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- // Auto reconstructed from vtable block @ 0x006FBC20
- // from "client.dylib", by ida_vtables.idc
- 0 `typeinfo for'C_BasePlayer
- 1 C_BasePlayer::~C_BasePlayer()
- 2 C_BasePlayer::~C_BasePlayer()
- 3 C_BaseEntity::SetRefEHandle(CBaseHandle const&)
- 4 C_BaseEntity::GetRefEHandle(void)const
- 5 C_BaseEntity::GetCollideable(void)
- 6 C_BaseEntity::GetClientNetworkable(void)
- 7 C_BaseEntity::GetClientRenderable(void)
- 8 C_BaseEntity::GetIClientEntity(void)
- 9 C_BaseEntity::GetBaseEntity(void)
- 10 C_BaseEntity::GetClientThinkable(void)
- 11 C_BaseAnimating::Release(void)
- 12 C_BaseEntity::GetAbsOrigin(void)const
- 13 C_BaseEntity::GetAbsAngles(void)const
- 14 C_BaseAnimating::GetMouth(void)
- 15 C_BaseFlex::GetSoundSpatialization(SpatializationInfo_t &)
- 16 C_BaseEntity::GetDataDescMap(void)
- 17 C_BasePlayer::YouForgotToImplementOrDeclareClientClass(void)
- 18 C_BasePlayer::GetClientClass(void)
- 19 C_BasePlayer::GetPredDescMap(void)
- 20 C_BaseEntity::FireBullets(FireBulletsInfo_t const&)
- 21 C_BaseEntity::ModifyFireBulletsDamage(CTakeDamageInfo *)
- 22 C_BaseEntity::ShouldDrawUnderwaterBulletBubbles(void)
- 23 C_BaseEntity::ShouldDrawWaterImpacts(void)
- 24 C_BaseEntity::HandleShotImpactingWater(FireBulletsInfo_t const&,Vector const&,ITraceFilter *,Vector*)
- 25 C_BaseEntity::GetBeamTraceFilter(void)
- 26 C_BaseEntity::DispatchTraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
- 27 C_BaseEntity::TraceAttack(CTakeDamageInfo const&,Vector const&,CGameTrace *,CDmgAccumulator *)
- 28 C_BaseEntity::DoImpactEffect(CGameTrace &,int)
- 29 C_BasePlayer::MakeTracer(Vector const&,CGameTrace const&,int)
- 30 C_BaseEntity::GetTracerAttachment(void)
- 31 C_BaseCombatCharacter::BloodColor(void)
- 32 C_BasePlayer::GetTracerType(void)
- 33 C_BasePlayer::Spawn(void)
- 34 C_BaseEntity::SpawnClientEntity(void)
- 35 C_BaseEntity::Precache(void)
- 36 C_BaseEntity::Activate(void)
- 37 C_BaseEntity::ParseMapData(CEntityMapData *)
- 38 C_BaseEntity::KeyValue(char const*,char const*)
- 39 C_BaseEntity::KeyValue(char const*,float)
- 40 C_BaseEntity::KeyValue(char const*,Vector const&)
- 41 C_BaseEntity::GetKeyValue(char const*,char *,int)
- 42 C_BaseEntity::Init(int,int)
- 43 C_BaseEntity::GetIClientUnknown(void)
- 44 C_BaseAnimating::GetBaseAnimating(void)
- 45 C_BaseEntity::SetClassname(char const*)
- 46 C_BaseEntity::RecordToolMessage(void)
- 47 C_BaseAnimating::GetRenderOrigin(void)
- 48 C_BaseAnimating::GetRenderAngles(void)
- 49 C_BaseEntity::GetObserverCamOrigin(void)
- 50 C_BaseEntity::RenderableToWorldTransform(void)
- 51 C_BaseEntity::IsTransparent(void)
- 52 C_BaseEntity::IsTwoPass(void)
