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Hero Legends Patchnotes

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Oct 23rd, 2019
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  1. Release - V1.00
  2. Added:
  3. [Characters]
  4. (Wizard) HP: 75, Mana: 125, Primary Attack: Melee, Secondary Attack: Punch
  5. (Knight) HP: 125, Mana: 75, Primary Attack: Melee, Secondary Attack: Punch
  6. (Archer) HP: 100, Mana: 100, Primary Attack: Melee, Secondary Attack: Punch
  7.  
  8. [Attacks]
  9. (Melee) Damage: 25, Mana Cost: 0
  10. (Punch) Damage: 25, Mana Cost: 0
  11.  
  12. [Monsters]
  13. (Monsters) HP: 50 or 75, Damage: 4 to 8
  14. (Bosses) HP: 125, Damage: 4 to 8
  15.  
  16. [Settings]
  17. (Auto Save) Feature to Automatically Save Game on Exit
  18.  
  19. [Cool Features]
  20. (Escape Battle) Chance: 25%
  21. (Chests) Rewarded on Clearing Level: Contain Coins and Possible Gems
  22.  
  23. Bug Fixes & Balancing - V1.01
  24. Fixed:
  25. Negative Coins Issue
  26. Mana Issue
  27. Buffed:
  28. [Character HP]
  29. (Wizard) Previous: 75HP - New: 125HP
  30. (Knight) Previous: 125HP - New: 175HP
  31. (Archer) Previous: 100HP - New: 150HP
  32.  
  33. Added Attacks & More - V1.02
  34. Removed:
  35. (Punch) Attack
  36. Nerfed:
  37. (Melee) Damage: 20
  38. Added:
  39. Monsters & Bosses Have a Chance to Miss Thier Attack
  40. (Wizard) Fireball Attack: 30 Damage, 10 Mana Cost
  41. (Knight) Spear Attack: 30 Damage, 10 Mana Cost
  42. (Archer) Arrow Attack: 30 Damage, 10 Mana Cost
  43.  
  44. Bug Fixes & New Implementations - V1.03
  45. Fixed:
  46. Monster / Boss Info Not Displaying After Killed
  47. After Chest is Rewarded, Player Info is Saved
  48. Added:
  49. Secondary Attacks
  50. (Knight) Sword Attack: 40 Damage, 15 Mana Cost
  51. (Archer) Crossbow Attack: 40 Damage, 15 Mana Cost
  52. Wizard Attack Change
  53. Primary Attack - Snowball: 30 Damage, 15 Mana Cost
  54. Secondary Attack - Fireball: 40 Damage, 15 Mana Cost
  55.  
  56. XP System & Bug Fix - V1.10
  57. Fixed:
  58. Monster Attacking After Death
  59. Added:
  60. [XP | Leveling | Prestiging]
  61. XP Given After Death of Monster & Boss
  62. (Monster) 5XP
  63. (Boss) 10XP
  64. Level-Up After Reaching Required XP Count
  65. Prestige After Hitting 100 Levels
  66.  
  67. Bug Fixes & Upgrade Table - V1.21
  68. Fixed:
  69. Max Xp Required to Level Up Not Being Updated
  70. Level Up Not Showing On Xp Screen
  71. After Attacking, Every Thing Loads Smoothly and Slowly to Allow Users to Read Clearly
  72. Fixed Mana Cost: 0 Appearing, Now Doesn't Display Mana Cost if it's Equal to 0
  73. Added:
  74. [Upgrade Table]
  75. Every 5 Levels, You Receive an Upgrade Token to Spend at an Upgrade Table
  76. Skills Have Not Been Implemented Yet!
  77.  
  78. Shop & Guest Access - V1.3
  79. Added:
  80. [Guest Access]
  81. Now added guest access for one time users who do not want to fork the project, everything works similarly but not allowed to save progress or toggle auto-save
  82. [Shop]
  83. Work In Progress - Will be used to sell items for coins in the future
  84. [Upgrade Table]
  85. Added 4 Categories: Health Cap, Mana Cap, Coin Boost, Gem Boost
  86. Still Not Functional - Will be implemented soon
  87. Nerfed:
  88. Timings to wait for the attack to process - should be faster
  89.  
  90. Upgrade Table - V1.31
  91. Developed:
  92. [Upgrade Table]
  93. The Upgrade Table is finally finished and is no longer "WIP"
  94. You can upgrade a couple things in there
  95. You get upgrade tokens every 5 levels to use in the Upgrade Table
  96. If you feel like the prices don't make sense, please leave a comment
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