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  1. ld: warning: in out/host/darwin-x86/obj/STATIC_LIBRARIES/libSDL_intermediates/libSDL.a, file was built for unsupported file format which is not the architecture being linked (i386)
  2. Undefined symbols:
  3. "_SDL_LockSurface", referenced from:
  4. _skin_image_blend_clone in emulator-libui.a(image.o)
  5. _skin_image_create in emulator-libui.a(image.o)
  6. _display_redraw in emulator-libui.a(window.o)
  7. _skin_trackball_refresh in emulator-libui.a(trackball.o)
  8. _skin_scaler_scale in emulator-libui.a(scaler.o)
  9. _skin_scaler_scale in emulator-libui.a(scaler.o)
  10. "_SDL_FillRect", referenced from:
  11. _skin_window_redraw in emulator-libui.a(window.o)
  12. "_SDL_SetAlpha", referenced from:
  13. _skin_image_blend_clone in emulator-libui.a(image.o)
  14. "_SDL_WM_GetMonitorDPI", referenced from:
  15. _qemulator_setup in emulator-libui.a(qemulator.o)
  16. "_SDL_UpperBlit", referenced from:
  17. _display_redraw in emulator-libui.a(window.o)
  18. _skin_window_redraw in emulator-libui.a(window.o)
  19. _skin_window_redraw in emulator-libui.a(window.o)
  20. _skin_window_redraw in emulator-libui.a(window.o)
  21. _trackball_draw in emulator-libui.a(trackball.o)
  22. _skin_trackball_draw in emulator-libui.a(trackball.o)
  23. "_SDL_PollEvent", referenced from:
  24. _qemulator_fb_poll in emulator-libui.a(qemulator.o)
  25. "_SDL_CreateRGBSurfaceFrom", referenced from:
  26. _sdl_surface_from_argb32 in emulator-libui.a(image.o)
  27. _skin_image_create in emulator-libui.a(image.o)
  28. _skin_image_create in emulator-libui.a(image.o)
  29. _skin_image_clone in emulator-libui.a(image.o)
  30. "_SDL_UnlockSurface", referenced from:
  31. _skin_image_blend_clone in emulator-libui.a(image.o)
  32. _skin_image_create in emulator-libui.a(image.o)
  33. _display_redraw in emulator-libui.a(window.o)
  34. _skin_trackball_refresh in emulator-libui.a(trackball.o)
  35. _skin_scaler_scale in emulator-libui.a(scaler.o)
  36. _skin_scaler_scale in emulator-libui.a(scaler.o)
  37. "_SDL_GetTicks", referenced from:
  38. _skin_trackball_move in emulator-libui.a(trackball.o)
  39. "_SDL_EnableKeyRepeat", referenced from:
  40. _init_sdl_ui in main-common.o
  41. _skin_keyboard_enable in emulator-libui.a(keyboard.o)
  42. "_SDL_WM_SetIcon", referenced from:
  43. _init_sdl_ui in main-common.o
  44. "_SDL_Quit", referenced from:
  45. _sdl_at_exit in main-common.o
  46. "_SDL_WM_GetPos", referenced from:
  47. _user_config_done in main-common.o
  48. _skin_window_toggle_fullscreen in emulator-libui.a(window.o)
  49. _skin_window_reset in emulator-libui.a(window.o)
  50. _skin_window_create in emulator-libui.a(window.o)
  51. "_SDL_WM_IsFullyVisible", referenced from:
  52. _skin_window_create in emulator-libui.a(window.o)
  53. "_SDL_FreeSurface", referenced from:
  54. _init_sdl_ui in main-common.o
  55. _skin_image_unref in emulator-libui.a(image.o)
  56. _skin_image_create in emulator-libui.a(image.o)
  57. _skin_image_clone in emulator-libui.a(image.o)
  58. _skin_window_resize in emulator-libui.a(window.o)
  59. _skin_window_resize in emulator-libui.a(window.o)
  60. _skin_window_free in emulator-libui.a(window.o)
  61. _skin_window_free in emulator-libui.a(window.o)
  62. _skin_trackball_destroy in emulator-libui.a(trackball.o)
  63. "_SDL_UpdateRects", referenced from:
  64. _skin_window_redraw in emulator-libui.a(window.o)
  65. _trackball_draw in emulator-libui.a(trackball.o)
  66. _skin_trackball_draw in emulator-libui.a(trackball.o)
  67. _skin_scaler_scale in emulator-libui.a(scaler.o)
  68. "_SDL_UpdateRect", referenced from:
  69. _display_redraw in emulator-libui.a(window.o)
  70. "_SDL_WM_SetPos", referenced from:
  71. _skin_window_resize in emulator-libui.a(window.o)
  72. _skin_window_create in emulator-libui.a(window.o)
  73. _skin_window_create in emulator-libui.a(window.o)
  74. "_SDL_ShowCursor", referenced from:
  75. _ball_state_show in emulator-libui.a(window.o)
  76. _ball_state_show in emulator-libui.a(window.o)
  77. "_SDL_WM_GetMonitorRect", referenced from:
  78. _skin_window_resize in emulator-libui.a(window.o)
  79. _skin_window_create in emulator-libui.a(window.o)
  80. _skin_window_create in emulator-libui.a(window.o)
  81. "_SDL_EnableUNICODE", referenced from:
  82. _init_sdl_ui in main-common.o
  83. _skin_keyboard_enable in emulator-libui.a(keyboard.o)
  84. _skin_keyboard_process_event in emulator-libui.a(keyboard.o)
  85. "_SDL_WM_GrabInput", referenced from:
  86. _ball_state_show in emulator-libui.a(window.o)
  87. _ball_state_show in emulator-libui.a(window.o)
  88. "_SDL_WM_SetCaption", referenced from:
  89. _skin_window_set_title in emulator-libui.a(window.o)
  90. "_SDL_GetError", referenced from:
  91. _init_sdl_ui in main-common.o
  92. _skin_window_resize in emulator-libui.a(window.o)
  93. "_SDL_SetVideoMode", referenced from:
  94. _skin_window_resize in emulator-libui.a(window.o)
  95. "_SDL_GetWMInfo", referenced from:
  96. _skin_window_resize in emulator-libui.a(window.o)
  97. _skin_window_create in emulator-libui.a(window.o)
  98. "_SDL_PushEvent", referenced from:
  99. -[SDLApplication terminate:] in libSDLmain.a(SDLMain.o)
  100. "_SDL_Init", referenced from:
  101. _init_sdl_ui in main-common.o
  102. ld: symbol(s) not found
  103. collect2: ld returned 1 exit status
  104. make: *** [out/host/darwin-x86/obj/EXECUTABLES/emulator-ui_intermediates/emulator-ui] Error 1
  105. make: *** Waiting for unfinished jobs....
  106. ld: warning: in out/host/darwin-x86/obj/STATIC_LIBRARIES/libSDL_intermediates/libSDL.a, file was built for unsupported file format which is not the architecture being linked (i386)
  107. Undefined symbols:
  108. "_SDL_Init", referenced from:
  109. _init_sdl_ui in main-common.o
  110. "_SDL_GetWMInfo", referenced from:
  111. _skin_window_resize in emulator-libui.a(window.o)
  112. _skin_window_create in emulator-libui.a(window.o)
  113. "_SDL_Quit", referenced from:
  114. _sdl_at_exit in main-common.o
  115. "_SDL_UpdateRect", referenced from:
  116. _display_redraw in emulator-libui.a(window.o)
  117. "_SDL_UnlockSurface", referenced from:
  118. _skin_image_blend_clone in emulator-libui.a(image.o)
  119. _skin_image_create in emulator-libui.a(image.o)
  120. _display_redraw in emulator-libui.a(window.o)
  121. _skin_trackball_refresh in emulator-libui.a(trackball.o)
  122. _skin_scaler_scale in emulator-libui.a(scaler.o)
  123. _skin_scaler_scale in emulator-libui.a(scaler.o)
  124. "_SDL_LockSurface", referenced from:
  125. _skin_image_blend_clone in emulator-libui.a(image.o)