- 53 C_BaseAnimating::UsesPowerOfTwoFrameBufferTexture(void)
- 54 C_BaseEntity::UsesFullFrameBufferTexture(void)
- 55 C_BaseEntity::IgnoresZBuffer(void)const
- 56 C_BaseEntity::GetModel(void)const
- 57 C_BasePlayer::DrawModel(int)
- 58 C_BaseEntity::ComputeFxBlend(void)
- 59 C_BaseEntity::GetFxBlend(void)
- 60 C_BaseEntity::LODTest(void)
- 61 C_BaseAnimatingOverlay::GetRenderBounds(Vector &,Vector &)
- 62 C_BaseEntity::GetPVSNotifyInterface(void)
- 63 C_BaseEntity::GetRenderBoundsWorldspace(Vector &,Vector &)
- 64 C_BaseEntity::GetShadowRenderBounds(Vector &,Vector &,ShadowType_t)
- 65 C_BaseEntity::GetColorModulation(float *)
- 66 C_BaseFlex::OnThreadedDrawSetup(void)
- 67 C_BaseAnimating::TestCollision(Ray_t const&,unsigned int,CGameTrace &)
- 68 C_BaseAnimating::TestHitboxes(Ray_t const&,unsigned int,CGameTrace &)
- 69 C_BaseEntity::GetAttackDamageScale(void)
- 70 C_BaseAnimating::NotifyShouldTransmit(ShouldTransmitState_t)
- 71 C_BasePlayer::PreDataUpdate(DataUpdateType_t)
- 72 C_BasePlayer::PostDataUpdate(DataUpdateType_t)
- 73 C_BaseAnimating::ValidateModelIndex(void)
- 74 C_BaseEntity::SetDormant(bool)
- 75 C_BaseEntity::IsDormant(void)
- 76 C_BaseEntity::SetDestroyedOnRecreateEntities(void)
- 77 C_BaseEntity::GetEFlags(void)const
- 78 C_BaseEntity::SetEFlags(int)
- 79 C_BaseEntity::entindex(void)const
- 80 C_BasePlayer::ReceiveMessage(int,bf_read &)
- 81 C_BaseEntity::GetDataTableBasePtr(void)
- 82 C_BaseEntity::ClientThink(void)
- 83 C_BaseEntity::GetThinkHandle(void)
- 84 C_BaseEntity::SetThinkHandle(CClientThinkHandlePtr *)
- 85 C_BaseEntity::ShouldSavePhysics(void)
- 86 C_BaseEntity::OnSave(void)
- 87 C_BasePlayer::OnRestore(void)
- 88 C_BaseEntity::ObjectCaps(void)
- 89 C_BaseEntity::Save(ISave &)
- 90 C_BaseEntity::Restore(IRestore &)
- 91 C_BaseEntity::CreateVPhysics(void)
- 92 C_BaseEntity::VPhysicsDestroyObject(void)
- 93 C_BaseAnimating::VPhysicsUpdate(IPhysicsObject *)
- 94 C_BaseAnimating::VPhysicsGetObjectList(IPhysicsObject **,int)
- 95 C_BaseEntity::VPhysicsIsFlesh(void)
- 96 C_BaseAnimating::SetupBones(matrix3x4_t *,int,int,float)
- 97 C_BaseFlex::SetupWeights(matrix3x4_t const*,int,float *,float *)
- 98 C_BaseFlex::UsesFlexDelayedWeights(void)
- 99 C_BaseEntity::DoAnimationEvents(void)
- 100 C_BasePlayer::AddEntity(void)
- 101 C_BaseEntity::GetPrevLocalOrigin(void)const
- 102 C_BaseEntity::GetPrevLocalAngles(void)const
- 103 C_BaseEntity::CalcOverrideModelIndex(void)
- 104 C_BaseEntity::WorldAlignMins(void)const
- 105 C_BaseEntity::WorldAlignMaxs(void)const
- 106 C_BaseEntity::WorldSpaceCenter(void)const
- 107 C_BaseEntity::ComputeWorldSpaceSurroundingBox(Vector *,Vector *)
- 108 C_BaseEntity::GetSolid(void)const
- 109 C_BaseEntity::GetSolidFlags(void)const
