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- using UnityEngine;
- public class PlayerMovement : MonoBehaviour
- {
- public CharacterController controller;
- public static float NORMAL_SPEED = 12f;
- public static float FAST_SPEED = 20f;
- public float speed = NORMAL_SPEED;
- public float gravity = -9.81f;
- public float jumpHeight = 3f;
- public Transform groundCheck;
- public float groundDistance = 0.4f;
- public LayerMask groundMask;
- public Vector3 velocity;
- bool isGrounded;
- void Update()
- {
- isGrounded = Physics.CheckSphere(groundCheck.position, groundDistance, groundMask);
- if (isGrounded && velocity.y < 0)
- {
- velocity.y = -2f;
- }
- float x = Input.GetAxis("Horizontal");
- float z = Input.GetAxis("Vertical");
- if(Input.GetKeyDown(KeyCode.LeftShift))
- {
- speed = FAST_SPEED;
- }
- if (Input.GetKeyUp(KeyCode.LeftShift))
- {
- speed = NORMAL_SPEED;
- }
- Vector3 move = transform.right * x + transform.forward * z;
- controller.Move(move * speed * Time.deltaTime);
- if(Input.GetButtonDown("Jump") && isGrounded)
- {
- velocity.y = Mathf.Sqrt(jumpHeight * -2f * gravity);
- }
- velocity.y += gravity * Time.deltaTime;
- controller.Move(velocity * Time.deltaTime);
- }
- }
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