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  1. 10/17/2019 21:30:15.351: d3d11.log created (Special K 0.10.3, Jun 22 2019)
  2. 10/17/2019 21:30:15.367: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
  3. 10/17/2019 21:30:15.371: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
  4. 10/17/2019 21:30:15.372: [ Min Hook ] Failed to Install Hook for 'NvAPI_Disp_HdrColorControl' [Address: 0000000000000000h]! (Status: "MH_ERROR_NOT_EXECUTABLE")
  5. 10/17/2019 21:30:15.372: [ Min Hook ] Failed to Install Hook for 'NvAPI_Disp_GetHdrCapabilities' [Address: 0000000000000000h]! (Status: "MH_ERROR_NOT_EXECUTABLE")
  6. -------------------------------------------------------------------------------------------
  7. 10/17/2019 21:30:15.374: >> (sw.x64.exe) [d3d11.dll] <<
  8. 10/17/2019 21:30:15.374: Loading user preferences from d3d11.ini... done! ( 19.42 ms)
  9. 10/17/2019 21:30:15.404: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
  10. -------------------------------------------------------------------------------------------
  11. 10/17/2019 21:30:15.411: Working Directory: E:\GameZz\Shadow Warrior
  12. 10/17/2019 21:30:15.411: System Directory: C:\Windows\system32
  13. 10/17/2019 21:30:15.411: Loading default d3d11.dll: (C:\Windows\system32\d3d11.dll)
  14. -------------------------------------------------------------------------------------------
  15. 10/17/2019 21:30:15.444: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
  16. 10/17/2019 21:30:15.444: [ DXGI ] Importing CreateDXGIFactory{1|2}
  17. 10/17/2019 21:30:15.444: [ DXGI ] ================================
  18. 10/17/2019 21:30:15.445: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\Windows\SYSTEM32\dxgi.dll ) + 7750h { Hooked }
  19. 10/17/2019 21:30:15.445: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\Windows\SYSTEM32\dxgi.dll ) + 8ee0h { Hooked }
  20. 10/17/2019 21:30:15.445: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\Windows\SYSTEM32\dxgi.dll ) + c650h { Hooked }
  21. 10/17/2019 21:30:15.445: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
  22. 10/17/2019 21:30:15.445: [ D3D 11 ] =========================================
  23. 10/17/2019 21:30:15.446: [ D3D 11 ] D3D11CreateDevice: ( C:\Windows\system32\d3d11.dll ) + 256a0h
  24. 10/17/2019 21:30:15.446: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\Windows\system32\d3d11.dll ) + 25800h
  25. 10/17/2019 21:30:15.460: [ DXGI ] Installing DXGI Hooks
  26. ===========================================================================================
  27. 10/17/2019 21:30:15.462: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
  28. 10/17/2019 21:30:15.463: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
  29. 10/17/2019 21:30:15.464: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
  30. 10/17/2019 21:30:15.464: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
  31. 10/17/2019 21:30:15.466: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
  32. 10/17/2019 21:30:15.466: [ Min Hook ] Failed to Install Hook for 'NvAPI_Disp_HdrColorControl' [Address: 0000000000000000h]! (Status: "MH_ERROR_NOT_EXECUTABLE")
  33. 10/17/2019 21:30:15.466: [ Min Hook ] Failed to Install Hook for 'NvAPI_Disp_GetHdrCapabilities' [Address: 0000000000000000h]! (Status: "MH_ERROR_NOT_EXECUTABLE")
  34. 10/17/2019 21:30:15.466: [ NvAPI ] NvAPI Init { Success }
  35. 10/17/2019 21:30:15.536: [DLL Loader] ( d3d11.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { ' __delayLoadHelper2' }
  36. 10/17/2019 21:30:15.537: [DLL Loader] ( dxgi.dll ) loaded ' nvinitx.dll' < LoadLibraryW> { 'DXGIGetDebugInterface1' }
  37. 10/17/2019 21:30:15.537: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
  38. 10/17/2019 21:30:15.537: [ Input ] Game uses XInput, installing input hooks...