- 110 C_BaseAnimating::LookupAttachment(char const*)
- 111 C_BaseAnimating::GetAttachment(int,matrix3x4_t &)
- 112 C_BaseAnimating::GetAttachment(int,Vector &)
- 113 C_BaseAnimating::GetAttachment(int,Vector &,QAngle &)
- 114 C_BaseAnimating::GetAttachmentVelocity(int,Vector &,Quaternion &)
- 115 C_BaseEntity::GetTeam(void)
- 116 C_BaseEntity::GetTeamNumber(void)const
- 117 C_BaseEntity::ChangeTeam(int)
- 118 C_BaseEntity::GetRenderTeamNumber(void)
- 119 C_BaseEntity::InSameTeam(C_BaseEntity*)
- 120 C_BaseEntity::InLocalTeam(void)
- 121 C_BaseEntity::IsValidIDTarget(void)
- 122 C_BaseEntity::GetIDString(void)
- 123 C_BaseEntity::ModifyEmitSoundParams(EmitSound_t &)
- 124 C_BaseEntity::InitializeAsClientEntity(char const*,RenderGroup_t)
- 125 C_BasePlayer::Simulate(void)
- 126 C_BasePlayer::OnDataChanged(DataUpdateType_t)
- 127 C_BasePlayer::OnPreDataChanged(DataUpdateType_t)
- 128 C_BaseEntity::GetClientVehicle(void)
- 129 C_BaseAnimating::GetAimEntOrigin(IClientEntity *,Vector *,QAngle *)
- 130 C_BaseEntity::GetOldOrigin(void)
- 131 C_BaseEntity::GetRenderGroup(void)
- 132 C_BasePlayer::GetToolRecordingState(KeyValues *)
- 133 C_BaseAnimating::CleanupToolRecordingState(KeyValues *)
- 134 C_BaseAnimating::GetCollideType(void)
- 135 C_BasePlayer::ShouldDraw(void)
- 136 C_BaseAnimating::IsSelfAnimating(void)
- 137 C_BaseEntity::OnLatchInterpolatedVariables(int)
- 138 C_BaseFlex::OnNewModel(void)
- 139 C_BaseEntity::OnNewParticleEffect(char const*,CNewParticleEffect *)
- 140 C_BaseAnimating::ResetLatched(void)
- 141 C_BaseAnimating::Interpolate(float)
- 142 C_BaseEntity::IsSubModel(void)
- 143 C_BaseEntity::CreateLightEffects(void)
- 144 C_BaseAnimating::Clear(void)
- 145 C_BaseEntity::DrawBrushModel(bool,int,bool)
- 146 C_BaseEntity::GetTextureAnimationStartTime(void)
- 147 C_BaseEntity::TextureAnimationWrapped(void)
- 148 C_BaseEntity::SetNextClientThink(float)
- 149 C_BaseEntity::SetHealth(int)
- 150 C_BasePlayer::GetHealth(void)const
- 151 C_BaseEntity::GetMaxHealth(void)const
- 152 C_BaseEntity::IsVisibleToTargetID(void)
- 153 C_BasePlayer::ShadowCastType(void)
- 154 C_BasePlayer::ShouldReceiveProjectedTextures(int)
- 155 C_BaseEntity::IsShadowDirty(void)
- 156 C_BaseEntity::MarkShadowDirty(bool)
- 157 C_BaseEntity::GetShadowParent(void)
- 158 C_BaseEntity::FirstShadowChild(void)
- 159 C_BaseEntity::NextShadowPeer(void)
- 160 C_BaseEntity::AddDecal(Vector const&,Vector const&,Vector const&,int,int,bool,CGameTrace &,int)
- 161 C_BaseEntity::AddColoredDecal(Vector const&,Vector const&,Vector const&,int,int,bool,CGameTrace &,Color,int)
- 162 C_BaseEntity::IsClientCreated(void)const
- 163 C_BaseEntity::UpdateOnRemove(void)
