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- Shader "Raven-Woods/Map/BlendWithShadows"
- {
- Properties
- {
- _BaseColor("Ground Hue",Color)=(0,0,0,1)
- _Base ("Ground", 2D) = "white" {}
- _SnowColor("Snow Hue",Color)=(0,0,0,1)
- _Snow ("Snow", 2D) = "white" {}
- }
- SubShader
- {
- Tags { "Queue"="Geometry+3" "RenderType"="Opaque" }
- CGPROGRAM
- #pragma surface surf Lambert addshadow
- #pragma target 4.0
- sampler2D _Base, _Snow;
- float4 _SnowColor, _BaseColor;
- struct Input
- {
- float2 uv_Base, uv_Snow;
- };
- void surf (Input IN, inout SurfaceOutput o)
- {
- o.Albedo = tex2D(_Snow, IN.uv_Snow).rgb * _SnowColor.a;
- o.Albedo += tex2D(_Base, IN.uv_Base).rgb * _BaseColor * (1.0 - _SnowColor.a);
- }
- ENDCG
- }
- }
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