  39. 10/17/2019 21:30:15.537: [ Input ] >> Hooking XInput9_1_0
  40. 10/17/2019 21:30:15.770: [ NvAPI ] >> NVIDIA Driver Version: 353.82
  41. 10/17/2019 21:30:15.770: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce 820M' }
  42. 10/17/2019 21:30:15.770: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
  43. 10/17/2019 21:30:15.770: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
  44. ===========================================================================================
  45. -------------------------------------------------------------------------------------------
  46. 10/17/2019 21:30:15.770: [ SpecialK ] === Initialization Finished! === (418.77 ms)
  47. -------------------------------------------------------------------------------------------
  48. 10/17/2019 21:30:15.771: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
  49. 10/17/2019 21:30:15.772: [DLL Loader] ( nvwgf2umx.dll ) loaded ' C:\Windows\system32\nvspcap64.dll' <LoadLibraryExW> { ' OpenAdapter12' }
  50. 10/17/2019 21:30:15.784: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
  51. 10/17/2019 21:30:15.784: [ D3D 11 ] Hooking D3D11
  52. 10/17/2019 21:30:17.157: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
  53. 10/17/2019 21:30:17.157: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour
  54. 10/17/2019 21:30:17.158: [DLL Loader] ( XINPUT9_1_0.dll ) loaded ' XInput1_4.dll' <LoadLibraryExW> { ' DllMain' }
  55. 10/17/2019 21:30:17.158: [ Input ] >> Hooking XInput 1.4
  56. 10/17/2019 21:30:17.160: [Input Mgr.] [!] > First Call: XInputGetState1_4_Detour
  57. 10/17/2019 21:30:17.160: [Input Mgr.] WARNING: Third-party module 'XINPUT9_1_0.dll' uses different XInput interface version (XInput1_4.dll) than the game (XInput9_1_0.dll); input reassignment software may not work correctly.
  58. 10/17/2019 21:30:17.168: [SteamInput] SteamAPI DLL ('E:\GameZz\Shadow Warrior\dx11\steam_api64.dll') does not export SteamAPI_ISteamController_GetAnalogActionData; disabling SK SteamInput support.
  59. 10/17/2019 21:30:17.690: [ DXGI ] [!] CreateDXGIFactory1 ( IDXGIFactory1, 140c8bcc8h) -- [ sw.x64.exe , tid=0x09d0 ]
  60. 10/17/2019 21:30:17.690: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory1 >
  61. 10/17/2019 21:30:17.690: [ DXGI ] [!] IDXGIFactory3::EnumAdapters1 (0c26d320h, 0, 0013f388h) -- [ sw.x64.exe , tid=0x09d0 ]
  62. 10/17/2019 21:30:17.690: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  63. 10/17/2019 21:30:17.690: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce 820M' (LUID: 00000000:0000C2D7) <Hardware>
  64. 10/17/2019 21:30:17.719: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 0c2aee80h, 28, 00, NumModes=50, 109ce2a0h)) -- [ sw.x64.exe , tid=0x09d0 ]
  65. 10/17/2019 21:30:17.720: [ DXGI ] >> 50 modes (0 removed)
  66. 10/17/2019 21:30:17.721: [ DXGI ] [!] IDXGIFactory3::EnumAdapters1 (0c26d320h, 1, 0013f388h) -- [ sw.x64.exe , tid=0x09d0 ]
  67. 10/17/2019 21:30:17.721: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  68. 10/17/2019 21:30:17.721: [ DXGI ] @ Returned Adapter 1: ' Intel(R) HD Graphics Family' (LUID: 00000000:0000C0CC) <Hardware>