- 164 C_BaseEntity::SUB_Remove(void)
- 165 C_BaseAnimating::SetPredictable(bool)
- 166 C_BaseAnimating::RestoreData(char const*,int,int)
- 167 C_BaseEntity::DamageDecal(int,int)
- 168 C_BaseEntity::DecalTrace(CGameTrace *,char const*)
- 169 C_BaseEntity::ImpactTrace(CGameTrace *,int,char const*)
- 170 C_BasePlayer::ShouldPredict(void)
- 171 C_BaseEntity::Think(void)
- 172 C_BaseEntity::CanBePoweredUp(void)
- 173 C_BaseEntity::AttemptToPowerup(int,float,float,C_BaseEntity*,CDamageModifier *)
- 174 C_BaseEntity::IsCurrentlyTouching(void)const
- 175 C_BaseEntity::StartTouch(C_BaseEntity*)
- 176 C_BaseEntity::Touch(C_BaseEntity*)
- 177 C_BaseEntity::EndTouch(C_BaseEntity*)
- 178 C_BasePlayer::PhysicsSolidMaskForEntity(void)const
- 179 C_BasePlayer::PhysicsSimulate(void)
- 180 C_BaseEntity::IsAlive(void)
- 181 C_BasePlayer::IsPlayer(void)const
- 182 C_BaseCombatCharacter::IsBaseCombatCharacter(void)
- 183 C_BaseCombatCharacter::MyCombatCharacterPointer(void)
- 184 C_BaseEntity::IsNPC(void)
- 185 C_BaseEntity::IsNextBot(void)
- 186 C_BaseEntity::IsBaseObject(void)const
- 187 C_BaseEntity::IsBaseCombatWeapon(void)const
- 188 C_BaseEntity::MyCombatWeaponPointer(void)
- 189 C_BaseEntity::IsCombatItem(void)const
- 190 C_BaseEntity::IsBaseTrain(void)const
- 191 C_BasePlayer::EyePosition(void)
- 192 C_BasePlayer::EyeAngles(void)
- 193 C_BasePlayer::LocalEyeAngles(void)
- 194 C_BaseEntity::EarPosition(void)
- 195 C_BaseEntity::ShouldCollide(int,int)const
- 196 C_BaseEntity::GetViewOffset(void)const
- 197 C_BaseEntity::SetViewOffset(Vector const&)
- 198 C_BaseAnimating::GetBody(void)
- 199 C_BaseAnimating::GetSkin(void)
- 200 C_BaseEntity::GetModelInstance(void)
- 201 C_BaseEntity::GetShadowHandle(void)const
- 202 C_BaseEntity::RenderHandle(void)
- 203 C_BaseEntity::CreateModelInstance(void)
- 204 C_BasePlayer::ShouldInterpolate(void)
- 205 C_BaseAnimating::GetClientSideFade(void)
- 206 C_BaseEntity::BoneMergeFastCullBloat(Vector &,Vector &,Vector const&,Vector const&)const
- 207 C_BaseEntity::OnPredictedEntityRemove(bool,C_BaseEntity*)
- 208 C_BaseEntity::GetShadowCastDistance(float *,ShadowType_t)const
- 209 C_BaseEntity::GetShadowCastDirection(Vector *,ShadowType_t)const
- 210 C_BaseEntity::GetShadowUseOtherEntity(void)const
- 211 C_BaseEntity::SetShadowUseOtherEntity(C_BaseEntity*)
- 212 C_BaseEntity::AddRagdollToFadeQueue(void)
- 213 C_BaseEntity::IsDeflectable(void)
- 214 C_BaseAnimating::GetStudioBody(void)
- 215 C_BaseEntity::PerformCustomPhysics(Vector *,Vector *,QAngle *,QAngle *)
- 216 C_BaseEntity::GetRenderClipPlane(void)
- 217 C_BaseAnimating::GetBoneControllers(float *)
- 218 C_BaseAnimating::SetBoneController(int,float)
- 219 C_BaseAnimating::GetPoseParameters(CStudioHdr *,float *)
