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  1. EOS_Spawn = compile preprocessfilelinenumbers "eos\core\eos_launch.sqf";Bastion_Spawn=compile preprocessfilelinenumbers "eos\core\b_launch.sqf";null=[] execVM "eos\core\spawn_fnc.sqf";onplayerConnected {[] execVM "eos\Functions\EOS_Markers.sqf";};
  2. /* EOS 1.98 by BangaBob
  3. GROUP SIZES
  4. 0 = 1
  5. 1 = 2,4
  6. 2 = 4,8
  7. 3 = 8,12
  8. 4 = 12,16
  9. 5 = 16,20
  10.  
  11. EXAMPLE CALL - EOS
  12. null = [["MARKERNAME","MARKERNAME2"],[2,1,70],[0,1],[1,2,30],[2,60],[2],[1,0,10],[1,0,250,WEST]] call EOS_Spawn;
  13. null=[["M1","M2","M3"],[HOUSE GROUPS,SIZE OF GROUPS,PROBABILITY],[PATROL GROUPS,SIZE OF GROUPS,PROBABILITY],[LIGHT VEHICLES,SIZE OF CARGO,PROBABILITY],[ARMOURED VEHICLES,PROBABILITY], [STATIC VEHICLES,PROBABILITY],[HELICOPTERS,SIZE OF HELICOPTER CARGO,PROBABILITY],[FACTION,MARKERTYPE,DISTANCE,SIDE,HEIGHTLIMIT,DEBUG]] call EOS_Spawn;
  14.  
  15. EXAMPLE CALL - BASTION
  16. null = [["BAS_zone_1"],[3,1],[2,1],[2],[0,0],[0,0,EAST,false,false],[10,2,120,TRUE,TRUE]] call Bastion_Spawn;
  17. null=[["M1","M2","M3"],[PATROL GROUPS,SIZE OF GROUPS],[LIGHT VEHICLES,SIZE OF CARGO],[ARMOURED VEHICLES],[HELICOPTERS,SIZE OF HELICOPTER CARGO],[FACTION,MARKERTYPE,SIDE,HEIGHTLIMIT,DEBUG],[INITIAL PAUSE, NUMBER OF WAVES, DELAY BETWEEN WAVES, INTEGRATE EOS, SHOW HINTS]] call Bastion_Spawn;
  18. */
  19. VictoryColor="colorGreen"; // Colour of marker after completion
  20. hostileColor="colorRed"; // Default colour when enemies active
  21. bastionColor="colorOrange"; // Colour for bastion marker
  22. EOS_DAMAGE_MULTIPLIER=1; // 1 is default
  23. EOS_KILLCOUNTER=true; // Counts killed units
  24.  
  25. null = [["MKL1"],[2,1],[2,2],[1,1,50],[1,50],[0],[0,0],[5,1,350,EAST,FALSE,FALSE]] call EOS_Spawn;
  26. null = [["MKS1","MKS2"],[0,0],[1,2],[0,0],[0,0],[0],[0,0],[5,1,250,EAST,FALSE,FALSE]] call EOS_Spawn;
  27. null = [["MKVL1","MKVL2"],[3,1],[4,2],[1,1],[1,50],[0],[0,0],[5,1,250,EAST,FALSE,FALSE]] call EOS_Spawn;
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