  69. 10/17/2019 21:30:17.721: [ DXGI ] [!] IDXGIFactory3::EnumAdapters1 (0c26d320h, 2, 0013f388h) -- [ sw.x64.exe , tid=0x09d0 ]
  70. 10/17/2019 21:30:17.721: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  71. 10/17/2019 21:30:17.721: [ DXGI ] @ Returned Adapter 2: ' Microsoft Basic Render Driver' (LUID: 00000000:0000C27E) <Software>
  72. 10/17/2019 21:30:17.721: [ DXGI ] [!] IDXGIFactory3::EnumAdapters1 (0c26d320h, 3, 0013f388h) -- [ sw.x64.exe , tid=0x09d0 ]
  73. 10/17/2019 21:30:17.721: [ DXGI ] [@] Return: DXGI_ERROR_NOT_FOUND - < EnumAdapters1_Override >
  74. 10/17/2019 21:30:17.721: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ sw.x64.exe , tid=0x09d0 ]
  75. 10/17/2019 21:30:17.732: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ d3d11.dll < D3D11CreateDevice_Detour>, tid=0x09d0 ]
  76. 10/17/2019 21:30:17.732: [ D3D 11 ] <~> Preferred Feature Level(s): <4> - 11_1 11_0 10_1 10_0
  77. 10/17/2019 21:30:17.743: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  78. 10/17/2019 21:30:17.743: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext2
  79. 10/17/2019 21:30:17.743: [ D3D 11 ] >> Device = 0c2b34c0h (Feature Level: 11_0)
  80. 10/17/2019 21:30:17.744: [ DXGI ] [!] D3D11CreateDevice (Flags=0x0) -- [ sw.x64.exe , tid=0x09d0 ]
  81. 10/17/2019 21:30:17.744: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ d3d11.dll < D3D11CreateDevice_Detour>, tid=0x09d0 ]
  82. 10/17/2019 21:30:17.744: [ D3D 11 ] <~> Preferred Feature Level(s): <4> - 11_1 11_0 10_1 10_0
  83. 10/17/2019 21:30:17.753: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
  84. 10/17/2019 21:30:17.753: [D3D11 Wrap] Promoted ID3D11DeviceContext to ID3D11DeviceContext2
  85. 10/17/2019 21:30:17.753: [ D3D 11 ] >> Device = 0c325160h (Feature Level: 11_0)
  86. 10/17/2019 21:30:17.760: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::ClearState
  87. 10/17/2019 21:30:17.760: [ D3D 11 ] [!] > First Call: D3D11_ClearState_Override
  88. 10/17/2019 21:30:17.761: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Flush
  89. 10/17/2019 21:30:17.763: [ DXGI ] [!] IDXGIFactory3::CreateSwapChain (0c325160h, 0013f600h, 140c8bcd0h) -- [ sw.x64.exe , tid=0x09d0 ]
  90. 10/17/2019 21:30:17.763: [Swap Chain]
  91. +-------------+-------------------------------------------------------------------------+
  92. | Resolution. | 1024x 768 @ 60.00 Hz |
  93. | Format..... | DXGI_FORMAT_R8G8B8A8_UNORM |
  94. | Buffers.... | 2 |
  95. | MSAA....... | Not Used (or Offscreen) |
  96. | Mode....... | Fullscreen |
  97. | Scaling.... | Unspecified |
  98. | Scanlines.. | Unspecified |
  99. | Flags...... | 0x0000 |
  100. | SwapEffect. | Discard |
  101. +-------------+-------------------------------------------------------------------------+
  102. 10/17/2019 21:30:17.763: [ DXGI 1.2 ] >> Using Traditional Presentation Model [Waitable: No - 0 ms]
  103. 10/17/2019 21:30:17.764: [ DXGI ] [!] IDXGISwapChain::SetFullscreenState ({ Fullscreen }, 00000000h) -- [ dxgi.dll <DXGIReportAdapterConfiguration>, tid=0x09d0 ]
  104. 10/17/2019 21:30:17.942: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