- 220 C_BaseFlex::BuildTransformations(CStudioHdr *,Vector *,Quaternion *,matrix3x4_t const&,int,CBoneBitList &)
- 221 C_BaseAnimating::ApplyBoneMatrixTransform(matrix3x4_t &)
- 222 C_BaseAnimating::UpdateIKLocks(float)
- 223 C_BaseAnimating::CalculateIKLocks(float)
- 224 C_BaseAnimating::InternalDrawModel(int)
- 225 C_BaseAnimating::OnInternalDrawModel(ClientModelRenderInfo_t *)
- 226 C_BaseAnimating::OnPostInternalDrawModel(ClientModelRenderInfo_t *)
- 227 C_BaseAnimating::ControlMouth(CStudioHdr *)
- 228 C_BaseAnimatingOverlay::DoAnimationEvents(CStudioHdr *)
- 229 C_BaseAnimating::FireEvent(Vector const&,QAngle const&,int,char const*)
- 230 C_BaseAnimating::FireObsoleteEvent(Vector const&,QAngle const&,int,char const*)
- 231 C_BaseAnimating::ModifyEventParticles(char const*)
- 232 C_BaseAnimating::DispatchMuzzleEffect(char const*,bool)
- 233 C_BaseFlex::StandardBlendingRules(CStudioHdr *,Vector *,Quaternion *,float,int)
- 234 C_BaseAnimatingOverlay::AccumulateLayers(IBoneSetup &,Vector *,Quaternion *,float)
- 235 C_BaseAnimating::ChildLayerBlend(Vector *,Quaternion *,float,int)
- 236 C_BaseAnimating::AttachEntityToBone(C_BaseAnimating*,int,Vector,QAngle)
- 237 C_BaseAnimating::NotifyBoneAttached(C_BaseAnimating*)
- 238 C_BaseAnimating::UpdateBoneAttachments(void)
- 239 C_BaseAnimating::BecomeRagdollOnClient(void)
- 240 C_BaseAnimating::SaveRagdollInfo(int,matrix3x4_t const&,CBoneAccessor &)
- 241 C_BaseAnimating::RetrieveRagdollInfo(Vector *,Quaternion *)
- 242 C_BasePlayer::GetRagdollInitBoneArrays(matrix3x4_t *,matrix3x4_t *,matrix3x4_t *,float)
- 243 C_BaseAnimating::RefreshCollisionBounds(void)
- 244 C_BaseAnimating::SetSequence(int)
- 245 C_BaseAnimating::StudioFrameAdvance(void)
- 246 C_BaseAnimating::FrameAdvance(float)
- 247 C_BaseAnimating::GetSequenceCycleRate(CStudioHdr *,int)
- 248 C_BaseAnimating::UpdateClientSideAnimation(void)
- 249 C_BaseAnimating::ComputeClientSideAnimationFlags(void)
- 250 C_BaseAnimating::ResetClientsideFrame(void)
- 251 C_BaseAnimating::IsActivityFinished(void)
- 252 C_BaseAnimating::UncorrectViewModelAttachment(Vector &)
- 253 C_BasePlayer::DoMuzzleFlash(void)
- 254 C_BaseAnimating::ProcessMuzzleFlashEvent(void)
- 255 C_BaseAnimating::SetServerIntendedCycle(float)
- 256 C_BaseAnimating::GetServerIntendedCycle(void)
- 257 C_BaseAnimating::ShouldResetSequenceOnNewModel(void)
- 258 C_BaseAnimating::IsViewModel(void)const
- 259 C_BaseAnimating::FormatViewModelAttachment(int,matrix3x4_t &)
- 260 C_BaseAnimating::IsMenuModel(void)const
- 261 C_BaseAnimating::CalcAttachments(void)
- 262 C_BaseAnimating::LastBoneChangedTime(void)
- 263 C_BaseAnimating::OnModelLoadComplete(model_t const*)
- 264 C_BaseFlex::InitPhonemeMappings(void)
- 265 C_BaseFlex::SetupGlobalWeights(matrix3x4_t const*,int,float *,float *)
- 266 C_BaseFlex::SetupLocalWeights(matrix3x4_t const*,int,float *,float *)
- 267 C_BaseFlex::SetViewTarget(CStudioHdr *)
- 268 C_BaseFlex::StartSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *,CChoreoActor *,C_BaseEntity *)
- 269 C_BaseFlex::ProcessSceneEvents(bool)
- 270 C_BaseFlex::ProcessSceneEvent(bool,CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)
- 271 C_BaseFlex::ProcessSequenceSceneEvent(CSceneEventInfo *,CChoreoScene *,CChoreoEvent *)
- 272 C_BaseFlex::ClearSceneEvent(CSceneEventInfo *,bool,bool)
- 273 C_BaseFlex::CheckSceneEventCompletion(CSceneEventInfo *,float,CChoreoScene *,CChoreoEvent *)
- 274 C_BaseFlex::EnsureTranslations(flexsettinghdr_t const*)
- 275 C_BaseCombatCharacter::IsLookingTowards(C_BaseEntity const*,float)const
- 276 C_BaseCombatCharacter::IsLookingTowards(Vector const&,float)const
- 277 C_BaseCombatCharacter::IsInFieldOfView(C_BaseEntity *)const
- 278 C_BaseCombatCharacter::IsInFieldOfView(Vector const&)const
- 279 C_BaseCombatCharacter::IsLineOfSightClear(C_BaseEntity *,C_BaseCombatCharacter::LineOfSightCheckType)const
- 280 C_BaseCombatCharacter::IsLineOfSightClear(Vector const&,C_BaseCombatCharacter::LineOfSightCheckType,C_BaseEntity *)const
- 281 C_BasePlayer::Weapon_Switch(C_BaseCombatWeapon *,int)
- 282 C_BaseCombatCharacter::Weapon_CanSwitchTo(C_BaseCombatWeapon *)
- 283 C_BasePlayer::GetActiveWeapon(void)const
- 284 C_BasePlayer::SharedSpawn(void)
- 285 C_BasePlayer::GetSteamID(CSteamID *)
- 286 C_BasePlayer::GetPlayerMaxSpeed(void)
- 287 C_BasePlayer::CalcView(Vector &,QAngle &,float &,float &,float &)
- 288 C_BasePlayer::CalcViewModelView(Vector const&,QAngle const&)
- 289 C_BasePlayer::CalcRoll(QAngle const&,Vector const&,float,float)
- 290 C_BasePlayer::SetPlayerUnderwater(bool)
- 291 C_BasePlayer::Weapon_ShootPosition(void)
- 292 C_BasePlayer::Weapon_DropPrimary(void)
- 293 C_BasePlayer::GetAutoaimVector(float)
- 294 C_BasePlayer::CreateMove(float,CUserCmd *)
- 295 C_BasePlayer::AvoidPhysicsProps(CUserCmd *)
- 296 C_BasePlayer::PlayerUse(void)
- 297 C_BasePlayer::IsUseableEntity(C_BaseEntity *,unsigned int)
- 298 C_BasePlayer::GetObserverMode(void)const
- 299 C_BasePlayer::GetObserverTarget(void)const
- 300 C_BasePlayer::GetRepresentativeRagdoll(void)const
- 301 C_BasePlayer::TeamChange(int)
- 302 C_BasePlayer::IsAllowedToSwitchWeapons(void)
- 303 C_BasePlayer::GetActiveWeaponForSelection(void)
- 304 C_BasePlayer::GetRenderedWeaponModel(void)
- 305 C_BasePlayer::IsOverridingViewmodel(void)
- 306 C_BasePlayer::DrawOverriddenViewmodel(C_BaseViewModel *,int)
