerInfo[playerid][pPending]);
224
            dini_Set(string3, "PendingInfo",PlayerInfo[playerid][pPendingInfo]);
225
            dini_IntSet(string3, "ChatMode",PlayerInfo[playerid][pChatMode]);
226
            dini_Set(string3, "Punishment1",PlayerInfo[playerid][pPunishment1]);
227
            dini_Set(string3, "Punishment2",PlayerInfo[playerid][pPunishment2]);
228
            dini_Set(string3, "Punishment3",PlayerInfo[playerid][pPunishment3]);
229
            dini_Set(string3, "Punishment4",PlayerInfo[playerid][pPunishment4]);
230
            dini_Set(string3, "Punishment5",PlayerInfo[playerid][pPunishment5]);
231
            dini_Set(string3, "Punishment6",PlayerInfo[playerid][pPunishment6]);
232
            dini_Set(string3, "Punishment7",PlayerInfo[playerid][pPunishment7]);
233
            dini_Set(string3, "Punishment8",PlayerInfo[playerid][pPunishment8]);
234
            dini_IntSet(string3, "NextPunishment",PlayerInfo[playerid][pNextPunishment]);
235
            dini_IntSet(string3, "PunishedTimes",PlayerInfo[playerid][pPunished]);
236
            dini_IntSet(string3, "TazerBullets",PlayerInfo[playerid][pTazerBullets]);
237
            dini_Set(string3, "IP",PlayerInfo[playerid][pIP]);
238
            dini_Set(string3, "LastLogged",PlayerInfo[playerid][pLastSeen]);
239
            dini_IntSet(string3, "Changed",PlayerInfo[playerid][pChanged]);
240
            dini_Set(string3, "RegistredDate",PlayerInfo[playerid][pRegistredDate]);
241
            dini_IntSet(string3, "BizzEntered",BizzEntered[playerid]);
242
            dini_IntSet(string3, "HouseEntered",HouseEntered[playerid]);
243
            dini_IntSet(string3, "Decoder",PlayerInfo[playerid][pDecoder]);
244
            dini_IntSet(string3, "Banned",PlayerInfo[playerid][pBanned]);
245
        }
246
    }
247
    printf("%i - onplayerupdateex", tickcount() - ticks);
248
    return 1;
249
}