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-- Farewell Infortality.
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-- Version: 2.82
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-- Instances:
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local Prison = Instance.new("ScreenGui")
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local Frame = Instance.new("Frame")
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local Open = Instance.new("TextButton")
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local Main = Instance.new("Frame")
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local title = Instance.new("TextBox")
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local Credits = Instance.new("TextBox")
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local Fast = Instance.new("TextButton")
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local Guns = Instance.new("TextButton")
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local X = Instance.new("TextButton")
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--Properties:
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Prison.Name = "Prison"
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Prison.Parent = game.CoreGui
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Frame.Parent = Prison
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Frame.BackgroundColor3 = Color3.new(1, 1, 1)
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Frame.Position = UDim2.new(0, 0, 0.623233914, 0)
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Frame.Size = UDim2.new(0, 119, 0, 20)
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Frame.Style = Enum.FrameStyle.DropShadow
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Open.Name = "Open"
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Open.Parent = Frame
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Open.BackgroundColor3 = Color3.new(0, 0, 0)
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Open.BackgroundTransparency = 0.89999997615814
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Open.Position = UDim2.new(0.0623847321, 0, -0.827207923, 0)
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Open.Size = UDim2.new(0, 90, 0, 11)
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Open.Font = Enum.Font.SciFi
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Open.Text = "Open"
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Open.TextColor3 = Color3.new(1, 1, 1)
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Open.TextSize = 14
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Open.MouseButton1Down:connect(function()
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Main.Visible = true
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Frame.Visible = false
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end)
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Main.Name = "Main"
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Main.Parent = Prison
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Main.BackgroundColor3 = Color3.new(1, 1, 1)
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Main.Position = UDim2.new(0.168195695, 0, 0.458398759, 0)
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Main.Size = UDim2.new(0, 219, 0, 230)
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Main.Visible = false
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Main.Style = Enum.FrameStyle.DropShadow
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Main.Active = true
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Main.Draggable = true
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title.Name = "title"
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title.Parent = Main
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title.BackgroundColor3 = Color3.new(0, 0, 0)
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title.BackgroundColor3 = Color3.new(85, 0, 255)
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title.Position = UDim2.new(-0.0447542407, 0, -0.028541496, 0)
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title.Size = UDim2.new(0, 220, 0, 17)
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title.SizeConstraint = Enum.SizeConstraint.RelativeYY
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title.ClearTextOnFocus = false
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title.Font = Enum.Font.SciFi
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title.Text = "Prison life GUI"
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title.TextColor3 = Color3.new(1, 1, 1)
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title.TextColor3 = Color3.new(255, 255, 255)
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title.TextSize = 14
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Credits.Name = "Credits"
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Credits.Parent = Main
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Credits.BackgroundColor3 = Color3.new(0, 0, 0)
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Credits.BackgroundColor3 = Color3.new(0, 0, 255)
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Credits.Position = UDim2.new(-0.0401880294, 0, 0.962762892, 0)
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Credits.Size = UDim2.new(0, 220, 0, 17)
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Credits.SizeConstraint = Enum.SizeConstraint.RelativeYY
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Credits.ClearTextOnFocus = false
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Credits.Font = Enum.Font.SciFi
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Credits.Text = "Prison life GUI"
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Credits.TextColor3 = Color3.new(1, 1, 1)
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Credits.TextColor3 = Color3.new(255, 255, 255)
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Credits.TextSize = 14
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Fast.Name = "Fast"
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Fast.Parent = Main
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Fast.BackgroundColor3 = Color3.new(0, 0, 0)
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Fast.BackgroundColor3 = Color3.new(255, 0, 4)
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Fast.Position = UDim2.new(0.102930494, 0, 0.248920619, 0)
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Fast.Size = UDim2.new(0, 161, 0, 31)
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Fast.Font = Enum.Font.SciFi
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Fast.Text = "Fast M8"
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Fast.TextColor3 = Color3.new(1, 1, 1)
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Fast.TextColor3 = Color3.new(255, 255, 255)
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Fast.TextSize = 14
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Fast.MouseButton1Down:connect(function()
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local player = game:GetService("Players").LocalPlayer
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local gun = player.Backpack:FindFirstChild("M9")
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local sM = require(gun:FindFirstChild("GunStates"))
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sM["Damage"] = 999
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sM["MaxAmmo"] = 9999991
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sM["StoredAmmo"] = 9999991
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sM["FireRate"] = 0.05
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sM["AmmoPerClip"] = 9999991
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sM["Range"] = 5000
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sM["ReloadTime"] = 0.05
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sM["Bullets"] = 10
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sM["AutoFire"] = true
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end)
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Guns.Name = "Guns"
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Guns.Parent = Main
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Guns.BackgroundColor3 = Color3.new(0, 0, 0)
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Guns.BackgroundColor3 = Color3.new(255, 0, 4)
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Guns.Position = UDim2.new(0.102930494, 0, 0.544572771, 0)
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Guns.Size = UDim2.new(0, 161, 0, 31)
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Guns.Font = Enum.Font.SciFi
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Guns.Text = "All Guns"
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Guns.TextColor3 = Color3.new(1, 1, 1)
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Guns.TextColor3 = Color3.new(255, 255, 255)
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Guns.TextSize = 14
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Guns.MouseButton1Down:connect(function()
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for i,v in pairs(Workspace.Prison_ITEMS.giver:GetChildren()) do
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lol = Workspace.Remote.ItemHandler:InvokeServer(v.ITEMPICKUP)
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print(lol)
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end
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end)
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Close.Name = "X"
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Close.Parent = Main
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Close.BackgroundColor3 = Color3.new(0, 0, 0)
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Close.BackgroundColor3 = Color3.new(255, 0, 0)
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Close.Position = UDim2.new(0.890420139, 0, -0.0191720705, 0)
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Close.Size = UDim2.new(0, 22, 0, 12)
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Close.Font = Enum.Font.SciFi
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Close.Text = "X"
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Close.TextColor3 = Color3.new(1, 1, 1)
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Close.TextColor3 = Color3.new(255, 255, 255)
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Close.TextSize = 14
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Close.MouseButton1Down:connect(function()
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Frame.Visible = true
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Main.Visible = false
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end)
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-- Scripts: