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- OPENGL:
- 2.x openGL tutorials, kind of old, but full of usefulness
- http://www.swiftless.com/opengltuts.html
- Modern GL, relies on shaders
- http://www.swiftless.com/opengltuts/opengl4tuts.html
- GLSL tutorials [shader language built into openGL] :
- http://www.swiftless.com/glsltuts.html
- http://en.wikibooks.org/wiki/GLSL_Programming/GLUT
- Wikibook containing a bunch of GL things
- http://en.wikibooks.org/wiki/OpenGL_Programming
- [A BUNCH OF D3D STUFF, CONCEPT AND MATH IS THE SAME, STILL WORTH A LOOK AT]
- Anything from this website:
- http://www.braynzarsoft.net/index.php?p=DX11Lessons
- [A few useful ones from said website]
- Loading an MD5 model:
- http://www.braynzarsoft.net/index.php?p=D3D11MD51
- Skeletal animation using MD5 model:
- http://www.braynzarsoft.net/index.php?p=D3D11MD52
- Bounding volumes:
- http://www.braynzarsoft.net/index.php?p=D3D11BOUNDINGVOLUMES
- Bounding Volume collision:
- http://www.braynzarsoft.net/index.php?p=D3D11BVCD
- Sliding camera collision [can be used with models] :
- http://www.braynzarsoft.net/index.php?p=D3D11SlidingCamera
- [END OF D3D STUFF]
- Anything from this page too:
- http://www.wildbunny.co.uk/blog/
- Notable ones:
- Physics engines stuff, nothing too in depth:
- http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/
- More collision detection [2D] :
- http://www.wildbunny.co.uk/blog/2011/04/06/physics-engines-for-dummies/
- Continuous collision detection:
- http://www.wildbunny.co.uk/blog/2011/03/25/speculative-contacts-an-continuous-collision-engine-approach-part-1/
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