- 307 C_BasePlayer::GetDefaultAnimSpeed(void)
- 308 C_BasePlayer::ThirdPersonSwitch(bool)
- 309 C_BasePlayer::CanSetSoundMixer(void)
- 310 C_BasePlayer::GetVisionFilterFlags(bool)
- 311 C_BasePlayer::CalculateVisionUsingCurrentFlags(void)
- 312 C_BasePlayer::ViewModel_IsTransparent(void)
- 313 C_BasePlayer::ViewModel_IsUsingFBTexture(void)
- 314 C_BasePlayer::PreThink(void)
- 315 C_BasePlayer::PostThink(void)
- 316 C_BasePlayer::ItemPreFrame(void)
- 317 C_BasePlayer::ItemPostFrame(void)
- 318 C_BasePlayer::AbortReload(void)
- 319 C_BasePlayer::SelectLastItem(void)
- 320 C_BasePlayer::Weapon_SetLast(C_BaseCombatWeapon *)
- 321 C_BasePlayer::Weapon_ShouldSetLast(C_BaseCombatWeapon *,C_BaseCombatWeapon *)
- 322 C_BasePlayer::Weapon_ShouldSelectItem(C_BaseCombatWeapon *)
- 323 C_BasePlayer::GetLastWeapon(void)
- 324 C_BasePlayer::SelectItem(char const*,int)
- 325 C_BasePlayer::UpdateClientData(void)
- 326 C_BasePlayer::GetFOV(void)
- 327 C_BasePlayer::IsZoomed(void)
- 328 C_BasePlayer::ViewPunch(QAngle const&)
- 329 C_BasePlayer::OverrideView(CViewSetup *)
- 330 C_BasePlayer::GetPlayerMins(void)const
- 331 C_BasePlayer::GetPlayerMaxs(void)const
- 332 C_BasePlayer::SetVehicleRole(int)
- 333 C_BasePlayer::SetAnimation(PLAYER_ANIM)
- 334 C_BasePlayer::GetMinFOV(void)const
- 335 C_BasePlayer::PlayPlayerJingle(void)
- 336 C_BasePlayer::UpdateStepSound(surfacedata_t *,Vector const&,Vector const&)
- 337 C_BasePlayer::PlayStepSound(Vector &,surfacedata_t *,float,bool)
- 338 C_BasePlayer::GetFootstepSurface(Vector const&,char const*)
- 339 C_BasePlayer::GetStepSoundVelocities(float *,float *)
- 340 C_BasePlayer::SetStepSoundTime(stepsoundtimes_t,bool)
- 341 C_BasePlayer::GetOverrideStepSound(char const*)
- 342 C_BasePlayer::OnEmitFootstepSound(CSoundParameters const&,Vector const&,float)
- 343 C_BasePlayer::ExitLadder(void)
- 344 C_BasePlayer::Hints(void)
- 345 C_BasePlayer::GetHeadLabelMaterial(void)
- 346 C_BasePlayer::OnAchievementAchieved(int)
- 347 C_BasePlayer::CanUseFirstPersonCommand(void)
- 348 C_BasePlayer::CalcObserverView(Vector &,QAngle &,float &)
- 349 C_BasePlayer::GetChaseCamViewOffset(C_BaseEntity *)
- 350 C_BasePlayer::CalcInEyeCamView(Vector &,QAngle &,float &)
- 351 C_BasePlayer::GetDeathCamInterpolationTime(void)
- 352 C_BasePlayer::CalcDeathCamView(Vector &,QAngle &,float &)
- 353 C_BasePlayer::CalcFreezeCamView(Vector &,QAngle &,float &)
- 354 C_BasePlayer::SetLocalViewAngles(QAngle const&)
- 355 C_BasePlayer::SetViewAngles(QAngle const&)
- 356 C_BasePlayer::FireGameEvent(IGameEvent *)
- 357 C_BasePlayer::IsDucked(void)const
- 358 C_BasePlayer::IsDucking(void)const
- 359 C_BasePlayer::GetFallVelocity(void)
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