  105. 10/17/2019 21:30:17.949: [ DXGI ] [!] IDXGIFactory3::EnumAdapters1 (0c26d320h, 1, 0013e238h) -- [ dxgi.dll < CompatString>, tid=0x09d0 ]
  106. 10/17/2019 21:30:17.949: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  107. 10/17/2019 21:30:17.949: [ DXGI ] @ Returned Adapter 1: ' Intel(R) HD Graphics Family' (LUID: 00000000:0000C0CC) <Hardware>
  108. 10/17/2019 21:30:17.956: [DLL Loader] ( igd10iumd64.dll ) loaded ' igdusc64.dll' < LoadLibraryA> { ' OpenAdapter10_2' }
  109. 10/17/2019 21:30:18.052: [Window Mgr] [!] > First Call: SetWindowPos_Detour
  110. 10/17/2019 21:30:18.056: [ DXGI ] [@] Return: S_OK - < DXGISwap_SetFullscreenState_Override >
  111. 10/17/2019 21:30:18.058: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_b937f1a7919ce8d3197f100396a0effc>::operator () >
  112. 10/17/2019 21:30:18.059: [ DXGI ] Promoted IDXGISwapChain to IDXGISwapChain2
  113. 10/17/2019 21:30:18.059: [ DXGI ] + SwapChain <IDXGISwapChain> (0c4bbf30h) wrapped
  114. 10/17/2019 21:30:18.128: [Input Mgr.] [!] > First Call: NtUserSetCursor_Detour
  115. 10/17/2019 21:30:18.171: [DLL Loader] ( WINMMBASE.dll ) loaded ' wdmaud.drv' < LoadLibraryW> { ' mmDrvInstall' }
  116. 10/17/2019 21:30:18.182: [DLL Loader] ( WINMMBASE.dll ) loaded ' msacm32.drv' < LoadLibraryW> { ' mmDrvInstall' }
  117. 10/17/2019 21:30:18.183: [DLL Loader] ( WINMMBASE.dll ) loaded ' midimap.dll' < LoadLibraryW> { ' mmDrvInstall' }
  118. 10/17/2019 21:30:18.192: [DLL Loader] ( fmodex64.dll ) loaded ' dsound.dll' < LoadLibraryA> { ' FMOD_MyEars_GetError' }
  119. 10/17/2019 21:30:18.203: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
  120. 10/17/2019 21:30:18.548: [AntiTamper] Thread: 1f34 (binkw64.dll+BinkControlPlatformFeatures) is inquiring for debuggers
  121. 10/17/2019 21:30:18.556: [Window Mgr] [!] > First Call: PeekMessageA_Detour
  122. 10/17/2019 21:30:18.817: [Window Mgr] [!] > First Call: GetMessageA_Detour
  123. 10/17/2019 21:30:18.870: [AntiTamper] Thread: 2fc (binkw64.dll+BinkControlPlatformFeatures) is inquiring for debuggers
  124. 10/17/2019 21:30:18.869: [AntiTamper] Thread: 1df4 (binkw64.dll+BinkControlPlatformFeatures) is inquiring for debuggers
  125. 10/17/2019 21:30:18.874: [D3D11 Wrap] [!] > First Call: SK_IWrapD3D11DeviceContext::Draw
  126. 10/17/2019 21:30:18.874: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
  127. 10/17/2019 21:30:18.882: [ CEGUI ] Enabling CEGUI: (C:\Users\*******\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
  128. 10/17/2019 21:30:18.885: [DLL Loader] ( d3d11.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' __delayLoadHelper2' }
  129. 10/17/2019 21:30:18.918: [DLL Loader] ( d3d11.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' __delayLoadHelper2' }
  130. 10/17/2019 21:30:18.918: [Window Mgr] Hooking the Window Procedure for ANSI Window Class ('Hog Class' - "Shadow Warrior" * 408a6)
  131. 10/17/2019 21:30:18.918: [Window Mgr] $ ClassProc: ( E:\GameZz\Shadow Warrior\dx11\sw.x64.exe ) + 7eaae0h
  132. 10/17/2019 21:30:18.918: [Window Mgr] $ WndProc: Same
  133. 10/17/2019 21:30:18.946: [Window Mgr] >> Hooked ClassProc.