  126. _skin_image_create in emulator-libui.a(image.o)
  127. _display_redraw in emulator-libui.a(window.o)
  128. _skin_trackball_refresh in emulator-libui.a(trackball.o)
  129. _skin_scaler_scale in emulator-libui.a(scaler.o)
  130. _skin_scaler_scale in emulator-libui.a(scaler.o)
  131. "_SDL_CreateRGBSurfaceFrom", referenced from:
  132. _sdl_surface_from_argb32 in emulator-libui.a(image.o)
  133. _skin_image_create in emulator-libui.a(image.o)
  134. _skin_image_create in emulator-libui.a(image.o)
  135. _skin_image_clone in emulator-libui.a(image.o)
  136. "_SDL_EnableUNICODE", referenced from:
  137. _init_sdl_ui in main-common.o
  138. _skin_keyboard_enable in emulator-libui.a(keyboard.o)
  139. _skin_keyboard_process_event in emulator-libui.a(keyboard.o)
  140. "_SDL_UpperBlit", referenced from:
  141. _display_redraw in emulator-libui.a(window.o)
  142. _skin_window_redraw in emulator-libui.a(window.o)
  143. _skin_window_redraw in emulator-libui.a(window.o)
  144. _skin_window_redraw in emulator-libui.a(window.o)
  145. _trackball_draw in emulator-libui.a(trackball.o)
  146. _skin_trackball_draw in emulator-libui.a(trackball.o)
  147. "_SDL_GetError", referenced from:
  148. _init_sdl_ui in main-common.o
  149. _skin_window_resize in emulator-libui.a(window.o)
  150. "_SDL_SetAlpha", referenced from:
  151. _skin_image_blend_clone in emulator-libui.a(image.o)
  152. "_SDL_SetVideoMode", referenced from:
  153. _skin_window_resize in emulator-libui.a(window.o)
  154. "_SDL_WM_GrabInput", referenced from:
  155. _ball_state_show in emulator-libui.a(window.o)
  156. _ball_state_show in emulator-libui.a(window.o)
  157. "_SDL_FreeSurface", referenced from:
  158. _init_sdl_ui in main-common.o
  159. _skin_image_unref in emulator-libui.a(image.o)
  160. _skin_image_create in emulator-libui.a(image.o)
  161. _skin_image_clone in emulator-libui.a(image.o)
  162. _skin_window_resize in emulator-libui.a(window.o)
  163. _skin_window_resize in emulator-libui.a(window.o)
  164. _skin_window_free in emulator-libui.a(window.o)
  165. _skin_window_free in emulator-libui.a(window.o)
  166. _skin_trackball_destroy in emulator-libui.a(trackball.o)
  167. "_SDL_WM_GetMonitorRect", referenced from:
  168. _skin_window_resize in emulator-libui.a(window.o)
  169. _skin_window_create in emulator-libui.a(window.o)
  170. _skin_window_create in emulator-libui.a(window.o)
  171. "_SDL_WM_SetCaption", referenced from:
  172. _skin_window_set_title in emulator-libui.a(window.o)
  173. "_SDL_ShowCursor", referenced from:
  174. _ball_state_show in emulator-libui.a(window.o)
  175. _ball_state_show in emulator-libui.a(window.o)
  176. "_SDL_EnableKeyRepeat", referenced from:
  177. _init_sdl_ui in main-common.o
  178. _skin_keyboard_enable in emulator-libui.a(keyboard.o)
  179. "_SDL_UpdateRects", referenced from:
  180. _skin_window_redraw in emulator-libui.a(window.o)
  181. _trackball_draw in emulator-libui.a(trackball.o)
  182. _skin_trackball_draw in emulator-libui.a(trackball.o)
  183. _skin_scaler_scale in emulator-libui.a(scaler.o)
  184. "_SDL_WM_IsFullyVisible", referenced from:
  185. _skin_window_create in emulator-libui.a(window.o)
  186. "_SDL_FillRect", referenced from:
  187. _skin_window_redraw in emulator-libui.a(window.o)
  188. "_SDL_WM_SetIcon", referenced from:
  189. _init_sdl_ui in main-common.o
  190. "_SDL_WM_GetMonitorDPI", referenced from:
  191. _qemulator_setup in emulator-libui.a(qemulator.o)
  192. "_SDL_WM_GetPos", referenced from:
  193. _user_config_done in main-common.o
  194. _skin_window_toggle_fullscreen in emulator-libui.a(window.o)
  195. _skin_window_reset in emulator-libui.a(window.o)
  196. _skin_window_create in emulator-libui.a(window.o)
  197. "_SDL_PollEvent", referenced from:
  198. _qemulator_fb_poll in emulator-libui.a(qemulator.o)
  199. "_SDL_PushEvent", referenced from:
  200. -[SDLApplication terminate:] in libSDLmain.a(SDLMain.o)
  201. "_SDL_WM_SetPos", referenced from:
  202. _skin_window_resize in emulator-libui.a(window.o)
  203. _skin_window_create in emulator-libui.a(window.o)
  204. _skin_window_create in emulator-libui.a(window.o)
  205. "_SDL_GetTicks", referenced from:
  206. _skin_trackball_move in emulator-libui.a(trackball.o)
  207. ld: symbol(s) not found
  208. collect2: ld returned 1 exit status
  209. make: *** [out/host/darwin-x86/obj/EXECUTABLES/emulator-x86_intermediates/emulator-x86] Error 1
  210. ld: warning: in out/host/darwin-x86/obj/STATIC_LIBRARIES/libSDL_intermediates/libSDL.a, file was built for unsupported file format which is not the architecture being linked (i386)
  211. Undefined symbols:
  212. "_SDL_WM_SetIcon", referenced from:
  213. _init_sdl_ui in main-common.o
  214. "_SDL_GetTicks", referenced from:
  215. _skin_trackball_move in emulator-libui.a(trackball.o)
  216. "_SDL_UnlockSurface", referenced from:
  217. _skin_image_blend_clone in emulator-libui.a(image.o)
  218. _skin_image_create in emulator-libui.a(image.o)
  219. _display_redraw in emulator-libui.a(window.o)
  220. _skin_trackball_refresh in emulator-libui.a(trackball.o)
  221. _skin_scaler_scale in emulator-libui.a(scaler.o)
  222. _skin_scaler_scale in emulator-libui.a(scaler.o)
  223. "_SDL_SetVideoMode", referenced from:
  224. _skin_window_resize in emulator-libui.a(window.o)
  225. "_SDL_WM_GrabInput", referenced from:
  226. _ball_state_show in emulator-libui.a(window.o)
  227. _ball_state_show in emulator-libui.a(window.o)
  228. "_SDL_WM_GetPos", referenced from:
  229. _user_config_done in main-common.o
  230. _skin_window_toggle_fullscreen in emulator-libui.a(window.o)
  231. _skin_window_reset in emulator-libui.a(window.o)
  232. _skin_window_create in emulator-libui.a(window.o)
  233. "_SDL_PushEvent", referenced from:
  234. -[SDLApplication terminate:] in libSDLmain.a(SDLMain.o)
  235. "_SDL_PollEvent", referenced from:
  236. _qemulator_fb_poll in emulator-libui.a(qemulator.o)
  237. "_SDL_WM_GetMonitorDPI", referenced from:
  238. _qemulator_setup in emulator-libui.a(qemulator.o)
  239. "_SDL_FreeSurface", referenced from:
  240. _init_sdl_ui in main-common.o
  241. _skin_image_unref in emulator-libui.a(image.o)
  242. _skin_image_create in emulator-libui.a(image.o)
  243. _skin_image_clone in emulator-libui.a(image.o)
  244. _skin_window_resize in emulator-libui.a(window.o)
  245. _skin_window_resize in emulator-libui.a(window.o)
  246. _skin_window_free in emulator-libui.a(window.o)
  247. _skin_window_free in emulator-libui.a(window.o)
  248. _skin_trackball_destroy in emulator-libui.a(trackball.o)
  249. "_SDL_Init", referenced from:
  250. _init_sdl_ui in main-common.o
  251. "_SDL_UpdateRects", referenced from:
  252. _skin_window_redraw in emulator-libui.a(window.o)
  253. _trackball_draw in emulator-libui.a(trackball.o)
  254. _skin_trackball_draw in emulator-libui.a(trackball.o)
  255. _skin_scaler_scale in emulator-libui.a(scaler.o)
  256. "_SDL_UpperBlit", referenced from:
  257. _display_redraw in emulator-libui.a(window.o)
  258. _skin_window_redraw in emulator-libui.a(window.o)
  259. _skin_window_redraw in emulator-libui.a(window.o)
  260. _skin_window_redraw in emulator-libui.a(window.o)
  261. _trackball_draw in emulator-libui.a(trackball.o)
  262. _skin_trackball_draw in emulator-libui.a(trackball.o)
  263. "_SDL_Quit", referenced from:
  264. _sdl_at_exit in main-common.o
  265. "_SDL_UpdateRect", referenced from:
  266. _display_redraw in emulator-libui.a(window.o)
  267. "_SDL_WM_SetCaption", referenced from:
  268. _skin_window_set_title in emulator-libui.a(window.o)
  269. "_SDL_WM_IsFullyVisible", referenced from:
  270. _skin_window_create in emulator-libui.a(window.o)
  271. "_SDL_CreateRGBSurfaceFrom", referenced from:
  272. _sdl_surface_from_argb32 in emulator-libui.a(image.o)
  273. _skin_image_create in emulator-libui.a(image.o)
  274. _skin_image_create in emulator-libui.a(image.o)
  275. _skin_image_clone in emulator-libui.a(image.o)
  276. "_SDL_SetAlpha", referenced from:
  277. _skin_image_blend_clone in emulator-libui.a(image.o)
  278. "_SDL_GetError", referenced from:
  279. _init_sdl_ui in main-common.o
  280. _skin_window_resize in emulator-libui.a(window.o)
  281. "_SDL_WM_GetMonitorRect", referenced from:
  282. _skin_window_resize in emulator-libui.a(window.o)
  283. _skin_window_create in emulator-libui.a(window.o)
  284. _skin_window_create in emulator-libui.a(window.o)
  285. "_SDL_EnableUNICODE", referenced from:
  286. _init_sdl_ui in main-common.o
  287. _skin_keyboard_enable in emulator-libui.a(keyboard.o)
  288. _skin_keyboard_process_event in emulator-libui.a(keyboard.o)
  289. "_SDL_WM_SetPos", referenced from:
  290. _skin_window_resize in emulator-libui.a(window.o)
  291. _skin_window_create in emulator-libui.a(window.o)
  292. _skin_window_create in emulator-libui.a(window.o)
  293. "_SDL_EnableKeyRepeat", referenced from:
  294. _init_sdl_ui in main-common.o
  295. _skin_keyboard_enable in emulator-libui.a(keyboard.o)
  296. "_SDL_ShowCursor", referenced from:
  297. _ball_state_show in emulator-libui.a(window.o)
  298. _ball_state_show in emulator-libui.a(window.o)
  299. "_SDL_FillRect", referenced from:
  300. _skin_window_redraw in emulator-libui.a(window.o)
  301. "_SDL_LockSurface", referenced from:
  302. _skin_image_blend_clone in emulator-libui.a(image.o)
  303. _skin_image_create in emulator-libui.a(image.o)
  304. _display_redraw in emulator-libui.a(window.o)
  305. _skin_trackball_refresh in emulator-libui.a(trackball.o)
  306. _skin_scaler_scale in emulator-libui.a(scaler.o)
  307. _skin_scaler_scale in emulator-libui.a(scaler.o)
  308. "_SDL_GetWMInfo", referenced from:
  309. _skin_window_resize in emulator-libui.a(window.o)
  310. _skin_window_create in emulator-libui.a(window.o)
  311. ld: symbol(s) not found
  312. collect2: ld returned 1 exit status
  313. make: *** [out/host/darwin-x86/obj/EXECUTABLES/emulator-arm_intermediates/emulator-arm] Error 1
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