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- Release - V1.00
- Added:
- [Characters]
- (Wizard) HP: 75, Mana: 125, Primary Attack: Melee, Secondary Attack: Punch
- (Knight) HP: 125, Mana: 75, Primary Attack: Melee, Secondary Attack: Punch
- (Archer) HP: 100, Mana: 100, Primary Attack: Melee, Secondary Attack: Punch
- [Attacks]
- (Melee) Damage: 25, Mana Cost: 0
- (Punch) Damage: 25, Mana Cost: 0
- [Monsters]
- (Monsters) HP: 50 or 75, Damage: 4 to 8
- (Bosses) HP: 125, Damage: 4 to 8
- [Settings]
- (Auto Save) Feature to Automatically Save Game on Exit
- [Cool Features]
- (Escape Battle) Chance: 25%
- (Chests) Rewarded on Clearing Level: Contain Coins and Possible Gems
- Bug Fixes & Balancing - V1.01
- Fixed:
- Negative Coins Issue
- Mana Issue
- Buffed:
- [Character HP]
- (Wizard) Previous: 75HP - New: 125HP
- (Knight) Previous: 125HP - New: 175HP
- (Archer) Previous: 100HP - New: 150HP
- Added Attacks & More - V1.02
- Removed:
- (Punch) Attack
- Nerfed:
- (Melee) Damage: 20
- Added:
- Monsters & Bosses Have a Chance to Miss Thier Attack
- (Wizard) Fireball Attack: 30 Damage, 10 Mana Cost
- (Knight) Spear Attack: 30 Damage, 10 Mana Cost
- (Archer) Arrow Attack: 30 Damage, 10 Mana Cost
- Bug Fixes & New Implementations - V1.03
- Fixed:
- Monster / Boss Info Not Displaying After Killed
- After Chest is Rewarded, Player Info is Saved
- Added:
- Secondary Attacks
- (Knight) Sword Attack: 40 Damage, 15 Mana Cost
- (Archer) Crossbow Attack: 40 Damage, 15 Mana Cost
- Wizard Attack Change
- Primary Attack - Snowball: 30 Damage, 15 Mana Cost
- Secondary Attack - Fireball: 40 Damage, 15 Mana Cost
- XP System & Bug Fix - V1.10
- Fixed:
- Monster Attacking After Death
- Added:
- [XP | Leveling | Prestiging]
- XP Given After Death of Monster & Boss
- (Monster) 5XP
- (Boss) 10XP
- Level-Up After Reaching Required XP Count
- Prestige After Hitting 100 Levels
- Bug Fixes & Upgrade Table - V1.21
- Fixed:
- Max Xp Required to Level Up Not Being Updated
- Level Up Not Showing On Xp Screen
- After Attacking, Every Thing Loads Smoothly and Slowly to Allow Users to Read Clearly
- Fixed Mana Cost: 0 Appearing, Now Doesn't Display Mana Cost if it's Equal to 0
- Added:
- [Upgrade Table]
- Every 5 Levels, You Receive an Upgrade Token to Spend at an Upgrade Table
- Skills Have Not Been Implemented Yet!
- Shop & Guest Access - V1.3
- Added:
- [Guest Access]
- Now added guest access for one time users who do not want to fork the project, everything works similarly but not allowed to save progress or toggle auto-save
- [Shop]
- Work In Progress - Will be used to sell items for coins in the future
- [Upgrade Table]
- Added 4 Categories: Health Cap, Mana Cap, Coin Boost, Gem Boost
- Still Not Functional - Will be implemented soon
- Nerfed:
- Timings to wait for the attack to process - should be faster
- Upgrade Table - V1.31
- Developed:
- [Upgrade Table]
- The Upgrade Table is finally finished and is no longer "WIP"
- You can upgrade a couple things in there
- You get upgrade tokens every 5 levels to use in the Upgrade Table
- If you feel like the prices don't make sense, please leave a comment
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