  134. 10/17/2019 21:30:18.946: [Window Mgr] [!] > First Call: ClipCursor_Detour
  135. 10/17/2019 21:30:19.096: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*******\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
  136. 10/17/2019 21:30:19.098: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*******\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
  137. 10/17/2019 21:30:19.120: [DLL Loader] ( CEGUIBase-0.dll ) loaded ' C:\Users\*******\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { 'CEGUI::MultiColumnList::writePropertiesXML' }
  138. 10/17/2019 21:30:19.198: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
  139. 10/17/2019 21:30:19.298: [RenderBack] SwapChain Presentation Thread has Priority=0
  140. 10/17/2019 21:30:19.303: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 03aefa30h) -- [ d3d11.dll <SK::DXGI::StartBudgetThread_NoAdapter>, tid=0x0b58 ]
  141. 10/17/2019 21:30:19.303: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
  142. 10/17/2019 21:30:19.303: [ DXGI ] [!] IDXGIFactory3::EnumAdapters1 (21f0fa80h, 0, 03aef988h) -- [ dxgi.dll < CompatString>, tid=0x0b58 ]
  143. 10/17/2019 21:30:19.303: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
  144. 10/17/2019 21:30:19.303: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce 820M' (LUID: 00000000:0000C2D7) <Hardware>
  145. 10/17/2019 21:30:19.567: ImGui D3D11 Pixel Shader: E:\GameZz\Shadow Warrior\dx11\Shader@0x0000000180866680(141,13): warning X4121: gradient-based operations must be moved out of flow control to prevent divergence. Performance may improve by using a non-gradient operation
  146. 10/17/2019 21:30:19.955: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
  147. 10/17/2019 21:30:20.372: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
  148. 10/17/2019 21:30:20.372: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
  149. 10/17/2019 21:30:21.731: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour
  150. 10/17/2019 21:30:21.731: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour
  151. 10/17/2019 21:30:22.900: [Input Mgr.] [!] > First Call: NtUserGetCursor_Detour
  152. 10/17/2019 21:30:24.378: [Perf Stats] At shutdown: 0.00 seconds and 0.12 MiB of CPU->GPU I/O avoided by 38 texture cache hits.
  153. ================================================================== (List Unloads) ==================================================================
  154. 10/17/2019 21:30:24.378: [00] Unloaded ' nvinitx.dll' [ (0x00007FFE60FD0000) : (0x00007FFE61001000) ]
  155. 10/17/2019 21:30:24.379: [00] * Ver.: NVIDIA shim initialization dll, Version 353.82 10.18.13.5382
  156. 10/17/2019 21:30:24.379: [01] Unloaded ' nvwgf2umx.dll' [ (0x00007FFE4FCA0000) : (0x00007FFE50D63000) ]
  157. 10/17/2019 21:30:24.379: [01] * Ver.: NVIDIA D3D10 Driver, Version 353.82 10.18.13.5382
  158. 10/17/2019 21:30:24.379: [02] Unloaded ' bcrypt.dll' [ (0x00007FFE6EDF0000) : (0x00007FFE6EE16000) ]
  159. 10/17/2019 21:30:24.379: [02] * Ver.: Windows Cryptographic Primitives Library 6.3.9600.17415 (winblue_r4.141028-1500)
  160. 10/17/2019 21:30:24.379: [03] Unloaded ' d3d11.dll' [ (0x00007FFE6C360000) : (0x00007FFE6C593000) ]
  161. 10/17/2019 21:30:24.379: [03] * Ver.: Special K Modding System 0.10.3
  162. ================================================================== (End Unloads) ==================================================================
  163. 10/17/2019 21:30:24.379: [ SpecialK ] *** Initiating DLL Shutdown ***
  164. 10/17/2019 21:30:24.379: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms)
  165. 10/17/2019 21:30:24.436: [ SpecialK ] Saving user preferences to d3d11.ini... done! ( 2 ms)
  166. 10/17/2019 21:30:24.438: [ SpecialK ] Custom d3d11.dll Detached (pid=0x0c14)
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